to people saying the bot isnt easy on the eyes: I must say i find it highly interesting how the bot interacts with the engine to create the fastest movement possible. we have plenty of videos of human players. this was really interesting.
- I've high sense, so it's all ok for my eyes and head. =)) P.S. I was banned in QuakeLive for too high sense - system recognized my movements as "cheats", lol. And i do not have it too much high, some people has twice higher. Watching my demos in demo smoother - i'm not faster than Strenx.
tbh these runs are programmed by humans. its segmented and re-recorded as a whole. if machines could do this faster than the almighty enter we'd be doomed already (:
Assuming perfect inputs and infinite framerate, velocity is proportional to the square root of time elapsed. Hence velocity increases forever till infinity.
I would like to know how these bots are programmed. I am not looking for the code itself, but the process. Is it running the bot over and over again and adding bits of code everytime to see how it turns out? How is it done?
- В дефраге 125 макс - потому что с большим фпс прыжок становится чуть длиннее, а это читерство. Потому и демки проверяют на начитерино ли там с максфпс и таймскал. П.С. Видео спидранов и фрагмувики уже бывают и в 120 фпс. (разумеется не на ютубе...)
Srsly. In all nice Defrag movie i've never seen something like this. The run might be very awesome to watch but this camera switching all the time make it just not enjoyable. There is a bug right there. He could have just let the run happened without editing and it would be greater.
@@ImHere4Nothing probably not trolling, I was confused, too. I realised it was scripted (or a bot), but the jittering looked like an video editing trick to me. I guess the bot air-strafe-jumps and changes viewing directions so fast that the image gets blurred for a second or so? for example 2:38 That's insane :-O
I'm just here for the grunting and the bass.
to people saying the bot isnt easy on the eyes: I must say i find it highly interesting how the bot interacts with the engine to create the fastest movement possible. we have plenty of videos of human players. this was really interesting.
- I've high sense, so it's all ok for my eyes and head. =))
P.S. I was banned in QuakeLive for too high sense - system recognized my movements as "cheats", lol. And i do not have it too much high, some people has twice higher. Watching my demos in demo smoother - i'm not faster than Strenx.
tbh these runs are programmed by humans. its segmented and re-recorded as a whole. if machines could do this faster than the almighty enter we'd be doomed already (:
this is simply amazing, please post more of these!
track name: 16 cygni - acronym
great work and art o//
i wonder what kind of speed that bot could reach on an infinite straight map with no obstacles to slow him down. is there a upper limit to the speed?
Assuming perfect inputs and infinite framerate, velocity is proportional to the square root of time elapsed. Hence velocity increases forever till infinity.
@@swn32 thanks for the very cool answer man. sorry I'm very late :)
I would like to know how these bots are programmed. I am not looking for the code itself, but the process. Is it running the bot over and over again and adding bits of code everytime to see how it turns out? How is it done?
its done through a TAS, there's many videos about how TAS's are used and what they are if you youtube it!
Tool Assisting term is a bit abstract in Wiz case =) It's not working like conventional segmented runs but more like quickly drawing the run itself.
Браво браво, наконец то демки моего любимого дефрагера !!!!
insane run kabcorp ))) 6.40 will be perfect fo human i guess...or 6.30
Thanks, I guess around 6.45 should be the lowest possible time by hand.
aaannnddd epilepsy
Amazing
i really want to know how this is done
this is art
Nice
The bot stuff is (imho) unwatchable. Without the blurry flickering it would be awesome - I guess.
Not even sure if it's required to abuse some game mechanic.
I wonder how it looks in the client.
@@chewie481 thats how it looks in the client.
There are now smooth bot-runs available. I guess by filtering extreme inputs.
Pinga brain in real
whats the song in your "mastering b0" vid. looked everywhere couldnt find it
чтоб я сдох. хотя конец вроде зафейлил
What mouse does this guy use
just another run by Enter
cool track. whats the name :) ?
This shaking cam effect is owful... It's a shame, because the run seems to be quite cool.
shaking cam effect? lol that's bot snapping
Does the bot play in real time? Does its movement depend on frame rate?
Yes it plays in real time, I've spectate some of this run in real time.
Lol you play melee and quake 3, nice! Same combo here!
это норм что глаза после эффектов болят ???
Сам бот поставил себе 8 дизлайков , так как не доволен своим рекордом ))))
Am I the only one using rocket on this map? Its so much more fun
меня вырвало
а с читами все могут
TR....
Скрипты? ну так не интересно
it is bot?
isn't that obvious from the title and the video itself?
без размытия и в 60фпс я б глянул)
- В 240, и на 240-к/с монике!
@@hztn В самом дефраге используется 125 fps так что больше не надо.
- В дефраге 125 макс - потому что с большим фпс прыжок становится чуть длиннее, а это читерство. Потому и демки проверяют на начитерино ли там с максфпс и таймскал.
П.С. Видео спидранов и фрагмувики уже бывают и в 120 фпс. (разумеется не на ютубе...)
а как сделать это размытие?
просто тоже хочу,очень нравится,как выглядит)
Lol ! I can't enjoy the run due this Editing with this camera always changing place ALL the time :s Just let the run and stop this editing :s
hahahaha, you funny!
Srsly. In all nice Defrag movie i've never seen something like this.
The run might be very awesome to watch but this camera switching all the time make it just not enjoyable. There is a bug right there.
He could have just let the run happened without editing and it would be greater.
@@jean-francoismorette5068 a bot is running the map, this isn't human movement or editing. not sure if ur trolling tho
@@ImHere4Nothing probably not trolling, I was confused, too. I realised it was scripted (or a bot), but the jittering looked like an video editing trick to me. I guess the bot air-strafe-jumps and changes viewing directions so fast that the image gets blurred for a second or so? for example 2:38 That's insane :-O
It's not post editing. The run use 125 direction changes per seconds ;) The jitter effect appears when the goal is to strafe "forward"
oh whats this a quake 3 defrag vid *click* oh its a bot....*close*
- I was hating TAS-ed runs years before. But now i'm try to make that "jitter" with my hands while bunnyhopping, lol. =))