This is a great video, but personally I'd make few adjustments to some things... 1. Settings: Obviously personal preference, but there are some things to keep in mind. - Objectively alternate control types are better, as they switch shooting from triggers to bumpers. Shooting with bumpers gives you slight advantage as they're digital buttons, meaning that any input is instantly registered, rather than being analog buttons like triggers, that register your input based on how hard you're pushing the button. The difference is minor, but it's there. - Both FPS 1 and FPS 2 control schemes give you slight advantage by allowing you to use Interaction Menu as you're running, and have better control of your camera at all times, though, running on FPS 1 and FPS 2 can be clunky in third person if you're using alternate control types, as you'll be either holding left stick all the time which can get annoying on FPS 1, or will have to deal with wonky analog input of the trigger button on FPS 2. - Ideally, your deadzone settings should be set to lowest, although that depends on your controller. Typically, you should aim for lowest deadzone possible without any stick drifting. Funnily though, if your control has stick drifting issues on low deadzones, you can abuse that and use it to AFK without being kicked, as your camera will automatically move all the time while you're doing other things away from the game, as long as your controller is connected to the console. - Aiming sensitivity and acceleration are both preference, although maxing out acceleration and lowering sensitivity could improve your accuracy, though higher sensitivities should be actually better for fully assisted aim. 2. Weapons: Loadout from the video is really solid, but I feel like some things can be tweaked. - 1. Melee: Along with the Stone Hatchet, Shocker can also be used for those bail office missions, without wasting pistol slot for mostly useless Stun Gun. - 2. Heavy Weapons: In my experience Minigun is useless. You're better off using Sticky Bombs or spamming RPG to destroy vehicles, and it's not as good as it seems in any ground PVP & PVE, you're better off using MG or AR for that. RPG edges out the Homing Launcher IMO, as the homing ability of the Homing Launcher actually comes more as a downside with its constant attempt to home-in onto things, though I keep both instead of using Grenade Launcher as that makes RPG the first in its weapon wheel slot when entering session, and generally it's better than GL, unless you're cover spamming or something. Compact GL is also mostly a waste of slot unless you're riding a lot of bikes, in which case it's really good when using on your favorite bike. EMP Launcher can be a better use of your slot because it lets you efficiently deal with Remote Control car spammers. Not a common sight, but when it happens, it's irreplaceable. (Though still it's a waste of slot for majority of your time, so I don't really recommend it either. If someone is spamming RC in the lobby, you can always temporarily turn off your custom loadout) What doesn't waste your weapon slot is Rail Gun. It's about as effective as Heavy Sniper MK2 with Explosive Rounds if you know what you're doing, and its ammo can be instantly replenished through Interaction Menu. - 3. Machine Guns: From my experience the Tactical SMG is a sidegrade from AP Pistol. You give higher fire-rate of AP Pistol for bigger clip. Honestly, I still prefer to use AP instead to keep my weapon wheel cleaner and have Combat MG as the first weapon in the slot at all times. Though realistically, when doing a lot of PVE, chances are really high that you'll collect Micro SMG from some NPC that drops these all the time, meaning that having it hidden removes all upgrades you can put on it, and thanks to annoying design choices in the game, every time you try shooting in a car, it will automatically default to that stock Micro SMG that you've picked up, so you either have to switch weapons, which can take a bit of time, or use default Micro SMG. Personally, because of that, I just keep my fully upgraded Micro SMG at all times, so it always defaults to my upgraded version. I don't think Combat MG needs any MK2 Ammo, as that weapon is too good to downgrade with reduced clip capacity. This weapon shreds anyone in PVP, but if you're strictly PVE based, then Incendiary Rounds can be a decent choice, especially to deal with Juggernauts. - 4. Rifles: These are the best weapons for PVE, and no other rifle can compete with Special Carbine MK2, it's on top and everyone can pretty much agree on that. However, I think Bullpup Rifle MK2 is a better stealth gun, because it doesn't require any bunker research to fully upgrade, has same damage as Carbine Rifle MK2, but with slightly higher RPM, and takes second slot on your weapon wheel, right after the Special Carbine. It's almost a straight upgrade, with only lower Accuracy Spread, which is offset by better recoil. - 5. Pistols: Heavy Revolver MK2 with FMJ Rounds can also be a good choice for easy takedowns of helicopters while driving. Alternatively, it can be used against Juggernauts with Incendiary Rounds, which will have 100% chance of setting them on fire. - 6. Sniper: Marksman MK2 is garbage only if you use it as you would use a regular sniper. Instead, it really shines as an utility weapon. I like to use it without scope and with FMJ Rounds to pierce through these annoying Imani Tech vehicles windows with aim assist. Alternatively, it can be used to set Juggernauts on fire with Incendiary Rounds from distance, without compromising any other weapon from your loadout. Heavy Sniper with explosive rounds is good, but then you're missing out on any real long-distance stealth sniper. If you're going that way, I'd keep a regular Sniper Rifle with suppressor, or what I do now is just use Rail Gun instead and use my Heavy Sniper with Thermal Vision and Suppressor. Works great in both PVP and PVE.
@Verbalistically And people say I'm stupid for using my Heavy Sniper Mk II as intended, that being as a Silenced Sniper Rifle, and using the Railgun as my go-to Anti-Air Gun. Also, since most people rock a Pump Shotgun Mk II with Explosive Ammo, I fail to see the need for an Explosive Sniper. The Shotgun is good enough, imo. I actually quite like the Compact Grenade Launcher. Not only does it look cool, but it fires faster than the standard Grenade Launcher (unless you exploit with it), reloads faster, and doesn't have a movement penalty for holding it. It's also much harder to blow yourself up with it in confined spaces than it is with the Rocket Launcher. Also, because of the size difference, I find that the Compact Grenade Launcher is easier to aim than the standard Grenade Launcher. And, yeah, the Marksman Mk II is my "Fire" Gun. It's so good as a "Firestarter."
I would like to recommend the railgun if you can afford it the down side about it is that you can lock on to anything even when in an aim assisted lobby and only have 1 shot before changing but if you can master it you can take out oppressors really easy
@@BeatsDownGamingyeah but the heavy sniper mk2 with explosive ammo is limited while railgun indirect has unlimited through the interaction menu. Which the explosive sniper cannot get unless you go to a weapon workshop every time to fill it up
@@alfred0225 Irrelevant. Explosive ammo sniper holds 38 rounds. That's more than enough to ever do what's needed in one go. You can also just call in your TerrorByte and restock from there very quickly anyway. Railgun sucks compared to the Sniper.
@@BeatsDownGaming nah because you always gotta remember to stock up on ammo before every mission if you’re gonna rely on that sniper. Way more convenient to be able to stock up on foot and even in missions
I would highly recommend also equipping the flare gun, if you are in any ground vehicle and a opressor shoots missiles, you can shoot the flare gun and the flares will distract the homing missiles from the opressor griefer
Have you noticed in next gen with full auto aim it will lock onto rats on the street? Very annoying when they give merryweather a fire rate on their guns that would make an A-10 blush
For explosives I'd also recommend having Grenades and Pipe Bombs on you, because, unlike Sticky Bombs and Proximity Mines, they can't be exploded while they are in your hand
The Knife and Antique Cavalry Dagger are the only melee weapons able to be used underwater. Also the Flare Gun is a must. You can get Oppressors to blow themselves up and you can help out your buddy if in an aircraft that allows you to fire it, especially useful if that aircraft doesn’t have countermeasures.
You're missing the flare gun, against oppressor griefers, the Sweeper shotgun and the compact rifle, best weapons on a bike, Marksman rifle mk2, with normal scope.
@@Sadrany start the random quick join as usual, then start your prep and teleport quick, before you join the random event. Or pull out your phone again and stop the search for a random event, manually, like before. But now you have to keep it running, untill you have start the prep.
This is a great video, but personally I'd make few adjustments to some things...
1. Settings: Obviously personal preference, but there are some things to keep in mind.
- Objectively alternate control types are better, as they switch shooting from triggers to bumpers. Shooting with bumpers gives you slight advantage as they're digital buttons, meaning that any input is instantly registered, rather than being analog buttons like triggers, that register your input based on how hard you're pushing the button. The difference is minor, but it's there.
- Both FPS 1 and FPS 2 control schemes give you slight advantage by allowing you to use Interaction Menu as you're running, and have better control of your camera at all times, though, running on FPS 1 and FPS 2 can be clunky in third person if you're using alternate control types, as you'll be either holding left stick all the time which can get annoying on FPS 1, or will have to deal with wonky analog input of the trigger button on FPS 2.
- Ideally, your deadzone settings should be set to lowest, although that depends on your controller. Typically, you should aim for lowest deadzone possible without any stick drifting. Funnily though, if your control has stick drifting issues on low deadzones, you can abuse that and use it to AFK without being kicked, as your camera will automatically move all the time while you're doing other things away from the game, as long as your controller is connected to the console.
- Aiming sensitivity and acceleration are both preference, although maxing out acceleration and lowering sensitivity could improve your accuracy, though higher sensitivities should be actually better for fully assisted aim.
2. Weapons: Loadout from the video is really solid, but I feel like some things can be tweaked.
- 1. Melee: Along with the Stone Hatchet, Shocker can also be used for those bail office missions, without wasting pistol slot for mostly useless Stun Gun.
- 2. Heavy Weapons: In my experience Minigun is useless. You're better off using Sticky Bombs or spamming RPG to destroy vehicles, and it's not as good as it seems in any ground PVP & PVE, you're better off using MG or AR for that. RPG edges out the Homing Launcher IMO, as the homing ability of the Homing Launcher actually comes more as a downside with its constant attempt to home-in onto things, though I keep both instead of using Grenade Launcher as that makes RPG the first in its weapon wheel slot when entering session, and generally it's better than GL, unless you're cover spamming or something. Compact GL is also mostly a waste of slot unless you're riding a lot of bikes, in which case it's really good when using on your favorite bike. EMP Launcher can be a better use of your slot because it lets you efficiently deal with Remote Control car spammers. Not a common sight, but when it happens, it's irreplaceable. (Though still it's a waste of slot for majority of your time, so I don't really recommend it either. If someone is spamming RC in the lobby, you can always temporarily turn off your custom loadout) What doesn't waste your weapon slot is Rail Gun. It's about as effective as Heavy Sniper MK2 with Explosive Rounds if you know what you're doing, and its ammo can be instantly replenished through Interaction Menu.
- 3. Machine Guns: From my experience the Tactical SMG is a sidegrade from AP Pistol. You give higher fire-rate of AP Pistol for bigger clip. Honestly, I still prefer to use AP instead to keep my weapon wheel cleaner and have Combat MG as the first weapon in the slot at all times. Though realistically, when doing a lot of PVE, chances are really high that you'll collect Micro SMG from some NPC that drops these all the time, meaning that having it hidden removes all upgrades you can put on it, and thanks to annoying design choices in the game, every time you try shooting in a car, it will automatically default to that stock Micro SMG that you've picked up, so you either have to switch weapons, which can take a bit of time, or use default Micro SMG. Personally, because of that, I just keep my fully upgraded Micro SMG at all times, so it always defaults to my upgraded version.
I don't think Combat MG needs any MK2 Ammo, as that weapon is too good to downgrade with reduced clip capacity. This weapon shreds anyone in PVP, but if you're strictly PVE based, then Incendiary Rounds can be a decent choice, especially to deal with Juggernauts.
- 4. Rifles: These are the best weapons for PVE, and no other rifle can compete with Special Carbine MK2, it's on top and everyone can pretty much agree on that. However, I think Bullpup Rifle MK2 is a better stealth gun, because it doesn't require any bunker research to fully upgrade, has same damage as Carbine Rifle MK2, but with slightly higher RPM, and takes second slot on your weapon wheel, right after the Special Carbine. It's almost a straight upgrade, with only lower Accuracy Spread, which is offset by better recoil.
- 5. Pistols: Heavy Revolver MK2 with FMJ Rounds can also be a good choice for easy takedowns of helicopters while driving. Alternatively, it can be used against Juggernauts with Incendiary Rounds, which will have 100% chance of setting them on fire.
- 6. Sniper: Marksman MK2 is garbage only if you use it as you would use a regular sniper. Instead, it really shines as an utility weapon. I like to use it without scope and with FMJ Rounds to pierce through these annoying Imani Tech vehicles windows with aim assist. Alternatively, it can be used to set Juggernauts on fire with Incendiary Rounds from distance, without compromising any other weapon from your loadout. Heavy Sniper with explosive rounds is good, but then you're missing out on any real long-distance stealth sniper. If you're going that way, I'd keep a regular Sniper Rifle with suppressor, or what I do now is just use Rail Gun instead and use my Heavy Sniper with Thermal Vision and Suppressor. Works great in both PVP and PVE.
Excellent info, thanks!
@Verbalistically
And people say I'm stupid for using my Heavy Sniper Mk II as intended, that being as a Silenced Sniper Rifle, and using the Railgun as my go-to Anti-Air Gun. Also, since most people rock a Pump Shotgun Mk II with Explosive Ammo, I fail to see the need for an Explosive Sniper. The Shotgun is good enough, imo.
I actually quite like the Compact Grenade Launcher. Not only does it look cool, but it fires faster than the standard Grenade Launcher (unless you exploit with it), reloads faster, and doesn't have a movement penalty for holding it. It's also much harder to blow yourself up with it in confined spaces than it is with the Rocket Launcher. Also, because of the size difference, I find that the Compact Grenade Launcher is easier to aim than the standard Grenade Launcher.
And, yeah, the Marksman Mk II is my "Fire" Gun. It's so good as a "Firestarter."
Get a job
@@TristanJohnson-vz7sllmao right
1:08 There's also a gun locker in the Avenger's hold, close to the cabin door
I would like to recommend the railgun if you can afford it the down side about it is that you can lock on to anything even when in an aim assisted lobby and only have 1 shot before changing but if you can master it you can take out oppressors really easy
Not as good as the Heavy Sniper Mk2 with Explosive rounds though.
@@BeatsDownGaming Explosive rounds sucks ass
@@BeatsDownGamingyeah but the heavy sniper mk2 with explosive ammo is limited while railgun indirect has unlimited through the interaction menu. Which the explosive sniper cannot get unless you go to a weapon workshop every time to fill it up
@@alfred0225 Irrelevant. Explosive ammo sniper holds 38 rounds. That's more than enough to ever do what's needed in one go. You can also just call in your TerrorByte and restock from there very quickly anyway. Railgun sucks compared to the Sniper.
@@BeatsDownGaming nah because you always gotta remember to stock up on ammo before every mission if you’re gonna rely on that sniper. Way more convenient to be able to stock up on foot and even in missions
I would highly recommend also equipping the flare gun, if you are in any ground vehicle and a opressor shoots missiles, you can shoot the flare gun and the flares will distract the homing missiles from the opressor griefer
And you'd still die as the missiles fire faster than the flare gun.
A flare gun is needed when selling your nightclub and having to signal the helicopter then follow it to the drop off
@AKvenom47 Flare gun is given to you automatically on that mission, so you don't need it in your loadout.
Have you noticed in next gen with full auto aim it will lock onto rats on the street? Very annoying when they give merryweather a fire rate on their guns that would make an A-10 blush
For explosives I'd also recommend having Grenades and Pipe Bombs on you, because, unlike Sticky Bombs and Proximity Mines, they can't be exploded while they are in your hand
Yes they can.You can cook a granade and never toss it
The Knife and Antique Cavalry Dagger are the only melee weapons able to be used underwater.
Also the Flare Gun is a must. You can get Oppressors to blow themselves up and you can help out your buddy if in an aircraft that allows you to fire it, especially useful if that aircraft doesn’t have countermeasures.
If you ever need to fight someone with a knife under water, or are not using a flying vehicle with countermeasures, you're playing GTA wrong.
For heavy weapons I would also include the rail gun for my personal opinion
1:08 There's also a gun locker in the Avenger
You're missing the flare gun, against oppressor griefers, the Sweeper shotgun and the compact rifle, best weapons on a bike, Marksman rifle mk2, with normal scope.
None of these are any good, so they were missing for a reason.
I can’t change my Targeting Mode, it’s on Assisted Aim - Partial and it’s greyed out I can’t change it
Go to story mode and do it
@ that worked thank you very much ❤️👍
Just looked up your account to find the old video to see you posted a new one
They still haven't released the Assault MG & Assault Sniper that are in the files.
Michael is even holding the assault sniper in his character art.
Im not gonna switch away from the AP Pistol cuz the PC Wheel is crappy and I dont wanna risk pulling out the Tac if I need the Combat
happy holidays!
For some reason, I can't change targeting modes on ps5. I was able to on ps4 bunt, not ps5
Go to story mode and do it.
Is it still advantageable if u put a scope on a rifle but do not use it
what about the glitch where special ammo or regular ammo disappear out of load out you made from a gun locker?
It’s more a bug than a glitch
@ any way to squash it?
@@ijoey1998 I haven’t had any luck
How can you get that White Shemagh/Arab scarf his online character is wearing on the neck?
The job warp during activities has been patched
Anawack works fine for me
@@MrSVSC13he said during activites like preps for a heist
@@Sadrany we have a workaround for it.
@@Ragnarson70 where you have to keep the job active until after the prep starts? I mean you pull up ur phone again after you start the mission.
@@Sadrany start the random quick join as usual, then start your prep and teleport quick, before you join the random event. Or pull out your phone again and stop the search for a random event, manually, like before. But now you have to keep it running, untill you have start the prep.
Can I use the axe with ballistic gear ?
would the regular sniper be good for stealth missions like the human labs raid
The game gives you one.
Where do u buy the compact granate laucher? 6:59
The what?
@@BeatsDownGamingCompact Grenade launcher
Ammunation
It’s free with the criminal enterprise
Perfect and agreeable
Bro, he has been playing one-third of his life.
What would you take if you could choose only one - tactical smg or ap pistol?
What does it say in the video?
When I use grenades :
-250$
-250$
-250$
😂
Tnxx
😂😂 aye that start of the video is legendary my brother.
how is ur comment 2 days ago but the video is 6h ago…
I released it early for channel members.
Job-Warp is gone with latest update 😢
Anawack works fine for me
Oh no, y'all have to actually travel across the map 😆
@@Itz_Puxe not really 😜
I figured tgg would have the best videos
🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
@BeatsDownGaming jokes fokes just jokes
What about the service carabine ?
Did it make the video?
@ nope but wanted to know if it is viable ?
No, or else it would have been in the video. A much better option would be either the Bullpup Rifle or the Advanced Rifle
@@BeatsDownGaming ok thx 👍🏾
Ok but how tf you get a duneloader on top of the casino
I hit a kerb at high speed.
@ What? It had to be way to heavy for that, but whatever it was entertaining seeing a dune loader somehow on top of the casino
I want gta ultra HD resolution package
You don’t need the stun gun for bounty. If you shoot the gun out of their hand they will surrender.
I literally say this in the video.
@ GJ
Intro 😂😂😂 lined them up
Bro did TGG and 2 other TH-camrs I don’t know or care the names of
one of them is DarkViperAU
📝🫡
💯👍🏻👍🏻