Just a reminder that if you dont want to giveup your boots slot you can run vaal caress with vaal rejuvenation totem, specially because support gem level dosent matter and theres no gem level rolls, unlike the boots
NOTE: I should have mentioned that multiple totems is a good link if you don't have the summon multiple totems crucible mod, but if you have even one of these mods plus the mastery, you'll be around 60-70% chance to spawn two totems which is plenty enough to forgo the support gem.
(BOW BUILDS ONLY) This is why worth doing pf / sabo toon for this build,since it would be based on dexterity ... so getting 70% chance of summoning totems (+ taking 30% chance in totem mastery + getting a Heatshiver is literally doubles your dps) and don't forget to talk about Magebane what can be on the item tree which gives (in case of dex based toons) a free decent survivability,though this not really ssf friendly build at all :) Anyway this video is op,i haven't even think about March boots,still using totem boots,thx for the tip,will buy all +5 and double corrupt them 😂💪 Also best way if you wanna get more chance to make splodey weap is to check the mod description about ilvl to make sure you can get explode mod on 1h items ... i.e at starting location from lvl 1-18 you can get the 200% totem explosion on wands which can be played from lvl 8 all the way to finish the campaign😂
Just a little update : To be clear,i play on console where the prices are Skyhigh for real ... So i pulled my Sabo to lvl 83 and i was bored so i made an ice shot deadeye,she's lvl 73 now ... Problem is ... i found only 1 bow with all the 3 important thing in one tree : Magebane,70% totem chance,600% dmg and it is 100+ divines. Fortunately i found 1 Apothecary which i was able to sell for a good amount of D's,so i can fund my char. I came to a decision where i either continue my sabo or reroll my deadeye to pf. (ice shot and totem bow have similar tree) Before im doing this,i have to try merging 2 bows,my existing one with 70% chance + 600% dmg and i'll buy one with Magebane only on the tree (40-70 c) then i allocate it,then i'll try to merge. If it doesn't work out,it's np since i have to buy a new bow anyway,so i'll buy a new with same 70% totem chance and 600% dmg,rerolling my deadeye to pf to manually allocate Magebane and will pass on a little bit dmg to reach the totem nodes at Panopticon for the rest 30% chance. The rest of the gear is irrevelant,since i have a good amount of D's to spend on this afterwards. Ps: im already using +7 march with rejuvenation totems and is WAY better than lvl 21 devouring totem. Also a side note to 1h users : if you don't use dual wield wands (2x 300% dmg) and you use 1h wand with a shield i strongly recommend to get any shaper shield you like,coz you can roll +1 totem on it for more dmg ;)
This saved my build to make it work, outstanding! Just a question about dropping the multi totem gem, because the gem gives + totems. I have the tree Mastery (30%) and Crucible node for (70%) but i always just get 1 totem. Should i get somewhere in my gear +1 totems?
@@Radjaroy Glad to hear that! So how this works is that when the trap(or mine) triggers the totem to spawn, it will be spawning 2 totems because you have the 100% total chance to do so, but your totem limit is 1(as default, without multitotem support), so new totem spawns always despawn the previous active totem, which kills them and they explode. You don't want any increases to maximum totem limit, as this doesn't do anything for the build - the only difference this will make is that you'll have 2 active totems instead of 1, but it's not necessary. The skill will still always try to spawn as many totems as it can(in this case 2 per trap), and they will still spawn and immediately explode. So you can safely drop multitotem support once you have enough chance to spawn 2 totems on gear.
i like poe, it's so much like MtG, where there are new cards, ppl come up with a way to combo with old cards and do crazy shit just using janks. This build is the perfect example of that.
No, as soon as anyone read the mode of totem exploding it was already clear that it was busted if you had any experience in past totem builds and + level scenarios. There were only 2-3 max ways to go about it so it's not the example of synergy and thought put into it
sold a pair of these boots with +1 socketed +2 aura max rolled aura for 15 div the other day, thanks to this build! that guy is enjoying his lvl 34 rejuv totems right now
The totem life comparison between the bow version and march of the legion version isn't entirely fair without counting the extra totem life from quality on devouring totem, even if march of the legion likely comes ahead at least with double corrupt. Though it is worth noting that rejuvenation totem itself has a lower base mana cost than devouring totem, even before you consider the difference between 4link and 6link so definitely way easier to cover the mana cost. Been using march of the legion myself in SSF although uncorrupted as they keep dropping as +4 for me and I don't want to waste divines or risk bricking the one +5 I already have.
Yeah I'd advise just double corrupting the +4's, if you hit a single +2 mod it's an upgrade and then you can go ahead and double corrupt the +5 without fear.
@@dreamcore_gg Well, if the damage wasn't already so broken from the build I might have done that, aiming for just an extra +1 doesn't really feel necessary anymore. So I'll rather just hoard them until I actually do have the divines to throw at it for a proper min maxing attempt if I feel for it.
@@dreamcore_gg 400% can't appear on 1handers (except the RedBlade unique). Crucible mods are additive, so you want 2 one handers with 300% and 40% chance, both to match a bow with 600% and 70%. It's not clear if the 40%+40% is better since there has not been a lot of testing (PoB only has limited support for Explody Totem calcs). Most people just assume the bow scaling is better than the boots, which seems to be correct (due to scaling both the devouring totem and enhance and empower, along with the totem)
Likely lifetap or inspiration to help fix mana costs if you don't have EB, otherwise there are not really any good supports other than the obvious empower, since the damage can't be supported directly
how does it compare at all, seismic trap was OP league over league, while this will not be in the game anymore next league. super OP things for a very short amount of time is okay, while skill beeing OP for super long is just not good.
@@TheCosmicAstro-no one cares abour specifics. Ppl who cried were crying cuz there is monopoly in the some specifics aspects of the game like boss killing bcs of builds like seismic. It did not bother me cuz i am a map juicer "forever till i die!😂" But yes, i understand what ppl feel because when a mapping build is so op and easy to build then everyone does it, prices dor shit you get drop 10 folds and things you buy rises up like -wise.
@@TheCosmicAstro- OP doesn't cover everything, but as league starter? The best build in entire history of Poe that can't die even after 19999mil nerfs. Best well-rounder with his insane Seismic damage and amazing clear speed via Exsanguinating all over the place. Not a single doubt
@@Hateful_Bug I cant tell if youre trying to say seismic was that good?... cause if so you couldnt be more wrong. lol. But if youre saying the totem build is that good then sure.
without life nodes so a baseline +5 boots = a +4 empower/enhance with torchoak boots a +3 AoE boots is about 1K more for a 3rd of the price the perfect boots are 9575 (or abour 3K more hp) with life nodes rejuv is about 15.5K hp the issue here is the perfect boots are 80 div while the bow setup is about 44.1K and you only losing after a perfect setup 3.5K hp (at current market prices) if it's a perfect setup you are right, for early setup you are right, for mid setup then bow builds probably better, but the true bis build is spending like 2 mirrors for the crucible weapon, mirror it )hopefully you can), use this rejuv set up and deal 96K dmg per totem (baseline and assuming to explode procs from both weapon). Like to make an edit, didn't have the support+socketed gem on a bow, but if you have that then devour fully kitted out is 21367 HP vs rejuv 15.5K the price is only about 5 div more so the boots are actually only better early on and later bow is better by about 6K hp
Super interesting build! I tried to make it work on my RF Jugg instead of FT, but the mana cost is too much. I'm running it as a 6l with Life Tap in my chest right now, although that means I only get the +1 from sceptre. Any tips on dealing with the mana cost? I think it would be a huge boost in damage to switch it to boots.
I'm using EB personally, prior to switching to the MotL boots I was also using lifetap in Deerstalker boots. I intend to use Slavedriver's Hand gloves at some point(these make your traps spend life instead of mana) but I'm playing SSF and can't get the upgrade vial to drop at the moment
@@Proteozym I didn't import it to PoB but you can see the character here: www.pathofexile.com/account/view-profile/Dreamcore_thereal/characters Char name is OmegaMemeBuild, the gear is mostly trash right now
definitely pretty good, but with the bow setup you can get +30% totem life on the boots and run devouring totem with enhance -which at level 3 enhance and gem quality is giving me another +60% totem life
@@ChronoBaw just for the bow, gems, and boots it's about 12.1 divs (boots like 5C) the boots setup would be around 4.6 divs The issue here though, imo, is that devour has more totem life vs rejuv totem, so rejuv with lvl 4 empower+enhance is about 4K hp while devour is 5k, that's 4.5K extra dmg for about 3x the cost, and if you add on the HP nodes + boots that lead extends more note I picked a bow with 70% chance to summon 2 totems in the same path
@@Elunvira 4.6 divs for boots setup? You mean whole build? And my point exactly, do you need that absurd amount of damage anyways? Putting it on the boots on like a 1div investment is a good thing to atart from, and the damage is still plenty, maybe not in the "one shot ubers" realm but anything short of ubers will be very easy
@@ChronoBaw yeah whole build, bow and boots with +2 AoE or Aura corruption The point of the build is to max dmg with 1-2 items and then build tanky so you don't die, if you wanted pure dmg you'd be rolling into mirror amounts cuz you need corruption mods for more dmg.
Ahh I wondered what video came out. All the sudden I started getting spammed for my March of the legion boots that I had since like day 2 and nobody wanted lol :p Mystery solved
i jsut hit a +1 socketed +2 aoe gems MOTL off a vault of atzori it rolled +5 aura 29%ms and 12%res, there goes my RNG for the league. Sockets i used bench for 2 sockets, then forced 2 green with bench, then added one removed one with vaal+jeweler orbs till 3 green then added one more till red then forced 4 link. debating on pathfinder or trickster myself, pathfinder is usually because they use the explotem bow, and i was thinking trickster because staves, very tanky es shenanigans, or one hancded with like saffel's and somthign like atziri's splendoer (Evasion/es/es roll) or esh's +ghostwrithe
Congrats on that drop that's insane! Trickster is really nice yeah, good survivability, you can pretty much play the build on any ascendancy - Chieftain is probably the easiest access to just go full elemental conversion if you want to go hit based and PF for poison, but Trickster is easily suited to any style due to the generic scaling it has. Enjoy!
Synthesized bow +1 socketed support gems , delve mod +1 to level of socketed str gems + 1 to socketed gems , +1 to level of socketed dex gems , crafted +2 to level of socketed support gems , so you can run lvl 10 awakened Empower and equip maloneys to run summon skitterbots , unbound ailments + enlighten there
This is true but it's a bit worse overall, a bit less trap throw speed from trap support and you'll want a level 21 vaal rejuvenation totem which is a lot more difficult to get(compared to just leveling a bunch of gems and vaaling for a normal 21). The gloves are also considerably rarer than MotL, so there's a lot less opportunity for double corrupting cheaply, but overall it can still absolutely work.
Totem life is based on the totem level. Assuming you start with a level 21 corrupted rejuv totem. (edit: correcting calcs based on comments) *+7 boots is 21 + 7 = level 28 (+1 ammy for 29, +1 spell gem dagger * 2 for 31) Bow setup - 21 + 6 from empower 4 (+1 socketed +2 support boosts empower) + 1 socketed bow gems = level 28 (+1 ammy for 29) Even with a well crafted bow, it's worse than boots + 2 one handers with +1 spells, for pure gem levels. *+9 is unrealistic, for most people. Double corruption with 1/8 boots hitting the first corruption, are super bad odds. Not worth it, so scaling down the boots to just +7, boots are still better.
@@Jack9C Yea i didnt factor in the +2 from the daggers my bad, but still the devouring totem bow setup gets more life :/ it scales to 29 since empower level 4 + 3 from the bow makes it give 6 levels, and the enhance gives it almost 50% inc life. It does cost more than the +7 boots at this point so they are viable, but for upgrading you can get an ashes for like less than half the price of the +9s and it gives almost the same amount of life too.
@Juhheli - Since I don't have exact calculations for totem life, but I do know that past level 20 it scales +6% until level 30, after which it's only 3%, we can get this down to a pretty good comparison if totem life is equivalent between devour and rejuv, to start. Let's just start with easy 100% life for scaling at level 20. Bow: Devouring totem 100% + 20 qual +1 corrupted level = 127% totem life. +8 levels from +gems, including ammy. 163% totem life + enhance 9 (enhance 3+ 6 levels from gems is 64%, or enhance 4+6 = 72%) = 219-227% Wands+Boots: Rejuv totem 100 life + 20 qual +1 corrupted level = 107 life. +10 levels from +gems, including ammy (9*6 + 1*3). 164% totem life. You are correct that Devouring scales well beyond (about 25% more damage) than the boots + wand setup *if both totems have near equivalent life scaling*. Someone mentioned that there's an ancestral totem life difference, but I haven't found the data about totem life yet. Ty for your help.
but ur losing 20% quant with those boots. The build is best with quant since it can nuke everything while running 60% quant (72 with master surgeon) and be really tanky
your not really losing anything. you can literally use the boots and have entire rest of gear to do whatever you want. the build has so much damage from just the 4L in these boots you do not need anything else.
no throw speed is pretty bad. if you've never played traps, low throw speed makes it feel very clunky. If you are going the march route, you definitely want charged traps over multiple traps to start, then swap when you have Architect's or Slavedriver's for throw speed another option is the unique 1h sword Redblade that can spawn the 600% explode if you want to run a shield which is the way to go if you are doing ele conversion with the boots route
3 socket bench craft-> at least 3 green sockets -> 4 socket bench craft, if 4th socket isnt red, craft 3 socket again and repeat 4 socket craft. rinse repeat, until red socket.
this is why the more I play this game, the more I am starting to hate it. I don't understand why GGG keeps nerfing fun play and promote play that is uncomfortable and bullshit. I mean people play games for fun not to be a chore. One day when gamers realize this, I think GGG is going to get screwed if not already.
Man, just casually trashing on the trap playstyle. This build is literally just traps, it plays no differently to any normal trap skill. If you think that's "uncomfortable," that's fine, but it seems ridiculous to hate on GGG because a trap build is good.
@@kelpsie .....that setup has been the only really good build for 3 years now. Its just torm explosive trap and not other trap. The peoblem with poe is that end game is not possible for any build anymore or with any investment. I am talking finishing atlas and pusing league content and bosses in juiced maps not ubers, deli 70%+ etc etc. Therr are 5 skills that are viable overall, 2 different defensive setups and thats it. GGG killed the fun in poe 5 years ago and it keeps getting worse.
@@Vulgaels its not been the only really good build at all lol there are countless good builds. funny you say these traps are only good builds yet they havnt won races or events in over a year now.
@@MrShadowRaiden man majority of player base does noy cares about races and events....majority of us want to hit t16 maps, clear well and then kill some bosses and call it a league.....not play 50hours to stop auto dying every 2nd map. 5 years ago 10 hrs game time was enough yo get you to yellows 20hrs was a fun build. And you can play any skill you wish. Now we got like 5 skills that make the game playable at best
@@Vulgaels your joking right you can get to red maps more then ever on any build. you do realise 5 years ago you was lucky to be in red maps on anything EXCEPT meta skills. and get out of here there are still thousands of setups you can play even as a "casual"
@waysofyorewaysofyore3961 Vaal Ancestral does not have an aura tag. That doesn't work with the boots. So you're back to bows. If you have the math for how a level 31 rejuv is worse than a level 29 vaal ancestral, that would be helpful in making a compelling case for Vaal Ancestral. I can't seem to find exact numbers for totem life.
Just a reminder that if you dont want to giveup your boots slot you can run vaal caress with vaal rejuvenation totem, specially because support gem level dosent matter and theres no gem level rolls, unlike the boots
NOTE: I should have mentioned that multiple totems is a good link if you don't have the summon multiple totems crucible mod, but if you have even one of these mods plus the mastery, you'll be around 60-70% chance to spawn two totems which is plenty enough to forgo the support gem.
(BOW BUILDS ONLY) This is why worth doing pf / sabo toon for this build,since it would be based on dexterity ... so getting 70% chance of summoning totems (+ taking 30% chance in totem mastery + getting a Heatshiver is literally doubles your dps) and don't forget to talk about Magebane what can be on the item tree which gives (in case of dex based toons) a free decent survivability,though this not really ssf friendly build at all :)
Anyway this video is op,i haven't even think about March boots,still using totem boots,thx for the tip,will buy all +5 and double corrupt them 😂💪
Also best way if you wanna get more chance to make splodey weap is to check the mod description about ilvl to make sure you can get explode mod on 1h items ... i.e at starting location from lvl 1-18 you can get the 200% totem explosion on wands which can be played from lvl 8 all the way to finish the campaign😂
I was already aware of the gloves version which is a little stronger but much harder to pull off. This boot idea is actually so good for SSF.
Just a little update : To be clear,i play on console where the prices are Skyhigh for real ... So i pulled my Sabo to lvl 83 and i was bored so i made an ice shot deadeye,she's lvl 73 now ... Problem is ... i found only 1 bow with all the 3 important thing in one tree : Magebane,70% totem chance,600% dmg and it is 100+ divines.
Fortunately i found 1 Apothecary which i was able to sell for a good amount of D's,so i can fund my char.
I came to a decision where i either continue my sabo or reroll my deadeye to pf. (ice shot and totem bow have similar tree) Before im doing this,i have to try merging 2 bows,my existing one with 70% chance + 600% dmg and i'll buy one with Magebane only on the tree (40-70 c) then i allocate it,then i'll try to merge.
If it doesn't work out,it's np since i have to buy a new bow anyway,so i'll buy a new with same 70% totem chance and 600% dmg,rerolling my deadeye to pf to manually allocate Magebane and will pass on a little bit dmg to reach the totem nodes at Panopticon for the rest 30% chance. The rest of the gear is irrevelant,since i have a good amount of D's to spend on this afterwards.
Ps: im already using +7 march with rejuvenation totems and is WAY better than lvl 21 devouring totem.
Also a side note to 1h users : if you don't use dual wield wands (2x 300% dmg) and you use 1h wand with a shield i strongly recommend to get any shaper shield you like,coz you can roll +1 totem on it for more dmg ;)
This saved my build to make it work, outstanding!
Just a question about dropping the multi totem gem, because the gem gives + totems. I have the tree Mastery (30%) and Crucible node for (70%) but i always just get 1 totem. Should i get somewhere in my gear +1 totems?
@@Radjaroy Glad to hear that! So how this works is that when the trap(or mine) triggers the totem to spawn, it will be spawning 2 totems because you have the 100% total chance to do so, but your totem limit is 1(as default, without multitotem support), so new totem spawns always despawn the previous active totem, which kills them and they explode. You don't want any increases to maximum totem limit, as this doesn't do anything for the build - the only difference this will make is that you'll have 2 active totems instead of 1, but it's not necessary. The skill will still always try to spawn as many totems as it can(in this case 2 per trap), and they will still spawn and immediately explode. So you can safely drop multitotem support once you have enough chance to spawn 2 totems on gear.
Also you can use sacrifical garb for extra +1 if you grab vaal version
dual wield redblades for 1200% totem with March
You're evil.
i like poe, it's so much like MtG, where there are new cards, ppl come up with a way to combo with old cards and do crazy shit just using janks. This build is the perfect example of that.
No, as soon as anyone read the mode of totem exploding it was already clear that it was busted if you had any experience in past totem builds and + level scenarios. There were only 2-3 max ways to go about it so it's not the example of synergy and thought put into it
sold a pair of these boots with +1 socketed +2 aura max rolled aura for 15 div the other day, thanks to this build! that guy is enjoying his lvl 34 rejuv totems right now
The totem life comparison between the bow version and march of the legion version isn't entirely fair without counting the extra totem life from quality on devouring totem, even if march of the legion likely comes ahead at least with double corrupt.
Though it is worth noting that rejuvenation totem itself has a lower base mana cost than devouring totem, even before you consider the difference between 4link and 6link so definitely way easier to cover the mana cost.
Been using march of the legion myself in SSF although uncorrupted as they keep dropping as +4 for me and I don't want to waste divines or risk bricking the one +5 I already have.
so what?
Yeah I'd advise just double corrupting the +4's, if you hit a single +2 mod it's an upgrade and then you can go ahead and double corrupt the +5 without fear.
@@dreamcore_gg Well, if the damage wasn't already so broken from the build I might have done that, aiming for just an extra +1 doesn't really feel necessary anymore.
So I'll rather just hoard them until I actually do have the divines to throw at it for a proper min maxing attempt if I feel for it.
Snagged myself a pair of +7 boots with 26% movement speed for a div. Will be trying this out for sure!
Go on and explain Mana stacking / MoM as a defense and how people are tanky without armour or evasion using mana
I would appreciate that
I guess you can get the splodey totem mod on all weapons?
Whats the item level requirement for the 600% one?
I think I heard that it actually shows up really early, like act 2 or 1 even
@@dreamcore_gg 600% is lvl 60, 400% is lvl4
@@divinityai I see 👍
@@dreamcore_gg 400% can't appear on 1handers (except the RedBlade unique). Crucible mods are additive, so you want 2 one handers with 300% and 40% chance, both to match a bow with 600% and 70%. It's not clear if the 40%+40% is better since there has not been a lot of testing (PoB only has limited support for Explody Totem calcs). Most people just assume the bow scaling is better than the boots, which seems to be correct (due to scaling both the devouring totem and enhance and empower, along with the totem)
If i was playing this on ruthless can I make it work with 2 green 2 red? As getting 3 green is fkin hard work!! What gems can I go for?
Likely lifetap or inspiration to help fix mana costs if you don't have EB, otherwise there are not really any good supports other than the obvious empower, since the damage can't be supported directly
I love that the people who were whining about seismic trap being op have to deal with this now.
how does it compare at all, seismic trap was OP league over league, while this will not be in the game anymore next league. super OP things for a very short amount of time is okay, while skill beeing OP for super long is just not good.
@BTasty seismic was never op. POISON seismic maybe. But regular seismic, absolutely not
@@TheCosmicAstro-no one cares abour specifics. Ppl who cried were crying cuz there is monopoly in the some specifics aspects of the game like boss killing bcs of builds like seismic. It did not bother me cuz i am a map juicer "forever till i die!😂"
But yes, i understand what ppl feel because when a mapping build is so op and easy to build then everyone does it, prices dor shit you get drop 10 folds and things you buy rises up like -wise.
@@TheCosmicAstro- OP doesn't cover everything, but as league starter? The best build in entire history of Poe that can't die even after 19999mil nerfs. Best well-rounder with his insane Seismic damage and amazing clear speed via Exsanguinating all over the place.
Not a single doubt
@@Hateful_Bug I cant tell if youre trying to say seismic was that good?... cause if so you couldnt be more wrong. lol.
But if youre saying the totem build is that good then sure.
Neat, just dropped a +5 pair in HC SSF. I only have two wands with the totem mod, gonna have to figure out a way to make it work with those.
do you havbe a posible pob for the build? with the march boots
As soon as this video goes up. The boots with 1 corrupted socket modifier cost 2 div now
And with the double corrupt its 20 div LOL
without life nodes
so a baseline +5 boots = a +4 empower/enhance with torchoak boots
a +3 AoE boots is about 1K more for a 3rd of the price
the perfect boots are 9575 (or abour 3K more hp)
with life nodes rejuv is about 15.5K hp
the issue here is the perfect boots are 80 div while the bow setup is about 44.1K and you only losing after a perfect setup 3.5K hp (at current market prices)
if it's a perfect setup you are right, for early setup you are right, for mid setup then bow builds probably better, but the true bis build is spending like 2 mirrors for the crucible weapon, mirror it )hopefully you can), use this rejuv set up and deal 96K dmg per totem (baseline and assuming to explode procs from both weapon).
Like to make an edit, didn't have the support+socketed gem on a bow, but if you have that then devour fully kitted out is 21367 HP vs rejuv 15.5K
the price is only about 5 div more so the boots are actually only better early on and later bow is better by about 6K hp
yep bow is better. but this is an interesting alternative and could be cheaper to get started with
@kiegamming where do you get the totem life information from?
Super interesting build!
I tried to make it work on my RF Jugg instead of FT, but the mana cost is too much. I'm running it as a 6l with Life Tap in my chest right now, although that means I only get the +1 from sceptre. Any tips on dealing with the mana cost? I think it would be a huge boost in damage to switch it to boots.
I'm using EB personally, prior to switching to the MotL boots I was also using lifetap in Deerstalker boots. I intend to use Slavedriver's Hand gloves at some point(these make your traps spend life instead of mana) but I'm playing SSF and can't get the upgrade vial to drop at the moment
Ah right EB could do the trick! Would you mind sharing your POB so we can check your setup out?
SDs are unfortunately insane right now in trade. They start at ~11div. That's just crazy 😅
@@Proteozym I didn't import it to PoB but you can see the character here: www.pathofexile.com/account/view-profile/Dreamcore_thereal/characters
Char name is OmegaMemeBuild, the gear is mostly trash right now
@@Proteozym nice ... 25d starting price on console🤣🤌
dropped a +5 mol in ssf ruthless, the 3g1r is a pain trying to get the white sockets via betrayal now, will stay using my trap boots till then
Do you have some actual gameplay footage of that build plz? :)
Devouring totem has 96% life at lvl 20 rejuvenating totem has 96% at lvl 25 not sure if it's better
@victorpm801 where do you get the numbers for totem life? 96% doesnt mean much without base stats.
if you get some AoE on heralds, the herald of ash makes the clear really smooth.
combine with berek respite and some ignite chance for WOW clear
definitely pretty good, but with the bow setup you can get +30% totem life on the boots and run devouring totem with enhance -which at level 3 enhance and gem quality is giving me another +60% totem life
Yes, but how much money is that compared to boots and basic weapon setup?
@@ChronoBaw just for the bow, gems, and boots it's about 12.1 divs (boots like 5C)
the boots setup would be around 4.6 divs
The issue here though, imo, is that devour has more totem life vs rejuv totem, so rejuv with lvl 4 empower+enhance is about 4K hp while devour is 5k, that's 4.5K extra dmg for about 3x the cost, and if you add on the HP nodes + boots that lead extends more
note I picked a bow with 70% chance to summon 2 totems in the same path
@@Elunvira 4.6 divs for boots setup? You mean whole build?
And my point exactly, do you need that absurd amount of damage anyways? Putting it on the boots on like a 1div investment is a good thing to atart from, and the damage is still plenty, maybe not in the "one shot ubers" realm but anything short of ubers will be very easy
@@ChronoBaw much much less than the +4 +5 boots :D
@@ChronoBaw yeah whole build, bow and boots with +2 AoE or Aura corruption
The point of the build is to max dmg with 1-2 items and then build tanky so you don't die, if you wanted pure dmg you'd be rolling into mirror amounts cuz you need corruption mods for more dmg.
what about Crest of Desire +8 gem + double damage of socketed gem?
You need trap support and multiple traps being thrown so that they instantly die and explode upon being spawned, so unfortunately that wouldn't work
Can you post a pob?
Ahh I wondered what video came out. All the sudden I started getting spammed for my March of the legion boots that I had since like day 2 and nobody wanted lol :p
Mystery solved
Once you have the level 33 gem, can you support it with Awakened Empower to make it lvl 37?
You could, but you'd need to drop multi/cluster support and it would likely not be worth it
i jsut hit a +1 socketed +2 aoe gems MOTL off a vault of atzori it rolled +5 aura 29%ms and 12%res, there goes my RNG for the league. Sockets i used bench for 2 sockets, then forced 2 green with bench, then added one removed one with vaal+jeweler orbs till 3 green then added one more till red then forced 4 link. debating on pathfinder or trickster myself, pathfinder is usually because they use the explotem bow, and i was thinking trickster because staves, very tanky es shenanigans, or one hancded with like saffel's and somthign like atziri's splendoer (Evasion/es/es roll) or esh's +ghostwrithe
Congrats on that drop that's insane! Trickster is really nice yeah, good survivability, you can pretty much play the build on any ascendancy - Chieftain is probably the easiest access to just go full elemental conversion if you want to go hit based and PF for poison, but Trickster is easily suited to any style due to the generic scaling it has. Enjoy!
Synthesized bow +1 socketed support gems , delve mod +1 to level of socketed str gems + 1 to socketed gems , +1 to level of socketed dex gems , crafted +2 to level of socketed support gems , so you can run lvl 10 awakened Empower and equip maloneys to run summon skitterbots , unbound ailments + enlighten there
That's a far cry from budget. plus it needs a 6-linked bow
this also works with vaal caras or however its spelled
This is true but it's a bit worse overall, a bit less trap throw speed from trap support and you'll want a level 21 vaal rejuvenation totem which is a lot more difficult to get(compared to just leveling a bunch of gems and vaaling for a normal 21). The gloves are also considerably rarer than MotL, so there's a lot less opportunity for double corrupting cheaply, but overall it can still absolutely work.
Eh i dont its worth it since the +9 boots have less totem life and cost double compared to a bow setup with an empower 4.
Totem life is based on the totem level. Assuming you start with a level 21 corrupted rejuv totem. (edit: correcting calcs based on comments)
*+7 boots is 21 + 7 = level 28 (+1 ammy for 29, +1 spell gem dagger * 2 for 31)
Bow setup - 21 + 6 from empower 4 (+1 socketed +2 support boosts empower) + 1 socketed bow gems = level 28 (+1 ammy for 29)
Even with a well crafted bow, it's worse than boots + 2 one handers with +1 spells, for pure gem levels.
*+9 is unrealistic, for most people. Double corruption with 1/8 boots hitting the first corruption, are super bad odds. Not worth it, so scaling down the boots to just +7, boots are still better.
@@Jack9C Yea i didnt factor in the +2 from the daggers my bad, but still the devouring totem bow setup gets more life :/ it scales to 29 since empower level 4 + 3 from the bow makes it give 6 levels, and the enhance gives it almost 50% inc life. It does cost more than the +7 boots at this point so they are viable, but for upgrading you can get an ashes for like less than half the price of the +9s and it gives almost the same amount of life too.
@@Juhheli You are correct. I forgot the empower getting boosted.
@Juhheli - Since I don't have exact calculations for totem life, but I do know that past level 20 it scales +6% until level 30, after which it's only 3%, we can get this down to a pretty good comparison if totem life is equivalent between devour and rejuv, to start. Let's just start with easy 100% life for scaling at level 20.
Bow: Devouring totem 100% + 20 qual +1 corrupted level = 127% totem life.
+8 levels from +gems, including ammy. 163% totem life + enhance 9 (enhance 3+ 6 levels from gems is 64%, or enhance 4+6 = 72%) = 219-227%
Wands+Boots: Rejuv totem 100 life + 20 qual +1 corrupted level = 107 life.
+10 levels from +gems, including ammy (9*6 + 1*3). 164% totem life.
You are correct that Devouring scales well beyond (about 25% more damage) than the boots + wand setup *if both totems have near equivalent life scaling*. Someone mentioned that there's an ancestral totem life difference, but I haven't found the data about totem life yet. Ty for your help.
Or 2 red blades each with 600% explody mod
5 div already for the corrupted ones - thx for the vid though...
but ur losing 20% quant with those boots. The build is best with quant since it can nuke everything while running 60% quant (72 with master surgeon) and be really tanky
your not really losing anything. you can literally use the boots and have entire rest of gear to do whatever you want.
the build has so much damage from just the 4L in these boots you do not need anything else.
the corrupted boots are not 25c anymore more like 8 div
+7 one is like 100c
No POB?
It's just advice, not a build guide really
no throw speed is pretty bad. if you've never played traps, low throw speed makes it feel very clunky. If you are going the march route, you definitely want charged traps over multiple traps to start, then swap when you have Architect's or Slavedriver's for throw speed
another option is the unique 1h sword Redblade that can spawn the 600% explode if you want to run a shield which is the way to go if you are doing ele conversion with the boots route
can you get extra 300% on shield aswell then? with that sword. I assume shield doesnt have that mod probably (edit)
lol screw that. I wanna do this with +2 proj +2 aura doublecorrupt on icicle mine \o/
anyone did build?
3 green socket, goodluck 120 chroma
3 socket bench craft-> at least 3 green sockets -> 4 socket bench craft, if 4th socket isnt red, craft 3 socket again and repeat 4 socket craft. rinse repeat, until red socket.
how is that hard when youve got a 3green craft on the bench???
@@ps-ib6ct 120
@@stonail665 you go atleast 2 green on 2 sockets, then you do other sockets with jewelers. you are clueless xD
@@96Bialy Do what you said and post a video, you will see how clueless you are.
Damn I wasted money on a fuckin bow that I fail crafted
smh there's tons of good supports with this. Just also support it with swift assembly and high-impact mine :^)
Nooo dont expose my op item for mines 😭
pyroclast😮
fyi 23 div now. RIp
Biuwd
this is why the more I play this game, the more I am starting to hate it. I don't understand why GGG keeps nerfing fun play and promote play that is uncomfortable and bullshit. I mean people play games for fun not to be a chore. One day when gamers realize this, I think GGG is going to get screwed if not already.
Man, just casually trashing on the trap playstyle. This build is literally just traps, it plays no differently to any normal trap skill. If you think that's "uncomfortable," that's fine, but it seems ridiculous to hate on GGG because a trap build is good.
@@kelpsie .....that setup has been the only really good build for 3 years now. Its just torm explosive trap and not other trap. The peoblem with poe is that end game is not possible for any build anymore or with any investment. I am talking finishing atlas and pusing league content and bosses in juiced maps not ubers, deli 70%+ etc etc. Therr are 5 skills that are viable overall, 2 different defensive setups and thats it. GGG killed the fun in poe 5 years ago and it keeps getting worse.
@@Vulgaels its not been the only really good build at all lol there are countless good builds.
funny you say these traps are only good builds yet they havnt won races or events in over a year now.
@@MrShadowRaiden man majority of player base does noy cares about races and events....majority of us want to hit t16 maps, clear well and then kill some bosses and call it a league.....not play 50hours to stop auto dying every 2nd map. 5 years ago 10 hrs game time was enough yo get you to yellows 20hrs was a fun build. And you can play any skill you wish. Now we got like 5 skills that make the game playable at best
@@Vulgaels your joking right you can get to red maps more then ever on any build. you do realise 5 years ago you was lucky to be in red maps on anything EXCEPT meta skills. and get out of here there are still thousands of setups you can play even as a "casual"
seismic trap is way better you scrub
Check the HP numbers of Vaal Ancestral Warchief 🤣🫣 its another build but this totem has like 5 times the HP
@waysofyorewaysofyore3961
Vaal Ancestral does not have an aura tag. That doesn't work with the boots. So you're back to bows. If you have the math for how a level 31 rejuv is worse than a level 29 vaal ancestral, that would be helpful in making a compelling case for Vaal Ancestral. I can't seem to find exact numbers for totem life.