Thank you so much for an unbelievable reception to my first Helldivers 2 video. I historically have responded to every comment I've received. I'll do my best here, heh. I do like to create a pinned comment with corrections (timestamps), suggestions, tips, and any additional clarity provided in the comments with attribution of who provided the help. I'll do the same here, but it will take a while to go through. I have found a use-case that I like for Improved Reinforcement Budget. I run it on Defense missions since UAV Recon and Muscle Enhancement are relatively useless with the current meta of "hang by your turrets."
@@MaxstallfishDenton They are available to choose on the "Ready Up" screen where you select your Stratagems. They will only be available if you've purchased them in the Warbonds (press "R" on PC - I don't know what it is on PS5) using Medals that you've earned through play. Edit: The yellow hexagons I'm showcasing are what they look like when you select them for use. In the Warbond, they look like dark gray/blue hexagon-shaped rods.
@@MaxstallfishDenton If someone has already chosen it, then you can't. It will be grayed out. There have been times where I pop in a game and can't pick one that doesn't show as taken across the team, but it's grayed out. That's either a bug with the selection system, or it's a visual bug and we're seeing different boosters from those selected. Either way, it's a bug.
Hey cashcrop_ , I am one of the only people editing the Helldivers 2 Wiki. Thanks to you I was able to create the "Boosters" page based on like 20% of my own knowledge and 80% of what's in your video. You are credited at the bottom of the wiki page by name and video title. You truly are a Super Citizen.
One of the things you didn't mention with the UAV Recon booster is that if someone on the team is running Scout armor that allows them to ping the area around a placed marker on the map, the ping distance gets the same increase in range, which effectively lets a Scout survey anywhere on the map in a massive radius for massively increased knowledge of the area. It's insanely useful.
Honestly, just having maxed ammo and stims on every drop makes Space Op top tier for me, especially with the armors that increase your nades and stims.
The grenades+Stims are worth it. The ammo generally isn't. Ammo is much easier to find on the map and unless you are running the Slugger, you probably will have enough primary ammo to last a while anyway. Still top tier though. Remember the booster only matters if you would have run out completely without it.
@@Crispy_DAWGI wish they would STOP bringing vitality. It's completely useless. If you get hurt, you're going to stim anyway, so the limb damage just immediately gets healed for free as a consequence of healing regular HP
It also gives you the extra supplies every time someone respawns, which can be +50% supplies up to 24 times, which is useful when you’re reinforced in the middle of a battlefield and need to run without time to drop your support weapon/backpack, even on higher levels it’s worth it just for the extra stims alone, meaning you can be more free with stim usage than if you just had two, so you could afford to top off that little sliver of missing health that could be the difference between getting one-shot by an indirect hit from a rocket devastator and living. Also I’ve been in situations where I’ve used all my primary ammo killing trash mobs and picking up a dropped gun that’s still nearly-full helps.
A couple more benefits from the Muscle Enhancement booster; the slow effects from hunters and the bug mines is significantly reduced, maybe 80-90% it feels like
@@aiellamori brother i cannot count how many times those little silly shits slowed me to death, like chargers and hunters is two reasons i prefer to stay on the western front if im playing solo
A lot of youtubers tend to just splatter statistics all over the screen, ramble for 30 seconds at the speed of light, and then skip on to something completely different without giving you any time to actually process the information. The way you take it slow and do your best to explain whats going on- I cannot overstate how much I appreciate it. Not to mention you have a really nice voice
@@elimgarak1127Except that in this case, the 14min are actual useful information since the description of the booster ingame are heavily lacking (close to non existant). Now we know that actual value of each so 14min that are worth it there. I can agree when you have some guide video where you needed one piece of information that just needed the location and a brief description that would amounted to a 2min video and you end up with a 15min of nothing and like 30sec of actual info but that's not the case here i believe.
Some additional information (hope these help!) - *Vitality Enhancement* also increases your total HP / Armor by roughly 50 points. For example, Trailblazer Scout (as of 3/22/24) has 50 total armor. With the VE booster, you can increase this total armor value to 100. Knowing this makes VE a much more appealing option imo. Makes you bulkier in all ways (including getting shot in the head), which is always awesome. - I've heard some hearsay around *UAV Recon* also boosting the radar distance from your pings while running armor with the Scout passive. This hasn't been confirmed on my part, but if it's true, this seems amazing. Scout was already one of the best passives in the game, but this only makes it better. For those unaware, the Scout armor passive will apply a radar to your map pings that reveals enemies around it. - *Muscle Enhancement* will also reduce slow effects on your Helldiver. I have a video on my channel proving this claim for those who are curious (I got the footage and did the testing myself). This means that Hunters will not slow you down as bad with the ME booster equipped, which I bet many people will really like. - Although not in the video, the new *Localization Confusion* booster will increase both patrol and bug breach / bot drop cooldown times by around 15-30 seconds. Every time a patrol spawns, a cooldown will begin, which prevents any other patrols from spawning until the timer is up and the game concludes that you need more baddies on you. This is the same for breaches and drops, with their cooldowns preventing endless breaches / drops from spawning. ^ _The cooldown for both these events decreases the higher your difficulty goes up, and Localization Confusion will *always* increase the cooldown period by a flat 15-30 seconds. That means Localization increases in value the higher you go in difficulty.
First of all, Inconsiderate Box is the best name I've seen of 2024. So, thanks for being you and bringing that to the table. Vitality Enhancement Booster definitely behaves in the manner you are describing and in the video I'm currently cutting (should get back to that...meh) I phrase this very similarly to what you've laid out. In the same video, UAV Recon Booster seems to receive the radar boosts you get. I haven't tested the slow effects from Hunters myself with Muscle Enhancement Booster, but I've seen a couple of side-by-sides here and there, and it appears legit. I hope I can find those again when I'm revisiting these to give appropriate credit. Oh wait...you have a video to confirm...lovely. Gracias. My only hang up, and it's because I haven't tested it, is the Localization Confusion Booster. I've seen some claims. I have also seen a few videos showcasing a particular Reddit post concerning spawn rates of enemies. These videos tend to neglect to tell you they're referencing the data this group of superstar testers uncovered and are either A) misrepresenting the conclusions as their own tireless effort of scraping their videos for an understanding (no footage or metrics shown), or B) they briefly mention the Reddit post at the end of their video and say they confirmed it but have not shown anything in the video indicating as such (plus when pressed in comments, confirm they have no footage to share on confirmation). Oh my lord, even I'm tired of reading what I've typed. Localization Confusion Booster is up in the air for me, currently. I have no reason to believe or hold disbelief of any statements about it. All that to say, where are you getting your numbers for Localization Confusion Booster from. I like the data. Not being harsh, I am legitimately curious. It's been what seems like an eon since I've written such a response to a comment. I adore what you've presented here, and this type of comment showcases what I feel the purpose of my channel is. Understanding. Thank you for watching and taking the time to comment. I certainly appreciate it.
@@ExValeFor I would think so; it'd be odd if it didn't. Vitality's armor value buff is supposedly a flat health buff and not just a limb health buff, so Servo-Assists should also receive the higher armor value theoretically.
@@inconsideratebox3000 @cashcrop_ Thanks a bunch, that explains why I seem to survive bot missions when taking servo armor. Rockets and non-direct cannon shots seem about the same between all my heavy armors even though 50% explosive damage should make a huge difference. I was thinking it was pure placebo
The most important thing about radar is that it pings "invisible" objectives like stalker lairs and SEAF Artillery platforms as question marks. In open maps you tend to just stumble across them, but low-vis and jungle maps are a little bit harder to spot objectives in.
I see a stalker, start pinging the map until i hit the icon for the Den on the map, helps if you seen what direction they came from. Works on artillery too, can kinda tell what the terrain feature looks like on the map.
I find the UAV Booster much more important than the Vitality Booster, especially in Helldive difficulty. UAV allows you to more consistently avoid patrols, and therefore breaches or drops, which usually makes or breaks those runs.
I felt the same way at first, but after playing for a while now, the UAV doesn't really help you once the s*** hits the fan. That can happen if you misread an engagement you take or maybe you get engaged on by a patrol while you are fighting another group. Where I really started to consider that the UAV wasn't very useful was specifically when it's time to evac. Does nothing at that point.
@MajeedBelle I feel that it does a lot to *prevent* shit from hitting the fan and personally find the overall value of vitality enhancer quite low. If I've taken enough damage for an injury, most of the time I'm stimming anyway, making the booster valueless in many cases. Another, more underrated aspect of the UAV is that it extends the range in which you detect points of interest and side objectives, which can be very handy at times.
I love uav booster I will know where enemy forces are approaching from and how many. Can help you throw stratagems before the enemies are on top of you and you're now scared of friendly fire.
If you’re a solo player, the UAV can work wonders. Especially with the scout armor perk or ability, enemies will have a hard time detecting you but you’ll know exactly where they are and how to avoid them while staying mobile. Until as many bring up, time to extract. But during the mission it’s extremely useful. Knowledge is half the battle after all. Knowing enemy locations help you avoid unnecessary fights and that means ammo conservation, stim conservation, time conservation, and for most players without itchy trigger fingers a way to complete missions with fewer deaths to none at all. Make use of Eagle strikes, orbital strikes, and support weapons like Recoilless rifle, Grenade launcher, Anti Material rifle, and others and you can destroy the entire objective, base, outpost etc without getting too close. Especially that recoilless rifle. I can snipe enemy comms arrays, illegal broadcast antennas, and bug holes with it given a clear line of sight from a distance that the bugs and Automatons can’t detect me and make my get away without needing to engage. ( I have yet to test it on the Automatons bot fabricators. No idea if shooting a rocket into the steam vents on top where the grenade can go will work or not, ( future edited: The recoilless rifle cannot blow up bot fabricators. The bot fabricators are only destroyable via a hand grenade being tossed into the vent And so far grenade launcher grenades don’t cut it either. Impacts work if thrown very expertly and precise like shooting a basketball into the hoop. Gotta go straight up and over into the hole, but other grenade types are able to bounced off the lid inside. Beyond the hand grenades only Orbital strikes that can destroy buildings and Eagle strikes that can destroy buildings will take them out. ), but I can confirm that the bug holes can be closed by a rocket aimed straight in. From any other angle than dead in front though it’s a no go. And also if a bug pops out while the rocket is in flight it will hit the bug and not destroy the hole. Time the shots right and if in a pinch kill the bug then whip it out and quick fire it in. Eagle strikes and orbitals recharge fast and destroy their fabricators. I hit like a Rebel guerrilla fighter or more likely a U.S. Navy Seal. Stay undetected and mark targets call in the air strike and gtfo before the enemy knows I am even there. I typically like taking the marksman rifle, but that was before I unlocked the fully auto light armor piercing shotgun. It helps against both Bugs and Robots.
@@ADirtyEwok Something to keep in mind is that, since you cannot run duplicate boosters, UAV will always have a place no matter what comes out and its use will always be welcome. (edit) On teams, I mean.
For the Space Optimization booster, you are forgetting to factor in the loaded mag/ammo into your counts. So it would be more accurate to say that the breaker has 6/8 mags, or that the Senator has 38/46 rounds. The slugger starts with 17/16 loaded, so keep that in mind as well.
@@cashcrop_That‘s probably just one round in the chamber on a full magazine. Standard operational procedure in many militaries: Load one round and top off the mag.
The only thing i can tell about arm injuries is weapon swivel/swing speed is reduced. It takes longer for the reticle/gun to actually get to where you are aiming when you change your point of aim dramatically. It is a REALLY insignificant detriment UNTIL higher difficulties and then its a LITTLE of a hamper but still not really crippling. Also for strength enhancement, idk about regular slopes but it DEFINITELY helps a HUGE HUGE amount when running up deep snow or deep sand slopes. So handy.
I'd imagine it probably becomes a bit more than just insignificant when you're trying to aim something exceptionally heavy like an autocannon or a machinegun though, but yea, definitely pretty tame in comparison to the impact that comes from other injury types.
@@norrecvizharan1177 You would think so, but in my own testing the only weapons it was really super noticeable on were the laser weapons. And while that might just be because they are a continuously firing weapon it's much easier to see them and make comparisons, but the lasers have a much slower horizontal movement when your arms are crippled. Most of the other weapons it's almost not even noticeable.
The effect is much worse if you try to use the FPS aim mode- aiming something like the Anti-Mat rifle at a Hulk's eye with a broke arm is absolute horror.
10:15 for the randomization issues, you can repeat the exact same mission if you disconnect. Simply drop into the mission, do your test, shut off your internet, reconnect, and then drop back into the same mission.
@@cashcrop_ alt + f4 and you can easily stop the game, the mission is saved and you can play it again. this is how people farm super credits and medals as its very easy to do consistently if you find a god seed that has both of them close together
7:26 As someone who sprints with the map open, I've noticed that the radar ping does keep up with you as you move, but it definitely isn't granular (it takes a bit of time for it to update and catch up to the sprint).
@@bermur1990 Go to your keybinds and change it so you don't have to HOLD the button to sprint, but PRESS it instead. Now, you can Press Shift, and while you're sprinting, you can press Tab to open up the map.
great video! its surprising (but appreciated) how good the first few boosters you get are, with every further booster getting more niche as it goes on further
My favorite Bone'ead is now tackling the enemies of Super Earth with his amazing skills of video production and data analysis. So thankful for an excellent youtuber like you.
For the muscle enhancement - try testing it with brush. You know, those bushes that make you stagger and slow to a crawl. See if it lets you power through them without the normal slowdown. That's what I'd expect it to do based on the description, anyway. And as others have said, see if it also affects other types of slows - spitter, hunter, EMS, etc.
Thank you. I tested running through brush on Malevolon Creek, but nothing stood out to me. However, seeing comments such as yours regarding this and the varied vegetation types I've seen lately that would qualify as "brush" more testing is in order.
10:16 if the fireteam leader starts a mission and than closes the game, a new person will be be leader. The person who quit can now rejoin the team. If u finish the mission, the original fireteam leader hasn’t finished the mission on his wartable. He can leave to his own ship and stat the EXACT SAME mission again. This might help for testing. (And yes you can get loot from the same mission multiple times, yes you can farm samples since you know exactly where they are and yes you can farm more medals if you do this with the last mission in a sector)
I'd like to throw in another number for the stamina booster. If it is increasing total stamina by 30% and causes stamina to return to full 23% faster then the increase to stamina recovery is almost 69%. It is increasing that bar of stamina that is 30% larger, in 23% less time after all. 1.3 stamina/.77 time to full recovery = 1.6883 stamina recovered/time. That is huge. Edit: And I'd argue that is the number that really matters, as it is the number that represents how much more total running you can do. (Wrong:) Almost 69% more running with the stamina booster. Edit 2: First edit comment didn't take into account time spent depleting stamina and so it doesn't hold. So the way to express the benefit of the stamina booster as applies to how much you get to run goes into 'lies, damn lies, and statistics' places quick, but some of the most relevant numbers to choose from are: You have to spend about 22% of the time not running without, or 15% of the time not running with. You can run 78% of the time without, or 85% of the time with. You are stuck unable to run for 32% less of your time with. You can spend 7% more total time running with. I lean towards the 32% less time spent unable to run as the most on-point expression given the urgent nature of running whenever you are actually bottoming out your stamina bar. 32% less of that very-uncomfortable-no-good-bug-chew-toy time.
Fantastic. I'm going through comments to find truth. You've given me much to look into further here, and I appreciate that. I tend to either update in a pinned comment or make a follow-up video. To fully quantify what Stamina Enhancement is providing, especially with what you've laid out here, more video cuts are going to be in order. I care less about being correct than providing information that is correct.
This was by far the best summary of these I have seen, not only with simple explanation, but also with concise and relevant details, and recommendations too. Absolutely glad I was able to see this!
This comment is more than I deserve. I certainly appreciate it, though. I grew tired of the classic YT video of a single video of footage of gameplay (that honestly wasn't that interesting), and a single, looped bit of music. I wanted something more. Music. Cinematics. Information. That's what I'm shooting for. Thank you for watching and taking the time to comment.
Thanks for going over this in such detail. I've been running the UAV for a bit and I like knowing where enemies are, helps avoid wasting ammo or stims when we avoid a patrol. Even managed to sneak a hellbomb at an optional objective thanks to the booster for the ping letting me know where enemies were.
For running uphill with the muscle enhancement, you can go into the options during a dive and select "quit". Doing this will put you back on the ship with the mission you were just on, available and uncompleted, essentially allowing you to do the same as many times as you want.
If you want the same mission as a map when testing, close the game instead of leaving mission. You can resume the same operation on the same map when you start up. People have been using this to farm supercredits on the trivial difficultly
Sorry for the late response. With the large influx of comments, I'm having to figure a new method for responding. What was happening is I'd respond to most recent comments for a while then move on. I think I've come to a better method now. Thank you. This was early on in the game, so I thought total Medal cost to be an important data point to share.
One thing to keep in mind about muscle enhancement, it also greatly reduces the slow affect that hunters inflict when they hit you, and IMO that ALONE makes it worth taking against the bugs
The Vitality Enhancement also negates damage from the little spikey bug mines and some glancing bug strikes that allows you to save on topping up your health as often.
You might already know this by now but if you quit the game while in the mission instead of abandoning it or extracting you can use the exact same map with the exact same item drops (weapons, SC, medals) in the same locations. I think this could be useful if you want to test something out depending on terrain , like your test on the muscle enhancement booster.
Oh-hoooh my pal's diving into the fray - glad to see it - luv your deepdives and banger track choices. With all the different boosters and cost to each one, glad to have a guide like this to decide which to prioritize
Thank you so much. It's refreshing to have something new to focus on. Still awaiting Fatshark's banger content to recover from almost 3 months of nothing.
I really appreciate the testing & detail you give here. Just from trial and error I have already discovered the most valuable ones, but getting numbers and values is excellent. Nicely done & Subscribed!
I just finished your "I tested ALL ARMOR TYPES and PASSIVES" video and your content is insane, this is such good quality and even presenting the possible biases/issues with your data is incredibly commendable, absolutely love this content.
It is also worth noting, a Redditor named ghoxen explained that Vitality also boosts your hitpoints by roughly 30% aswell as protects from limb damage - allowing you to take 1-3 more hits from certain enemy types
Love how you make videos, not overly loud and throwing colors up on the screen every two seconds, also really like what you did with the moving blue lines to highlight what you’re talking about, it looks super clean
I don't think I've ever played a game that is so vague with almost every stat in the game. The CEOs response "don't worry about it just play with your favourite weapon", just baffles me. Looking at how the progression unlocks work and how random their placement in the trees appear this must have been the ethos during the production. Kind of a shame this wasn't made clear as most players would normally expect progressive unlocks over randomly scattered.
This is probably one of the best guides i’ve seen on helldivers 2 so far. It is very thorough and tells me about what they do in detail and how it interacts with other mechanics. Keep up the good work and thank you.
vitality enhancement is the weakest booster, because taking enough damage to cause an injury means you should stim to refill your health anyway. you want to keep yourself at full health so that you will have time to stim if you start getting stun locked by enemies.
That’s what I’m thinking. The moment I sustain an injury I’m popping a stim, and if I’m out of stims with an injury then I’m likely dead. Especially if it’s an leg injury.
Thanks for the feedback. I disagree for the exact reason you're stating. I have to stim to clear an injury. If i don't have an injury and have enough health that I'm comfortable with, then that's one less stim wasted.
True, and the times it completely negates damage, like with the bug spike mines and glancing attacks, saves so many stim topups. Once you play without it you realize how crucial it is when managing team supplies.@@cashcrop_
I disagree with that because by exemple a stalker will orten not kill you first hit but will hurt a body part makig it a lot more difficult to run away and simply survive
Really refreshing to have finally found a creator who’s willing to dig for the stats and info we’re really looking for. Thanks to you I’ll no longer be wasting a slot on either of the apparently garbage reinforcement boosters. I put close to 400+ medals into the premium pass thinking the decrease in reinforcement time would be 30 seconds at least just to find out it’s useless🤣
This was a lovely watch, your voice is soothing but not boring - it seems clear that you're not just rattling off I formation to make a quick buck, but instead actually enjoy the game and want to help your fellow teammates. This really helped clear up some of the boosters for me, I agree that they probably need to make things clearer on what they actually do.
I appreciate that. I get some comments that are the opposite of yours, but I do like this game, I like to understand how things work, and I like to start a conversation about my understanding and what others are thinking. For some folks, I’m just a know-it-all meta slave looking to tell you how to play. Oh well.
I joined the fight a few days ago and have been loving the game. This video was clear, concise, and informative. Thank you! Looking forward to watching some of your other vids
I just wanna add that after some testing, the muscle enhancement actually reduce the slow penalty from bug's slow effect like with hunters or with bile spewer. Which make it really handy against bugs overall !
Very good round up of information, I like your practical style with light, to the point, suggestions. I now know not to bother with the reinforcement boosters, so thanks for that.
Very kind of you. Needs an update, for sure. I may take a break from looking into something new to update this and the Armor video. And maybe some stuff I've learned about Barrages through comments and some additional (light) testing.
This dude is answering back to all your comments AND had time to make this video. While yall are complaining bout a 14 min video he is spending hours being a rock solid youtuber for YOU. ❤
I rarely subscribe on first time watches, but this video is perfect. Exactly what I needed to know, and then some. I crave informative videos like this, straight to the fact, and relevant insight beyond the obvious like the radar distance being based on where you opened it from, I love that info, I never would have known or guessed. Thank you for the video.
A Really good video to say the least. It is in depth and i can see you put effort into making a really detailed list of information for all of this. My list is as follows (Best to worst): Stamina Enhancement (Top) Space Optimization (worse when solo, maybe even THE BEST when in squads) Muscle Enhancement Vitality and UAV (cant decide, both pretty average) Are there any more? If there are i never saw or bought them... (This is an intentional joke, the other two are pretty much useless and dont exist in my book) There are a few thoughts i would like to add though (i will try not to repeat points in the video). Space Optimization: - theoretically this one is not of so much use since you can just call a supply at mission start and make this feel redundant but: ! I feel it is the second - most important still. ! - You also get the additional grenades, stims and ammo with reinforce-pods, so you will have way more grenades and stims when the situation could go out of control fast. We all know these situations where one or two deaths can snowball into an utter catastrophe on high difficulties. Imagine a mission where you needed all 20 reinforces, that will be 48 extra stims and 24 grenades (remember it is 20 revives plus 4 at the starting-spawn) these can make a huge difference. Most notably when being near facilities or nests where you need grenades to blow them up. - the math for calculating the ammo capacity is not wrong when talking reserves, but total ammo also includes the ammo within the gun on spawn. So when talking about the breaker for example you don't have 7 mags for total capacity, but 7+1 in the weapon already. So the difference this Booster makes in terms of relative ammo benefits is even smaller. - this Booster is really dependant on squad size. It is not the best for solos, but in a full squad it adds so much firepower and survivability. Vitality: Overall a really solid perk, but i feel the space optimization outclasses it. Having 2 stims per live is making this perk a little overvalued by most. I always would pick Stamina, Muscle, and space optimization over this, so it is only in fourth place, where the competition can be surprisingly close with the UAV boost. I always just stim away an injury, because i will have taken damage as well and i might likely need the added stamina as well to get out of the dangerous situation. This still rates a little worse against bugs, since you can get random injuries by pure chance from bot-bullets in not so dangerous circumstances, while bugs will have to get close, at which point you are likely being swarmed and need every effect of the stim. Muscle: I feel like you are describing it pretty appropriately, i like it because you will notice it when it comes into play. I can feel the difference when traversing difficult terrain and that makes it a solid "you never know when you might need it" pick. Also everything adding to mobility is instantly higher up on my list. Flexible Reinforcement: It is bad for most rounds, but i can see a niche case for solos in 40 minute missions. It is theorycrafted and likely still worse than other boosts, but yeah, here goes: when being out of reinforcements you tend to play extremeley safe for obvious reasons. If this happens and the time is running thin then this perk might help a solo to get back into the action faster. While squads should not get in such circumstances for the most part, this is very much a possibility for solos, since they get "only" 5 revives. But yeah, overall the conclusions are pretty much the same on my end.
I like your clear descriptive explanation of the diffrent boosters without filler. I think it's because you probably wrote it out first like an essay and read it off. Better guide that someone madlibbing through from memory
Demorcratic PSA for all Helldivers: Localization Confusion Booster Since the video didn't cover this one I'll share my experience. It decreases enemy patrol spawns. Which is great when eploring the map before doing main objectives. Since it leads to less breaches and dropships. If anyone has some other info on this please comment.
It has been tested by another youtuber, Wulfrayne, that vitality enhancement increases your overall HP. However, they also claimed that the booster doesn't increase limb health. Maybe the limb health increase isn't significant enough to affect their testing methods?
I'll have to go check out the video. You can see when I'm dropping off the cliff, there is a faint health bar I've placed toward the center of each side-by-side. The one that does not have the Vitality Booster does have less health after the drops. There certainly could be something there. Limb health is definitely there, though.
For Vitality Booster, I've also noticed it preventing certain damages over time effects from hunters and those spiky plants near nests. You still get slowed but you don't take the damage. You also seem to not take the bleed from chest injuries with this booster.
great video with concise information and even admitting when you weren't sure or more testing is required is super appreciated! Hope there's a follow-up when we get even more boosters like now that we have the Cutting Edge warbond, and some revisiting of existing boosters or patched changes would fit right in
There has been much feedback, and I plan to test the new booster and revisit these with some more testing. Thanks for the kudos and for taking the time to watch and comment. I appreciate it.
Thank you. I like to create a starting point of understanding so that everyone watching, regardless of knowledge, is on the same page as we move through the information.
I agreed, while I consider hellpod optimization S-tier, I'd drop it noone else has the stamina booster, the stamina booster trumps everything imho. I agree with your summary at the end, good vid fam.
Injured right arm affects grenade and stratagem max throw distance as well ass sustained fire bloom on automatic weapons or rapidly firing semi-auto weapons. Left arm seemingly only affects two-handed weapon stability for sustained fire. Inured torso bleedout gets a continuous 50/50 with the 50% chance to resist lethal damage armor perk I once resisted a death by grenade (so had basically no health left) but sustained a damaged torso and continued to be alive for a full 2 minutes while waiting for resupply to come off CD or find a stim box. Arm injuries may decrease reload speed but I have not paid enough attention when I have injuries and need to reload since I generally just avoid getting injured in the first place.
I never comment on these videos but this was so well made I have to give props to the author! You just saved me a lot of medals as I was going to buy the flexible reinforcement budget booster, but instead will now save up for the muscle enhancement. Thanks!
Loved the breakdown, definitely a great note on the muscle enhancer since I have to get that still, and I'm very very fond of the vitality enhancer and most especially the stamina booster. Hope those reinforcement ones get a buff in the future.
Great content. You speak in a very calm way and i can understand every word clearly. You also get to the point, which i appreciate. I do not play Darktide, which you usually seem to cover but i still subscribed. I would love more Helldivers content. Cheers.
Thank you. I've found I absorb information easier within a specific mindset and environment. I try to replicate that for viewers with pacing, tone, and music progression.
Limb Damage explained further. Hope people see it: ▸Head: Stops you from regenerating stamina. ▸Chest: Bleeds you for damage over time. ▸Left Arm: Reduces your firing accuracy. ▸Right Arm: Reduces your throwing range. ▸Left Leg: Reduces your walking speed. ▸Right Leg: Reduces your running speed. (Absolutely loved the video, CC! Much love from Dubai)
I'm pretty sure the muscle enhancement _does_ improve the speed for moving through foliage as well. But, it could also be down to the fact that different foliage slows you down a different amount.
Thank you for summing it up at the end with a timestamp. You're the best. I fucking hate, morbidly loathe with every fiber of my being when people fucking ramble for 20mins and say nothing and don't even tell you what you came to hear
Wow this video is leagues above many other helldivers 2 videos that are just trying to cache on the hype. This is informative and will change how i play the game/prioritize what i unlock. Awesome job man i hope you'll make more of these in the future.
Glad you found it helpful. I'm mostly finished editing data collection for Armor, have my spreadsheet finished, and am in the process of writing the script as I'm typing this. It's fairly comprehensive. Should be done sometime toward the end of this week or by next weekend. I'm shooting for Thursday, but sometimes life doesn't care about our plans.
For Muscle Enhancement at 10:50 you can actually see it completely negates the slow of razor wire as you sprint through it unimpeded. Usually causes you to move extremely slowly.
I just wanted to say that I hate these type of videos but the way that you explained it and the layout everything was organized concise and you explained it logically and I just really appreciate your video. It was you did a great job.
Would be interesting. Since making HD2 videos I've gone up about 17K subs. I used to be able to answer all of the comments on a video in the past. I just can't now.
You can get out of the randomized maps problem by doing a test in one spot, than quitting, and restarting your game, it should save how far you are in the operation, and the map you had went into, because if you leave the game suddenly not through the actual game menu, you don’t lose progress unless it is a crash, than spawn where you were, and do the test. Also great video, I have to agree with you with the key boosters to use.
Yoooo happy to see you cover Helldivers! Love your breakdowns for Darktide, and if you're doing even half as good a job for Helldivers now, then we'll be eating good! Keep up the good work!
Thank you so much for an unbelievable reception to my first Helldivers 2 video. I historically have responded to every comment I've received. I'll do my best here, heh.
I do like to create a pinned comment with corrections (timestamps), suggestions, tips, and any additional clarity provided in the comments with attribution of who provided the help. I'll do the same here, but it will take a while to go through.
I have found a use-case that I like for Improved Reinforcement Budget. I run it on Defense missions since UAV Recon and Muscle Enhancement are relatively useless with the current meta of "hang by your turrets."
i can't choose this buffs, there is no button activate or something
@@MaxstallfishDenton They are available to choose on the "Ready Up" screen where you select your Stratagems. They will only be available if you've purchased them in the Warbonds (press "R" on PC - I don't know what it is on PS5) using Medals that you've earned through play.
Edit: The yellow hexagons I'm showcasing are what they look like when you select them for use. In the Warbond, they look like dark gray/blue hexagon-shaped rods.
@@cashcrop_ Yeah, but sometime i can't choose it when we ready to drop on a mission. May be there is some limit?
@@MaxstallfishDenton If someone has already chosen it, then you can't. It will be grayed out. There have been times where I pop in a game and can't pick one that doesn't show as taken across the team, but it's grayed out. That's either a bug with the selection system, or it's a visual bug and we're seeing different boosters from those selected. Either way, it's a bug.
Your Darktide videos have been a big help for my ogryn; now it's for Helldivers 2: kudos man!
Hey cashcrop_ , I am one of the only people editing the Helldivers 2 Wiki. Thanks to you I was able to create the "Boosters" page based on like 20% of my own knowledge and 80% of what's in your video.
You are credited at the bottom of the wiki page by name and video title. You truly are a Super Citizen.
Kind of you to do the work for folks, and thanks for reaching out. Pretty cool to have a wiki.
The gg wiki or the fandom one?
Thanks much, ArchANgelLevon. Fan Wikis are what help me out a bunch for games like Dark Souls. Your work is greatly appreciated.
@@jct0064 Its the fandom one
You absolute legend!
One of the things you didn't mention with the UAV Recon booster is that if someone on the team is running Scout armor that allows them to ping the area around a placed marker on the map, the ping distance gets the same increase in range, which effectively lets a Scout survey anywhere on the map in a massive radius for massively increased knowledge of the area. It's insanely useful.
It also stacks with the nuclear radar upgrade for your ship. Insane range on Scout armor as a result.
Sounds perfect for stealth builds
wait that's sick
I see you like the word massive 😊
It also shows the ? pois on the compass. really handy
Honestly, just having maxed ammo and stims on every drop makes Space Op top tier for me, especially with the armors that increase your nades and stims.
Especially if you have an armor that gives you extra grenades or stims, starting off with 6 grenades literally saves my life most times
The grenades+Stims are worth it. The ammo generally isn't. Ammo is much easier to find on the map and unless you are running the Slugger, you probably will have enough primary ammo to last a while anyway. Still top tier though. Remember the booster only matters if you would have run out completely without it.
It’s always the booster I pick when i see higher leveled teammates especially because everyone else either brings radar, stamina, or vitality.
@@Crispy_DAWGI wish they would STOP bringing vitality. It's completely useless. If you get hurt, you're going to stim anyway, so the limb damage just immediately gets healed for free as a consequence of healing regular HP
It also gives you the extra supplies every time someone respawns, which can be +50% supplies up to 24 times, which is useful when you’re reinforced in the middle of a battlefield and need to run without time to drop your support weapon/backpack, even on higher levels it’s worth it just for the extra stims alone, meaning you can be more free with stim usage than if you just had two, so you could afford to top off that little sliver of missing health that could be the difference between getting one-shot by an indirect hit from a rocket devastator and living.
Also I’ve been in situations where I’ve used all my primary ammo killing trash mobs and picking up a dropped gun that’s still nearly-full helps.
A couple more benefits from the Muscle Enhancement booster; the slow effects from hunters and the bug mines is significantly reduced, maybe 80-90% it feels like
If that's true, I'm never not taking it with me ever again
@@aiellamori Wait why?
@@zachsniffin4395 hunters have to be one of the most annoying enemies in the game. Basically removing their slow would be amazing
@aiellamori oh I'm sorry I misread your message, I thought you said you wouldn't take it with you if what I said were true😂
@@aiellamori brother i cannot count how many times those little silly shits slowed me to death,
like chargers and hunters is two reasons i prefer to stay on the western front if im playing solo
A lot of youtubers tend to just splatter statistics all over the screen, ramble for 30 seconds at the speed of light, and then skip on to something completely different without giving you any time to actually process the information. The way you take it slow and do your best to explain whats going on- I cannot overstate how much I appreciate it. Not to mention you have a really nice voice
Nobody likes 14 minute videos with 3 minutes of useful information.
Especially in a game that's already fast paced and chaotic, being able to absorb some info is a real welcome change.
@@elimgarak1127 You are obviously wrong.
@@elimgarak1127Except that in this case, the 14min are actual useful information since the description of the booster ingame are heavily lacking (close to non existant). Now we know that actual value of each so 14min that are worth it there.
I can agree when you have some guide video where you needed one piece of information that just needed the location and a brief description that would amounted to a 2min video and you end up with a 15min of nothing and like 30sec of actual info but that's not the case here i believe.
@@elimgarak1127 Could be, but in this case, you're wrong
Some additional information (hope these help!)
- *Vitality Enhancement* also increases your total HP / Armor by roughly 50 points. For example, Trailblazer Scout (as of 3/22/24) has 50 total armor. With the VE booster, you can increase this total armor value to 100. Knowing this makes VE a much more appealing option imo. Makes you bulkier in all ways (including getting shot in the head), which is always awesome.
- I've heard some hearsay around *UAV Recon* also boosting the radar distance from your pings while running armor with the Scout passive. This hasn't been confirmed on my part, but if it's true, this seems amazing. Scout was already one of the best passives in the game, but this only makes it better. For those unaware, the Scout armor passive will apply a radar to your map pings that reveals enemies around it.
- *Muscle Enhancement* will also reduce slow effects on your Helldiver. I have a video on my channel proving this claim for those who are curious (I got the footage and did the testing myself). This means that Hunters will not slow you down as bad with the ME booster equipped, which I bet many people will really like.
- Although not in the video, the new *Localization Confusion* booster will increase both patrol and bug breach / bot drop cooldown times by around 15-30 seconds. Every time a patrol spawns, a cooldown will begin, which prevents any other patrols from spawning until the timer is up and the game concludes that you need more baddies on you. This is the same for breaches and drops, with their cooldowns preventing endless breaches / drops from spawning.
^ _The cooldown for both these events decreases the higher your difficulty goes up, and Localization Confusion will *always* increase the cooldown period by a flat 15-30 seconds. That means Localization increases in value the higher you go in difficulty.
First of all, Inconsiderate Box is the best name I've seen of 2024. So, thanks for being you and bringing that to the table.
Vitality Enhancement Booster definitely behaves in the manner you are describing and in the video I'm currently cutting (should get back to that...meh) I phrase this very similarly to what you've laid out.
In the same video, UAV Recon Booster seems to receive the radar boosts you get.
I haven't tested the slow effects from Hunters myself with Muscle Enhancement Booster, but I've seen a couple of side-by-sides here and there, and it appears legit. I hope I can find those again when I'm revisiting these to give appropriate credit. Oh wait...you have a video to confirm...lovely. Gracias.
My only hang up, and it's because I haven't tested it, is the Localization Confusion Booster. I've seen some claims. I have also seen a few videos showcasing a particular Reddit post concerning spawn rates of enemies. These videos tend to neglect to tell you they're referencing the data this group of superstar testers uncovered and are either A) misrepresenting the conclusions as their own tireless effort of scraping their videos for an understanding (no footage or metrics shown), or B) they briefly mention the Reddit post at the end of their video and say they confirmed it but have not shown anything in the video indicating as such (plus when pressed in comments, confirm they have no footage to share on confirmation). Oh my lord, even I'm tired of reading what I've typed.
Localization Confusion Booster is up in the air for me, currently. I have no reason to believe or hold disbelief of any statements about it.
All that to say, where are you getting your numbers for Localization Confusion Booster from. I like the data. Not being harsh, I am legitimately curious.
It's been what seems like an eon since I've written such a response to a comment. I adore what you've presented here, and this type of comment showcases what I feel the purpose of my channel is. Understanding.
Thank you for watching and taking the time to comment. I certainly appreciate it.
Does the secret effect of Vitality Enhancement also apply to Servo-Assisted armor, by any chance?
@@ExValeFor If you're talking about the extra health, I believe it does.
@@ExValeFor I would think so; it'd be odd if it didn't.
Vitality's armor value buff is supposedly a flat health buff and not just a limb health buff, so Servo-Assists should also receive the higher armor value theoretically.
@@inconsideratebox3000 @cashcrop_ Thanks a bunch, that explains why I seem to survive bot missions when taking servo armor. Rockets and non-direct cannon shots seem about the same between all my heavy armors even though 50% explosive damage should make a huge difference. I was thinking it was pure placebo
(Many Helldivers were harmed in the making of this video)
Waivers were signed.
@@cashcrop_Reading the waiver constitutes dereliction of duty. "DO YOUR PART FOR DEMOCRACY AND SIGN THE WAIVER SOLDIER." - Gen. Brasch, probably
@@Shadesight now you’re ready for the REAL DEAL!
"Just kidding! F*CK THE LEGAL WAIVER! You're in TORGUE LAND now, @@cashcrop_!"
worthwhile sacrifice
The most important thing about radar is that it pings "invisible" objectives like stalker lairs and SEAF Artillery platforms as question marks. In open maps you tend to just stumble across them, but low-vis and jungle maps are a little bit harder to spot objectives in.
I see a stalker, start pinging the map until i hit the icon for the Den on the map, helps if you seen what direction they came from. Works on artillery too, can kinda tell what the terrain feature looks like on the map.
Great point.
Just learn how to spot Stalker lairs on the map. They have distinctive formations.
@@blackwatchpilot5329what kind of formations?
@@TheMostGloriousBearddistinctive ones
I find the UAV Booster much more important than the Vitality Booster, especially in Helldive difficulty. UAV allows you to more consistently avoid patrols, and therefore breaches or drops, which usually makes or breaks those runs.
I felt the same way at first, but after playing for a while now, the UAV doesn't really help you once the s*** hits the fan.
That can happen if you misread an engagement you take or maybe you get engaged on by a patrol while you are fighting another group.
Where I really started to consider that the UAV wasn't very useful was specifically when it's time to evac. Does nothing at that point.
@MajeedBelle I feel that it does a lot to *prevent* shit from hitting the fan and personally find the overall value of vitality enhancer quite low. If I've taken enough damage for an injury, most of the time I'm stimming anyway, making the booster valueless in many cases.
Another, more underrated aspect of the UAV is that it extends the range in which you detect points of interest and side objectives, which can be very handy at times.
I love uav booster I will know where enemy forces are approaching from and how many. Can help you throw stratagems before the enemies are on top of you and you're now scared of friendly fire.
If you’re a solo player, the UAV can work wonders. Especially with the scout armor perk or ability, enemies will have a hard time detecting you but you’ll know exactly where they are and how to avoid them while staying mobile. Until as many bring up, time to extract. But during the mission it’s extremely useful.
Knowledge is half the battle after all. Knowing enemy locations help you avoid unnecessary fights and that means ammo conservation, stim conservation, time conservation, and for most players without itchy trigger fingers a way to complete missions with fewer deaths to none at all.
Make use of Eagle strikes, orbital strikes, and support weapons like Recoilless rifle, Grenade launcher, Anti Material rifle, and others and you can destroy the entire objective, base, outpost etc without getting too close. Especially that recoilless rifle. I can snipe enemy comms arrays, illegal broadcast antennas, and bug holes with it given a clear line of sight from a distance that the bugs and Automatons can’t detect me and make my get away without needing to engage. ( I have yet to test it on the Automatons bot fabricators. No idea if shooting a rocket into the steam vents on top where the grenade can go will work or not, ( future edited: The recoilless rifle cannot blow up bot fabricators. The bot fabricators are only destroyable via a hand grenade being tossed into the vent And so far grenade launcher grenades don’t cut it either. Impacts work if thrown very expertly and precise like shooting a basketball into the hoop. Gotta go straight up and over into the hole, but other grenade types are able to bounced off the lid inside. Beyond the hand grenades only Orbital strikes that can destroy buildings and Eagle strikes that can destroy buildings will take them out. ), but I can confirm that the bug holes can be closed by a rocket aimed straight in. From any other angle than dead in front though it’s a no go. And also if a bug pops out while the rocket is in flight it will hit the bug and not destroy the hole. Time the shots right and if in a pinch kill the bug then whip it out and quick fire it in.
Eagle strikes and orbitals recharge fast and destroy their fabricators. I hit like a Rebel guerrilla fighter or more likely a U.S. Navy Seal. Stay undetected and mark targets call in the air strike and gtfo before the enemy knows I am even there. I typically like taking the marksman rifle, but that was before I unlocked the fully auto light armor piercing shotgun. It helps against both Bugs and Robots.
@@ADirtyEwok Something to keep in mind is that, since you cannot run duplicate boosters, UAV will always have a place no matter what comes out and its use will always be welcome. (edit) On teams, I mean.
For the Space Optimization booster, you are forgetting to factor in the loaded mag/ammo into your counts. So it would be more accurate to say that the breaker has 6/8 mags, or that the Senator has 38/46 rounds. The slugger starts with 17/16 loaded, so keep that in mind as well.
I noticed the 17/16 last night. I'll be exploring this a bit more, in depth, of course. =D I appreciate the feedback.
@@cashcrop_That‘s probably just one round in the chamber on a full magazine. Standard operational procedure in many militaries: Load one round and top off the mag.
The only thing i can tell about arm injuries is weapon swivel/swing speed is reduced. It takes longer for the reticle/gun to actually get to where you are aiming when you change your point of aim dramatically. It is a REALLY insignificant detriment UNTIL higher difficulties and then its a LITTLE of a hamper but still not really crippling.
Also for strength enhancement, idk about regular slopes but it DEFINITELY helps a HUGE HUGE amount when running up deep snow or deep sand slopes. So handy.
I'd imagine it probably becomes a bit more than just insignificant when you're trying to aim something exceptionally heavy like an autocannon or a machinegun though, but yea, definitely pretty tame in comparison to the impact that comes from other injury types.
@@norrecvizharan1177 You would think so, but in my own testing the only weapons it was really super noticeable on were the laser weapons. And while that might just be because they are a continuously firing weapon it's much easier to see them and make comparisons, but the lasers have a much slower horizontal movement when your arms are crippled. Most of the other weapons it's almost not even noticeable.
I think arm injuries also make your recoil control worse.
You think it affects grenade range?
The effect is much worse if you try to use the FPS aim mode- aiming something like the Anti-Mat rifle at a Hulk's eye with a broke arm is absolute horror.
10:15 for the randomization issues, you can repeat the exact same mission if you disconnect. Simply drop into the mission, do your test, shut off your internet, reconnect, and then drop back into the same mission.
Perfect. Thank you.
You don't need to go that far. Just close the game and you'll get the same effect.
y close the game when u can jus disconnect the internet then reconnect it instantly n wait for reconnect instead of restarting the whole game @@Kjf365
@@cashcrop_ alt + f4 and you can easily stop the game, the mission is saved and you can play it again. this is how people farm super credits and medals as its very easy to do consistently if you find a god seed that has both of them close together
Bro just quit game😂
7:26 As someone who sprints with the map open, I've noticed that the radar ping does keep up with you as you move, but it definitely isn't granular (it takes a bit of time for it to update and catch up to the sprint).
how can you sprint with the map open? as soon as i start sprinting, the map closes. i can only run normally
@bermur1990 go to your settings and change it.
@@bermur1990open map after sprinting instead of before
I think he was talking about the distance numbers not updating.
@@bermur1990 Go to your keybinds and change it so you don't have to HOLD the button to sprint, but PRESS it instead. Now, you can Press Shift, and while you're sprinting, you can press Tab to open up the map.
great video! its surprising (but appreciated) how good the first few boosters you get are, with every further booster getting more niche as it goes on further
Agreed.
Dude, TY for doing so much legwork for the community. HD2 is really becoming a great supportive community, and I am here for it.
I have been having a blast.
My favorite Bone'ead is now tackling the enemies of Super Earth with his amazing skills of video production and data analysis. So thankful for an excellent youtuber like you.
I appreciate it. Darktide's a bit stagnant lately, and I wanted something new to sink my teeth into. Thank you for the support!
For the muscle enhancement - try testing it with brush. You know, those bushes that make you stagger and slow to a crawl. See if it lets you power through them without the normal slowdown. That's what I'd expect it to do based on the description, anyway.
And as others have said, see if it also affects other types of slows - spitter, hunter, EMS, etc.
Thank you. I tested running through brush on Malevolon Creek, but nothing stood out to me. However, seeing comments such as yours regarding this and the varied vegetation types I've seen lately that would qualify as "brush" more testing is in order.
10:16 if the fireteam leader starts a mission and than closes the game, a new person will be be leader. The person who quit can now rejoin the team. If u finish the mission, the original fireteam leader hasn’t finished the mission on his wartable. He can leave to his own ship and stat the EXACT SAME mission again. This might help for testing. (And yes you can get loot from the same mission multiple times, yes you can farm samples since you know exactly where they are and yes you can farm more medals if you do this with the last mission in a sector)
Does this remove liberation progress from the planet? Or does each time you redo the mission add liberation?
@@ralphaboo1565 im not sure if it adds multiple times, but im pretty sure it doesn’t remove any
@@ralphaboo1565there is currently no way for players themselves to actively decrease progress on a planet. Devs confirmed this.
Lol, that's broken. I'll give it a look. I appreciate the insight.
Most informative HD2 video I've seen so far I think. Giving exact percentages or absolute improvement amounts is amazing. Well done!
Thank you.
I'd like to throw in another number for the stamina booster. If it is increasing total stamina by 30% and causes stamina to return to full 23% faster then the increase to stamina recovery is almost 69%. It is increasing that bar of stamina that is 30% larger, in 23% less time after all. 1.3 stamina/.77 time to full recovery = 1.6883 stamina recovered/time. That is huge.
Edit: And I'd argue that is the number that really matters, as it is the number that represents how much more total running you can do. (Wrong:) Almost 69% more running with the stamina booster.
Edit 2: First edit comment didn't take into account time spent depleting stamina and so it doesn't hold. So the way to express the benefit of the stamina booster as applies to how much you get to run goes into 'lies, damn lies, and statistics' places quick, but some of the most relevant numbers to choose from are:
You have to spend about 22% of the time not running without, or 15% of the time not running with.
You can run 78% of the time without, or 85% of the time with.
You are stuck unable to run for 32% less of your time with.
You can spend 7% more total time running with.
I lean towards the 32% less time spent unable to run as the most on-point expression given the urgent nature of running whenever you are actually bottoming out your stamina bar. 32% less of that very-uncomfortable-no-good-bug-chew-toy time.
nice
The calculation doesn't work that way, because the time for depletion and recovery isn't the same.
@@dergzelz7188True...lets get better numbers up there than my off-hand incorrect simplification.
Nice
Fantastic. I'm going through comments to find truth. You've given me much to look into further here, and I appreciate that. I tend to either update in a pinned comment or make a follow-up video. To fully quantify what Stamina Enhancement is providing, especially with what you've laid out here, more video cuts are going to be in order.
I care less about being correct than providing information that is correct.
This was by far the best summary of these I have seen, not only with simple explanation, but also with concise and relevant details, and recommendations too. Absolutely glad I was able to see this!
This comment is more than I deserve. I certainly appreciate it, though. I grew tired of the classic YT video of a single video of footage of gameplay (that honestly wasn't that interesting), and a single, looped bit of music. I wanted something more. Music. Cinematics. Information. That's what I'm shooting for.
Thank you for watching and taking the time to comment.
Thanks for going over this in such detail. I've been running the UAV for a bit and I like knowing where enemies are, helps avoid wasting ammo or stims when we avoid a patrol. Even managed to sneak a hellbomb at an optional objective thanks to the booster for the ping letting me know where enemies were.
Unless you have a "Blood Knight" on your team :3
This analysis by you is currently the top post on r/helldivers with +4k upvotes. Nice job Cash! hope you get a good sub boost from this.
Sheesh. I've never been one for the limelight. Thanks for letting me know.
Very informative and well delivered. Ive been using the Stamina booster since I unlocked it because like you said "stamina equals survival"
Thank you. Stamina is king.
For running uphill with the muscle enhancement, you can go into the options during a dive and select "quit". Doing this will put you back on the ship with the mission you were just on, available and uncompleted, essentially allowing you to do the same as many times as you want.
I'll have to check that out, thank you. I've been using Alt + F4, but I'd rather the application close on its own than me just ending the process.
Very great production! I appreciate you taking the time to go through and make this clear, clean and thorough!
Thank you. It takes a lot of time, but I enjoy making videos (never thought that would be something I'd say).
If you want the same mission as a map when testing, close the game instead of leaving mission. You can resume the same operation on the same map when you start up.
People have been using this to farm supercredits on the trivial difficultly
Fantastic editing and I love that you included the total Medal cost, not just the purchase price. Very well done!
Sorry for the late response. With the large influx of comments, I'm having to figure a new method for responding. What was happening is I'd respond to most recent comments for a while then move on. I think I've come to a better method now.
Thank you. This was early on in the game, so I thought total Medal cost to be an important data point to share.
One thing to keep in mind about muscle enhancement, it also greatly reduces the slow affect that hunters inflict when they hit you, and IMO that ALONE makes it worth taking against the bugs
Such a well made video. Production quality is off the charts for such a relatively small channel. Appreciate it.
The Vitality Enhancement also negates damage from the little spikey bug mines and some glancing bug strikes that allows you to save on topping up your health as often.
Just changed from the drop-pod ammo booster to Stamina, and holy moly it's quite the difference. A good tip indeed 👍
keep up the good work 🙂
You might already know this by now but if you quit the game while in the mission instead of abandoning it or extracting you can use the exact same map with the exact same item drops (weapons, SC, medals) in the same locations. I think this could be useful if you want to test something out depending on terrain , like your test on the muscle enhancement booster.
Oh-hoooh my pal's diving into the fray - glad to see it - luv your deepdives and banger track choices. With all the different boosters and cost to each one, glad to have a guide like this to decide which to prioritize
Thank you so much. It's refreshing to have something new to focus on. Still awaiting Fatshark's banger content to recover from almost 3 months of nothing.
The UAV booster is my favorite. It greatly helps with planning where to go next.
I really appreciate the testing & detail you give here. Just from trial and error I have already discovered the most valuable ones, but getting numbers and values is excellent. Nicely done & Subscribed!
Thank you. I appreciate it.
Very helpful guide and your presentation is great. Factual and succinct with no BS hyping. Thanks, I'll be checking on your channel more often.
I appreciate it.
Had this vid suggested on my feed and I was blown away by its quality, I have subscribed, thank you for making it.
Thank you. I appreciate it.
I just finished your "I tested ALL ARMOR TYPES and PASSIVES" video and your content is insane, this is such good quality and even presenting the possible biases/issues with your data is incredibly commendable, absolutely love this content.
I appreciate that.
I do think the space opt is very good due to it also applying when you reinforce, which cuts down a lot of resupply wastage as a mission goes on
Legit.
It is also worth noting, a Redditor named ghoxen explained that Vitality also boosts your hitpoints by roughly 30% aswell as protects from limb damage - allowing you to take 1-3 more hits from certain enemy types
Love how you make videos, not overly loud and throwing colors up on the screen every two seconds, also really like what you did with the moving blue lines to highlight what you’re talking about, it looks super clean
Thank you so much!
Very informative video, thanks for sharing all your research! You’ve made Super Earth proud!
I don't think I've ever played a game that is so vague with almost every stat in the game.
The CEOs response "don't worry about it just play with your favourite weapon", just baffles me. Looking at how the progression unlocks work and how random their placement in the trees appear this must have been the ethos during the production. Kind of a shame this wasn't made clear as most players would normally expect progressive unlocks over randomly scattered.
This is probably one of the best guides i’ve seen on helldivers 2 so far. It is very thorough and tells me about what they do in detail and how it interacts with other mechanics. Keep up the good work and thank you.
Humbling comment. Gracias.
vitality enhancement is the weakest booster, because taking enough damage to cause an injury means you should stim to refill your health anyway. you want to keep yourself at full health so that you will have time to stim if you start getting stun locked by enemies.
That’s what I’m thinking. The moment I sustain an injury I’m popping a stim, and if I’m out of stims with an injury then I’m likely dead. Especially if it’s an leg injury.
Thanks for the feedback. I disagree for the exact reason you're stating. I have to stim to clear an injury. If i don't have an injury and have enough health that I'm comfortable with, then that's one less stim wasted.
True, and the times it completely negates damage, like with the bug spike mines and glancing attacks, saves so many stim topups. Once you play without it you realize how crucial it is when managing team supplies.@@cashcrop_
I disagree with that because by exemple a stalker will orten not kill you first hit but will hurt a body part makig it a lot more difficult to run away and simply survive
It actually increases your max health smh
You folks in the research dept. are a Godsend!
Heh.
The reinforcement budgets are soo not worth it 4 me
Really refreshing to have finally found a creator who’s willing to dig for the stats and info we’re really looking for. Thanks to you I’ll no longer be wasting a slot on either of the apparently garbage reinforcement boosters. I put close to 400+ medals into the premium pass thinking the decrease in reinforcement time would be 30 seconds at least just to find out it’s useless🤣
Thank you for the kudos. I too hope they'll do something with the Flexible Reinforcement Booster to give it a little more pizzazz.
Thank you for your democratic service.
This was a lovely watch, your voice is soothing but not boring - it seems clear that you're not just rattling off I formation to make a quick buck, but instead actually enjoy the game and want to help your fellow teammates.
This really helped clear up some of the boosters for me, I agree that they probably need to make things clearer on what they actually do.
I appreciate that. I get some comments that are the opposite of yours, but I do like this game, I like to understand how things work, and I like to start a conversation about my understanding and what others are thinking.
For some folks, I’m just a know-it-all meta slave looking to tell you how to play. Oh well.
Those reinforcement budget ones are terrible!!
I joined the fight a few days ago and have been loving the game. This video was clear, concise, and informative. Thank you! Looking forward to watching some of your other vids
Glad it helped!
I just wanna add that after some testing, the muscle enhancement actually reduce the slow penalty from bug's slow effect like with hunters or with bile spewer.
Which make it really handy against bugs overall !
Very good round up of information, I like your practical style with light, to the point, suggestions. I now know not to bother with the reinforcement boosters, so thanks for that.
Such well crafted content! So organized, thorough, and informative! Thanks for taking the time to create this.
Very kind of you. Needs an update, for sure. I may take a break from looking into something new to update this and the Armor video. And maybe some stuff I've learned about Barrages through comments and some additional (light) testing.
@@cashcrop_ I look forward to diving into it!
Looking forward to seeing the testing on the new booster from the new war bond!
This dude is answering back to all your comments AND had time to make this video. While yall are complaining bout a 14 min video he is spending hours being a rock solid youtuber for YOU. ❤
I appreciate it.
I rarely subscribe on first time watches, but this video is perfect. Exactly what I needed to know, and then some. I crave informative videos like this, straight to the fact, and relevant insight beyond the obvious like the radar distance being based on where you opened it from, I love that info, I never would have known or guessed. Thank you for the video.
I appreciate you taking the time to watch and comment. Thanks for subbing, as well.
This is the type of helldiver vids i need
I appreciate that.
A Really good video to say the least. It is in depth and i can see you put effort into making a really detailed list of information for all of this.
My list is as follows (Best to worst):
Stamina Enhancement (Top)
Space Optimization (worse when solo, maybe even THE BEST when in squads)
Muscle Enhancement
Vitality and UAV (cant decide, both pretty average)
Are there any more? If there are i never saw or bought them... (This is an intentional joke, the other two are pretty much useless and dont exist in my book)
There are a few thoughts i would like to add though (i will try not to repeat points in the video).
Space Optimization:
- theoretically this one is not of so much use since you can just call a supply at mission start and make this feel redundant
but:
! I feel it is the second - most important still. !
- You also get the additional grenades, stims and ammo with reinforce-pods, so you will have way more grenades and stims when the situation could go out of control fast. We all know these situations where one or two deaths can snowball into an utter catastrophe on high difficulties. Imagine a mission where you needed all 20 reinforces, that will be 48 extra stims and 24 grenades (remember it is 20 revives plus 4 at the starting-spawn) these can make a huge difference. Most notably when being near facilities or nests where you need grenades to blow them up.
- the math for calculating the ammo capacity is not wrong when talking reserves, but total ammo also includes the ammo within the gun on spawn. So when talking about the breaker for example
you don't have 7 mags for total capacity, but 7+1 in the weapon already. So the difference this Booster makes in terms of relative ammo benefits is even smaller.
- this Booster is really dependant on squad size. It is not the best for solos, but in a full squad it adds so much firepower and survivability.
Vitality:
Overall a really solid perk, but i feel the space optimization outclasses it. Having 2 stims per live is making this perk a little overvalued by most. I always would pick Stamina, Muscle, and space optimization over this, so it is only in fourth place, where the competition can be surprisingly close with the UAV boost. I always just stim away an injury, because i will have taken damage as well and i might likely need the added stamina as well to get out of the dangerous situation. This still rates a little worse against bugs, since you can get random injuries by pure chance from bot-bullets in not so dangerous circumstances, while bugs will have to get close, at which point you are likely being swarmed and need every effect of the stim.
Muscle:
I feel like you are describing it pretty appropriately, i like it because you will notice it when it comes into play. I can feel the difference when traversing difficult terrain and that makes it a solid "you never know when you might need it" pick. Also everything adding to mobility is instantly higher up on my list.
Flexible Reinforcement:
It is bad for most rounds, but i can see a niche case for solos in 40 minute missions. It is theorycrafted and likely still worse than other boosts, but yeah, here goes: when being out of reinforcements you tend to play extremeley safe for obvious reasons. If this happens and the time is running thin then this perk might help a solo to get back into the action faster. While squads should not get in such circumstances for the most part, this is very much a possibility for solos, since they get "only" 5 revives.
But yeah, overall the conclusions are pretty much the same on my end.
Best comparison video I’ve ever seen in any genre. Subbed 👍
Made my day.
I like your clear descriptive explanation of the diffrent boosters without filler. I think it's because you probably wrote it out first like an essay and read it off. Better guide that someone madlibbing through from memory
I do write a script. With my current setup (laptop), I can't record voice while playing due to the noise of the fans.
Demorcratic PSA for all Helldivers: Localization Confusion Booster
Since the video didn't cover this one I'll share my experience. It decreases enemy patrol spawns. Which is great when eploring the map before doing main objectives. Since it leads to less breaches and dropships. If anyone has some other info on this please comment.
Absolute hero. Had been looking for a breakdown like this.
I'm happy to hear you found this helpful. Thank you so much for watching and taking the time to comment.
It has been tested by another youtuber, Wulfrayne, that vitality enhancement increases your overall HP. However, they also claimed that the booster doesn't increase limb health.
Maybe the limb health increase isn't significant enough to affect their testing methods?
I'll have to go check out the video. You can see when I'm dropping off the cliff, there is a faint health bar I've placed toward the center of each side-by-side. The one that does not have the Vitality Booster does have less health after the drops. There certainly could be something there. Limb health is definitely there, though.
This was easy to follow, set up well and the explanations and video proof of your reasoning was also very well done.
Thank you.
For Vitality Booster, I've also noticed it preventing certain damages over time effects from hunters and those spiky plants near nests. You still get slowed but you don't take the damage. You also seem to not take the bleed from chest injuries with this booster.
Good point. I'll add this to the growing list of things to test further. Thanks for the feedback and taking the time to watch and comment.
Outstanding video! Thanks for taking the time to go through all the boosters and show some numbers/math!
My pleasure. Thanks for watching and taking the time to comment.
great video with concise information and even admitting when you weren't sure or more testing is required is super appreciated! Hope there's a follow-up when we get even more boosters like now that we have the Cutting Edge warbond, and some revisiting of existing boosters or patched changes would fit right in
There has been much feedback, and I plan to test the new booster and revisit these with some more testing. Thanks for the kudos and for taking the time to watch and comment. I appreciate it.
Good info, I love how the information was presented
Thank you. I like to create a starting point of understanding so that everyone watching, regardless of knowledge, is on the same page as we move through the information.
Great content. Helpful overlays, concise information, and you have a pleasant voice.
Thank you. Kind of you to say.
Man's got a voice for audiobooks. Mad props.
I agreed, while I consider hellpod optimization S-tier, I'd drop it noone else has the stamina booster, the stamina booster trumps everything imho.
I agree with your summary at the end, good vid fam.
Word up. Stamina...it's impossible for me to not take it.
Thanks! Looking forward to a cutting edge warbond video update. Decreasing enemy encounters has been a game changer for me.
Injured right arm affects grenade and stratagem max throw distance as well ass sustained fire bloom on automatic weapons or rapidly firing semi-auto weapons. Left arm seemingly only affects two-handed weapon stability for sustained fire. Inured torso bleedout gets a continuous 50/50 with the 50% chance to resist lethal damage armor perk I once resisted a death by grenade (so had basically no health left) but sustained a damaged torso and continued to be alive for a full 2 minutes while waiting for resupply to come off CD or find a stim box.
Arm injuries may decrease reload speed but I have not paid enough attention when I have injuries and need to reload since I generally just avoid getting injured in the first place.
A guy in game suggested I look you up, and I'm glad I did, this will help so much❤
Great quality, the effort behind the video shows!
Thank you for the information Admiral. This information is up there with Brash Tactics!
Lol
I never comment on these videos but this was so well made I have to give props to the author! You just saved me a lot of medals as I was going to buy the flexible reinforcement budget booster, but instead will now save up for the muscle enhancement. Thanks!
Loved the breakdown, definitely a great note on the muscle enhancer since I have to get that still, and I'm very very fond of the vitality enhancer and most especially the stamina booster. Hope those reinforcement ones get a buff in the future.
I hope for the same.
Incredible quality of the video. Thanks for the information, the explanation was very high quality.
Great content. You speak in a very calm way and i can understand every word clearly. You also get to the point, which i appreciate. I do not play Darktide, which you usually seem to cover but i still subscribed. I would love more Helldivers content. Cheers.
Thank you. I've found I absorb information easier within a specific mindset and environment. I try to replicate that for viewers with pacing, tone, and music progression.
Limb Damage explained further. Hope people see it:
▸Head: Stops you from regenerating stamina.
▸Chest: Bleeds you for damage over time.
▸Left Arm: Reduces your firing accuracy.
▸Right Arm: Reduces your throwing range.
▸Left Leg: Reduces your walking speed.
▸Right Leg: Reduces your running speed.
(Absolutely loved the video, CC! Much love from Dubai)
I'm pretty sure the muscle enhancement _does_ improve the speed for moving through foliage as well. But, it could also be down to the fact that different foliage slows you down a different amount.
This could be it. Some others have mentioned this. I only tested the foliage on Malevolon Creek. More testing is needed, it seems.
@@cashcrop_ It's a noticeable difference between how slow you move without it and with.
Thank you for summing it up at the end with a timestamp. You're the best. I fucking hate, morbidly loathe with every fiber of my being when people fucking ramble for 20mins and say nothing and don't even tell you what you came to hear
Thanks man, like and sub just to show my appreciation for you spreading the science of managed democracy to every lucky cadet in the galaxy
My pleasure. Working on analyzing armor for a comprehensive understanding of value, so keep an eye out for that if it's of interest to you.
Bro.. Thanks for adding the math effect to the video. 👏
No problem. Some folks like the math, some folks don't. I like to provide reasoning.
I really like your editing/music choices, also props to testing all boosters pretty extensively.
Hey, thanks!
Wow this video is leagues above many other helldivers 2 videos that are just trying to cache on the hype. This is informative and will change how i play the game/prioritize what i unlock. Awesome job man i hope you'll make more of these in the future.
Glad you found it helpful. I'm mostly finished editing data collection for Armor, have my spreadsheet finished, and am in the process of writing the script as I'm typing this. It's fairly comprehensive. Should be done sometime toward the end of this week or by next weekend. I'm shooting for Thursday, but sometimes life doesn't care about our plans.
For Muscle Enhancement at 10:50 you can actually see it completely negates the slow of razor wire as you sprint through it unimpeded. Usually causes you to move extremely slowly.
Something to add to the list of things to test further. I appreciate you taking the time to watch and drop some knowledge.
Fantastic job on your first video! You have a solid attention to detail, and can piece it together in a digestible manner. I hope to see more!
Thank you.
This was incredibly useful, thanks so much for going through testing these.
Glad it was helpful!
I just wanted to say that I hate these type of videos but the way that you explained it and the layout everything was organized concise and you explained it logically and I just really appreciate your video. It was you did a great job.
My dude, you keep putting quality content out like this for Helldivers, your channel is gonna blow up
Would be interesting. Since making HD2 videos I've gone up about 17K subs. I used to be able to answer all of the comments on a video in the past. I just can't now.
The clip for vitality Enhancement was golden 🤣🔥 I’m subbing now
Well what does it do
“Sees dude in the back get blown up like fuck “
Heh, I think my teammate was cooking a grenade. I thought it was pretty funny.
You can get out of the randomized maps problem by doing a test in one spot, than quitting, and restarting your game, it should save how far you are in the operation, and the map you had went into, because if you leave the game suddenly not through the actual game menu, you don’t lose progress unless it is a crash, than spawn where you were, and do the test. Also great video, I have to agree with you with the key boosters to use.
Yoooo happy to see you cover Helldivers! Love your breakdowns for Darktide, and if you're doing even half as good a job for Helldivers now, then we'll be eating good! Keep up the good work!
I appreciate it. There seems to be plenty of new information to sift through here.
Pro Helldiver hack: blow up ressuplys, they stay but now show up on the map.