Vlad are you sure? I heard ramping is about to jump on a pad at the very edge (I know you can do it on palmslane for example) (It’s because they coded the game so you can walk on stairs) And a ramp jump is a jump followed by another jump while ascending. A ramp jump can’t be done when in falling state.
@@jahVlad But normally, like in the video you sent, a ramp jump is a jump followed by another jump while ascending. Here he jump normally twice, then flew for a while, and then jumped twice real quick.
never really tried promod but why does alot of runners strafe slowly and hit walls instead of cutting the corners with sharper lines? i guess you keep more momentum turning slower + no loss of hitting walls (?)
my guess would be that they set their pacing\pathing for the following sequence of jumps that need specific aproach either that or at high speed sometimes its better to hit a wall abit rather than make a sharp turn that will make u lose more speed in the situation. By saying cutting corners with sharper lines do u mean "skimming" ? cause I dont think thats optimal in all situations. also if u use cgaz hud u will see that u cant rly do sharp turns and maintain gaining speed while moving very fast.
On long maps, it’s more important to build speed (ideally early) than to cut corners, and that’s most efficiently done without super sharp turns. Hitting the wall is def not ideal but in a run this long it just sort of happens. (:
This is by far the most satisfying defrag video on youtube. Straight expert strafejumping, no BS video cuts or background music. Thanks!
Ttddj
Can't stop appreciating how much concentration is required for this.
Mesmerizing map and run, great music choice!
absolute legend
Could watch this on loop all day
wow. what a map.beautiful
hipnotico!! 0.0
Beautiful!
Great run!!!
This music gets me so hype!
but what music is this?
супер супер супер. спасибо!
классный ран enter!
Its famous amazing beautiful map
Enter is the styliest player imo
styliest is that even a word? :> I like the style of the map tho these lights make it look a little like tron.
I fully agree
Nice ride.
I see so many different maps in this one)
hopefully u will upload the vq3 run too
Good music relaxing
Wow
Are those turquoise lines part of map? or a special plugin?
P.S. Waiting for vq3 physics for 0.5h)
Part of the map ☺️
celshading was put on the map so it automatically sees all edges and applies it. Great effect!
Wtf :o
that song is so fucking catchy!
guy made like 1 mistake in 7 minute 43, amazing run.
Now on ql 👍🏻
Better quality here lads: th-cam.com/video/skdzrMZJr_c/w-d-xo.html
gravity 500
I wonder if Mr Carmack is watching those runs sometimes. Would be awesome to know, what he thinks :)
John Carmack don't like strafe jumping, he also tried to remove it from Q3 Engine (see Google)
wat was that at 4:38 ? its like he elevated in air for half a second and then he continued jumping wtf
Yeeeeeah wtf ??
its called a ramp jump i believe
Vlad are you sure?
I heard ramping is about to jump on a pad at the very edge (I know you can do it on palmslane for example)
(It’s because they coded the game so you can walk on stairs)
And a ramp jump is a jump followed by another jump while ascending. A ramp jump can’t be done when in falling state.
well im pretty sure not 100% tough about whats it called but a jump but watch this. th-cam.com/video/2RYXPsytQrc/w-d-xo.html
@@jahVlad But normally, like in the video you sent, a ramp jump is a jump followed by another jump while ascending. Here he jump normally twice, then flew for a while, and then jumped twice real quick.
больше VQ3!!!
Song name? :o
i think this is just some spectator mode with added sound so that it looks like actual run :). its not possible this kind of performance :DDD
what then maybe you watch some DF tournaments no cheats possible
Just standard Russian play.
never really tried promod but why does alot of runners strafe slowly and hit walls instead of cutting the corners with sharper lines? i guess you keep more momentum turning slower + no loss of hitting walls (?)
my guess would be that they set their pacing\pathing for the following sequence of jumps that need specific aproach either that or at high speed sometimes its better to hit a wall abit rather than make a sharp turn that will make u lose more speed in the situation. By saying cutting corners with sharper lines do u mean "skimming" ? cause I dont think thats optimal in all situations. also if u use cgaz hud u will see that u cant rly do sharp turns and maintain gaining speed while moving very fast.
On long maps, it’s more important to build speed (ideally early) than to cut corners, and that’s most efficiently done without super sharp turns. Hitting the wall is def not ideal but in a run this long it just sort of happens. (:
never play this map on QL :D
There is always another room. This map in vq3 must be like 30 minutes or so.
6:30 in warsow, the wall dash
@@lovecraftcat I did not liked the warsow run. cpm is very smooth. warsow with the wall dash feels to physics hacky.
@@lovecraftcat 5:23 th-cam.com/video/7dEyi3c2FpI/w-d-xo.html
i'm sure you already know - this was done in a little under 16 minutes in vq3
Nice im the 6666th view :D
6,666 views
TAS?
он русский?
да. по крайней мере по-русски говорит
Автору нравится такая музыка? Хотя врятли это музыкой назвать можно.
Ты никогда про эмбиент не слышал?
Это самое крутое в видео, просто ты, очередняра, ничего в годноте не понимаешь.
ты кроме клубняка в жизни ничего не слышал?