Someday I really want to see an interview with the noita devs. i wonder if they know about stuff like this and paralel world teleports. They made a game with so many posibilities i bet they dind't even realize half of this stuff was possible.
@@alinfriedman8080 Considering it can tank steam deck performance to under 30fps causing the game to run at below 0.5x speed, it's hard to imagine how poorly it would run on a switch. I love my switch but I think a significant rewrite would be needed for Noita for it to be playable on switch in it's current state. It's pixel simulation is extremely CPU heavy and mostly runs on one thread.
@@GewelReal I mean yeah, the Steam Deck is pretty powerful, but with performance set to maximum, even it is no match for the engine in Noita when those pixels start reacting with each other and are flying all over the screen. It's definitely a CPU bound title in 9/10 scenarios. I prefer just giving Noita a 5watt budget and dealing with the slowdown when it happens, that way I can still get about 4+ hours. It's mostly during screen filling effects like acid and misc trails/giant explosions/huge fires/water and terrain re-balancing.
Excellent news! Finally, exploring the hell biome will not be so time consuming to return back, while doing the so-called "god runs". Thank you for educating us DunkOrSlam :) I hope that the Noita community will find out more areas that are constantly kept in the game memory, so maybe we can create/map a network of fast-travel points - this would be awesome :)
worth noting the always-loaded radius might not be restricted to the arena, but to whatever area the boss is in itself . its supposed to be able to follow you around the entire map, so the devs probably thought it prudent to force the area kolmi is in to stay loaded so it could still be teleported to/chase the player even when they're using high-speed tools
this is a special tutorial dunk, well done on explaining very very professionally, providing a base and then going slowly up delivering a very very good explanation.
I wonder if you could combine this tech with hollow eggs to provide some protection against polymorph? Hollow egg into explosive detonator, cast & pick up, then place an dormant crystal with trigger into teleport bolt. If you get poly'd, egg breaks, casts detonator, you get warped straight to kolmi's room update: i tested this, it does not work, since when you get turned into a sheep, the sheep isn't considered to be the "caster" of the teleport bolt and so it doesn't actually warp you there could definitely be a workaround for this, though, so i'll keep thinking
update: i tested this, it does not work, since when you get turned into a sheep, the sheep isn't considered to be the "caster" of the teleport bolt and so it doesn't actually warp you
Maybe circl of protection dusl cast with delayed spellcast or a trigger on a long spell to delay the teleport activation. If you had explosive resistance you could use a triggered bomb since they last the same time as polymorph
Im only about 10 minutes in, but i had an idea. So lets say you set a dormant crystal with trigger with a return with a nolla modifying the return. and then had a wand with a hollow egg with explosive detonator on it. you leave the dormant crystal at kolmi, and then put the hollow egg in your hotbar. would it teleport you back to kolmi whenever you get polymorphed?
i think it could be useful pre tinker with wands, drop one in the mountain, go out exploring, chuck down crystal, detonate back, strip spells, detonate again
The point at the end about the hell shops will really help. I once went like 5 hell cycles down to find a spell for my progress and would've continue but I didn't want to go back to the surface.
This is tech I would have loved on my first trip to Hell. I went down about 7-10KM, and then discovered there was no bottom... it was a long trip back up! I don't know my actual depth, because I died as a sheep (or went to NewGame+) and it didn't keep my stats.
I watched the whole Sun quest run on TH-cam recently and it perked my interest. You single handedly got me back into this game fine game. Will I ever achieve such feats? Probably not, but thank you brother all the same, this game is a masterpiece. If I complete one normal run I will be happy.
Spells to Giga Deathcrosses doesn't seem like a viable trigger alternative for the swapping trick. You have a Crystal w/ Trigger triggering another Crystal w/ Trigger, which finally triggers the return, with the idea being your first trigger activation will just pop out the nested crystal. Which it indeed does. The problem is it also creates a deathcross right there, which pretty reliably blows up the nested crystal, activating the return anyway. All of the Spells to ___ are non-ideal for some reason. To Nukes fails for also blowing up the nested crystal, and slowly destroying the area with the quakes. To Acid & To Blackholes slowly destroys the ground, until there's nothing between your arriving self and the lava below. To Magic Missiles might at least provide a chance to work: you're dependent on which direction the nested crystal flies vs which way the magic missile flies, but there's a decent chance they won't hit each other (unlike the deathcross reliably blasts horizontally along the ground, and waits long enough for the nested crystal to have landed). To Giga Sawblades might actually be the best option, but only if you can increase the Return's default lifetime of 4s past the 5s default lifetime of the sawblades. Otherwise, you're Returning directly into a Giga Sawblade.
The video contains the final boss, an area of the game meant for after the final boss, and some simple but previously overlooked wand tech regarding those areas. He off-handedly mentions a few other secrets (since these secrets unlock certain spells that help the player use this tech), but not there acquisition. This isn't exactly something that will change the game for new players, but if you are still curious, want to watch the video, and already know what the final boss arena looks like, watch up to 8:35 for an otherwise spoiler free video.
Considering world teleport loadouts exist, doesnt that mean that teleport works in unloaded world chunks? So doing Return with a few lifetime increases would make the swapping fairly easy to deal with.
I need to learn the swapping technic, like the simplest one, if I could swap places with leviathan and then put him in kolmi place. I then could kill him with the earthquake lol.
Are you able to make a video based on healing spells and tech/how to use them? I had a god wand run and was about to finish the game for the first time but decided to experiment with the healing spell on the final floor. I tried to use bouncing shots with it and it hit me for 450 dmg instantly killing me. Have absolutely no idea how it happened. Really appreciate the content and thanks for helping me get into this crazy ass game!
I'm gonna guess that you had concentrated spells, which applies a damage buff similar to each projectile, for each projectile. So the damage can outpace the healing pretty quick if you're firing many projectiles at once.
@@HuriKhanD can’t remember if I had that or not but that would make sense. I had it on a slow firing wand but when it bounced back it got stuck underneath me and instantly killed me. My guess is that the damage hitbox glitched and hit me infinitely kinda like those frogs do in the mines.
@@colpekker it would still not kill you in that scenario under normal circumstances because the way healing works is that it does negative damage, you must have had some perk that passively adds damage (I assume bouncing spells that you're talking about is a perk, in which case everything checks out)
@@colpekker Yeah any sort of effect that increases damage will affect healing projectiles as well, so there's a number of things it could be. That's Noita!
could you do this with say the Low Health Requirement spell, so it skips detonate? So put it on your primary cast wand, and if you get into trouble and your health drops less than 25%, it automatically pulls you back to Kolmi?
I feel as if it is relevant to point out you can travel between parallel world boss areas if you create infinite life platforms for the crystals to remain on using more than 2 dormant crystals at once.
Tried to do this with rocks and spells to acid way back when but it killed me half the time and I thought it was just range, not loading that messed with it. Requirements everyOther would definitely help out here.
this tech wouldve been incredibly useful for when i was farming for spells to fill my bestiary. if anyone here still hasnt gotten a lot of the hell shop spells you should keep this tech in mind as you fool around the Works.
if you're looking for ideas for a run, mod the game to the hardest difficulty you can and run it, been watching all your runs and you seem to just fly by the game like its butter. i want to see you suffer in the realm of mages.
Cool, but it seems simpler to just spawn a portal with the kantele spells down below and maybe just have a vertical shaft down to it. This would be more useful if it didn't depend on areas that don't unload. Nice use for hell though.
@@MarcMan- Maybe it is possible if we put circle of oil and then delay and trigger explosives! Circle of oil washes off poly and you return yourself instantly.
Soooo one could use Komi as a base of opperation to pontentially pull Haavoittajamestari into a holy mountain with the glass canon perk? Just a thought, but this might potentially be really strong.
Thats genious, i always hate to go to the hell shops i am definitely going to use this trick. Sky is pretty good too since you can just fall. If you dont get polymorphed by those *¨^?+!!.
He did do a No holy mountain All boss 33 orb run on stream some time ago. I'm guessing he hasn't gotten around to editing it yet though. You could check out the All boss run video that's already in his channel in the meantime
@@VirtualButt yeah i see that 33orb all boss run. was awsome. In this Video Here he showed this interesting mechanic. swap places with bosses. so i thought that dunk or slam might bring all bosses to the final boss and let the final boss kill all bosses. I would like to see that. Sry my English is not so good. Have a nice day
he is always loaded so that you cannot run from him. he will follow you to the ends of the map and beyond. and deletes the ground as he moves. he also excelerates in open air and can catch you pretty quickly if your above ground
Hey @DunkOrSlam i got a challenge for you ;) create a crystal with loads of nested triggers (or whatever you think does the job) and KILL kolmi WITHOUT even being present!
I was like you, a few months ago. Now I regularly get runs that can kill most things. I killed Master of Masters recently, his blood orbs that reflect all damage back to you certainly make him harder than the Alchemist. It really just takes a few hours of learning wand tech until you can maximize what you've got. Oh also; the heart-mage trick, if you dont use that already, you should be.
I did it first ever try yesterday with homing plasma cutter (triggered by a spark bolt) and a teleport wand. Obviously quite a basic late-game setup. There were a couple close calls but I got through it without taking any hits. I don't think it would be accurate to call the high alchemist hard, it's more a matter of being well prepared. If you can kill kolmi you probably have all you need. Main issue is getting there. I was lucky enough to have a sadekivi that run so I decided to change things up and pay the high alch a visit after taking out kolmi. For being a boss in a hard game, the fight really isn't that hard.
@@SG-qi5jg Wine and Proton make games run natively on linux, no VM, no emulator, and Noita runs perfectly on linux. I get wanting more direct linux ports. Buggy and unsupported linux ports are worthless tho
"Noita Player Made Portals" works fine too. "Players made portals" sounds like it's news that players have made portals, and "player-made portals" sounds like portals that are made by a player. Both are fine.
Dunks chat has gaslit him into thinking he's ranting but he's actually always spitting facts
But anyway I'm ranting
Someday I really want to see an interview with the noita devs. i wonder if they know about stuff like this and paralel world teleports. They made a game with so many posibilities i bet they dind't even realize half of this stuff was possible.
I still can't believe Noita isn't available for the Nintendo Switch.
@@alinfriedman8080 Considering it can tank steam deck performance to under 30fps causing the game to run at below 0.5x speed, it's hard to imagine how poorly it would run on a switch. I love my switch but I think a significant rewrite would be needed for Noita for it to be playable on switch in it's current state. It's pixel simulation is extremely CPU heavy and mostly runs on one thread.
@@xDARKSHADEx that Zen 2 CPU in steam deck packs a bit of punch tho
@@GewelReal I mean yeah, the Steam Deck is pretty powerful, but with performance set to maximum, even it is no match for the engine in Noita when those pixels start reacting with each other and are flying all over the screen. It's definitely a CPU bound title in 9/10 scenarios.
I prefer just giving Noita a 5watt budget and dealing with the slowdown when it happens, that way I can still get about 4+ hours. It's mostly during screen filling effects like acid and misc trails/giant explosions/huge fires/water and terrain re-balancing.
Everyone always asks "what's going on guys?", but no one ever asks "how's it going on guys?". Truly brave of you Mr. OrSlam
Please, Mr. OrSlam was his father.
Excellent news! Finally, exploring the hell biome will not be so time consuming to return back, while doing the so-called "god runs". Thank you for educating us DunkOrSlam :) I hope that the Noita community will find out more areas that are constantly kept in the game memory, so maybe we can create/map a network of fast-travel points - this would be awesome :)
worth noting the always-loaded radius might not be restricted to the arena, but to whatever area the boss is in itself . its supposed to be able to follow you around the entire map, so the devs probably thought it prudent to force the area kolmi is in to stay loaded so it could still be teleported to/chase the player even when they're using high-speed tools
The idea that you can create a sun child to make a checkpoint anywhere you want is actually pretty cool outside of the default loaded areas too.
This is a lot simpler than I thought it would be after I saw the parallel world traversal wands.
this is a special tutorial dunk, well done on explaining very very professionally, providing a base and then going slowly up delivering a very very good explanation.
I legit thought this wasn't that useful and then you showed me that I can return to Kolmi no matter how far deep I'm into hell. 100% worth it
Noita: **Exists**
Letali: "Interesting"
I wonder if you could combine this tech with hollow eggs to provide some protection against polymorph? Hollow egg into explosive detonator, cast & pick up, then place an dormant crystal with trigger into teleport bolt. If you get poly'd, egg breaks, casts detonator, you get warped straight to kolmi's room
update: i tested this, it does not work, since when you get turned into a sheep, the sheep isn't considered to be the "caster" of the teleport bolt and so it doesn't actually warp you
there could definitely be a workaround for this, though, so i'll keep thinking
Maybe an egg with circle of oil, delay and explosive detonator will work.
This is genius!
update: i tested this, it does not work, since when you get turned into a sheep, the sheep isn't considered to be the "caster" of the teleport bolt and so it doesn't actually warp you
Maybe circl of protection dusl cast with delayed spellcast or a trigger on a long spell to delay the teleport activation. If you had explosive resistance you could use a triggered bomb since they last the same time as polymorph
Im only about 10 minutes in, but i had an idea. So lets say you set a dormant crystal with trigger with a return with a nolla modifying the return. and then had a wand with a hollow egg with explosive detonator on it. you leave the dormant crystal at kolmi, and then put the hollow egg in your hotbar. would it teleport you back to kolmi whenever you get polymorphed?
Have you tried this? If it works that would be a game changer
it would be better with a small teleport bolt as its almost instantaneous
Sadly, doesnt work, as you're not "you" when you're a sheep. The sheep doesn't get returned.
This is way more situational than I was hoping for. But none the less it is some extremely interesting tech!
i think it could be useful pre tinker with wands, drop one in the mountain, go out exploring, chuck down crystal, detonate back, strip spells, detonate again
@@nathansnail You clearly did not actually watch or understand the video. It specifically shows you why that wont work.
@@nathansnail you cannot do that
!wands
The point at the end about the hell shops will really help. I once went like 5 hell cycles down to find a spell for my progress and would've continue but I didn't want to go back to the surface.
This is tech I would have loved on my first trip to Hell. I went down about 7-10KM, and then discovered there was no bottom... it was a long trip back up! I don't know my actual depth, because I died as a sheep (or went to NewGame+) and it didn't keep my stats.
This is only going to exacerbate my existing noita hoarding tendencies. Very cool
"Just pretend you're very good at it" thanks, very motivational
Racing against the unload mechanic can be a bit risky. If you are frame perfect it's possible for the player to get unloaded (die).
I watched the whole Sun quest run on TH-cam recently and it perked my interest. You single handedly got me back into this game fine game. Will I ever achieve such feats? Probably not, but thank you brother all the same, this game is a masterpiece. If I complete one normal run I will be happy.
Spells to Giga Deathcrosses doesn't seem like a viable trigger alternative for the swapping trick. You have a Crystal w/ Trigger triggering another Crystal w/ Trigger, which finally triggers the return, with the idea being your first trigger activation will just pop out the nested crystal. Which it indeed does. The problem is it also creates a deathcross right there, which pretty reliably blows up the nested crystal, activating the return anyway.
All of the Spells to ___ are non-ideal for some reason. To Nukes fails for also blowing up the nested crystal, and slowly destroying the area with the quakes. To Acid & To Blackholes slowly destroys the ground, until there's nothing between your arriving self and the lava below. To Magic Missiles might at least provide a chance to work: you're dependent on which direction the nested crystal flies vs which way the magic missile flies, but there's a decent chance they won't hit each other (unlike the deathcross reliably blasts horizontally along the ground, and waits long enough for the nested crystal to have landed). To Giga Sawblades might actually be the best option, but only if you can increase the Return's default lifetime of 4s past the 5s default lifetime of the sawblades. Otherwise, you're Returning directly into a Giga Sawblade.
im still new to the game so i dont want to watch for fear of it being spoilery but I wanted to give you a like and a comment regardless
The video contains the final boss, an area of the game meant for after the final boss, and some simple but previously overlooked wand tech regarding those areas. He off-handedly mentions a few other secrets (since these secrets unlock certain spells that help the player use this tech), but not there acquisition. This isn't exactly something that will change the game for new players, but if you are still curious, want to watch the video, and already know what the final boss arena looks like, watch up to 8:35 for an otherwise spoiler free video.
Now you're thinking with crystals.
!uguu
I would love to see a mod that does this with Primer-style time machines
Considering world teleport loadouts exist, doesnt that mean that teleport works in unloaded world chunks? So doing Return with a few lifetime increases would make the swapping fairly easy to deal with.
any chain of events that starts with "three hamburgers" must be a good one
New game egg bug + this? :O
I need to learn the swapping technic, like the simplest one, if I could swap places with leviathan and then put him in kolmi place. I then could kill him with the earthquake lol.
Nah, it didn't work, swapper just flies through him
@@Hardpossession Aww, shucks. Too bad the devs thought of that. Would be so funny to see Leviathan in a cave!
!quack
New noita tech, yey!
Are you able to make a video based on healing spells and tech/how to use them? I had a god wand run and was about to finish the game for the first time but decided to experiment with the healing spell on the final floor. I tried to use bouncing shots with it and it hit me for 450 dmg instantly killing me. Have absolutely no idea how it happened. Really appreciate the content and thanks for helping me get into this crazy ass game!
I'm gonna guess that you had concentrated spells, which applies a damage buff similar to each projectile, for each projectile. So the damage can outpace the healing pretty quick if you're firing many projectiles at once.
@@HuriKhanD can’t remember if I had that or not but that would make sense. I had it on a slow firing wand but when it bounced back it got stuck underneath me and instantly killed me. My guess is that the damage hitbox glitched and hit me infinitely kinda like those frogs do in the mines.
@@colpekker it would still not kill you in that scenario under normal circumstances because the way healing works is that it does negative damage, you must have had some perk that passively adds damage (I assume bouncing spells that you're talking about is a perk, in which case everything checks out)
@@colpekker Yeah any sort of effect that increases damage will affect healing projectiles as well, so there's a number of things it could be. That's Noita!
Yo I'm definitely using this to get out of hell. That's awesome!
Could you use double hollow eggs exploit with teleport or return in it to instantly get into kolmis room at the start of a game?
Go to bed, old man!!!
And don't forget to take ambrosia befor bed
could you do this with say the Low Health Requirement spell, so it skips detonate? So put it on your primary cast wand, and if you get into trouble and your health drops less than 25%, it automatically pulls you back to Kolmi?
I feel as if it is relevant to point out you can travel between parallel world boss areas if you create infinite life platforms for the crystals to remain on using more than 2 dormant crystals at once.
Tried to do this with rocks and spells to acid way back when but it killed me half the time and I thought it was just range, not loading that messed with it. Requirements everyOther would definitely help out here.
Noita tech helps everyone. This game what's us all dead.
Kolmi is the Xen Relay.
Just got my first win thanks to your videos!
this tech wouldve been incredibly useful for when i was farming for spells to fill my bestiary. if anyone here still hasnt gotten a lot of the hell shop spells you should keep this tech in mind as you fool around the Works.
if you're looking for ideas for a run, mod the game to the hardest difficulty you can and run it, been watching all your runs and you seem to just fly by the game like its butter. i want to see you suffer in the realm of mages.
Cool, but it seems simpler to just spawn a portal with the kantele spells down below and maybe just have a vertical shaft down to it. This would be more useful if it didn't depend on areas that don't unload.
Nice use for hell though.
Is there a way to combine this with the anti-polymorph egg?
thats actually brilliant, i'm gonna test it as soon as I can. it should work by just putting trigger explosives in an egg
@@MarcMan- a sheep is not teleporting, because it's not considered as a player. But maybe we could find a way.
@@BlueFox_Mods ah you're right, would've been cool tho
@@MarcMan- Maybe it is possible if we put circle of oil and then delay and trigger explosives! Circle of oil washes off poly and you return yourself instantly.
Stop worrying about ranting and what not . If I am interested to watch i will , and , if I am not i will just leave .
sussy mcbuttertits is hard to please
quack! quack! thanks!
That's such a cool trick!
wow this is crazy love seeing new tech
Soooo one could use Komi as a base of opperation to pontentially pull Haavoittajamestari into a holy mountain with the glass canon perk? Just a thought, but this might potentially be really strong.
Bro how tf do you remember the name? My maximum is "Hämis 👍"
Would boss rooms in west/east world's be loaded in all the time too? I assume not all of them but maybe ones you've already visited?
There are no boss rooms in parallel worlds
sadly only kolmi's room (the final boss) and the sun and dark sun remain loaded
@@MarcMan- if you move the sun's is their current location loaded or is their original location loaded?
How's it going on, guys? lol great vid
Thats genious, i always hate to go to the hell shops i am definitely going to use this trick. Sky is pretty good too since you can just fall. If you dont get polymorphed by those *¨^?+!!.
I comment to help statistics
nobody tries it before? when i find triger crystal and hollow egg it was my first idea to make teleport, but i let this idea waiting real coop
Can you make a video 33 orb kolmi kill all bosses? that would be fun.
He did do a No holy mountain All boss 33 orb run on stream some time ago. I'm guessing he hasn't gotten around to editing it yet though. You could check out the All boss run video that's already in his channel in the meantime
@@VirtualButt yeah i see that 33orb all boss run. was awsome.
In this Video Here he showed this interesting mechanic. swap places with bosses. so i thought
that dunk or slam might bring all bosses to the final boss and let the final boss kill all bosses. I would like to see that. Sry my English is not so good. Have a nice day
@@TheJ.B Ohhh sorry I misunderstood that. My bad. And your english is just fine :) Have a great day
uguu
perfect timing :D
Is the area always loaded BECAUSE Kolmi is there? Like, if he dies, does the area no longer work?
Yes because Kolmi is there. If Kolmi moves then the area moves with the boss. If Kolmi is dead then the area should no longer stay loaded.
he is always loaded so that you cannot run from him. he will follow you to the ends of the map and beyond. and deletes the ground as he moves. he also excelerates in open air and can catch you pretty quickly if your above ground
Hey @DunkOrSlam i got a challenge for you ;) create a crystal with loads of nested triggers (or whatever you think does the job) and KILL kolmi WITHOUT even being present!
Wait, so what locations are always loaded? Is it just the altar and the boss location, or are there any other?
21:34 Komi, and the three suns.
@@dampintellect Ah, thank you, i somehow missed that part of the video.
good ol hamburger
New video pog ❤
god tier
plz upload more need u in life!
what hell shop do you have a image or video about it
look on the wiki
what about the kolmi area in paralel worlds? i know kolmi isn't at paralel worlds, but you sayd "the area"
the reason why greek letters are intimidating is because killing the high alchemist is hard
Second easiest boss in game
Nah just shoot him with a laser spell in a homing bubble
I was like you, a few months ago. Now I regularly get runs that can kill most things. I killed Master of Masters recently, his blood orbs that reflect all damage back to you certainly make him harder than the Alchemist. It really just takes a few hours of learning wand tech until you can maximize what you've got. Oh also; the heart-mage trick, if you dont use that already, you should be.
@@finn4435 i like the weakening mage trick much more since it makes you HEAL from nolla nukes.
I did it first ever try yesterday with homing plasma cutter (triggered by a spark bolt) and a teleport wand. Obviously quite a basic late-game setup. There were a couple close calls but I got through it without taking any hits. I don't think it would be accurate to call the high alchemist hard, it's more a matter of being well prepared. If you can kill kolmi you probably have all you need. Main issue is getting there. I was lucky enough to have a sadekivi that run so I decided to change things up and pay the high alch a visit after taking out kolmi. For being a boss in a hard game, the fight really isn't that hard.
🍔 🍔 🍔.
if this area is not being unloaded, can you set up a heart farm here?
the unloading thing is a part of the boss. so maybe if whatever you do doesn't kill or activate the boss then maybe
9 minutes aggooooo
Such tele much wow
I have one massive complaint about Noita that I can't possibly overlook: it doesn't run on Linux. Bah.
idk man have you tried using proton in steam?
What do you mean, Noita runs great with proton. Its Steam Deck verified too.
@@derekstiles364 I think you have to reread what he said
@@SG-qi5jg Wine and Proton make games run natively on linux, no VM, no emulator, and Noita runs perfectly on linux. I get wanting more direct linux ports. Buggy and unsupported linux ports are worthless tho
@@derekstiles364 I dont need to know that, he suggested proton to original comment, he didnt say proton doesnt work
Hey, sick video, but i have one question. I can get achievements in Noita while using some cosmetic mods?
nop
not even youtube is safe from the weebs I see !punch
Man, the info is useful but you could have condensed it into like 5 minutes tops lmao.
+
ok
*players
"Noita Player Made Portals" works fine too. "Players made portals" sounds like it's news that players have made portals, and "player-made portals" sounds like portals that are made by a player. Both are fine.
18 mins ago
!wands
!uguu
!uguu