Thanks for the video! My friend and I basically only race with Road A cars together, and it is soooooo tough around corners. Also my throttle control is not great, so flooring it at even a slight angle produces oversteer. Anyways I think I’ll get better when I focus on being smoother.
Yup, one of the things people don't recognise in the sim is just how quick road cars are on the straights. In real life, you obviously notice it right away as you're feeling all the g-forces, but when you're coming into a braking zone 20-50mph faster than a GT3 with worse brakes and a lot less downforce, and tyres that don't have the same grip, you're going to struggle trying to take the same approach.
Most used cars in this game for me MK1 Escort + Caterham and always been confused about the old tyre's when it comes to wet weather so this helped loads thanks Yorkie.
Another great guide! Id like to ask why you use that fov, I use 100fov with cockpit cam, and the sense of speed is great, i've havent tried out a lower fov but by your experience whats your opinion?
I use the lower FOV because as Waking pointed out, it gives a much better sense of scale, my brain doesn't have to adjust and perceive distances differently to real life. Things therefore feel much more natural, but mostly importantly it is much much easier to judge braking points, and allows you to be that much more accurate with your braking points, apexes and racing in traffic. It will help a lot with consistency and improving lap time going down to an FOV of 60-70. The actual amount you're meant to use depends on the size of the screen and how far your eyes are away from the screen. I'm meant to use an FOV of 45 according to the calculator, but it does heavily restrict your view being that low (without triples) and I also don't find it comfortable or good viewing for you guys.
I know these are all preference, but I’ll just throw out that I use a rather wide fov. I think right now it’s at 95 or 100. I play on console with a single 32in tv about 2 feet away from me when I’m using my wheel (all other times I keep some distance). While the scaling is of course off, I find that for me being able to see out the side windows and see the apexes helps me more because I can mentally anticipate the car’s rotation. If I keep a close fov like I used to (60) turn in became more of a guess and hope for the best. To clarify, I also use the static cockpit cam as opposed to the moving helmet cam because it’s not me moving my own line of sight it feels completely unnatural and I have a hard time tracking and anticipating the cars rotation.
id honestly be curious to see where very high end cars like these compare to their gt3 counterparts. obviously the gt cars will destroy it in the corners but i kind of want to see how much the road car can make up for that with its far superior engine. im fairly sure the 650s gt3 has a significantly detuned engine compared to the 650s road car to comply with gt3 regs, let alone the 720s. id honeslty be surprised if there is more than 5-7 seconds between this car and the 650s (or any gt3 car in the game really, im just comparing mclarens for the sake of it)
The OEM setup is basically the road setup, as if you bought it from factory and drove it from the dealership home and generally on the roads. It will have the more standard factory tyres applied, softer suspension and dampers for example. The other setups for the road cars are more geared to replicating the feel of the car if you were to chuck some high performance tyres on it and stiffen up the suspension and a few bits on the car for a track day.
@@Yorkie065 Yeah i know that, but there is never any reason to use it in race conditions right? The loose or stable defaults are always going to be better than it. It only exists so you can feel how it handles straight out of the shop before tuning it to an improved setup.
First I give your videos a thumbs up, then I watch them. Once again, thanks for the effort mate!
Thanks for the video! My friend and I basically only race with Road A cars together, and it is soooooo tough around corners. Also my throttle control is not great, so flooring it at even a slight angle produces oversteer. Anyways I think I’ll get better when I focus on being smoother.
Yup, one of the things people don't recognise in the sim is just how quick road cars are on the straights. In real life, you obviously notice it right away as you're feeling all the g-forces, but when you're coming into a braking zone 20-50mph faster than a GT3 with worse brakes and a lot less downforce, and tyres that don't have the same grip, you're going to struggle trying to take the same approach.
Soo handy, all of these videos. Another great one, thank you :)
Most used cars in this game for me MK1 Escort + Caterham and always been confused about the old tyre's when it comes to wet weather so this helped loads thanks Yorkie.
23:32 why didn't it invalidate your lap time there? I can't seem to get any grace from the computer before it cancels my current and next lap times
Track Limits were probably accidentally left off from a previous video I did.
Okay I will try this when I drive to work
Another great guide! Id like to ask why you use that fov, I use 100fov with cockpit cam, and the sense of speed is great, i've havent tried out a lower fov but by your experience whats your opinion?
neutreN lower fov makes the distances fit reality better allowing you to judge locations of things better.
I use the lower FOV because as Waking pointed out, it gives a much better sense of scale, my brain doesn't have to adjust and perceive distances differently to real life. Things therefore feel much more natural, but mostly importantly it is much much easier to judge braking points, and allows you to be that much more accurate with your braking points, apexes and racing in traffic. It will help a lot with consistency and improving lap time going down to an FOV of 60-70. The actual amount you're meant to use depends on the size of the screen and how far your eyes are away from the screen. I'm meant to use an FOV of 45 according to the calculator, but it does heavily restrict your view being that low (without triples) and I also don't find it comfortable or good viewing for you guys.
I know these are all preference, but I’ll just throw out that I use a rather wide fov. I think right now it’s at 95 or 100. I play on console with a single 32in tv about 2 feet away from me when I’m using my wheel (all other times I keep some distance). While the scaling is of course off, I find that for me being able to see out the side windows and see the apexes helps me more because I can mentally anticipate the car’s rotation. If I keep a close fov like I used to (60) turn in became more of a guess and hope for the best. To clarify, I also use the static cockpit cam as opposed to the moving helmet cam because it’s not me moving my own line of sight it feels completely unnatural and I have a hard time tracking and anticipating the cars rotation.
id honestly be curious to see where very high end cars like these compare to their gt3 counterparts. obviously the gt cars will destroy it in the corners but i kind of want to see how much the road car can make up for that with its far superior engine. im fairly sure the 650s gt3 has a significantly detuned engine compared to the 650s road car to comply with gt3 regs, let alone the 720s. id honeslty be surprised if there is more than 5-7 seconds between this car and the 650s (or any gt3 car in the game really, im just comparing mclarens for the sake of it)
Deerbra_ the McLaren p1/porsche 918/La Ferrari are likely powerful enough to make up for their relatively slow cornering vs GT3s
Is there ever any reason to use the oem setup? Or is it just there so you can feel the difference to the other settings?
The OEM setup is basically the road setup, as if you bought it from factory and drove it from the dealership home and generally on the roads. It will have the more standard factory tyres applied, softer suspension and dampers for example. The other setups for the road cars are more geared to replicating the feel of the car if you were to chuck some high performance tyres on it and stiffen up the suspension and a few bits on the car for a track day.
@@Yorkie065 Yeah i know that, but there is never any reason to use it in race conditions right? The loose or stable defaults are always going to be better than it. It only exists so you can feel how it handles straight out of the shop before tuning it to an improved setup.
I think my game is extremely broken can u help?
How so?
Yorkie065 i was trying to start a random race with bots and the game acted like the pavement was ice and it felt like it was in slow mo
what platform are you on? If PC, any mods? If PC, what are your system specs?
Yorkie065 xbox
Same