Map gave him a huge economy and a defensive bonus. Polytopia really needs to fix unbalanced maps. Opponent had to navigate water just to get a 4th city.
Also they probably should add some indicator of the opponent gets lighthouse on turn 0, because at least the other person gets some support (since with turn 0 tribes you get to upgrade your city AND send a unit which is crazy strong)
It's nice to learn how to break away from stalemates and keeping a good defense in a disadvantaged position. I have a lot of dilemma about making units in cities that are under heavy constant attack. Now I can feel a bit better about it because it can also work to halt the advance of enemy units. Overall great replay! Thanks for sharing it with us.
Yeah. One mistake players make in stalemates, is throwing away units that they know with die. In this game, SPJ talks about strategically losing units or "feeding the wolf." You do that carefully, building up your real strength, then attack when the opportunity presents itself
@@polychampions The safespot "river" in the back was really key for a strong defense. I remember this game before the ocean rework xinxi vs bardur I somehow managed to drag it to lategame and since xinxi has more giant potential lategame I used a ton of giant battle ships along with a "river" where I put two mindbenders so damaged ships could heal one turn and then get healed again and still be able to attack next turn. they eventually couldn't keep up with all the battleships
Two ways to mitigate the RNG problem: -Polytopia makes a "competitive" map generator that generates more balanced maps. -The community implements a "mulligan" feature, where you can resign on turn 3 for free. (Ideally players would announce whether they choose to resign or keep at the same time via a Discord bot)
Yes. There are ways to get around unfair spawns. The PolyChamps league has a bonus restart option where players get one free option to restart. Some leagues, like the FaceBook league have rules for when a player can ask for a restart
14:00 I feel like the blue player's mistake in this game is trying too hard to capture a central city. Usually side and corner cities are easier to hold than the center.
Yeah, maybe attacking the corner cities was a better choice but the blue player was at the 2 cities disadvantage so it was much harder to go on the offensive.
I don't like to spread negativity, but I hate games that devolve into stalemates like this. If you've been involved in a game like this and your name is not PRA it's time to quit polytopia and take up knitting! The game clearly isn't for you! Jk
As painful as stalemates are I love how much ingenuity and problem solving that they end up creating
Yeah. Stalemates can be so exhausting. It takes endurance to keep at it and watch for opportunities
Map gave him a huge economy and a defensive bonus. Polytopia really needs to fix unbalanced maps. Opponent had to navigate water just to get a 4th city.
Yes. So much of Polytopia is RNG and luck
I wonder if there are any tools to scout the map and get a rough sense of "fairness"
Also they probably should add some indicator of the opponent gets lighthouse on turn 0, because at least the other person gets some support (since with turn 0 tribes you get to upgrade your city AND send a unit which is crazy strong)
It's nice to learn how to break away from stalemates and keeping a good defense in a disadvantaged position. I have a lot of dilemma about making units in cities that are under heavy constant attack. Now I can feel a bit better about it because it can also work to halt the advance of enemy units. Overall great replay! Thanks for sharing it with us.
Yeah. One mistake players make in stalemates, is throwing away units that they know with die. In this game, SPJ talks about strategically losing units or "feeding the wolf." You do that carefully, building up your real strength, then attack when the opportunity presents itself
@@polychampions The safespot "river" in the back was really key for a strong defense. I remember this game before the ocean rework xinxi vs bardur I somehow managed to drag it to lategame and since xinxi has more giant potential lategame I used a ton of giant battle ships along with a "river" where I put two mindbenders so damaged ships could heal one turn and then get healed again and still be able to attack next turn. they eventually couldn't keep up with all the battleships
6 vs 4 cities is crazy good, he managed to hold out until he could leverage the economic advantage, good job
Absolutely. The addition cities allowed him to stay alive. His opponent could have been more aggressive in the early game and he wouldn't have made it
6:05 I’m dying brooo 💀💀
"You see this little lake here"
"Sometimes we call that a river"
Two ways to mitigate the RNG problem:
-Polytopia makes a "competitive" map generator that generates more balanced maps.
-The community implements a "mulligan" feature, where you can resign on turn 3 for free. (Ideally players would announce whether they choose to resign or keep at the same time via a Discord bot)
Yes. There are ways to get around unfair spawns. The PolyChamps league has a bonus restart option where players get one free option to restart. Some leagues, like the FaceBook league have rules for when a player can ask for a restart
14:00 I feel like the blue player's mistake in this game is trying too hard to capture a central city. Usually side and corner cities are easier to hold than the center.
Yeah, maybe attacking the corner cities was a better choice but the blue player was at the 2 cities disadvantage so it was much harder to go on the offensive.
I don't like to spread negativity, but I hate games that devolve into stalemates like this. If you've been involved in a game like this and your name is not PRA it's time to quit polytopia and take up knitting! The game clearly isn't for you!
Jk
To be fair, knitting is OP
This guy is so annoying. The way he talks
Thanks for the feedback