Especially for surplus resources blocking up everything due to lack of storage. Transport ship cannot unload because the dock is blocked with too much of a single resource? Eject it into goddamn space manually! Cannot delete a building because no room for reclaimed resources? One button to discard the trash!
This game needed more paths and options like in frostpunk were you had a lot of options to deal with problems. And give us the option to vent those Non Workers.
Colonists for colonization attempts would all be non workers like mack said, not only that but they also prove more valuable than workers as they enable sectors to turn self sufficient, as in both alloy (for hull repair) and food are produced without supervision or micromanagement. Your "workers" sectors probably still depend on you, worse even, they depend on a constant stream of harvested materials from outside, and those are finite. And by the end, its "non workers" that beat the game too.
The plate spinning analogy is exactly what I thought of when I played this game for a while. At first it teaches you to spin 1 plate, it's fun, but by the time you get to your 5/6th plate and you have to keep the others going, it starts to become too frustrating. My biggest gripe is when an accident happens within a critical facility, instead of replacing the injured workers with new ones, the entire facility become unusable and when that happens during a critical stage its just annoying (ie. people are going hungry cause you didn't have enough food the last cycle, but you got more insect farms up but now the mess hall is out of action due to a noob sliding on a banana and the entire mess hall shuts down for a few cycles, thus causing a mass riots due to you not able to feed them!). It is a good game but indeed needs less human slackers and better balance in difficulty cause all that plate spinning does eventual get on your nerves.
Progression looks good. Great straight to the point review Mack. I can't help but notice that your tone gives away that you are ready for this year to end and are really getting excited for that Christmas break...well deserved, by the way.
I guess this game is very realistic. And your Spaceshipstation must be from Germany. Because we also get thousdans of people into our country. None of them are workers, but everyone is balast and eats our food. And they kill our people on top of it. You can't get rid of them. They are to stay for ever. If you put the name IXION into the Enigma Machine, it translates the Name of the Game into _German Simulator in Space,_ thats short for IXION.
None of them are workers? Almost all low tier jobs are done by immigrants you must be delusional or haven’t gone outside in the last 20 years to actually believe that
u forgot to mention u have very cheap fuel and low energy costs, high paying jobs with zero taxes and never ever blame each other for your collective shite you basically are having the time of your lives, I'm so jealous of you guys
My gripes with the game: - the story seems to be rather bare bones and completely linear with no branching choices of consequence. Making the replay value quite minimal. - there could be more background narration to help you figure out WTF is even going on. Story is pretty confusing due to overabundance of bizarre mystery without explanation or resolution. And with more narration and events about the life and struggles of the people on the ship they could have greatly increased the immersion. - no option to discard resources blocking the docking bay or those from dismantling buildings when storage is full. Means you better always have one surplus small depot empty on standby in every sector to prevent resource backups when trying to make room. - no option to limit mining ships/transports to only bring in as many resources as fit in total sector storage except constantly micromanaging them by switchig stuff on and off - which one mostly overlooks because being busy with other stuff. - many of the advanced building options are completely moot since you'll likely never really need them as you will be able to gather more than enough resources and keep your population content with the (fully upgraded) mid range options to comfortably make it to the ending. - the option to only wake workers from cryosleep doesn't seem to work properly, as my population grows but i constantly find myself out of workforce anyway. Also no way to train non-workers to become workers. - Why is there no way to automatically distribute available workforce between sectors as needed? Don't they know what a job office is in the future? Should be a researchable upgrade at least. - Why do i need a firefighter station as a separate building? Haven't they figured out integrated fire extinguishing systems in the future? On a space station?
I've not written here before but wanted to let you know. I always come here before I get out my wallet on something I'm not sure about. You are the most honest reviewer about, and of course, games are subjective to what you will enjoy and theres stuff you like I dont. But you do have excellent coverage of the pros and cons of each game, and show you spent plenty of time looking into it all. You do a great service to the gaming community Mac. Thank you.
I think this game had many good ideas and a great atmosphere but some really bizarre design decisions prevent it from being enjoyable. You'd think that after taking so much inspiration from Frostpunk, which is a great game, they would've been able to implement challenges that are actually...challenging and not cheap, artificial and frustrating. The game goes out of its way to prevent you from having fun. "Home planet is dead, have a -1 to stability. Staying too long in the Sol system to get as many resources as possible for the future of humanity, have another -1 to stability. Going to another system, WHY DID YOU LEAVE THE HOME SYSTEM ?!?!?! have another -1 to stability. Some resources should've been pooled station-wide, not force you to play mental Tetris in each sector. Alloys are a finite resource but let's force you to spend half of it on perpetual repairs for a station hull that breaks down each jump ANYWAY. Workers going on strike for not being able to eat in time > disable the one warehouse where food is stored so that NO food can get to the cantina. List goes on.
Your first attempt is essentially the "simulation test" to learn how things work, what to do and what not to do. I played until the second jump and nearly finished that stage but was always a mistake away from failing it felt like so I restarted the game and now I'm loaded with resources and my colony is thriving with over a thousand people on board. This time I'm ready for the next stage, no doubt.
Here're some personal opinions about this game as an administrator had nearly 1000 cycles:(contain only mechanism spoilers) 1. Upgrading on original position. If the player want to updrade a building, the player HAVE to tear the original building rather simply click upgrade. You'll gradually unlock powerful updrades on some buildings. Take the apartment as an example, the higher-level apartment can contain more residents, but the only way you can build it is destory the older apartment, clean up the space rather than simply upgrade on the old apartments. Since everytime you destory a building you'll get the materials back, you need to have a place for the materials before the old building can be destroied. This took me lots of time just for simply upgrading buildings. Since the player are not allowed to move a building, this will take more time. 2. Permanent penalty on ship integrity I just don't understand the design behind this feature. How come an engine that is specifically designed and manufactured for a ship reduces integrity permanently EVERYTIME you start it? There're plenty ways to limit the player through each stage, but watching a ship you can't completely fix while you HAVE TO store and find Iron just to keep the ship from falling apart is simply tedious. 3. Integrity reduction when you unlock an area I don't understand the principle behind this feature, either. How come you'll get an ship integrity penalty when you unlock a region? Should't it be a ship integrity reward because there're workers working and repairing things in a new area?! 4. Extremely low fault tolerance on research points in early stage, and too much difference after you updrage the research tree The only way to get large amount of research points in early stages is by exploring new places and completing science tasks, and you can also produce research points on your own by upgrading lab. However, if you use your points on other technologies rather than speed up the lab, just start a new game. It will take you 30 cycles to produce 1 RP, but if you simply speed up the research speed by 1 stage, the game experience will be way different. Some research trees are severely imbalanced. (They will greatly affect your game experience) 5. Low freedom on storage I really hope this feature will be changed in the future. 1 storage has 100 basic unit space for a single material specifically, but some times I just need 5 of them. You cannot assign more than 2 materials in 1 storage, and you cannot decide to open a specific number of space in a storage. It's just 100, or 0. The only way to edit it is to assign how many materials you can have in total in 1 section area. This wastes lots of storage space. 6. Low freedom on gameplay With all these points I personally found irrational, I feel like the development team wants the player to stricly follow what they want to do with limited options and serious penalties. This is really frustrating. Even though it is a single person linear plot game, but the basic idea is to explore the space. I personally think this is not a good way to restrict players in order to push the plot. I personally find the theme of the game itself is good, and the plot is also very attractive. But at this stage, some mechanisms are really disgusting.
Ah it railroads and pushes you forward. Crucial information. There are few things I hate more in games. Thank you. If it was a sandboxy, I probably would have bought it.
That's what the game is missing. A sandbox or more relaxed scenario. Don't mind end of the world scenario but would like other options to experience the game.
It seems very weird that your colonists/workers would lose their mind over staying at a planet if they were still getting resources from said planet and had their requirements fulfilled. If nothing was being pulled up from the planet and supplies were rapidly dwindling, it would make much more sense for insanity to occur.
The crew going on strike reminds me of that episode of Battlestar Galactica where the chief engineer led an entire ship on strike due to poor working conditions. Adama's response by putting the engineer's wife against a bulkhead in front of a firing squad was a more than justified move on his part I believe considering the life or death situation they were all in made worse by people refusing to keep the fleet in good repair. So yes, ejecting non-workers out of an airlock should definitely be an option.
When they start farming space resources and making the common people (us) work on them by supervised over lords wrapped in hazmat gear (them) is gonna be just great. What they will tell us is the people working on the resources to save the planet are special and immune to the radiation and that they are just dying within the first yr of working on those resources as a result of coincidence. Just like today after taking the jab (s).
Awesome game, came out of nowhere for me, I find that I have to nickle and dime every resource and fight for every square inch of real estate, bluddy great game :)
Edit, i got the game but the performance issues are insane , chapter 3 and my fps is in the gutter, turned everything off and to low even reduced the resolution and still no improvement...
Great review. Yeah, there should be automation, punishment, enemies, and reasons for problems. When games make you click on every worker to make them do the next thing, it's just bad programing.
"Who will go on strike if going on strike actually mean you're all gonna die, right?" There was an interview with some people who just sit to dine in open on 2018 Hawaii false missile alert. Apparently, they didn't want to live in postapocalyptic shit and preferred to end it fast.
Bought Ixion, played 2h, opened Steam the next day and hit the buy button on Dwarf Fortress frenetically. Never touched Ixion since. What a fantastic game Dwarf Fortress.
So I finished Ixion yesterday And on the whole it was an enjoyable experience and the mechanics are really decent, however ever since sector 3 I pretty much had no reason to expand into further sectors other than the desire to complete the station and the biggest difficulty hump was when the game forced me to take on 2000 people out of the blue. I still got hooked into the game and would like to see more complexity added. There are some other issues as well. You only get enough science to research T2 and T3 budings very late into the game and thus there is no need for superspecialised sectors (basically you only can try to specialise a sector to T2 at the end of the game due to space constraints) and I can only see me replaying the game when I add a custom objective like "Collect every cryopod you can" or "try to reach the end only with one sector active" etc..
To be fair about the strikes: Frostpunk had the exact same stupid problem. It literally made no sense half of the time. Guys, you're gonna freeze to death if you don't work! You're gonna freeze to death if you sabotage the core. Are you nuts? Kill me if you want, but don't go on fucking strike!
im pretty sure that those events that cause your people to get sad result in -1 stability which reduces Trust. I dont think this results in a loss of Hull
Interesting looking game, with questionable design decisions. I don't enjoy city/colony builders on a clock. I want to play at my own pace. I'll wait and see if they patch it. Thanks Mack.
Actually people have had personal differences and other things on space missions even on the ISS, and on simulated Mars missions I believe one of them had to be cancelled because of incompatible crew. It can happen and humans are irrational beings.
Maybe instead of people going on strike they could have a morale system where people become less efficient as their mood drops. They could also change non workers into children and caregivers. It wouldn't necessarily have to change any mechanics but it would explain their presence better and improve immersion.
The game has that aswell. when the moral gets low they are alot less efficient with repair on your station. so you have to keep moral up or more repair stations and alloys. it is frustrating.
Mack - PLEASE do a video about Against the Storm. Could've sworn you did a video on it, but now it's on Steam, and I'm having a blast. I'd love to hear what you think!
The game mechanics to do with the hull seem so contrived and just all over the place. Maybe it's Jiminy Cricket tampering with the hull, for farming and eating all his buddies 😆😝
Have you ever played Elite Dangerous and wonder how life is like being the station manager? I just wish I can fly my Cobra out of the station and explore the system.
Mack although you'd assume that people in that situation would keep doing their work that just isn't how people work. The vast majority of people particularly modern people don't take their current situation into consideration and they direct their frustration at their leadership. I'm also fairly certain these aren't trained and psychologically screened astronauts, if these are relatively normal people then expect societal collapse.
I've been playing this for days and addicted to it. That was until my problem with my computer I have been having had gotten worse! It restarts whenever the computer is doing anything complex. But most of my games are fine to play without auto restarting. Ixion was working great, but now my PC restarts most of the time when I try to play this game! I'm half way through it and it's killing me not being able to play it!! I'm hoping to fix my PC in the next few days, but nothing has worked so far! :(
Do note that you the game is the same price on Greenman as it is on Steam, cause on both sites it's 31,49, however buying it on Greenman helps Mack, so still buy it there guys :)
I facepalmed when I read "Your workers suffer -1 Trust because you stay too long in this planet system" ... Ok, I need to jump anyway ... So, I jump into a new one and guess what? "Your workers trust in you is deteriorating because you left the home system." The fuck. The trust system itself is bugged I guess bc when I opened a new sector, the workers I send gave me -2 Trust although they had everything they needed. Food, housing, optimal working conditions but those fuckers were still grumpy which led to an accelerated deteriorating of the hull and at some point you loose even more Trust because the hull is severely damaged. From what? Some grumpy workers? Ixion looks like you can research stuff for the station but actually you have to research the exact thing you may need, which you don't know what it is, with the few science point you get from the Tech Lab and "collecting science" from certain point of interests. If you research the wrong Tech you get stuck for a very very long time and eventually see the game over flashing on the screen because when you realize you made the wrong decision, which can be 2-3 hours later, it's already too late. There's a lot of try and error, for me, way too much. I hope there will be some solid fixing for the game in a few months.
The funny thing is humans evolved into what we are based on the earth environment we live on. Other planets are totally different but we have this dream of shoehorning ourselves into some other environment as if it’s going to be some wonderful new fresh start. Good luck dummies ;) Game looks good though.
Was just looking at this on Steam and had to look it up on youtube. Ah, I see now. Have to behave yourself or get spaced:) ("Spaced" - From the show The 100, I think)
The workers/non-workers problem sounds pretty realistic to be honest. 25% of mankind toils away so the rest of us can live in comfort. Most of us are dead weight.
The "bullshittery" problems you reference sound real to me. Going on strike for stupid reasons impacting the well-being of the community, people who just loaf around and don't work, expecting to be taken care of. People vandalizing property not caring how it impacts infrastructures Sounds very immersive, Mac lol
In my playthrough, people started going on strike because they couldn't all be fed in the cantina on every cycle. So they block the one warehouse where food is stored, so that NO ONE can get fed at the cantina anymore, as it ran out of supplies. That resulted in a -3 trust. How does the game tell you to fix that? Get trust back in the positive. But you can't do that because food is blocked, which just results in trust going lower. That's neither realistic nor good game design.
I agree with the reasons of lack of emersion breaking the fun. The Long Dark campaign does that to me with how much you have to eat in that game. You end up eating a years worth of food in a couple of weeks in that game and it just turned me off of playing it.
the fact that this review said you can't turn useless people into useful one and you can't get rid of them too... likee what? in frost punk you can even make kid work
oh wow, this is like the best review you've done, bro. It starts out normal, then by the end, you're ranting about stupid colonists who can't learn anything to be productive and the idiocy of striking when it hurts you more than your boss! In short, you started just playing this game, then it turned you into a real live Administrator! :D
Interesting to just randomly stumble over this game, see everyone's complaints and then see that in 2 days there will be a patch that will (or seems to) fix all the gripes people have. Might be a buy next week then :)
This game is all slaps and no hugs. I lost a shuttle; 5 crew in it; and the ENTIRE ship got a PERMANENT -1 to happiness for the entire game. That's basically -25%. The crew demands you make promises not to lose any crewmen during the voyage (seriously). The hull is degrading, a lot, 100% of the game, and it's like Lucy working in the chocolate factory to keep up repaired. A warning others thinking of purchasing: It says it a final release, but it's still in beta; lots of bugs and imbalances; and 100% NO replayability.
The non-workers thing is one reason why I ended up hating They Are Billions. So much space in your colony is wasted by bastards that don't do a single thing and it's just annoying.
"Okay well, fire 'em out the airlock..."
That should be an option in _every_ game.
Especially for surplus resources blocking up everything due to lack of storage. Transport ship cannot unload because the dock is blocked with too much of a single resource? Eject it into goddamn space manually! Cannot delete a building because no room for reclaimed resources? One button to discard the trash!
Javic vibes going strong years later lol
That would work well in the UK. Flut you rich do gooder flankers.
Every game, even if there are no airlocks, add them in.
Indeed.
This game needed more paths and options like in frostpunk were you had a lot of options to deal with problems. And give us the option to vent those Non Workers.
If not vent, then at least train to convert them into someone useful. In Frostpunk, you could even make the children work for their goddamn survival!
@@axelhopfinger533 Yeah, and even the amputees, you could turn them back into workers by making prosthesis.
Colonists for colonization attempts would all be non workers like mack said, not only that but they also prove more valuable than workers as they enable sectors to turn self sufficient, as in both alloy (for hull repair) and food are produced without supervision or micromanagement. Your "workers" sectors probably still depend on you, worse even, they depend on a constant stream of harvested materials from outside, and those are finite. And by the end, its "non workers" that beat the game too.
The plate spinning analogy is exactly what I thought of when I played this game for a while. At first it teaches you to spin 1 plate, it's fun, but by the time you get to your 5/6th plate and you have to keep the others going, it starts to become too frustrating. My biggest gripe is when an accident happens within a critical facility, instead of replacing the injured workers with new ones, the entire facility become unusable and when that happens during a critical stage its just annoying (ie. people are going hungry cause you didn't have enough food the last cycle, but you got more insect farms up but now the mess hall is out of action due to a noob sliding on a banana and the entire mess hall shuts down for a few cycles, thus causing a mass riots due to you not able to feed them!). It is a good game but indeed needs less human slackers and better balance in difficulty cause all that plate spinning does eventual get on your nerves.
Maybe those unlearnables are the self entitled of this world?
Yeah I can see them now. Blue haired Karens in space.
@@flankspeed007 lol
Thats what you get, for bringing the immigrants into your turf. You deal with them now....
Lol, just sat there moaning on space Twitter, consuming.
Those are gender studies graduates
Progression looks good. Great straight to the point review Mack. I can't help but notice that your tone gives away that you are ready for this year to end and are really getting excited for that Christmas break...well deserved, by the way.
you will eat ze bugs and be happy 🤣
You had me chuckling away with "we're not going to heal the hull anymore we are all on ******* strike", brilliant!
Hey Mack, hoping you have a great day. Keep up the great work! I love your videos, they keep me going sometimes
I guess this game is very realistic. And your Spaceshipstation must be from Germany. Because we also get thousdans of people into our country. None of them are workers, but everyone is balast and eats our food. And they kill our people on top of it. You can't get rid of them. They are to stay for ever.
If you put the name IXION into the Enigma Machine, it translates the Name of the Game into _German Simulator in Space,_ thats short for IXION.
None of them are workers? Almost all low tier jobs are done by immigrants you must be delusional or haven’t gone outside in the last 20 years to actually believe that
Its very realistic indeed, same stuf going on in the Netherlands.
u forgot to mention u have very cheap fuel and low energy costs, high paying jobs with zero taxes and never ever blame each other for your collective shite
you basically are having the time of your lives, I'm so jealous of you guys
30h in and it's the kind of game I wake up in bed thinking about what to do next. LOL
Loving it.
My gripes with the game:
- the story seems to be rather bare bones and completely linear with no branching choices of consequence. Making the replay value quite minimal.
- there could be more background narration to help you figure out WTF is even going on. Story is pretty confusing due to overabundance of bizarre mystery without explanation or resolution. And with more narration and events about the life and struggles of the people on the ship they could have greatly increased the immersion.
- no option to discard resources blocking the docking bay or those from dismantling buildings when storage is full. Means you better always have one surplus small depot empty on standby in every sector to prevent resource backups when trying to make room.
- no option to limit mining ships/transports to only bring in as many resources as fit in total sector storage except constantly micromanaging them by switchig stuff on and off - which one mostly overlooks because being busy with other stuff.
- many of the advanced building options are completely moot since you'll likely never really need them as you will be able to gather more than enough resources and keep your population content with the (fully upgraded) mid range options to comfortably make it to the ending.
- the option to only wake workers from cryosleep doesn't seem to work properly, as my population grows but i constantly find myself out of workforce anyway. Also no way to train non-workers to become workers.
- Why is there no way to automatically distribute available workforce between sectors as needed? Don't they know what a job office is in the future? Should be a researchable upgrade at least.
- Why do i need a firefighter station as a separate building? Haven't they figured out integrated fire extinguishing systems in the future? On a space station?
I've not written here before but wanted to let you know. I always come here before I get out my wallet on something I'm not sure about. You are the most honest reviewer about, and of course, games are subjective to what you will enjoy and theres stuff you like I dont. But you do have excellent coverage of the pros and cons of each game, and show you spent plenty of time looking into it all. You do a great service to the gaming community Mac. Thank you.
Perfect timing, been keeping my eye on this game.
"Who would go on strike, if strike means you are all going to die?" - chuckles in French.
I think this game had many good ideas and a great atmosphere but some really bizarre design decisions prevent it from being enjoyable. You'd think that after taking so much inspiration from Frostpunk, which is a great game, they would've been able to implement challenges that are actually...challenging and not cheap, artificial and frustrating. The game goes out of its way to prevent you from having fun.
"Home planet is dead, have a -1 to stability. Staying too long in the Sol system to get as many resources as possible for the future of humanity, have another -1 to stability. Going to another system, WHY DID YOU LEAVE THE HOME SYSTEM ?!?!?! have another -1 to stability. Some resources should've been pooled station-wide, not force you to play mental Tetris in each sector. Alloys are a finite resource but let's force you to spend half of it on perpetual repairs for a station hull that breaks down each jump ANYWAY. Workers going on strike for not being able to eat in time > disable the one warehouse where food is stored so that NO food can get to the cantina. List goes on.
Everyone works... no one quits.
"No one quits...if you don't do your job...there is the airlock" @Pax Kudos for a nice starship troopers quote!
Your first attempt is essentially the "simulation test" to learn how things work, what to do and what not to do. I played until the second jump and nearly finished that stage but was always a mistake away from failing it felt like so I restarted the game and now I'm loaded with resources and my colony is thriving with over a thousand people on board. This time I'm ready for the next stage, no doubt.
Here're some personal opinions about this game as an administrator had nearly 1000 cycles:(contain only mechanism spoilers)
1. Upgrading on original position. If the player want to updrade a building, the player HAVE to tear the original building rather simply click upgrade.
You'll gradually unlock powerful updrades on some buildings. Take the apartment as an example, the higher-level apartment can contain more residents, but the only way you can build it is destory the older apartment, clean up the space rather than simply upgrade on the old apartments. Since everytime you destory a building you'll get the materials back, you need to have a place for the materials before the old building can be destroied. This took me lots of time just for simply upgrading buildings. Since the player are not allowed to move a building, this will take more time.
2. Permanent penalty on ship integrity
I just don't understand the design behind this feature. How come an engine that is specifically designed and manufactured for a ship reduces integrity permanently EVERYTIME you start it? There're plenty ways to limit the player through each stage, but watching a ship you can't completely fix while you HAVE TO store and find Iron just to keep the ship from falling apart is simply tedious.
3. Integrity reduction when you unlock an area
I don't understand the principle behind this feature, either. How come you'll get an ship integrity penalty when you unlock a region? Should't it be a ship integrity reward because there're workers working and repairing things in a new area?!
4. Extremely low fault tolerance on research points in early stage, and too much difference after you updrage the research tree
The only way to get large amount of research points in early stages is by exploring new places and completing science tasks, and you can also produce research points on your own by upgrading lab. However, if you use your points on other technologies rather than speed up the lab, just start a new game. It will take you 30 cycles to produce 1 RP, but if you simply speed up the research speed by 1 stage, the game experience will be way different. Some research trees are severely imbalanced. (They will greatly affect your game experience)
5. Low freedom on storage
I really hope this feature will be changed in the future. 1 storage has 100 basic unit space for a single material specifically, but some times I just need 5 of them. You cannot assign more than 2 materials in 1 storage, and you cannot decide to open a specific number of space in a storage. It's just 100, or 0. The only way to edit it is to assign how many materials you can have in total in 1 section area. This wastes lots of storage space.
6. Low freedom on gameplay
With all these points I personally found irrational, I feel like the development team wants the player to stricly follow what they want to do with limited options and serious penalties. This is really frustrating. Even though it is a single person linear plot game, but the basic idea is to explore the space. I personally think this is not a good way to restrict players in order to push the plot.
I personally find the theme of the game itself is good, and the plot is also very attractive. But at this stage, some mechanisms are really disgusting.
Ah it railroads and pushes you forward. Crucial information. There are few things I hate more in games. Thank you. If it was a sandboxy, I probably would have bought it.
That's what the game is missing. A sandbox or more relaxed scenario. Don't mind end of the world scenario but would like other options to experience the game.
It seems very weird that your colonists/workers would lose their mind over staying at a planet if they were still getting resources from said planet and had their requirements fulfilled. If nothing was being pulled up from the planet and supplies were rapidly dwindling, it would make much more sense for insanity to occur.
“Who would go on strike when it means people are going to die?”
UK Nurses 👀
you vil live in ze habitation pod und u vill be heppy
Spoken like a true member of the anti human WEF.
The crew going on strike reminds me of that episode of Battlestar Galactica where the chief engineer led an entire ship on strike due to poor working conditions. Adama's response by putting the engineer's wife against a bulkhead in front of a firing squad was a more than justified move on his part I believe considering the life or death situation they were all in made worse by people refusing to keep the fleet in good repair. So yes, ejecting non-workers out of an airlock should definitely be an option.
When they start farming space resources and making the common people (us) work on them by supervised over lords wrapped in hazmat gear (them) is gonna be just great. What they will tell us is the people working on the resources to save the planet are special and immune to the radiation and that they are just dying within the first yr of working on those resources as a result of coincidence. Just like today after taking the jab (s).
When Mack said, "Eat Ze Bugs", I hit SUBSCRIBE
Awesome game, came out of nowhere for me, I find that I have to nickle and dime every resource and fight for every square inch of real estate, bluddy great game :)
Hot damn the haptics, the sound & music
Such good balanced and honest reviews, great job, cheers!
Epic review , i was torn weather i should get it or not but i think ill pass on this one for a little bit. Tnx for saving our money man !
Edit, i got the game but the performance issues are insane , chapter 3 and my fps is in the gutter, turned everything off and to low even reduced the resolution and still no improvement...
Great review.
Yeah, there should be automation, punishment, enemies, and reasons for problems.
When games make you click on every worker to make them do the next thing, it's just bad programing.
none workers has completly put me off. what a dead concept lol.. if i was commander of a ship like this and people refused to work.. reffer to 5:29
"Who will go on strike if going on strike actually mean you're all gonna die, right?"
There was an interview with some people who just sit to dine in open on 2018 Hawaii false missile alert.
Apparently, they didn't want to live in postapocalyptic shit and preferred to end it fast.
Bought Ixion, played 2h, opened Steam the next day and hit the buy button on Dwarf Fortress frenetically. Never touched Ixion since. What a fantastic game Dwarf Fortress.
Where's the Mac song?
So I finished Ixion yesterday
And on the whole it was an enjoyable experience and the mechanics are really decent, however ever since sector 3 I pretty much had no reason to expand into further sectors other than the desire to complete the station and the biggest difficulty hump was when the game forced me to take on 2000 people out of the blue.
I still got hooked into the game and would like to see more complexity added.
There are some other issues as well. You only get enough science to research T2 and T3 budings very late into the game and thus there is no need for superspecialised sectors (basically you only can try to specialise a sector to T2 at the end of the game due to space constraints) and I can only see me replaying the game when I add a custom objective like "Collect every cryopod you can" or "try to reach the end only with one sector active" etc..
I love the fact that you keep an eye out for these smaller games. Keep up the good work.
It's a pretty big game.
To be fair about the strikes: Frostpunk had the exact same stupid problem. It literally made no sense half of the time. Guys, you're gonna freeze to death if you don't work! You're gonna freeze to death if you sabotage the core. Are you nuts? Kill me if you want, but don't go on fucking strike!
im pretty sure that those events that cause your people to get sad result in -1 stability which reduces Trust. I dont think this results in a loss of Hull
not that i want to draw any heat from Mac....i dont need the rep that badly!
Will you do a review on dwarf fortress?
Worth a builder is baaaack!
This review was honest and made me laugh out loud several times.
You should try Choo Choo Charles Mack! It's better than Callisto protocol and it's made by a single dev
Interesting looking game, with questionable design decisions. I don't enjoy city/colony builders on a clock. I want to play at my own pace. I'll wait and see if they patch it. Thanks Mack.
excellent, lovin this game so far, even though had to restart, but learning and improving
Actually people have had personal differences and other things on space missions even on the ISS, and on simulated Mars missions I believe one of them had to be cancelled because of incompatible crew. It can happen and humans are irrational beings.
Maybe instead of people going on strike they could have a morale system where people become less efficient as their mood drops.
They could also change non workers into children and caregivers. It wouldn't necessarily have to change any mechanics but it would explain their presence better and improve immersion.
The game has that aswell. when the moral gets low they are alot less efficient with repair on your station. so you have to keep moral up or more repair stations and alloys. it is frustrating.
The devs idea of gamer torture - hull constant damege - needs constant repairs 😢
It would be great if the developers watched this and implemented Macks suggestions, which would improve their game.
IXION. Let’s hear the words, the words, of Mack.
Actually. With recycling being so overpowered having people, even ones that don't work, is very valuable.
4:52 I already know what I need to, thank you. This isn't worth it for me with these issues.
Is it me or do all these games use the same UI? It's all so clinical looking.
Would love to see a Dwarf Fortress review Mack.
Thanks for all the great content!
Home is where you hang your hat
I hope you'll cover Against the storm..its such a damn good city builder.
Sounds like the plot of Battlestar Galactica (remake). That was all industrial action and strikes.
The last game i remember that had no bugs, was Risen 1 on PC. Imagine that... its almost irony.
Most likely you didn't play a lot of indie games ;-)
Because Hades have no bugs xD
Mack - PLEASE do a video about Against the Storm. Could've sworn you did a video on it, but now it's on Steam, and I'm having a blast. I'd love to hear what you think!
Non-workers consume food, space and blue hair dye reserves.
The game mechanics to do with the hull seem so contrived and just all over the place. Maybe it's Jiminy Cricket tampering with the hull, for farming and eating all his buddies 😆😝
This game looks gorgeous
Its sounds nice & deep!
Have you ever played Elite Dangerous and wonder how life is like being the station manager? I just wish I can fly my Cobra out of the station and explore the system.
Frostpunk in space... I guess it's something for me then, it looks nice
Except Frostpunk is more logical ;-)
Mack although you'd assume that people in that situation would keep doing their work that just isn't how people work.
The vast majority of people particularly modern people don't take their current situation into consideration and they direct their frustration at their leadership.
I'm also fairly certain these aren't trained and psychologically screened astronauts, if these are relatively normal people then expect societal collapse.
I've been playing this for days and addicted to it. That was until my problem with my computer I have been having had gotten worse! It restarts whenever the computer is doing anything complex. But most of my games are fine to play without auto restarting. Ixion was working great, but now my PC restarts most of the time when I try to play this game! I'm half way through it and it's killing me not being able to play it!!
I'm hoping to fix my PC in the next few days, but nothing has worked so far! :(
Good review as always.
Do note that you the game is the same price on Greenman as it is on Steam, cause on both sites it's 31,49, however buying it on Greenman helps Mack, so still buy it there guys :)
I facepalmed when I read "Your workers suffer -1 Trust because you stay too long in this planet system" ... Ok, I need to jump anyway ... So, I jump into a new one and guess what? "Your workers trust in you is deteriorating because you left the home system." The fuck. The trust system itself is bugged I guess bc when I opened a new sector, the workers I send gave me -2 Trust although they had everything they needed. Food, housing, optimal working conditions but those fuckers were still grumpy which led to an accelerated deteriorating of the hull and at some point you loose even more Trust because the hull is severely damaged. From what? Some grumpy workers?
Ixion looks like you can research stuff for the station but actually you have to research the exact thing you may need, which you don't know what it is, with the few science point you get from the Tech Lab and "collecting science" from certain point of interests. If you research the wrong Tech you get stuck for a very very long time and eventually see the game over flashing on the screen because when you realize you made the wrong decision, which can be 2-3 hours later, it's already too late. There's a lot of try and error, for me, way too much.
I hope there will be some solid fixing for the game in a few months.
The funny thing is humans evolved into what we are based on the earth environment we live on. Other planets are totally different but we have this dream of shoehorning ourselves into some other environment as if it’s going to be some wonderful new fresh start. Good luck dummies ;)
Game looks good though.
Was just looking at this on Steam and had to look it up on youtube. Ah, I see now. Have to behave yourself or get spaced:) ("Spaced" - From the show The 100, I think)
was a very chill stream yesterday 👌
No soylent green? :)
Still waiting for a good new City Builder at least on par with Zeus + Poseidon, Pharaoh + Cleopatra...
I can't help but read "Tiqqun" as "TICK'UN"
Meanwhile I am waiting for the Expanse to finally continue, the best sci-fi series ever made imho.
Eating bugs? Where is klaush shcwab?
Oh Mack why don't we just called this Worth A City Buil-
I have ZERO interest in some of the games Mack reviews but that doesn't stop me from watching. Always entertaining
no one better in the game than mackers
Still enjoying Anno 1800, all good
Merry Christmas and stuff.
The workers/non-workers problem sounds pretty realistic to be honest. 25% of mankind toils away so the rest of us can live in comfort. Most of us are dead weight.
Thanks ...
Just bought V Rising,what a f*****g game,thanks for the introduction Mack 👍🏻
I'm into immersion and for me that means realism. Thanks for the review Mac!
The "bullshittery" problems you reference sound real to me. Going on strike for stupid reasons impacting the well-being of the community, people who just loaf around and don't work, expecting to be taken care of. People vandalizing property not caring how it impacts infrastructures Sounds very immersive, Mac lol
In my playthrough, people started going on strike because they couldn't all be fed in the cantina on every cycle. So they block the one warehouse where food is stored, so that NO ONE can get fed at the cantina anymore, as it ran out of supplies. That resulted in a -3 trust. How does the game tell you to fix that? Get trust back in the positive. But you can't do that because food is blocked, which just results in trust going lower. That's neither realistic nor good game design.
@@GrimDarkNarrator that does sound bad
I agree with the reasons of lack of emersion breaking the fun. The Long Dark campaign does that to me with how much you have to eat in that game. You end up eating a years worth of food in a couple of weeks in that game and it just turned me off of playing it.
His voice is close to Jim Browning's voice :) im like wow
Apart from the fact Jim is from northern Ireland and this fella is from the north east of England ... 😂😂
Not even close.
Should be a 10/10 just for the soundtrack alone, what a masterpiece
Mack is too kind in his review. This will be a 6/10 with 1 more negative point: cant fire the twats out the airlock
nice one mack!
the fact that this review said you can't turn useless people into useful one and you can't get rid of them too... likee what? in frost punk you can even make kid work
oh wow, this is like the best review you've done, bro. It starts out normal, then by the end, you're ranting about stupid colonists who can't learn anything to be productive and the idiocy of striking when it hurts you more than your boss! In short, you started just playing this game, then it turned you into a real live Administrator! :D
The probe thing reminds me of Mass Effect :-)
Definitely needs an airlock option.
Interesting to just randomly stumble over this game, see everyone's complaints and then see that in 2 days there will be a patch that will (or seems to) fix all the gripes people have. Might be a buy next week then :)
This game is all slaps and no hugs. I lost a shuttle; 5 crew in it; and the ENTIRE ship got a PERMANENT -1 to happiness for the entire game. That's basically -25%. The crew demands you make promises not to lose any crewmen during the voyage (seriously). The hull is degrading, a lot, 100% of the game, and it's like Lucy working in the chocolate factory to keep up repaired. A warning others thinking of purchasing: It says it a final release, but it's still in beta; lots of bugs and imbalances; and 100% NO replayability.
Mack - love your reviews man. You need to check out Highfleet.
The non-workers thing is one reason why I ended up hating They Are Billions. So much space in your colony is wasted by bastards that don't do a single thing and it's just annoying.
Cold enuff for ya Mac?