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How To Mod SCS | Making A Logo Independent of Paint Jobs! | ATS Modding!
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- เผยแพร่เมื่อ 30 พ.ย. 2022
- Jeff got a request for adding a company logo or text to a truck, all while being able to change the paintjob on a whim! Here's what he came up with!
New Merch Site!: half-fast-gami...
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Logo artwork by arandompackage: arandompackage....
Banner by SirCrunchy: / @sircrunchy
Hi, I've been away from modding but I just started warching your videos again! this video actually helped me making a part I wanted to make for so long but wasn't able to! greatly appreciated and looking forward to more guides like this in near future!
I'm not sure if you are a developer in scs or blender but..... all I know is u r pretty damn good 👍 💯👌 most dedicated and 1 of the best modders I've seen on video.... thanks alot
No, not in SCS, but thank you. I take pride in trying to help!
great video bro👌👌💯💯
Great content. I am looking to add stickers but on the windshield or window from the sleeper. Is that a different process?
Again mad respect sir..... just finished watching out the video....🤝does this apply I making a word on your wind screen???
Can be anywhere you want it to be
@@Halffastgaming great thanks..... i need more modding knowledge thats how i pounced upon ur channel
Hey again!
I've been trying desperately to get a logo working for a back window. I've tried several times all ending with the same result, In game the mesh plane shows up as a semi translucent pink with no image on it. Any help in the matter would be greatly appreciated. And thanks again for all the great tutorials.
Any time this happens, I'm going to tell you to look at the log. Once you do that, you'll see that the game is missing a texture and you can make that change.
wow, it works lol...... Thanks for teaching me this :)
any chance you can do a hang item in cab
i made one but idk how to make it shake
and im getting some conflict with sii
phys_model_variant: xxxxx
phys_model_look: xxxxx
idk what to edit and put for x
please reply
blender make me go to bed at 6am wow
Is it possible to add a new Model Locator named Stickers, and add them to existing trucks?
Yes
@@Halffastgaming I was able to add the stickers to the mirror node just like your video. Thank you very much! 😁
But I can't create a truck node, to add the stickers.
@@lhamano why not? I need more information to help you.
@@Halffastgaming I'm following a video on youtube. But I can not. And I don't know why. No error message is displayed on the console.
- I created a new Locator, with Shift + D and Enter. I repositioned.
- I created a new DEF file, and a folder in accessory named sticker
- I did the Export
- I created a cube, added texture. Added to Root Object. I put the name of sticker.
- I exported this cube in a new folder in vehicle/truck/upgrade/sticker
My def file looks like this:
{
accessory_addon_data : shape1.kenworth.w900.sticker
{
name: "Sticker"
price: 60
unlock: 0
icon: "beacon/beacon"
exterior_model: "/vehicle/truck/upgrade/sticker/sticker.pmd"
}
}
@@Halffastgaming On the Kenworth T680 it worked. I'll try the W900L again.
Hello 👋
I have seen that the name of *locator* for door handles of trucks in ets2 is "doorhndl" in blender.
But in the game, when we see the *name of the slot of door handle accessory* , it shows "Door Handles".
Can you please tell me how to keep the *name of accessory slot* anything other the *name of that locator* ?
All SCS named locators will retain their proper name. Custom locators will not unless you create a number of other files which I would have to research to give you the proper information. However, I just look for the stock SCS locators and use them.
How are you keeping the transparancy in the .TGA file? When i load mine the white background is still visible
dif.spec.decal.over
is the material, which is shown in the video
@Halffastgaming Thank you so much for the response! This video specifically has helped get me past a 3 day hang up.. my only issue now is this.
When I save the standard image as Targa (.TGA) the white background is still there in blender on my plane even using dif.spec and decal.over
When I add an alpha channel to the image in Photoshop to make it transparent, then go to load it onto my plane in blender, the entire image is transparent with dif.spec and decal.over.
What im doing is adding a logo to a window, and Ive applied these steps to that model and its worked out GREAT! my only hang up has been the visible background of this logo.
Thank you again... your channel has been Blender State University for me. Very Grateful!
@@BoardingMold446 Sorry I don't use pshop. I just use paint. Make the image then select everything that isn't the logo and delete it so I only have the transparent background.
@Halffastgaming Thank you! My alpha layer was messed up. figured it out, and it looks great!
Now im hooked on this modding stuff. You're pretty damn knowledgeable about blender.. would adding flags to a truck be possible?
@@BoardingMold446 the flag in the sleeper? or the ones on the front bumper?
Can you make a tutorial on how change chrome parts into black parts using scs trucks ( no moded trucks)?. I want to make this truck so bad /watch?v=BFc4vLz9-is&t=3s&ab_channel=PeterbiltSteve
Import parts, make new material using a black gloss texture.
@@Halffastgaming It worked!!!