Would I Work On Fallout Again?
ฝัง
- เผยแพร่เมื่อ 21 พ.ย. 2024
- I answer my channel's most frequently asked question, would I work on a new Fallout? TLDW: Maybe...what's new about it?
Videos I reference:
Career Summary 1981-2023: • Career Summary 1981-2023
How to Get a Job in the Game Industry: • How to Get a Job in th...
Making A Demo: • Making A Demo
Sequels: • Sequels
You might also want to watch my playlists for each game, as I go into detail there about what I liked about those games.
"Tim, do you want to go to the Moon?"
"Didn't we do that already, could we go to Mars?"
more like
Tim, can you make a car?
Why? Didn't we invented space rockets already?
Tim, we just need a car.
Look at trends! Rockets are better! They have new engines and shit!
You gave nice idea for Fallout, vault 384 (average distance between earth and moon, in kilometres) build beneath surface on the moon. In this alternate USA new missions were sent to moon to inflate NASA budget and beat China, somehow. Player leaves failing vault and goes around the moon seeing abandoned bases with insane astronauts and robots. With full hopes hero reaches one last shuttle but finds out that nuclear war happened and there is nothing to return to.
Minimal Luck ending: hero starts to fly towards the earth but is on collision course with Enclave Generation ship. If couple of skill checks are failed both ships crash.
Fallout on Mars isn't actually a bad idea.
@@remarkablezeal
There was an indie immersive Sim project called Europa, which looked like fallout/system shock mix. The basic plot was about colonization of the Europa moon. I wonder if it's still alive.
Hi Tim, it’s us, Everyone.
You do not 😂
ok
I literally say that out loud with every video...
NPC ass comment
Vouch
I have a feeling that Tim makes thumbnails with every emotion for us to make animated Fallout 1/2 style talking head. Also he records anwsers to dialogue tree below.
Someone should totally make a custom map with Tim character answering questions via talking head dialogue screen.
as a wise man once said, "Ideas are easy".
That sounds great in practice, but how is it in theory?
Tim actually said that his thumbnails come from YT itself, where it gives him 3 selections after he uploads, and he picks the goofiest one!
hes just old and doesnt know how to properly make thumbnails
He does!
I would love to see Tim work on a fully fledged horror game. He seems to be really connected to the player experience which I think would help significantly in developing a successful horror title.
Amnesia: The Bunker basically follows the "Looking Glass" and "Troika" principles but condensed those down to a relatively short "System Shock/Vampire Bloodlines"-esque Horror experience. I'd imagine that a 3D Horror game made by Tim could accomplish many of the same things. Would love to see what he would come up with but can highly recommend The Bunker nonetheless.
AnyThing could happen!
horror RPG could be sick.
@@Maddrax I've heard that game is good.
@@jaysonf.7841 Anything could indeed.
Well, I take that as great news for my Fallout Farming/Life Sim Visual Novel pitch!
A recent interview revealed the main artist for the OG farm/life sim series, Igusa Matsuyama, being a big fan of Fallout so there's an interesting path there >.>
Make it VR and you're probably on the right track :D
F4 / F76 are already pretty much farming / life sims...
@@Postoronniy Very surface level and unpolished though. At least FO4, I’m too poor in 76.
I would like a frostpunk-like city builder set it the fallout universe. Maybe with some kind of exploration minigame and/or faction system to trade or fight with other powers in the wasteland
Tim I really appreciate your candid nature when you speak about your time working on games over the years. I spent a much smaller chunk of time working in the games industry and it seems like a lot of people were very guarded about troubles and disagreements and at best it would be very gossipy and hush hush. It's nice hearing about your experiences both good and bad. Most people in the industry don't talk like this and it's a bummer.
Many people in the business are afraid to talk about it. Not even mentioning legal issues like NDAs, they don't want to come across as negative even if their goal is to address and fix the issues. I think I am mostly positive on this channel, and I have still had people say how negative I am being.
I talk about this in detail here: th-cam.com/video/bLNGW1M8N5g/w-d-xo.html
The typical programmer answer: "It depends."
If: Todd Howard performs "Black Magic"
Then: Begin /work/ on "Fallout 5"
More generally, it's the nerd answer. You'll get similar answers from scientists or mathematicians
If Tim was working on Fallout Again, it'd be great! Now we just have to figure out what Fallout Again would be.
I'll tell you what it won't be. Fallout.
Fallout fan not wanting a Fallout game but wanted a game about Fallout.
Oops, I fell out. Again.
Only Chris avellone could give us a true fallout game.
@@obitruekanobe I am pretty sure,you need more than one to develop a video game of that size,But Zealot gonna Zealot.
Seems like people at Obsidian really know how to get you to do what they need you to x) (console game, hire Leonard, etc)
Leonard is like Tim’s own Robin with a paintbrush
@@Pangloss6413 partners in crime , out here stealing hearts
Ave, true to TimCain
Ave, Amicus TimCain
The TimCain has marked you for death and the Legion obeys. Ready yourself for battle!
@@JBrander i prefer the new toddhoward republic
@@bigbananadealer846 You mean the Brotherhood of incel? 🤡
You profligate!
9:19 that sudden realization that it's been 30 years and not 20 years. lol
Time really does fly huh
Good morning, Tim! I am just a humble Mechanic, and an enjoyer of your games. I watch you videos every day, because it feels like I am having my morning coffee with an old friend. I know we don't know each other, but it feels that way. Never change, Tim!
Have a great day, Sir! o7
You're the only person I can just watch and listen to from start to finish with my full attention.
I so badly want a sequel to New Vegas taking place in Nevada or Arizona. Using Fallout 4's engine or better but with New Vegas quality dialogue and storyline writing. I don't remember the last game I pre-ordered, but I'd pre-order that game immediately if I could.
I'd also take a remake of New Vegas in Fallout 4's engine or better, with all the same writing.
There is fan made mega mod ( practicaly a whole new game ) called Fallout Nevada. Tho it uses classic sprite engine of Fallout 2, not anything modern.
Unfortunately we'd only get New Vegas level of dialogue, storylines, and writing if we got a developer other than Bethesda.
They're good at making really interesting and immersive quests, but terrible at making branching quest lines and giving players freedom to choose their outcomes/impact the world.
@@seventh-hydra How? They'd just be ported into it, they're already completed
@@Eramidas Er, I was talking about a _sequel_ with "New Vegas quality dialogue and storyline writing", as you put it.
Not a port lmao. If it's just about ports, then none of what I said matters. But for a proper sequel, Obsidian, BioWare, and Larian are the only 3 that come to mind immediately who can pull it off.
What exactly do you mean a sequel to New Vegas are we heading back to the Mojave and at best getting the perfect ending Mr or at least three of the same writers in developers coming together to do something similar with the same type of mechanics?
It's so interesting to hear you talk about your time with Troika. I wasn't doing any gaming in the period where games by Troika were taking off, so I only picked up Arcanum and Bloodlines in the 2020s. And even this much later on and with no awareness of how it played back then, I could see how much of a labour of love they represented. It feels oddly comforting that these games which "speak" so impactfully came during a period that you talk about with so much energy looking back on.
Bloodlines was a real mess at the time. There was a game breaking bug at the end of the first zone and if you didn't have internet you couldn't get it patched. Eventually the community made a really good set of fixes for the game that became mandatory to play it properly. But even though that happened, the love for Troika at the time from the public was immense and I think we were all sad to see them fold.
@@tehf00nIt still kind of is, if you play the game for too long the whole thing breaks and starts spawninf objects everywhere. So the fact that, despite being a buggy mess, the game is still a masterpiece speaks volume of how good Troika was
Look I like Troika's gems as much as anyone else, but their games never "took off" that's one of the reasons they went bankrupt.
My biggest take away from this Tim, is you followed you passion, and what an awesome ride it has been!
If the Fallout TV show producers offer you a chance to do a cameo would you do it? If so what faction/character would you most like to play?
He actually can play the overseer of Vault 13 in Fallout 1 . He actually mentioned that , he just looked like him :)
@@Jaqinta lets hope lucy dont end in negative karma
@@alikeremozfidan288 lucy picked bloody mess ☹
@@fatusopp4739 didn't have to. Just her time of the month.
The show is garbage and people that watch it, even hate watching it, are the reason we will never get good fallout games again
Coming from an artist perspective i completely agree on that what's new cause even after i work on an animation i want to move on to make something new. You spend so much time on a single project you kinda want to say enough is enough give me something new
It's not the answer I would have liked, but it is a respectable answer.
Whatever you work on in the future I'll be excited to play it.
Stop riding this guy do yourself a favor
Meeting your heroes is always a disappointment trust me
@@DarkMasterJo yeah because they’re all just people like us lol
@@DarkMasterJoHow is being excited for the next work of a person that has demonstrated to knowing their stuff "riding" them? LOL.
@@DarkMasterJoit was literally just a normal complimentary comment. what is wrong with you?
That's interesting. I was expecting something about whether or not there was more story to tell in that world and about how much freedom he had to tell his story. That's the typical answer anyway. Instead, it's "what would I get out of it?" That's a brutally honest answer, but perfectly valid. Artists are driven to create, and when that drive isn't there (whatever the motivation is), it can be soul sucking to force it.
More like "Fallout is boring shit that people should get over now" tbh.
@@redactedandredactedaccesor7290 Not really, he denied a different post-apocalyptic game too. He just likes to try new things.
Arcanum, ToEE and Bloodlines my favorite games from early 2000s!
Bloodlines was so good
No, Warren Spector begs to differ : you forgot to mention Deus Ex first and you know it. Now that I mentionned it by the way, you even get to consider reinstalling it, as far as the usual Deus Ex saying is concerned... Before getting stolen by some Bloodlines/ hard coded F4 unscrappable deskfan of sort, Paradoxaly's peaking. You get to choose.
@@bigrigjoe5130 I was talking to a TV and a Stop sign as a Malkavian. Yes this game was a masterpiece
When I read the title I thought it for a second and remembered you'd rather make a new IP than continue an old one and went "yeah that's probably what he'll say"
I would work on a fallout game even if i had to be a janitor there.
+1
Then you'd be a janitor at the offices, not working on the game. The best you'd come away with in that scenario is catching glimpses of the game in development.
@@JoshuaRWorkman well actually i’m a software developer as myself 😀 but i’m soo excited on this project that , i can make anything to help :)
@@JoshuaRWorkman are you on the spectrum? don’t mean it as an insult
@@kazzz2765 Possibly high functioning but never diagnosed, so technically no.
So it comes down to the pitch containing something new and fresh of significance.
So if Tim were to return to Fallout, off the top of my head:
-He’d be working in Bethesda’s Creation Engine for the first time
-It would be his first 3D Fallout game, and a chance to have an intimate look at just how far the series has come since he’d started it
-No crunch time like Fallout 1 & 2-presumably, knowing how Bethesda likes to operate and how hands off Microsoft is, Tim would have all the time in the world to make a Fallout game just the way he’d like it
-Depending on the setting and how far the timeline moves forward, its genre could be less post-apocalyptic and a little more “rebuilding” i.e post post-apocalypse
-Building off the second point, it could prove an interesting experience to work on a triple A ip as large as Fallout-what with the TV show and all the supplemental material like the tabletop games, how would he go about navigating the game without creatively impeding others working on Fallout projects and the other way around; how to work together to keep things in sync. Could prove a challenge, but maybe the fun kind. To work with different people outside of the games to create something bigger than the game itself.
-And building off that last point, working on a new Fallout game is also an opportunity to work on the TV show. We know that Bethesda and Amazon worked very closely together to make sure everything was up to standard, and perhaps Tim would be interested in assisting in and/or working on the TV show i.e an opportunity to try something he hasn’t
Great points!
In my experience, people that believe money is everything aren't capable of understanding people that don't.
Tell this to Todd Howard.. her can't understand why Fallout isn't Fallout anymore.. damn probably he like Disney Star Wars xDD
@@niklassororitas He had no intention of making a Fallout game, nor did Zenimax. They simply made Oblivion with guns (Fallout 3) and then Skyrim with guns (Fallout 4). They even tried to turn Doom 2016 into Call Of Duty : Mars, until the 65,000 negative reviews on STEAM forced them to give it to MachineGames who did their best to honour iD Software's legacy.
Zenimax and Bethesda are NOT game development companies, haven't been since Morrowind. They are finance corporations. They HIRE creative people, but the creative people are NOT in charge.
@@TheVanillatech "They hire creative people, but the creative people are not in charge"
Let's be honest, that's literally everybody but indie studios.
Because _even if_ the developer is the rare exception where a designer is in charge... They still have to answer to the publisher, or they don't get financed. And the publishers (and their stockholders) have been getting more and more intrusive, which is why games have been getting worse and worse.
@@seventh-hydra Sure it's everyone NOW except Indie Studios, but it hasn't ALWAYS been that way! The industry carved itself out from the Bedroom Coding days of the 70's and 80's. Creative people built it from NOTHING into a multi billion dollar industry in just a handful of decades. The biggest, most legendary studios of the golden era, companies like Blizzard, iD Software, Ocean, Core, etc ... they were started by and RAN BY the same creative geniuses that made the games.
Wasn't until the mass corporate buyout of the mid 2000's and the subsequent shift to console / casual markets that BUSINESSMEN started to call the shots, as allocated by the new board of directors. Guys who were 70+, owned yacht companies and TV companies and chains of mall clothes shops ... oh and who just "bought" this video game developers. ZERO creativity in those people.
Ergo the zero creativity in most new games / remasters / remakes / reskins / re-whatever.
Agreed. I have friends with mentalities that can't function without money, meanwhile I have a mentality that can. "Why don't you buy a new truck so you don't have to worry about fixing your old one?" A $400 repair once or twice a year isn't an $800 a month payment bossman. 😂
Hi Tim, I love this response, and it's great to see how you've been able to have this philosophy in your career. IMO, the gaming industry needs more people with this mindset, so it doesn't stagnate! With that, as far as with you working on a Fallout game again, one of the things I've been saying for years that would make Fallout fresh again is to introduce more character types to play. How amazing would it be to play as a Ghoul, Robobrain, Synth, or a Supermutant? The Fallout world offers so much opportunity for player choice and expression, so being able to have different character types even further expands that. Now, that would be a good Fallout game, one with meaningful and impactful player choice!
The biggest question is would you ever make your own game cause you know you would get alot of love
What sort of new thing to Fallout would you be interested in?
Been loving the videos. Could listen to you talk about literally anything.
And thank you for creating one of my favorite IPs of all time.
I love almost all of those games, but there is an extra special place in my heart for Vampire: The Masquerade - Bloodlines.
Me and a small group of friends are in the beginning stages of starting our first game.
We have no experience (I mean I’ve made a couple of small Godot games but thats it) and I’ve been learning C++ for the last couple months.
We’re planning on making a “ Post Nuclear Apocalypse Mail Man Simulator “ 👀 Cough “New”, Cough “Vegas”, Demake in the style of Doom.
With all original assets, from scratch.
IF we ever finish it, which will probably take a couple years, I’ll be sure to let you know.
so New Vegas as a murder hobo
6:17 That's also reason why we all love Arcanum, since it is kitchen sink with bunch of features.
The sink have massive leak unfortunely.
@@rogerloger1935 Doesn't matter still :)
@@davdav1370 Kinda is, tell X is a masterpiece and have 0 self Awareness about is issue is hurtful to the legacy of say X.
@@rogerloger1935 at this point if you want to play Arcanum bug free, mods have fixed almost all of issues. However, sometimes things that break game make it that much fun.
Just have to comment. I love the games you've made. I didn't know, that my favorite games of all time, was all made by you. Fallout 1, played it an absurd amount. arcanum i fell in love with that universe and all the weird kinks, the magic the tech, lots of bugs, but it was worth it, and then vampire: bloodlines which i regard as the best rpg ever made, No one game comes even close to the feel, the mood, the dialog, quest lines, sad the ending was battle heavy, but otherwise a master piece. Thank you so much for your contributions, continue only taking unique and interesting projects!
Passion is absolutely what you have Tim. Im so happy to have found your channel. Fallout 1 is my favorite RPG and Ive replayed it countless time always finding something new I missed.
You're humbly amazing and talented Sir!
I understand your comment regarding not knowing an engine until you make something with it. I'm not a game designer, never wanted to be one. But there have been some mods for Fallout 4 that I wanted, no one had made them, so I decided to do it myself. Well, not really full blown mods, but more like tweaks. Since Bethesda had included the Creation Kit with my Fallout 4 GOTY, I dove in to see what I could do. I found an awesome tutorial on how to do what I wanted to do and I got it done! But that is one intimidating piece of software! I've been using computers since October 1979, as a programmer, for entertainment, business and even as a CG artist. I've used a lot of software in my time. But the Creation Kit is number one for sheer intimidation and learning curve.
Just want to thank you for all your games. I bought Fallout on PC in around 1998 or so, I was ~9 years old and it was the first game I had ever bought after playing a demo from a PC Magazine CD ROM. Saved up my allowance to buy it. My mother was in the store which I guess the cashier took for approval - pretty sure it was an R rated game in New Zealand! Fallout, Arcanum and Vampire are in my top 5 all time RPGs, the other 2 being Deus Ex and Gothic 2. I always felt your games were so ambitious - Arcanum for example, so many mechanics. Thank you for all the great memories.
That sneaky (not at all :D) Xbox T-shirt
Hi Tim! If you had the ability to do anything you wanted, what would be your dream setting, story, and system to make a new IP with? Love the channel and hearing your thoughts from both the gamer and programmer views
Tim’s saying hi everyone
But never
How’s everyone 😔
We all want a new good Fallout 😭😭😭
I relate to this
@@megas1227 I feel this, but let the man make what he wants 😂
(Me, selfishly excited for a Josh Sawyer/Timothy Cain Sci Fi RPG)
@@dropkickpherby6994 imagin a new Fallout with the level of the story of 1/2/NV and the gameplay of cyberpunk 2077 🔥🔥🗿🤝🗿🔥🔥
Make for PC exclusive 😅@@megas1227
So, what I get out of this is that if Tim does work on a Fallout game, I have every reason to be hyped about it.
Making sure fallout 5 is good would be new and different
He there I have an idea, don’t play the fking games If they are not good 💀
But, he doesn't do sequels
@@SaltySalt69 if you like a series you wanna see it improve or at least try to find enjoyment in a new entry, theres nothing wrong with playing games you dont like if you have a desire to enjoy them
@@SaltySalt69People are fans of the originals and New Vegas. They would like it to return to being an rpg, not a looter shooter/settlement builder. Criticism is the best way to improve things. Hope that helps salty salt.
Hi Tim, it's me, a total stranger. I'm starting out learning about game dev, and your videos are just a delight. It is nice you take the time to share your thoughts with us. Much appreaciated :-). Sincerely, a 38yo Fallout fan.
As much as Tyranny wasn't a game that drove you forward it is my favourite game you have been involved in. It deserved to be huge.
Really empathise with the reasoning, and something I have also tried to do whenever possible. Challenge I have found these days though it is really hard to find an employer who will pay you to do something you haven't already done before. Recruiting / HR barriers aside, I think employers now are just much more risk-averse and that is often what drives people into indie!
Your approach to game development is why i've always loved every game you've ever had your name on.
I'd be proud to support any other game development endeavor you may want to work on in the future Tim.. Thank you.
LOVED Bards Tale Construction Set! Seeing that up on the shelf brought back a lot of memories.
Thanks for giving us Insight and Veteran experience regarding compensation and working on something you are really interested. Thanks for showcasing that following your desires working on something new or interesting, besides the experience, you know yourself and know that in those conditions you give your 100%, crunched or not. Thank you, Master.
I'm happy to hear your view on it. I hope to one day reach a similar stage in life. I'll also do a re-evaluation of my stances on works no longer attached to their original creators.
Good video, everyone's different - your answer reminds me of actors in TV/movies: some actors want to show everything they're capable of doing or test themselves by taking on a variety of different roles, whereas others are perfectly happy portraying/exploring the same character on a long running TV show or movie franchise.
Tim, I really hope that one day I will play the new game you directed.
I know (outside of TOW2) it'll be a long time until we find out what projects you're consulting on, but holy hell am I interested in hearing about them. I imagine the projects are most likely RPGs, and for them to be doing something interesting enough that you haven't really seen before in all your time making/playing RPGs that you consider them something fun and novel? Well that really does give me hope for the games we can expect to see over the next few years!
This Tim guy has been involved with some pretty iconic videogames.
Hi Tim, I don't know if it's enough for a whole video but I'm sure a lot of people would love to hear about that conversation with Mr Gygax!
I was writing a comment to ask if you would do a new fallout if there was a new idea. but you answered that perfectly. It also answers my internal other question "do YOU have a new vision for FO?" and it sounds like 'no'. (which is totally fine! lots of fallout ideas have been made. I'm glad you enjoyed the TV show!)
Oh man no idea who you were. Ive played a ton of your games 😂. Respect dude
More power to you man. Creative people work best when it comes from a place of passion 🎉
Love that you're seeking out new things and challenges
Yes! I remember commenting something earlier about this topic, I’m glad you went more into detail with it. Great stuff Tim!
You are a true artist Tim. Hard for some people to comprehend that money isnt everything to someone. Wish there were more Tim cains in video games rather than bobby koticks
Played almost all of your games - for some reason they are all awesome (this is not a compliment, this is an indisputable fact, haha) ... Thank you very much!
You seem like the kind of guy that spreads good vibes in your teams, keep on rocking! :)
Now this makes me really curious for Tim's untold Fallout sequel idea, and just how different of a game it could be.
So nice of you, Tim, to give a handy guide to all the game dev companies out there who might want to recruit you :P
Love your videos Tim. Been playing games since I was 5, turning 38 this year and you made some of my favorites. Its great hearing some of the inside baseball, might be taking the plunge finally and making a game myself soon
Alright, 2 new perks, that's our final offer for new Fallout ! :D
So more of a world creator than a world tender/expander. Would have guessed that it would be easier and less stressful to have the foundation built already and just tell stories you want to tell or places you want to take that world. Have characters and situations that make the player think about different topics. Well thanks for helping make these great worlds hopefully we get some people that are as passionate as the modding community to work at Bethesda.
I would love another fallout tactics but more in the style of XCOM then the original tactics. not sure if a "tactical" game would interest you though. Also a VR Fallout game similar to Half-life Alyx would be cool, VR games don't personally interest me, but I bet they are cool to work on
That was a very long way of saying "No, I don't feel like it".
I respect the reasoning though.
Nuance is nice! ❤
Tim is a complete master of the long form authoritative waffle on a tiny singular point. Very smart guy, knowledgeable.
If Todd has 10 charisma then TIm has 10 speech.
@@jimmywhyte7181More like 100 Speech, or Speech 100.
His ultimate point wasn't "I don't feel like it" though.
That's a very interesting perspective. As a player, I find it amusing that I share the same view regarding the games I play. If developers started with the question, "What are we offering that is unique and new?" they might attract more players and retain their loyalty.
Tim, thanks form helping make some of the best games. VTM: Bloodlines is still the standard that I compare all VTM games to. :)
in some hypothetical scenario where Bethesda reached out to you to codevelop or help oversee a fallout project, it would be amazing to see your name in the credits
Tim your videos are apart of my morning rituals
Personally I'd love to see you work on a spin-off Fallout game, in the isometric perspective. Basically what they did with Wasteland 2/3 but improved obviously. What's new? I think hearing your ideas and giving you freedom with the project would be a lot more interesting than what any business CEO would dictate honestly. A throw-back to the classic formula is what OG fans want to see. But thinking about it now, I did see a very interesting take on the classic Fallout combat style. The guy(s) working on Project Van Buren released video of an original game inspired by Fallout called New Bloods. What stood out to me was the combat system. Exploration was done from the isometric perspective, but when combat happens, it switches to a first person perspective with turn based combat and honestly it looks amazing. I'd love to see a Fallout game with a spin on the combat style like that!
Not only is it about whether or not you want to work on a specific project but most certainly do you want to work with specific people
I just played Fallout 1 for the first time, and man you nailed it. I really feel a perfect blend of 1 and 4 (with a much bigger open world) is the way to go.. and they should involve you massively.
I love VTM:B. One of my favorite games. I had no idea that you worked on that game but it makes so much sense. Honestly that games engine and set up explains alot about where Fallout progressed. Weather its ripping off or a homage, the similarites cannot be denied.
Thats a great honest answer. I would love a new FO game made by you especially for that reason. It would be completely different but from following your work it would be in lines of my taste
Great video. It's completely reset my expectations for The Outer Worlds 2. Now I really want to know what is or are the new and interesting thing(s) driving the Tim Cain of this video to work on it?
THIS HAS NOTHING TO DO WITH VIDEO BUT.....I wish you or could you made/make the ship transportation in the Outer Worlds more interactive, I mean ADA is a nice touch and all but, I remember you mentioning a space game that came out in the mid or late 90s that was a huge inspiration for Fallout. So I decided to pick up the latest rendition of that game, it had wacky aliens in it, but with the 3 hours of playtime I had, it felt like the sequence of using your ship was perfected. Oh yes! just found it was STAR CONTROL! I felt IMMERSED , and the spaceship fight I was in had everyone in Discord rooting for me. So if you can maybe throw this in a DLC! - Thomas
Hi, Tim! I'm playing Arcanum right now, and absolutely loving it! It's got something so special about it, but I can't put my finger on only one thing that makes it special for me! Maybe it's the combination of this different and unique setting, with a fantasy world that is going through the industrial revolution, and great writing! I would absolutely love for you and the folks at Obsidian to make an Arcanum 2, as that would be so great :D
I am also replaying Fallout, this time with a low-intelligence character, and having a great laugh at how the world reacts to a dumb Vault Dweller hahaahah At the same time, it makes the game a lot more difficult, as many character simply don't want to talk to you, and so you have to figure out different ways to do things (which makes it so interesting!)
Ah, and I recently got a job as a back-end web developer, and while working one of the things that I love to do is to listen to Ambient/Industrial/Noise music, which means that Aphex Twin (which I know you're a fan of!) and Fallout's soundtrack are always playing on my headphones. For some reason this kind of music helps me a lot to concentrate!
Have a good day and an awesome week, Tim!
Thank you Boss for creating one of the Best Games EVER. I'm in Love with Fallout 1, Fallout 2 and New Vegas. These games change my life in a good sense. You're a legend!!!
Wishing you a lovely day, Tim!
I'd love to have a fallout written by you, or at least with your touch somewhere, but I do get that you need to be hooked tho, it's important to love what you're doing, especially when its creative by nature :)
Aww maaaaan, I was always hoping if there was another Obsidian Fallout spinoff that they'd bring you in, but from the sounds of it that would never happen T_T
nonetheless, can't help but respect your reasoning there... game on, brotha
Hi Tim, would you like to have the opportunity for adding like an easter egg in a new Fallout game for example? Like an NPC or something for fun? 😁
It's fascinating hearing you talk.
Tim would have worked on FALLOUT:LONDON no doubt in my mind
I wish I was in a position to hire this man. I'm not in the industry nor do I have the capital to enter into such a conversation. However that aside this is the type of individual that I personally would love to work with. His thought process mirrors my own in many ways.
That’s a very interesting take, thanks for sharing !
I can relate to going for what you want to do, rather than going for the money or striving higher up the ladder. I used to work as a programmer, which was fine in itself (though the specific company was not optimal), but despite proper exercise, ergonomic workplace, and other precautions, I ended up with a bad back and just couldn't sit at a desk for any significant amount of time. So I looked for some physical job and ended up as a janitor. Maybe not the most intellectually challenging job, but on the contrary it allows me to think about other hobbies, like writing or, ironically, programming (which I still do in more moderate amounts). For me that works much better, despite the pay cut. Not having any overtime (more like the reverse if it's not much to do) helps a lot too.
Question: Are there any fan theories on unexplained/incomplete Fallout Lore that you enjoy?
For instance, my theory on why Ghouls become Feral: Certain people were exposed to different strains of FEV pre-war, unbeknownst to them. Soldiers in particular, but also random citizens. These strains were latent, and became activated with radiation exposure. This resulted in all becoming ghouls. Some regular, some feral, some glowing, some reavers, etc.
Why some ghouls can still become feral, and apparently stave off the process by taking a drug, could simply be down to catching the side effects of transformation early on and temporarily inhibiting them with various regenerative drugs.
In the game industry, what has been your interaction with lawyers? (I'm a lawyer in a completely different area of law but curious what your interactions with them have been and what attorneys in the industry actually do beyond tje obvious copyright stuff)
I am reminded of stories that I heard come out of Nintendo around the development of Super Mario Galaxy 2. While the game was widely acclaimed and well received by fans, the dev team absolutely *hated* working on it by all accounts because they were being forced into making more of the same instead of moving on to new creative endeavors as would usually be their wont. Some stories I've heard included them going so far as internally referring to it as "More Mario Galaxy" as a psychological coping mechanism instead of contextualizing it as a sequel or proper entry in the series. In that context I definitely get it. The desire to do something new and push yourself is a powerful motivator, and I can see why some folks would rather step away to let a series go fallow for a while until either new ideas strike or technology catches up with their next ambition for the project.
Its weird seing a news article pop ups about what you are discussing everytime you make a video. Its like an extra notification that you made another one!
Hey Tim, you could make an indie game, that’s something you never done 😉
But I absolutely love your comments on this and how you always strived to do something new.
Hi TIM thanks for sharing your knowledge amongst us who like to whatch you every morning. It would be amazing if you make FO again, with another and upgraded engine and visuals, being able to swich form 1st person to over the shoulder and isometric, conecting the IA from abandoned vaults via pipboy to explore them in a way that you can see the cameras and to know what happened to the abandoned and seeing the experiments from vault tec, i liked more the idea of having your inventory outside the pipboy, not being able to carry that much weapons ammo, etc. Not being able to know if you are poisoned from raidation is far more challenging, only by your character´s reaction to the envioment. There´s a lot more but i hope Tim takes it on again to expand the original fallout in a war to return to the older maps, imagine going back to the glow or were the master was destroyed?.. it will be amazig, but let´s leave it to TIM.
What I love about Fallout is it was created with various creative ideas of people, it was created with passion for the game and not just corporate greed and its creation is a journey on its own as well as the playthrough.
Respect that you need new things especially when games take years to make. Cant imagine working on a game for 3 to 6 years and then work on the exact same thing again for the next 3 to 6 years
Love Arcanum and Bloodlines. Wished Trioka lasted longer.
Me too
Man I could listen to you for hours
So for your next project I recommend a VR game. There are completely new challenges in that genre like "do not let players experience long falls unless you want to make them puke" and many others. At least it would be an interesting challenge.
With Tim’s track record, he needs to make an Indiana Jones or Jumanji game.
Some type of artifact hunting in the jungle.