Advanced HalfToning PostProcess [UE5, valid for UE4]

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  • เผยแพร่เมื่อ 4 ก.พ. 2025

ความคิดเห็น • 34

  • @AliasA1
    @AliasA1 ปีที่แล้ว +9

    Impressive! I love the format of speeding up operations in the background and glossing over the exact nodes used, it makes the tutorial much more pleasant for people who already know the basics of UE. And the drawings are really handy to help understand what’s going on. Thanks!

  • @carlogaetanonovara
    @carlogaetanonovara ปีที่แล้ว +4

    Wow, the effect obtained to simulate depht of field really impressed me!
    Also your drawings are helping a lot to understand the process

  • @RwanLink
    @RwanLink ปีที่แล้ว +1

    I love your videos! Keep it up! Do you know how we could make a water color painting visual style with paint strokes ?

    • @VisualTechArt
      @VisualTechArt  ปีที่แล้ว +2

      How to make it properly... Not yet xD
      Hopefully one day!

  • @kbkmn
    @kbkmn 11 หลายเดือนก่อน +2

    Lucas Pope in Return of the Obra Dinn somehow managed to map pattern/noise texture to objects so they move with them and not just sitting in screen space. It would be absolutely awesome to learn how to approach this

    • @VisualTechArt
      @VisualTechArt  11 หลายเดือนก่อน +2

      I think something can be done if you move the shader from the post process to the object... I should experiment with that :D

    • @mncr13
      @mncr13 9 หลายเดือนก่อน

      @@VisualTechArt What approaches would you consider? I am actually in the process of applying that technique on an Unreal project and I can't really find many resources, any hint/suggestion would be very much appreciated, grazie mille :) also thanks so much for your videos they are super clear!

  • @otsoya
    @otsoya ปีที่แล้ว +2

    Amazing, as usual ! Will def try messing with it today!
    Thanks for all these valuable tuts !
    Maybe you can consider doing a Moebius-like as a continuation of the stylized series of tuts ? :)
    Have a good day !

    • @VisualTechArt
      @VisualTechArt  ปีที่แล้ว +2

      Moebius is a different beast but definitely going to try sooner or later :D

    • @otsoya
      @otsoya ปีที่แล้ว

      @@VisualTechArt can't wait ! thanks again for everything you're providing ! :)

  • @pike_perch6397
    @pike_perch6397 9 หลายเดือนก่อน +1

    I got to 13:48. Only the yellow color is displayed, and the rest of the colors are shown in the upper left corner. I checked the entire lesson, but I didn't find an explanation for why that might be the case. Can you tell me what could be wrong?

    • @VisualTechArt
      @VisualTechArt  9 หลายเดือนก่อน

      Can't really say, but if one of your inks is working properly there must be something wrong in the others...
      At worst you can duplicate the chunk of nodes for the working one and change rotation and colour to it xD

    • @EmmanuelAbrahamTheofilus
      @EmmanuelAbrahamTheofilus 9 หลายเดือนก่อน +1

      I tried changing all of the grid rotation to 0 on the constant 4 and it worked, not sure why...

    • @rondei_
      @rondei_ หลายเดือนก่อน

      i know its 8 months late but i had the same problem and the issue i had was the rotator nodes were not setup correctly make sure they are all like this: Center x = 0.0 Center y = 0.0 Speed=0.017453

  • @SebastianGomez3D
    @SebastianGomez3D ปีที่แล้ว

    Great tutorial, thank you! I can not seem to get "collapse to function" in my Unreal editor. I can only do a regular collapse into one node. Any thoughts? Thanks.

    • @VisualTechArt
      @VisualTechArt  ปีที่แล้ว

      I normally just do a function and replace all the nodes xD

  • @danlok6702
    @danlok6702 8 หลายเดือนก่อน

    Great job. What about unrecord? somehow they got into the realistic colors of the picture too well. how can this be achieved?

    • @VisualTechArt
      @VisualTechArt  8 หลายเดือนก่อน

      What do you mean?

    • @danlok6702
      @danlok6702 8 หลายเดือนก่อน

      @@VisualTechArt these are the colors of the objects. this is clearly not colored through lut. most likely, this is post-processing material, but it only affects the shades of objects. if you use the same objects in the scene, the difference will be even more noticeable compared to the game trailer.

  • @Xerpontar
    @Xerpontar ปีที่แล้ว +1

    I can't find the append node with four inputs. What's it called?

    • @VisualTechArt
      @VisualTechArt  ปีที่แล้ว

      Append4, but maybe it's because of the UE version you're using, it's a recent addition

    • @Xerpontar
      @Xerpontar ปีที่แล้ว +1

      I'm using 5.3.2, but I'm still not seeing it in the list. I only see the Append and AppendMany nodes, and neither gives the result you're showing in the video. Is there a plugin or optional feature I need to enable?

    • @VisualTechArt
      @VisualTechArt  ปีที่แล้ว +1

      If you use multiple ordinary appends in the correct order it's the same:)

    • @Argo12376
      @Argo12376 11 หลายเดือนก่อน

      maybe it called AppendVector

    • @sanovictus
      @sanovictus 7 หลายเดือนก่อน

      @@Xerpontar Did you ever find a solution?

  • @NotGamerA1
    @NotGamerA1 11 หลายเดือนก่อน

    13:41 i cant find append 4 in my unreal engine project

    • @VisualTechArt
      @VisualTechArt  11 หลายเดือนก่อน

      Yeah I think they removed it in 5.3, you can just chain together the usual AppendVector nodes :)

  • @nhantung9235
    @nhantung9235 ปีที่แล้ว

    cool tip

  • @Tommy-sx9kg
    @Tommy-sx9kg ปีที่แล้ว

    This looks like it could be used really conservatively to simulate camera bocce effects

    • @Tommy-sx9kg
      @Tommy-sx9kg ปีที่แล้ว

      *bokeh

    • @VisualTechArt
      @VisualTechArt  ปีที่แล้ว

      Yeah, the DoF filter basically gives a strong bokeh feeling too :D

  • @PeperonataTattica
    @PeperonataTattica ปีที่แล้ว

    Sorry if i ask but are you italian? I love you btw