FUSION 360: How to Wrap Text Around a Double Curved Surface

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  • เผยแพร่เมื่อ 9 ม.ค. 2019
  • This is my tutorial on how to wrap a text (or really any sketch) around a double curved surface while preserving (closely enough) the dimensions in Autodesk Fusion 360
    I got inspired by Vladimir from Desktop Makes ( • Wrap Text Around a Cyl... ) who took advantage of the sheet metal workspace to wrap text around a cylinder.
    I am, too, using the very powerful unwrap feature and a lot of cutting and splitting faces. I wouldn't recommend using this technique in a heavy design as it is pretty demanding on the processor, I would rather copy the part you want to edit to a separate file, edit it there and then bring it back.
    It could be in theory used on really any curved surface, not just a cylinder as shown in this particular case, as long as it has reasonably shaped curves.
    I know I weren't very descriptive in the commentary, so If you don't understand something, feel free to ask, I will try to explain as best as I can.
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ความคิดเห็น • 35

  • @3dprintwiz378
    @3dprintwiz378 5 ปีที่แล้ว +31

    Fusion 360 should automate this process as soon as possible.

  • @Anonymouspock
    @Anonymouspock 5 ปีที่แล้ว +45

    This is horrifying.

  • @Auday365
    @Auday365 5 ปีที่แล้ว +12

    Finally someone did it, thank you for sharing. I am waiting with every Fusion new update for that straight forward method of wrapping text around a cylindrical/ spherical body. You did multiple extruded cuts to compensate for the letter deflation, nice approach.

  • @RyanKirk99
    @RyanKirk99 5 ปีที่แล้ว +6

    Good results. Thanks for posting this. It is a ton of steps that should be a simple wrap function in Fusion 360.

  • @jmanzemail
    @jmanzemail 2 ปีที่แล้ว

    Finally! A Reasonable Genius Who Knows How To Break It Down For Fusion 360! EXCELLENT Job Papooch! Amazing Work! Very Very Well Done Informational! Thank You!

  • @Marasadu
    @Marasadu 5 ปีที่แล้ว +5

    This will definitely be much appreciated, should I need it... Whenever it may be.

  • @bendetyomri
    @bendetyomri 3 ปีที่แล้ว +1

    Thank you buddy, It saved my day! (Also consumed a big part of it to figure it out...).
    It's crazy that fusion and solidworks don't offer a streamlined way to do it (they both allow cylinder wrapping but not double curved surfaces or other complex shapes).
    Cheers!

  • @4funrc11
    @4funrc11 5 ปีที่แล้ว

    Hey, this is an interesting approach.
    Thx. :)

  • @okflyer777
    @okflyer777 4 ปีที่แล้ว

    Nice work!

  • @emik3485
    @emik3485 5 ปีที่แล้ว +1

    just awesome

  • @edwardfalk9997
    @edwardfalk9997 5 ปีที่แล้ว +6

    Executive summary: normally you would wrap text around the object by surrounding it with a cylinder ("horizontal" in this video), unwrapping the cylinder in sheet metal mode, placing the text on the unwrapped cylinder, re-folding it, and then projecting to the object.
    However, if the object curves in more than one direction (complex curve), this introduces distortion. Papooch compensated for that distortion by projecting in two steps. The first projection (to the object named "vertical") pre-distorted the text in the other direction. He then projected back to a flat object ("aux2" in this video) and used this pre-distorted text to project onto "horizontal" and then the final object.

    • @InfiniteCraftsman
      @InfiniteCraftsman 5 ปีที่แล้ว

      This explanation is super helpful. I'm still not "there" yet but this got me closer. Thank you!

  • @SupaBB
    @SupaBB 3 ปีที่แล้ว +1

    Helpful video but seriously needed to slow down

  • @InfiniteCraftsman
    @InfiniteCraftsman 5 ปีที่แล้ว +1

    I am a hobbyist and I'd like to regurgitate what I just learned. So my question is, are my statements correct?
    The sheet metal workspace is simply a tool (in this case) to get the text projected correctly onto the model. Where it breaks down for me is the "closest point" selection. To picture it mechanically, I'm picturing a series of stings going from the letter to the curved surface. When looking at it from the side, The letter I, for example, is on the right side of the screen and the model is on the left side. If you stretch a string from the bottom edge of the I to the corresponding "closest point", the string is horizontal or at 0 degrees. when the string is stretched from the top of the I to the model, that string is at a different angle, possibly, 30-40 degrees in your example. This is because the curve moves away from the text and therefore more surface is covered in a shorter distance along the Z (UP) axis. I wish I could upload a picture to youtube.
    I'm going to work on this and hopefully figure it out! Thank you for taking the time to share your knowledge.

  • @vomitedthoughts
    @vomitedthoughts 5 ปีที่แล้ว +3

    So you counteracted the warping by using an object to hold the warping text but due to it's angle it comes out as looking normal, I might try this

    • @PapoochCZ
      @PapoochCZ  5 ปีที่แล้ว +2

      Exactly, but now that I think about it, the auxiliary bodies are't really needed and add unnecessary weight to the computation and can be simply replaced with sketches.

  • @efremtommasi1387
    @efremtommasi1387 4 ปีที่แล้ว +7

    SLOW DOWWWNNNNNN (even at 0.50 speed I did not understand a crap)

  • @EricTViking
    @EricTViking 5 ปีที่แล้ว

    Clever.

  • @remizik
    @remizik 2 ปีที่แล้ว

    Hi, is there a better method in december 2021 ? :) Thanks

  • @hv1461
    @hv1461 ปีที่แล้ว

    Now, in late 2022, is there an easier way to do this ?

  • @FCNFAST
    @FCNFAST 4 ปีที่แล้ว

    how would you make the extruded text a separate body? so that it can be printed in multicolor. It wont let me extrude them to make it a separate body

    • @JD2jr.
      @JD2jr. 3 ปีที่แล้ว +1

      Just make 2 of the initial dome, then subtract one from the other once you've done everything in the video.

  • @RcWorldLive
    @RcWorldLive 4 ปีที่แล้ว +2

    A little bit fast?

  • @FloorViewFpv
    @FloorViewFpv 2 ปีที่แล้ว

    Hello. Can i have that excact fusion file

  • @andyramone05
    @andyramone05 4 ปีที่แล้ว

    I'm struggling to make a planet Earth model based on the same principle

  • @ajl8975
    @ajl8975 3 ปีที่แล้ว

    Me, an engineer: ‘AIN’T NOBODY GOT TIME FOR DAT’

  • @7maszi7
    @7maszi7 3 ปีที่แล้ว +1

    Good result but pretty hard to follow...

  • @unit335
    @unit335 3 ปีที่แล้ว

    Erm. I do design for a living and this was either not streamlined enough a procedure or else presented entirely too fast for the level of detail involved.

    • @mudlucky4285
      @mudlucky4285 3 ปีที่แล้ว

      to be fair I think he starts off fast because doesnt want to annoy people by telling them how to do the basics but I agree towards the end he's a little fast paced.

  • @jm4giv
    @jm4giv 5 ปีที่แล้ว +2

    U gotta be kidding! I will walk on burning coal than do that. I liked it though.

  • @fluffywarfield
    @fluffywarfield 4 ปีที่แล้ว +1

    Slow down, goodness.

  • @gbazil
    @gbazil 5 ปีที่แล้ว

    I see what you've done but its not clear how you've done it

    • @PapoochCZ
      @PapoochCZ  5 ปีที่แล้ว

      What exactly did you not understand?