The Number Of Vaults In Fallout

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  • เผยแพร่เมื่อ 4 ก.ค. 2024
  • I talk about the number of vaults that have appeared in the Fallout series, and why the cannon number of 1,000 is probably an overestimate of the actual number of vaults constructed.
    Videos I reference:
    The True Purpose of Vaults in Fallout: • The True Purpose of Va...
    Top Five Modern RPG Masterclass: • Top Five Modern RPG Ma...
    Understanding Game Design Choices: • Understanding Game Des...
  • เกม

ความคิดเห็น • 463

  • @LemonMoon
    @LemonMoon 5 วันที่ผ่านมา +858

    Y'know I'm starting to think Vault tec doesn't have our best interests in mind.

    • @bezceljudzelzceljsh5799
      @bezceljudzelzceljsh5799 5 วันที่ผ่านมา +8

      Y'know, I'm starting to think that this kind of humor has the same problem that Tim highlighted about sarcasm writing.

    • @alpha007org
      @alpha007org 5 วันที่ผ่านมา +1

      This is humor?

    • @KazuWazuw
      @KazuWazuw 5 วันที่ผ่านมา +17

      ​@bezceljudzelzceljsh5799 we ain't in a game

    • @dwfischer
      @dwfischer 5 วันที่ผ่านมา +8

      Is this some kind of communist conspiracy that I'm to capitalismpilled to understand?

    • @Ms.Pronounced_Name
      @Ms.Pronounced_Name 4 วันที่ผ่านมา +11

      Shush! What if overseer Tim sees this comment!?

  • @JanusVesta
    @JanusVesta 5 วันที่ผ่านมา +413

    Interestingly, in Fallout 4 you can overhear a couple of Triggermen talking about the unfinished vault they've taken over. One of them is convinced that the vault was never intended to be finished and was essentially a scam to string the government along for more funding.

    • @Nilon241
      @Nilon241 4 วันที่ผ่านมา +37

      You can also look at the terminal entries of the metro tunnel and find out Vault 114 only started construction in 2/11/2077. They specifically chose a metro tunnel because it was cheaper to retrofit it using non VT labor.
      But it wasn't actually unfinished! They were still taking applications for residency during the great war, so there was some expectation of it being actually used.

    • @Chinothebad
      @Chinothebad 4 วันที่ผ่านมา +16

      With that vault from Fallout 4 and Fallout 2 having a vault that didn't even have anything built beyond a door, it wouldn't be surprising that there would be a number of unfinished vaults.

    • @Forestmarko
      @Forestmarko 4 วันที่ผ่านมา +12

      i love that tidbit.
      to this day no one was able to explain to me how a "gangster" in post apo Boston area with no connection to the old world would know how to scam pre war goverment

    • @dagai89
      @dagai89 4 วันที่ผ่านมา +45

      @@ForestmarkoI’m pretty sure the guy telling that story was a ghoul as half of the triggerman were. So he was alive pre-war and was talking from experience.

    • @flameguy3416
      @flameguy3416 4 วันที่ผ่านมา

      Vault 114 obviously did not employ any union workers. The old ghoul was just saying that because in his day that scam happened alot.

  • @aNerdNamedJames
    @aNerdNamedJames 7 วันที่ผ่านมา +372

    Evidently, the Vault-Tec company owners would've gotten along great with the owners of Boeing.

    • @ozancobanoglu812
      @ozancobanoglu812 6 วันที่ผ่านมา +1

      Made a good laugh thanks mate!

    • @skeletonbuyingpealts7134
      @skeletonbuyingpealts7134 5 วันที่ผ่านมา +13

      Mostly the assassinations

    • @renaigh
      @renaigh 5 วันที่ผ่านมา +8

      they would be competitors, there are no friends under capitalism.

    • @mcbiohazard892
      @mcbiohazard892 5 วันที่ผ่านมา +21

      Boeing and West-Tek would have a fun time trying to undercut each other for the military contract. Probably whoever developed the vertibird would be their Fallout equivalent or alternately a spoof on Lockheed Martin. Given how easily those things fall out of the sky in the Todd Howard games, it would certainly be in character. :V

    • @HeilSol
      @HeilSol 4 วันที่ผ่านมา +1

      No doubt, but then, there're plenty of actual companies that fit the bill.

  • @thekukukaju
    @thekukukaju 5 วันที่ผ่านมา +133

    Something to with Vault Tec not being able to finish their 1000 vaults, is that the resource wars would also greatly affect their ability to maintain constant production of vaults

    • @Nicitel94
      @Nicitel94 4 วันที่ผ่านมา +3

      Would sign this.
      Also is it known how they were being built? Did they just build the 122 ones and then stopped maybe due to running out of resources or just "don't wanna"? Were they being built in series of one at the time in each state and got to the number we have by the time the nukes fell? Is the number even precise?
      I like an idea that there might have been more Vaults in the playable area, but their entrance collapsed and their fate is unknown to the outside world as they're unlikely to be found.

    • @cykeok3525
      @cykeok3525 4 วันที่ผ่านมา

      Yeah.
      Even disregarding how shady and corrupt Vault-Tec was, if the prices of raw materials, construction machinery, and labor suddenly went up after the government contract funding amount was locked in, then they'd rightfully be unable to finish the amount that they originally planned.
      Now, ADD that factor on`to how corrupt they were (their planned construction was already way less than the contractual amount), ON TOP of the spike in costs, and the number of finished Vaults would be much, much, much lower than what the government asked for.
      As an aside, I think it would be reasonable to assume that the Vault numbering would have huge gaps in the sequence, with a lot of the numbers between 1-1000 being unfinished Vaults. That is to say, the Vault numbers of the completed Vaults would would be interspersed throughout the number sequence, with the majority being incomplete/nonexistent.
      In fact it's quite likely that many of the numbers have the (planned) location earmarked and recorded in some Vault-Tec company records (and government records), but with no work started at all.. just empty land with zero construction/excavation whatsoever.

    • @Danbotology
      @Danbotology 2 วันที่ผ่านมา +3

      If only they knew about the the workshop duplication exploit.

  • @john_blues
    @john_blues 3 วันที่ผ่านมา +15

    I know it's not 'official', but when Tim Caine says it, it becomes my head canon.

  • @Orav4810
    @Orav4810 5 วันที่ผ่านมา +53

    Insert Spiders Georg meme and Nebraska having 750 vaults and skewing the average

  • @JakeRyanBooth
    @JakeRyanBooth 5 วันที่ผ่านมา +96

    Based on what we have now in the lore, 120 vaults was the number they were able to build based on their number of experiments, with the exception of control vaults.

    • @lemonynora
      @lemonynora 4 วันที่ผ่านมา +11

      Yeah I think only 17 vaults were actual vaults. Rest were just used for experimentation. Evil company. They saved barely anyone

    • @Postoronniy
      @Postoronniy 4 วันที่ผ่านมา +10

      122 numbered vaults by Fallout Bible.

    • @cykeok3525
      @cykeok3525 4 วันที่ผ่านมา +6

      @@lemonynora I'll bet even the 17 vaults that were "actual" Vaults were just the ones that they didn't manage to think of an experiment for in time for the bombs, so they accidentally ended up just being used to save people XD

    • @dundercontrol
      @dundercontrol 4 วันที่ผ่านมา +4

      ​@@cykeok3525There were control vaults with no experiments

    • @jokatal
      @jokatal 3 วันที่ผ่านมา +2

      So short sighted of them to set the number of vaults so low

  • @dweller132
    @dweller132 5 วันที่ผ่านมา +32

    The Tacoma Narrows Bridge is a good example of what happens when people choose the lowest bidder, the bridge eventually tore itself apart because the government chose the cheap design (which didn't account for wind) over the good design. The bridge would wobble whenever a strong enough wind picked up, and that's what destroyed the bridge in time. IIRC, they replaced it with the better, safer design.
    But Vault-Tec is certainly capable of that, and likely to do such a thing.

    • @DarkElfDiva
      @DarkElfDiva 4 วันที่ผ่านมา +4

      The worst part is, when the bridge collapsed, it killed a dog.

    • @cykeok3525
      @cykeok3525 4 วันที่ผ่านมา

      @@DarkElfDiva Poor pooch :|

    • @cykeok3525
      @cykeok3525 4 วันที่ผ่านมา +3

      Well, to some degree, only after it was completed did the Tacoma Narrows bridge add previously unknown information about resonating aeroelastic flutter to the body of engineering knowledge.
      I'd say Vault-Tec was messed up enough that they would still build something even they knew it was flawed BEFORE they built it, as long as they made a profit out of it.

    • @duncananderson6333
      @duncananderson6333 วันที่ผ่านมา +1

      For a recent example of how bad faith actors can take advantage of procurement laws which direct government to pick the lowest "responsible" bidder, CRRC, a railroad rolling stock manufacturer, submitting bid undercutting (much easier when you're state owned) many others for several public transit agencies including the Chicago Transit Authority, Boston's MBTA, and Philly's SEPTA. Deliveries have been delayed more than what is considered COVID's fault and with issues. Seems they've burnt their reputation as local word is the CTA isn't exercising an option for more railcars and is not going to be considering their bids in the future.

  • @flameguy3416
    @flameguy3416 4 วันที่ผ่านมา +22

    You also have to expect these Vaults to be massive in real life to house 1000 people and a storage of food, water etc.. The games can't really make them massive because of software and hardware limitations so overall the Vault program feels tiny to us.

    • @BaseDeltaZero1972
      @BaseDeltaZero1972 3 วันที่ผ่านมา +2

      Yeah, in the future, we will probably see games that can create a huge facility with a thousand individual NPCs with solid AI, all doing their own thing and making the world feel 100% real in scale and function.
      Then again, just navigating such a vast world could quickly become very time consuming and really monotonous...be interesting to see where the future takes us in this regard.

  • @Olafmikli
    @Olafmikli 5 วันที่ผ่านมา +67

    I figured a few things with this.
    1-Not all Vaults were numbered and aren't in the 1000s. The demonstration Vault under the cathedral, for one. Also, there may have been vault tec competitors.
    2-Not everyone alive was ever in a vault. Most survivors just got lucky or had their own shelters.
    3-Vault Tec didn't build all 1000 in time
    4-There could actually be that many vaults, we simply don't see that many because video games are highly zoomed in.

    • @Chinothebad
      @Chinothebad 4 วันที่ผ่านมา

      The last one is interesting when you consider the original Fallout games and the Fallout games since 3. The former really made the whole journey feel like it took time since travel from one settlement to another would at least take a day. And of course like with any game, you can't really put a huge city and its people in its entirety or at least with most games.

    • @Nicitel94
      @Nicitel94 4 วันที่ผ่านมา +10

      For the last one I like to think there might be some Vaults still burried because their entrance collapsed, naturaly or deliberately.

    • @cykeok3525
      @cykeok3525 4 วันที่ผ่านมา +7

      @@Nicitel94 Yeah, there could be some where the people all died due to technical issues (anything from ventilation to food storage/production issues), or people never entered the Vault even though it was completed due to mismanagement/miscommunication, etc.
      Or as you mentioned, structural failure and collapse.
      So there could be completed Vaults that are simply lost and unknown.

    • @ColtWilcox
      @ColtWilcox 4 วันที่ผ่านมา +3

      In the first two games, there are shots that have a "Vaul-Tek" logo on various equipment. I have always assumed there were competitors to Vault Tec and wish the idea was explored a bit more but not overly. Like Vim's competition with Nuka

    • @ColtWilcox
      @ColtWilcox 4 วันที่ผ่านมา +2

      Also, the numeric font on the vault suits is different between the games that showcase "Vaul-Tek" and "Vault Tec"

  • @WastelandChef
    @WastelandChef 4 วันที่ผ่านมา +14

    The concept behind Vault 77 and the Puppet guy is still my favorite. Kudos to whoever came up with that later on

    • @TheTanoshimu
      @TheTanoshimu 4 วันที่ผ่านมา +7

      Penny arcade did I’m pretty sure

  • @epyon_avenger
    @epyon_avenger 6 วันที่ผ่านมา +57

    "I'm a programmer, I start at zero." In all my life/career as a technical person, never has such a simple statement caused such arguments between people on numbering. XD
    For the record though, and especially in this circumstance, it's an excellent choice (and as I'm typing "you could do cool things with 000", you talk about thinking you could do cool things with 000.).
    The way your thought processes marry interesting/creative ideas with logical layouts/progressions is just excellent. I'm just sitting here appreciating it.
    Anyway, thank you for the (early) Friday Fun Day! There's so much theory crafting in the fandom, it's definitely a blast to get some from one of the originators of the content.

    • @fixpontt
      @fixpontt 5 วันที่ผ่านมา +2

      _""I'm a programmer, I start at zero." In all my life/career as a technical person, never has such a simple statement caused such arguments between people on numbering. XD"_
      there is very little argument, it all start from arrays in the "C" language, the address of the n.th element of an array is calculated by baseaddress + n * sizeof(T) where T is the type the array holds, if you start counting from 1, the calculation would be: baseaddress+(n-1)*sizeof(T) and that (n-1) is a calculation overhead that people in the ~1970 did not want to pay (or maybe even earlier but i dont now what was before 1970)

    • @darknase
      @darknase 4 วันที่ผ่านมา +3

      Actually ... 🤓
      But honestly there are three null vaults possible:
      0
      00
      000

    • @epyon_avenger
      @epyon_avenger 4 วันที่ผ่านมา +1

      @@fixpontt And _that_ is why there's arguments. Programmers think in those terms, but that's not the whole world. If you're naming servers, a programmer will suggest index 0. Makes their life easier. DC Techs would prefer the names align to the aisles, columns, and positions, because it makes _their_ lives easier. If front-end/UI/UX people are involved, they'll want something that displays nicely and makes sense to people. For myself, I like fun names so I can easily memorize the problem children.
      Which is why I laugh. If it's something that doesn't matter at all (vault numbers in a game), you can do whatever. But for things that cross group and mindset boundaries, it's a whole thing every time, and always makes me chuckle.

    • @epyon_avenger
      @epyon_avenger 4 วันที่ผ่านมา +2

      @@darknase Ooo, now that'd be interesting. If you had a 0 or double 0 back before the total number was decided or some such, could have even weirder stuff. >_>

    • @darknase
      @darknase 4 วันที่ผ่านมา +1

      @@epyon_avenger
      My minds ears, hearing a John Cleese as James bond's Q:
      "There's always an excuse, isn't there, Double-O-Zero?"

  • @adammoynihan2589
    @adammoynihan2589 5 วันที่ผ่านมา +112

    You can clearly preface this by stating none of this is canon but I'm sure at least one person will treat this as a hidden revelation that changes the lore of Fallout forever 😅

    • @dbcooper409
      @dbcooper409 5 วันที่ผ่านมา +9

      Just one?

    • @chadwarden593
      @chadwarden593 4 วันที่ผ่านมา +8

      Its cannon "enough" nothing is truly ever hard and fast "canon"

    • @flameguy3416
      @flameguy3416 4 วันที่ผ่านมา +9

      Todd doesn't know what the canon is.

    • @mementomori771
      @mementomori771 4 วันที่ผ่านมา +9

      Its easier to have a headcanon then it is to try and follow Bethesdas at this point

    • @Robobotic
      @Robobotic 4 วันที่ผ่านมา +3

      I dont know how canon it is for there to be so many female soldiers in the game

  • @ChristmasCrustacean1
    @ChristmasCrustacean1 5 วันที่ผ่านมา +43

    I always assumed that 999 was the limit. glad to have that confirmed.

    • @user-ih5jr8rt5q
      @user-ih5jr8rt5q 4 วันที่ผ่านมา +2

      dum

    • @Lazy_Gay_Man
      @Lazy_Gay_Man 16 ชั่วโมงที่ผ่านมา

      @@user-ih5jr8rt5qnot dumb, because that’s what fallout shelter did

    • @user-ih5jr8rt5q
      @user-ih5jr8rt5q 16 ชั่วโมงที่ผ่านมา

      @@Lazy_Gay_Man dum confirmed

    • @Lazy_Gay_Man
      @Lazy_Gay_Man 16 ชั่วโมงที่ผ่านมา

      @@user-ih5jr8rt5q dans mon esprit tout divague

  • @Weasel_Patrol
    @Weasel_Patrol 5 วันที่ผ่านมา +75

    In the TV show we see they didn't even plan on having any vaults in Indiana. I find that hilarious

    • @digitalbathrx4529
      @digitalbathrx4529 5 วันที่ผ่านมา +30

      They already had enough Gary’s..

    • @Kaputt512
      @Kaputt512 4 วันที่ผ่านมา +1

      For people not from the USA: what's the deal with Indiana?

    • @pixilys
      @pixilys 4 วันที่ผ่านมา +20

      @@Kaputt512Gary, Indiana is generally regarded as one of more dangerous (high crime rate) cities in America, given its location along the interstate system a lot of people are forced to drive through or around it to get around the midwestern U.S. it’s not as bad as it used to be but it’s still pretty much a ghost town. Other than basketball not a whole lot going on there.

    • @hpph7133
      @hpph7133 4 วันที่ผ่านมา +9

      ​@Kaputt512 Indiana is a strange state that is very boring and uninteresting to drive through. You just drive and drive and it's all corn and all of a sudden, you're thankfully in Ohio or Illinois depending on your direction

    • @thebolas000
      @thebolas000 4 วันที่ผ่านมา +3

      ​@@hpph7133Sometimes you slip up and end up in Kentucky.

  • @synthomite405
    @synthomite405 5 วันที่ผ่านมา +15

    in new vegas there's another californian vault mentioned, the one the companion Lily is from. Vault 17

  • @Nilon241
    @Nilon241 4 วันที่ผ่านมา +10

    Minor thing, but we've known about annexed Canada having vaults since 3. In the town Vault 101 is built there's a rejected application form for it advising the resident to seek placement in 'newly annexed Canada'.

    • @DuneRunnerEnterprises
      @DuneRunnerEnterprises 4 วันที่ผ่านมา

      Take shelter, because it would be safer there?

    • @masteroutlaw100
      @masteroutlaw100 2 วันที่ผ่านมา

      Maybe not vaults but less likely to be hit by the bombs, doubt they built vaults in canada

  • @rovaan57
    @rovaan57 3 วันที่ผ่านมา +3

    I always liked to think that a lot of the vaults were just lost to time. Most of the experiments ended badly, it would make sense that a lot of them would just be sealed up after their inhabitants all died off and there was no one to open the door. Collapses and cave ins could shut entrances forever, there could be plenty that are just hidden away and still undiscovered, it’s not like the wasteland is fully charted already.

  • @skeletonbuyingpealts7134
    @skeletonbuyingpealts7134 5 วันที่ผ่านมา +15

    The most evil thing Vault Tec did was not making Vault 123
    1:51 also even smaller with how overpopulated Fallout's Unite States probably is

  • @lipnoodle117
    @lipnoodle117 4 วันที่ผ่านมา +3

    I always liked the idea of shoddy vaults built in Canada for various experimental purposes, as well as a few nice vaults for the US military stationed there.

    • @gameboardgames
      @gameboardgames 11 ชั่วโมงที่ผ่านมา

      Hey at least our vaults will have hockey rinks.

  • @nathanlonghair
    @nathanlonghair 2 วันที่ผ่านมา +2

    I always assumed that most of the vaults weren’t found because you never see all of a state, and a lot of the entrances would have been covered in dirt, debris, rocks and foliage. A lot of those would be long dead vaults, but some would still be ticking along in their own little world.

  • @jansenart0
    @jansenart0 4 วันที่ผ่านมา +5

    Tim: my headcanon is that the BEST vaults were like Tutankamon's tomb: completely well-hidden from robbers. I'm not saying all 1K were finished but I am saying there could be any number of hidden vaults, active and dead, waiting to be discovered. Potential DLC everywhere.

  • @universe7708
    @universe7708 3 วันที่ผ่านมา +2

    It is great narrative story telling that the pinnacle of corporate greed and corruption would cannibalize even its own plans to make a few extra caps.

  • @Nilon241
    @Nilon241 4 วันที่ผ่านมา +2

    The newly opened Vault 63 in 76 is explained to be actually a series of interconnected vaults with metro lines running between them. It was so big that they couldn't effectively rad shield it before the bombs fell. But from what the overseer says, it apparently held a large majority of southern WV by itself.

  • @christophersimpson7052
    @christophersimpson7052 4 วันที่ผ่านมา +4

    Tim I have wanted to thank you for years, playing fallout one and 2 really helped my reading, I played them whilst I was at school, I have struggled all my life with reading writing and spelling, your brain children and their text-heavy immersive story I'm sure you didn't mean to but you helped me so much enjoying reading and have put my life into a better direction thank you cant express how grateful I am.

  • @hpph7133
    @hpph7133 4 วันที่ผ่านมา +11

    I was very amused playing a mod that created a vault 495 in which it was a clerical error that created a vault with a ridiculously high number.

    • @skeletonbuyingpealts7134
      @skeletonbuyingpealts7134 วันที่ผ่านมา

      Do you remember the mod?

    • @hpph7133
      @hpph7133 วันที่ผ่านมา +1

      @skeletonbuyingpealts7134 Can't seem to find it anymore on either nexus or Bethesda :\. It was literally called Vault 495. The quest was that a voiced ghoul homesteader living a little bit near Arc Jet and Grey Garden asks a silent protagonist to find his missing husband or boyfriend. I forget what the vault experiment was but it was close by and I could be confusing it for another fan made vault based mod by the same author but it was multiple floors and you eventually find a floor of perma hostile ghouls in pristine pre war attire attacking with melee and unfortunately the missing ghoul was among them. You come back up and report the sad news. Stand outs from that mod were finding extras of the pip boy games which look great for decoration and of course a vault suit that said 495

    • @hpph7133
      @hpph7133 วันที่ผ่านมา +1

      Oh correction it's Vault 494! That's why I couldn't find it

    • @skeletonbuyingpealts7134
      @skeletonbuyingpealts7134 วันที่ผ่านมา

      @@hpph7133 Rad

    • @skeletonbuyingpealts7134
      @skeletonbuyingpealts7134 วันที่ผ่านมา

      @@hpph7133 Thank you

  • @johnwerner69
    @johnwerner69 3 วันที่ผ่านมา +1

    I always wanted it to be more than 1.000 vaults because i think the vaults are such a cool design and more vaults means more storylines

  • @FlaminTubbyToast
    @FlaminTubbyToast วันที่ผ่านมา +1

    Personally the first thing that came to mind with the number of civilians per vault is that they probably just pulled an airliner. They overbooked. I mean by the time people found out it would be too late. And that probably also means that most vaults could be entirely imaginary.
    It’s really messed up, but on brand for vault-tec.

  • @MARIK_21
    @MARIK_21 3 วันที่ผ่านมา +1

    Discovered you about a week or two ago. Loving your content and the insights you give us. Grateful to hear about your experience. Thanks.

  • @philstarsick82
    @philstarsick82 4 วันที่ผ่านมา

    Tim thanks for taking the time to make these videos.

  • @jesuschrist194
    @jesuschrist194 5 วันที่ผ่านมา +5

    I love your videos, Tim. Very valuable information for designers and entertaining! keep it up!

    • @flameguy3416
      @flameguy3416 4 วันที่ผ่านมา

      Jesus Christ subscribed to MrBeast but MrBeast unsubscribed to Jesus Christ

  • @RViceful
    @RViceful 4 วันที่ผ่านมา +3

    Ahhh, a nice refreshing Tim video, fresh on the table. Thank you!

  • @AnnCatsanndra
    @AnnCatsanndra 4 วันที่ผ่านมา +2

    Thanks, Tim! Wishing you the best! 💖

  • @MrWesleyDP
    @MrWesleyDP 4 วันที่ผ่านมา +5

    Interesting to hear this. I've spent more time thinking about VaultTec than I care to admit and my thinking has led me to:
    1) On no level does VaultTec's behavior make sense really. Even if the experiments were to prepare humanity for long term space flight many of them don't make sense. For example, Vault 95 with the addicts, it's not really an experiment if everyone can tell you what will happen.
    2) The ubiquity of nuclear power and radiation made nuclear war seem less apocalyptic. I really think people were so comfortable with nuclear stuff that nuclear war seemed like a thing they could get through and the vaults were more of a fail-safe. I think that's why VaultTec was fine to experiment, they didn't think the vaults were all that important. Again, unless VaultTec was up to something completely different, their behavior in no way indicates that they thought they were humanities last hope.
    3) VaultTec can't be the only "Bomb-Shelter" company. Sure, VaultTec got the contract but I feel like they couldn't have been the only company doing this sort of work. Sure, VaultTec was building the big federal Vaults, but I have to imagine there were smaller companies doing personal, municipal, and corporate vaults. Maybe we just haven't seen them because they succeeded and are safe/better ran/planned or VaultTec/the Encalve harvested them long ago. Sorta like Nuka Cola. Sure it's the main one but there are regional's like Vim and Sunset Sarsaparilla. Seems odd that there would be different soda companies but not different shelter contractors.

    • @DuneRunnerEnterprises
      @DuneRunnerEnterprises 4 วันที่ผ่านมา +2

      Exactly my point!!!
      Even in our world,you can get some company to build you a bomb shelter!!

    • @Doople
      @Doople 4 วันที่ผ่านมา

      I always assumed some experiments were just unethical testing they planned on using elsewhere for profit or a product. So vault tec didn't expect the whole world to get nuked

    • @kfk8046
      @kfk8046 4 วันที่ผ่านมา +3

      It's possible that the world of pre-war Fallout didn't have the same level of anti-trust laws. This could mean VaultTec is more of a trust made up of many companies all using the VaultTec Brand and trademarks. Smaller regional companies easily get swallowed up by VaultTec, and there's no financial incentive or legal mechanism for resisting that.

    • @luisisaacdelarosabeltran1999
      @luisisaacdelarosabeltran1999 10 ชั่วโมงที่ผ่านมา

      ​​@@kfk8046 Given the state of the USA by October 2076 and the rampart (to insane levels) anti-communism, is highly likely that very few anti-trust laws were created and those were thrown out (in the name of "national defence")when Project Safehouse or the Sino-American War started, allowing Vault-Tec to create the massive conglomerate it is today. Lee Moldaver stated that Vault-Tec was the most powerful company in the US and was more powerful than the federal government, who was broke due to the war.

  • @breadfuls
    @breadfuls 4 วันที่ผ่านมา

    thanks for another great video tim ❤️ i love hearing your thoughts on the game and its history and your history as well

  • @MrN0where
    @MrN0where 4 วันที่ผ่านมา +1

    Interesting to hear your insight of the Vaults

  • @Usernamenottaken2k
    @Usernamenottaken2k 4 วันที่ผ่านมา

    Love getting this inside dope from you. I can listen all day long

  • @Jaqinta
    @Jaqinta 7 วันที่ผ่านมา +8

    Hi Tim ,
    First of all Happy Fun Friday everyone . What are you thinking about in TV series mentioning about the idea of the Vaults ? When Vault Dweller Lucy comes out from her vault and encounters with her first trader in town . She said something like , The idea is that we're going to save america and we are previledge people . And also trader responds was , F. The Vaults like people whose left from outside are hates from the persons from the vaults. I love that logic and just wondering maybe not in production time of Fallout but after that , did you thought that kind of logic same as this or maybe different and also even not so did you like that idea ?

    • @CainOnGames
      @CainOnGames  7 วันที่ผ่านมา +19

      I understood that take. Lucy grew up in a Vault and was taught they were going to save America. Meanwhile, everyone outside the vaults had to fend for themselves, so they understandably were bitter.

    • @luisisaacdelarosabeltran1999
      @luisisaacdelarosabeltran1999 10 ชั่วโมงที่ผ่านมา

      ​@@CainOnGames Especially if the deposit for a spot in a Vault (the rejection letter mentions keeping the deposit in case the preferred Vault had a free spot) was in the tens to hundreds of thousands, meaning only the richest (outside exceptions) could afford a place in the Vault network.

  • @bucca2.0
    @bucca2.0 6 วันที่ผ่านมา +2

    Tim is amazing. His insights etc are very helpful and extend beyond the game industry. Great stories and lessons. Thanks for an awesome channel. Im heading back to play fallout (pre todd howard). Bring back Troika!

  • @laurenkaitlyn6341
    @laurenkaitlyn6341 4 วันที่ผ่านมา

    Thanks for making my day fun ❤ Love hearing would be lore from you

  • @Dexterity_Jones
    @Dexterity_Jones 2 วันที่ผ่านมา

    I'm so happy you popped up on gregs channel, I had no idea you did youtube . I've been binge watching your commentary as... a sorta of podcast I listen to while I work. Cheers mate, much love from Australia

  • @TheRach995
    @TheRach995 20 ชั่วโมงที่ผ่านมา

    I think its cool how open and approachable tim is! Not all artists are this open about their creative process!

  • @Ryuuoo_
    @Ryuuoo_ 4 วันที่ผ่านมา

    I like to listen your videos on background, very nice topics! 👍

  • @SlimCharles17
    @SlimCharles17 4 วันที่ผ่านมา

    I love your videos Tim!! Thank you!!!

  • @Colossal_Gaming_Studios
    @Colossal_Gaming_Studios 4 วันที่ผ่านมา

    Super cool to see some of the insight into this, especially the 3 digits because counting from 0 haha

  • @mojaal
    @mojaal 4 วันที่ผ่านมา

    I love the undiscovered vaults idea! More content for future games. I’m imagining a vault with a human evolution experiment, and it could contain a possible new branch of humanoid that’s become a different species entirely.

  • @jacobcaudill6357
    @jacobcaudill6357 4 วันที่ผ่านมา

    Thank you again for this channel. This is the stuff the Internet is for, Valuable perspectives. Im really glad your out here positively influencing people we need more of that. I'm an insomniac and I have been listening to your videos to escape my existential dread and aid my sleep, now I wanna make a game and my eyebags are reducing.

  • @LTPottenger
    @LTPottenger 4 วันที่ผ่านมา +2

    Even a million is unrealistically high. You also have to store food for decades, which takes specially equipment like nitrogen flooded packaging. The vaults themselves are also going to be insanely expensive and in tunneling they usually lose a man per mile so just building them costs lives. Then after things cool down a bit and radiation is lower there will probably be lots of land that is still not useable a long time.

    • @sirmount2636
      @sirmount2636 4 วันที่ผ่านมา +1

      Physics works a bit differently in that universe.

    • @luisisaacdelarosabeltran1999
      @luisisaacdelarosabeltran1999 10 ชั่วโมงที่ผ่านมา

      Construction technology, especially subterranean, was advanced enough when the Vaults were commissioned in 2054 and, by the 2070s, Vault-Tec could create a Vault in weeks thanks to modular prefabs. If most Vaults were built just to last a decade at most and house less than 220 people, then is possible that 1,000 were built.

  • @conza1989
    @conza1989 5 วันที่ผ่านมา +2

    Good video Tim, this probably isn't a question for, but take it if you like it. I would love to see, a Fallout game where a competitor to Vaultec was discovered, and they had built better vaults without the experiments or deception and were actually trying to save a decent chunk of humanity, that would be really interesting, it would juxtaposition well against the Vaultec vaults as how weird they are by comparison.

    • @danielnugent6545
      @danielnugent6545 4 วันที่ผ่านมา

      It could go a step further. Look at what House made for himself. He could have a subsidiary of RobCo making bespoke, private, ultra lux shelters for the other tip top 1% in his Rolodex.
      Then there could be an ultra budget shelter company. Just pack as many people in with barely any resources or reliable equipment. Enough to last a couple generations at most. This could explain how there are so many people (and ghouls) who survived the bomb, but didn't come from the vaults. They had to go into the Wasteland early.

    • @redblue5140
      @redblue5140 4 วันที่ผ่านมา +1

      You would expect more civilian vaults made by mega rich people

    • @danielnugent6545
      @danielnugent6545 วันที่ผ่านมา

      @@redblue5140 For safety AND luxury, think RobSafe!
      (A subsidiary of RobCo.)

  • @basicmudkip5985
    @basicmudkip5985 3 วันที่ผ่านมา +2

    a retcon for why you can't find some vaults is because they caved in

    • @luisisaacdelarosabeltran1999
      @luisisaacdelarosabeltran1999 10 ชั่วโมงที่ผ่านมา

      True. Image the energy released by thousands of bombs. It would cause earthquakes. Also, other disasters also may have hid the Vault's entrance (example: Vault 87).

  • @cyberleone00
    @cyberleone00 4 วันที่ผ่านมา +1

    I could listen to your voice for hours

  • @Lattrodon
    @Lattrodon 2 วันที่ผ่านมา

    I've always assumed there were about ~200 vaults. Very interesting.

  • @ryandunberger
    @ryandunberger 4 วันที่ผ่านมา +1

    Vault tech was never fully realized. Numbering them one by one brings into question what states approved vault tech contracts before other states ,could lead to a pile up of vaults in one region, while a later state to approve the projects would have fewer vaults. Too add to that the vaults would most likely be numbered by region like interstates rather than build number.

  • @chiseledmedal2634
    @chiseledmedal2634 4 วันที่ผ่านมา

    Super funny that the original quantity of vaults was for designing the suits

  • @Joshoowah
    @Joshoowah 2 วันที่ผ่านมา

    True to life, IIRC, both the US and Canada had nuclear shelter programs that kind of went nowhere and did a whole lot of nothing for anyone. The thing that stuck in my mind was that Canada's program started off as a means of setting up nuclear detection posts or some such, but getting people to man these posts ultimately meant accommodating at least one, if not two, families. Of course, all of that was incredibly expensive even just to build a network of two-man stations, nevermind something that'd house four to eight people. I think they ultimately tried some manner of do-it-yourself program that also went nowhere, maybe.

  • @o_double_t_o
    @o_double_t_o 4 วันที่ผ่านมา

    1:07 Oh… OH! Great video Tim

  • @willrun4fun
    @willrun4fun 4 วันที่ผ่านมา

    I would love to watch you do a play through of the first two Fallout games

  • @IndusRiverFlow
    @IndusRiverFlow 4 วันที่ผ่านมา

    Good video, Tim.

  • @robbydoesntknow
    @robbydoesntknow 3 วันที่ผ่านมา

    Even though this is speculation, it helps creating more ideas for the lore. So it turns out Vault Tech didn't just use them as experiments, but they also lied about their estimates, knowing it was impossible to build 1000 vaults before the war.

    • @luisisaacdelarosabeltran1999
      @luisisaacdelarosabeltran1999 10 ชั่วโมงที่ผ่านมา

      Does not have to be the "1,000 Dwellers Vault", only the control ones. The rest were just housing a few hundred that would be sustained for a few years to a few decades but no more than a century.

  • @joat1979
    @joat1979 4 วันที่ผ่านมา +1

    One thing I'd like to know, that I haven't really seen covered. Is the difference between mak8ng classes and objects in C vs C++. You say a lot that you used C a lot longer than most for performance issues in early C++, but how was your preferred way to control objects in a language that doesn't have them. I get that you'd just create the function outside of the structure, but how do you safely tie them together.

  • @stuartmorley6894
    @stuartmorley6894 4 วันที่ผ่านมา

    The best example i can think of of private companies taking money and not using it to do anything has to be the privatized water companies in the UK. Our rivers are full of sewage while shareholders get constant patouts for essentially doing nothing. We haven't built a single reservoir for over 30 years. The worst, Thames water, has something like 60% of its drains and sewage systems that haven't been upgraded since the 1920's. They make Vault Tec look like good guys

  • @Guilherme_Sena
    @Guilherme_Sena 5 วันที่ผ่านมา +2

    iirc Fallout Bible used an exact number for how many vaults there are, which was less than 200. Of course it's also not canon, but the document shows some cool insight of what Avellone and the other guys at Interplay were planning at the time

    • @Postoronniy
      @Postoronniy 4 วันที่ผ่านมา +3

      122 numbered ones.

    • @luisisaacdelarosabeltran1999
      @luisisaacdelarosabeltran1999 10 ชั่วโมงที่ผ่านมา

      ​@@Postoronniy Indeed. What if 122 was the "draft" to the Vault Behavioural Project.

  • @jokatal
    @jokatal 3 วันที่ผ่านมา +1

    I always thought it was incredibly short-sighted for Bethezda to state that there are about a hundred vaults. Hundreds of billions of people and you're saying that's ALL Vault-Tek built? Bethezda should have said it was thousands and leave the exact number ambiguous. We'll soon be getting to the point where all the vaults are in games and they'll have to retcon the lore if they want to add more.

  • @JasonDeAthenrye
    @JasonDeAthenrye 5 วันที่ผ่านมา +1

    So back in the day I used to write Fallout Fanfiction, I always had the thought that Vault numbers meant nothing. Like Vault 13 was in California. Vault 13 was also in Maine. Who would check? Vault Tec might have kept good records, maybe not. Who knows? But that way they could sell spots to rich individuals while also saying X vault is open to the public. Take money from states to shift over a couple of extra without having to level out the balance sheet. You could keep that secret from other people to protect the inhabitants.

  • @AwesomeDadTrip
    @AwesomeDadTrip 3 วันที่ผ่านมา

    This is so cool. Think about how cool this is to people who love Fallout. You get to hear the OG dev talk about all this cool stuff about one of the coolest games (Fallout 2). I liked 1 but 2 clicked with me. I love all the Fallouts (except 76 I never played it). It’s just so awesome to get to hear all this OG Fallout stuff from Tim Cain.

  • @s00perd00per
    @s00perd00per 4 วันที่ผ่านมา

    Hi Tim, it's me, s00perd00per. I first want to say I'm very excited that you offer channel memberships now, and I'm incredibly happy to be able to help support you directly. I'm sorry for the lengthy comment that is to follow.
    TL;DR: I want to make a love letter to one of my most favorite games ever, but have some concerns (final paragraph contains my actual questions).
    I have a question about game design, but first a bit of rambling for context. I've never made a video game, but have always wanted to. I even know exactly what I want to make! When I was younger, Flash games were all the rage; some were silly, some were serious, and some could even compete with the Triple A titles of the time in terms of scope and mechanics (but not so much graphics). There was one in particular that sunk its teeth into me deeper than any game I've ever played, and I still play it daily. The problem is, it's a 20+ year old Flash game at this point. I've tried finding/playing similar games, but nothing I've found can measure up to it, so I've decided to do the work myself and make a spiritual successor, refining the mechanics and increasing the scope of the game.
    My question(s) are:
    Is it worth it to make a game for yourself? Will I still find it enjoyable to play after having made the game?
    Would it be wrong, morally or legally, to make a spiritual successor to this game? The original developer has all but disappeared from the internet, as is the case with a lot of old Flash developers.
    The game was somewhat simplistic, being essentially a defense/shooter game with enemies moving from left to right across the screen. Despite increasing the scope of the game, is there even room/a market for a simple game these days?
    Please help, as I'm in quite the pickle on deciding if I should take the plunge and make this, or if I should just continue to enjoy what I currently have available.

    • @CainOnGames
      @CainOnGames  4 วันที่ผ่านมา +3

      > Is it worth it to make a game for yourself? Will I still find it enjoyable to play after having made the game?
      Yes and yes. I still play my older games and you will learn a LOT with each game you make.
      > Would it be wrong, morally or legally, to make a spiritual successor to this game? The original developer has all but disappeared from the internet, as is the case with a lot of old Flash developers.
      You are free to make a spiritual successor as long as the code, art, sound, and all other assets are yours. There are many such inspired games out there.
      > The game was somewhat simplistic, being essentially a defense/shooter game with enemies moving from left to right across the screen. Despite increasing the scope of the game, is there even room/a market for a simple game these days?
      Yes, you just described many modern games, especially mobile games. Everything old is new again.
      Vampire Survivor enters the chat...

  • @norsethenomad5978
    @norsethenomad5978 4 วันที่ผ่านมา

    Hello Mr. Cain! I just want to add onto your statement as to the number of vaults possibly made by Vault Tec. Its a pretty good headcanon (most everyone else will just call it canon since you are Tim Cain) but I will point out that a number of vaults even in the Fallout Games went undiscovered for decades, even centuries by wastelanders, and so the possibility of there being more than 500 vaults is still plausible. Take for instance California. 6 vaults total found, but many regions were never really explored. Take the region above Sacramento. Yuba, Butte, and Sutter County were never explored in the original games, and with location such as Beale AFB (Houses one of the largest missile tracking radar systems in the world, able to track missiles across the entire west coast), the Sutter Buttes, and the town of Chico, all three of which had Nuclear Missile Silos in the 60’s. Yuba City had a very large population, and easily could have had a vault, even Oroville since it has one of the largest hydroelectric dams in the world. All I’m saying, is that just because we have found less than expected, doesn’t mean we found them all

  • @Mirokuofnite
    @Mirokuofnite 4 วันที่ผ่านมา +1

    I'm not good at math. But assuming 13 commonwealths and a vault 0 then every commonwealth would have 77 Vaults. Assuming all vaults got built (they didn't). Also the number of vaults around Vegas makes sense. Vaults would be around areas of major population centers. But assuming your method of 20 vaults per state. For Nevada there should/could be spread like this.
    7 vaults in the Vegas area.
    7 vaults in the Reno/Carson City area.
    2 vaults in Elko
    4 vaults in places like Winnemucca, Fallon, Yerington. and Tonopah.
    Or maybe Nevada only had 14 vaults on the books and they were just located in Vegas and the Reno/Carson City area. Like how you said some states probably got more vaults than others.

  • @teyrns
    @teyrns 4 วันที่ผ่านมา

    I like the idea that when they were building the vaults, they picked randomly from any number 1 to 1000 based on where they were building them and who they could get to invest. Lower income areas had higher numbers, higher income areas had lower numbers, so that those investing had different ideas of where they were along the list of 1000.

  • @ExternalDialogue
    @ExternalDialogue 4 วันที่ผ่านมา

    Another factor may be that a lotta vaults are built under buildings and in caves, many of them may simply still be there but the only entrance is buried under rubble and boulders. They may also be quite secluded like Vault 13 or 33 was before they had some internal crisis that required contact with the surface. Many vault experiments may have long since ran their course and has been either destroyed or made inaccessible by Enclave clean-up teams.
    A lot of time has passed since the bombs dropped so it perfectly makes sense for lots of vaults to just be lost to time, just not discovered by the protagonist of the game that goes through that area.

  • @goliathku
    @goliathku 4 วันที่ผ่านมา

    I'm not sure how much you know about real-life government contracts, but you are eerily close to common practices by defense contractors. Estimates being "off" by under-bidding and then later requesting more money to complete the project is super common. The more expensive the project, they more they will do this. Technically not supposed to, but everyone does it, mostly legally.
    Example, the F-35 project bid was way off. But when Lockheed Martin asked for more money, it was calculated that it would cost more to scrap it and start over with Boeing's proposal, so they got more money. Rinse and repeat for everything the government contracts out.
    You're head-cannon for Vault-Tec operating this way as well makes perfect sense to me!

  • @michaelrevit3666
    @michaelrevit3666 6 วันที่ผ่านมา +1

    Hi Tim, it's me, Michael. No question here; I just wanted to say thank you so much for your videos! You are amazing and my inspiration in the industry!
    My absolute dream is to spearhead development on my own Cain-style RPG - but that is a lofty goal I am only taking small steps towards at this time. I have a job in the industry, and I am also working on my own small side project (I have a Steam page and the game is set to be released Q1 2025). All that to say I am building my programming skillset. As well, I am saving money to contract out aspects of the game that I cannot (or am not good at) do myself. (Not to say I have not put any development time toward the RPG already, but man do I need to stay heads down on releasing my current "small" project! I say ""small"" because no game feels small when you're at the second or third 90% of development... HAH)
    I hope one day I can point you toward that RPG and hopefully you can find unique aspects of it you like! Main inspirations for mechanics are Fallout, Fallout: New Vegas, TES Morrowind, and TES Skyrim. I cannot yet say the theme/setting inspirations as I have some diverging ideas both fantasy and sci-fi and will need to decide on one, plus it will be heavily influenced by whoever collaborates on the project with me! Which tangentially reminds me; I hope to have some the awesome experiences like you did as you fondly talk about some of your other projects from the 90s!
    P.S. I am currently about 65 pages deep into Hyperion (Dan Simmons) and it is spectacular so far. My smooth brain had to read the prologue twice, but now that I know it's *overtly* sci-fi and understand Dan's writing better it is a lot easier to read!

  • @ardentambivalance
    @ardentambivalance 4 วันที่ผ่านมา

    Even if its not canon, I love hearing your insight into the series.

  • @poxy1000
    @poxy1000 4 วันที่ผ่านมา

    I'd love for there to be a procedurally generated vault-centric fallout game set in new york, and you could have it so vault zero was a city sized vault with multiple entrances mid-vault gates, and district oriented overseers, trapped underground because of just how impossibly irradiated the surface is. please, someone use this idea.
    also another free Idea, just cause they were planning to start the war, doesn't mean they planed to do it so early, they may have needed to build more, and were caught by surprise by something else. there are probably hundreds of different incomplete vaults out there that people fled to and just had to use whatever infrastructure they had. that would also be a good story.

  • @RaptorMocha
    @RaptorMocha 4 วันที่ผ่านมา

    Ik my headcanon for a few years has been they ever only broke ground on about 150ish vaults as 1000 in the the time since they began building was just way beyond possible.

  • @ListerTunes
    @ListerTunes 4 วันที่ผ่านมา

    So because I happened to have the data hanging around, I divided 1000 vaults proportionately by state population (in 1960). IF all 1000 had been built AND they were allocated evenly, New York would have the most, at 94, followed by California at 88, Pennsylvania at 63, Illinois at 56, Ohio at 54, and Texas with 53. There would have been 29 for Massachusetts, DC would have had 4, Nevada only 2, and West Virginia would have had 10.
    My personal takeaway is how much our population used to be concentrated in the Northeast in the 60s, and how it's changed over time.

  • @LennysHobby
    @LennysHobby 3 วันที่ผ่านมา

    The population thing is always very interesting to me. People argue the 'suspension of disbelief' that what you see in a game might be 'representative'. They might say "the cities in Skyrim actually have several thousand people each, but 'the game of Skyrim' is not lore-Skyrim, it is a technology-constrained simulacrum". But to me, in a very literal sense... no. In Fallout 4, I can walk end to end in Vault 81. It doesn't contain 1,000 people. It contains, and has space to contain, about 20-25 including unnamed guards. I feel like we have to go with what we can actually see and hear and experience in the games that have been published.
    This is just me sharing some thoughts. I don't think anything Tim says strongly agrees or strongly disagrees. (Tim, if you happen to read this - thanks for being you. I really appreciate what you put out into the world.)

  • @felicianofrontado3134
    @felicianofrontado3134 4 วันที่ผ่านมา +1

    What was your favorite build in Arcanum 🤩 ?

  • @Taraka1
    @Taraka1 4 วันที่ผ่านมา

    I'm working on a fallout Fanfilm set in Florida. The Sunshine Wasteland. In my plot and the lore myself and my friends have come up with, we only have 3 Vaults. And two of them are practically on the state borders because Florida has an underground aquifer system that makes it impossible for use to have deep underground structures. The one in central florida we imagine as an above ground vault. And we also acknowledge some lore from Fallout 4 where Vault Tec was so busy building Vaults they were almost out of money, and they were making errors with vault specifications. The latter is incase the vault numbers we picked are used in the future in other places. We found out one we picked was used for an unused Vault in 4 ironically.

  • @KismetBP
    @KismetBP 4 วันที่ผ่านมา

    I so paused the Fallout TV show and counted everyone of the dots on the map. 😂 Fallout is my favorite Game Series of all time. ❤

  • @TheBigBadGRIM
    @TheBigBadGRIM 4 วันที่ผ่านมา

    Maybe a logical plan would be for Vault-Tec begin with 1,000 vaults - partially financed by the company but mainly paid for by the .1% - and hope for popularity and demand for an expansion of this program would pressure federal and local governments to finance additional vaults for the average family.

  • @atomwyrm541
    @atomwyrm541 2 วันที่ผ่านมา

    I don’t know where it was that I got this idea exactly but I believe there’s canonically 120 vaults after Bethesda took over. The interviewer that was quizzing the show’s cast asked that question and reaffirmed that too. I’m not sure where that came from though. Community, please help me out here.

  • @Spartan-bl4pq
    @Spartan-bl4pq 15 ชั่วโมงที่ผ่านมา

    Even if they did use every number the very next game would be a classified vault nobody knew about

  • @intrynzyk
    @intrynzyk 4 วันที่ผ่านมา +8

    You can accuse Vault Tec of a lot of things, but I don't think shoddy workmanship is actually one of them. The vaults worked and did what they were supposed to do, and many if not most, seem to be fully functional after 200 years.

  • @thedogoffaleash
    @thedogoffaleash 4 วันที่ผ่านมา

    Wow, immediately interesting to know there was planned to be 1000 vaults. Idk why but I always thought there'd be closer to like... 200-300. Honestly, this makes me feel a little better about the show adding vaults to the area, which was one of the few real issues I personally had with the show lore-wise.

  • @crazybobert5243
    @crazybobert5243 4 วันที่ผ่านมา

    Hello Tim,
    Thank you for another video. I enjoyed it very much. I have a question My friends and I over here in the mitten of America just want to know- have your team had any thoughts, ideas, or concepts of what the single vault in Michigan would withhold? Were you guys planning on having only one in Michigan in the first place or was that a decision on Bethesda?

  • @totallytubular618
    @totallytubular618 3 วันที่ผ่านมา

    I think another option is just that the games don't show you every vault that exists in the area

  • @Starwarsconnoisseur
    @Starwarsconnoisseur 6 วันที่ผ่านมา +1

    Hey tim I have had a question. Ever since your video on how you guys at Trioka were involved in the bidding on the fallout IP and how it eventually went to Bethesda. Well it got me thinking. I know you usually like working on new IP instead of existing IP so if you for some reason had magically gotten the fallout IP was it more you thought you could make money to help Trioka thrive or did you genuinely want to work in the IP again despite your usual hesitance toward revisiting old IP.

    • @Starwarsconnoisseur
      @Starwarsconnoisseur 6 วันที่ผ่านมา +1

      Like I know you said in your more recent video that you would return to the IP if you had an idea that really interested you. So what I am asking is back then did you have an Idea that really interested you or was it more in the hopes that it would bring in good cash for the company.

    • @CainOnGames
      @CainOnGames  6 วันที่ผ่านมา +9

      We (Leonard, Jason, and I) had heard that the Fallout IP was for sale, and that another company had already bid on it. There was a limited amount of time we had to respond, if we wanted to make a bid. For me, I remember thinking that it would be nice to own the IP. I think Leon and Jason wanted to make a sequel for it too. But Troika was also in a position where we had finished (or were finishing) Bloodlines, and no other publisher offers were on the horizon. So making a Fallout game would have been a good way to move forward and employ the team we had put together for Bloodlines.

  • @sabowen04
    @sabowen04 4 วันที่ผ่านมา

    If Vault-Tec dropped the bombs or even initiated the Great War like the show suggested, they should’ve known exactly what their pseudo deadline was to complete the vaults. This means if the show is true, Vault-Tec never planned to actually finish 1000 vaults. Someone might say “Well why would there be vaults under construction at the time of the Great War?” It’s possible that could be a distraction or a way to ease people’s minds by implying there is enough time to finish this vault, hence the bombs won’t drop soon.

  • @meh.7539
    @meh.7539 4 วันที่ผ่านมา

    That leads me, in *my* non-canon brain, to the possibility (probability) that Val-Tec had more malignant intentions, but I have to get my spelunking gear before I go down *that* particular rabbit hole.

  • @MadrasB
    @MadrasB 3 วันที่ผ่านมา +1

    Vault 0 now canon

  • @mas851
    @mas851 4 วันที่ผ่านมา +1

    Wouldn't it be smart by Vault-Tec to build vaults away from populated areas because there would be less radiation? Someone dropping bombs is more likely to drop them on a city rather than in the middle of nowhere.

  • @corypowercat7277
    @corypowercat7277 4 ชั่วโมงที่ผ่านมา

    I think it's neat how we get vaults in each game but the number is random. Like we never see a 1,2,3 vaults in the same state. 3 is in Nevada but 1 and 2 are somewhere else.

  • @commandercody2980
    @commandercody2980 4 วันที่ผ่านมา

    I don't know if you'll see this, but whatever. Of these two, which would you say is closer to your original idea for power armor? Treating it like any other armor (3, NV) or more like a vehicle (4, 76)?

  • @Paul_van_Doleweerd
    @Paul_van_Doleweerd 5 วันที่ผ่านมา +8

    Since the annexation of Canada is canon, there should be vaults up here too. Eh.
    Of course, ours would be numbered in metric...
    😂

  • @Icd3000I
    @Icd3000I 2 วันที่ผ่านมา

    even in the initial phase there could be different shelters, there could be less than 1000 inhabitants, there could be much more
    but I think this also had to be found out - what is the optimal number of residents
    and by the way, the best way to communicate
    and I think even if Volttek was a government contractor, it’s not necessary that no one else built the shelters

  • @onedumbgamer9672
    @onedumbgamer9672 23 ชั่วโมงที่ผ่านมา

    I dont know why, but i feel like something in the lore somewhere said there were only 126 confirmed vault construction projects by the time the bombs fell with some never being finished. If we tale into account some ultra wealthy people would have their own personal vaults like John-Caleb Bradberton AND we included demo vaults im gonna guess theres only around 200 Vaults across the US and Annexed Canada.
    As an aside: i would love to see a Fallout Game set in China. See the other side of the war so to speak. Did they have their own Vault-tec? What mutations could have occurred in their wildlife? Etc

  • @charlesurrea1451
    @charlesurrea1451 4 วันที่ผ่านมา

    I'm good with the corporate corruption explanation.
    I think that jives quite nicely considering.
    I always thought that the mafia vault was hilarious!
    Honestly, I just wish they would work towards incorporating all the maps into one single game.
    Perhaps using the train mechanism from Nuka world for transitory purposes.
    In my mind, I can see it playing out in FO4 as having to take over and then repair a power station plus a substation (thereby upping the difficulty) this would then power the nearby train.

  • @sevenproxies4255
    @sevenproxies4255 4 วันที่ผ่านมา +1

    If we discount the implications of the tv show, did Vault Tec actually expect the nuclear war to happen?
    I mean, looking at the real world U.S, there's plenty of various contractors who manage to secure government contracts to build utterly pointless stuff that often end up getting decomissioned some years later.

    • @sevenproxies4255
      @sevenproxies4255 4 วันที่ผ่านมา

      Nevermind. My question got answered in the later part of the video 😄

  • @DIEGhostfish
    @DIEGhostfish 4 วันที่ผ่านมา

    That's one of the things I am fine with setting the FO Bible aside and saying "As many as thr plot demands" though locations can be a bit annoying when overstuffed.