SelectFaces and DeleteFaces are part of WallWorm (which is free). But this could also be done in a way where you use volume select, select your bounding box object, do something such as turn to poly, or even just an edit poly, and control click element (which will convert selected faces to elements). I'm sure there are many other solutions but those are some quick ones that come to mind.
Great idea for a lesson and valuable workflow tricks! Thank you.
Much appreciated, and thank you also!
At 8:02, can this be done without using wall worm using native tools?
SelectFaces and DeleteFaces are part of WallWorm (which is free). But this could also be done in a way where you use volume select, select your bounding box object, do something such as turn to poly, or even just an edit poly, and control click element (which will convert selected faces to elements). I'm sure there are many other solutions but those are some quick ones that come to mind.
I see that you are using the "Data Channel" modifier. Can you record some teaching about this modifier? thank you!
Definitely! i'll put one together that goes over that exclusively.
+1
good stuff, man! thanks!
Much appreciated, and anytime!
Nice video man :) Keep it up.
Thank you, that's the goal!
Thanks, it was really helpful
Glad I could help!
awesome, thank you!!
Anytime, ty too!
👍🙏🙏
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