Helldivers 2 - It's Not Over...But It's A Good Start! CEO Takes Charge...

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  • เผยแพร่เมื่อ 30 พ.ค. 2024
  • SONY has reported that Helldivers 2 has sold more than 12 million units!
    Here's the latest in Helldivers 2 News!
    Sony's latest earnings call revealed that the company missed the mark for revenue and PS5 units sold, but Helldivers 2 had incredibly well? How well? Try 12M+ units sold!
    We got a new Game Update - and it is time to take a look at the changes, because there are some new items added to the Known Issues Board...which I found very interesting. Twinbeard has been active on Discord, and the dev team seems to be taking the player demands for better weapon balancing very seriously. What happened to ExoSuits, and why does the Automaton Rocket Dev never need to reload???
    Thanks so much for your awesome and continued support for my channel.
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    CHAPTERS
    0:00 - Intro
    1:09 - Superstore Reset
    1:34 - "Doomed" Major Order
    2:27 - 12 Million Units Sold!
    3:51 - New Update - No Balancing...
    6:53 - Warbond Cadence
    8:51 - Future Plans!
    10:24 - New Biomes & A New Mission Type?
    11:30 - ExoSuits - What Happened?!
    12:39 - Hit Subscribe & Join My Helldiver Discord!
    Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.
    URGENT BROADCAST - SUPER EARTH ARMED FORCES
    Freedom. Peace. Democracy.
    Your Super Earth-born rights. The key pillars of our civilization.
    Of our very existence.
    But the war rages on. And everything is once again under threat.
    Join the greatest military force the galaxy has ever seen and make this a safe and free place to live.
    HELLDIVERS™ 2 is a 3rd person squad-based shooter that sees the elite forces of the Helldivers battling to win an intergalactic struggle to rid the galaxy of the rising alien threats. From a 3rd person perspective, players use a variety of weapons (pistols, machine guns, flamethrowers) and stratagems (turrets, airstrikes, etc.) to shoot and kill the alien threats. Players can also aim down the sights for a more accurate 1st person camera view. Combat is accompanied by frequent sprays of blood and dismemberment as players exterminate the alien forces or players and squad mates are hit by environmental explosions or friendly fire. Enemy encampments and battlefield environments depict bloodstains and dismembered corpses.
    _______________________________________________________________
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    #helldivers2 #helldivers #gaming #steam #games #outriders #helldivers2gameplay #escapefromtarkov
  • เกม

ความคิดเห็น • 820

  • @StrikegoldVI
    @StrikegoldVI 16 วันที่ผ่านมา +455

    It feels like the balance team is set out to mathematically determine the exact number where we are just “strong” enough to not insta die but week enough to not have fun

    • @Devast8r34
      @Devast8r34 16 วันที่ผ่านมา +36

      Perma running around

    • @9unslin9er
      @9unslin9er 16 วันที่ผ่านมา +8

      To be fair, you are a tiny ant on the battlefield. You're not supposed to be hunkering down anywhere.

    • @Lord_Chibi
      @Lord_Chibi 16 วันที่ผ่านมา +21

      @@9unslin9er you technically are considering we have setups like autocannon and heavy armor, but then again i think they want that playstyle to be used more in missions like eradicate or defend missions where you're mostly in a single area.

    • @NexusARC
      @NexusARC 16 วันที่ผ่านมา +28

      @@9unslin9er Then why give us stuff to hunker down?

    • @ghoulbuster1
      @ghoulbuster1 16 วันที่ผ่านมา +28

      ​@@9unslin9ercontradicting design.

  • @UniteUnleashed
    @UniteUnleashed 16 วันที่ผ่านมา +125

    How you stated the guns need to actually feel FUN & POWERFUL, I felt that...
    We don't need PvP balancing.

    • @LtBuzzLitebeer
      @LtBuzzLitebeer  16 วันที่ผ่านมา +14

      Exactly 💯

    • @AntiToxic4u
      @AntiToxic4u 16 วันที่ผ่านมา +1

      I’m 1000% on board with y’all

    • @balzaak4803
      @balzaak4803 16 วันที่ผ่านมา

      I disagree, I like most of the weapons where they are

    • @nobodysbusiness2178
      @nobodysbusiness2178 16 วันที่ผ่านมา +1

      Hear that they should look to bungie for what not to do, dont balance pve with pvp standards ever, bungo did that for 5 years and lost half their player base.

    • @AntiToxic4u
      @AntiToxic4u 15 วันที่ผ่านมา +1

      @anidiotmakesthings why just give up? Are you serious? It got down to 30k players for a reason. They can easily turn all of that around. Idk about easily but they could turn all of this around…. For one, reverse the nerfs in the previous balance patch keep the buffs, revert the spawn patrol back to normal… then patience for Sony to delist other countries on steam because that’s another problem but that isn’t really our control especially arrowhead. But what’s in arrowheads control is the damn nerfing that they keep doing without thinking it through

  • @IsaacChoo88
    @IsaacChoo88 16 วันที่ผ่านมา +22

    You know what grinds my gears?
    Unlimited Fire Tornadoes spawn in extraction points the moment you've called in Pelican one

    • @Yonlop
      @Yonlop 16 วันที่ผ่านมา

      Fascist Fire Tornadoes getting in the way of democracy

    • @davidcassidy602
      @davidcassidy602 16 วันที่ผ่านมา

      How about including a fire extinguisher of some kind… maybe a grenade?

  • @emperornero1932
    @emperornero1932 16 วันที่ผ่านมา +309

    I agree with the limited ammo on rocket devastators, I had six of them on my squad last night and they literally juggled my bro in the air then pinned the rest of us down. The next thing should be the gunships having a fixed rocket payload as well

    • @__-fi6xg
      @__-fi6xg 16 วันที่ผ่านมา +15

      would be nice if the turrets could do what turrets do when enemys are near. How is it that not a single one of our strategems can target them, and turrets not turrentin them down..who implemented this, was that the interns job?

    • @rayben3972
      @rayben3972 16 วันที่ผ่านมา +4

      Lol i feel like that was me being rocket juggled😂 happened to me last night with some low levels watching 😂

    • @Tracker5111
      @Tracker5111 16 วันที่ผ่านมา +12

      @@__-fi6xg Better yet... be able to focus your turrents on a target you deem as priority. Too many times they aim at something other than the most dangerous enemy.

    • @derekengsantacruz7950
      @derekengsantacruz7950 16 วันที่ผ่านมา +3

      The thing is that the devs are automaton spys working against freedom and democracy so don't expect them to nerf their troops.

    • @WincredibleHulk
      @WincredibleHulk 16 วันที่ผ่านมา +2

      Just did a mission and unloaded an entire ice from the syckle on a rocket devastators missile pack and it didn't blow up. Happened several times. Did the gun get shadow nerfed or did they just make so you can't destroy the missile launcher pack they have?

  • @PaperFaceMedia
    @PaperFaceMedia 16 วันที่ผ่านมา +128

    I think adding a new bot that acts as the pack mule carrying munitions to the front line would fix the issue of bots not needing to reload. Like if a rocket dev completely empties their rocket pods they go to the pack mule to reload but if a player takes out the mule the dev would be forced into melee or rifle fire.

    • @isacsantos9678
      @isacsantos9678 16 วันที่ผ่านมา +18

      and we can loot the munitions from the bot if intercepted and incapacitated.

    • @Urusovite
      @Urusovite 16 วันที่ผ่านมา +2

      brilliant idea

    • @partytimeninja3139
      @partytimeninja3139 16 วันที่ผ่านมา

      You have no idea how much work this would be to program in.

    • @Urusovite
      @Urusovite 16 วันที่ผ่านมา +4

      @@partytimeninja3139 Not really. Use patrol AI to keep the bot close to others. Already exists. Have ammo deposited into nearby enemies' ammunition reserves at random (maybe priority on bigger dangerous enemies). Each time the deposit is triggered, have the bot play an animation. That doesnt sound more complicated than any other enemy.

    • @oddeizenhower4642
      @oddeizenhower4642 16 วันที่ผ่านมา

      Making games/coding their game is apart of their jobs. If endeavors for their game ends up "too hard" like coding in a pack mule type enemy then they should pack up studio and give up. ​@@partytimeninja3139

  • @hamothemagnif8529
    @hamothemagnif8529 16 วันที่ผ่านมา +114

    There are several “realistic” things that players must abide by but mobs don’t. One that always catches my attention is that patrols travel to where you are when they spawn. HOW WOULD THEY KNOW? They should travel to the last disturbance you caused. AND why does walking into extract cause heat increase? How would they know unless you cause a disturbance?

    • @ahkisidoesstuff6958
      @ahkisidoesstuff6958 16 วันที่ผ่านมา +13

      Stratagem usage is one of the triggers for them. I assume the extract terminal being called in or activated counts as such. But I don't find it hard to extract once the map is cleared thoroughly.

    • @jeffyboi6969
      @jeffyboi6969 16 วันที่ผ่านมา +10

      the extract makes more sense, as Im sure theres some lore that they can sense your signal going out that you just typed in for the extraction.

    • @sir_sandyduck5279
      @sir_sandyduck5279 16 วันที่ผ่านมา +2

      @@jeffyboi6969yea, along with the potential for pelican being seen leaving the ship heading towards extract

    • @andyhilton8653
      @andyhilton8653 16 วันที่ผ่านมา

      @@ahkisidoesstuff6958that’s not my experience of hell dive bot extract with a cleared map!

    • @hamothemagnif8529
      @hamothemagnif8529 16 วันที่ผ่านมา +6

      @@ahkisidoesstuff6958 agreed. We clear the map so we know patrols should only start at the border. Regarding the extract site, i was just referring to that report about patrol heat generation which said walking through the site would increase patrol spawns while on site. I’ve never liked that idea.

  • @DecoyTango
    @DecoyTango 16 วันที่ผ่านมา +26

    The idea to have a mission interdicted and changed as you are about to dive is dope.
    To keep some control with the players, though, I think it should be a choice for the host: "Helldivers, we need immediate support for mission X on planet Y, on difficulty Z. You can't change your loadout, but if you accept you get double the medals for the mission."

    • @Lothade
      @Lothade 16 วันที่ผ่านมา

      I came to say his initial pitch was the dumbest thing I ever heard but your version would make it interesting!

  • @DMazz441
    @DMazz441 16 วันที่ผ่านมา +28

    Mechs should have at minimum, the same health as a Hulk. Make them actual mechs!

    • @mechapineman
      @mechapineman 16 วันที่ผ่านมา +4

      seriously, i mean they already have very limited ammo anyways and are worthless empty, which i am fine with, just really buff the mech and players will leave when empty

    • @park9912
      @park9912 16 วันที่ผ่านมา +4

      Wish they had a melee option for when you run out or maybe another type of mech with a melee and shotty

    • @obliviondio
      @obliviondio 16 วันที่ผ่านมา +1

      ​@@park9912
      They do have a melee its a kick which does work. If they had a weapon for melee then youd have to take away either the rocket or gun

    • @austonbutler9910
      @austonbutler9910 16 วันที่ผ่านมา

      I don't quite agree with that. I like being able to destroy it when it runs dry as an impromptu bomb. I would like to see it's armor be increased to Hulk levels though. Make any and all small arms fire bounce off (unless it's obviously intended for AT)

    • @Dominicmesh000316
      @Dominicmesh000316 15 วันที่ผ่านมา

      Been saying this since they arrived. I mean, we got the technology from them so why does are suck so bad?

  • @bmacaulay18
    @bmacaulay18 16 วันที่ผ่านมา +71

    Yeah and how many of those 12M sales are coming or have come off the books from the 180 blocked countries? I'm sure that detail was conveniently left out of the conference call.

    • @glass12
      @glass12 16 วันที่ผ่านมา +8

      Mine is one of those... :/

    • @thomasgiguere8460
      @thomasgiguere8460 16 วันที่ผ่านมา +2

      @@glass12 😥sorry dude

    • @Cocota20
      @Cocota20 16 วันที่ผ่านมา +2

      @@glass12let’s hope they fix this and get u back o7

    • @Laoruperteen18
      @Laoruperteen18 16 วันที่ผ่านมา +2

      @@glass12 know that we are fighting for you brother!

    • @CPTPeterson
      @CPTPeterson 16 วันที่ผ่านมา +3

      To my knowledge the players who purchased it before it was hit can still play, just can't be purchased. Am I hearing bad info?

  • @XxMRGRAVITYxX
    @XxMRGRAVITYxX 16 วันที่ผ่านมา +56

    Whenever a video starts with "Oooo" I know it's going to be interesting lol

    • @LtBuzzLitebeer
      @LtBuzzLitebeer  16 วันที่ผ่านมา +3

      Yep!

    • @Nomadic_Gaming
      @Nomadic_Gaming 16 วันที่ผ่านมา

      @@LtBuzzLitebeerthey banned the game in regions psn isnt available they doubled down on their bullshit
      stop shilling for them we didnt win

  • @brandonnumbskull58
    @brandonnumbskull58 16 วันที่ผ่านมา +10

    I want those urban, suburban, city type maps too. I just don’t know how feasible it is. Those maps are gonna take infinitely more time than the wasteland maps we currently play on.

    • @ImperialGuardsman2
      @ImperialGuardsman2 16 วันที่ผ่านมา

      Might be available if Super Earth gets invaded

  • @xathlak
    @xathlak 16 วันที่ผ่านมา +296

    Dive together or not at all

    • @mikedicarlis6654
      @mikedicarlis6654 16 วันที่ผ่านมา +15

      nah.

    • @mustar2136
      @mustar2136 16 วันที่ผ่านมา

      @@mikedicarlis6654 yuh

    • @stoicdrywall5896
      @stoicdrywall5896 16 วันที่ผ่านมา +24

      @@mikedicarlis6654 you're so quirky lol

    • @YureiOni
      @YureiOni 16 วันที่ผ่านมา +3

      Nah. I would if the game didn’t run like trash with other players. Tried playing with Ethernet cable to see if that would clean up the frame rate but it didn’t. It made it slightly better but not enough for the game to be enjoyable to play. When I play solo, I do not get frame drops.

    • @stoicdrywall5896
      @stoicdrywall5896 16 วันที่ผ่านมา +25

      @@YureiOni sounds like a problem with your wifi not your ethernet

  • @ruthlesstony2133
    @ruthlesstony2133 16 วันที่ผ่านมา +26

    Does every difficulty feel harder than it did before
    The warbond dropped? Someone told me they made it so every difficulty scales to 4 players instead of how many there actually are

    • @kiitaclyzm
      @kiitaclyzm 16 วันที่ผ่านมา +1

      Yeah some stuff from like ohdough and some other creators I think has said patrols are scaled to 4 players no matter how many players you have so I think on difficulty 4 with 1 player you're getting a patrol every 2:45 instead of 4:05

    • @MLPIceberg
      @MLPIceberg 16 วันที่ผ่านมา +4

      Yes, that's what the "Balance team" at Arrowhead has done. If playing by yourself, with one or two others, you get the same span rate as if you're playing with three others. No matter the difficulty. They don't want you to stop playing in smaller numbers, but they do wanna encourage you to play in a squad of 4 more often. The end result? Borderline impossible to play by yourself on Challenge Difficulty. That's difficulty 4 btw. Out of 9 total.

    • @ruthlesstony2133
      @ruthlesstony2133 16 วันที่ผ่านมา +5

      @@MLPIceberg that's pretty ass in my opinion. Especially if you only have one or 2 friends to play with.

    • @PB4UGAME
      @PB4UGAME 16 วันที่ผ่านมา

      @@MLPIceberg That's not at all how it works.
      What changes is it used to be non-linear scaling.
      4 players = 100% spawns, but 3 players were at something like 72-74% (just under 75%), 2 players were at roughly 40-45% instead of 50%, and if you played individually, you'd only see 16% of the spawns on a 4-player map.
      What they changed, was to make it scale linearly. 1 player = 25%. 2 player = 50%, 3 players = 75%, 4 players = 100% rather than making it unintuitively far easier to solo, and questionably punishing for taking the intended number of people with you into a match.
      They didn't make it so you encounter 100% of the spawns regardless of players, LMFAO. That would be a 625% increase for a single player, whereas it's actually just 36% more for single players, and roughly a 12% increase for duoing, and functionally no change for 3 and 4 man squads.
      My buddy and I have been soloing 7's and 8's just fine after the change, so you absolutely can beat a measly 4 by yourself, come on man.

    • @edwardfontaine7108
      @edwardfontaine7108 16 วันที่ผ่านมา +3

      I know helldiver's is intended to be a cooperative game but why do you have to punish players who want are or are trying to play solo?

  • @jaydeebow6431
    @jaydeebow6431 16 วันที่ผ่านมา +24

    Hell Divers 2 is priced right and is a ton of fun, if Sony will leave the game alone it will only get better.

    • @MLPIceberg
      @MLPIceberg 16 วันที่ผ่านมา +9

      And Arrowhead's balance team stop fucking around.

    • @masterrbc
      @masterrbc 16 วันที่ผ่านมา

      The definition of "Bro, let him cook"

  • @miked5834
    @miked5834 16 วันที่ผ่านมา +11

    Seems like every update is lackluster.

  • @AngryCanine
    @AngryCanine 16 วันที่ผ่านมา +22

    what would make me so happy at this point, is if they restore the Eruptor to its previous state... that was the gun I enjoyed the most, as well as many others I know, and is almost entirely useless now...

    • @__-fi6xg
      @__-fi6xg 16 วันที่ผ่านมา +2

      same, also crossbow catching a stray as well for no apparent reason... you sell me the warbond just to take away my guns a week later ...like wtf...

    • @AngryCanine
      @AngryCanine 16 วันที่ผ่านมา +3

      @@__-fi6xg yeah, as many are, I am fed up with them treating the game like a PvP game, where everything needs to be balanced and meet specific requirements or shit like that. It just removes the fun from a game that started out as such a fun game, now is just not really fun to play, not keeping my attention. I hardly want to get on daily to do the missions now, where before I couldn't wait for the next missions... I even have TH-cam playing on my second monitor while playing just to help keep me entertained while doing the daily missions and then I am off.

  • @SirBlaze75
    @SirBlaze75 16 วันที่ผ่านมา +7

    I like the idea of diverting to a different mission, just as you're dropping but on the same planet if you're diverting to a different planet you'd have time to change loadout, but diverting to a nearby location on the planet for arevised mission that sounds realistic.

  • @SideBit
    @SideBit 16 วันที่ผ่านมา +4

    Emergency mission redirects sound awesome. I posit mid-mission objective changes as well, uncommon or even rare. It mixes it up a bit. The planet biomes DEFINITELY need work and I'd love to see indoor spaces that heavily restrict stratagem use -- even necessitating new, non-ship-deployed stratagems or special bunker buster variants. Imagine calling in a specialized turret and having a new skylight in your room.

  • @Callofdeath1997
    @Callofdeath1997 16 วันที่ผ่านมา +9

    i love your mission type idea,
    Would be fun to see some new "emergency" missions indeed

  • @xOubax
    @xOubax 16 วันที่ผ่านมา +19

    Increase weapon power output then increase spawn rates for enemies.

    • @Ringdokus
      @Ringdokus 16 วันที่ผ่านมา +6

      this is what I've been saying. I'm fine with crazy difficulty as long as the weapons feel powerful and fun to use. Right now it feels like I'm shooting firecrackers. but if it felt like I was mowing down an endless army of enemies it would play into a power fantasy and feel good, even if the overall balance doesn't change from what it is now.

    • @Attackgoat1
      @Attackgoat1 16 วันที่ผ่านมา +6

      @@Ringdokus This. I do think automatons (devastators in particular) need some scaling back because right now they are absurdly accurate and just create walls of projectiles. But other wise just make my marksman rifle feel like it hits harder than a red ryder.

  • @jaymanishere13
    @jaymanishere13 16 วันที่ผ่านมา +15

    The game loop definitely wore people out. Way too many patches pertaining to balancing, and not enough on the connectivity issues.

    • @user-qg4dl7qg8j
      @user-qg4dl7qg8j 16 วันที่ผ่านมา +2

      Facts; the majority of people whining about balance are a drop in the bucket compared to the people who just didn't complain at all and quit playing because they kept getting crashes / disconnects.

  • @NatmanForever
    @NatmanForever 16 วันที่ผ่านมา +22

    Hello to my favorite new TH-cam series!

  • @matthewwolf90
    @matthewwolf90 16 วันที่ผ่านมา +13

    Can we Rename the “Balance” Team, as the Fun Police 🤣 since they seem to hard nerf Anything the community is having fun with!

  • @chrisd9700
    @chrisd9700 16 วันที่ผ่านมา +3

    They should have the rocket devs have to stand in place / pause movement for 3-5 seconds to "reload" their rocket pods after firing all 12 missiles shown on the model. This would nerf the Devs a little bit, but it would make it much more immersive and it would create a new strategy to deal with them. You would try to draw their fire behind cover until they run out, then you could jump out of cover and start attacking them during the reload phase. I think that would be a lot of fun actually.

  • @domenicdefusco6328
    @domenicdefusco6328 16 วันที่ผ่านมา +2

    You know aside from enjoying the content I gotta say your opening music is reallllly good and you hook it perfectly into the intro. Love hearing it in the background too

  • @chrisjohn85
    @chrisjohn85 16 วันที่ผ่านมา

    I love your content. You are even tempered, present info, and aren’t on either extreme. The sky isn’t falling, but it’s not all hunky-dory either. Keep up the good work fellow Diver!

  • @kimikokiyumi3672
    @kimikokiyumi3672 16 วันที่ผ่านมา +15

    The problem I ran into with the Robots is that my bullets just bounce off and I get murdered fairly easily xD.
    So I'm just cannonfodder and useless over on that side...

    • @electroeel148
      @electroeel148 16 วันที่ผ่านมา +4

      Depends on what loudout you're using. I run a grenadine build with impact grenades, grenade pistol, and the plasma punisher. The explosives ignore the Medium armor that the Devastors have and can stagger them. Depending on what the others on my team have, I either carry a Stalwart or expendable rocket launchers for my support weapons

    • @BlahBohogun
      @BlahBohogun 16 วันที่ผ่านมา

      For the most part medium armor pen is virtually mandatory except the Liberator Penatrator that weapon just plain sucks.

    • @vorperaxeses3187
      @vorperaxeses3187 16 วันที่ผ่านมา +1

      ​@@electroeel148 💯

    • @thepromman
      @thepromman 16 วันที่ผ่านมา +4

      You need to know weakpoints, and what penetrates them. Off the top of my head:
      INFANTRY get killed by pretty much anything
      DEVASTATORS:
      light pen -> aim for headshots
      medium pen and up can knock off their limbs, so gun for shield devastator and rocket pods for rocket devastators
      CHAINSAW:
      aim for the spine, i.e. the red area; most weapons can kill it there
      headshots are hard because they sway back and forth
      HULKS:
      AC and AMR can knock off arms, break legs, and penetrate the red eye on the front; 2 shots to the eye kills it, and if you break both legs it'll kill it as well.
      Any weapon can kill it from the back, but the higher the damage and the better the pen, the less shots it'll take.
      Laser cannon can kill it in the eye as well.
      Eagle airstrike cannot kill hulks unless it hits them right in the weakspot!
      GUNSHIPS:
      Any medium pen or explosive damage weapon can kill them
      AMR kills in 4 shots to one engine (must be one specific engine, each engine has a separate health pool)
      AC kills in 2 shots to one engine
      Laser cannon kills in 1 second of continuous fire on an engine
      TURRETS:
      AC -> 3 shots to vent/back plate
      AMR -> 6 shots to vent/back plate
      Laser cannon -> 2 seconds to vent/back plate
      Medium pen weapons can kill it as well, but generally takes the whole mag
      Scorcher takes close to a whole mag as well since it has explosive damage
      TANKS:
      - same as turrets
      FACTORY STRIDERS:
      Shoot off chin guns asap using a medium pen weapon.
      Weakspots: the stars on either side (AC, AMR), the L shape that's indented on its face, and its belly (area that opens up and drops devastators).
      FABRICATORS
      Can be closed with AC shots (ricochet off the top vent), grenades from any source (grenade launcher, grenade pistol, any type of grenade that's not stun), and most stratagems.
      I'm probably forgetting stuff but that's the general gist.
      STRONG WEAPONS:
      Liberator: Good fire rate, good recoil, great ammo economy, overall solid starting weapon. Aim for headshots.
      CS Diligence (middle of free warbond) is a very strong pick. Headshots one-shot all devastators.
      Jar-5 Dominator (steeled veterans) is also a strong pick, but has a lot of recoil to manage. Don't pick this unless you're a good shooter who's used to managing recoil from other shooting games. Staggers devastators with each shot.
      Scorcher (end of free warbond) can kill striders through their faceplate in 4-5 shots. Has good kill time on every devastator as well, and 1-shots infantry with headshots, 2 to the body.
      Plasma Punisher (cutting edge warbond) staggers devastators with each shot as well. Good for killing groups of enemies. Cannot headshot, so it's not as good against single devastators. Good for base-busting with other teammates focusing individual targets. Arc means you can use it as a mini-mortar to shoot over walls.
      Sickle (cutting edge warbond) has infinite ammo as long as you can manage the heat well. Light armor pen, so aim for headshots.
      Most supply weapons are good and fill various roles. The only ones I wouldn't take are stalwart, MG, and flamethrower. HMG works but you have to know what you're doing and use recoil-reducing armor.
      Hope this helps!

    • @25Jake
      @25Jake 16 วันที่ผ่านมา

      This is a skill issue more than anything. I use sickle on bots and it drops them fast. You need to be aiming for weak points. If you feel like everything you shoot at them does nothing and bounces off it's cause your just randomly spraying their body and not even trying to aim for weak spots😂

  • @metablueba7967
    @metablueba7967 16 วันที่ผ่านมา +2

    I think the only reason why people aren't willing to fight the automatons currently is that most of the planets are HOT planets. Which are truly despised.

  • @Miedemre
    @Miedemre 16 วันที่ผ่านมา +1

    Glad to see they fixed the crash when transitioning to or from the ship; I know they said it was rare, but over the weekend it happened to me probably about 5 times, and those were the only crashes I had.

  • @Director_K1
    @Director_K1 16 วันที่ผ่านมา +5

    that surprise mission thing would be so awesome!!
    ive kinda fallen off of the game so far because its just the same missions, which are really fun trust me, but doing them over and over is not the most fun thing
    but that surprise mission thing would be so cool, i would have more mission types to look forward to, and its just fun to have something random happen every once in a while

  • @smashmouth3890
    @smashmouth3890 16 วันที่ผ่านมา +2

    Personally when it comes to the mechs there should be a resupply stratagem available for the mech that the owner of the mech can call down and have to either get out an manually reload it or have a team mate do it for them. The rocket devastaters should have a similar mechanic where a new enemy type will partner up with it and supply rockets when it runs out. Making it a new target when dealing with the rocket devastaters. Take out the engineer and cut off the rocket supply to devastators and hulks.

  • @hexacarbide268
    @hexacarbide268 16 วันที่ผ่านมา +1

    Love your random crazy mission idea. Yea I would love some interrupting emergency orders redeploy... sounds super fun and would be more engaging pho sure

  • @ignacioromero76
    @ignacioromero76 16 วันที่ผ่านมา

    The scope I tested when I heard about the AMR missalignment and its true that when you are too close to the target the impact point is below the crosshair. I attributed to the geometry of the scope/barrel, since in a realistic setting it is expected that the bullet should hit at the right height only at the right distance. Seems like it was an error al along?

  • @techmonkey11
    @techmonkey11 16 วันที่ผ่านมา +2

    Bots being able to walk through environmental objects, and firing through mountains and walls does my head in just as much as my #1 cause of death: rocket devastators...

  • @tomblewomble3369
    @tomblewomble3369 16 วันที่ผ่านมา +1

    Helldivers should be glass cannons, high damage - high vulnerability. Right now we are glass water pistols.

  • @davidweaver4436
    @davidweaver4436 16 วันที่ผ่านมา +2

    Agreed. There needs to be some sort of greater window for counter-attacking rocket devastators. It's just volley after volley forever once they lock in on you. Sure it's less devastating (heh) since they reworked explosive damage since they no longer one-shot you most of the time, but still. Getting ragdolled 20 feet and pingponged around can still get you killed pretty quickly.
    But yeah. I'm cautiously optimistic that there is change coming. If they crank up our powerlevel, they can also up the chaos we are sent to deal with since we'll feel appropriately kitted out and with more diverse options.

  • @AmalgamaniacGaming
    @AmalgamaniacGaming 16 วันที่ผ่านมา +2

    Honestly, it seems PAST time that the "rebalancing team" had some "rebalancing" of their own

  • @Bangcat
    @Bangcat 16 วันที่ผ่านมา +2

    The armors not getting a maneuvering buff like their first game had feels like a let down. I dont mind sliding, but armors all using the same passives is getting a lil dumb. Love the game, but it's time to get some more work in there. And I'm not saying we NEED Warhammer 40K, but I'm saying there's nothing wrong with armor with big ass shoulders and boots, and some helmets of various styles a bit further. They can't sue you for a beaky helm like 40K has. Because those were in part inspired by actual helm designs as it is.

  • @dannyadams5250
    @dannyadams5250 16 วันที่ผ่านมา

    Congratulations on the success of your channel. Love the content, keep up the great work. I was just wondering, have you got a sim racing rig? I would like to see you give some impressions on that gaming experience.

  • @Cardmancer
    @Cardmancer 16 วันที่ผ่านมา

    The "priority diversion" mission interruption is a cool concept. By that token, however, I'd want to see outfitting bunkers introduced where you could change up your loadout. Granted it wouldn't be armor/weapons from your inventory but it would be nice if, for example you went down on a bot mission with your bug primary, that you could swap it out.

  • @inflatable2
    @inflatable2 16 วันที่ผ่านมา +26

    12 million ccopies sold? That's nice and all but the peak online playercount has been declining from 450k to just over 100k in just a few months.. Looks like people are losing interest..

    • @mikedicarlis6654
      @mikedicarlis6654 16 วันที่ผ่านมา +6

      its been a steady 120k for the last 2 months after the honeymoon period. thats still top 10 in live service games.

    • @SpectralLite
      @SpectralLite 16 วันที่ผ่านมา +7

      It's because Sony and the Devs always make the worst decision at every turn in regards to their awful design philosophy. they absolutely hate the playerbase's opinions on what would make the game fun, only focusing on nerfing things to make the game a slog that fits their own personal vision for the game.

    • @justinlord930
      @justinlord930 16 วันที่ผ่านมา

      Is that just the steam charts or does that include ps5 players too

    • @qu1253
      @qu1253 16 วันที่ผ่านมา +2

      Down to 42k right now. I think the last time I saw a dev fumble the ball this hard was 343 with Halo Infinite.

    • @mikedicarlis6654
      @mikedicarlis6654 16 วันที่ผ่านมา

      @@qu1253 there is 123k active divers right now. im on. just look at the galatic map before you zone in on a planet lmao

  • @duross101
    @duross101 16 วันที่ผ่านมา +1

    These devs are more preoccupied with the vacation they're taking then getting even the color of their gun right

  • @CallumJSlaney
    @CallumJSlaney 16 วันที่ผ่านมา

    A new map type could be part of the map being under ground. An abandoned mine or quarry, the space beneath a fallen building or mega structure. Hell you could do style in the corridors of abandoned facilities, maybe one on an ocean planet which could introduce new gameplay mechanics.

  • @bugbug6342
    @bugbug6342 16 วันที่ผ่านมา +2

    I would love to see them do a weekly mission like drg does with their Elite deep dives. Its a harder challenge than any normal lvl you can play thats not randomly generated and you get a reward for completing it once each week. It wouldnt be crazy for them to just give 10 medals or maybe even 10 super creds for completing it.

  • @williamrow1378
    @williamrow1378 16 วันที่ผ่านมา +2

    I really want my arc thrower fixed. Tired of 1/3 shots firing

  • @s.l.6338
    @s.l.6338 16 วันที่ผ่านมา +1

    Strategem to refill exo suit
    Mini gun as support gun 5k ammo 1k per reload
    Refillable Rail gun in sniper category

  • @biohazard3554
    @biohazard3554 16 วันที่ผ่านมา +2

    I hope they bring in underground missions, like the bunker that takes 2 ppl to unlock and you enter an underground base with more enclosed combat,

  • @tommienholm3844
    @tommienholm3844 16 วันที่ผ่านมา +1

    A revisit to old planets that has fallen with destroyed/semi-destroyed buildings and a game type like do more smaller secondary missions than 1 primary

  • @Bangcat
    @Bangcat 16 วันที่ผ่านมา +1

    Good point, if Devastators get infinite missiles, why dont we? I'm willing to deal with them walking up to their own stations or fellow troopers to reload, but then we should ALSO get some kind of reload option. Our ROBO buddy WATCH DOG standard, should get some reload love option too! 🏴‍☠

  • @SeohnAranys
    @SeohnAranys 16 วันที่ผ่านมา

    The first thing they need to add is a saved weapons loadout. So I can quickly select my geard depending on the map or mission. Or just for the fun of it.

  • @johnfletcher6814
    @johnfletcher6814 16 วันที่ผ่านมา

    Cool mission ideas. I hope they add weapon/stratagem upgrades. Maybe a new resource like data shards could be collected to create upgrades. I think an interesting twist on finding a shard would be that they can be damaged from explosions. So blowing the crap out of a base will damage any shards such they are unusable.

  • @greendropmedia
    @greendropmedia 16 วันที่ผ่านมา

    Awesome channel bro and I don't even own the game!! I heard it was coming to other platforms soon too. I hope that's true

  • @ianbirdsall9407
    @ianbirdsall9407 16 วันที่ผ่านมา

    The Pummler is the best Submachine gun and makes the Ballistic Shield build totally viable. I'm loving this gun.

  • @Vespyr_
    @Vespyr_ 16 วันที่ผ่านมา +12

    If players stopped fighting bugs today we could actually accomplish the major order. There are 48000 people fighting Automatons and 34000 fighting bugs atm.

    • @MLPIceberg
      @MLPIceberg 16 วันที่ผ่านมา +5

      Because it's just more fun to murder bugs than robots that basically cheat. Especially with the terrible balancing the AH Balance Team has done.

    • @25Jake
      @25Jake 16 วันที่ผ่านมา +3

      Yah I was gonna say the same thing lol^ there'd prob be a lot.more players willing to do bots if the balancing wasn't so un-fun atm.

    • @alexalton962
      @alexalton962 16 วันที่ผ่านมา +1

      I'm not gonna dog you guys at all but personally unless it's dif 8-9 it's not that hard. 8-9 just get overspammed with heavy enemies

    • @lauriereid4478
      @lauriereid4478 16 วันที่ผ่านมา +1

      Sorry but I cannot stand fighting bots. To me the 45 medals isn't worth playing the game mode I do not enjoy in the slightest.

    • @kenshinhimura9387
      @kenshinhimura9387 16 วันที่ผ่านมา

      Nobody likes fighting the robots

  • @JosephB-pl3gw
    @JosephB-pl3gw 16 วันที่ผ่านมา +2

    I highly doubt the game has sold 12 million copies with a peak of 475,000 and now 180 countries that can't play with mass refunding, I would have believed it if it released on Xbox as well.

  • @masonryel1502
    @masonryel1502 16 วันที่ผ่านมา

    That mission type sounds amazing!

  • @Eraiyna
    @Eraiyna 16 วันที่ผ่านมา +22

    I think limited ammo for enemies would make sense, especially the big ones. But regardless, I don't know how they expect us to get any missions done now after banning over 180 countries from playing the game they paid for. I still haven't played since the Queso launcher got nerfed, and I'm still not going to play anymore. Sony's shit and the constant nerfs killed my spirit for Helldiving.

    • @johncrowley3322
      @johncrowley3322 16 วันที่ผ่านมา +1

      Unless some serious change/reverts are made and a new enemy type added I wont be playing.

  • @wanglo83
    @wanglo83 16 วันที่ผ่านมา

    Just a thought, hopefully to see new ships in the future? I mean, at this point "super samples" we dont need alot of it to unlocked "ship module" but what if we needed alot more super samples to unlock new ships designs with unique perks for different stratagems usages.

  • @tannerconen5627
    @tannerconen5627 16 วันที่ผ่านมา

    I’m actually surprised that it’s been this long and I’ve not seen anyone complain about mech rocket accuracy after they fixed the spontaneous combustion issue.
    Pre-patch the mech rockets were highly accurate. Now you have to aim slightly to the right and aiming high and low isn’t even possible.

  • @Millers-Mausoleum
    @Millers-Mausoleum 16 วันที่ผ่านมา

    The thing in this game that is OP is the airship tower. If they want to keep that as is, we need a given stratagem to take them down that goes on the top bar. That tower can eat a dozen reinforcements before you get lucky enough to set the bomb off without it being shot because there is no cover to protect the bomb.

  • @VoidGamingZero
    @VoidGamingZero 16 วันที่ผ่านมา +1

    What stratagems are you guys using for bots, i only played bugs before and dont really know what i should take for bots (also primary/secondary).
    (Im Level 38, so i have everything unlocked)

  • @TacoTuesday4
    @TacoTuesday4 16 วันที่ผ่านมา

    Super easy way to get the daily order. Equip the Qusar Cannon on a level 1 mission and look for the illegal broadcast mission. You can equip the fast extraction hellpod bonus and land on the extraction point. Call in the cannon strat, hit the illegal broadcast tower, call in extraction and you are good to go in about 2 mins of game time from drop in to extraction. Did this three times and got my order rewards.

    • @kiitaclyzm
      @kiitaclyzm 16 วันที่ผ่านมา

      Autocannon also works I can't remember what level each unlocks but I feel like ac unlocked earlier

  • @julianyeager9540
    @julianyeager9540 13 วันที่ผ่านมา

    I was playing earlier and thought, what if you extract and the ship gets shot down, you then need to get to a separate extraction point. You thought you were out of the woods and it flips and now you have to deal with more. That would be cool.

  • @Tilley53
    @Tilley53 16 วันที่ผ่านมา

    My friends and I were discussing some balance changes too last night that would be good for helldivers
    Heavy weapons:
    Machine guns should get a shield that covers the face and upper body, making them more viable to face tank and clear low mobs like it's supposed to
    Grenade launcher needs bigger explosion radius and like 20-30 more damage per shot
    Quasar should get a partial revert to the charge time, and only keep the increase to about 2 seconds more then the original
    Railgun should be old railgun in unsafe mode. 1 shooting bile titans, and hulks but with the danger of unsafe mode
    Flamethrower should have either increased range or a slowing effect
    Arc thrower should be how original arc thrower was, high damage high skill ceiling
    These would be great changes to all these weapons that would make all of them feel better and be more fun and none of them are nerfs, all of them are buffs but they could all use them

  • @Archange1M
    @Archange1M 16 วันที่ผ่านมา

    Hopefully one of these updates we finally get more options for customizations for the armor and able to change the color.

  • @dudeyoudontneedmyname
    @dudeyoudontneedmyname 16 วันที่ผ่านมา

    To the random missions idea: If the selected difficulty is faithfully adhered to, I'm all for those! I've also seen some people suggest selectable mission traits like limiting or boosting the number of a certain type of enemy - if something like that were in place, those should be honored, too.
    I have a whole armor expansion scheme designed for Helldivers 2 that bolts on without changing anything they already have in the game. And nowhere to send it. Arrowhead Games email says "Go suggest in the Discord!". Like that's not shouting into a hurricane.

  • @MultiVulture
    @MultiVulture 16 วันที่ผ่านมา +1

    I still don't understand the need to constantly ballance weapons as if this was a super competitive PvP game.

  • @ChristianLopez-wu1lv
    @ChristianLopez-wu1lv 16 วันที่ผ่านมา

    That’s a genuinely cool idea

  • @datviperboi3818
    @datviperboi3818 16 วันที่ผ่านมา +2

    Considering that Helldivers 1 had cityscapes to fight through, I'd say its simply a matter of time until we fight in them, (also Cyberstan being a city-planet type thingy)

  • @krepidusdickie7585
    @krepidusdickie7585 16 วันที่ผ่านมา

    Love the Idea of random mission modifiers or "surprise missions"

  • @Dkoarn
    @Dkoarn 16 วันที่ผ่านมา

    There used to be a stratagem which would act as a patrol deterrent, you'd throw it and it would cause noise to pull patrols from a certain radius to investigate. Something like that would be nice.
    Also, fuck rocket devastators. They can literally sit 2-300 meters away and as long as there is barely a line of sight, pelt your area with infinite rockets. It's a nightmare trying to extract when there are 4 out of rifle range lighting you up.

  • @michaelryanoliver8323
    @michaelryanoliver8323 16 วันที่ผ่านมา

    I want a helmsdeep / Hoth style defense mission. On a mountain, sloping terrain, anti aircraft in-placements forcing the enemy to be dropped at a starting location. And we have to just mow down waves of enemies using our loadouts and the bases defenses. Like calling in ammo for ranged nuke canon that could shoot the enemy starting area.

  • @SethBrenevin
    @SethBrenevin 16 วันที่ผ่านมา

    This random rare mission sounds like a really fun idea. A couple caveats I think should be added, this mission should always have a bonus stratagem of some kind, probably have a higher amount of rare resources and rewards [maybe something like rare/supersample rewards on completion whether you extract or not], and most importantly of all, it needs a decline button.

  • @samuelelliott8453
    @samuelelliott8453 16 วันที่ผ่านมา

    People also have to realize that Arrowhead has to balance guns to make the difficulty levels stay difficult, but they ALSO have future aspects to balance them to. We have no idea what the illuminate will be like or if there are other factions/enemies they have planned and they have to keep things balanced a certain way to make the guns work for all play styles for the factions.

  • @Spreece154
    @Spreece154 16 วันที่ผ่านมา

    10:36 what about the missions from the first helldiver (i have played it)

  • @bouganhagain8131
    @bouganhagain8131 15 วันที่ผ่านมา

    I really agree with the rocket devastator one, rockets are one of the reasons why bots aren't as well appreciated, they keep spamming them way too much. having them be limited would be so much better

  • @JaySimms-3lfer
    @JaySimms-3lfer 16 วันที่ผ่านมา +1

    I think automatons should have it where they can over heat and shut down to cool off. Especially the devastates.

  • @Jaeger_89
    @Jaeger_89 16 วันที่ผ่านมา +1

    Two of my biggest gripes with Automatons atm (which I prefer fighting over the bugs, btw) are:
    1- Fog only works for players. On planets such as Chort Bay or Charbal, in which you have horrible visibility, bots can still see you for hundreds of meters and blast you accurately and constantly.
    2- The excessive ragdolling from rockets after rockets after rockets hitting your vicinity. I've had instances in which I was stunlocked for a very long time, not able to reload or fire back, despite being in cover.
    These two are probably the main reason people hate fighting bots so much.

    • @jeremiahjohnson2784
      @jeremiahjohnson2784 16 วันที่ผ่านมา

      Ragdolling isn't the problem. The bots having infinite rockets and no overheating (despite being mechanical and using energy weapons) is the problem.

    • @PRC533
      @PRC533 16 วันที่ผ่านมา +1

      part of it is that the bots don't even need a target to fire, they just shoot at wherever they saw you last, sometimes at extreme ranges. This means that with enough of them doing it, you are going to get hit just through sheer probability. The bots don't seem to have to contend with magazine sizes or overheating either, so you can't even wait until they have to reload or cool down to make a move. The only counter play is to kill them, and that gets a lot harder when your weapons are constantly getting nerfed and strategems are being continually cucked by mission modifiers.

    • @Jaeger_89
      @Jaeger_89 16 วันที่ผ่านมา

      @@PRC533 Precisely

  • @extivus406
    @extivus406 16 วันที่ผ่านมา

    They should cycle weapon buffs, each week/ month having a slightly buffed weapon. Lore reason being maybe factory upgrades/ shutdowns

  • @mystictirend1222
    @mystictirend1222 16 วันที่ผ่านมา

    For the rocket dev question, I'll bump you one further. If the rockets can do friendly fire damage then how come shooting the rocket racks on the Rocket Devastators and destroying them doesn't cause the rockets to explode in the rack?

  • @ravend54
    @ravend54 16 วันที่ผ่านมา

    I'd love to see in ship battles, going down a corridor of a bug ship. Battling thru a town or village. Nuking a nest deep underground or going in and stealing bot info from a factory.

  • @robcollins1442
    @robcollins1442 16 วันที่ผ่านมา

    Think how fun it would be to be pinned down by a devastator and having to wait for it to reload or wait for a flame hulk to cool off from over heating to then jump out with a teammate and coordinate attacks to take them down. Just a thought. But seems to me that would be way fun!!!

  • @kennethkendall5572
    @kennethkendall5572 16 วันที่ผ่านมา +1

    They need to stop the balancing before this goes the way of Outriders.

  • @ZER-rw9yg
    @ZER-rw9yg 16 วันที่ผ่านมา

    my heart jumped with excitement when i heard him say "rocket devastators" in the intro

  • @DonCarver.
    @DonCarver. 16 วันที่ผ่านมา

    Limiting ammo for the bots is definitely something that should be implemented, not just for rocket devastators I think it should be for everything that isn’t a heat sink type of weapon, eg flame hulks after it runs out it just starts to hack at you or has a secondary weapon

  • @maxst2
    @maxst2 16 วันที่ผ่านมา +1

    mission redirection would be fun

  • @Gorkuul
    @Gorkuul 16 วันที่ผ่านมา

    I would love to hear new/additional music during gameplay. A cool guitar riff during a fight might be cool.

  • @RyuuKage003
    @RyuuKage003 16 วันที่ผ่านมา

    Just a note to add to the Mech vs. Devastator question... The missiles fired by the Devastators are smaller, but travel faster and have a greater explosive capacity when compared to the ones carried by our Exosuits...

  • @jondough9545
    @jondough9545 16 วันที่ผ่านมา

    I would LOVE for rocket devastators to have limited rockets, OR a 15 second reload (some time as quasar cooldown). Heavy Devs I think would be fine with their MGs overheating.
    I do wish that useable mechs would still have a chance of spawning on the maps, similar to the random support weapons.
    I also wish it was possible to use req chips to "buy" mission stratagems for a mission. Like 2500 req chips on a mission and everyone gets a free, random mission stratagem, 5000 req chips and you get your choice

  • @tinotantiado
    @tinotantiado 16 วันที่ผ่านมา +1

    we need fire resistance on armors similar to the arc resistance so people would helldive more on hellish planets.

  • @harrycee656
    @harrycee656 16 วันที่ผ่านมา

    The MO progress is not bad considering at least 30% of players are keeping the Termanid front solid.

  • @KrodaStagg
    @KrodaStagg 16 วันที่ผ่านมา

    I'd like there to be an escort missoon when you escort a heavily armed and armored transport that'll carry and assemble a super robot that'll fight by your side. Think of that one mission in Fallout 4 where Liberty Prime stomps beside you yeeting nukes at synths.

  • @Eeyeore360
    @Eeyeore360 16 วันที่ผ่านมา

    Anyone remember Mercenaries: playground of destruction and it's sequel on the old consoles?
    That's how this game felt.

  • @isaaccarter2729
    @isaaccarter2729 16 วันที่ผ่านมา

    I was thought that an infiltration mission deep in enemy territory would be cool. Kind of like a dungeon, crawler style mission.

  • @ejperez3691
    @ejperez3691 16 วันที่ผ่านมา

    One thing I don't get, is for the Dominator, I love that gun but when I shoot a devastater that is walking towards me, the dev reels back from the shot, its legs stop moving, it's no longer doing a walking animation, and yet it keeps moving, it keeps sliding forward. Is it a visual glitch, or does the Dominator no longer stun lock enemies?

  • @TheFlyingsquirre1
    @TheFlyingsquirre1 15 วันที่ผ่านมา

    I think mechs should be manually reloadable in the field. Either jump out & reload or teammate reloads saving time.

  • @johnelzy2217
    @johnelzy2217 16 วันที่ผ่านมา

    Question, how is your game so clean? Nearly every world I play on has smoke, spore, dust etc. I don't see any in your videos, what setting do I have wrong?

  • @numatruehome100
    @numatruehome100 16 วันที่ผ่านมา

    Big buildings for vantage points and possible setup spots for snipers

  • @Tristan_Shuler
    @Tristan_Shuler 15 วันที่ผ่านมา

    Devs need to focus on actual content vs the same armor sets reskinned over and over.
    For example, launching Polar Patriots. Armor set should have passive buffs that either reduce fire damage, grant immunity to the blizzard effect, or introduce a new enemy type that uses frost damage and now you resist that. Weapons could have frost damage applied to them that with enough rounds, will slow bigger enemies down, and/or freeze them, making them take more damage from regular bullets. Capes should reflect the frosty environment. Heck put a Yeti on one as a nod to an extinct species on Super Earth or something silly like that. That basic concept covers all your basis and allows those who purchase the Warbond to have access to new toys, help out other divers, and flex some drip.

  • @coltonshortell8075
    @coltonshortell8075 16 วันที่ผ่านมา +1

    10:24 Personally I just want less spore mushrooms(appears on red moss, grassland, fire tornado, and pretty sure desert planets,) to not be Everywhere, it’s a 1 and 10000000 chance all those planets had a mushroom who evolved to do that in the same shape and color, however other planet types being added, new environmental hazards(fuck you hellmire) and generally more variety in where we get reduced to blood stains would improve the game a lot for Me.