Slider, Pin in Slot, and Tangent Joints and Constraints in Autodesk Inventor Assemblies

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  • เผยแพร่เมื่อ 7 มิ.ย. 2024
  • Autodesk Inventor Assembly Tutorial for creating Slider Joints, Pin in Slot Joints, and Tangent Constraints and using the Contact Set option with the Activate Contact Solver command.
    Two demonstrations are provided. The first assembly creates a simple crank rocker. The second assembly shows a much more complicated mechanism with multiple curved pieces and a variety of different joints. You’ll learn how to create all the joints and constraints, and also how to prevent collisions by using the “contact set” option and the “Activate Contact Solver” button in the Inspect ribbon. There are some limitations to what this solver can do, so you’ll see when it works, and also when it doesn’t work.
    TIMECODES
    0:00 Rotational Joints and Mate Constraints
    4:07 Contact Set and Activate Contact Solver
    7:05 Create an Assembly and Place Parts
    11:20 Slider along a Round Surface
    13:58 Tangent Constraints
    16:01 Pin in Slot Joints

ความคิดเห็น • 10

  • @davidzagorodny
    @davidzagorodny 5 หลายเดือนก่อน +1

    Great video...FYI you can hold the Ctrl button and select multiple part files when placing them in an assembly. Saves a lot of time and fooling around!

    • @BrianBernardEngineering
      @BrianBernardEngineering  5 หลายเดือนก่อน

      I'm not sure I'll ever stop fooling around - but thank you for the tip!

  • @andrewhebdon7956
    @andrewhebdon7956 ปีที่แล้ว

    Very well made video, just what I needed to progress on my current project at work. Thanks so much!

  • @334vector
    @334vector ปีที่แล้ว

    Great video!

  • @PomPiDoum
    @PomPiDoum ปีที่แล้ว

    Thanks!

  • @akshay.kumar.k
    @akshay.kumar.k 2 หลายเดือนก่อน

    In the dialogue boxes, _Apply_ and _Cancel_ vs _Okay._ What is the difference, my friend?

    • @BrianBernardEngineering
      @BrianBernardEngineering  2 หลายเดือนก่อน

      They are often exactly the same. Hitting "Okay" is the same as "Apply + close the window". The reason to hit "Apply" instead of "Okay" is that "Apply" keeps the window open, so that you can do another constraint without having to re-open the window. Hitting Apply then immediately cancel to clsoe the window is exactly the same as just hitting okay. For me, I have so often hit okay, only to realize I had another one to do and had to reopen the window, that I developed the habit of always hitting apply instead of ok, which keeps the window open, then if I don't actually need anything else, i just hit cancel to close the window. It's just personal preference. Hitting Okay instead is perfectly fine.