UE4 Vehicle Rigging Addon for Blender v0.5 Update | Blender 2.8, Unreal Engine 4
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- เผยแพร่เมื่อ 10 ก.พ. 2025
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Small demonstration on how to rig vehicle for Unreal Engine 4 using this addon.
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#ue4 #blender #gamedev #indiegame #gamedevelopment #vehicle #rigging #free #addon
Thanks man. You save my day!
I tried many options. This is the only one that gave physics objects for my wheels.
i feel like it would take me a couple more days to figure out the whole unit scale thing having to be perfect.. etc. so thanks for saving me a couple days. unreal was going bananas over the car import lol. i dig the humour and the lazy unit scale buttons. thx cat
That's very useful. Thanks!
i used to hate synthesized voice on tutorials but i guess i'm over it because i watched yours and found it to be fine, so good job i guess haha
Did not expect you to be funny :D but it was.
*A Great Thanks to Your parent to make LEGEND like you... You just not saved my time, and motivated me to avoid demotivation...*
This is GOLD!
2 words :
Thank you
This is great, thanks for this. Makes everything so easy.
Brilliant tool. :)
Best Addon! Thanks!
And IT'S FREE! I honestly opened the link and was like, this is not going to be cheap...
Thanks..it works like a charm
Works great and easy to use 10/10
Thank you!!!
This is awesome thank you!!
Thx !
Thanks a lot dude
Thank's ❤️
very nice you are great
I loaded some models for car and wheels and I would like to select those Empties with the several meshes inside as parent for the rig. is that possible?
Thank you
*I am getting this error When Im clicking on Add Bone*
Python: Traceback (most recent call last):
File "C:\Users\DEVELOPER\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\UE4_Vehicle_Rigging_Addon_v0_6_1
ig_op.py", line 323, in execute
arm_obj = bpy.data.objects[armature_data.name]
KeyError: 'bpy_prop_collection[key]: key "Armature.001" not found'
location: :-1
Maybe you don't have correct armature selected or something like that. Can't tell much. If you could send me your blender file, I could probably find what causes your issue and update the plugin.
We added a tractor with your mentioned steps, but it is not moving when we open it in Carla, the throttle and all other buttons are responsive but the vehicle is not moving. Help Please !
I haven't used Carla, but if you're currently using UE5, it's possible that your vehicle has no engine torque curve setup. At least that's the usual thing that people forget when setting up vehicles in UE5. Just google how to set up vehicles in UE5, and you should find how to set up the engine torque curve.
Whenever I use this and export my vehicle, theres only one physics body and its for Root. There are none for each of the wheels.
Edit: It wasnt required. However, when I go into driving it when I did everything, the tires just rotate right whenever I accelerate, despite me having the front pointing to the positive X axis. I just cant catch a break. Any help with this problem is appreciated.
Are you using UE5? What exactly you mean, with "tires just rotate right"? It's hard to help in youtube comments, DM me in socials or discord.
When I import my model into blender, the car comes in a million different pieces (door, windows, roof, etc.) and same with the wheels (tire, calipers, rim, etc.). How do I rig the to include all pieces correctly?
Merge objects by using the Ctrl+J shortcut. You can find many tutorials on how to merge things in the blender.
@@ContinueBreak thank you mate!
My steering wheel is not flat, and when exporting it does not turn correctly, what should I do?
Great! Thanks a lot for the addons well done!
Just a question how can we could rigging wheel if we have a suspension that follow the wheel and is animated, is there a trick?
Thanks by advance
In the UE5 vehicle game template there's a buggy vehicle that has rigged suspension, you probably can look how things work in that and work your way out from that.
@@ContinueBreak Thanks for the response, and to made suspension your Addon could help. Could you confirme After riging with your Addon ,I ll could export in unreal? I v another question ,Can I use gltf to export the rig model in Unreal or it s better with fbx? Thanks by advance. Best regards.
You most likely might need to use some manual rigging for suspension, I have no clue what kind of suspension you're rigging. Fbx is more used in unreal engine, so I would use fbx file format to have less possible issues with importing.
@@ContinueBreak Thanks for the response. I ll saw we could with your Addon add manually some bones , I ll think the way to make suspension is to use the Addon and add bones like you show in the vidéo . Do you think it s a good way like that?
Instead of asking questions you could have tried it out already and had some kind of results.
Can u make a video on how to make the car work in unreal engine?? Cause im having troubles😣
There are plenty of videos out there that show how to set up a vehicle in UE5. And my channel already has a few videos that show how to set up a vehicle in UE4, for UE5 you need to do a few more things to get the vehicle working.
Cyborg
I get an error on the tires where they rotate around the the model instead of the position they are supposed to.
Your description doesn't tell much, but is your vehicle front pointed to the positive X-axis?
@@ContinueBreak I'm having the same problem here. when I tried to rotate the wheel bone, it rotated around the base bone instead of itself like you did on the video.
it rotated like that in blender or in unreal engine?
@@ContinueBreak in blender
@@ContinueBreak like you did at 1:12
bro when i import my car it ue dosent generate collision for the wheels ? idk why
You can't generate collisions for wheels or just automatically generated physics asset doesn't have a collision? Also, you should be able to drive a car without wheel collisions. Probably your vehicle model is too small if you don't get collisions. If you changed the unit scale while your vehicle model was open in the blender, did you upscaled it afterward?
I made my car using mirror modifier and when I use upscale objects button it breaks. How do I stop this?
Also thank you this tool is very nice!
Apply mirror modifiers before upscaling. If it doesn't work, DM me on socials or discord.
I know this is old, and I hope the creator of the post will replay but can this work for ue5 as well?
Yes, you can rig vehicles for UE5 too with this addon. There are other youtube creators who have made tutorials for UE5 using this addon.
can it be used blender4.0 to ue5?
Yes
Does it work for Unreal Engine 5?
Rigged model will work in UE5.
@@ContinueBreak Gracias.
Will this work also in UE5?
it will work in UE5
and if my object has only two wheels?
I'm working on update which will support any wheel count.
will this work in ue5
yes
donated
why is this so difficult
Isn't it free??
It is free
@@ContinueBreak Yaaa.. Actually I was not able to find the free download link... Thank you for this.
THANKS A LOT BRO