Solving the Armour Problem - Cloak, Heatproofing & Max Fire Res Stacking | Path of Exile 2

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  • เผยแพร่เมื่อ 26 ธ.ค. 2024

ความคิดเห็น • 167

  • @Wrannec
    @Wrannec วันที่ผ่านมา +251

    Solving the armour problem - have to wear a bathrobe as a mighty warrior.

    • @Noxxvideos
      @Noxxvideos 22 ชั่วโมงที่ผ่านมา +3

      Warriors need a spa day too. 😂

    • @kkeithf
      @kkeithf 22 ชั่วโมงที่ผ่านมา

      Swag

    • @AndThenShwarmaAfter
      @AndThenShwarmaAfter 22 ชั่วโมงที่ผ่านมา

      "mih'tay"

    • @willwell2360
      @willwell2360 19 ชั่วโมงที่ผ่านมา

      Armor is by far the BEST defense seeing as you get health regeneration on the same side of the tree I have 1.9k regeneration high armour and 2800 hp.........my 19k es build dies before my 2800 health character 🙄

    • @KrigHammar
      @KrigHammar 19 ชั่วโมงที่ผ่านมา

      The mighty warrior holding a crossbow if you haven't noticed 😂

  • @LlexX7
    @LlexX7 23 ชั่วโมงที่ผ่านมา +44

    It's indeed so annoying seeing endgame players with 16k ES and 1k HP, while warriors are struggling with 4k HP only...

    • @reivelt3715
      @reivelt3715 18 ชั่วโมงที่ผ่านมา

      yea, people are talking about armour problem but dont talk about HP. Armour is only as effective as the amount of HP you have.

    • @rustygaming7881
      @rustygaming7881 18 ชั่วโมงที่ผ่านมา

      How to solve this, pretty boring and lazy every single notable on the warrior side of the tree has the equivalent of Energy shield nodes to Life nodes. 60% increased life with 10% less leech recovery. 15% increased life nodes. 8% increased life nodes. ALL nodes that have damage and ES nodes are the same as Damage and life nodes.
      otherwise All armour pieces are now 5 times in armour and all armour pieces have Flat 100 life to them as a baseline

    • @_CRiT_hits_
      @_CRiT_hits_ 15 ชั่วโมงที่ผ่านมา +3

      It's even worse when you invest heavily in HP.... Once you get to 6-9k hp, there aren't many good ways to recoup it. ES regenerates at 30%+/s while life flasks top out around 2k hp over 3s.
      Then there's the broken ass Grim Feast allowing ES characters to stack even more ES 😢
      I really want my melee build to work but it's just inferior to my caster builds atm

    • @TheTerspet
      @TheTerspet 11 ชั่วโมงที่ผ่านมา

      havent even thought about that part lol, dreamcore being almost exclusivly my source of poe youtube content nowadays, i am str stacking ssf titan, 617 str atm, not all but the majority of my pices have life, some even high rolled (140+) and i am sitting on 3580 health >.> i do have to note, i grabbed the passive note that gives like 5% reduced (not less) life for massive phys dmg, but i am also a titan with 15% more life and all the other increases of life via tree, so technicaly i should still have +inc live via tree

    • @reivelt3715
      @reivelt3715 10 ชั่วโมงที่ผ่านมา

      @@_CRiT_hits_ you are right
      They need to fix leech and recoup or reset it to how it works in PoE 1. Right now, leech and recoup are useless.

  • @thedude7607
    @thedude7607 23 ชั่วโมงที่ผ่านมา +50

    It's really counterintuitive how the defense type associated with the class that's most likely to be up close and personal is the one that's least effective at protecting you.
    GGG talk a lot about how the PoE2 classes are meant to fulfill some sort of class fantasy, with the ranger being the agile Legolas-like figure, monk being the speedy martial artist, and so on. In that context, I assume warrior is supposed to be the hulking devastator, and while I don't mind the inherent slowness of the archetype(which I reckon isn't a popular opinion among PoE players), it should be handsomely compensated for. They can stay slow, but they should be UNSTOPPABLE, with well-armored warriors being towering masses of meat and metal that can shrug off damage and CC effects that would be fatal to the other classes. I doubt that this situation where they're actually the squishiest is what GGG intended, but we'll have to wait and see.

    • @cavebestiam4578
      @cavebestiam4578 20 ชั่วโมงที่ผ่านมา +1

      Absolutely agree, after completing the game (t15+) on my sorceress i have decided to go for a warrior, i love how different the gameplay feels but it feels very brittle and squishy, to the point where the most comfortable build i have found is a magma barrier with armor break resonating shield setup, anything else i try doing leads to me getting straight up murdered, armor isnt an option and elemental resist isnt doing much and i cant possibly give up more damage for life/regen which i believe wont even be enough as i can still get oneshot sometimes!.

    • @Zombgetsu
      @Zombgetsu 14 ชั่วโมงที่ผ่านมา +1

      ​@@cavebestiam4578warriors/melee need WARD. From poe1... badly. Especially when you are blocking (forced)

    • @AzuraFocushearth
      @AzuraFocushearth 13 ชั่วโมงที่ผ่านมา +2

      I also think that mace skills should stay slow and clunky, but they should be doing way more damage than they are right now to compensate for it. It's like playing ultra greatsword in monster hunter or elden ring

    • @cavebestiam4578
      @cavebestiam4578 13 ชั่วโมงที่ผ่านมา +1

      @@Zombgetsu honestly idk if warrior players agree but i think there needs to be some % damage reduction inherent to the skills while using or casting them, warrior NEEDS to feel like it wants to be in the fray in the middle of enemies getting tankier as it fights back, slowly losing life but getting it back through some sort of leech as he is incentivised to keep going so that he doesnt die, not like right now which feels like you either stay range and blast sunders or something or you go meele but keep shield up, id love me some good old beefy warrior gameplay

    • @LazyPandaBum
      @LazyPandaBum 10 ชั่วโมงที่ผ่านมา +1

      @@AzuraFocushearth Playing warrior with mace right now, damage isn't the problem, it's how slow you are compared to the monsters with no defenses to compensate for it. It's so easy to get instagibbed by a pack of monsters while you're in the middle of attack animation. Endgame bosses aren't much better either. I just fought Xesht and starting at 50% health, he starts spamming lingering attacks non-stop and there's barely any opening for your slower attacks. Sadly, the best way to fight these bosses is to cheese them by stacking damage and one-shotting them with HotG before they can do anything. If they want to keep warrior as slow as it is now, they better give some kind of HUGE defensive boost somewhere in the tree.

  • @Tibasu
    @Tibasu 22 ชั่วโมงที่ผ่านมา +20

    Hope POE2 finally gets armor right so we aren't stuck in the POE1 meta of converting phys damage... They could at least lessen the curve so armor isn't crushed as hard. Also remove any sources of Overwhelm on enemies

  • @DarthonRamoi
    @DarthonRamoi 23 ชั่วโมงที่ผ่านมา +20

    i believe we need a flat % phys resistances on str gear type , and armour is there to support it , armour should be a secondary stat mechanic to counter smaller hits (with downside to be crushed against big hits ).

    • @zifanyan4428
      @zifanyan4428 18 ชั่วโมงที่ผ่านมา +3

      and make sure it has a reasonable str requrirement, otherwise every class will wear it

    • @_CRiT_hits_
      @_CRiT_hits_ 15 ชั่วโมงที่ผ่านมา +3

      Having another stat to fix a broken one just adds needles cruft.
      GGG just needs to fix armor formula to at least be as effective at mitigating one shots as someone with 15k ES for someone around 4-5k life.

    • @Pyrrolidine
      @Pyrrolidine 14 ชั่วโมงที่ผ่านมา +1

      ​@@_CRiT_hits_ pdr isn't a new stat? You can already get pdr as a stat on gear and making it so strength focused builds have more access to it in some way is not adding "cruft."

    • @NourianPeters
      @NourianPeters 11 ชั่วโมงที่ผ่านมา +1

      Thematically the smaller hit reasoning kinda sucks though as a bath robe shouldn't protect you against bosses more than full plate that also slows you down. Additionally my monk is still surviving smaller hits after his ES has been broken in act 3 without any armour. The moment those become one-shots from white mobs in mapping I'm not convinced armour actually mitigates much... tldr the least movement speed reducing armour could do is not be made out of paper mache.
      I think a fix could be... assuming they really feel the need to keep using the convoluted armour formula, would be to add a floor of like 50% reduction on high armour values.
      Or maybe give it a reduction from chaos damage as poison doesn't do anything against metal and entropy has a hard time witling away the crystalline structure of Wreaclastian steel or something (makes as much sense as the larger hit reasoning :P).

  • @MKP2W
    @MKP2W 12 ชั่วโมงที่ผ่านมา +3

    People still die with 10k ES. The uniques that scale it with MoM and stormweaver mana regen is what makes ES strong. ES by itself is not that overpowered, armor is just incredibly bad. I hope GGG realize the actual problems and don't make mistakes on nerfs.

  • @PotassiumLover
    @PotassiumLover 15 ชั่วโมงที่ผ่านมา +2

    Are you certain heatproofing applies on post-mitigation fire damage and not pre-mitigation? There was someone doing some testing with it in some reddit thread I was looking at not long ago and the numbers he was putting up looked like it applied before resistance which would make it WAY worse.

  • @yunk_gaming
    @yunk_gaming 23 ชั่วโมงที่ผ่านมา +5

    I love this build. Crossbow warrior with a dress and heavy armor, big vibes.

  • @dreamcore_gg
    @dreamcore_gg  วันที่ผ่านมา +13

    📈CLOAK STONKS📈

  • @WEIRDxGRIM
    @WEIRDxGRIM 6 ชั่วโมงที่ผ่านมา

    Something you should know, there is a note called Catalysis, it converts 5% damage of physical hits to a random element.

  • @Sunbi10-z7b
    @Sunbi10-z7b 21 ชั่วโมงที่ผ่านมา +3

    In the video above, it’s clear that armor falls far short compared to ES. Despite heavy investment yielding a 45% damage reduction, our health pool is only 2500. Meanwhile, ES builds can easily reach values between 5,000 and 10,000. On top of that, most ES builds utilize CI, and the defensive mechanics shown in the video only cover physical and fire damage, making the disparity even more glaring. Lastly, considering armor is supposed to be the primary defensive layer for melee characters, it’s baffling that GGG didn’t include a system like Fortify in PoE2. I really hope this gets addressed soon.

    • @rocksfire4390
      @rocksfire4390 16 ชั่วโมงที่ผ่านมา

      that's simply because dreamcore isn't playing trade and well dreamcore isn't building that tanky honestly.
      also the people who are geared for 3k+ physical hits (end game content) have the gear, they don't get instant killed by physical with their 20k armor or 4k+ life.
      also ES has it's own issues which are glossed over by everyone when ever it's brought up. it isn't just 10 nodes, 18 nodes, no it's like 30+ nodes to make ES fell decent. even armor builds don't invest that many points into their defenses.

    • @nextgen3ric
      @nextgen3ric 14 ชั่วโมงที่ผ่านมา +3

      @@rocksfire4390 Because the return of investment isn't anywhere near as good for armour stacking as it is for ES, which provides consistent benefits almost no matter how many points you have invested already. A higher ES pool naturally provides a higher ES recharge per second, better scaling for grim feast, and a bigger EHP total that doesn't diminish the more you have. In essence, stacking ES nodes provides you better sustain and better one shot protection, with very little need for other scaling. Couple that with going into CI (disabling two DoTs and an entire damage archetype that's pretty plentiful across the game), and you fix so many issues just by speccing ES that you don't even feel particularly penalized for doing so. And all that doesn't even take into account the basic imbalance of Armour needing a big enough life pool to function correctly as a mitigation layer, while ES IS that lifepool, and not mitigation or avoidance like Evasion is.

  • @nater8410
    @nater8410 23 ชั่วโมงที่ผ่านมา +2

    tbh armor looks good in inferialist build. Because cloack of flame give us +- 48% phys to fire (corrupted)
    we also take 20% phys as chaos so what we got left is 32% phys dmg from hits.
    in this setup we use 90% fire res and heatproof so our armor will take 32% phys dmg and our 25% armor will take 48%*0.1(because we got 90% fire res)=4,8% dmg taken as fire.
    so our armor 25% will apply even better for fire dmg than for phys dmg.
    I think in poe 2 is so easy to get atleast 1 res at 90% because of the jewells.
    What is also good for that inferialist build is going for infernal flame and ele dmg recoup as life. I would mainly focus of life with this build for our hit pool.
    Also when we are hit for cold or lightning dmg we take 20% of those dmg as fire so again
    20%*0.1=2% then recuse it by our 25% armor.

    • @_CRiT_hits_
      @_CRiT_hits_ 15 ชั่วโมงที่ผ่านมา +2

      Armor doesn't work that way. What it shows on the character screen is just an estimate for an average white mob hit. The percentage becomes less the larger the hit.

  • @alexcompositionflat
    @alexcompositionflat 23 ชั่วโมงที่ผ่านมา +1

    Monk has more physical damage reduction via ascendancy than a warrior?

    • @tommytowerr
      @tommytowerr 18 ชั่วโมงที่ผ่านมา +1

      Thats due to the nature of getting evasion , much simpler than getting armour and all of that get converted through "protect me from harm". But yes, monk get more pdr than warrior lol

  • @josefrobert6644
    @josefrobert6644 8 ชั่วโมงที่ผ่านมา

    I just started leveling an infernalist but i wanted to make it a melee character. Didnt really know how to build defenses.
    I also have a cloak of flame lying around so this video comes up at the perfect time, thank you !

  • @randommodnar103
    @randommodnar103 6 นาทีที่ผ่านมา

    can someone explain heatproofing? Infernalist has very low armor, does that mean they will get more damage reduction from it?

  • @Glenalth
    @Glenalth 16 ชั่วโมงที่ผ่านมา

    The one saving grace of this situation is that the new art for Cloak of Flames is amazing.

  • @brunomeyer5352
    @brunomeyer5352 15 ชั่วโมงที่ผ่านมา +1

    I was litteraly testing this as the video dropped.
    With the 8% physical reduction from a shield, a 5% on the cloak corrupted implicit, the 10% from the jade stacks of warbringer ascendency... I'm actually tanky now. Like face tank the sekhamas 4rth ascendency tanky.

  • @coldsonata
    @coldsonata 19 ชั่วโมงที่ผ่านมา

    Do you think that after getting the Cloak, it's better to stack Fire Res up so high for the sake of mitting phys damage, or to not bother with mitting so much phys and split the max res scaling equally between the other res?

    • @dreamcore_gg
      @dreamcore_gg  19 ชั่วโมงที่ผ่านมา

      Physical damage just seems to deal a bit too much right now so focusing on phys mitigation feels better in my experience

  • @junk3996
    @junk3996 21 ชั่วโมงที่ผ่านมา +1

    theres also a helmet which you can get 15% additional physical damage reduction. but this is just additive with the tooltip, so not sure how effective it is
    either way, best way to mitigate physical damage as a beefy warrior is to wear a flame dress with literal breasts in the model, and/or a flower mask
    makes sense

    • @banishedbr
      @banishedbr 21 ชั่วโมงที่ผ่านมา

      if it says additional is like Endurance charges, which in this case really good.

    • @junk3996
      @junk3996 20 ชั่วโมงที่ผ่านมา

      @@banishedbr what i mean is it actual adds it to the character sheet stat of physical damage mitigation, which is what shows your armour physical damage reduction
      if its actually just adding to that number, we all know that number is what sucks and doesn't do anything

  • @Vashetrockner
    @Vashetrockner 8 ชั่วโมงที่ผ่านมา

    Final Fantasy XIV has this problem solved ages ago. Take a hit you are not supposed to take = Get a stackable vulnerability debuff. This way f.e. tanks can screw up more often but also melt like ice like everyone else if they do to often. Investing in armour would make sense this way , but you still would have to play the mechanics. They could implement this in PoE 2 for unblockables and/or attacks that deal a certain amount of damage % to your max life. This way life also gets more valuable.

  • @valhero_
    @valhero_ 10 ชั่วโมงที่ผ่านมา

    Btw you can corrupt Cloak of Flame to get up to 49% phys taken as fire, making it even more effective

  • @MrHoodlin
    @MrHoodlin 20 ชั่วโมงที่ผ่านมา +1

    You can build resistances and layers of defense in the game for basically any damage type and situation. There's basically nothing you can do to deal with heavy physical damage. Particularly AOE - as you can at least use active blocking to deal with physical hits.
    If you don't have active blocking, then heavy physical hits and slams are a problem you can't solve. If you DO have active blocking, then heavy physical slams are a problem you can't solve.

    • @_CRiT_hits_
      @_CRiT_hits_ 15 ชั่วโมงที่ผ่านมา +1

      My 75% block, 6k hp 80% max res character still randomly dies to all sorts of shit. I think it's often some sort of physical degen spell that bypasses block that just instantly RIPs me but I really still have no idea.
      Oh and to top it off I'm pretty sure mobs in Floor 4 of Sekhema have block chance penetration cause they hit me 5x as often as everything else in the game so that's fun

  • @xXVintersorgXx
    @xXVintersorgXx 23 ชั่วโมงที่ผ่านมา +1

    I posted this idea on Kripps video. I think they need to make phys damage mitigation work like elemental resists. Balance life against es and evasion against block

  • @nikitas.doroshenko
    @nikitas.doroshenko 22 ชั่วโมงที่ผ่านมา

    Is there any way to consistently farm Cloak of Flame in SSF? Is there are any mechanics that for example specific bosses have higher change to drop this item?

    • @dreamcore_gg
      @dreamcore_gg  22 ชั่วโมงที่ผ่านมา +1

      It's a random drop, but you can try Orb of Chance on Silk Robe bases - it's the only possible outcome and it's not too rare so may not take too many attempts

  • @johnstallone4807
    @johnstallone4807 20 ชั่วโมงที่ผ่านมา

    Can we just go armor/evasion hybrid on warrior with capped fire res and cloak of flame? Would that be effective?

  • @plotarmor1171
    @plotarmor1171 14 ชั่วโมงที่ผ่านมา

    Lovin your seismic cry build! Thank you!

  • @JC-oq3ei
    @JC-oq3ei 21 ชั่วโมงที่ผ่านมา +2

    As a HC titan im extremely saddend and worried that my only defense outside of resistences are this bad :(

    • @russlmao7091
      @russlmao7091 12 ชั่วโมงที่ผ่านมา

      other defense is block which is op, but still not enough armour needs improvement, also make warrior have damage reduction during skill use/ make warrior feel the tankier

  • @CarrollLiddell
    @CarrollLiddell 20 ชั่วโมงที่ผ่านมา

    Is there a way to take heatproofing without bieng thst part of rhe tree? Is there something thst lets you take a random skill passive?

    • @FocusedApathy
      @FocusedApathy 19 ชั่วโมงที่ผ่านมา +1

      Annoint on your amulet from the delirium drop distilled emotions

  • @Ugnutz
    @Ugnutz 11 ชั่วโมงที่ผ่านมา

    the Warrior Spirit passive that gives armor on armor break should give damage reduction instead of armor that would help fix some of the issue with armor

  • @mutantemolina3708
    @mutantemolina3708 22 ชั่วโมงที่ผ่านมา

    Thank you for sharing your insight. Concept of armor is cool in poe but in practice it's lackluster indeed.

  • @sousaconstructionanddesign3768
    @sousaconstructionanddesign3768 19 ชั่วโมงที่ผ่านมา

    What’s it current cost. I don’t have access to from where I’m at. I’m running into this issue and wouldn’t mind trying it out

    • @brunomeyer5352
      @brunomeyer5352 15 ชั่วโมงที่ผ่านมา +1

      5 exalts or around even for a decent corrupted one, check your fire resistance roll tho, it's important to overcap your fire res if you do what the video suggests

  • @KyokujiFGC
    @KyokujiFGC 19 ชั่วโมงที่ผ่านมา +7

    My concern is they'll address it by nerfing ES and leaving armor in the dogshit state it's in, lol.

    • @bentesta521
      @bentesta521 19 ชั่วโมงที่ผ่านมา

      This exactly

    • @LastAphelion
      @LastAphelion 6 ชั่วโมงที่ผ่านมา

      I'm expecting some melee oriented nerf in next patch just because

  • @ProgressiveX
    @ProgressiveX 22 ชั่วโมงที่ผ่านมา +1

    Dont forget that emptee jewel slot in the tree

  • @nena_DP
    @nena_DP 9 ชั่วโมงที่ผ่านมา

    Yeah, the breaking part is the icing on the cake that makes it unusable almost
    I don't think they're going to nerf ES tho. Maybe Ghostwhrite(and that other thing) plus Grim Feast, but not ES as a whole. They will probably buff life tho and add some nodes on the tree, or make strength give more life per point or something

  • @anonanon1604
    @anonanon1604 23 ชั่วโมงที่ผ่านมา

    how do you have the heatproofing node lit up with no adjacent nodes?

    • @ThaHallOfFame
      @ThaHallOfFame 22 ชั่วโมงที่ผ่านมา

      There is a mechanic that lets you annoint a notable passive on your amulet. Any class can do this by getting drops farming in delirium.

    • @dreamcore_gg
      @dreamcore_gg  22 ชั่วโมงที่ผ่านมา

      It's enchanted onto the Amulet using 'Distilling' (Anointing in PoE1) with Distilled Emotions dropped from Delirium content. My plan is to path to Heatproofing soon which is why my tree looks like that with weird pathing, and enchant Catalysis instead

  • @motherpigeon1582
    @motherpigeon1582 ชั่วโมงที่ผ่านมา

    Armor was never an option unless you were going full stacker even in poe1 so I have no idea why people thought it would have any value? Was there some streamers who was saying armor is a valid option or something?

  • @zeebpc
    @zeebpc 21 ชั่วโมงที่ผ่านมา

    is Block effective at not getting one hit? or is it too unreliable

    • @dreamcore_gg
      @dreamcore_gg  20 ชั่วโมงที่ผ่านมา +1

      Block is generally good vs many hits, where you can average out consistent damage reduction, but if a large hit would kill you and you have capped block, you're dying to that hit 25% of the time when you don't block it. There's also the issue of base block being unable to block most boss slams unless you're playing warbringer with turtle charm

  • @Dragonling1996
    @Dragonling1996 8 ชั่วโมงที่ผ่านมา

    Solving the armour problem - just use cloak of flame and forget about the armour completely. You will still mitigate 36% of the damage with the 90% fire res

  • @ryanforgo3500
    @ryanforgo3500 15 ชั่วโมงที่ผ่านมา

    @dreamcore although i recognize the problem i still think the first dtep should be buffing the sustainability of armour boosting buffs OR moving some of their power to base line armour.
    With scavenged plating 19kish armour is 30k, which is not a. Huge investment really. But it is impossible to stack on STlimgletarget.
    And then you have charge infusion, whjch provides like 20% more armour, but the way you can get endurnce charges right niw means it is also super un-reliable in ST fights.
    So we have 2 buffs that turn the 19k armour to 35k ot 40k together but both of them are super useless in boss fight?
    Address that imo, move power from them to base armour and or buff their uptime

  • @therocklau
    @therocklau 13 ชั่วโมงที่ผ่านมา

    One of the rare monster ability has a smoke cloud visual, which allow the rare teleport to you and hit you, if just so happen that rare is a big ass brutus looking slammer? Oh you got one shot if you have less than 3k life regardless of how much armour you have, you might survive with more life and 12k + armour, but that map can also have monsters do break amour attacks, even if it's only 2k armour break that will drag you into the one shot territory, the exception would be warbringer spend 4 ascendancy points to block everything. Evasion character isn't doing that much better, but at least acrobatics is on the tree not gated behind ascendancy. Btw whose great idea to "let's not allow people to block and evade aoe attack"? I get it from the boss balancing stand of view, but there are so many charging leaping ground-pounding monsters in a map, and they are usually the hardest hitting ones, that's just stupid.
    How does "squishy" "glass cannon" caster do? Well they can kill the rare beyond the teleportation trigger radius easily, they never even see that slam. Also end game casters usually have 6k+ effective life, and those don't get crushed with mechanics.
    It's not just hard to get, it's basically impossible to get enough armour.

  • @aldodzb
    @aldodzb 22 ชั่วโมงที่ผ่านมา

    I'm a sorc with 2.8k armor and its pretty good to avoid getting chipped once swarmed by mobs. If I get hit by 300 damage, I reduce that by 40ish percent.
    Pair that with 55% block, 50% mom, 13% enfeeble + blasphemy and 3k life, the build feels really tanky.
    But yeah, taking a boss slam is a rip. Like when I found the monkey in maps 😅

  • @ZovcDrafts
    @ZovcDrafts 14 ชั่วโมงที่ผ่านมา

    One concern I had regarding discussion around the armour formula being weaker in PoE2 is that it sounds like a lot of people are pointing to it "in a vacuum."
    I'm not nearly familiar enough with the numbers in PoE, not am I good with math, but I do know that we're all prone to jumping to conclusions from incomplete information.
    PoE2 is a different game with different life values, damage values, etc. The version we're playing is also less than 50% of the release version, likely, in terms of classes and skills and so on.
    While I agree that armour feels weak, I think we should be giving a bit more grace before we call it broken. I think it's fine to bring attention to it, but I also think we should keep in mind we have far from the complete picture. Maybe physical damage reduction will become more available to classes meant to be in melee or something. Like a combo skill that stacks it. I dunno.

  • @mischief2223
    @mischief2223 วันที่ผ่านมา

    Is this more affective than building energy shield?

    • @dreamcore_gg
      @dreamcore_gg  23 ชั่วโมงที่ผ่านมา +2

      Not at the moment, ES is very overtuned right now

  • @richardmenz3257
    @richardmenz3257 22 ชั่วโมงที่ผ่านมา

    D you have a link to your passive tree ?

    • @dreamcore_gg
      @dreamcore_gg  22 ชั่วโมงที่ผ่านมา

      Here you go! mobalytics.gg/poe-2/profile/09aa1a72-2988-4515-8496-70dd1427a99d/builds/0721b30c-671c-4577-8ef8-d79da852c750

  • @m0rphTube
    @m0rphTube 14 ชั่วโมงที่ผ่านมา

    Keep in mind that as good as cloak is - you would probably be 10x better off wearing evasion armor overall. Or even better - EV/ES.

  • @ramschasar7654
    @ramschasar7654 18 ชั่วโมงที่ผ่านมา

    We just need a lower damage conversion roll on rare armor. Something like 5-20 of phys to fire.

  • @shanjin6722
    @shanjin6722 23 นาทีที่ผ่านมา

    althought the basic idea and logic is correct. Which I already tried on my titan. But I don’t think heat prof is worth taking. Remember You take cloak , you no longer have 3 k armour to start with. At best you might be able to reach 1.2 k -1.5 k if you got a really good shield. 25% of that apply to something already reduced 90% with 4 passive nodes seems not worth it

    • @dreamcore_gg
      @dreamcore_gg  12 นาทีที่ผ่านมา

      I have 3k armour in the build shown in the video, no shield

  • @TheTerspet
    @TheTerspet 12 ชั่วโมงที่ผ่านมา

    i dont know man, i have currently on my ssf str stacking titan 12k armor, the only thing realy killing me nowadays is chaos dmg and bad mapmods, i totaly understand that people say its underwhelming, but again, other than the 2 mentioned i can run t15 just fine with my homebrew build, if you give me a few minutes, i can upload a pic to imgur from my stats
    its not a good build tbh, its slow and not much damage, but its mine, point being only that i dont have any problems with armor atm

  • @elderwiz3165
    @elderwiz3165 11 ชั่วโมงที่ผ่านมา

    Who knew a nightdress is tankier than full plate armour??

  • @KosmatyWilczek
    @KosmatyWilczek 10 ชั่วโมงที่ผ่านมา

    Or you can just buy ES items...yes, I really hope they fix the armor. Damage mitigation and conversion is the meta of POE1, and it's something that POE has been criticized many times before.

  • @kanuly
    @kanuly 20 ชั่วโมงที่ผ่านมา

    If I get 100% taken as, I'm still gonna get killed by Purple plants.
    They added an even worse volatile, that's how you know its the same company making the game: Consistency.

  • @didasek
    @didasek วันที่ผ่านมา +3

    Cloak of flame nerf incoming, too strong for armour stackers

    • @xXVintersorgXx
      @xXVintersorgXx 23 ชั่วโมงที่ผ่านมา +1

      Ghostwrithe is giving you es pre ci. It's absolutely busted

  • @kenny19879
    @kenny19879 19 ชั่วโมงที่ผ่านมา

    81% P.def + 75% all elemental resistance, get 2shots by monkey smash or 2shots by explosive corpse that I dont even see, great game!!

  • @gigansmom
    @gigansmom ชั่วโมงที่ผ่านมา

    Armour feels awful when bossing man. Skipped blackmaw in HC SSF as I was scared of the slams so I over leveled to 42 for the lvl 37 boss and put on as much armour gear as possible. Died on the third slam. To put it into perspective my ES sorc without overleveling at that point had 2k ES and was able to face tank all three slams lol

  • @ErrorCarry
    @ErrorCarry 23 ชั่วโมงที่ผ่านมา

    There some attks that go up to 10k element the solution it’s ES even if ur 5K Hp immune to physical ur getting 1tapped by element

  • @Antiquated-Ether
    @Antiquated-Ether 23 ชั่วโมงที่ผ่านมา

    I saw a guy with 7.8k using surrender shield. The strength side has a lot of block. Es side doesnt. With 75% block i think its okay. Max fire is easy to get using +2 max jewels.

  • @didasek
    @didasek วันที่ผ่านมา +1

    4k life? Holy shit, never seen that in my life. 3k is like peak

    • @crafteri8891
      @crafteri8891 23 ชั่วโมงที่ผ่านมา

      It really is not. My Titan has 4,6k life at lvl82 with maybe 1div worth of gear. The guy I got the idea for the build from had like 6,3k life or something.

    • @didasek
      @didasek 22 ชั่วโมงที่ผ่านมา

      @@crafteri8891 what is that build about?

    • @nekocat34
      @nekocat34 19 ชั่วโมงที่ผ่านมา

      Probably strength stacking, pretty much the only way to get life appart from flat or small percent life on gear

  • @ReliveandRecreate
    @ReliveandRecreate 14 ชั่วโมงที่ผ่านมา

    89 titan using a bow, crossbow and a robe. Perfect 😅

  • @AlienFromBeyond
    @AlienFromBeyond 23 ชั่วโมงที่ผ่านมา

    Everything old is new again, phys taken as ele/chaos reigns supreme once more like the old Lightning Coil days in PoE1.

    • @gabrielsmith3993
      @gabrielsmith3993 22 ชั่วโมงที่ผ่านมา

      Not really old conversion was always best way to mitigate phys in poe 1. They just removed a lot of sources of it in recent updates.

  • @HenriHakl
    @HenriHakl วันที่ผ่านมา +1

    Not your current character, but can you discuss physical damage in context of the invoker ability to have evasion count toward pdr?

    • @HenriHakl
      @HenriHakl วันที่ผ่านมา +1

      Should add that to my understanding it is excellent against high physical values but weaker against highly accurate enemies. As a corollary "blind" becomes an excellent additional factor to improve pdr

    • @peterbotlik3
      @peterbotlik3 วันที่ผ่านมา +1

      All it does is make your "armor" equal to "armor + evasion"
      So if you have 5k armor 5 k es, you get evade chance equal to 5k , but phys reduction equal to 10k

  • @YM-ex8hh
    @YM-ex8hh 10 ชั่วโมงที่ผ่านมา

    Why ggg do warrior like that? 😢

  • @levitastic
    @levitastic 6 ชั่วโมงที่ผ่านมา

    Dunno if the cloak has dropped for me yet in ssf, dont think so

  • @latincristo
    @latincristo วันที่ผ่านมา

    Wonder how long till cloak gets to divine prices from exalts

    • @dreamcore_gg
      @dreamcore_gg  วันที่ผ่านมา +1

      People will be trying to corrupt the 40% higher so the prices are bound to go up a bit, but it's also not a particularly rare unique so many more will appear too

  • @harryharrison2010
    @harryharrison2010 14 ชั่วโมงที่ผ่านมา

    They should bring foritify back. But have it be much more effective depending on how slow your melee weapon is.
    Scaling from 1 attacks per second being the best effectivness. To 1.4 where you get 0 effectiveness.
    Have Fortify as an aura and mix it with Determination. So giving flat physical damage mitigation. And 20%-0% more armour (depending on how slowbyour weapon is.) Or soemthing like thay.
    Its obvious. That they dont likenpeople getting massive defences for free.
    Ao give very slow melee players that defence. Scaling to 0 the faster weapon you have

  • @ElicatrothTV
    @ElicatrothTV 20 ชั่วโมงที่ผ่านมา

    To be honest I think the issue is less so that ES is just overtuned on its own (it is tho), but also the fact that just.... "small hits" don't even exist? Physical damage is WAY overtuned for mobs. If you manage to do the Acts in capped Resistance you will notice you still get bopped super hard by almost every pack you run into. Physical damage hits is way too high in general. If the damage of the mobs themselves were reduced on the phys side then I don't think there would be a problem, because right now it feels like Phys and Elemental attacks from mobs have the same value, completely ignoring the fact that elemental will almost always be reduced by some amount, up to an average of 75%. But phys does not get that.
    Its especially noticable when you do a fully elemental acts boss with capped res and they litterally cant even tickle you, but you fight a purely phys boss and its back to darksouls we go lol.

  • @SanfordTheGrey
    @SanfordTheGrey 23 ชั่วโมงที่ผ่านมา +2

    I'm sitting at 87% armor and 92% evasion (28400 evasion rating) on my monk rn, "...and protect me from harm" is unbelievably strong! I don't have crazy gear, probably under 1 divine total.

    • @KrigHammar
      @KrigHammar 19 ชั่วโมงที่ผ่านมา

      What skills are u using mainly to kill?

    • @SanfordTheGrey
      @SanfordTheGrey 18 ชั่วโมงที่ผ่านมา

      @@KrigHammar storm wave for clear and the bell + whatever the fast lightning thing for bosses

  • @kinjo-ossan
    @kinjo-ossan 9 ชั่วโมงที่ผ่านมา

    Warrior's armor had already been destroyed

  • @hannshassen3111
    @hannshassen3111 9 ชั่วโมงที่ผ่านมา

    One of the reasons armour scales so bad against bosses is that GGG prolly wants players to play boss-mechanics and not outgear and facetank them, think about that and you will understand :)

  • @Voroniirijeglaz
    @Voroniirijeglaz 23 ชั่วโมงที่ผ่านมา

    I have 10k armour, and on t15 white big mob with tree punch me for 60% of life, when he blows on death he almost one shot me with 2.1k hp, Savanna boss even with +2 difficulty one shot me with phys attack, gosh armour is disgusting in poe2, more than half points in tree wasted on this, i don't want to play es but ggg again doing melee and strength/dex defense worse x10 times

  • @ManuelLamy
    @ManuelLamy 23 ชั่วโมงที่ผ่านมา +1

    I was absolutely overhyped for poe 2. Played 1 for around a decade so yea. Right after I killed Miller, the first hag in Clearfell one shot me... ok. Rude awakening about the difficulty was unavoidable but still, I had a blast. Then I get this Barya thingy madingy, ooooooh snap, time to ascend!! My excitement knows no bounds. Oh its sanctum... well fuck. I postpone it because I hate that content and I want to be waaaay overlevel. Oh, an inscribed ultimatum, hhmm I didn't really liked ultimatum but hey, what does it do, oh, it is the alternate way to ascend, are you fucking kidding me. Now I am 5k life/es with a solid amount of armor and physical damage is the thing I still dread the most in the game, by a long shot.
    I have no idea what they were thinking releasing the game with the balance in the state that it currently is. I understand the argument of early access but, if I remember correctly, one of their goal was to make poe2 more accessible for new players. And in terms of UI, they did a stelar job with all the tooltips and information you can get in game. But aside from that, I mean, I can easily see new players pick the game up, constantly getting one shot and just put the game down. I wasn't hooked with poe 1 for so long because I enjoy dodge rolling. I don't know, I'm bitter but I can't say I didn't enjoy the game.

  • @aberges
    @aberges 6 ชั่วโมงที่ผ่านมา

    this is not "SOLVING" this is getting around it.

  • @AviatorBeard
    @AviatorBeard 16 ชั่วโมงที่ผ่านมา

    Yeah this is good for bosses but heaps of mobs will pretty much oneshot you, i just tried it.
    Yes armour is crap for getting one shot, but if rather get to the boss then not at all.
    This is good tho maybe i was missing something.

  • @LarpingAsALarper
    @LarpingAsALarper 19 ชั่วโมงที่ผ่านมา

    The really crappy cheap helm that gives 15% physical damage reduction is severely underrated.

  • @RyanStillGames
    @RyanStillGames 10 ชั่วโมงที่ผ่านมา +1

    We shouldn't be solving the Armour problem with cloth. 🤣

  • @eenies7991
    @eenies7991 22 ชั่วโมงที่ผ่านมา

    Meanwhile CoS stormweavers with zero defence layers just faceroll all bosses with 40mil dps

  • @MrEHD-fj1bz
    @MrEHD-fj1bz 8 ชั่วโมงที่ผ่านมา

    again armour has always been a problem in poe
    compered to other options armour is the weakest when its not used with other defenses

  • @S34Mii
    @S34Mii 21 ชั่วโมงที่ผ่านมา

    We got work to do GGG

  • @husbandrew
    @husbandrew 23 ชั่วโมงที่ผ่านมา

    "We fixed melee"
    Fixed it by completely sledgehammering anyone who dares to think armor good or melee good. Don't play it.

  • @adamszikra5819
    @adamszikra5819 14 ชั่วโมงที่ผ่านมา

    The class fantasy is really destroyed, having a better defense in a woman ball dress, then a full plate armour.

  • @KillaCamTron
    @KillaCamTron 5 ชั่วโมงที่ผ่านมา

    Yeah I think GGG needs to rebalance existing defensive nodes and add a BUNCH more. Right now it seems like you're too locked in to specific defensive strats and it's limiting build diversity and driving gear prices through the roof. We're still in alpha 🤷‍♂️

  • @YM-ex8hh
    @YM-ex8hh 9 ชั่วโมงที่ผ่านมา

    Warrior should naturally be the tankiest char but turns out to be ES char instead 😂😂😂

  • @rithvariel
    @rithvariel วันที่ผ่านมา

    Regarding ES vs Life and Armor, why's no one mentioning the fact that recovering ES is more involved than Life? And armor is basically a "spec and forget" thing?

    • @dreamcore_gg
      @dreamcore_gg  วันที่ผ่านมา

      I'd argue that they're fairly equally involved - ES has a built in recovery method by default, whereas life has no natural recovery and must be invested into. Life regen is fairly accessible, but is gained in very small quantities, whereas ES recharge modifiers to speed and faster start are also accessible, and to make both feel good you'd need to invest a similar amount

    • @rithvariel
      @rithvariel วันที่ผ่านมา

      @@dreamcore_gg What about a life flask? ES is great in situations where you can guarantee you're not going to get hit, so that your recharge can kick in. Any other forms of recovery have to be chased around, either from the passive tree (eternal youth or zealot's oath) or items (not sure about that one).

    • @kukukukuku475
      @kukukukuku475 23 ชั่วโมงที่ผ่านมา

      @@rithvariel grim feast is op

    • @dreamcore_gg
      @dreamcore_gg  23 ชั่วโมงที่ผ่านมา

      @@rithvariel Life flask is nice to have for sure. I think at the high end, life and ES recovery are similar to terms of return on investment, but right now because it's siginificantly easier to scale ES, you get more recovery naturally due to percentage scaling. You kinda just get used to playing slightly differently with ES as your main hitpool when you're relying on recharge, but it's not too bad once you've investing into faster start of recharge

    • @rithvariel
      @rithvariel 23 ชั่วโมงที่ผ่านมา

      @@dreamcore_gg But are you able to play slightly differently when you're playing a mace based character? Are the ES recharge rate nodes efficient to take for a mercenary or warrior? The point I'm trying to make is that ES is not a universal answer to building defenses for every character. I would be willing to bet that a mace warrior is going to have a very rough time trying to make ES work.

  • @thrice5560
    @thrice5560 19 ชั่วโมงที่ผ่านมา

    instantly dies to any chaos damage

  • @fourtabsgod64
    @fourtabsgod64 11 ชั่วโมงที่ผ่านมา

    ES on warrior IS very good

  • @timproc9355
    @timproc9355 14 ชั่วโมงที่ผ่านมา

    they're going to nerf this and ES/Evasion they want you to roll/dodge aka Darksoul of arpg.

  • @burakahmettr8193
    @burakahmettr8193 9 ชั่วโมงที่ผ่านมา

    cloak of flame is busted - nerf warrior

  • @elderwiz3165
    @elderwiz3165 11 ชั่วโมงที่ผ่านมา

    Absolutely appalled by how GGG doesn't understand the meaning of such a simple English word as "armour".
    Anyone not brainwashed by POE's complete lack of logical reasoning would think more armour actually means more armour.... Maybe they should call it "tickle resistance" instead??

  • @jackwabbit9784
    @jackwabbit9784 23 ชั่วโมงที่ผ่านมา

    Dreamcore post new video
    I watch new video
    I like new video
    Every time

  • @Trypan
    @Trypan วันที่ผ่านมา

    Infernalist also has 20% phys taken as chaos, making the phys hit even smaller and easier to mitigate. But then again, its also harder finding and investing into max chaos res.

    • @Trypan
      @Trypan วันที่ผ่านมา +1

      But you could always spec into CI and get armour es gear to mitigate and gain as much es as possible

    • @necaacen
      @necaacen 21 ชั่วโมงที่ผ่านมา

      you dont rly need max chaos res tho. its not rly worth pushing for + to max resists on conversion things like coil, cloak, infernalist etc. its a tiny benefit, you are just mitigating a % of a %.
      if you take 100 phys damage and have 75% chaos resist you take 85 damage in total. if you push to 90% chaos resist you now take 82 damage. its really meaningless.
      same with cloak of flame, pushing to 90% fire res like this guy has does virtually nothing in terms of mitigating physical. its good for mitigating fire damage but for the phys reduction its whatever, you might as well just stick with the 75% normal cap the +max res is tiny benefit.

    • @Trypan
      @Trypan 14 ชั่วโมงที่ผ่านมา

      @@necaacen except its not a bad benefit for bigger hits where armour doesnt apply that well. With CI infernalist you can literally just straight up remove 20% of physical damage taken and reduce another 40% by at least 90%, not including armour on top of it. The tree might be a bit fucked as you have to go north east and then south west to get both max fire res and CI. It's straight up stronger than armour for bossing by a long shot.
      But what's the point in even building defenses. Just get good, one shot everything and don't get hit.

    • @necaacen
      @necaacen 11 ชั่วโมงที่ผ่านมา

      ​@@Trypan its just not worth stacking the max fire res from a viewpoint of mitigating physical damage. do the maths, its a waste of time.
      small amounts of max res mean a ton when mitigating elemental damage because the closer you get to 100% the more 1% extra is doing. with these conversion mechanics you are capping out at smaller numbers. getting +5% max res at 75% res is a 20% damage reduction. at 80% resist its a 25% damage reduction. but you are not at 75% mitigation with a cloak, you are always taking 60% of the damage, youre down in the 30s going from taking 70% of the damage to taking 68% of the damage or whatever. its not really worth spending any significant effort on. with 20% phys taken as chaos its absolutely meaningless to try and get +max chaos res.
      its always been that way, same with people running purity of lightning on lightning coil builds in poe1. its a complete noob trap. whatever you are doing to get it should be invested elsewhere, you could be most of the way to running grace or determination which do a ton for you rather than waste your time stacking max lightning resist to shave a couple of damage per 100 off hits.

  • @rocksfire4390
    @rocksfire4390 16 ชั่วโมงที่ผ่านมา

    a build on reddit showing 20k armor tanking highest tier breach boss hand falling slams (not the hand slamming down). they tank multiple in a row, as many as es characters do.
    like does armor need a buff? sure but everyone and their mom seems to think it's bad/dead when it's not, it's just not as good as it should be.
    also that character had much more hp as well.
    even at 9k armor another reddit post showcased that cloak of flame was almost twice as bad as just 13 armor passive nodes + swapping their chest with cloak of flame. this was done against lower damage hits but still showcases how much stronger armor actually is over clock of flame.
    i also don't trust the calculation/formula of that post, the biggest reason is the damage range of their values (from the enemy type) vs the ones on poe2db. most things (clearly not lightning) has a 50% damage variance but that persons data does not. not only that but the total hit damage is going below and above what that enemy type can do.
    like i'm not gonna check them all but the total hit + hp post hit do not all equal the same value (which they should).

    • @russlmao7091
      @russlmao7091 12 ชั่วโมงที่ผ่านมา +1

      buddy it's about the investment, when I have to reach 20k armour, that would take me a a long time. While ES just randomly gets 6k shield, immediately grabbed grim feats and all of a sudden theyre tankier will less amount of time. More tankier than the supposed to be the TANKIEST class in early access, amazing right? Not even accountign how fast clear speed and damage is of a sorc over warrior.
      Armour needs a buff cause it sucks ass, stop trying to be someone different, have u played warrior?

    • @dodang_9147
      @dodang_9147 8 ชั่วโมงที่ผ่านมา

      @@russlmao7091 grim feat makes mapping with energy as viable as maping with armor. armor is on par when it comes maping because small monster just don't do enough damage if your armor stacking hard enough. it's boss. the bosses and armor are super irrelevant and that is where ES is just king. it's flat effective hp vs raw big bursts of damage. the most challenging content in the game is BY FAR bosses. that is why it is such a problem. Evasion is also in same boat as armor because you can scale ur evasion super high but first of all, you can't dodge much without acropatic skill which has huge penalty to evasion and due to how severe accuracy checks are, evasion practically doesn't do anything towards melee and only works ranged attacks at large distances. So armor & evasion are really bad vs bosses while ES is very bad for mapping BUT grim feast makes ES mapping viable WHILE still providing main advantage for hp bossing.
      as for HP. HP is also not that viable to stack. instead, mind over matter IS FAR superior to stack with energy shield because it is super easy stack int and mana nodes where as % health node are nowhere in the tree. Because your stacking mana as ur main health source, you don't need hp so chaos innocalation is just, free immunity to all chaos dmg with no downside.

  • @amitfrishberg5863
    @amitfrishberg5863 8 ชั่วโมงที่ผ่านมา

    I think this can be crazy with the infernalist using the Altered Flesh node

  • @815TypeSirius
    @815TypeSirius 18 ชั่วโมงที่ผ่านมา

    Nah.

  • @BlackEcology
    @BlackEcology วันที่ผ่านมา +1

    POE needs to change their defensive systems. Everyone just defaults back to POE1 garbage brain when they think about game balance and the end goals.
    Slowly the game will just regress back into POE1. It already did with their first patch a bit.
    GGG needs to resist the whiner community and solve problems with some fresh ideas on ARPG defenses. People want the game to be "solved" the same ways over and over. Make the break from POE1 brains ASAP while you're still in the games infancy.

  • @christianfulton3918
    @christianfulton3918 13 ชั่วโมงที่ผ่านมา

    Tat isn’t how heat proofing works. It reduces fire damage not physical damage. This is literally telling people the opposite of what is true.

  • @HaPKoMaTo3
    @HaPKoMaTo3 21 ชั่วโมงที่ผ่านมา

    XD Armour XD

  • @kajukuja
    @kajukuja วันที่ผ่านมา

    🙂👍

  • @turbanheadless
    @turbanheadless 19 ชั่วโมงที่ผ่านมา

    why would you call a person they? you are odd