Infernax - Death Animations

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  • เผยแพร่เมื่อ 19 มิ.ย. 2024
  • All of the death animations I could find in Infernax where Alcedor meets a grisly end. There are a few redundant deaths but in general I tried to exclude them. I also included trying to drown yourself at the start, the tornado easter egg, and the animations for choosing "Slay" for various choices. Plus the kill animation for Baphomet.
    The cage monster has an identical kill animation to imps. Azazel doesn't appear to have anything unique as you either catch fire or touching him just disintegrates your character (like with Mammon or the Ancient Wurm).
    If I did miss something unique do let me know.
    0:00 Crucified (identical to other zombies)
    0:08 Roach
    0:17 Paimon
    0:26 Blue Eye (identical to red eyes)
    0:36 Imp
    0:44 Skeleton Knight
    0:53 Axe Skeleton (identical for other axe-wielding enemies)
    1:10 Spear Skeleton (identical for other spear-wielding enemies)
    1:25 Sword Skeleton (and sword death variant/throwing dagger)
    1:48 Lava
    1:57 Spike Traps
    2:06 Floor Spears
    2:15 Elite Skeleton
    2:26 Mahalmon
    2:37 Spikes
    2:59 Kalamon
    3:13 Necro (identical for a lot of spellcaster enemies)
    3:23 Banshee (identical to spectres in Arkos)
    3:30 Shadow Monsters (both types, identical kill animation)
    3:50 Deep Ones (normal kill and projectile)
    4:07 Eye Lord
    4:14 Drowning
    4:23 Leviathan Tentacle
    4:33 Leviathan
    4:42 Nightmare
    4:51 Crocell
    5:01 Fire
    5:08 Werewolf
    5:17 Fire Pit
    5:24 Apollyon (and fireball kill)
    5:41 Falling
    5:50 Aberration (identical to most variants)
    6:00 Acid
    6:09 Alastor
    6:18 True Paimon
    6:25 Halphas
    6:34 Mammon
    6:42 Falling Blocks (identical to Belphegor fight)
    6:51 Brutus (identical to most other giant skeletons)
    7:01 Cultist with Spear (identical to high cultists)
    7:08 Belphegor
    7:39 Faceless One
    7:47 Demon
    7:56 Lord of Maggots
    8:13 Hell Fetus
    8:19 Unholy Abomination
    8:37 Gargoyle
    8:47 Ancient Wurm
    8:55 Baphomet
    9:04 Scorpion (identical to spear traps and spear throws)
    9:10 Horseman
    9:18 Tancred
    9:26 Abbadon
    9:36 Future Deaths (contact damage and shots)
    9:52 Trying to drown yourself at the start
    10:48 Simon's Quest Easter Egg
    11:13 Slay Paimon Possessed Villager
    11:27 Choke Hans
    11:41 Slay Remus
    11:53 Slay Robert
    12:06 Killing Baphomet
    12:28 Game Over
    You can purchase Infernax at store.steampowered.com/app/37...
    My Social Media Stuff:
    / discord
    / crankytemplar
    #Infernax #Deaths #GameOver
  • เกม

ความคิดเห็น • 273

  • @Quantumest
    @Quantumest 2 ปีที่แล้ว +286

    No screaming death sound
    Only music being played to symbolize the main character agony and just cuts when death occured swiftly
    Love that detail

  • @deszalt4492
    @deszalt4492 2 ปีที่แล้ว +606

    Deaths animations are some of my favorite aspect of games and I was stoked to see these. Some of em' are "stop, he's already dead" tho, lmao. Thx man!

    • @Night-ys1ju
      @Night-ys1ju 2 ปีที่แล้ว +8

      Your comment reminded me of the Dead Space games.

    • @xhoidlostblade3856
      @xhoidlostblade3856 2 ปีที่แล้ว +5

      Waxworks ones are not animations, just still images. But they probably worth a look if you like that stuff xD

    • @Life-pq6lz
      @Life-pq6lz 2 ปีที่แล้ว

      Sometimes i want to come back and violently smash their dead bodies with my mace so hard,even if they died.

    • @chadhardt6136
      @chadhardt6136 2 ปีที่แล้ว +4

      yup... waxworks still has the most disturbing ones tho

    • @teddywafflechannel2292
      @teddywafflechannel2292 2 ปีที่แล้ว +1

      @@Night-ys1ju now you just mention a exact game that referent to what those death animation has a disturbing deaths from the main protagonist

  • @ZonnexNecton
    @ZonnexNecton 7 หลายเดือนก่อน +32

    Simon Belmont: “Hahaha weakling.” *eats wall Chicken and gains health*

    • @5434345
      @5434345 6 หลายเดือนก่อน +1

      KNOCKBACK INTO PIT!

  • @velocilevon
    @velocilevon 2 ปีที่แล้ว +780

    These are awesome and all, but let's be honest, towards the middle of the game, drowning in water, lava/acid and falling will be 90℅ of your total deaths xD

    • @CrankyTemplar
      @CrankyTemplar  2 ปีที่แล้ว +73

      It hurts because it's true.

    • @chip2508
      @chip2508 2 ปีที่แล้ว +18

      It's that damn stormheim castle man. Definitely died more there than in any other area

    • @LukeyMia4
      @LukeyMia4 ปีที่แล้ว +1

      Oh yes. Especially because I got tilted over not making the jumps towards the second castle 🤣🤣😭

    • @jasonyang6150
      @jasonyang6150 ปีที่แล้ว +1

      Ahh platforming the bane of us all

    • @elmesacosta2484
      @elmesacosta2484 ปีที่แล้ว +1

      The only one I haven’t died to was the acid

  • @SmumplytheF2P
    @SmumplytheF2P 2 ปีที่แล้ว +622

    The death scenes are super unique!
    Instead of just showing the actual brutal stuff, it kinda leaves it up to your imagination. Ninja-esque kill screens.

    • @peighnesshonourchign9164
      @peighnesshonourchign9164 2 ปีที่แล้ว +23

      "Super unique"
      Shows every sword baddie just decapitating, n jumping enemies just stomping

    • @13thKingMu
      @13thKingMu 2 ปีที่แล้ว +36

      @@peighnesshonourchign9164 reusing some kill scene doesn't change it from not being unique lol

    • @blackcitadel37
      @blackcitadel37 2 ปีที่แล้ว +5

      I wish there was an option to actually see them.

    • @rockk9753
      @rockk9753 2 ปีที่แล้ว +21

      Its not that hard to tell whats happening though, so not really leaving it to the imagination that much since it still shows whats really going on

  • @FunvoltGunvolt
    @FunvoltGunvolt 2 ปีที่แล้ว +244

    1:58 quite the ingenuity on that trap, specifically designed to speed up once it makes contact with any unfortunate mortal

    • @dizzyheads
      @dizzyheads 2 ปีที่แล้ว +52

      That way when they get hit it crushes them before they get the chance to get away if incase they live the first time

    • @5434345
      @5434345 6 หลายเดือนก่อน

      Oh and it`s one-hit-kill like in Castlevania.

  • @someoneusedtobeknown2645
    @someoneusedtobeknown2645 2 ปีที่แล้ว +492

    I like how the music, in theory, plays for however long he suffers for. Like for the projectile spear one his entire system would go into some kind of shock from being slammed into the wall like that.
    Just goes to show which deaths truly are the most painful, and which ones are just plain gruesome.

    • @peighnesshonourchign9164
      @peighnesshonourchign9164 2 ปีที่แล้ว +22

      Despite these not being that creative, I like that detail

    • @glassjoe1677
      @glassjoe1677 2 ปีที่แล้ว +3

      Oh yeah, and with a blow to the head there's no music, since that'd probably just put you out instantly

    • @TomatoTomato911
      @TomatoTomato911 2 ปีที่แล้ว +6

      dont forget they all moved to their attack position before the fatalities.

    • @bostin1472
      @bostin1472 ปีที่แล้ว +23

      damn that makes the ones that fade out, instead of just ending, worse because it implies you suffer longer than showed.

    • @someoneusedtobeknown2645
      @someoneusedtobeknown2645 ปีที่แล้ว +5

      @@bostin1472 Oh yeah, those are the really brutal ones.

  • @LynSain
    @LynSain 2 ปีที่แล้ว +362

    I'm personally happy and sad at the same time about the change of the death theme from the demo. The old one was too eerie and painful to hear. While it told us that we were really screwed, that high pitch was too much for average human brain. Almost similar like Lavender town and not to mention that there were two of them and one of it was exactly from Forbidden Forest (C64).

    • @VulpeRenard
      @VulpeRenard 2 ปีที่แล้ว +11

      I'm really glad someone else got Forbidden Forest vibes from the animations and music/tones.
      Edit- Oh wow, I never actually saw the demo. Yeah, that sound is exactly from Forbidden Forest.

    • @jeremyriley1238
      @jeremyriley1238 2 ปีที่แล้ว +8

      @@VulpeRenard My guess is they used it as a placeholder until they got their own song to put in.

    • @VulpeRenard
      @VulpeRenard 2 ปีที่แล้ว +4

      @@jeremyriley1238 Definitely, I've done the same a number of times too, but normally not for demos that are publicly released.
      Edit- Though Cosmi games are considered abandonware now, it wouldn't be a legal issue for them to keep the sounds in for full release, more of a creative/ethical issue.

    • @velocilevon
      @velocilevon 2 ปีที่แล้ว +3

      Oh yeah, that one was really unsettling, but despite that, I'm really glad they changed it. After a while all that pitch does is hurt your ears, and if you'd combine that with how easy it is to die in this game, all it would do is annoy the shit outta player xD

    • @viket8316
      @viket8316 2 ปีที่แล้ว

      i prefer the old one they sound exactly like a horror sound would sounds in a nes game

  • @trollman_2345
    @trollman_2345 2 ปีที่แล้ว +74

    I appreciate the fact that baphomet's death screen starts like our own.

    • @mrwifi1960
      @mrwifi1960 11 ชั่วโมงที่ผ่านมา

      ​@@ryannoluck29With a red screen and the characters' silhouettes moving.

  • @omegaipodmaniac
    @omegaipodmaniac 2 ปีที่แล้ว +220

    I can appreciate the way these deaths actually *show* just how dangerous and terrifying these can be in-universe. Usually with games like this, the characters in the game will say how horrendous these creatures are but when you actually go up against them, all they do is knock your character back when they hit them, or down when they kill them.
    Here though, you actually get to see just HOW they kill their victims and it’s brutal and horrific. I like it.

    • @PeptoAbismol
      @PeptoAbismol 2 ปีที่แล้ว +14

      we need more of this type of shit

  • @lucifer3121
    @lucifer3121 2 ปีที่แล้ว +80

    Deaths are so original and I really impressed that they are so real, despite fact that they are in pixels

    • @vinceorbe8539
      @vinceorbe8539 2 ปีที่แล้ว +3

      And that is why it is released in latest consoles like Switch

  • @copycat500
    @copycat500 2 ปีที่แล้ว +80

    I like how the “game over music” stays playing while the hero is still alive but unconscious. Kinda like how you can still hear some stuff before truly dying irl (only know about this from internet so may be wrong)

  • @spinyjustspiny3289
    @spinyjustspiny3289 2 ปีที่แล้ว +34

    The musical sting for it seems to imply that Alcedor is still alive as long as it plays.
    Which makes them even more horrific.

  • @turbochop3300
    @turbochop3300 2 ปีที่แล้ว +82

    I love how the game over drops its beat in time with the slowly decaying corpse of our hero.
    *DECEASED*
    He sure is, game. He sure is...

  • @Gnar05
    @Gnar05 2 ปีที่แล้ว +92

    6:42 imagine this guy is named Ceaser.

    • @ashwolf2006
      @ashwolf2006 2 ปีที่แล้ว +10

      Ironically i named my character Joseph when i played this game.

    • @stalecheez-it1034
      @stalecheez-it1034 2 ปีที่แล้ว +8

      SHIZAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

  • @Davtwan
    @Davtwan 2 ปีที่แล้ว +78

    Ah yeah, time to see what got added since the demo.
    Jeez, the Unholy Abomination tossing him into the wall was _brutal._

  • @IBigDickI
    @IBigDickI 2 ปีที่แล้ว +20

    I'm not suprised the Baphomet part is the most replayed

  • @maltheopia
    @maltheopia 2 ปีที่แล้ว +18

    2:50
    "Oh hey bro! What's up?"
    "Nothing much, just watching you kill that dork after I just did."
    "This guy is kind of clumsy, huh?"

    • @TheTdw2000
      @TheTdw2000 หลายเดือนก่อน

      You just reminded me of that one flash game where you play as a spike trap and have to kill the player.

  • @Ougerosity598
    @Ougerosity598 2 ปีที่แล้ว +104

    Now that all these Infernax deaths are documented, someone's GOTTA make a montage video of all the deaths to "Mr. Blue Sky" by Electric Light Orchestra.

    • @dnkakusei
      @dnkakusei 2 ปีที่แล้ว +7

      I've done a Mr. Blue Sky montage once and it was pain, time to hurt myself more hehe

    • @dnkakusei
      @dnkakusei 2 ปีที่แล้ว +2

      I am actually working on it btw, preview soon-ish

    • @giantclaw138
      @giantclaw138 6 หลายเดือนก่อน

      ​@@dnkakusei?

    • @dnkakusei
      @dnkakusei 6 หลายเดือนก่อน

      @@giantclaw138 Oh man, didnt expect someone to see this again lol; I never finished the video but I do have a preview of it

  • @retrogamer41_sepiamta
    @retrogamer41_sepiamta 2 ปีที่แล้ว +42

    Developers: How much pixelated blood shall we make you spill out during your death scenes, Young Duke Alcedor?
    Alcedor: Yes.

  • @radnanaroid7378
    @radnanaroid7378 2 ปีที่แล้ว +35

    I was waiting for this one!
    Thank you so much!

  • @sapphirejade5029
    @sapphirejade5029 2 ปีที่แล้ว +32

    Okay! Never EVEN HEARD of this game until over a week ago. Two words: FRICKING BRUTAL!!!

    • @ryannoluck29
      @ryannoluck29 ปีที่แล้ว

      Just wait until you see mortal kombat

  • @999lazerman
    @999lazerman 6 หลายเดือนก่อน +4

    These are some pretty hilarious and gruesome deaths!

  • @user-ed4qd7vk4v
    @user-ed4qd7vk4v 2 ปีที่แล้ว +23

    2Dドットでここまで多彩なグロ表現できるのすごい

  • @Life-pq6lz
    @Life-pq6lz ปีที่แล้ว +18

    You will barely see death animations from enemies.
    Most of time-Drowned,burned on lava,vaporised in acid,fell from high place

    • @5434345
      @5434345 6 หลายเดือนก่อน

      Knockback into PIT!.
      Also spikes (and crushers), falling blocks and Alastor. All these are one-hit-kills. Also for some reason in The Future, all enemies are one-hit-killers.

  • @thenightmare2495
    @thenightmare2495 2 ปีที่แล้ว +19

    10:48 was the best one

  • @hiddensrank
    @hiddensrank 2 ปีที่แล้ว +3

    Thank you ever so much.

  • @troywright359
    @troywright359 2 ปีที่แล้ว +103

    The demo death sound was far far better, more anxiety inducing

    • @NoName-st4tw
      @NoName-st4tw 2 ปีที่แล้ว +2

      I agree.

    • @STEPZERO0
      @STEPZERO0 2 ปีที่แล้ว +43

      it was ear bleeding though god damn. listening to it physically hurt me

    • @mikebipping6166
      @mikebipping6166 2 ปีที่แล้ว +30

      @@STEPZERO0 that's the point. you suffer just as bad as the main character

    • @xin948
      @xin948 2 ปีที่แล้ว

      how can I hear it too

  • @willy24able
    @willy24able 2 ปีที่แล้ว +25

    8:55 Does the death from Baphomet remind you guys of the Hellraiser series? That death should have reminds us of 2 of the infamous moments where Frank Cotton being torn apart by chains caused by the Cenobites. First time he opened the Lament Configuration, his original body got torn apart. When he mocked Kirsty(His niece) of her grief for her dead father(Larry), it proved to be his undoing as the Cenobites ambushed him and tore him apart the 2nd time with their chains and metal hooks.

    • @Green-Raccoon777
      @Green-Raccoon777 ปีที่แล้ว +1

      Jesus Wept.

    • @willy24able
      @willy24able ปีที่แล้ว

      @@Green-Raccoon777 Correct. That was Frank Cotton's last words before his 2nd death in Hellraiser 1.

  • @ThisChannelIsNoLongerActive777
    @ThisChannelIsNoLongerActive777 2 ปีที่แล้ว +27

    I broke the game once by killing one of the blue eyes the same time it killed me, so it was stuck on the death animation screen until i skipped it.

  • @MrHeesman
    @MrHeesman 6 หลายเดือนก่อน +3

    This... this is what modern AAA-games are missing.
    Showing the player the consequences of failure.
    Giving the player a reason not to fail other than ''The plot mandates it!''
    It raises the stakes in any given situation without it affecting the actual plot of the game so that the game itself can tell the story it wants to.
    I think it's a case of ''Don't tell it to the player, show it to the player.''
    I'm too daft to understand the story of nearly any given game during the first playthrough, so I need ''that little extra'' to motivate me why I shouldn't fail.
    This is why I like Dead Space 1 and Resident Evil 4 (Original)
    I hardly understand what's going on but if there's one thing I do understand is that dying not only set me back progress-wise, but the game forces me to watch something I don't wanna see.
    TL;DR
    AAA-games of today don't have the balls to punish the player anymore.
    As in, the players themselves, not their wallets.

  • @pantheman2842
    @pantheman2842 ปีที่แล้ว +30

    I like how the good guys are the ones who kill more swiftly, while the bad guys take their time.

    • @OverseerMoti
      @OverseerMoti ปีที่แล้ว

      Acid is the evilest of them all.

  • @Mzoyagon
    @Mzoyagon 2 หลายเดือนก่อน +1

    I'm mindblown that THIS is from the same studio as Just Shapes & Beats. This is my first exposure to Infernax aside from hearing about it from the devs and needless to say I need to get into this game.

  • @HarmonizedHero
    @HarmonizedHero 2 ปีที่แล้ว +2

    i love games that have special death animations/scenes depending on how they died! its freaking cool!

  • @actionman9451
    @actionman9451 2 ปีที่แล้ว +11

    Hero: I’m going to be the greatest hero ever.
    A Few Moments Later.
    A bloody Skeleton laying slumped against a wall with his broken weapon stuck in his chest.

    • @NiCoNiCoNiCola
      @NiCoNiCoNiCola 2 ปีที่แล้ว +2

      Actually that's a random spear
      His mace is there right by his hand

    • @actionman9451
      @actionman9451 2 ปีที่แล้ว

      @@NiCoNiCoNiCola
      Oh ok thanks 👍

  • @WillieManga
    @WillieManga 6 หลายเดือนก่อน +2

    No matter how many games implement this sort of thing, I will always champion enemy specific death scenes. Games like Kirby, Shovel Knight and even most of the Doomlikes tend to create uniformed death scenes, but stuff like this goes the extra mile. And while some kills are similar to each other, I can forgive that when there are plenty of unique animations as is. And I enjoy the stylization of them, making everything red while leaving you and whatever kills you silhouettes.

  • @junalee2034
    @junalee2034 2 ปีที่แล้ว +11

    Thank you for update death animation

    • @CrankyTemplar
      @CrankyTemplar  2 ปีที่แล้ว +3

      No problem! Meant to get this up sooner but it's been an interesting weekend with streaming and getting ready for Elden Ring.

  • @deciduous_reaper
    @deciduous_reaper 2 ปีที่แล้ว +21

    11:02 well seems that it’s a different take from the Simon’s quest Tornado now it kills you

  • @maxencedupont5523
    @maxencedupont5523 2 ปีที่แล้ว +7

    12:02 that berserk reference

  • @killeing
    @killeing 2 ปีที่แล้ว +15

    For a 8 bit game these animations are phenomenal! I love when creators put actual time and effort into their death scenes X)!!!

    • @SinaelDOverom
      @SinaelDOverom 2 ปีที่แล้ว +2

      Not really 8bit, so there are no actual limitations to what can be done outside of very basic palette restriction.

    • @killeing
      @killeing 2 ปีที่แล้ว +1

      @@SinaelDOverom well I looked it up and many people say this is 8 bit :/

    • @turbochop3300
      @turbochop3300 2 ปีที่แล้ว +6

      @@killeing While a game like this looks to ape the games from the 8-bit Era, the graphics FAR exceed what those consoles could do. This game Is alot like Shovel Knight in that regard.

  • @azracetin6699
    @azracetin6699 2 หลายเดือนก่อน +1

    all the demons,greater and elder demons ways that they kill Alcedor are the most brutal,and also Skeleton Knight thinking that Alcedor isnt dead enough,so he continues to mash him with his sword

  • @k-bomb9777
    @k-bomb9777 2 ปีที่แล้ว +12

    These definitely give me “Abobo’s Big Adventure” vibes

  • @aiden9802
    @aiden9802 2 ปีที่แล้ว +15

    Baphomet's kill is the most Violent imo.

  • @soulechelon2643
    @soulechelon2643 7 หลายเดือนก่อน +2

    "Wow these are pretty gruesome...Wonder what's the most viewed one? Must be pretty crazy. Let's see what it i-oh. Well, that explains it."

  • @LoserChomps
    @LoserChomps 7 หลายเดือนก่อน +3

    So its basically like watching censored Fatalities for every death. Unique.

  • @funnyarc
    @funnyarc 2 ปีที่แล้ว +15

    You monster, you made poor Alcedor die in so many horrific ways...though, it's quite entertaining to watch.
    Now hope we don't get someone crazy enough, to draw in the details on those black/censored endings...

  • @RagnaCloud13
    @RagnaCloud13 2 ปีที่แล้ว +13

    At 0:17
    He became an emergency food

    • @UltimaDoombotMK1
      @UltimaDoombotMK1 2 ปีที่แล้ว +6

      Paimon was tired of being emergency food so now they make their enemies into emergency food

    • @DarkShooter942
      @DarkShooter942 ปีที่แล้ว +2

      I understood that reference.jpg

    • @OverseerMoti
      @OverseerMoti ปีที่แล้ว

      Ehe

  • @stylishemerald3181
    @stylishemerald3181 2 ปีที่แล้ว +9

    11:34 Looks like the dude is enjoying being choked lol

  • @hedgehogpower194
    @hedgehogpower194 7 หลายเดือนก่อน +2

    I hope to try this game in the future

  • @leibobo12
    @leibobo12 2 ปีที่แล้ว +7

    When “Unholy Abomination” throws you at that wall that isn’t there 👀

  • @ironcommando2
    @ironcommando2 2 ปีที่แล้ว +12

    Do the Fallen Angels in the Ultimate Good path Urzon Citadel have their own if you bump into them? (Getting hit by their fireballs gives standard fire death animation)

    • @CrankyTemplar
      @CrankyTemplar  2 ปีที่แล้ว +7

      They pelt you with fireballs like the Necro death.

  • @o.d4588
    @o.d4588 7 หลายเดือนก่อน +1

    Masterpiece

  • @devonted1018
    @devonted1018 2 ปีที่แล้ว +15

    Glad to hear that the demo death theme was replaced by the new one. The old one hurts my ears.

  • @leibobo12
    @leibobo12 2 ปีที่แล้ว +6

    When “Horseman” knocks you into that wall that isn’t there 👀

    • @5434345
      @5434345 6 หลายเดือนก่อน

      Or just offscreen, then "bottomless pit" death scene plays.

  • @TrumpLester
    @TrumpLester 2 ปีที่แล้ว +18

    Aw man, they changed the death theme.

    • @Revedoot
      @Revedoot 2 ปีที่แล้ว +23

      The old one was kind of painful to the ears, I get the vibe that it gives, but it also hurts abit.

  • @manueltozzini6640
    @manueltozzini6640 7 หลายเดือนก่อน +2

    This game is very gore when I play it and his Game over and when i watch the death animations scene is very traumatic because the music, the music does more disturbing

  • @st.haborym
    @st.haborym 11 หลายเดือนก่อน +2

    I like how Baphomet's animation is some Hellraiser shit. That's fun.

  • @Chronoteeth
    @Chronoteeth 2 ปีที่แล้ว +10

    makes me think of dmc1s secret death animations

    • @Green-Raccoon777
      @Green-Raccoon777 2 ปีที่แล้ว

      Yeah, me too! I'm glad someone actually brought that style back. :)

    • @VaporRonin
      @VaporRonin ปีที่แล้ว

      I've heard of something like that, but never seen proof of it

    • @ZionSairin
      @ZionSairin 8 หลายเดือนก่อน

      @@VaporRonindmc1 has some awesome Resident Evil tier death animations that show when you get killed by specific attacks from specific enemies. The easiest one imo is either getting jumped on and stabbed by marionettes or kamikazed by a Shadow when it does the grab/mouth attack while flashing red.

  • @ci7210
    @ci7210 2 ปีที่แล้ว +5

    Damn some of these rival Mortal Kombat fatalities

  • @myflyisopen.8732
    @myflyisopen.8732 2 ปีที่แล้ว +11

    The deaths reminds me of Forbidden Forest 1 and 2 for the Commodore 64.

  • @Faith-lj4ex
    @Faith-lj4ex 2 ปีที่แล้ว +6

    Even pixelated these are gruesome.

  • @MiNombreEsFluffy
    @MiNombreEsFluffy 2 ปีที่แล้ว +7

    This reminds me to the Impostor killing the Crewmates and Zelda 2 Link's Adventure death screen

  • @AzrulPerisiben2000
    @AzrulPerisiben2000 2 ปีที่แล้ว +3

    That moments is *Grimdark* and *Grotesque* Content. *0.0000000001% Like a Hell* & *99.99% Like a Vietnam's Prison.*

  • @Rainbowdragon2
    @Rainbowdragon2 2 ปีที่แล้ว +1

    Oh these are the new ones....

  • @snoopsnet8150
    @snoopsnet8150 5 หลายเดือนก่อน +2

    Its like MK3. The player grows at least 6 more skulls, 13 femurs, 7 sets of intestines, and 95 gallons of blood!

  • @faxanzmlx2588
    @faxanzmlx2588 2 ปีที่แล้ว +2

    Epic

  • @Linksmasher
    @Linksmasher 2 ปีที่แล้ว +6

    Never played before, just a recommendation video from TH-cam but, man...
    Since I played Bloodstained, I feel like touching an enemy and receive damage is a cheap way of hurting the hero/character, I do prefer them to have something of a hitbox or at least a way to damage you aside of just being touched.

    • @CrankyTemplar
      @CrankyTemplar  2 ปีที่แล้ว +2

      I think it's more that this style of NES games used contact damage and would be a bit odd to not have that occur, much like the knockback from being hit (despite as annoying as it can be to be knocked into instant death water/lava/pits).

    • @Linksmasher
      @Linksmasher 2 ปีที่แล้ว +2

      Yup, I understand, games such as Megaman, Super Metroid, any Castlevania series, or even Terraria had that way to receive damage. It is just a personal opinion of how I prefer the games to be nowadays. And I hope they keep it in that way, not saying that games like these are bad, just... Odd.

    • @brasilballs
      @brasilballs 2 ปีที่แล้ว +1

      @@Linksmasher to be perfectly honest, i couldn't agree with you more. i've had a few deaths to the shield knights and the mages in kastka palace that felt really cheap because i touched them by accident (or had a mage teleport into me) that wouldn't be a problem were they not able to deal contact damage. i understand why they put that feature in as it was kind of a theme of platformers back in the day but as i see it enemies that have a main form of attack that isn't just touching/ramming into you shouldn't deal contact damage.
      and even though this feature used to be common, there's a couple of examples of older games that differed from the norm. for example, the revenge of shinobi and its sequel for the sega genesis/mega drive; most of the enemies there only knock you back and don't deal any damage, with the exception of bosses. this makes the game flow a lot nicer and even though it lets you damage boost through some sections without any drawback, both games still manage to be quite challenging without having to rely on contact damage to boost difficulty

  • @tsyumamatsuthehavenofguard32
    @tsyumamatsuthehavenofguard32 7 หลายเดือนก่อน

    ...god this game is so fucking raw for a 8 bit vania platformmer.
    This game gets insanely graphic, and your knowledge of classic vania will be tested and turned into a pretzel

  • @corncrab
    @corncrab ปีที่แล้ว +1

    Jeez this guy has a lot of organs.

  • @castro4865
    @castro4865 2 ปีที่แล้ว +5

    Diavolo deaths 1839083 - 19992992

  • @elmesacosta2484
    @elmesacosta2484 ปีที่แล้ว +2

    I think I know what I’m talking about when I say I didn’t die fighting mammon while going towards it while playing as stranger

  • @RagingJames
    @RagingJames 2 ปีที่แล้ว +3

    Normal enemies using Fatalities Awesome!

  • @dylanlarson4658
    @dylanlarson4658 2 ปีที่แล้ว +9

    12:02
    Lol his face!

  • @cloveralmaamarela2838
    @cloveralmaamarela2838 2 ปีที่แล้ว +1

    the simon's quest reference was the best

  • @darkdill
    @darkdill 2 ปีที่แล้ว +3

    Future deaths would've been better if they added the classic NES Contra death sound, or at least something similar if copyright were a problem.

    • @5434345
      @5434345 6 หลายเดือนก่อน

      Or just make player a 1 HP wonder.

  • @endermenon4836
    @endermenon4836 2 ปีที่แล้ว +26

    0:49
    Damn, never thought Papyrus could get _that_ violent.
    (...aaaand I just outed myself as an Undertale fan, whoops)

  • @Wyrmver
    @Wyrmver 2 ปีที่แล้ว +3

    makes sense how only the kills are colored

  • @magicmauro8803
    @magicmauro8803 2 ปีที่แล้ว +3

    Some of these look like something a character from mortal Kombat would do

  • @MalathTheBold
    @MalathTheBold 2 ปีที่แล้ว +6

    Where can I find this game? It looks fire af!

    • @CrankyTemplar
      @CrankyTemplar  2 ปีที่แล้ว +1

      A link to it should be in the description.

    • @MalathTheBold
      @MalathTheBold 2 ปีที่แล้ว +1

      @@CrankyTemplar awesome, thanks!

  • @GrouchyGander
    @GrouchyGander 7 หลายเดือนก่อน +1

    So glad they replaced the high-pitched whining.

  • @CrystalTear020
    @CrystalTear020 ปีที่แล้ว +3

    Oof. I can't tell which has the most gruesome deaths for their protagonists, Dead Space, or this.

    • @ryannoluck29
      @ryannoluck29 ปีที่แล้ว

      Oh just look up Hellraiser

  • @EdxSarxNatxChoc
    @EdxSarxNatxChoc 2 ปีที่แล้ว +6

    Wasn't there a death about the guy destroying a wall somewhere and a roasted chicken just popped out from it? (I'm not familiar with the game but I saw it in someone else's video.) And supposedly that was a "death" because you're not supposed to eat "wall chicken"? Maybe I'm mistaken but I'm sure it was from this game.

    • @CrankyTemplar
      @CrankyTemplar  2 ปีที่แล้ว +2

      There is a wall chicken easter egg but it's not a death. Your character just throws up.

    • @5434345
      @5434345 6 หลายเดือนก่อน

      @@CrankyTemplar Wall Chicken is from Castlevania.

  • @ricoredlightblue_the_blazar
    @ricoredlightblue_the_blazar 2 ปีที่แล้ว +1

    Next Future Boss

  • @manuel902
    @manuel902 2 ปีที่แล้ว +9

    This reminds me of "1000 ways to die" TV series

  • @RazorSilverstone
    @RazorSilverstone 2 ปีที่แล้ว +7

    1000 ways to die= the Game :3

  • @685eric685
    @685eric685 ปีที่แล้ว +1

    How do the animations play out when accompanied by a squire?

    • @CrankyTemplar
      @CrankyTemplar  ปีที่แล้ว +1

      They don't until both are dead. You lose lives and when none are left the first to die is just dead, then the animation will play when the second dies.

    • @685eric685
      @685eric685 ปีที่แล้ว

      @@CrankyTemplar Oh, okay

    • @Prodawg
      @Prodawg 11 หลายเดือนก่อน +1

      the animations also play out the same just with Cervul instead of Alcedor

  • @SJkopa
    @SJkopa ปีที่แล้ว +1

    this game is great good game

  • @cipherstriker6056
    @cipherstriker6056 ปีที่แล้ว +3

    So if you choose to Slay this possessed villager would it also kill the true bosses form or no?

    • @CrankyTemplar
      @CrankyTemplar  ปีที่แล้ว +4

      It will prevent you from fighting Paimon and True Paimon in that playthrough. Unless you're planning to go full evil there's no reason to kill them.

    • @cipherstriker6056
      @cipherstriker6056 ปีที่แล้ว +1

      @@CrankyTemplar i usually fight paimon and true paimon but i never walked down the evil pathway but im trying to and it not going to be easy

  • @userperkingmacbeth6715
    @userperkingmacbeth6715 2 ปีที่แล้ว +4

    Thus is what blasphemous should've been.

  • @GrimmHammk
    @GrimmHammk 2 ปีที่แล้ว +5

    Roach.

  • @EeveeEsp
    @EeveeEsp 2 ปีที่แล้ว +11

    I really liked the previous music a lot better

  • @ArcRay20
    @ArcRay20 2 ปีที่แล้ว +5

    kind of funny 2 of the bosses just cause "disintegration death" if you died by touching them. guess isnt much else to do since they are both stuck to a wall essentially. and its odd that in the future level dying by touching the big guy causes a "death by projectile" animation, wonder if thats an oversight?

    • @CrankyTemplar
      @CrankyTemplar  2 ปีที่แล้ว +1

      Not too sure, as the future deaths (even with Azazel are just disintegration deaths) so it might just be after so many other stuff they just didn't have a unique death there to add in.

  • @Popcorn_Pillow
    @Popcorn_Pillow 2 ปีที่แล้ว +3

    6:26
    Dang what happened to my boy papyrus

  • @comicsdude3166
    @comicsdude3166 ปีที่แล้ว +1

    Violent.

  • @rampantmutt9119
    @rampantmutt9119 2 ปีที่แล้ว +1

    You know, dying seems kind of hot.

  • @cosmicneko7225
    @cosmicneko7225 ปีที่แล้ว +1

    surprised the death screen music isn't in the ost

  • @user-pr9oc3nv1o
    @user-pr9oc3nv1o 2 ปีที่แล้ว +1

    何故かツボにハマる(笑)

  • @katelinabrown4128
    @katelinabrown4128 2 ปีที่แล้ว +1

    My eyesz

  • @Sairuken
    @Sairuken 7 หลายเดือนก่อน +2

    They really just gave every enemy a mk brutality

  • @greentea6422
    @greentea6422 7 หลายเดือนก่อน +1

    What a creepy game