9:12 So I know there's probably at least 100 guys who have said this, but that person would be me. I got matched up against him, and verified from match history full of custom games and his camera perspective in that game, was 100% Maru. He annihilated me with what I initially thought was a 2 base all in, but was actually pretty much just a push and nothing more. I was so honorably destroyed, and I loved it.
I think I may have played him recently. I didn't think anything of it, but now that I know he placed in diamond with this account I'm trying to remember more about the match
Widow mines *not* remote controled by operator, they is fully autonomous units with AI like theys predcessors - Spider mines. Also Stalker *has* elbows on his "tentacles", moreover - two pairs. Lowko completely wrong at that way.
Always a lot of “i love your channel” comments. Rare that such an honest strategy/format for a TH-cam channel to do so well for so long. We all appreciate the uploads even if we don’t comment it every time
51:10 Storm does 80 dmg over 2.86s, at a max range of 9. EMP does 100 shield dmg instantly at a max range of 10. (on an even larger area than storm if Enhanced shockwave is researched.) Technically EMP is stronger. Against units that have a massive amount of sheild, it's absolutely destructive.
EMP is completely busted against Protoss and everyone who plays Protoss knows it. Psi Storm is actually quite well balanced as the opponent has to just stand there in order for it to enough damage to be scary. Also I don't know what Lowko is talking about, people talk about how EMP is overpowered all the time. The people who think it is balanced almost all play Terran or they don't play SCII or else just haven't played much Protoss. You can carpet bomb an area in Psi Storms ensuring that the enemy units will have to take most or even all of the 80 damage but then your HTs are out of energy and become worthless supply for the next 45 seconds or so. Sure you can merge them into Archons but since we're assuming you are in the middle of a fight, it's about a 25% chance that the merge will actually complete before your would-be Archon is toast. Plus Archon is the Ghost's prey of choice.
@@knivesoutcatchdamouse2137 i am kinda new to sc2 so take my opinion with a grain of salt but i feel like i won't be able to beat protoss with terran late game without emp so is that true?while the psi storm isn't as strong nunber wise it comes online much earlier and it feels more effective due to terran comps which has a lot of marines and marauders so i am not sure if emp is too strong
@@knivesoutcatchdamouse2137 Not only can storm actually kill units, but it also ends up killing terran units much quicker than most people think. This isn't because storm does a ton of damage as you can see with the comparison. A marine has only about 60 health and a maurader has 80, meaning both of the main terran units can be killed with only one storm within only 2.86 seconds. Make that two or more storms and your whole army gone in a second. Protoss units will often still remain with a large about of health despite an EMP, making them still viable and strong. Quite frankly, terran needs to use EMP to even have a chance at winning because of storm and because of the insane health of protoss units. The only reason people complain about it is that they are used to getting free wins as protoss against terrans who don't have the insane micro needed to control ghosts and an army, and can't deal with actually playing the game against someone who can. On top of that, arcons are incredibly strong against an army which had to just use it's EMP's on HT's. If the terran has enough ghosts to EMP both the HT's and the arcons then you are somehow getting out macroed by someone playing terran, which is genuinely a travesty with how easy it is to macro as protoss
@@silverstar5091 "only 2.86 seconds" if you stand in a storm that long you deserve to lose, your perspective is biased because you're used to winning with terran, other races can't afford to stand around for 3 seconds picking their noses. EMP is op as heck. You could nerf it to half and it would still be used.
@@F4c2a This is a very valid and important point that too often goes unstated. Instantaneous and undodgeable (EMP) easily trumps Area of Effect Damage over Time (Psi Storm).
A huge thanks to Lowko for keeping SC2 alive and bringing us so many entertaining games, I hope you make huge income from this as that would make it worthwhile for everyone
love the no no nonsense straight into the content format... your education is wonderful, and your humor is on point.. rare to find a caster with all these
15:57 Did you notice that mindgame with morping Archon, who was pushed by Stalkers directly on Mines to defuse em? upd: He trying that 2nd time again at 18:52
Been watching for a long time Lowko thanks for all the casts. Played sc2 at my parents home as a teenager, moved out, and there were many years I had no cpu set up and could only watch sc2. I watched your channel and eventually got a cpu set up and started playing again last year as boomer. Been having a blast getting back to it, thanks for getting me through the 5 years in-between lol! Congrats on 1/2 a million subs!
Omg second game seemed so clutch to me! I mean it wasn't, but I was like, "ok, Hero win... that's gg... that's gg right? ... come on... holy crap, that's gg now, no? ... no, not yet, fucking Maru..." That terran is disgustingly good. We obviously have Serral giving that dominant vibe for Zergs... And I am SO looking forward to a protoss giving the same feeling. Hero is a very good candidate for that, getting close, really close.
Finally someone pointed out the EMP is broken thanks Lowko, in just a second half of the health of all protoss units disappears not to mention all spell caster energy too. If not anything else atleast Blizzard should remove the "Enhanced shockwave".
EMP is necassary to beat protoss in every way. Storm can, with 80 damage, kill the entire terran army of marines (60 HP) and marauders (80 HP) in only 2.86 seconds. Protoss units often have as much if not more health and DPS than terran units after being EMP'd. It's literally impossible to beat protoss without it, and those who say it's broken are often just people that are used to getting free A-move wins against terrans who don't have the insane APM to micro ghosts and entire armies at the same time
@@silverstar5091 Terrans have walking shield batteries with medivacs, more mobility, all I'm asking is the enhance shockwave to get nerfed. The APM for protoss to micro is high you need collosai, Disruptor, high Templar etc just to counter ghost.
03:25 "Legibility obviously is very important but TvP default skins not too crazy" Said the dude oftentimes misnaming Zerglings for Zealots and Hatch for nexus xD
For no reason I stopped watching SC2 content years ago. Recently you popped up in suggested videos and I'm glad you did. I truly missed SC2 competitive gameplay AND with good commentary throughout. Doing gods work out here.
That is the meta. Terran can preplan ghost movement for nuke right before fight, but the other guy will need to change his view 5 times during the fight looking for the nuke.
I as a terran die to blink stalkers of a strong opponent. Just don't live long enough to utilize nukes. Hence, nukes do nothing at the level of 95% of players.
One of my favorite bits of SC2 trivia is that tectonic destabilizers only increases tempest damage against grounded buildings as it’s AA attack is a different weapon
in lore i believe archons are rare, and only for the direst of circumstances. in the actual game they are everywhere and the first thing the templar do when they spawn...
@Lowkotv ya shouldn't scare people like that. Facing Maru in Diamond league is like the "Are you ready for the exam?" question when you have zero idea of the exam or when you're being pranked.
Hey lowko - your English is immaculate. You speak better English than many of the natives. At least where I'm from down in the dirty south of the good ole you ess of ayyyyy
Can someone please explain to me why some of the professional Protoss players (out of the 5 or 6 of them that exist, lol) like to make a Zealot first in PvT? Unupgraded Zealots are worthless against any of Terran's early units. Possible early Terran units: Reaper, Hellion, Marine, Marauder, Widow Mine. In an engagement against any of those, a Zealot would be lucky to get one swipe off before dying. It will get kited until its death against a Reaper or a Hellion. I get that they don't cost any gas, is that the sole reason? Seems like a waste of 100 minerals to me.
These two are so good it's surgical. And the casting is so on point, it gives a full new dimension to this game. All in all, Hope Lowko hits 500k subscribers soon; whoever likes watching SC2 has top quality content here.
maybe i'm overly influenced by having watched uthermals penguin bros series, but wouldn't the vikings with their bonus vs. mechanical have been more useful on the ground?
22:45 how did maru know hero unloaded the disruptors just behind him, he stims when the prism is out of vision and moves back towards the disruptors and right after he is in range he drops a scan. Maru using maphack?
hero nailed all games, except the last one but if that was me i had basically just left in a rage; fck it is retarded how ridiculess OBVIOUSLY and completely BROKEN! ghost are... seriously at one point 4 emps did like 50+ supply dmg INSTANTLY with NO counter Even if it had been a magical robot who had 100000000 billion APM and perfect precision, once the emp is cast there is nothing you can do and its the easist to use and hardest of all abilities existing to dodge (which are not garanteed hits). and thast just icing on the top of how absolutely broken ghost are.. you could literally remove ALL abilities except one (your choice) and they would STILL be good, choosing any ability other than cloak and they would STILL be OP as Fck vs. a lot of unit combo's... its so fcking nuts they got snipe (counter ALL zerg ALL Bio P) and emp (absolutely DESTROY P and counter ALL Z spellcasters) AND!! FCKING NUKES!!! which with 1!! fcking click adds an extra 50-100 apm needed immediately at ANY point T chooses Or potentially instantly lose the game.... its so fcking dumb! and infestors got their instant fungal, like emp, removed 100% now so fcking slow stalkers blink out of it 90% of the time (unless the player is asleep or under master lvl) and its root got removed (making 90%+ of all Fungals absolutely pointless! it takes 4perfectly timed fungals and 11+ Seconds!!! to kill ONE ghost with fungals and he can move with is more than a FULL vertical screen in length in that time.... it takes a ghost 0 seconds at insane range to make the infestor useless and it takes 1.4 seconds to kill an infestor while cloaked, or viper, or anything but the most HP heavy T3! unit, then it takes a WHOLE 2.8 seconds to kill them TATADAAAA -.- from super safe distance... so fcking stupid, i cannot explain how much i hate how retard OP ghost ALWAYS was and after all the "HAHA INSTANT LOSE! setup got nerfed to shit from P and Z, but T kept ALL theirs except the rockets which was the ONLY one that could be countered by superior micro;" it just gone to absolute shit ... fcking noob play wins vs extremely superior outplay simply and ONLY on ghost being ridiculess OP again and again
Ghost EMP requires follow-up response, storm and disruptor ball are 1-shot entire army enders. That's why EMP isn't talked about as much as storm and disruptors. (My thoughts anyway).
Storm is not that great as it does damage over 3 seconds, HT are vulnerable as heck and is hard countered by EMP. But sure in lower leagues where terrans just A-move bio and stare at the screen it can be really strong. But then again so can EMP if they knew about its existence.
@@vanguard6498 Ugh how many times you retorted that message? You need follow up damage with storms, otherwise terran units will be heald. Templars are very slow units, you need to pre-position or use prism to use effectively. You know, using some brains instead of a-move click? And if you EMP'd a clump units are you saying you won't "do a follow up damage"? Coz that is a non-arguement. If a templar lands a money storm you will expect a protoss to go for an attack will you?
Because you are wrong. EMP is necassary to deal with the insanely strong units and spells that protoss have. Literally one storm can kill marines and marauders in it's 2.86 second lifetime, while storm can only ever bring down protoss units to around the same health as the terran units.
@@silverstar5091 No my friend, I am not wrong. Yes, terrans need EMP, but that does not make EMP well balanced. It is just design flaw of the race that too much power is centered in ghost and is not spread accross other units :) That does not make EMP balanced. Also terrans are not allowed to complain about storm, let me educate you why: Range: Storm 9, EMP 10 Damage: Storm 10 every 0.4s, EMP 100 shield and energy instantly Radius: Storm 1.5, EMP 1.5 or 2 with research Research: Storm 200/200 + 79s, EMP - no research Ghost is also faster, more durable and potentially invisible, has triple the dps (6x vs light) and has pretty much no weeknesses. Remember that next time you die to storm that you have the hardcounter available, should you choose to accept it(learn it and use it) ;) And btw storm cannot kill marauders, it does 80 damage if you stand in it the whole duration (3 seconds is eternity in starcraft), marauder has 125 hitpoints
@@mnoukadlo5745 Yeah you are right about the marauders, I messed up with their HP totals. Though they will be weak enough that collossi can finish up massive amounts of them after a storm. You and me might just have differening ideas of what is "broken", as I see it as something that can't be countered unless your opponent makes a mistake or something way too easy to use, and EMP isn't either of those. If that's inevitably what we're arguing about I'm happy to just agree to disagree. I'd personally enjoy buffs to other terran units and a nerf to EMP, since it would make the game more dynamic. But that being said I don't think EMP is broken since their are so, so many other tools protoss has to use against terran to beat it anyways. With the radius, EMP needs to be larger because protoss units take up so much space. Even with the radius differences a storm will often hit a similar supplies worth of units just because of how bulky stalkers, disruptors, and colossus are. Ghost does have a damage output, but it's really not that much against the vast majority of protoss units and they end up needing to be pulled back to not die similar to HT. Their damage output is almost entirely for zerg. Storm is something we can and will complain about, since it can simply end the game in seconds. Even if it doesn't kill all of your stuff, going away to macro for even a moment will literally end the game in the 2.86 seconds that it's active. All of the remaining troops will have so little health that a couple collossus shots will end then, and if they stim a second time to get out than any counterattack on you while they are healing will destroy you. EMP gives a much, much longer time to react and pull back or recall your units, even if the spell itself is instant. Also, add disruptors in, and you have a very annoying game for terran players which is what causes them to complain so much. Also the EMP enhanced shockwave upgrade is beyond essential, it's not the largest increase but it's so so helpful for keeping ghosts alive Lastly, of course I try to use EMP like any other terran. But compared to HT and other spellcasters, it's actually really hard to use not because of the spell itself but because of the rest of your army. Making sure you are stiming and kiting your bio while boosting your medivacs and kiting your vikings seperately is really hard to control already, and adding ghosts which over take your stim in hotkey groups just makes it harder. Also they walk so slow without stim that you almost always need to pick them up with medivacs so that they don't die to charge lots. Anyway, I try to use it but often run into issues with loosing the ghosts afterwards or not doing enough damage.
9:12 So I know there's probably at least 100 guys who have said this, but that person would be me.
I got matched up against him, and verified from match history full of custom games and his camera perspective in that game, was 100% Maru. He annihilated me with what I initially thought was a 2 base all in, but was actually pretty much just a push and nothing more. I was so honorably destroyed, and I loved it.
Yo Davey i love your content.
I think I may have played him recently. I didn't think anything of it, but now that I know he placed in diamond with this account I'm trying to remember more about the match
Welcome back to learning with Lowko! This week we have:
-Stalkers have no shoulders.
-Widow mine pilots live in factories.
LMAO
lets not forget about Tectonic Destabilizers.
Widow mines *not* remote controled by operator, they is fully autonomous units with AI like theys predcessors - Spider mines. Also Stalker *has* elbows on his "tentacles", moreover - two pairs. Lowko completely wrong at that way.
You forgot about Stalker's elbows
Not to mention the names of the Tempest attacks
Thx for All the good sc2 content over all the years.
He has been amazing, and I’ve watched him ever since middle school. I still have fond memories of watching him while driving to school on a rainy day.
Lowko filled the void HuskyStarCraft left in my heart! Love you Lowko!
I used to like Lowko's videos. I still do, but I used to, too.
@@danielskrivan6921 It’s almost like you copied and pasted a joke. Oh wait
@@gunkanjima3408 I'm guessing 99% of the jokes you've ever heard were probably not originals.
Always a lot of “i love your channel” comments. Rare that such an honest strategy/format for a TH-cam channel to do so well for so long. We all appreciate the uploads even if we don’t comment it every time
‘A little bit of alteration at the start of the cast never hurt anyone’
This is why I subscribe
51:10
Storm does 80 dmg over 2.86s, at a max range of 9.
EMP does 100 shield dmg instantly at a max range of 10. (on an even larger area than storm if Enhanced shockwave is researched.)
Technically EMP is stronger. Against units that have a massive amount of sheild, it's absolutely destructive.
EMP is completely busted against Protoss and everyone who plays Protoss knows it. Psi Storm is actually quite well balanced as the opponent has to just stand there in order for it to enough damage to be scary. Also I don't know what Lowko is talking about, people talk about how EMP is overpowered all the time. The people who think it is balanced almost all play Terran or they don't play SCII or else just haven't played much Protoss.
You can carpet bomb an area in Psi Storms ensuring that the enemy units will have to take most or even all of the 80 damage but then your HTs are out of energy and become worthless supply for the next 45 seconds or so. Sure you can merge them into Archons but since we're assuming you are in the middle of a fight, it's about a 25% chance that the merge will actually complete before your would-be Archon is toast. Plus Archon is the Ghost's prey of choice.
@@knivesoutcatchdamouse2137 i am kinda new to sc2 so take my opinion with a grain of salt but i feel like i won't be able to beat protoss with terran late game without emp so is that true?while the psi storm isn't as strong nunber wise it comes online much earlier and it feels more effective due to terran comps which has a lot of marines and marauders so i am not sure if emp is too strong
@@knivesoutcatchdamouse2137 Not only can storm actually kill units, but it also ends up killing terran units much quicker than most people think. This isn't because storm does a ton of damage as you can see with the comparison. A marine has only about 60 health and a maurader has 80, meaning both of the main terran units can be killed with only one storm within only 2.86 seconds. Make that two or more storms and your whole army gone in a second. Protoss units will often still remain with a large about of health despite an EMP, making them still viable and strong. Quite frankly, terran needs to use EMP to even have a chance at winning because of storm and because of the insane health of protoss units. The only reason people complain about it is that they are used to getting free wins as protoss against terrans who don't have the insane micro needed to control ghosts and an army, and can't deal with actually playing the game against someone who can.
On top of that, arcons are incredibly strong against an army which had to just use it's EMP's on HT's. If the terran has enough ghosts to EMP both the HT's and the arcons then you are somehow getting out macroed by someone playing terran, which is genuinely a travesty with how easy it is to macro as protoss
@@silverstar5091 "only 2.86 seconds" if you stand in a storm that long you deserve to lose, your perspective is biased because you're used to winning with terran, other races can't afford to stand around for 3 seconds picking their noses. EMP is op as heck. You could nerf it to half and it would still be used.
@@F4c2a This is a very valid and important point that too often goes unstated. Instantaneous and undodgeable (EMP) easily trumps Area of Effect Damage over Time (Psi Storm).
Incredible series! A series like this deserved the classic intro, Lowko.
A huge thanks to Lowko for keeping SC2 alive and bringing us so many entertaining games, I hope you make huge income from this as that would make it worthwhile for everyone
love the no no nonsense straight into the content format... your education is wonderful, and your humor is on point.. rare to find a caster with all these
15:57 Did you notice that mindgame with morping Archon, who was pushed by Stalkers directly on Mines to defuse em?
upd:
He trying that 2nd time again at 18:52
Can a Morphing Archon Take damage?
Been watching for a long time Lowko thanks for all the casts. Played sc2 at my parents home as a teenager, moved out, and there were many years I had no cpu set up and could only watch sc2. I watched your channel and eventually got a cpu set up and started playing again last year as boomer. Been having a blast getting back to it, thanks for getting me through the 5 years in-between lol! Congrats on 1/2 a million subs!
Omg second game seemed so clutch to me!
I mean it wasn't, but I was like, "ok, Hero win... that's gg... that's gg right? ... come on... holy crap, that's gg now, no? ... no, not yet, fucking Maru..."
That terran is disgustingly good. We obviously have Serral giving that dominant vibe for Zergs... And I am SO looking forward to a protoss giving the same feeling. Hero is a very good candidate for that, getting close, really close.
man, these 2 are such a joy to watch
look at herO's stalker movements on the map from game 2 4:10 onwards trying to spot the medivac. actually insane. 100% map vision on the bottom right
"Well I guess it's not the size of the army that really matters when you play protoss, it's how you use it"
-That's what she said
The “blinkception” comment on the stalkers in the main base proves Lowko has the best commentary 😂👍
Finally someone pointed out the EMP is broken thanks Lowko, in just a second half of the health of all protoss units disappears not to mention all spell caster energy too. If not anything else atleast Blizzard should remove the "Enhanced shockwave".
EMP isnt op because you actually need a follow up attack, shields do recharge.
@@vanguard6498 how many shield batteries would it take to regenerate my entire army😵?
EMP is necassary to beat protoss in every way. Storm can, with 80 damage, kill the entire terran army of marines (60 HP) and marauders (80 HP) in only 2.86 seconds. Protoss units often have as much if not more health and DPS than terran units after being EMP'd. It's literally impossible to beat protoss without it, and those who say it's broken are often just people that are used to getting free A-move wins against terrans who don't have the insane APM to micro ghosts and entire armies at the same time
@@silverstar5091 Terrans have walking shield batteries with medivacs, more mobility, all I'm asking is the enhance shockwave to get nerfed. The APM for protoss to micro is high you need collosai, Disruptor, high Templar etc just to counter ghost.
03:25 "Legibility obviously is very important but TvP default skins not too crazy" Said the dude oftentimes misnaming Zerglings for Zealots and Hatch for nexus xD
Thank you Lowko for doing these videos, these are the highlights of my days!
2 of the best players of their respective race... epic
For no reason I stopped watching SC2 content years ago. Recently you popped up in suggested videos and I'm glad you did. I truly missed SC2 competitive gameplay AND with good commentary throughout. Doing gods work out here.
That is the meta. Terran can preplan ghost movement for nuke right before fight, but the other guy will need to change his view 5 times during the fight looking for the nuke.
I as a terran die to blink stalkers of a strong opponent. Just don't live long enough to utilize nukes. Hence, nukes do nothing at the level of 95% of players.
I love watching hero play! Keep bringing him Lowko!
One of my favorite bits of SC2 trivia is that tectonic destabilizers only increases tempest damage against grounded buildings as it’s AA attack is a different weapon
Ok, I think we have our first named Zealot - 56:20 - Zachery.
No longer are our queens the only named creatures :)
Actually named him at 11:40 of i'm not mistaken
maru has a diamond league portrait here because these games were played on eu, and he propably only did placement matches on eu
Thanks for more great content Lowko, love your channel man!
19:44 “Full Envelopment” is a phrase that would fit here.
The different colors is so refreshing to watch!
Essas reviravoltas que Maru faz, são simplesmente incríveis!
499'000 subscribers! Gz lowko!
Maybe you should do a Starcraft trivia show, and see how well the pros know the details of the game.
No one complain about how broken EMP is against protoss because anyone who tried got their device EMPed before they can finish typing their messa-
EMP is so good, it's Zerg's best caster ability.
Keep up the good work lowko, I stopped playing sc2 shortly after legacy of the void but have been watching your casts still
29:55 Wow, never have I seen such a major diss to Lowko by herO. I felt bad and thus I liked the video as to not feeling awkward.
I always believed, even back in WoL days, ghosts emp was really under utilized.
45:10 I thought "Arclite Shock Cannon", but that was the SC1 Siege Tanks.
Nah, Arclite was the model name for SC1 siege tank, the weapon was just "shoc cannon" BTW the model name for SC2 siege tank is Crucio.
i forgot how fun watching lowko is for a while
Cool color set purple and yellow are also opposites. So they differentiate quite well
in lore i believe archons are rare, and only for the direst of circumstances.
in the actual game they are everywhere and the first thing the templar do when they spawn...
@Lowkotv ya shouldn't scare people like that. Facing Maru in Diamond league is like the "Are you ready for the exam?" question when you have zero idea of the exam or when you're being pranked.
runescape wasn't around when I was in school. home computers were barely a thing back then.
Keep up the great work
Man Lowko is a big fan of backdoor stalkers.
Congrats on 500k subs!!
Pretty purple Protoss probes? What a banger of an alliteration!
lol you referenced to it exactly right after i posted it
Great cast
24:55 The Terran player is the guy with the joystick 😂
You could say Hero was keeping the pocket base, in his back pocket.
would be so nice to see a free for all maru, her0 and serral
This will be a treat
Purple/Yellow > Red/Blue any day of the week. This color combo is so much more pleasing to look at. Generally better for color-blind folk too.
Hey lowko - your English is immaculate. You speak better English than many of the natives. At least where I'm from down in the dirty south of the good ole you ess of ayyyyy
Can someone please explain to me why some of the professional Protoss players (out of the 5 or 6 of them that exist, lol) like to make a Zealot first in PvT? Unupgraded Zealots are worthless against any of Terran's early units. Possible early Terran units: Reaper, Hellion, Marine, Marauder, Widow Mine. In an engagement against any of those, a Zealot would be lucky to get one swipe off before dying. It will get kited until its death against a Reaper or a Hellion.
I get that they don't cost any gas, is that the sole reason? Seems like a waste of 100 minerals to me.
What’s it like to live a life centered on SCII? Do you ever have a bad day? Your vids are awesome man. Keep it up 👍
You made me snort in my coffee with "Blinkception" :)
Pretty Purple Protoss Probes sounds nice
agreed!!! 100 percent!! EMP so much more powerful then storm. it's like a mini nuke for toss, so broken. MAKE TOSS GREAT AGAIN
I still expect to hear "... where we find ourselves on Glittering Ashes!"
Just a thought, but maybe widow mines are issued commands from, you know, the command center.
There's a saying in polish volleyball: if you don't win 3:0, then you lose 2:3
LOVE Lowko!from China
Quite impressive 👏👏👍👍
those widow mines wipe out entire armies on a regular basis and yet you are concerned there might be someone in there getting hurt 😆
Purple or pink protos probes are positively perfect.
didnt played sc2 for like 5 years but i think siege tanks got shock cannons and marines using gauss rifles.
New tongue twister:
Playing pretty purple Protoss probes
Playing pretty purple Protoss probes
Playing pretty purple Protoss probes
Gosh. I always wanted to see nukes being used as a zoning tool. This is it.
These two are so good it's surgical. And the casting is so on point, it gives a full new dimension to this game. All in all, Hope Lowko hits 500k subscribers soon; whoever likes watching SC2 has top quality content here.
Playing with the Pretty Purple Protoss Probes
*chef's kiss*
Purple and Gold were my university colors.
Love that you played RuneScape. Did you ever join a pvp clan or reach a skill cape?
Awesome come back from Maru
13:54 - Water balloons get a kill
Magnificent!!!
maybe i'm overly influenced by having watched uthermals penguin bros series, but wouldn't the vikings with their bonus vs. mechanical have been more useful on the ground?
No since they are so flimsy. They are actually pretty expensive in resources and time to produce as well, so it's better to have bio for the ground
22:45 how did maru know hero unloaded the disruptors just behind him, he stims when the prism is out of vision and moves back towards the disruptors and right after he is in range he drops a scan. Maru using maphack?
Hi lowko
Just wondering, statistically, who is winning more battles? Zerg, protoss, or terran?
Yeah different team colors!!!
@Lowko I was born in 1963, so we did not have video games. As a consequence, I was the nerd who passed those tests.
Maaaan. I miss ghosts with lockdown.
"Maru sucks at TvP."
So much for that
Lowko, who do you recommend to watch to get better at micro
how do widow mines work? Can the enemy see it burrowed after it fires?
almost thought this was a 1 hour game when bo5 wasnt in the title
This was a great game.
wow her0 nailed the first game! of course im in favor of maru and terran all the way!
hero nailed all games, except the last one but if that was me i had basically just left in a rage; fck it is retarded how ridiculess OBVIOUSLY and completely BROKEN! ghost are...
seriously at one point 4 emps did like 50+ supply dmg INSTANTLY with NO counter Even if it had been a magical robot who had 100000000 billion APM and perfect precision, once the emp is cast there is nothing you can do and its the easist to use and hardest of all abilities existing to dodge (which are not garanteed hits).
and thast just icing on the top of how absolutely broken ghost are..
you could literally remove ALL abilities except one (your choice) and they would STILL be good, choosing any ability other than cloak and they would STILL be OP as Fck vs. a lot of unit combo's... its so fcking nuts they got snipe (counter ALL zerg ALL Bio P) and emp (absolutely DESTROY P and counter ALL Z spellcasters) AND!! FCKING NUKES!!! which with 1!! fcking click adds an extra 50-100 apm needed immediately at ANY point T chooses Or potentially instantly lose the game.... its so fcking dumb!
and infestors got their instant fungal, like emp, removed 100% now so fcking slow stalkers blink out of it 90% of the time (unless the player is asleep or under master lvl) and its root got removed (making 90%+ of all Fungals absolutely pointless! it takes 4perfectly timed fungals and 11+ Seconds!!! to kill ONE ghost with fungals and he can move with is more than a FULL vertical screen in length in that time....
it takes a ghost 0 seconds at insane range to make the infestor useless and it takes 1.4 seconds to kill an infestor while cloaked, or viper, or anything but the most HP heavy T3! unit, then it takes a WHOLE 2.8 seconds to kill them TATADAAAA -.- from super safe distance...
so fcking stupid, i cannot explain how much i hate how retard OP ghost ALWAYS was and after all the "HAHA INSTANT LOSE! setup got nerfed to shit from P and Z, but T kept ALL theirs except the rockets which was the ONLY one that could be countered by superior micro;"
it just gone to absolute shit ...
fcking noob play wins vs extremely superior outplay simply and ONLY on ghost being ridiculess OP again and again
clickbait, her0 is not number 1 rank protoss, my diamond friend told me that.
good thing they didnt have runescape on mobile in highschool, never wouldve made it out
3:09 me too x)
Where can I find professional replays?
For a second there I thought it would be Reynor vs Reynor...
lowko do the 7 cheater ai challenge plz
Thought the thumbnail was Lowko after eating mexican.
Ghost EMP requires follow-up response, storm and disruptor ball are 1-shot entire army enders. That's why EMP isn't talked about as much as storm and disruptors. (My thoughts anyway).
Storm is not an army ender, only in Platinum. Nobody complains about Disruptors as most of the time they hit nothing or clip a couple units.
Storm is not that great as it does damage over 3 seconds, HT are vulnerable as heck and is hard countered by EMP. But sure in lower leagues where terrans just A-move bio and stare at the screen it can be really strong. But then again so can EMP if they knew about its existence.
Your right, same thing for storm
I, along with other protosses out there, complain about EMP being overpowered all the time, it's just that nobody listens :D
with EMP you need a follow up attack, if you dont follow it up it does nothing. Shields/energy do recharge
@@vanguard6498 Ugh how many times you retorted that message? You need follow up damage with storms, otherwise terran units will be heald. Templars are very slow units, you need to pre-position or use prism to use effectively. You know, using some brains instead of a-move click? And if you EMP'd a clump units are you saying you won't "do a follow up damage"? Coz that is a non-arguement. If a templar lands a money storm you will expect a protoss to go for an attack will you?
Because you are wrong. EMP is necassary to deal with the insanely strong units and spells that protoss have. Literally one storm can kill marines and marauders in it's 2.86 second lifetime, while storm can only ever bring down protoss units to around the same health as the terran units.
@@silverstar5091 No my friend, I am not wrong. Yes, terrans need EMP, but that does not make EMP well balanced. It is just design flaw of the race that too much power is centered in ghost and is not spread accross other units :) That does not make EMP balanced. Also terrans are not allowed to complain about storm, let me educate you why:
Range: Storm 9, EMP 10
Damage: Storm 10 every 0.4s, EMP 100 shield and energy instantly
Radius: Storm 1.5, EMP 1.5 or 2 with research
Research: Storm 200/200 + 79s, EMP - no research
Ghost is also faster, more durable and potentially invisible, has triple the dps (6x vs light) and has pretty much no weeknesses. Remember that next time you die to storm that you have the hardcounter available, should you choose to accept it(learn it and use it) ;) And btw storm cannot kill marauders, it does 80 damage if you stand in it the whole duration (3 seconds is eternity in starcraft), marauder has 125 hitpoints
@@mnoukadlo5745 Yeah you are right about the marauders, I messed up with their HP totals. Though they will be weak enough that collossi can finish up massive amounts of them after a storm.
You and me might just have differening ideas of what is "broken", as I see it as something that can't be countered unless your opponent makes a mistake or something way too easy to use, and EMP isn't either of those. If that's inevitably what we're arguing about I'm happy to just agree to disagree. I'd personally enjoy buffs to other terran units and a nerf to EMP, since it would make the game more dynamic. But that being said I don't think EMP is broken since their are so, so many other tools protoss has to use against terran to beat it anyways.
With the radius, EMP needs to be larger because protoss units take up so much space. Even with the radius differences a storm will often hit a similar supplies worth of units just because of how bulky stalkers, disruptors, and colossus are. Ghost does have a damage output, but it's really not that much against the vast majority of protoss units and they end up needing to be pulled back to not die similar to HT. Their damage output is almost entirely for zerg.
Storm is something we can and will complain about, since it can simply end the game in seconds. Even if it doesn't kill all of your stuff, going away to macro for even a moment will literally end the game in the 2.86 seconds that it's active. All of the remaining troops will have so little health that a couple collossus shots will end then, and if they stim a second time to get out than any counterattack on you while they are healing will destroy you. EMP gives a much, much longer time to react and pull back or recall your units, even if the spell itself is instant. Also, add disruptors in, and you have a very annoying game for terran players which is what causes them to complain so much.
Also the EMP enhanced shockwave upgrade is beyond essential, it's not the largest increase but it's so so helpful for keeping ghosts alive
Lastly, of course I try to use EMP like any other terran. But compared to HT and other spellcasters, it's actually really hard to use not because of the spell itself but because of the rest of your army. Making sure you are stiming and kiting your bio while boosting your medivacs and kiting your vikings seperately is really hard to control already, and adding ghosts which over take your stim in hotkey groups just makes it harder. Also they walk so slow without stim that you almost always need to pick them up with medivacs so that they don't die to charge lots. Anyway, I try to use it but often run into issues with loosing the ghosts afterwards or not doing enough damage.
My fav SC2 player vs my fav protoss player? Let's go!
Are you trying to beat Winter with how soon you mention Zest in games he's not in? Xd
25:06 Could be controlled by an A.I