In France and Belgium, the Core Grafx (Japanese) was adapted, distributed and advertised by Sodipeng. That was halfway between grey market and official.
Interesting as a lot of that stuff was back then, but definitely still not an official NEC release of the hardware in the territories! They should have gotten the lead out and planned to get the system out world-wide in 1988 and not tried to nickle and dime everyone with ridiculous add-ons. Imagine if they could have gotten it down to like $180 with two controller ports and built in composite and stereo output worldwide in 1988. They would have had a real shot at success.
Great video. The only fact I didn't know was the last one. What a weird decision. Well there were a lot of weird decisions on that console but I love my Duo R and I'm never getting rid of it! I don't remember if you mentioned that the Super System card was built into the Duo systems but it was! It would be really cool to see videos like this on more systems. Might be some of my favorites.
Thanks! Yeah, I did mention in there that the Duo had the built in Super Card, in the section about what you needed to play Super CD games in the US. I'll probably do more of these down the line, but it'll be a while before the next one.
Yeesh, I'd read they were never released on three separate sites that all got it wrong. Thanks for letting me know, I'll add a card in the section with a correction and update the description to show a correction right near the top.
Thanks, glad you liked it! I got the main system right after it came out and picked up a used Turbo CD for 30 bucks about two years later. It's definitely got plenty of old school shooters/shmups if that's your thing! At the risk of making everyone mad, I have to admit I prefer the Genesis by a lot, lol. The PCE/TG is still good and has some very good games, but it definitely feels like a slightly souped up NES.
Variant of 65C02 CMOS , MMU , Interruptor. More upcodes to access the memory in many ways plus special Hudson instructions. Also the customisation included the audio hardware inside de CPU. It's funny and no one talk this, SNES use exactly the same memory on PCE, so if you own one with faulty memory , can use 2 32k x8 that are compatible and currently available. For full documentation look at Otaku_no_PCE_cribsheet_page2_0_1_4 , PCE opcode matrix 1, PCE opcode matrix 2 in the PCE Dev Kit.
Man I absolutely love your channel I normally watch sega lord x gamesack and console wars, and I stumbled upon your channel by mistake, now I'm hooked lol keep it up man.
17:36 Not only that, but the 3DO and the CD-i beat the PlayStation to market by years as the first systems to be solely CD based, and these weren't some obscure systems either. Even if we're talking about a specific console generation, the Sega Saturn beat the PlayStation to market by weeks, so it's not even the first CD console of its generation either.
Yeah, it's ridiculous how some information just seems to get lost these days. It makes me wonder... once all the people that were actually there when these things came out are gone, will all the information slowly just get more and more wrong until nothing is right anymore? 🤔
@@InglebardGaming History is written by the victor, and today's games "journalists" could not be bothered with basic facts since it was the PlayStation that won and there has always been this PlayStation loyalty/bias in traditional games media.
It's not just that history is written by the winners, it's that more and more people seem to be OK with writing articles without having done basic research.
R-Type p1/p2 reminds me a lot of SNES in the US releasing Final Fight with Cody and Haggar, and then Final Fight variant with Guy and Haggar, with the complete edition, curiously, appearing on Sega CD. It is a shame they entered the US market late. I wonder if they would have been in contest with Sega for the infamous title of excessive amounts of system expansions. Nice video
The only real parallel I can think of is the Amiga version of Space Harrier, which was sold in two parts that had about half the game each. For FF and FF Guy, I think that's a bit different since you at least had a (mostly) complete game with either one, minus one level. Plus FF Guy had a limited release. All I can say is I'm glad splitting the games up like the Japanese port of R-Type never became standard, that was total garbage 😬
Eh, it was very overpriced and underpowered for what they were charging when they released it. NEC created semi-new machines and abandoned them way too often, which is probably what ultimately led to their demise.
Sound being part of the cpu was news to me. I am happy with the music as it has its own Flavor of it's chip tunes. I love having variety. Some of my fav chip tunes are on this system. I love to hear some other popular snes and genesis sound tracks ported to this. There is one home brew super grafx cdrom game. I posted the link in the past but linked posts get deleted on TH-cam.
Yup, built right in. In some games I really like it, but in a lot of games I've grown to hate it, lol. It sounds like an 80s synth before they switched to FM chips. I do know about the homebrew SGX CD game, but I didn't bring it up because it wasn't a commercial release during the system's life time. It's good to see modern homebrew devs picking up that mantle, maybe they'll surprise us with something special.
@@InglebardGaming i always wondered if the supergrafx had hardware scaling? back in the days some magazines and I think it was EGM stated that it could do hardware scaling and rotation. I'm pretty sure that one example was battle ace. As an owner of a supergrafx and playing through that game I can say it looks like software scaling / redrawn incremental sized sprites
Nope, no hardware scaling. It literally just has two of the PC engine graphics chips in it and 4x the pce ram. So basically the graphic features are doubled... 2 backgrounds, 128 sprites. Same colors, though. No extras.
The Turbografx 16 should of had the Supergrafx guts inside to Compete with the Sega Genesis.And why didn’t they release Madden on Turbochip so everybody could play it.That was a major mistake they made.Why didn’t they release Street Fighter 2 on Super CD in Japan.I like to see homebrew sports games on Turbochip like Epyx World Games or Karate Champ how hard can it be to reprogram those games.Also Super Burger Time games that people want to play.
The Supergrafx wasn't the answer. It was kind of a poorly conceived system that still had too much of the PCE in it. They would have needed something more to compete with Sega and Nintendo worldwide. So many bad decisions were made with these systems and upgrades by NEC and Hudson, but they're always given a pass on them. Oh well, I still like the PCE / TG16 and quite a few of its games. It's just on a rung below the Genesis and SNES in my opinion.
Thanks! I got the TG16 at launch here (a few weeks after we got a Genesis) picked up the CD attachment two years later for a whopping $30 used. It's never been my favorite system, but I've always liked it and picked up my share of US cards and both US and Japanese CDs.
Technically my older brother bought both of them! He put the Genesis in a common area and the TG16 was gonna be just 'his' originally. But after a few months it made its way into the computer room. And a few years later my room, lol. But in fairness, I did buy the Turbo CD and most of the games by then! He also bought the SNES within a few days of when it came out.
So wait... You're saying that the NEC super grafx was nothing more than two of the pce graphics chips to do double the work? How do you explain the $400 dollars in Japan equivalent when new?
Ha, it's not me saying it. It's what it is. It has two of the PCE/TG-16's graphics chips and has more RAM. Both graphics chips output at the same time. Otherwise everything else is the same except for a minor change to the CPU to fix an audio bug (the sound chip is integrated with the CPU). As for why it was so expensive when it came out, well you'd have to ask NEC about that. And the games were close to $100 when they were new!
I have the PAL Turbografx with a lot of US games, as there aren't any real PAL games. There is just one big disadvantage, it doesn't support the cd unit. I also have a Core Grafx 2. I have AV connections for both. I like the system and prefer it over Nintendo, but Mega Drive is king of the generation for me.
Whoa, there's something I didn't know! I had no idea it had no support for the CD unit or I would have included that in the episode. I agree that the Genesis / MD was my favorite system of that generation. Between the SNES and PCE, I'm not sure which one I'd place at number 2, I like a lot of stuff on both.
Man just say you didn’t like the system. Your contempt for the system was dripping from your voice. The Turbografx-16 was my first system and LOVED it. There were SO many games that looked and sounded as good as ANY Genesis or SNES game, if not better. That "8-bit" processor was souped up to run the 16-bit graphics chips. I did a facepalm when you compared it to the Atari 2600 CPU.
Dripping with contempt? No. I've had one since the month it came out in the US in 1989. I liked it and have loads of games for it. But that doesn't mean I'm going to pretend it's something more than it is. Facepalm all you want at the mention of the CPU. The fact is, the HuC6280 is a modified 6502 with additional instructions. That is an indisputable fact. This was of course the same CPU in which less modified versions were used by the 2600, the atari 8-bit line, the commodore64, the NES, and plenty of other platforms. For reference look here: www.magicengine.com/mkit/doc_hard_cpu.html and here: www.vgmpf.com/Wiki/index.php?title=HuC6280 You can love whatever you want, I'm not here to tell you what you should and shouldn't love. You can disagree on anything that's an opinion, too. But facts are facts, they don't change because you don't like them.
Knew these, but they were still entertaining as hell. And the Super Grafx plan was the hardest I've laughed all week. Thank you for that.
Thanks, also this is the first comment on an animated segment, for which you win... absolutely nothing 😁
In France and Belgium, the Core Grafx (Japanese) was adapted, distributed and advertised by Sodipeng. That was halfway between grey market and official.
Interesting as a lot of that stuff was back then, but definitely still not an official NEC release of the hardware in the territories!
They should have gotten the lead out and planned to get the system out world-wide in 1988 and not tried to nickle and dime everyone with ridiculous add-ons.
Imagine if they could have gotten it down to like $180 with two controller ports and built in composite and stereo output worldwide in 1988. They would have had a real shot at success.
Great video. The only fact I didn't know was the last one. What a weird decision. Well there were a lot of weird decisions on that console but I love my Duo R and I'm never getting rid of it! I don't remember if you mentioned that the Super System card was built into the Duo systems but it was! It would be really cool to see videos like this on more systems. Might be some of my favorites.
Thanks! Yeah, I did mention in there that the Duo had the built in Super Card, in the section about what you needed to play Super CD games in the US. I'll probably do more of these down the line, but it'll be a while before the next one.
The "funky" game pads and Multitap were actually released: the Battle Pad and Battle Tap. I have a Battle Tap.
Yeesh, I'd read they were never released on three separate sites that all got it wrong. Thanks for letting me know, I'll add a card in the section with a correction and update the description to show a correction right near the top.
Amazing video, I didn't own a turbo graphics or pc engine back in the day but recently discovered it's a gold mine for shooters.
Thanks, glad you liked it! I got the main system right after it came out and picked up a used Turbo CD for 30 bucks about two years later. It's definitely got plenty of old school shooters/shmups if that's your thing!
At the risk of making everyone mad, I have to admit I prefer the Genesis by a lot, lol. The PCE/TG is still good and has some very good games, but it definitely feels like a slightly souped up NES.
@@InglebardGaming yeah it's like a beefed up NES with blast processing.
Variant of 65C02 CMOS , MMU , Interruptor. More upcodes to access the memory in many ways plus special Hudson instructions. Also the customisation included the audio hardware inside de CPU. It's funny and no one talk this, SNES use exactly the same memory on PCE, so if you own one with faulty memory , can use 2 32k x8 that are compatible and currently available. For full documentation look at Otaku_no_PCE_cribsheet_page2_0_1_4 , PCE opcode matrix 1, PCE opcode matrix 2 in the PCE Dev Kit.
Man I absolutely love your channel I normally watch sega lord x gamesack and console wars, and I stumbled upon your channel by mistake, now I'm hooked lol keep it up man.
Thanks glad you like it! There's a ton of stuff here to check out already 😁
17:36 Not only that, but the 3DO and the CD-i beat the PlayStation to market by years as the first systems to be solely CD based, and these weren't some obscure systems either. Even if we're talking about a specific console generation, the Sega Saturn beat the PlayStation to market by weeks, so it's not even the first CD console of its generation either.
Yeah, it's ridiculous how some information just seems to get lost these days. It makes me wonder... once all the people that were actually there when these things came out are gone, will all the information slowly just get more and more wrong until nothing is right anymore? 🤔
@@InglebardGaming History is written by the victor, and today's games "journalists" could not be bothered with basic facts since it was the PlayStation that won and there has always been this PlayStation loyalty/bias in traditional games media.
It's not just that history is written by the winners, it's that more and more people seem to be OK with writing articles without having done basic research.
R-Type p1/p2 reminds me a lot of SNES in the US releasing Final Fight with Cody and Haggar, and then Final Fight variant with Guy and Haggar, with the complete edition, curiously, appearing on Sega CD.
It is a shame they entered the US market late. I wonder if they would have been in contest with Sega for the infamous title of excessive amounts of system expansions.
Nice video
The only real parallel I can think of is the Amiga version of Space Harrier, which was sold in two parts that had about half the game each.
For FF and FF Guy, I think that's a bit different since you at least had a (mostly) complete game with either one, minus one level. Plus FF Guy had a limited release.
All I can say is I'm glad splitting the games up like the Japanese port of R-Type never became standard, that was total garbage 😬
I hate that the SuperGrafx didn't take off, such a waste
Eh, it was very overpriced and underpowered for what they were charging when they released it. NEC created semi-new machines and abandoned them way too often, which is probably what ultimately led to their demise.
Sound being part of the cpu was news to me. I am happy with the music as it has its own Flavor of it's chip tunes. I love having variety. Some of my fav chip tunes are on this system. I love to hear some other popular snes and genesis sound tracks ported to this. There is one home brew super grafx cdrom game. I posted the link in the past but linked posts get deleted on TH-cam.
Yup, built right in. In some games I really like it, but in a lot of games I've grown to hate it, lol. It sounds like an 80s synth before they switched to FM chips.
I do know about the homebrew SGX CD game, but I didn't bring it up because it wasn't a commercial release during the system's life time. It's good to see modern homebrew devs picking up that mantle, maybe they'll surprise us with something special.
@@InglebardGaming i always wondered if the supergrafx had hardware scaling? back in the days some magazines and I think it was EGM stated that it could do hardware scaling and rotation. I'm pretty sure that one example was battle ace. As an owner of a supergrafx and playing through that game I can say it looks like software scaling / redrawn incremental sized sprites
Nope, no hardware scaling. It literally just has two of the PC engine graphics chips in it and 4x the pce ram. So basically the graphic features are doubled... 2 backgrounds, 128 sprites. Same colors, though. No extras.
The Turbografx 16 should of had the Supergrafx guts inside to Compete with the Sega Genesis.And why didn’t they release Madden on Turbochip so everybody could play it.That was a major mistake they made.Why didn’t they release Street Fighter 2 on Super CD in Japan.I like to see homebrew sports games on Turbochip like Epyx World Games or Karate Champ how hard can it be to reprogram those games.Also Super Burger Time games that people want to play.
The Supergrafx wasn't the answer. It was kind of a poorly conceived system that still had too much of the PCE in it. They would have needed something more to compete with Sega and Nintendo worldwide. So many bad decisions were made with these systems and upgrades by NEC and Hudson, but they're always given a pass on them.
Oh well, I still like the PCE / TG16 and quite a few of its games. It's just on a rung below the Genesis and SNES in my opinion.
Fantastic video bro...keep it up..i proudly own a PCE (1987)+ SUPER CD ROM add-on combo and a PCE DUO R, btw :D
Thanks! I got the TG16 at launch here (a few weeks after we got a Genesis) picked up the CD attachment two years later for a whopping $30 used. It's never been my favorite system, but I've always liked it and picked up my share of US cards and both US and Japanese CDs.
@@InglebardGaming wow..u got a genesis and tg16 at launch...lucky guy..eheh...i bought my md a few years later...1993
Technically my older brother bought both of them! He put the Genesis in a common area and the TG16 was gonna be just 'his' originally. But after a few months it made its way into the computer room. And a few years later my room, lol. But in fairness, I did buy the Turbo CD and most of the games by then! He also bought the SNES within a few days of when it came out.
So wait... You're saying that the NEC super grafx was nothing more than two of the pce graphics chips to do double the work?
How do you explain the $400 dollars in Japan equivalent when new?
Ha, it's not me saying it. It's what it is. It has two of the PCE/TG-16's graphics chips and has more RAM. Both graphics chips output at the same time. Otherwise everything else is the same except for a minor change to the CPU to fix an audio bug (the sound chip is integrated with the CPU). As for why it was so expensive when it came out, well you'd have to ask NEC about that. And the games were close to $100 when they were new!
I have the PAL Turbografx with a lot of US games, as there aren't any real PAL games. There is just one big disadvantage, it doesn't support the cd unit. I also have a Core Grafx 2. I have AV connections for both. I like the system and prefer it over Nintendo, but Mega Drive is king of the generation for me.
Whoa, there's something I didn't know! I had no idea it had no support for the CD unit or I would have included that in the episode. I agree that the Genesis / MD was my favorite system of that generation. Between the SNES and PCE, I'm not sure which one I'd place at number 2, I like a lot of stuff on both.
Man just say you didn’t like the system. Your contempt for the system was dripping from your voice.
The Turbografx-16 was my first system and LOVED it.
There were SO many games that looked and sounded as good as ANY Genesis or SNES game, if not better.
That "8-bit" processor was souped up to run the 16-bit graphics chips. I did a facepalm when you compared it to the Atari 2600 CPU.
Dripping with contempt? No. I've had one since the month it came out in the US in 1989. I liked it and have loads of games for it. But that doesn't mean I'm going to pretend it's something more than it is.
Facepalm all you want at the mention of the CPU. The fact is, the HuC6280 is a modified 6502 with additional instructions. That is an indisputable fact. This was of course the same CPU in which less modified versions were used by the 2600, the atari 8-bit line, the commodore64, the NES, and plenty of other platforms. For reference look here: www.magicengine.com/mkit/doc_hard_cpu.html and here: www.vgmpf.com/Wiki/index.php?title=HuC6280
You can love whatever you want, I'm not here to tell you what you should and shouldn't love. You can disagree on anything that's an opinion, too. But facts are facts, they don't change because you don't like them.