Excellent video thank you! For the music if you click on World/maps/map01 it has a SoundComponent. You can use that to preview music and what not without pressing play
For recreating old school maps, are they provided or does every map have to be made by hand? Any ideas on how to automate this? For recreating 1:1 OSMS, do you essentially make everything from the ground up? If so, what is the BASELINE from which we start with? Completely blank? Thanks for the video.
I was messing around with it today, thanks for the tutorial. I was trying to mess with the code editor. The weird part is the doc's don't reflect the current editor, in the tutorials it shows 'functions' but in the current editor it shows 'methods'. I was trying to do a basicAttack script, and it mentions commenting out a bit of code, but I can't even comment it out, its like I'm forced to use these cookie-cutter functions and can't modify the arguments, I don't know, maybe I'm doing it all wrong LOL.
Yah, there isn’t a whole lot to go off of, which is why I wanted to make a little starter guide that could hopefully help. I’m pretty sure the docs are a bit “off” intentionally so you can’t make a 1:1 OSMS. A lot of the Logic they give you points you to Artale game mechanics, not true OSMS or even modern MS game design.
Any idea on how you can replicate maps from old school? Is it really all a manual effort or do you think there are some shortcuts? I noticed in Artale for example, they even have the fine details/assets in some of the maps so I'm wondering if they actually measure the exact amount of tiles per map, etc...seems like it would take a ton of time. Wondering if there's some way to import maps/layouts
The music is very loud compared to your voice. Other that that, loving this video. Exactly what I needed. ❤
Yah, I think I’m just gonna have “no music” for the projection video guide 😅
Excellent video thank you!
For the music if you click on World/maps/map01 it has a SoundComponent. You can use that to preview music and what not without pressing play
For recreating old school maps, are they provided or does every map have to be made by hand? Any ideas on how to automate this? For recreating 1:1 OSMS, do you essentially make everything from the ground up? If so, what is the BASELINE from which we start with? Completely blank? Thanks for the video.
in the mob section, I dont have this part in the propeties where it lets you change the hp of the mob and toggle respawn..
me jamin to the music
Good video! I'm trying to make a Msw game like oldschool but don't know nothing about game dev... Any course should i studdy?
Can you please make a guide on how to have multiple different skills? Would really love that!
I was messing around with it today, thanks for the tutorial. I was trying to mess with the code editor. The weird part is the doc's don't reflect the current editor, in the tutorials it shows 'functions' but in the current editor it shows 'methods'. I was trying to do a basicAttack script, and it mentions commenting out a bit of code, but I can't even comment it out, its like I'm forced to use these cookie-cutter functions and can't modify the arguments, I don't know, maybe I'm doing it all wrong LOL.
Yah, there isn’t a whole lot to go off of, which is why I wanted to make a little starter guide that could hopefully help. I’m pretty sure the docs are a bit “off” intentionally so you can’t make a 1:1 OSMS. A lot of the Logic they give you points you to Artale game mechanics, not true OSMS or even modern MS game design.
Any idea on how you can replicate maps from old school? Is it really all a manual effort or do you think there are some shortcuts? I noticed in Artale for example, they even have the fine details/assets in some of the maps so I'm wondering if they actually measure the exact amount of tiles per map, etc...seems like it would take a ton of time. Wondering if there's some way to import maps/layouts
Did you figure it out? I'm trying to accomplish this at the moment and it seems rather difficult