3ds Max 2024 Tutorial - Procedural Basalt & Cliffs

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  • เผยแพร่เมื่อ 23 ม.ค. 2025

ความคิดเห็น • 19

  • @F10F11hm
    @F10F11hm ปีที่แล้ว +2

    Great idea for a lesson and valuable workflow tricks! Thank you.

    • @KingdomCrafter
      @KingdomCrafter  ปีที่แล้ว

      Much appreciated, and thank you also!

  • @iannolisgeorgianimis4925
    @iannolisgeorgianimis4925 ปีที่แล้ว +1

    At 8:02, can this be done without using wall worm using native tools?

    • @KingdomCrafter
      @KingdomCrafter  ปีที่แล้ว +1

      SelectFaces and DeleteFaces are part of WallWorm (which is free). But this could also be done in a way where you use volume select, select your bounding box object, do something such as turn to poly, or even just an edit poly, and control click element (which will convert selected faces to elements). I'm sure there are many other solutions but those are some quick ones that come to mind.

  • @david-gq6qz
    @david-gq6qz ปีที่แล้ว +5

    I see that you are using the "Data Channel" modifier. Can you record some teaching about this modifier? thank you!

    • @KingdomCrafter
      @KingdomCrafter  ปีที่แล้ว +4

      Definitely! i'll put one together that goes over that exclusively.

    • @incelunicorn
      @incelunicorn ปีที่แล้ว +1

      +1

  • @echopathy
    @echopathy ปีที่แล้ว +2

    good stuff, man! thanks!

  • @LeeJackson3d
    @LeeJackson3d ปีที่แล้ว +1

    Nice video man :) Keep it up.

  • @D_m9494
    @D_m9494 ปีที่แล้ว +1

    Thanks, it was really helpful

  • @incelunicorn
    @incelunicorn ปีที่แล้ว +1

    awesome, thank you!!

  • @armandel8621
    @armandel8621 ปีที่แล้ว +1

    👍🙏🙏