I dont understand how no one has brought up the introduction of flexible series drops and how that is the MAIN reason we got to this economic plateau. Once then implemented that they fundamentally removed the idea that Ben Brode talked about when he mentioned that everyone would get all the cards at the same rate as everyone else….just later. We used to be able to rely on all cards dropping to series 3 after 6 months. Meaning each card would become free after a waiting period. That would make starting the game at least a tad more tolerable for new players when they entered pool 3. It would not completely fix the economy issue, but it would be SO much better than what we have now to have those scheduled drops back.
They could also explore more the positive effects to the opponent like Red Skull. For example 3/6 you can move this once and give +2 to one of the opponent card there. (it's just an example). This way Luke Cage is not an issue.
I used to disagree with your take on luke cage being split up into other cards. After hearing your thoughts around 21:34, I still have my reservations, but you raise great points.
First off i just wanna say how on the money you are in this video and it has been an eye opener for me letting me figure out what my problem actually was. 8:46 was the point. I come from other games and had different expectations on how i acquire new cards and want certain cards NOW and not wait months to get them. 14:58 this was interesting because when i first started i had NO idea new cards were even being created. i thought all the cards out are here and the season pass just rotated or whatever the cool cards they already created. and i think ultimately COULD be the solution to the power creep problem. there really isn't need to create a constant set of new cards every month. sure if you want to add stuff without letting that power creep be a problem go ahead. but there are already HUNDREDS of cards and no easy way to acquire specific cards easily.
I see it similarly, I've been playing for 2 weeks after the global release, I've bought 80% of the season passes, earned almost every free resource, benefited from the switch to spotlight with several hundred caches and only bought two 700 gold variants, the rest of the gold only for bundles that generated progress. As a result, I have all cards except 7, 15 keys, 28,000 collectors tokens and I had fun doing it, but I can't really recommend it to any new player.
@@davidfrank4311 Sd has all the data right? If they saw that new players weren't sticking around then they would have done even some small thing to address it. They haven't. Why? Probably because it's more of an issue for content creators that want more views in the videos than it is for the health of the game. Could that be a reason? Someone that started this game yesterday would have no expectation to be able to have all the cards to build any particular deck. It's not how the game is built. The whole reason any creator talks about this at all is because they want more views in their videos. When people can't vmget new cards they don't watch new card content. That's the single and sole reason any of these creators bring up this as an issue when they have no idea whether it actually is or not.
it's been a long time since you've been a new player but i remember when i was new and that was my favorite time of the game. no expectations on what cards to get, just running up the CL and loving every unlock and making new decks and beating the snot out of bots. new players are really the last ones who are suffering in this game, lmao. until they get entitled like all us old, salty vets. i've been here since launch as well.
Writing this comment while watching the video. I think the argument about MTG powercreep has a flaw in how it was framed. While creatures are indubitably stronger, compare the draw and extra turn spells of today with Ancestral Recall and Time Walk. There was power creep, yes, but also a change in design philosophy. Rather than concentrating power in instant and sorceries, concentrate that power in creatures. From a gameplay perspective, it’s easier to interact with creatures. From an emotional perspective, people tend to attach more to characters than to objects and abstract concepts. Hence the creatures of today are stronger intentionally and consciously. There’s other phenomena involved such as “niche-filling” and “conditional overlap”, which would cause power creep even if individual cards weren’t stronger, by virtue of having more options. (I made up these terms.)
Yea I’ve played since launch. I’m missing about 7 cards that I’m not interested in, and have 48k Tokens, and 14 caches. Only season pass buyer, but I’ve been chained to the dailies SINCE launch, and now I’m so deep into it that I just want to stay ahead with resources
Arishem is a small-sample-size nightmare. It's best expressed by the words "And of course they still have the Shang-Chi." Second Dinner knows objectively that there's a lot of the time they don't have the tech card. By the numbers, there's a 33% chance of having the card by turn 6, rather than a 75% chance in a 12 card deck. But it sure feels like they have it more than 1 in 3 games.
exactly, this is kind of an inherent issue with card games or anything balanced around probability. we don't experience the game as a probabilty distribution over thousands of games, we experience it a handful of games at a time. rare moments don't feel like outliers, they feel like a big portion of your time and disproportionately affect how you feel about the game
Totally agree. I don't spend much time in game. And when I face arishem he more likely to draw perfect cards game after game. Like yday. Was in conquest. 2 rounds In a row. I play morbius T2. And next turn he plays red guardian on it. In his 30 cards deck..... I don't care that in million games it will even out. I play here and now. And this is just killing the willingness to play this game where this crap of a deck exists
They can also slot more tech cards in than any other deck. So even when they dont get the shang-chi they might get red guardian or shadow king. And that increases the odds of having a counter every game, especially in conquest
@ Yeah. Most decks can only fit in one tech card, if any. Arishem probably runs 3 or 4. Instead of 75% vs 33%, it might be 0% versus 56%, if they have two cards to answer a particular threat.
It also has the issue that sometimes it randomly generates a tech card as a small sample size and you have no way to play around it. Like generating Annihilus vs junk, or Luke Cage against afflict, or a random Klaw pulls an unexpected win. There are also games where they get 2 Shang Chis etc. so the issue is that Arishem is going to win a lot of high cube games because as the opponent you both buy into that 33% chance that they have the answer, as well as them having random chances to pull back breaking cards that you cannot prepare for.
What if they did something as simple as Shadow King: Delete green numbers in a location. Luke Cage: Delete red numbers in a location. Oversimplifying, but hopefully you get the idea. SK to bring cards down, LC to bring them up.
First time I heard the concept was in the context of baseball. Every team wins a third of their games and every team loses a third. It’s that last third that matters. Would add that in snap there’s another layer of skill based on how well you recognize/capitalize on the segment that are auto-lose or win.
To be fair about being able to spend money and get a META, deck. If you look at the last two months' bundles, and what's coming up. You could have bought Caiera, Thanos, Mocking Bird, and soon Gilgamesh. For the low low price of around 300$ USD, while not the top of the top, this would put you at having a very relevant deck, minus one card. All by just throwing money at the game. Just something I have seen lately.
Damnit (At the intro about the patch - I’ve legit not opened the game today and wanted a content maker to intro the patch stuff so it had more pizzaz, but oof, hearing SD’s verifiable last chance to send any sort of message to fans ends with yet another clunk…wtf :/ ).
You can put together destroy for $100 probably if you are into series 3 a bit I also don’t think it is fair to ask for 1-1.5 year of mission completion/pass’s purchased because someone is new to the game. You don’t get a play set of dual lands because you just started mtg today. You need to fundamentally change your mindset when looking at the game. Most of the complaints are from people not viewing this as a TCG and / or viewing the game through the lenses of individual collections / and the time = money You could sell season pass cards that are 2 years old for $20 to help turbo out someone’s set and give them the rewards for buying that pass if you really wanted to be generous
km said at the highest level though, and destroy gets rekt at the highest level. and i agree about not just being able to replicate 2 years of collecting being a good thing. earn it like the rest of us did.
W-Rizz in the chat (sorry if I am wearing this one out, Lol. I want to be part of the in-crowd though, so will latch on to anything that makes me feel like I belong. hahahaha) Anyway dude, love these vids. You streaming again soon? I will come and hang out again. I don't do Twitch often, but I will come and support the last bastion of Snap streaming, while everyone else is off playing Rivals. PS: did you get the Rivals Jeff variant? It's the only one I bought. I am now regretting now buying the Avatar, too, but gold is tight. I wish they'd held the take over event until after Friday (payday) lol.
As of now, there are 34 Series 4 & 67 Series 5 cards. I wonder if SD always wants to have twice as many S5 cards than S4. Always look forward to these videos KM.
I think you can make Luke Cage Ongoing: Your card's power cannot be reduce by your opponent. And make another Luke Cage type card that reads Ongoing: The power of cards generated or drawn by you cannot be reduce. This way the current Luke Cage cannot be used both offensively and defensively. You have to choose which type you prefer. The problem with current Luke Cage started when cards like AV and Valentina came out.
14:18 I’ve just about come to the same realization I also only buy the season pass and have been playing since January 2024 and can now finally build the majority of decks influencers like yourself are recommending and especially the decks from play styles I like. It has been a long journey and for now my highest finish is still one of from infinite on 99, though I feel confident I will make infinite this season only the rivals card back is so uninteresting and bland. I started off with some terrible decisions before discovering influencer content and discovering preferred archetypes and making my own educated decisions my first 5000 tokens I spent on ultimate Gamora 🤦 It is a very different experience but overall it’s been an enjoyable climb to “success“ in this game
i think you have a good read on proximas place in terms of power bc another example of that is swarm, only discard him once and hes 6 power for free but takes up two spots, ive never heard a single person ever say swarm was busted or unfair even though he has the potential for more power than proxima but at the cost of taking more space. so i think shes definitely walking on the line of being very strong but not too insane
Agreed on stuff like Luke Cage. In general i think there are a few cards that are too good at what they do and make them necessary for a lot of decks and/or overshadow other cards. Differences to stuff like Wong would also be interesting.
Bro I do this now in games where it doesn't even make sense. I'll get a broken build in Binding of Isaac and just think "oh yeah, I'm snapping on this run".
What exactly is the issue with Arishem? The 1 energy more each turn? I assume it's gonna be that, cause getting random cards that might not help you at all does seem like a big downside
The issue i find is that the arishem nut-draw of quinjet on 1 and coulson on 2 almost guarantees they just get to play so much more than you can and get to out-value you on that alone, even if theyre playing random stuff. Arishem essentially gives you six energy for free, quinjet potentially makes that twelve
the issue with arishem is that the only lever second dinner has on him is to keep adding more cards. they can't take away the +1 energy or the card is useless because it's filled to the brim with random stuff. and no matter how many random cards are added, most of the cards in the game are at least OK so at least in SOME scenarios Arishem is just giving you great stuff to play for cheaper than your opponent can and that makes people mad, even if it doesn't happen as frequently as it may feel like in the moment.
@@h445 Yeah, my own experience is that I for example get stuff you would put in a move Deck and then only get discard or destroy cards with no compatibility. I do feel that o have more counter options though cause they all are in my Deck and thus have a big chance to get a few of them at least
i get a game where i could crush everything with move bounce even a tribunal or a negative deck with their highrolls a couple times and others where there were tko variables and i ended up taking it safe ans retreating or just misplayed and im one that sank hours into playing it and still think i got alot more to learn its genuinely the onlt deck i played that made me think turn 6 timer isnt nearly enough
I mean since Arishem operates almost entirely on RNG in my experience playing against it in every single game mode for the past few months the game is at an all-time high for dice-rolling simulator
The thing that frustrates me so much about Arishem is how they can just throw every single tech/good card and still have a decent deck. So they can have a decent answer to most decks even with the extra cards. This is especially bad in conquest. Meanwhile a discard, destroy or combo player can maybe put 1 tech card in there, and they have to go out of their way to change the play pattern of the deck.
yeah, the season pass only buys is an issue for new players. here since august and most of the CURRENT meta decks at least have 1 or 2 season pass cards that came before me
I will say that my wife is one of these "casual players" who buys maybe one battle pass every 6 months, is missing more than half of series 4 and 5, is rank 24, and still has fun with the game. The economy the way it is only negatively affects newer players who want to play competitive or competitive players who take too long of a break
100% Agree about luke cage. An anthem effect that completely nullifes an entire archetype is too powerful to be so easy to access. Mobius is similar but it doesn't cause the same potential tempo swing. Splitting anti affliction into multiple cards opens up a lot more design space.
afflict needs to stay buried lol, man talk about oppressive if that were to have the ONE card that prevents it from going hog wild split into three worse cards
I'll have you know I reached Rank 100 Infinite with a Pool 1-2 Deck a month or two into playing, about a year ago. This was the first time I'd reached Infinite. Was I going *super* tryhard? Yes, yes, I was. Did the Low-CL matchmaking conveniently dump me out at about top 1000 after the ladder? Yes, yes it did. Did I understand what "Infinite" was and the importance of such a rank? No, I absolutely did not. Have I ever gotten that close again? Not even remotely.
you actually can buy every card if you let the card in the token shop reset you can pay to get the tokens you need for the card if you click on but if you don't have enough tokens. I think it costs about $50
Dont have twitter, but heres my hot take, hope you read it. OTA's arent real over the air updates, but scheduled mini patches that exist outside of "real patches".
I feel if the series drops stayed the way they were. And if once per year a card dump like shuri thanos one happened. While giving player tokens based on cl. Like when it happened before.
I'd love to see the snap mechanic in other games. It's something that helps mitigate losses and finish non-games sooner. However, I don't think it can be directly applied everywhere. Like, some of the most OP cards in Snap are the cards that let you snap way too early in the game. If you see them in your early hand you're very likely to win. I'm thinking cards like original Zabu or original Mind Stone. Well, in a game like MTG, Red Aggro is the equivalent to that. You put so much pressure on turn 2 that you can snap right away since you have a ton of advantage. Slower decks can't know as well if they're going to win so soon, so they can't snap as often.
The Series 3 Time-gate is a big issue. You can convince a gamer to spend $100. You can't convince them to play for a year AND spend $100 to get into the game. S3 needs to be accelerated. Even that isn't enough on its own. Its a tough issue.
let's be honest, the majority plays decks that someone else put together. Those people coming up with meta winning decks, do have a certain skill. You also need a certain skill to decide how to react to situations and what card to pick if you have several, but RNG is the bigger part. You can have a solid deck, you can have good tactics, then a location, a card draw, a wayward discard or destroy ala gambit messes everything up last minute.
Arishem is only a problem IMO in conquest where Im otherwise rewarded for learning my opponents deck and adapting. Cant really do that vs Arishem and cant do a conquest run without playing against it more than once.
I´m a new player xD I´ve playing since october and my experience with the game is... troubling. I enjoy it, its a good game, fast paced and even with the atrocious disadvanage of being a new and f2p player, i can win a fair amount of games. I reached infinite the 3rd week playing with the basic decks. The problem is basically when i´m matched with absurdly overpowered people for my level. Conquest is a nightmare, and deadpool dinner was a nightmare, even if i reached the top rewards. I sweat blood and tears to get there. Even with that, i´m enjoying the game. The big problem for me was, for example, when i opened a spotlight chest and give me 1000 collector tokens. So i spend a hard earned key for... nothing. 1000 tokens is a joke, for new players and for long time players. Give us at least 3k for a series 4, that would feel more fair and i don´t think it will crash their economy or so. In the Gorr spotlight i spend 2 keys. One give me Legion, what was ok even if i don´t play it, but the second key give me another Legion variant, and it feels like a very bad joke. In the CL ladder, the last 3 chest i opened give me... 3 titles. That woud be ok if i had finished at least the series 3 cards, but with a CL of 2k, it´s very frustrating and really made me think "fuck it, this is not worth my time". I hope they change some things fast, they had a good game, but they are killing it with their greed and lack of care for the players. Sorry for the rant xDD
I think there are a number of problems with the new player experience in this game and it is only getting worse. The top one as everyone knows is card acquisition. It now takes like CL 5k to get to series 3 complete. Which means it can take a long time to get specific cards without luck/pulling them from your free monthly card (and at one per month that is still a long time). Asking a new player to essentially spend multiple years to get to good decks (or a ton of money.) isn’t great. The second issue is matchmaking once you get out of series 2. Or if you make infinite. So just starting up the game can be fun as you play people (or bots) with similar card pools and you climb the ladder. But once you hit series 3 (or infinite) you just get set up to fail hard. I’m far from the best player (CL ~19k and post infinite rank usually in the top 5k 7500ish snap points) but I always feel bad when I get matched into someone with like CL 1200 playing like series 1 Kazoo or other starter decks and they just don’t have any chance. This seems to be happening more often than it used to as well and that is a problem because I don’t imagine getting repeated beaten by decks you cannot make is any fun.
You guys remember when they nerfed Luke where cards are one location can't be affected bu negative power and everyone hated it. Yea they should bring that back
Regarding card acquisition and how long it takes to be "caught up." As a long term player/season pass buyer only, my assessment is that (1) you are never really playing THAT many cards. So yeah, even if you don't fully, catch up, it usually not necessary. And usually most decks hinge on a few cards and the rest are interchangeable (2) maybe self-interested here, but this is also why I support pushed season pass cards. Because thats the easy onboarding point into the now-meta. But everyone bitches and moans when it happens, but I really do think that its best overall (3) acquistion definitely needs to improve, but honestly if caches were ass 90% of the time things would be much better
The card acquisition comparison of SNAP vs everyone else isn’t a good one. These SEASONED TCG’s have hundreds even thousands of cards. That’s why the packs acquisition works well for them.
series drop...still have to buy cards no point playing anymore i guess. RNG is king...i dont feel very good winning matches because of the sheer realization that my opponent lost not because im smart but because of bad draws and absence of cards... i just wanna play so i can complete missions and get all the rewards so i can buy cards and keep myself from leaving this mess of a game
afflict is horrible lmao, i'm so glad it isn't another number that just goes on cards. it's incredibly unfun and should remain a niche strategy for wong bronze players
24:43 I think this guy has the correct way of looking at card acquisition in his statement. You need to figure out if the card is good in YOUR COLLECTION. Don't worry about owning every card in the game. Just make sure the cards you own are cards you enjoy playing in a style of deck you enjoy playing. I think content creators are the worst part of this game because it causes people who watch to have the feeling of needing every card in the game because they can't play the deck that someone else is playing. I still think card acquisition needs to be worked on, but I don't think everyone should be able to obtain every card for free or easily. Newer/returning players need more help in obtaining cards than someone like me who has not missed a single day of playing and only spends money on the season pass and has almost every card.
Are you sure your viewers are majority competitive oriented players? I think you should at least do a poll because I know I'm not. Maybe a lot of regular commenters are but I'm not sure it makes sense to generalize everyone in that way idk. I just find your videos really entertaining
Maybe “invested” players would be a better description. If you are watching TH-cam content about the game you are probably more invested in the game than a lot of players.
@ I was over exaggerating, but it is annoying when the locations help my opponent’s deck a lot more than mine. I hit infinite almost every season since launch, so I clearly still enjoy the game. Now what actually needs fixing is card acquisition.
Marvel snap was okay with making interesting cards but every time they do it isn't accepted arishem storm professor x no body likes it when there points deck can be beat by not points deck
RNG is better than elemental strength/ weakness, coin flips, and bad draws because the deck is so big 😅 from another game just recently launched. Thats why i stick around lol
😂 Proxima giving Moon Knight too much value! Wow. Yeah, a 3/10 over two lanes can’t exist in this meta, right? Not saying it isn’t powerful, but when you look at other things happening in a normal game of Snap a 3/10 is not the issue.
I disagree with your take on rotations. I don't think Snap is ever gonna go that route, nor does it need to go that route. Yes, the game is getting power crept to a degree, but given their design and balance so far, no card is actually that far off of another, or it's just waiting on the right piece to come out. Skaar and Surtur basically gave so many of the "bad" 4/10s a reason to be competitive for instance. In addition, all things considered, Snap's weekly releases means it's just simply not gonna catch up with the other TCGs in terms of card bulk. A singular set in MTG can have hundreds of cards. Snap would take years to even catch up to a singular set or expansion. Also, I would just generally argue that the game isn't getting powercrept so much as it's getting leveled out. Most archetypes can generally put about 20 in each lane if they wanna go wide or 30-40 in one lane and 20 in another if they wanna go tall. With every new card release, that generally doesn't change, it just adds a new means to reach that point.
Affliction is still just the 2 numbers but packaged different compare a 2/0 on reveal +4 or 2/0 on reveal -4 to opponent affliction really isn't that interesting every card that. Says + could say - opponent and it would probably be worse but the same effect in essence
The truth about luck in games is that many people complain about it and wish the game had less of it, but are still not willing to play chess. A game with full information where it is always clear that you are the only responsible for the loss and drives competitive self-hatred to immeasurable levels.
@@raz1572 Chess is just an example of a game without luck and random effects. Random effects make games more interesting and emotional for many people. One of the most popular sports is football (some call it soccer), where one team can be on average or usually better than another and there is still a chance that the underdog will win. Poker gets a lot more attention than chess and one reason for this is that anyone can win a hand or a table against world champions and think it was just them. The theory is that although people complain about negative random effects, they still prefer games that involve random effects because then you have to deal less with your own skills and it is more fun, especially when the outcome is positive.
"Arishem has too many cards that they don't hard run they should add more random cards to it" is the most inconsistent take I have heard does that not aggravate the problem? i think y'all issue is the not necessarily understanding how to play against Arishem if your problem is both the random cards and also the cards that aren't random
I just wanted to say I've watched most of your videos for the last year. After Glenn's gaslighting today I can no longer trust this company so I've uninstalled everything Snap. I'll try to watch your stuff especially if you're playing different games, but it'll unfortunately be much less frequent because I have no use for Snap analysis. I'm sorry. I'm giving you one last like and view on this video even though there's really no point in me watching it. I hope you manage to find another way to make money if this game dies. You deserve better than these developers.
th-cam.com/video/lOWXbRLMSqc/w-d-xo.htmlsi=Ue_ZzuNyJjJZO73f&t=867 not actually true. Playing since day one, I don't have all the cards, nor will I have them any time soon the way they release cards. I have all the season passes but the cheches are so bad in the way they are structured you have to wait for months to even dream to get 2 cards that you are missing in the same week. Keeping collector tokens only for must have cards, but there is no way you can have all the cards at any point even if you pay 10$ a month for this game...
I dont understand how no one has brought up the introduction of flexible series drops and how that is the MAIN reason we got to this economic plateau.
Once then implemented that they fundamentally removed the idea that Ben Brode talked about when he mentioned that everyone would get all the cards at the same rate as everyone else….just later.
We used to be able to rely on all cards dropping to series 3 after 6 months. Meaning each card would become free after a waiting period. That would make starting the game at least a tad more tolerable for new players when they entered pool 3.
It would not completely fix the economy issue, but it would be SO much better than what we have now to have those scheduled drops back.
They could also explore more the positive effects to the opponent like Red Skull. For example 3/6 you can move this once and give +2 to one of the opponent card there. (it's just an example). This way Luke Cage is not an issue.
I used to disagree with your take on luke cage being split up into other cards. After hearing your thoughts around 21:34, I still have my reservations, but you raise great points.
First off i just wanna say how on the money you are in this video and it has been an eye opener for me letting me figure out what my problem actually was. 8:46 was the point. I come from other games and had different expectations on how i acquire new cards and want certain cards NOW and not wait months to get them.
14:58 this was interesting because when i first started i had NO idea new cards were even being created. i thought all the cards out are here and the season pass just rotated or whatever the cool cards they already created. and i think ultimately COULD be the solution to the power creep problem. there really isn't need to create a constant set of new cards every month. sure if you want to add stuff without letting that power creep be a problem go ahead. but there are already HUNDREDS of cards and no easy way to acquire specific cards easily.
Jon Finkel reference for the core Snap audience: old dudes
I'm not old😂
The missing the snap mechanic one hit me right in the soul! Totally agree
I have played since launch. I buy the season pass. Missing 10 cards. KM's right there is no way that a new player could come to this game
I see it similarly, I've been playing for 2 weeks after the global release, I've bought 80% of the season passes, earned almost every free resource, benefited from the switch to spotlight with several hundred caches and only bought two 700 gold variants, the rest of the gold only for bundles that generated progress. As a result, I have all cards except 7, 15 keys, 28,000 collectors tokens and I had fun doing it, but I can't really recommend it to any new player.
@@davidfrank4311 Sd has all the data right? If they saw that new players weren't sticking around then they would have done even some small thing to address it. They haven't. Why? Probably because it's more of an issue for content creators that want more views in the videos than it is for the health of the game. Could that be a reason?
Someone that started this game yesterday would have no expectation to be able to have all the cards to build any particular deck. It's not how the game is built.
The whole reason any creator talks about this at all is because they want more views in their videos. When people can't vmget new cards they don't watch new card content. That's the single and sole reason any of these creators bring up this as an issue when they have no idea whether it actually is or not.
it's been a long time since you've been a new player but i remember when i was new and that was my favorite time of the game. no expectations on what cards to get, just running up the CL and loving every unlock and making new decks and beating the snot out of bots. new players are really the last ones who are suffering in this game, lmao. until they get entitled like all us old, salty vets. i've been here since launch as well.
I started 10 months ago and have 80% of the cards just from getting the season pass.
Writing this comment while watching the video. I think the argument about MTG powercreep has a flaw in how it was framed. While creatures are indubitably stronger, compare the draw and extra turn spells of today with Ancestral Recall and Time Walk.
There was power creep, yes, but also a change in design philosophy. Rather than concentrating power in instant and sorceries, concentrate that power in creatures. From a gameplay perspective, it’s easier to interact with creatures. From an emotional perspective, people tend to attach more to characters than to objects and abstract concepts. Hence the creatures of today are stronger intentionally and consciously.
There’s other phenomena involved such as “niche-filling” and “conditional overlap”, which would cause power creep even if individual cards weren’t stronger, by virtue of having more options. (I made up these terms.)
Yea I’ve played since launch. I’m missing about 7 cards that I’m not interested in, and have 48k Tokens, and 14 caches. Only season pass buyer, but I’ve been chained to the dailies SINCE launch, and now I’m so deep into it that I just want to stay ahead with resources
Your insight into Snap is so unique, I'd love to watch Master Duel content from you.
I’d argue if you are coming too a game and willing too drop 100$ to try it out that you should get access too a top 3 deck
Nah
What tcg game does that 😂
“Deck?” You misspelled “card” i think.
So you want it to be straight up pay to win? Weird
@every card game is P2W it’s just the way they are designed, this game can be P2W too it’s just more expensive than most others
Arishem is a small-sample-size nightmare. It's best expressed by the words "And of course they still have the Shang-Chi." Second Dinner knows objectively that there's a lot of the time they don't have the tech card. By the numbers, there's a 33% chance of having the card by turn 6, rather than a 75% chance in a 12 card deck. But it sure feels like they have it more than 1 in 3 games.
exactly, this is kind of an inherent issue with card games or anything balanced around probability. we don't experience the game as a probabilty distribution over thousands of games, we experience it a handful of games at a time. rare moments don't feel like outliers, they feel like a big portion of your time and disproportionately affect how you feel about the game
Totally agree. I don't spend much time in game. And when I face arishem he more likely to draw perfect cards game after game. Like yday. Was in conquest. 2 rounds In a row. I play morbius T2. And next turn he plays red guardian on it. In his 30 cards deck..... I don't care that in million games it will even out. I play here and now. And this is just killing the willingness to play this game where this crap of a deck exists
They can also slot more tech cards in than any other deck. So even when they dont get the shang-chi they might get red guardian or shadow king. And that increases the odds of having a counter every game, especially in conquest
@ Yeah. Most decks can only fit in one tech card, if any. Arishem probably runs 3 or 4. Instead of 75% vs 33%, it might be 0% versus 56%, if they have two cards to answer a particular threat.
It also has the issue that sometimes it randomly generates a tech card as a small sample size and you have no way to play around it. Like generating Annihilus vs junk, or Luke Cage against afflict, or a random Klaw pulls an unexpected win. There are also games where they get 2 Shang Chis etc. so the issue is that Arishem is going to win a lot of high cube games because as the opponent you both buy into that 33% chance that they have the answer, as well as them having random chances to pull back breaking cards that you cannot prepare for.
What if they did something as simple as Shadow King: Delete green numbers in a location. Luke Cage: Delete red numbers in a location.
Oversimplifying, but hopefully you get the idea. SK to bring cards down, LC to bring them up.
Is the snapshot podcast coming back or is it dead in the water?
First time I heard the concept was in the context of baseball. Every team wins a third of their games and every team loses a third. It’s that last third that matters.
Would add that in snap there’s another layer of skill based on how well you recognize/capitalize on the segment that are auto-lose or win.
One of the best of these you've ever done, KM. Great stuff.
On the point about recommending it, I don’t think it’s hard too recommend too others I just think I would NEVER recommend it
The times I’ve beaten someone who had a way higher rank than me did have an “any given Sunday” feel, so I think you’re right on that point
VS SYSTEM OMG I loved the original version of that game
Yes, the good old days, VS System enabled me to earn a living for almost 2 years with many trips to tournaments around the world.
damnnn girl thank you so much for making it through making me through enjoying the end of this video. gj
To be fair about being able to spend money and get a META, deck. If you look at the last two months' bundles, and what's coming up. You could have bought Caiera, Thanos, Mocking Bird, and soon Gilgamesh. For the low low price of around 300$ USD, while not the top of the top, this would put you at having a very relevant deck, minus one card. All by just throwing money at the game. Just something I have seen lately.
lol you're right
First I love this series
Second I got penny because she a move card and I love move.
Damnit (At the intro about the patch - I’ve legit not opened the game today and wanted a content maker to intro the patch stuff so it had more pizzaz, but oof, hearing SD’s verifiable last chance to send any sort of message to fans ends with yet another clunk…wtf :/ ).
You can put together destroy for $100 probably if you are into series 3 a bit
I also don’t think it is fair to ask for 1-1.5 year of mission completion/pass’s purchased because someone is new to the game. You don’t get a play set of dual lands because you just started mtg today. You need to fundamentally change your mindset when looking at the game. Most of the complaints are from people not viewing this as a TCG and / or viewing the game through the lenses of individual collections / and the time = money
You could sell season pass cards that are 2 years old for $20 to help turbo out someone’s set and give them the rewards for buying that pass if you really wanted to be generous
km said at the highest level though, and destroy gets rekt at the highest level. and i agree about not just being able to replicate 2 years of collecting being a good thing. earn it like the rest of us did.
Had to 4 bangthe keys to get Peni, but while doing so a wild Frigga appeared and i captured her .
W-Rizz in the chat (sorry if I am wearing this one out, Lol. I want to be part of the in-crowd though, so will latch on to anything that makes me feel like I belong. hahahaha)
Anyway dude, love these vids. You streaming again soon? I will come and hang out again. I don't do Twitch often, but I will come and support the last bastion of Snap streaming, while everyone else is off playing Rivals.
PS: did you get the Rivals Jeff variant? It's the only one I bought. I am now regretting now buying the Avatar, too, but gold is tight. I wish they'd held the take over event until after Friday (payday) lol.
As of now, there are 34 Series 4 & 67 Series 5 cards. I wonder if SD always wants to have twice as many S5 cards than S4. Always look forward to these videos KM.
the core business model being how do we screw people over in a way that keeps them coming back? truer words never spoken
I think you can make Luke Cage Ongoing: Your card's power cannot be reduce by your opponent. And make another Luke Cage type card that reads Ongoing: The power of cards generated or drawn by you cannot be reduce. This way the current Luke Cage cannot be used both offensively and defensively. You have to choose which type you prefer. The problem with current Luke Cage started when cards like AV and Valentina came out.
14:18 I’ve just about come to the same realization I also only buy the season pass and have been playing since January 2024 and can now finally build the majority of decks influencers like yourself are recommending and especially the decks from play styles I like. It has been a long journey and for now my highest finish is still one of from infinite on 99, though I feel confident I will make infinite this season only the rivals card back is so uninteresting and bland.
I started off with some terrible decisions before discovering influencer content and discovering preferred archetypes and making my own educated decisions my first 5000 tokens I spent on ultimate Gamora 🤦
It is a very different experience but overall it’s been an enjoyable climb to “success“ in this game
Great video as always KM. Im dabbling into magic arena right now because snap is just sad. Hope it turns around
i think you have a good read on proximas place in terms of power bc another example of that is swarm, only discard him once and hes 6 power for free but takes up two spots, ive never heard a single person ever say swarm was busted or unfair even though he has the potential for more power than proxima but at the cost of taking more space. so i think shes definitely walking on the line of being very strong but not too insane
Agreed on stuff like Luke Cage. In general i think there are a few cards that are too good at what they do and make them necessary for a lot of decks and/or overshadow other cards. Differences to stuff like Wong would also be interesting.
Multiple times playing pocket I’ve drawn the nuts and mentally said “Snap!”
Bro I do this now in games where it doesn't even make sense. I'll get a broken build in Binding of Isaac and just think "oh yeah, I'm snapping on this run".
What exactly is the issue with Arishem? The 1 energy more each turn? I assume it's gonna be that, cause getting random cards that might not help you at all does seem like a big downside
The issue i find is that the arishem nut-draw of quinjet on 1 and coulson on 2 almost guarantees they just get to play so much more than you can and get to out-value you on that alone, even if theyre playing random stuff. Arishem essentially gives you six energy for free, quinjet potentially makes that twelve
the issue with arishem is that the only lever second dinner has on him is to keep adding more cards. they can't take away the +1 energy or the card is useless because it's filled to the brim with random stuff. and no matter how many random cards are added, most of the cards in the game are at least OK so at least in SOME scenarios Arishem is just giving you great stuff to play for cheaper than your opponent can and that makes people mad, even if it doesn't happen as frequently as it may feel like in the moment.
@@h445 Yeah, my own experience is that I for example get stuff you would put in a move Deck and then only get discard or destroy cards with no compatibility. I do feel that o have more counter options though cause they all are in my Deck and thus have a big chance to get a few of them at least
He really just hit us with, 25% of the time you win 100% of the time
i get a game where i could crush everything with move bounce even a tribunal or a negative deck with their highrolls a couple times
and others where there were tko variables and i ended up taking it safe ans retreating or just misplayed and im one that sank hours into playing it and still think i got alot more to learn
its genuinely the onlt deck i played that made me think turn 6 timer isnt nearly enough
I mean since Arishem operates almost entirely on RNG in my experience playing against it in every single game mode for the past few months the game is at an all-time high for dice-rolling simulator
The thing that frustrates me so much about Arishem is how they can just throw every single tech/good card and still have a decent deck. So they can have a decent answer to most decks even with the extra cards. This is especially bad in conquest.
Meanwhile a discard, destroy or combo player can maybe put 1 tech card in there, and they have to go out of their way to change the play pattern of the deck.
yeah, the season pass only buys is an issue for new players. here since august and most of the CURRENT meta decks at least have 1 or 2 season pass cards that came before me
I will say that my wife is one of these "casual players" who buys maybe one battle pass every 6 months, is missing more than half of series 4 and 5, is rank 24, and still has fun with the game. The economy the way it is only negatively affects newer players who want to play competitive or competitive players who take too long of a break
100% Agree about luke cage. An anthem effect that completely nullifes an entire archetype is too powerful to be so easy to access. Mobius is similar but it doesn't cause the same potential tempo swing. Splitting anti affliction into multiple cards opens up a lot more design space.
afflict needs to stay buried lol, man talk about oppressive if that were to have the ONE card that prevents it from going hog wild split into three worse cards
I'll have you know I reached Rank 100 Infinite with a Pool 1-2 Deck a month or two into playing, about a year ago. This was the first time I'd reached Infinite. Was I going *super* tryhard? Yes, yes, I was. Did the Low-CL matchmaking conveniently dump me out at about top 1000 after the ladder? Yes, yes it did. Did I understand what "Infinite" was and the importance of such a rank? No, I absolutely did not. Have I ever gotten that close again? Not even remotely.
you actually can buy every card if you let the card in the token shop reset you can pay to get the tokens you need for the card if you click on but if you don't have enough tokens. I think it costs about $50
Dont have twitter, but heres my hot take, hope you read it. OTA's arent real over the air updates, but scheduled mini patches that exist outside of "real patches".
Didn't Luke Cage get nerfed at one point to only affect its lane? Maybe bring that back?
I've posted 4 other comments on this video just here to second the snap its hilarious every time my brain says snap when im playing pocket
I feel if the series drops stayed the way they were. And if once per year a card dump like shuri thanos one happened. While giving player tokens based on cl. Like when it happened before.
I'd love to see the snap mechanic in other games. It's something that helps mitigate losses and finish non-games sooner. However, I don't think it can be directly applied everywhere. Like, some of the most OP cards in Snap are the cards that let you snap way too early in the game. If you see them in your early hand you're very likely to win. I'm thinking cards like original Zabu or original Mind Stone. Well, in a game like MTG, Red Aggro is the equivalent to that. You put so much pressure on turn 2 that you can snap right away since you have a ton of advantage. Slower decks can't know as well if they're going to win so soon, so they can't snap as often.
Hate the snap mechanic personally. The game would be better without it imo.
The Series 3 Time-gate is a big issue. You can convince a gamer to spend $100. You can't convince them to play for a year AND spend $100 to get into the game.
S3 needs to be accelerated. Even that isn't enough on its own. Its a tough issue.
let's be honest, the majority plays decks that someone else put together. Those people coming up with meta winning decks, do have a certain skill.
You also need a certain skill to decide how to react to situations and what card to pick if you have several, but RNG is the bigger part.
You can have a solid deck, you can have good tactics, then a location, a card draw, a wayward discard or destroy ala gambit messes everything up last minute.
But KM, I pre-purchased the next 7 card releases because you told me to.
In the short-term RNG matters. Most players play in the short-term.
The Department of Goon Efficiency 😂😂😂
Arishem is only a problem IMO in conquest where Im otherwise rewarded for learning my opponents deck and adapting. Cant really do that vs Arishem and cant do a conquest run without playing against it more than once.
I'd be okay with rotation as long as we're compensated with a fair amount of in-game currency.
SD would never
I´m a new player xD I´ve playing since october and my experience with the game is... troubling. I enjoy it, its a good game, fast paced and even with the atrocious disadvanage of being a new and f2p player, i can win a fair amount of games. I reached infinite the 3rd week playing with the basic decks. The problem is basically when i´m matched with absurdly overpowered people for my level. Conquest is a nightmare, and deadpool dinner was a nightmare, even if i reached the top rewards. I sweat blood and tears to get there. Even with that, i´m enjoying the game.
The big problem for me was, for example, when i opened a spotlight chest and give me 1000 collector tokens. So i spend a hard earned key for... nothing. 1000 tokens is a joke, for new players and for long time players. Give us at least 3k for a series 4, that would feel more fair and i don´t think it will crash their economy or so. In the Gorr spotlight i spend 2 keys. One give me Legion, what was ok even if i don´t play it, but the second key give me another Legion variant, and it feels like a very bad joke. In the CL ladder, the last 3 chest i opened give me... 3 titles. That woud be ok if i had finished at least the series 3 cards, but with a CL of 2k, it´s very frustrating and really made me think "fuck it, this is not worth my time". I hope they change some things fast, they had a good game, but they are killing it with their greed and lack of care for the players. Sorry for the rant xDD
The minimum for having every card is 10$ a month for a year or 120 and you have to keep spending money
I think there are a number of problems with the new player experience in this game and it is only getting worse. The top one as everyone knows is card acquisition. It now takes like CL 5k to get to series 3 complete. Which means it can take a long time to get specific cards without luck/pulling them from your free monthly card (and at one per month that is still a long time). Asking a new player to essentially spend multiple years to get to good decks (or a ton of money.) isn’t great.
The second issue is matchmaking once you get out of series 2. Or if you make infinite. So just starting up the game can be fun as you play people (or bots) with similar card pools and you climb the ladder. But once you hit series 3 (or infinite) you just get set up to fail hard. I’m far from the best player (CL ~19k and post infinite rank usually in the top 5k 7500ish snap points) but I always feel bad when I get matched into someone with like CL 1200 playing like series 1 Kazoo or other starter decks and they just don’t have any chance. This seems to be happening more often than it used to as well and that is a problem because I don’t imagine getting repeated beaten by decks you cannot make is any fun.
Make Luke cage one half and Collossus the other half of the text box walla
You guys remember when they nerfed Luke where cards are one location can't be affected bu negative power and everyone hated it. Yea they should bring that back
5:15 i'm dead bro 💀💀💀
I would say it depends on the deck. For Arishem, Hela, RNG matters more. For move or bounce, skill matters more.
Regarding card acquisition and how long it takes to be "caught up."
As a long term player/season pass buyer only, my assessment is that (1) you are never really playing THAT many cards. So yeah, even if you don't fully, catch up, it usually not necessary. And usually most decks hinge on a few cards and the rest are interchangeable
(2) maybe self-interested here, but this is also why I support pushed season pass cards. Because thats the easy onboarding point into the now-meta. But everyone bitches and moans when it happens, but I really do think that its best overall
(3) acquistion definitely needs to improve, but honestly if caches were ass 90% of the time things would be much better
Beep beep engagement jeep
Instructions unclear: I pre-ordered Peni
If they have to split Luke into 3 cards.... they have to just give those cards out for free right? ...right?
The card acquisition comparison of SNAP vs everyone else isn’t a good one. These SEASONED TCG’s have hundreds even thousands of cards. That’s why the packs acquisition works well for them.
Good video
26:39 I did actually like the video, so there! lol
I did enjoy it
series drop...still have to buy cards no point playing anymore i guess.
RNG is king...i dont feel very good winning matches because of the sheer realization that my opponent lost not because im smart but because of bad draws and absence of cards... i just wanna play so i can complete missions and get all the rewards so i can buy cards and keep myself from leaving this mess of a game
afflict is horrible lmao, i'm so glad it isn't another number that just goes on cards. it's incredibly unfun and should remain a niche strategy for wong bronze players
Dang. I missed the hot takes this time? Stupid X not notifying me!
Oh well, I'll still enjoy it. Like always.
24:43 I think this guy has the correct way of looking at card acquisition in his statement. You need to figure out if the card is good in YOUR COLLECTION. Don't worry about owning every card in the game. Just make sure the cards you own are cards you enjoy playing in a style of deck you enjoy playing. I think content creators are the worst part of this game because it causes people who watch to have the feeling of needing every card in the game because they can't play the deck that someone else is playing. I still think card acquisition needs to be worked on, but I don't think everyone should be able to obtain every card for free or easily. Newer/returning players need more help in obtaining cards than someone like me who has not missed a single day of playing and only spends money on the season pass and has almost every card.
Are you sure your viewers are majority competitive oriented players? I think you should at least do a poll because I know I'm not. Maybe a lot of regular commenters are but I'm not sure it makes sense to generalize everyone in that way idk. I just find your videos really entertaining
Maybe “invested” players would be a better description. If you are watching TH-cam content about the game you are probably more invested in the game than a lot of players.
@brendangallagher6496 yeah that's definitely the case haha
My love of Arishem is so great, I concede Turn 1 and move on. It's not fun, so I just skip those games.
Honestly I hate the locations. It’s a fun thing in a casual setting, but ranked should have blank locations.
lol sounds like Snap isn't the game for you?
@ I was over exaggerating, but it is annoying when the locations help my opponent’s deck a lot more than mine. I hit infinite almost every season since launch, so I clearly still enjoy the game. Now what actually needs fixing is card acquisition.
Honestly I wish he’d Snap BayMORE
Snap has very little skill most bad players are just people who can’t justify spending $100 on one card
😂😂😂😂 yeah I got Arishem last night now y'all better be scared......😂😂😂😂 Even tho I'm loosing game to well optimism decks 😂😂😂😂. I'm still a monster 😅
Well dam, I guess I enjoyed that video. ¯\_(ツ)_/¯
"I want more interesting cards that don't have to deal only with power." Time to find a different game, buddy
Marvel snap was okay with making interesting cards but every time they do it isn't accepted arishem storm professor x no body likes it when there points deck can be beat by not points deck
The last hot take is so relatable, I want to snap in every other game I play
RNG is better than elemental strength/ weakness, coin flips, and bad draws because the deck is so big 😅 from another game just recently launched.
Thats why i stick around lol
I did tho 😂
😂 Proxima giving Moon Knight too much value! Wow. Yeah, a 3/10 over two lanes can’t exist in this meta, right? Not saying it isn’t powerful, but when you look at other things happening in a normal game of Snap a 3/10 is not the issue.
I disagree with your take on rotations. I don't think Snap is ever gonna go that route, nor does it need to go that route. Yes, the game is getting power crept to a degree, but given their design and balance so far, no card is actually that far off of another, or it's just waiting on the right piece to come out. Skaar and Surtur basically gave so many of the "bad" 4/10s a reason to be competitive for instance.
In addition, all things considered, Snap's weekly releases means it's just simply not gonna catch up with the other TCGs in terms of card bulk. A singular set in MTG can have hundreds of cards. Snap would take years to even catch up to a singular set or expansion.
Also, I would just generally argue that the game isn't getting powercrept so much as it's getting leveled out. Most archetypes can generally put about 20 in each lane if they wanna go wide or 30-40 in one lane and 20 in another if they wanna go tall. With every new card release, that generally doesn't change, it just adds a new means to reach that point.
I'd just change Luke Cage to a 5 or 6 drop. No one will be just throwing him in at that cost, but at 3 he's a great card for any deck with space.
Affliction is still just the 2 numbers but packaged different compare a 2/0 on reveal +4 or 2/0 on reveal -4 to opponent affliction really isn't that interesting every card that. Says + could say - opponent and it would probably be worse but the same effect in essence
The truth about luck in games is that many people complain about it and wish the game had less of it, but are still not willing to play chess. A game with full information where it is always clear that you are the only responsible for the loss and drives competitive self-hatred to immeasurable levels.
there are many other differences between chess and card games that would make one appealing to someone but not the other...
@@raz1572 Chess is just an example of a game without luck and random effects. Random effects make games more interesting and emotional for many people. One of the most popular sports is football (some call it soccer), where one team can be on average or usually better than another and there is still a chance that the underdog will win. Poker gets a lot more attention than chess and one reason for this is that anyone can win a hand or a table against world champions and think it was just them. The theory is that although people complain about negative random effects, they still prefer games that involve random effects because then you have to deal less with your own skills and it is more fun, especially when the outcome is positive.
"Arishem has too many cards that they don't hard run they should add more random cards to it" is the most inconsistent take I have heard does that not aggravate the problem? i think y'all issue is the not necessarily understanding how to play against Arishem if your problem is both the random cards and also the cards that aren't random
Arishem is balanced ppl just don't like too lose so blame a card it's easy
I just wanted to say I've watched most of your videos for the last year. After Glenn's gaslighting today I can no longer trust this company so I've uninstalled everything Snap. I'll try to watch your stuff especially if you're playing different games, but it'll unfortunately be much less frequent because I have no use for Snap analysis. I'm sorry. I'm giving you one last like and view on this video even though there's really no point in me watching it.
I hope you manage to find another way to make money if this game dies. You deserve better than these developers.
th-cam.com/video/lOWXbRLMSqc/w-d-xo.htmlsi=Ue_ZzuNyJjJZO73f&t=867 not actually true. Playing since day one, I don't have all the cards, nor will I have them any time soon the way they release cards. I have all the season passes but the cheches are so bad in the way they are structured you have to wait for months to even dream to get 2 cards that you are missing in the same week. Keeping collector tokens only for must have cards, but there is no way you can have all the cards at any point even if you pay 10$ a month for this game...
So buy Peni now? Roger roger big dog.
Tbf on buying on theory crafting; the theory crafts make Penni seem so so good 👌🤌