This was actually a boss fight in unreal 1 I believe it was either at the end of ISV kran or mother Ship. Either way, really rough and fast paced. Especially on unreal difficulty; You stop, you're toast.
Hi I am looking for this haha. Are you using mesh distance fields to flatten the bottom area when it hits the ground? Any eta for this on the marketplace? Can you provide an early demo to try out please? Thank you
No plans to release this on the marketplace as of yet, this is just a project I did for my own learning. I am using mesh distance fields for deformation as well as ray marching. You can find the project on github: github.com/kingkristo/Unreal-Slime . Let me know if anything doesn't make sense
This was actually a boss fight in unreal 1 I believe it was either at the end of ISV kran or mother Ship.
Either way, really rough and fast paced.
Especially on unreal difficulty; You stop, you're toast.
Hi I am looking for this haha. Are you using mesh distance fields to flatten the bottom area when it hits the ground?
Any eta for this on the marketplace? Can you provide an early demo to try out please? Thank you
No plans to release this on the marketplace as of yet, this is just a project I did for my own learning. I am using mesh distance fields for deformation as well as ray marching. You can find the project on github: github.com/kingkristo/Unreal-Slime . Let me know if anything doesn't make sense