I was playing the New Super Mario Bros game on Switch last week and thought "Oh those faces in text were kinda cool!" and now this? AMAZING! Really excited for the tags in animation as well, good job everyone!!
This is an absolutely brilliant update! I already have uses for the animation frame tags and the i18n plugin, and I'm pretty sure icons in text will come super handy in dialog systems and tutorials.
Thank you for that updated Java Minifiy feature. I am one of those devs who just avoided the older version as it took way longer, and now I'm looking forward to utilizing this feature 🤩
OMG guys U R the best. You added exactly what I'm currently trying to implement by myself. Perfect. UPD: Checked icons functionality and it is fantastic, I adore this these new features
Modifying layers in runtime is something I've wanted/needed for one of my projects for a very long time. Some editor software that I made using Construct can now get a very nice and useable update!
This will be useful for in game chat where players want to refer to recipes, items and monsters and enable them to post a visible example with mouseover information and/or in game links straight to chat or possibly player avatars inside of the chat.
Any chance of ever adding a proper prefab and Object Oriented encapsulation for gameplay objects or is even pointless to ask for anything above Basic levels and just move to Godot already?
I want to return to the loving arms or Construct so very badly after years of using Unity. I miss it dearly.
I was playing the New Super Mario Bros game on Switch last week and thought "Oh those faces in text were kinda cool!" and now this? AMAZING! Really excited for the tags in animation as well, good job everyone!!
Finally we can use feature like emojies or gifs in out text chat,really amazing how construct 3 goes so far
I WAS JUST NEEDING THE DYNAMIC LAYERS LAST NIGHT! LETS GOOOO! Thanks Ashley!
This is an absolutely brilliant update! I already have uses for the animation frame tags and the i18n plugin, and I'm pretty sure icons in text will come super handy in dialog systems and tutorials.
amazing update!
Dynamic layers!!! Love it! Great update, as usual :)
Thank you for that updated Java Minifiy feature. I am one of those devs who just avoided the older version as it took way longer, and now I'm looking forward to utilizing this feature 🤩
Very neat updates! Thank you!
Awesome as always! Best software of it's class out there!
OMG guys U R the best. You added exactly what I'm currently trying to implement by myself. Perfect.
UPD: Checked icons functionality and it is fantastic, I adore this these new features
Dynamic layers are HUGE!!!!!!!!!!! I guess I will be renovating mine next year again!!!
The animation frame tag is very useful and I have already implemented it in my project.
Modifying layers in runtime is something I've wanted/needed for one of my projects for a very long time. Some editor software that I made using Construct can now get a very nice and useable update!
Good stuff, thank you! 🙂
Huge update, I've been waiting for localization to come to stable ever since it was releasen as a beta feature!
This will be useful for in game chat where players want to refer to recipes, items and monsters and enable them to post a visible example with mouseover information and/or in game links straight to chat or possibly player avatars inside of the chat.
The 'tag' property of frames is very good!
And would it be possible to obtain the frame number according to the tag?
Great. Any light on exporting to game consoles or a language programing?
Any chance of ever adding a proper prefab and Object Oriented encapsulation for gameplay objects or is even pointless to ask for anything above Basic levels and just move to Godot already?
For the love of God some please explain the steps to make the leaderboard work 🙏.
huh, just realized that the social media links should be updated to now show Mastodon and change Twitter for X.
Hi guys How delete game becose i don't now
good updates
AI