Alright I’m actually excited for this! Not that I’m a DDP master I’m pretty crap and can only finish the first loop on it, but it’s been fun following the progress. And you’re one of the only sources I’d trust on a true opinion of its accuracy. Hopefully perfecting one Cave core makes others that much easier to do and there is overlap in the tech.
@@TheElectricUnderground please consider doing a video tutorial on how to install the patch for DDP doj for the Xbox 360 thanx long time watcher keep up to good vids safe
Your official seal of approval for a DDP game is all I need to know. Next time I'm on the Mister I'll be checking it out, and see if I can die just as effectively as on an emulator 😂 Seriously though great work on following this from beta and seeing it through to a review at the end. I hope this and future Cave cores help sell more of them. I'm not sure how new features like stage selects etc can be added to the game unless they already existed on the original hardware/dip switches, otherwise it's a change to the software and ROM and not the core itself that runs it. But I'm not familiar with the actual PCB and what options it may have had for arcade operators that can be replicated. Other than that it's the same reason most FPGA cores have no save states, they are very difficult to implement without causing other types of glitches.
I think FPGA will eventually become the preferred way to play arcade games amongst the hardcore gaming crowd. There's a lot going for it with variety in video output options, exact refresh rate match, many supported controller options, can be extremely accurate in the hands of the right developer, and most importantly, can do an exact match of the PCB for input lag. It may not become the defacto for shmups on Mister itself, but maybe in the future when we have more powerful FPGA platforms and more cores ported to them, people will start looking to it as the gold standard. (I personally want to see Mushihimesama and Futari on Mister, but I don't know if it's powerful enough to support it.)
If the C button is just a rapid fire, you can simply bind the standard fire button to two separate buttons on your arcade stick, and then just enable turbo for that second fire button. should fill the same need for now, until the mra's are updated. just choose yes after binding your buttons when it asks if you want to bind a second set, and skip everything except the fire button. (skip with spacebar or the osd button on a controller)
Sadly this doesn t work in ddp (I tried it) because then the rapid takes dominance over the concentrated and it adds this wierd delay and messes up the timing a bunch
Awesome video! Few people have the experience and knowledge of this game to be trusted to give a proper run-through and critical review and you are one of the few (and have earned that). I recently discovered your channel and I'm so happy I did.
One note for streamers who have a PVM or another 15khz monitor. The Vsync_adjust settings doesn't touch the raw analog output of the Mister. Meaning you can set it to the triple buffered vsync_adjust=0 setting and send the HDMI signal directly to a capture device, while still enjoying the benefits of a lagless raw analog signal through the CRT. Very handy if you're working with a cranky capture device. If you're actually playing the game through the HDMI signal, then definitely turn vsync_adjust=2 for lagless play.
@@TheElectricUnderground Yeah, it's quite handy. This does not apply to 31khz vga computer monitors, as those need the scaler in place to output 15khz native content, but for consumer CRTs using component or PVMs, it's very nice being able to have our cake and eat it to in terms of being able to play and stream at the same time.
As someone who has been outta the loop for a while, I have no idea what we are talking about. XD I assume this is a hardware meant to emulate a PCB? By the way, your pronunciation of Guwange was spot on. Excellent video. 👌
@@TheElectricUnderground he just gave you a well deserved plug on Twitter and referenced that hilarious joke. It is definitely freakish how quickly he smashed through the bugs.
This is the best channel I found in 2021. Gsync with a mister? Am I dreaming? 🤩 I'm new to all arcade games so hearing you talk about shmups is really refreshing. Makes me wish I put my quarters in the arcade as a kid instead of spending them on chicken nuggets. Lol
I’m two years late for this comment but can’t you use the dual output feature from the MiSTer with the I/0 card? Play on your CRT while you send a compatible signal to your capture card. As long as you’re not changing the speed the core is running, it will not impact your analog output.
I read a lot off good things about mister fpga, i will check it again . From your advice i take the xbox 360 modded one week away , i plug it in rgb on a sony pvm, 60 hz, and it s sooooo god . I have never see a third strike or a garou as beatifull , and for cave shmup it beautifull too . I don t understand perfectly english, maybe your are speaking about lag or setting better about fpga ?
While the Slowdown accuracy is such a godsend for this port I am seriously curious if he actually implemented a secret no slowdown mode, just to make clearing this game shit ton more harder, making it a very good flexing material xD
So how does ShmupArch for pi 4 compare? I can't find a reference anywhere re: slowdown on fbneo, and was considering trying to set it up for my tate arcade cab.
@@TheElectricUnderground oh wow, so fbneo actually has accurate slowdown? It's my most used core and my favorite arcade emulator, but I rarely use it for shmups (and wouldn't know what the real pcb slowdown looks like anyway)
awesome review. Did you try vsync_adjust=1 (most compatible and better than 0) ? if yes can you compare with 2 (best option if it works) with this game ?
Hi, Been on the fence with getting a mister. Can you recommend a kit? I plan to use this with my super gun, so not sure what the best mama adapter is at this point.
My dude what a great question! I think that there is a quick answer and a long answer. The quick answer is this project www.retrorgb.com/mister-jamma-arcade-interface-and-raspberry-pi-new-arcade-supergun.html but there is also a longer diy answer. Hang tight and I'll write up an article about it and how you can diy it to connect it to your supergun :-)
@@TheElectricUnderground Thank you! That would be awesome. Btw, really like your channel. Such an upgrade from the typical TH-cam retro saturation nonsense that just keeps covering the same ground.
Played dodonpachi since it's release on the sega saturn and i know this sounds stupid but i have never understood exactly which specific area is the hitbox in dodonpachi spaceships , can you help please
@@TheElectricUnderground i suspected that were there more or less , i think is a nightmare to understand it perfectly , personally the introduction of the core in manic shooters is probably the best innovation in the genre
@@TheElectricUnderground But Great Video though! I‘m still considering getting a MiSTer. Seeing that one of my favorite games is available is very nice!!
You understand, that this is no Port but Emulation? Playing ROMs from the original pcb? Even if its FPGa... maybe learning about the platform and what its sble to do might help.
Alright I’m actually excited for this! Not that I’m a DDP master I’m pretty crap and can only finish the first loop on it, but it’s been fun following the progress. And you’re one of the only sources I’d trust on a true opinion of its accuracy. Hopefully perfecting one Cave core makes others that much easier to do and there is overlap in the tech.
I'm glad to hear it! Yeah it'll be an interesting vid for sure!
@@TheElectricUnderground lol such a tease
edit: real talk this video might sell me a mister, I dont know lol
@@TheElectricUnderground please consider doing a video tutorial on how to install the patch for DDP doj for the Xbox 360 thanx long time watcher keep up to good vids safe
Your official seal of approval for a DDP game is all I need to know. Next time I'm on the Mister I'll be checking it out, and see if I can die just as effectively as on an emulator 😂 Seriously though great work on following this from beta and seeing it through to a review at the end. I hope this and future Cave cores help sell more of them. I'm not sure how new features like stage selects etc can be added to the game unless they already existed on the original hardware/dip switches, otherwise it's a change to the software and ROM and not the core itself that runs it. But I'm not familiar with the actual PCB and what options it may have had for arcade operators that can be replicated. Other than that it's the same reason most FPGA cores have no save states, they are very difficult to implement without causing other types of glitches.
Thanks my dude! Yeah adding stage select will involve some Rom manipulation, I 'll message him to see if that is a possibility :-)
I think FPGA will eventually become the preferred way to play arcade games amongst the hardcore gaming crowd. There's a lot going for it with variety in video output options, exact refresh rate match, many supported controller options, can be extremely accurate in the hands of the right developer, and most importantly, can do an exact match of the PCB for input lag. It may not become the defacto for shmups on Mister itself, but maybe in the future when we have more powerful FPGA platforms and more cores ported to them, people will start looking to it as the gold standard. (I personally want to see Mushihimesama and Futari on Mister, but I don't know if it's powerful enough to support it.)
Thanks for such a thorough and generous review. And the Lance Armstrong reference was hilarious 💖
Ha the photo editing was very convincing I am sure!
@@TheElectricUnderground Seamless 😜
His next cores will be dangun feveron and esprade based on this core. its gonna b crazy
Didn't take long, first beta of Dangun Feveron already out.
thata good news!
If the C button is just a rapid fire, you can simply bind the standard fire button to two separate buttons on your arcade stick, and then just enable turbo for that second fire button. should fill the same need for now, until the mra's are updated. just choose yes after binding your buttons when it asks if you want to bind a second set, and skip everything except the fire button. (skip with spacebar or the osd button on a controller)
Neat workaround!!
Sadly this doesn t work in ddp (I tried it) because then the rapid takes dominance over the concentrated and it adds this wierd delay and messes up the timing a bunch
ahh bummer. luckily the .mra shouldnt be too difficult to update and get the proper c button functionality working. soon, hopefully.
Awesome video! Few people have the experience and knowledge of this game to be trusted to give a proper run-through and critical review and you are one of the few (and have earned that). I recently discovered your channel and I'm so happy I did.
Thanks my dude!!! Glad you found that channel as well :-)
I gotta start putting some money away for a MisTer damnit!
Great review
Thanks!
One note for streamers who have a PVM or another 15khz monitor. The Vsync_adjust settings doesn't touch the raw analog output of the Mister. Meaning you can set it to the triple buffered vsync_adjust=0 setting and send the HDMI signal directly to a capture device, while still enjoying the benefits of a lagless raw analog signal through the CRT. Very handy if you're working with a cranky capture device. If you're actually playing the game through the HDMI signal, then definitely turn vsync_adjust=2 for lagless play.
Oh awesome bit of extra information!!
@@TheElectricUnderground Yeah, it's quite handy. This does not apply to 31khz vga computer monitors, as those need the scaler in place to output 15khz native content, but for consumer CRTs using component or PVMs, it's very nice being able to have our cake and eat it to in terms of being able to play and stream at the same time.
1:37 It always cracks me up that once you kill a boss all of it's bullets miraculously disappear.
As someone who has been outta the loop for a while, I have no idea what we are talking about. XD I assume this is a hardware meant to emulate a PCB?
By the way, your pronunciation of Guwange was spot on. Excellent video. 👌
Yes! Fpga is hardware emulating other hardware, which is pretty cool!
Came here for a definitive review but was also highly entertained. You're really funny.
Thanks my dude!! The epo joke was a deep cut ha
@@TheElectricUnderground he just gave you a well deserved plug on Twitter and referenced that hilarious joke. It is definitely freakish how quickly he smashed through the bugs.
This is the best channel I found in 2021. Gsync with a mister? Am I dreaming? 🤩 I'm new to all arcade games so hearing you talk about shmups is really refreshing. Makes me wish I put my quarters in the arcade as a kid instead of spending them on chicken nuggets. Lol
that's awesome to hear! I'm really glad you found the channel ha.
Can't wait to grab this, awesome to watch the progress
If I set vsync to 2 and refresh rate to 57 should my lcd and crt analog output be in sync with each other?
This game is what made me get a MiSTER. I wanted to play an arcade perfect version of it.
If you play Mister on CRT can you still adjust things resolution, aspect ratio and screen orientation?
Thank you for testing the game.
Are there any plans to add Dai Ou Jou?
oh I'm not sure! I think it could happen though!
I’m two years late for this comment but can’t you use the dual output feature from the MiSTer with the I/0 card? Play on your CRT while you send a compatible signal to your capture card. As long as you’re not changing the speed the core is running, it will not impact your analog output.
Absolutely!! It s a really cool feature
How much memory do you need in the mister to run the game?
I believe it can run on the default ram, though I do have the expanded ram for neo geo. But what I can remember it runs on default.
@@TheElectricUnderground Thanks!
Arcade stick exclusively? Any tips?
Yes I play on arcade stick! I believe the mister will accept a wide variety of input types :-)
I read a lot off good things about mister fpga, i will check it again . From your advice i take the xbox 360 modded one week away , i plug it in rgb on a sony pvm, 60 hz, and it s sooooo god . I have never see a third strike or a garou as beatifull , and for cave shmup it beautifull too . I don t understand perfectly english, maybe your are speaking about lag or setting better about fpga ?
with the mister on a pvm it will look beautiful and how low input lag, so it's a win win!
Can you a arcade joystick enclosure? I have a Sanwa JLF joystick already, so I was thinking about a Mayflash F500 (non-elite). What do you recommend?
this is how I get good quality affordable sticks :-) th-cam.com/video/31aIbVEwjks/w-d-xo.html
While the Slowdown accuracy is such a godsend for this port
I am seriously curious if he actually implemented a secret no slowdown mode, just to make clearing this game shit ton more harder, making it a very good flexing material xD
He sort of did ha, you can change the frame rate to 60 fps which is pretty nasty at times
I use a LCD 27'' FullHD 60 Hz 4ms monitor via hdmi to play the arcade cores. Should I still change vsync_adjust to 2 in my case?
give it a try and see if it works without a bunch of stuttering, if it stutters then change it back to 0 :-)
u7.bin file not found error no matter update through updater script or get file from github
It sounds like it s a Rom issue, maybe try an updated rom
Donate to the dev of this core!
So how does ShmupArch for pi 4 compare? I can't find a reference anywhere re: slowdown on fbneo, and was considering trying to set it up for my tate arcade cab.
Very similar! Has a bigger arcade capacity with fb neo. Will have a bit of screen tearing though
@@TheElectricUnderground oh wow, so fbneo actually has accurate slowdown? It's my most used core and my favorite arcade emulator, but I rarely use it for shmups (and wouldn't know what the real pcb slowdown looks like anyway)
Are you comparing this release against the arcade PCB or MAME ?
Both :-)
So what system do I play this one on can you get a physical copy or you olny can get downloaded🎮🕹😀👍🏾
So would you say this performs and is more accurate than on MAME?
I m not totally sure at this stage unfortunately because I need to get my hands on the original pcb but I would say the two are very close
Great video my friend.
:-D
So to be clear this would have less input lag than groovymame?
It would have the same or less, I haven't checked ddp in gm in a while, but gm is probably a frame more laggy
awesome review. Did you try vsync_adjust=1 (most compatible and better than 0) ? if yes can you compare with 2 (best option if it works)
with this game ?
I tried 1 and found it to be laggy and stuttery so I d Definetly recommend 2
Hi,
Been on the fence with getting a mister. Can you recommend a kit? I plan to use this with my super gun, so not sure what the best mama adapter is at this point.
My dude what a great question! I think that there is a quick answer and a long answer. The quick answer is this project www.retrorgb.com/mister-jamma-arcade-interface-and-raspberry-pi-new-arcade-supergun.html
but there is also a longer diy answer. Hang tight and I'll write up an article about it and how you can diy it to connect it to your supergun :-)
@@TheElectricUnderground Thank you! That would be awesome.
Btw, really like your channel. Such an upgrade from the typical TH-cam retro saturation nonsense that just keeps covering the same ground.
Played dodonpachi since it's release on the sega saturn and i know this sounds stupid but i have never understood exactly which specific area is the hitbox in dodonpachi spaceships , can you help please
Here you go! This wiki shows the hitboxes shmups.wiki/library/DoDonPachi
@@TheElectricUnderground i suspected that were there more or less , i think is a nightmare to understand it perfectly , personally the introduction of the core in manic shooters is probably the best innovation in the genre
So whats this all About then for a total
Noob?. Is it like a consolidrd pcb that plays roms?. Does it output hdmi?. Plug and play with rom installed?
It s a complicated beast ha. I m gonna do a vid on it soon to explain it more generally
It's like an Analogue NT that plays Dodonpachi. It outputs HDMI. Just add your own ROM.
I'd appreciate such a vid too since I only recently started following your channel so I'm out of the (ura) loop in regard to this project.
Has there been any further updates for this (and other cave games?)
The ddp trainer I funded! Outside of that no not really ha
@@TheElectricUnderground dang! Shame I'd def drop money on the patreon but I couldn't see much activity there.
how much different or better is it from mame
It s very close to mame, main difference is 1 frame less lag than mame.
i want a MiSTer naow!!! :D
wait so you can get Dodonpachi for free now and how ?
Yes in a sense ha! I 'll do a setup video here soon because we are about to get a stage select mode in 2 weeks :-)
Wait, there were bugs? How could that possibly be the case, when FPGA is exactly like the original hardware, unlike emulation? :)
I really don't care if the developer is taking performance enhancing drugs 😂
A release which is glitchy with no sound at all is not something i would call a beta version.
That's what it was called :-) It was meant for play testing but yeah maybe alpha would have been more descriptive
@@TheElectricUnderground But Great Video though! I‘m still considering getting a MiSTer. Seeing that one of my favorite games is available is very nice!!
I love CAVE games, I beat this game many times, it never gets old.👍
You understand, that this is no Port but Emulation? Playing ROMs from the original pcb? Even if its FPGa... maybe learning about the platform and what its sble to do might help.