Nice to see a new army on the channel guys. Your breakdown at the end is all reliant on the unit of mummies not killing the character which they were fully capable of doing remember a wavered unit can reform so the vampires could have turned to face the horde, also your 2 mounted characters could've charged the horde in the centre and with a bit of luck could've killed them, then there wouldn't have been any unit strength in the middle. Also be careful with the reforms after combat you pivot round the centre of the unit the war engine that killed the werewolves and the unit that killed your vampire both pivoted from separate points on the bases which changes everything, its easy to get wrong but can be vital to how a game plays out movement and positioning is so important in Kings. Good game keep them coming.
I think the Spewer needs to not move (past turn 1 at least) and avoid firing at individuals to make up for its points value. Minus two to hit just doesnt cut it. It is hight 5, somit can fire over height 2 ratkins from behind its own lines without cover penalty, if I recall correctly. So cool to finally see them being used though!
First time I've seen the KoW rats in a battle and gotta say the Hordes giving rallying and the plague pots make them seem much more interesting to be than Skaven ever did. Nice to see full turns playing out as well, the little bit of pausing to work out flanks and if a charge can get in are nice for learning the game. A reminder for Rampage: It affects Infantry, Heavy Infantry, Swarms and Calvary. Your werewolves don't get effected by it, they would be effected by Slaying. Also, I think you were saying Very Inspiring to increase the aura from I think the swarm crier? Pretty sure that doesn't work that way, but it doesn't matter as the swarmer-crier has an elite aura and the Impaler has Viscous on itself for rerolling 1s to damage.
I am looking forward to watching. I've been passing on KoW for too long, but I finally played today. It was a good time, and it reminded me of early WHFB - interesting but not too fussy.
www.cauldronofpaint.co.uk/
th-cam.com/channels/6Me9mgBJBCPARE3CdsYuGg.htmljoin
I straight up love Ratkin, and I straight up love undead. I'm in for this one.
Thanks dude.
Nice to see a new army on the channel guys. Your breakdown at the end is all reliant on the unit of mummies not killing the character which they were fully capable of doing remember a wavered unit can reform so the vampires could have turned to face the horde, also your 2 mounted characters could've charged the horde in the centre and with a bit of luck could've killed them, then there wouldn't have been any unit strength in the middle. Also be careful with the reforms after combat you pivot round the centre of the unit the war engine that killed the werewolves and the unit that killed your vampire both pivoted from separate points on the bases which changes everything, its easy to get wrong but can be vital to how a game plays out movement and positioning is so important in Kings. Good game keep them coming.
Thanks for the feedback. Points to keep in mind next time. Glad you enjoyed it
Nice to see some Death Engines in play!
I think the Spewer needs to not move (past turn 1 at least) and avoid firing at individuals to make up for its points value. Minus two to hit just doesnt cut it. It is hight 5, somit can fire over height 2 ratkins from behind its own lines without cover penalty, if I recall correctly. So cool to finally see them being used though!
First time I've seen the KoW rats in a battle and gotta say the Hordes giving rallying and the plague pots make them seem much more interesting to be than Skaven ever did. Nice to see full turns playing out as well, the little bit of pausing to work out flanks and if a charge can get in are nice for learning the game.
A reminder for Rampage: It affects Infantry, Heavy Infantry, Swarms and Calvary. Your werewolves don't get effected by it, they would be effected by Slaying.
Also, I think you were saying Very Inspiring to increase the aura from I think the swarm crier? Pretty sure that doesn't work that way, but it doesn't matter as the swarmer-crier has an elite aura and the Impaler has Viscous on itself for rerolling 1s to damage.
@@NecromancyBlack thank you. New army, new mistakes
I am looking forward to watching. I've been passing on KoW for too long, but I finally played today. It was a good time, and it reminded me of early WHFB - interesting but not too fussy.
Thanks for watching. KOW takes all the faff out of the game and not too overpowered with magic