Great list! But i would add a few: - heavy revolver mk 2 with incendiary rounds. Unlike the other incendiary rounds, these are 100% sure to set ablaze, which can be useful with certain NPCs. You can also use that famous glitch and use it as a machine gun 😂 - smg mk 2 with hollow point rounds. An amazing weapon for drive-by, specially when driving a bike - musket. Slow as heck but it has a longer range than most weapons and it packs a punch - broken bottle. The best melee weapon IMO. You can easily kill a guy, even if they have armor. - flare gun. Not just for show, it can set someone on fire, which can be useful - the standard sniper rifle. If you're using the heavy sniper mk 2 with explosive rounds, you might need another sniper, with suppressor, for long range silent kills.
Phenomenal video, bro. But remember the in-game bar/stats are all over the place and does not reflect/show the info correctly. Supressor doesnt actually remove your damage and is worth for all weapons that can use them. Besides that, very nice vid mate, keep it up!
as a PvP player, these are my pieces of advice: If you know how to rocket spam and predict flight paths, the RPG is almost always better at aerial targets as it is easier to spam and deals more damage. The homing launcher is only for on-foot battles to quickly finish an opponent as they peek. I, of course, prefer the standard rounds on the sniper. I won't tell you to get the standard rounds if you aren't a PvP player as explosive rounds are indeed more useful, but I think the railgun gets the job done just as well and without the necessity of zooming in. besides, sniping jets with standard rounds is really not that hard if you know how to lead shots. I would also highly recommend the marksman rifle with the zoomed-in scope as it can finish up some shots that your regular sniper didn't one-shot. Also on the topic of the Marksman rifle, I wouldn't stop you from switching to the auto-aim scope because of how good they are at taking out these annoying MK2s. Enter stealth mode when ground-fighting players with rifles to mess up your opponents aim as your head will not be directly on top of their auto aim, making it harder for headshots on controller, and making the head hitbox smaller on PC as well. for the rifle choice I like the bullpup rifle just for its high fire rate, but it's really up to feel. Also, the suppressor doesn't really deduct damage so if you want them it's no problem. For pistols, I would recommend the heavy revolver MK2 as it is basically a one-handed sniper. A sniper you can use in cars. The knife is also a must-have melee as it's the only weapon that can be used in water. Yeah, that's it. Stay safe, don't grief and kill them MK2s!
Duster also can be underwater, revolver doesn't one shot for me but maybe i just never hit headshots with it. Probably shouldn't since i could just use any semi auto pistol and get a one shot to the head anyway. Unless we talking incindiaries which are great for small numbers of npcs. Fire rate is still too trash for more than like 3 at a time. Also idk what scripts u have where u snipe jet pilots, and lead your shots? There's no bullet travel time the fact you have to still lead shots just shows clunky game mechanics that find a way to make hitscan sniping inconsistent and trash. Most jets will be out of railgun range and with sticks aint no way you're hitting a pilot, gta ain't cod the accel and senses aint refined enough for that kinda consistent aim without devoting a 9 to 5 to *cough* (gta) *cough* pvp
I love the revolver but i end up never using It, when do you use It? Also in Cars when you end up to use that instead of an smg? (I like flicking to npc while driving lol)
Good guide sir, thanks. Veteran gta dinosaur here, though still picking up tips here and there. Much appreciated. 16:30 You would be surprised how many players have nfi about this, nor blind fire. I mainly do survivals, so combat mg mk2 is my go to, though I flick between 5 or 6 npc's in quick succession. So your example is letting off a few rounds per target, whereas I let off one round per target, just keep flicking with the stick. I call this the knock down strategy, not enough to toast them, but enough to get breathing room to come back for another spray or lob a grenade, rpg etc.
My other favorite weapon is the Heavy Revolver MKII with fire bullets, since they are an guaranteed fire effect on hit. So you can use it to shoot tanky enemies and stun lock them with the fire animation if it’s not a headshot
...I hopped on this video cause I wanted the best weapon wheel load out ideas. I must be doing something right because that's my exact set up far as the weapons. Only thing is, I have to get some explosive rounds for my sniper rifle, and the handgun grenade launcher. Nice video.
GREAT video ! 🙏 Thank you for the work! I was totally unaware of the ability to throw explosives while aiming. For those who also didn’t know, on PS5 you press (LEFT on the D-PAD while aiming) It will throw the selected throwable in your weapon wheel
Thank you SO much for this amazing video! Scrolling through the Internet finding your guide was so relieving after reading all those old/A.I. articles about it. Thanks!!!
Will suggest *Flashlight* (for its light ability) and *Knife* (for in water) on the Melee tab. *Stun Gun* (for trolling) on Handgun tab. Also, personally I had to revert my standard Pistol, Assault Rifle and SMG back to basic versions - even though I never used these weapons any more, leaving them as Mark 2 but hidden resulted in me constantly picking up their default versions from NPCs which would add themselves to my Custom Weapon Wheel which wouldn't reset with the Enable/Disable flick.
@@SHIP_THROWER Feels a little awkward pointing a gun at a friend in a relaxed lobby whilst trying to highlight something you've noticed 😂 Aside from the Stone Axe, not like you'd run alot of melee weapons other than a couple if they have a niche reason that can offer you something
props to you for actually TALKING ABOUT the special ammo types unlike other youtubers who just talk about the mk2 gun. It’s really nice to know that you don’t need to spend time doing research for ammo types you won’t end up needing!
@@iTotalityXyZ that’s my point. You said researching other ammo types is a waste of time, but you cannot choose which ammo type to research in the first place, so it doesn’t matter.
9:39 I use the Carbine Rifle Mk.II with FMJ rounds against NPCs in armoured vehicles, like when sourcing crates, & against players in armoured vehicles such as the Armoured Kuruma or Imani-Tech vehicle. I pair that with the Pistol Mk.II with FMJ if I'm ever in a chase with an NPC in an armoured vehicle.
One big strength with proxy mines is when used smartly, it shines when in business battles that are contested by laying mines throughout the routes people use to enter and exit or during vehicle chases by laying mines against NPCs or Players but keep in mind spamming mines in business battles in choke points or behind doors buys so much time to grab the cargo and as a bonus makes them very paranoid
Only thing I'll say against the explosive shotgun ammo is the shared ammo pool with the explosive heavy sniper. The incendiary shotgun ammo is also pretty strong against vehicles, as is the incendiary revolver (which is a guaranteed burn every time)
i discovered ur channel during my quest in getting the elite tshirt, im still only 1/5 but ive enjoyed your guides and im sure this one is gonna be a banger too
Great video bro. I may have to revisit the MK2 carbines and do some testings, personally i prefer the Heavy rifle with extended mag, the Special rifle with supressor and the AK mk2 with incendiary but i think i will switch to your settings with the mk2s. The limited capacity with the special ammo got me killed many times so i hate it. Btw: Subscribed!
I cannot wait to get my hands on the shocker melee weapon next month, I missed out obtaining it by a glitch but it was rumored by a leak that it’s going to be obtainable next month on a Halloween event .
Marksmen rifle with auto aim scope and flame rounds has been doing great against broomsticks for me, maybe it’s a skill issue but fml when a group of flying bikes pulls up on my full sale in a packed lobby.
You can also keep the special carbine as Mk1 and equip the double barrel magazine on it thats not available on the MK 2 version to turn it into a pseudo LMG for PvE instead. That way you can use armor piercing rounds on the machine gun for PvP. Especially against ppl that use boosters and at medium ranges it will do much more damage then carbine Mk2.
Thank you for the video. Have you ever considered adding Bullpup Rifle Mk II? This weapon is so underrated for taking headshots and killing enemies thanks to its fire. I used to use Special Carbine Mk II, but ever since I have seen this weapon being used by online speedrunners, I am using this and I can say that it may be better than Special Carbine Mk II, especially for intense combat during missions.
I may be a bit biased due to how good I am with the SC Mk2 with regards to it's feel, being able to get headshots in microseconds. However, the benefit of the SC Mk2 is how it's a bit more powerful for those times where you miss a headshot but can still take down your enemy quicker. Ultimately, use whatever you feel is best for you.
I have both in my loadout, and I don't see anything that bullpup rifle does better. I sometimes switch to it by mistake and keep using it, it's OK, but accuracy is way better on the carbine. One headshot with carbine versus a couple shots with the rifle - carbine wins.
You can buy the widowmaker only if you’re new, “because” for the mini gun, you need to be level 120, and for newbies they need to do “10 casino heists”, check the comments for more!
As Weapons for the weapon loadout, use all the weapon that work reliable in most situations. Only use the ones u will need and keep the number low. If an good weapon is too similar to another good weapon choose one and kick the other. If u have a special Situation were u need this on gun just turn off ur loadout...
Bull pup mk 2 for the range and fire rate. Good overall weapon for pve and pvp. Everything else is about the same to me. Player’s choice really. Assault shotty is a must have though
marksman rifle mk II is good for certain situations but not in missions like quickly eliminating someone in a car. MIght be redundant but good to keep in hand just in case
heavy revovler mk2 can one shot most people even with a body shot at pretty nasty range, add incedinary and even if they have armor, the fire will kill them shortly after the impact of the bullet. it also usually stuns people on impact so its still a 1 shot pull and forget, the only downside is the fire rate, but that can be easily compesated for with cover. I agree with the special carbine, however replace the mk2 service with a heavy rifle with supressor. its basically a less effective mk2 special carbine, that i feel outperforms the other assault rifles in terms of feel, though it is KIND of long. SMG tactical, and mk2 should both be in slot as one is vehicle use, the other is bike or anything that allows it. if you see mk2 when in a vehicle, use it, if not, tactical should be available. then the micro smg or ap if for some glitch or rare reason the above 2 arent available. everything else i agree with fully.
This is my first time seeing your videos my friend and I agree with your loadout tbh especially for grinding. You got my Sub. Also 1450+ & 1.5Billion is a hell of a milestone🫶🖤 congrats bro🔥
Hopefully rockstar add more stuff as they have added some pretty cool things over the past year just the lobby’s are so toxic and I’m not even in a bad one so god knows how bad they are! Can’t wait for GTA 6 man I Subbed ☮️👊🏻
Lost me at marksman rifle. Hands down it is the best mk 2 oppressor dismounter. Incendiary rounds typically surprise oppressor-only players and cause their pretty little Bic Lighter to fall to the ground. If you’re in free-aim lobbies, you’re better off doing what you’re comfortable using burst shots with or sticky bombs. If you learn how to RPG spam, Oppressors typically can’t focus on their manual aiming and will eventually make a mistake. Heavy sniper with extended mag is the only way to go if you’re expecting pvp. Explosive rounds are fun and all, but in a pinch they won’t save you and you’ll just end up reloading more than actually firing…plus they get hung up on minor debris and obstacles, forcing you to miss otherwise perfect shots. Use the rail gun or RPG/Homing for your AA concerns to avoid future/advanced limitations.
Special carbine is with suppressor and the other one has special bullets.... I actually prefer the bullpop for regular, not suppressed bullets and accuracy
i run : pistol mk2 with FMJ bullets for emergencys regarding bulletproof glass Heavy Pistol as magdumping pistol Heavy Revolver mk2 with hollow point rounds for one taps on lvl 120+ players utilizing favourite bike boost Smgs Machine Pistol as drive by weapon Smg mk2 as bike drive by weapons using FMJ ammo for against bulletpoof glass usually combined with an EMP launcher Combat mg mk2 hate it i should get rid of it PDW smg just for fun its a nice looking model rifles bullpup rifle mk2 best rifle there is 60rnd mag regarding firerate higher firerate then mk2 combat mg special carbine fmj ammo, bulletproof glass ak mk2 fmj ammo, bulletproof glass (slower foreate should get rid of this one) Carbine mk2 30 rnd mag silencer iron sights in first person Compact rifle as drive by weapon for bikes Ok so snipes i carry two, heavy sniper mk2 extended mag silencer advanced scope marksman sniper silencer 16 rnd mag stock scope im learning this rifle at this moment im liking it… for headshot only melee is whack i wont get into that just know, knives, dagger, flashlight, stone axe… Shotguns pump action Shotgun mk2 with flechette ammo to increase chances of a one tap while still keeping the spray Heavy shotgun because its very unique in its ammo type and model heavy weapons railgun homing launcher grenade launcher rpg emp launcher minigun no the special carbine mk2 is worse in firerate then the bullpup rifle also the widowmaker has one other disadvantage this being the angle of aiming it upward the minigun can be aimed higher on some weapons, Yeah good call with equipping a silencer on the mk2 carbine since the barrel is very close to the iron sights so it blurrs when shot without silencer in first person… ok i cant give me this whole video thanks for trying dude just wanted to write my own selection down also handthrown grenades are very useful i always get happy when i do get a handthrown grenade kill…
controller gameplay is so rough to see when i have 7500 hours on gta on pc and actually had to work for my aim to be great also dude well ghe marksman sniper mk2 is a whole thing you‘ve mentioned with spamming projectiles thats how this weapon is meant to be used but i find the usage in it in headshot kills most of the time which takes a bit more work but there is indeed potential to be lazy and go for only bodyshots thats why i have bee regarding to this weapon as overpowered but ive learned almost wverything there really is to learn within this game so at this point i am trying to ubderstand how distances effect the height of player models where to shoot for a successful headshot using the marksman rifle in my experience ive been aiming a bit too high because i want to do headshot only so bodyshots arent really worth it but either way its an effective rifle that ive been sleeping on since its indeed a lazy approach to sniping so im tryna be non lazy with trying headshor based playstyle which is very effective and quick to deal with opponents with ive been called a cheater three times in the past two days because of it after 7500 hours playtime i wanted to master this rifle too since ive been regarding to it as overpowered but the minigun is overpwoered too people, my opponents usually love it to death so im not prideful only in the way i try to play but im not ashamed of testing this weapon either especially since i am trying with headshots only and i am measuring the distances bwtween me and the enemy after a kill and ive been learning how to apply the 2-4-6-8 scale on the marksman rifle scope and i will keep trying to decode it to make better use of the information of distance between my standpoint and the enemy its really a mid range rifle the marksman when a rifle is outranged when the sniper is too much and it does add variety into my gameplay being that i usually only run with automatic rifles, heavy weapons excluding the minigun, revolver, heavy sniper, shotgun rarely
@@BeatsDownGaming Hey man, I'm also sorry for making myself look stupid. I just watched a video of the unholy hell ringer and it just looked like a really powerful gun.
ur wrong about marksman rifle put the zoom scope on it for long range fights where you can’t auto aim and go into first person and sway back in forth while spamming shots at someone a lot quicker and easier than hitting 2 shots with a heavy sniper if someone over lvl 100 which everyone should be by now
Thx for this great video and some good tips. Im on ps4 and sometime I got this problem. The game will sometime reset my weapon wheel, any else who got that problem?
With aim assist full how do u do that? Mine feels super clunky and still follows a target I don’t want even when moving the stick. It sometimes shoots the person on the way down. It feels too strong is there a setting that helps aim like u did at end of vid?
I'm sensing abit of saltiness involving the Marksman Mk2, tell us who hurt you? Not every situation calls for a explosive tipped heavy sniper, especially if you NEED whatever the target might be driving. It has a longer range then the A-rifles and a well-placed shot or two to the face will drop most foes without flagging you with a series of muzzle flashes/ tracers or being stuck hard scoping at medium to short range. I carry three, the hvy sniper for vehicles, the standard for long range personal & the mark MK2 for medium to close called shots. Different tools for different jobs, stop blaming your tools.
For the MK II weapons you have to got to a Weapon Workshop and pay to Upgrade the weapon MK II. You can access a Weapon Workshop for free at the Freakshop. The other Weapon Workshops have to purchased as upgrades to existing Special Vehicles (Kosatka, Terrobyte, Avenger or MOC) or at different properties (Agency or Hangar). The Ammo Types and certain MK II upgrades require to do Research at your Bunker.
Yeah I have a question I bought the battle rifle and now I don't have it it just vanished and I was wondering how I can maybe get it back any comment would help me out
@@BeatsDownGaming yeah nope, can't pull up the interaction menu anymore. Must have been done in the last update cause I was able to use it a few days ago.
What mission is that when he is demonstrating the power of the the rifle in the bunker I love that mission I am new and I am unfamiliar with it I had so much fun doing that mission for the conspiracy coverup where you have to the unpowered juggernauts but then they turn on when you hack the servers I did it solo and died so much but had a blast and would love to do more missions in that bunker!?
Very cool video Beatsdown! I was hoping you could make a video about stopping random calls and text messages from Simeon and Martin Madrazo 😭 I get these call all the time from them. Any way to stop them?
@@BeatsDownGaming Thanks for the quick reply, I really appreciate it! I have done all of their contact missions several times, but they still call me for some reason 🤔 Maybe I did them in the wrong order or something?
Holo sight and armor piercing rounds on marksman rifle 2 destroy any oppressor tryna get close. Or mid range. One shot to the head so practice your cayo perico skills. Ive one shot so many oppressors that I've locked on to with it.
Great list! But i would add a few:
- heavy revolver mk 2 with incendiary rounds. Unlike the other incendiary rounds, these are 100% sure to set ablaze, which can be useful with certain NPCs. You can also use that famous glitch and use it as a machine gun 😂
- smg mk 2 with hollow point rounds. An amazing weapon for drive-by, specially when driving a bike
- musket. Slow as heck but it has a longer range than most weapons and it packs a punch
- broken bottle. The best melee weapon IMO. You can easily kill a guy, even if they have armor.
- flare gun. Not just for show, it can set someone on fire, which can be useful
- the standard sniper rifle. If you're using the heavy sniper mk 2 with explosive rounds, you might need another sniper, with suppressor, for long range silent kills.
Exactly what I added I was coming to say this lol 👍🏻
Also, the flare gun can redirect missiles and can be really useful if you are in a land vehicle
The standard sniper for silent kills is a good tip!
And the Stun Gun for Bounty missions.
@@stamina069 Yes! I’ve been using mine a lot for that. It’s a shame it doesn’t work for Dre’s finale or the bounty guy with armor IIRC
Phenomenal video, bro. But remember the in-game bar/stats are all over the place and does not reflect/show the info correctly. Supressor doesnt actually remove your damage and is worth for all weapons that can use them. Besides that, very nice vid mate, keep it up!
Heavy sniper mk2 with a suppressor nah you're deluded
It's still a one shot and the sound is less annoying @@cymruambyth7758
@@Bindgoand less likely to attract cops
Suppressor decreases range
@@cymruambyth7758just get explosive rounds lol
as a PvP player, these are my pieces of advice:
If you know how to rocket spam and predict flight paths, the RPG is almost always better at aerial targets as it is easier to spam and deals more damage. The homing launcher is only for on-foot battles to quickly finish an opponent as they peek.
I, of course, prefer the standard rounds on the sniper. I won't tell you to get the standard rounds if you aren't a PvP player as explosive rounds are indeed more useful, but I think the railgun gets the job done just as well and without the necessity of zooming in. besides, sniping jets with standard rounds is really not that hard if you know how to lead shots. I would also highly recommend the marksman rifle with the zoomed-in scope as it can finish up some shots that your regular sniper didn't one-shot. Also on the topic of the Marksman rifle, I wouldn't stop you from switching to the auto-aim scope because of how good they are at taking out these annoying MK2s.
Enter stealth mode when ground-fighting players with rifles to mess up your opponents aim as your head will not be directly on top of their auto aim, making it harder for headshots on controller, and making the head hitbox smaller on PC as well.
for the rifle choice I like the bullpup rifle just for its high fire rate, but it's really up to feel. Also, the suppressor doesn't really deduct damage so if you want them it's no problem.
For pistols, I would recommend the heavy revolver MK2 as it is basically a one-handed sniper. A sniper you can use in cars.
The knife is also a must-have melee as it's the only weapon that can be used in water.
Yeah, that's it. Stay safe, don't grief and kill them MK2s!
Thank you very much man for the information ima use this. Enjoy your day bro!
Duster also can be underwater, revolver doesn't one shot for me but maybe i just never hit headshots with it. Probably shouldn't since i could just use any semi auto pistol and get a one shot to the head anyway. Unless we talking incindiaries which are great for small numbers of npcs. Fire rate is still too trash for more than like 3 at a time.
Also idk what scripts u have where u snipe jet pilots, and lead your shots? There's no bullet travel time the fact you have to still lead shots just shows clunky game mechanics that find a way to make hitscan sniping inconsistent and trash. Most jets will be out of railgun range and with sticks aint no way you're hitting a pilot, gta ain't cod the accel and senses aint refined enough for that kinda consistent aim without devoting a 9 to 5 to *cough* (gta) *cough* pvp
Read this so I can grief better
I love the revolver but i end up never using It, when do you use It? Also in Cars when you end up to use that instead of an smg? (I like flicking to npc while driving lol)
bullpup rifle all the way g
Good guide sir, thanks. Veteran gta dinosaur here, though still picking up tips here and there. Much appreciated.
16:30 You would be surprised how many players have nfi about this, nor blind fire. I mainly do survivals, so combat mg mk2 is my go to, though I flick between 5 or 6 npc's in quick succession.
So your example is letting off a few rounds per target, whereas I let off one round per target, just keep flicking with the stick. I call this the knock down strategy, not enough to toast them, but enough to get breathing room to come back for another spray or lob a grenade, rpg etc.
The way it said we'll be right back when the car fell on his head was hilarious
Nicely done, Beats. I always find some trick in your guides that I didn't know before
My other favorite weapon is the Heavy Revolver MKII with fire bullets, since they are an guaranteed fire effect on hit. So you can use it to shoot tanky enemies and stun lock them with the fire animation if it’s not a headshot
Gonna use this!
...I hopped on this video cause I wanted the best weapon wheel load out ideas. I must be doing something right because that's my exact set up far as the weapons. Only thing is, I have to get some explosive rounds for my sniper rifle, and the handgun grenade launcher. Nice video.
This was a huge help. Am doing tier 4 challenges for contact missions and was not achieving the 80% accuracy.
I never thought of it. But you can essentially use the stone hatched at BST. I’m going to abuse this now 😂
GREAT video ! 🙏 Thank you for the work! I was totally unaware of the ability to throw explosives while aiming.
For those who also didn’t know, on PS5 you press (LEFT on the D-PAD while aiming) It will throw the selected throwable in your weapon wheel
Thank you SO much for this amazing video! Scrolling through the Internet finding your guide was so relieving after reading all those old/A.I. articles about it. Thanks!!!
Will suggest *Flashlight* (for its light ability) and *Knife* (for in water) on the Melee tab.
*Stun Gun* (for trolling) on Handgun tab.
Also, personally I had to revert my standard Pistol, Assault Rifle and SMG back to basic versions - even though I never used these weapons any more, leaving them as Mark 2 but hidden resulted in me constantly picking up their default versions from NPCs which would add themselves to my Custom Weapon Wheel which wouldn't reset with the Enable/Disable flick.
just attach flashlight on any gun, don't waste a slot on it
@@SHIP_THROWER Feels a little awkward pointing a gun at a friend in a relaxed lobby whilst trying to highlight something you've noticed 😂 Aside from the Stone Axe, not like you'd run alot of melee weapons other than a couple if they have a niche reason that can offer you something
You got me at "this buff dude"
props to you for actually TALKING ABOUT the special ammo types unlike other youtubers who just talk about the mk2 gun. It’s really nice to know that you don’t need to spend time doing research for ammo types you won’t end up needing!
You can’t choose what to research tho?
@@rkidy no it's all random
@@iTotalityXyZ that’s my point. You said researching other ammo types is a waste of time, but you cannot choose which ammo type to research in the first place, so it doesn’t matter.
@@rkidy i never said you can "choose" the ammo types..
9:39 I use the Carbine Rifle Mk.II with FMJ rounds against NPCs in armoured vehicles, like when sourcing crates, & against players in armoured vehicles such as the Armoured Kuruma or Imani-Tech vehicle. I pair that with the Pistol Mk.II with FMJ if I'm ever in a chase with an NPC in an armoured vehicle.
8:29 The Marksman Rifle Mk.II with armour piercing rounds is great for taking out Broomstick griefers, especially in auto-aim lobbies.
One big strength with proxy mines is when used smartly, it shines when in business battles that are contested by laying mines throughout the routes people use to enter and exit or during vehicle chases by laying mines against NPCs or Players but keep in mind spamming mines in business battles in choke points or behind doors buys so much time to grab the cargo and as a bonus makes them very paranoid
I like the WM 29 pistol for stealth when it's only a small amount of enemies. The pewpew can makes it sound like the pp7 from goldeneye
Great video side note, I’m gonna love once video games find out that putting a suppressor on weapon increases the accuracy and “damage”.
Only thing I'll say against the explosive shotgun ammo is the shared ammo pool with the explosive heavy sniper. The incendiary shotgun ammo is also pretty strong against vehicles, as is the incendiary revolver (which is a guaranteed burn every time)
i discovered ur channel during my quest in getting the elite tshirt, im still only 1/5 but ive enjoyed your guides and im sure this one is gonna be a banger too
Same here, and only completed 1 as well lol
Great guide - thanks for taking the time to make this.
Great video bro. I may have to revisit the MK2 carbines and do some testings, personally i prefer the Heavy rifle with extended mag, the Special rifle with supressor and the AK mk2 with incendiary but i think i will switch to your settings with the mk2s. The limited capacity with the special ammo got me killed many times so i hate it. Btw: Subscribed!
First gun video I see and the best one of all keep it up bro
I cannot wait to get my hands on the shocker melee weapon next month, I missed out obtaining it by a glitch but it was rumored by a leak that it’s going to be obtainable next month on a Halloween event .
I actually like the service carbine. I’m pretty accurate with it
i keep it supressed for certain missions
Nice design too.
Marksmen rifle with auto aim scope and flame rounds has been doing great against broomsticks for me, maybe it’s a skill issue but fml when a group of flying bikes pulls up on my full sale in a packed lobby.
Does the flame effect make them ragdoll off the bike?
@@legaltowter9811no
Yeah I use marksman rifle to snipe a lot not cuz I have a skill issue but cuz I have explosive rounds on my havy sniper :)
You can also keep the special carbine as Mk1 and equip the double barrel magazine on it thats not available on the MK 2 version to turn it into a pseudo LMG for PvE instead. That way you can use armor piercing rounds on the machine gun for PvP. Especially against ppl that use boosters and at medium ranges it will do much more damage then carbine Mk2.
Fire background beat btw 🔥🔥🔥
great help, i’m a noob and didn’t want to waste money on the wrong weapons! ty for this
dont listen to this guy. compact grenade launcher, minigun, and tactical smg, and assault shotgun r the worst weapons
@@asthenasia assault is def not the worst
@@Retrobot2468 use it in pvp and ur dead
@asthenasia734 and I should listen to someone who says the Assault shotgun, the bets shotgun in the game is bad? 😂
@@asthenasiadid you not watch the video?
I really love the Micro, its not good but it makes you feel like a gangster
Thank you for the video. Have you ever considered adding Bullpup Rifle Mk II? This weapon is so underrated for taking headshots and killing enemies thanks to its fire. I used to use Special Carbine Mk II, but ever since I have seen this weapon being used by online speedrunners, I am using this and I can say that it may be better than Special Carbine Mk II, especially for intense combat during missions.
I may be a bit biased due to how good I am with the SC Mk2 with regards to it's feel, being able to get headshots in microseconds. However, the benefit of the SC Mk2 is how it's a bit more powerful for those times where you miss a headshot but can still take down your enemy quicker. Ultimately, use whatever you feel is best for you.
I have both in my loadout, and I don't see anything that bullpup rifle does better. I sometimes switch to it by mistake and keep using it, it's OK, but accuracy is way better on the carbine. One headshot with carbine versus a couple shots with the rifle - carbine wins.
@@VioletGiraffe May be it is just me, but I feel better with Bullpup Rifle Mk II due to its fire rate. Anyway, it is just a personal choice.
@@efeaydal3534, fair enough, thank you for bringing it up, I should try it more often!
I use the Bullup rifle as my silenced second rifle and i also like it more than the carbine
You can buy the widowmaker only if you’re new, “because” for the mini gun, you need to be level 120, and for newbies they need to do “10 casino heists”, check the comments for more!
“And with the grenade launcher, when a grenade hit something, it activates”
Only when he said, marksman is trash, it’s only trash, for who are not newbies,
And for newbies, you need to buy the biggest clips,
“With the explosive ammo, you’re a pro…”
16:21
As Weapons for the weapon loadout,
use all the weapon that work reliable in most situations.
Only use the ones u will need and keep the number low.
If an good weapon is too similar to another good weapon choose one and kick the other. If u have a special Situation were u need this on gun just turn off ur loadout...
I personally like the Bullpup Rifle MK2 (FAMAS), because it has decent damage and range with a high fire rate. Indispensable in urban ground combat.
Bull pup mk 2 for the range and fire rate. Good overall weapon for pve and pvp. Everything else is about the same to me. Player’s choice really. Assault shotty is a must have though
Calling Maude a hot piece of ass really cracked me up 😂
marksman rifle mk II is good for certain situations but not in missions like quickly eliminating someone in a car. MIght be redundant but good to keep in hand just in case
heavy revovler mk2 can one shot most people even with a body shot at pretty nasty range, add incedinary and even if they have armor, the fire will kill them shortly after the impact of the bullet. it also usually stuns people on impact so its still a 1 shot pull and forget, the only downside is the fire rate, but that can be easily compesated for with cover.
I agree with the special carbine, however replace the mk2 service with a heavy rifle with supressor. its basically a less effective mk2 special carbine, that i feel outperforms the other assault rifles in terms of feel, though it is KIND of long.
SMG tactical, and mk2 should both be in slot as one is vehicle use, the other is bike or anything that allows it. if you see mk2 when in a vehicle, use it, if not, tactical should be available.
then the micro smg or ap if for some glitch or rare reason the above 2 arent available. everything else i agree with fully.
*Heavy revolver MK2 with full metal jacket rounds for taking down helicopters: one shot in the rear rotor and watch them spinning down! lol*
This is my first time seeing your videos my friend and I agree with your loadout tbh especially for grinding. You got my Sub. Also 1450+ & 1.5Billion is a hell of a milestone🫶🖤 congrats bro🔥
Ummm excuse me sir but my lockon sniper is great at saving me from oppressor hores along with the musket
Service carbine>>>>>>>>>
Awesome video
I love how I'm already a pro but I still watch these videos at least your not wasting your time
you’re a savior bro 🙏🏾
@BeatsDown Great video. Can you please tell me what is the Special Carbine design (tint/livery) that is shown on 9:00. It looks super cool.
Marksman rifle Mark two in my opinion is the best gun for getting people off their oppressor
Great video!
don't be so quick to walk away...dance with me
Earned a sub bro
The musket is under rated
😂
Definitely the best gta vids.
Why not just suppress the special carbine when you have the combat mg
Because the Combat MG isn't good at headshots.
Musket combined with bst works sooo wel against mk2's
Wait, how do you get extended clip for the tactical SMG??? It is never available in ammunation or weapon bench.
Gun van.
Hopefully rockstar add more stuff as they have added some pretty cool things over the past year just the lobby’s are so toxic and I’m not even in a bad one so god knows how bad they are! Can’t wait for GTA 6 man I Subbed ☮️👊🏻
Lost me at marksman rifle. Hands down it is the best mk 2 oppressor dismounter. Incendiary rounds typically surprise oppressor-only players and cause their pretty little Bic Lighter to fall to the ground. If you’re in free-aim lobbies, you’re better off doing what you’re comfortable using burst shots with or sticky bombs. If you learn how to RPG spam, Oppressors typically can’t focus on their manual aiming and will eventually make a mistake.
Heavy sniper with extended mag is the only way to go if you’re expecting pvp. Explosive rounds are fun and all, but in a pinch they won’t save you and you’ll just end up reloading more than actually firing…plus they get hung up on minor debris and obstacles, forcing you to miss otherwise perfect shots. Use the rail gun or RPG/Homing for your AA concerns to avoid future/advanced limitations.
AP pistol is still more accurate if your shooting for a long time in a vehicle
Citation needed.
I personally prefer sticking with the MK1 special and carbine rifles with the 100 round drum mag. I just like the looks of it.
Special carbine is with suppressor and the other one has special bullets.... I actually prefer the bullpop for regular, not suppressed bullets and accuracy
Blue Bear always getting cooked
i run :
pistol mk2 with FMJ bullets for emergencys regarding bulletproof glass
Heavy Pistol as magdumping pistol
Heavy Revolver mk2 with hollow point rounds for one taps on lvl 120+ players utilizing favourite bike boost
Smgs
Machine Pistol as drive by weapon
Smg mk2 as bike drive by weapons using FMJ ammo for against bulletpoof glass usually combined with an EMP launcher
Combat mg mk2 hate it i should get rid of it
PDW smg just for fun its a nice looking model
rifles
bullpup rifle mk2 best rifle there is 60rnd mag regarding firerate higher firerate then mk2 combat mg
special carbine fmj ammo, bulletproof glass
ak mk2 fmj ammo, bulletproof glass (slower foreate should get rid of this one)
Carbine mk2 30 rnd mag silencer iron sights in first person
Compact rifle as drive by weapon for bikes
Ok so snipes
i carry two, heavy sniper mk2 extended mag silencer advanced scope
marksman sniper silencer 16 rnd mag stock scope im learning this rifle at this moment im liking it… for headshot only
melee is whack i wont get into that just know, knives, dagger, flashlight, stone axe…
Shotguns
pump action Shotgun mk2 with flechette ammo to increase chances of a one tap while still keeping the spray
Heavy shotgun because its very unique in its ammo type and model
heavy weapons
railgun
homing launcher
grenade launcher
rpg
emp launcher
minigun
no the special carbine mk2 is worse in firerate then the bullpup rifle
also the widowmaker has one other disadvantage this being the angle of aiming it upward the minigun can be aimed higher
on some weapons, Yeah good call with equipping a silencer on the mk2 carbine since the barrel is very close to the iron sights so it blurrs when shot without silencer in first person…
ok i cant give me this whole video thanks for trying dude just wanted to write my own selection down also handthrown grenades are very useful i always get happy when i do get a handthrown grenade kill…
controller gameplay is so rough to see when i have 7500 hours on gta on pc and actually had to work for my aim to be great also dude well ghe marksman sniper mk2 is a whole thing you‘ve mentioned with spamming projectiles thats how this weapon is meant to be used but i find the usage in it in headshot kills most of the time which takes a bit more work but there is indeed potential to be lazy and go for only bodyshots thats why i have bee regarding to this weapon as overpowered but ive learned almost wverything there really is to learn within this game so at this point i am trying to ubderstand how distances effect the height of player models where to shoot for a successful headshot using the marksman rifle in my experience ive been aiming a bit too high because i want to do headshot only so bodyshots arent really worth it but either way its an effective rifle that ive been sleeping on since its indeed a lazy approach to sniping so im tryna be non lazy with trying headshor based playstyle which is very effective and quick to deal with opponents with ive been called a cheater three times in the past two days because of it after 7500 hours playtime i wanted to master this rifle too since ive been regarding to it as overpowered but the minigun is overpwoered too people, my opponents usually love it to death so im not prideful only in the way i try to play but im not ashamed of testing this weapon either especially since i am trying with headshots only and i am measuring the distances bwtween me and the enemy after a kill and ive been learning how to apply the 2-4-6-8 scale on the marksman rifle scope and i will keep trying to decode it to make better use of the information of distance between my standpoint and the enemy its really a mid range rifle the marksman when a rifle is outranged when the sniper is too much and it does add variety into my gameplay being that i usually only run with automatic rifles, heavy weapons excluding the minigun, revolver, heavy sniper, shotgun rarely
i have 2,810 headshot kills on players by now… the marksman snipe made at least 50 just today xD
So the carbine rifle is the most quiet automatic rifle when equipped with the suppressor?
Nothing to do with it being quiet. All suppressed weapons volume is irrelevant.
@@BeatsDownGaming 👍
@@BeatsDownGaming Hey man, I'm also sorry for making myself look stupid. I just watched a video of the unholy hell ringer and it just looked like a really powerful gun.
I just wanna know how I keep getting killed in 3 shots by someone’s AR while I lay a full clip into them and don’t budge their health
headshot
bro gta 7 looks nice
That settings only works perfectly with console?
Great video but the funny part is talking about "skill issue" on using some sort of "OP Gun" when you're playing a game full of modders 🤣🤣🤣
I almost never encounter modders.
@@BeatsDownGaming my bad, I'm a PC player, just realized you're on console
Sick edits
Do i need to have the explo ammo etc unlocked in my bunker to get them on my shotgun in my agency?
Yes
Oh ok thx @@gdotmoney96
should I use the unholy hellbringer?
ur wrong about marksman rifle put the zoom scope on it for long range fights where you can’t auto aim and go into first person and sway back in forth while spamming shots at someone a lot quicker and easier than hitting 2 shots with a heavy sniper if someone over lvl 100 which everyone should be by now
So you need loads of attempts before you hit someone? I rest my case.
Thx for this great video and some good tips.
Im on ps4 and sometime I got this problem.
The game will sometime reset my weapon wheel, any else who got that problem?
How do you switch targets so quick when aiming ads
Tells you in the video at 16:10
"BrO wHeReS tHe HeAvY rEvOlVeR mK2?" 🤓
I like the heavy shotgun
With aim assist full how do u do that? Mine feels super clunky and still follows a target I don’t want even when moving the stick. It sometimes shoots the person on the way down. It feels too strong is there a setting that helps aim like u did at end of vid?
Thanks
I'm sensing abit of saltiness involving the Marksman Mk2, tell us who hurt you? Not every situation calls for a explosive tipped heavy sniper, especially if you NEED whatever the target might be driving. It has a longer range then the A-rifles and a well-placed shot or two to the face will drop most foes without flagging you with a series of muzzle flashes/ tracers or being stuck hard scoping at medium to short range. I carry three, the hvy sniper for vehicles, the standard for long range personal & the mark MK2 for medium to close called shots. Different tools for different jobs, stop blaming your tools.
No saltiness at all, it's just a crap weapon.
How does i get the special ammo and the m2 weapons?
For the MK II weapons you have to got to a Weapon Workshop and pay to Upgrade the weapon MK II. You can access a Weapon Workshop for free at the Freakshop. The other Weapon Workshops have to purchased as upgrades to existing Special Vehicles (Kosatka, Terrobyte, Avenger or MOC) or at different properties (Agency or Hangar). The Ammo Types and certain MK II upgrades require to do Research at your Bunker.
What are the best guns u can my in just a normal gunshop
Can you make a guide
for those outfits?
The homing launcher is useless. Often can't hit a stationary target when aimed right at it.
Yeah I have a question I bought the battle rifle and now I don't have it it just vanished and I was wondering how I can maybe get it back any comment would help me out
Buy it again is the only way
What mission was it you played at 9:08 where you got 3m??? I need to play that lmao
Double money Doomsday Act 3 finale.
@@BeatsDownGamingthanks dude
There's a big problem with explosive ammo and it constantly being wiped, for Mk 2 explosive rounds too 😢
🤣🤣🤣🤣
Can you do a vid on how to get past the bunker shooting range for the special ammo?
Try this. Not 100% sure it still works. See description for steps. th-cam.com/video/WSMJKnJaOBc/w-d-xo.html
@@BeatsDownGaming yeah nope, can't pull up the interaction menu anymore. Must have been done in the last update cause I was able to use it a few days ago.
I don't see stone hatchet. Where to buy it?
I love making Noobs and Cryhards rage quit with classic MG they immediately call me a cheater. I tell them you mad cause your mg mk2 didn't help you
Sadly the Atomiser does not work on the new tow truck. R* Consistent as usual. :(
I used it last night. Works different to other cars but it works.
How did you get 10 proximity mines?? I can only get 5 at a time 🤔
By completing the gun range challenges in the Bunker.
Good day sir I now have 1094 dollars to my name in gta god I hope these wepons are worth it
People who like real firearms cringe every time you call a magazine a clip.
School-shooting Americans, you mean?
Why do I feel Special Carbine MK2 worse than regular one? Could be because I don't use suppressor now?
Placebo. Stick with the MK2 variant.
@@stormdesertstrike With suppressor too?
What mission is that when he is demonstrating the power of the the rifle in the bunker I love that mission I am new and I am unfamiliar with it I had so much fun doing that mission for the conspiracy coverup where you have to the unpowered juggernauts but then they turn on when you hack the servers I did it solo and died so much but had a blast and would love to do more missions in that bunker!?
It's not a bunker, it's a silo. It's the Doomsday Scenario Act 3 finale.
Thank you so much but I do not currently have access to the required tools to start up that heist
Advanced rifle better than, special carabine
My ass
😂😂😂
Very cool video Beatsdown! I was hoping you could make a video about stopping random calls and text messages from Simeon and Martin Madrazo 😭 I get these call all the time from them. Any way to stop them?
Yes, by doing their contact missions.
@@BeatsDownGaming Thanks for the quick reply, I really appreciate it! I have done all of their contact missions several times, but they still call me for some reason 🤔 Maybe I did them in the wrong order or something?
@henryspencer use interactive menu, preferences, phone contacts. Tick off the ones that are annoying you.
Holo sight and armor piercing rounds on marksman rifle 2 destroy any oppressor tryna get close. Or mid range. One shot to the head so practice your cayo perico skills. Ive one shot so many oppressors that I've locked on to with it.
9:46 how can you have tracer and a 60 mag looks cool