How To Mod for SCS| Step One | Creating Your Folder Structure!
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- เผยแพร่เมื่อ 21 ส.ค. 2024
- Here's something that helps my workflow when creating mods! Making file folder structure work for me! Share some of your file folder tips in the comments!
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#Blendertools: modding.scssof...
Conversion Tools: modding.scssof...
#ConverterPixWrapper: github.com/sim...
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Turns out when you skip step 1 the rest are a lot harder, thus I have returned lol. Thank you for the awesome tutorials!
Another great tutorial Jeff. Keep it up
should totally have more subs. you duh man jeff. genuine.
Thanks ! Trying to learn Blender on my own aint easy youre videos are really helpful !
thanks heeps HFG, BIG help, look forward to the next tuts
Cant say I learned a lot yet. But your video is clear and well explained. I am in it for the haul though, so we will see what happens at the end. I was able to get everything set up, except the conversion tools add on for some reason. There isn't really any .py files so its hard to understand which folder to move. It did not install via normal zip extract from blender, though it said it did down in the status bar.
Your videos are awesome! Thank you sooo much for all you do!!
Love it!! thank you for the knowledge brother
Why did I not know of this video any sooner?
I don't know!
Great tut, thnx sir!
When I get to the point to import something, I was just going to do the w900 daycab, it literally does nothing. I click ok and nothing. Any tips? I tried on multiple different vehicles and still nothing.
The, conversion zip does not want to load up into blender ?? Im sure i doing somthing not corrctly
Hello, Im here to learn because I need a good sounding horns for Jon Ruda´s Classic XL
and not, I tried adding exterior mods but it does not work, I have to try with the main mod
@halffastgaming which file do I need to extract base.scs and def.scs to? When I go to set my project base path the first 4 lines are still red.
Any folder you can keep track of
@@Halffastgaming do you know why the first four lines under my project base path would still be red after setting it to my exp folder?
okay, so I'm looking at purchasing a model from tubosquid and the trailer is by bansheewoj. I want to be able to use it in ats, it my first go at doing anything like this. Which one of your videos will give me the info and guidance? thank you for the videos and your time.
th-cam.com/video/zHJHmZ3w1eA/w-d-xo.html part one of a livestream
Part 2 th-cam.com/video/KlL_KoLxjW0/w-d-xo.html
Thank you!!
There's a lot more to know, but that will get you on your way. Plenty of other videos I have like this and the next one in this series will help.
how would you custom your company logo?
How would I make one? With paint dot net.
Is this working for ETS?
Same game engine, same procedure, just a different base.
@@Halffastgaming thank you very much for quick answer, but where I can see how look base for ETS?
@@Halffastgaming or do you mean like base of the model?
@@adrigamesk573 base of the game. It is explained in this series, you would just go to your ETS2 install folder to find it.