Very nice, so what made you use joint instead of constraint when adding the cam to the push rod. And when would you use one over the other if making it rigid?
Sam, Thanks for the question! I used a rigid joint to fix the cam to the push rod because, by doing so, it saves time. If I wanted to use constraints I would have to have applied at least two. It is not much time, but every little bit adds up. Joints are designed to save time in the assembly environment and in the presentation environment as well.
@@professor_porkchop Thanks, I switched jobs and I'm going from Solidworks to Inventor. Trying to learn as much as I can on it as I'm the teams 3D guy. I'm curious about mating planes together in alinement. I work with round objects some with things leading off from these objects in directions that need to be fixed, but mated to another object as a long run of pipe. I plan to work through your videos soon. Thanks again.
Sam, One approach is to model your parts around the origin geometry ( X, Y, and Z axes as well as the XY, XZ, and YZ planes) and use them for alignment. If you need planes at other angles you can create work planes at those angles. Let me know if you have questions!
A great explaination video ... Thakyou so much for such detailed and intutive content.
Thanks! Let me know if you have any questions!
Best tutorial on the subject , thank you
I'm glad it was helpful! Let me know if you have any requests!
Very nice, so what made you use joint instead of constraint when adding the cam to the push rod. And when would you use one over the other if making it rigid?
Sam,
Thanks for the question!
I used a rigid joint to fix the cam to the push rod because, by doing so, it saves time. If I wanted to use constraints I would have to have applied at least two. It is not much time, but every little bit adds up.
Joints are designed to save time in the assembly environment and in the presentation environment as well.
@@professor_porkchop Thanks, I switched jobs and I'm going from Solidworks to Inventor. Trying to learn as much as I can on it as I'm the teams 3D guy. I'm curious about mating planes together in alinement. I work with round objects some with things leading off from these objects in directions that need to be fixed, but mated to another object as a long run of pipe. I plan to work through your videos soon. Thanks again.
Sam,
One approach is to model your parts around the origin geometry ( X, Y, and Z axes as well as the XY, XZ, and YZ planes) and use them for alignment. If you need planes at other angles you can create work planes at those angles. Let me know if you have questions!
I would like copy of files, i wish to do it on my own. TKS
I'm sorry, but I don't can't share these files at this time.