I just recently started playing this game and so I am searching for info on things and this channel seems the best by far. I'd also like to say that I love the fact that this game has so much info tabs and things you can tweek to really customize your experience.
Personally I think they bothced up the reputation and patient stream. On the beginning of the level i always do a +40% price reseting the newly discovered illnesses to +40% as well. Later in the level i pump it up more and more, and there is always stream of patients. If i see any unhappy faces walking around the hospital i just send them home. There is always a stream of patients all the time. Also hopefully they will rework the queues in the upcoming patch so cafes will be worth it, then prices can go even higher.
Pricing and reputation seems a bit broken. In my best 3 star hospital I raised prices up to +10% and my price reputation went to 0, despite having a great cure rate. You'd think people would be willing to pay more for good treatment. Now it's set at -20% and my price reputation is still 0. I guess it takes a while to adjust, I don't know. Normal rep is still 100%. It just doesn't make sense.
Hey Hotdog, you wouldn't happen to know why the 'Diagnosis' Prices can't go any lower than -80% while all the other Prices can?...I'm playing on Xbox One
I see no difference between 20% increase and 100% increase when it comes to how many people will refuse treatment. Also, my reputation goes down no matter if it's 20% or 100% so I just use 100% =))
Thx for all your content dude, It helped me a lot to improve my strategy. I just finished the game today and I learned a lot on how to optimise rooms thank to all your videos. I'l try to ajust the prices like this in my next game :).
Surgery is entirely dependent on the doctor's stats when determining cure effectiveness and illness difficulty. Maybe you could just stack bedside manner on the nurse to offset the loss in happiness if you were to jack the price up.
Great video! Looking forward to your next videos and the Staffing 201 video. Using your advice, I was able to clear all of the game. Do you (or anyone reading this) have a preference in a particular hospital for extended game play? I was trying to use the final level, since everything is unlocked, but the hordes of people make the hospital way too flooded... even when forcing a poor reputation through price gouging. Mitton University is fun, but the wings are too small. Trying to get my character training level 5 achievements :)
He said in the comments for the video about staffing and hiring that he starts out with one diagnostic moshpit and when it gets overwhelmed he starts a new one in another building, then a third in another building later. So I would say building multiples of a room is the intended way to handle high traffic. He also said in a previous video that he keeps research and classrooms as far as possible from diagnostic moshpits, and treatment rooms in the area between moshpit and the rarely used stuff.
100% all treatment and diagnosis. Everything else, 0%.. You get the occasional poor customers who will refuse to pay but you'll be making nore than enough to cover for all your costs (training, expansion, upgrades).. Plus it's a good way to gate the influx of patients as to not overwhelm your GPs..
Hey, can you please do a video about tips for starting a hospital. Because in higher levels I lose money fast, I don't know how to make money efficiently at the very beginning. Thanks :)
Paulsey did an awesome video, th-cam.com/video/kHpNDmkhf1c/w-d-xo.html Start small with only essentials. GP, general diagnostic, reception desk, bath- and staff room. skeleton crew, jack up the prices 30 - 40 percent. And only add the rooms that are requested.
Depend. On the wave challenge, where the amount of patients are fixed. It's better to set higher price or you won't be able to afford your team of high-skill staff.
what if you was to make all happiness, thirst, hunger etc. hospital features completely free? Sure you'd take a hit in upfront cost, but the entire time that they are in the hospital they should be counteracting any negative emotions/feelings with free food, drinks and entertainment...... So they'll basically never refuse to pay or storm out unless they have the "Brainwashed by Orb Corporation" trait. Surely that should be something worth considering. Actually, I'm going to try this myself.
Two questions I haven't managed to find answers for yet. 1) Are number of incoming patients reduced for earlier hospitals. I am still working my way through the hospitals, but went back to old hospitals to apply things I'd learned since and found that while I can easily make plenty of money I never seem to get enough patients to keep up with the hospital I've built. My reputation is maxed and even dropping prices seems to have no effect. 2) is there a way to raise price reputation once it has bottomed out. I get that it doesn't seem to really do much as your overall rep can be maxed even if your price rep is through the floor, but I assumed you could raise that value again by lowering prices. But after 2 years of running at -50% I still haven't managed to get the slightest sliver of rep back.
I'm guessing (and I have no concrete proof of this) that there is a limit of how many patients of a specific disease can show up per year (barring advertising) and the early hospitals with fewer diseases means fewer potentially max patients. Alternatively the earlier levels could have a soft cap on patient count specifically to prevent inexperienced hospital managers from getting completely flooded. Rep repair seems simultaneously broken and not broken. It's near impossible to fix a type of rep, but letting it sit at rock bottom isn't a failure state either. I'm not sure if this is a bug, an intentional design or some mixture of the two.
How many patients should I be expecting to see in a hospital? I'm currently up to Grockle Bay (so that's about 10 hospitals so far), and I keep seeing people posting everywhere about huge queue issues on their hospitals but I've never had queues unless I accidentally forget to employ enough staff or something silly. I've checked over all my hospitals now, and they all manage between 50-100 patients at any one time (usually closer to 50). This is in hospitals that are level 20+ with most buildings developed, all rooms prestige 5, trained staff, hospital reputation at max and stays the same even if I drop all prices down to -80% for a year or so. Seeing pictures of other people's hospitals for some of these levels flooded with patients, I'm wondering if I'm doing something really wrong or I'm bugged as they absolutely have to have way more patients than I do coming in to look like that. Also the graph showing patients per month seems to suggest that is a low number given it's position on the graph. What else can I do to increase patient numbers?
I just recently started playing this game and so I am searching for info on things and this channel seems the best by far. I'd also like to say that I love the fact that this game has so much info tabs and things you can tweek to really customize your experience.
Its not really customizing experience when you need to do it to prevent debt. In my opinion
I always jack up the price whenever there's an emergency
1:51 "thats the american way" hahaha. exactly my thought
Enjoy listening to your videos - you you sound like an excited Winnie the Pooh :-)
Sounds like Charlie Day
Omg so on point haha he does
I can see why
You are Great Pinstar.
You earned yourself a sub, because of you quality of video and in-depths
Personally I think they bothced up the reputation and patient stream.
On the beginning of the level i always do a +40% price reseting the newly discovered illnesses to +40% as well.
Later in the level i pump it up more and more, and there is always stream of patients.
If i see any unhappy faces walking around the hospital i just send them home.
There is always a stream of patients all the time.
Also hopefully they will rework the queues in the upcoming patch so cafes will be worth it, then prices can go even higher.
I just put it on 100% and improve rep through treatments.
Pricing and reputation seems a bit broken. In my best 3 star hospital I raised prices up to +10% and my price reputation went to 0, despite having a great cure rate. You'd think people would be willing to pay more for good treatment. Now it's set at -20% and my price reputation is still 0. I guess it takes a while to adjust, I don't know. Normal rep is still 100%. It just doesn't make sense.
Keep up the good work...you should seriously have waaaay more subscribers
Hey Hotdog, you wouldn't happen to know why the 'Diagnosis' Prices can't go any lower than -80% while all the other Prices can?...I'm playing on Xbox One
Friend of me pushes all prices to 100% and uses marketing room to increase reputation up again. Didn't test it yet but will do soon
You've helped me so much! Thank you so much for making these videos.
I see no difference between 20% increase and 100% increase when it comes to how many people will refuse treatment. Also, my reputation goes down no matter if it's 20% or 100% so I just use 100% =))
Thx for all your content dude, It helped me a lot to improve my strategy. I just finished the game today and I learned a lot on how to optimise rooms thank to all your videos. I'l try to ajust the prices like this in my next game :).
If you put up prices for diagnostic in DNA for example, will less people go there and you can just have cures going on?
very gr8 explanation i didn't even realize I cld do that
Thank you for your dedication. Is very helpful. 👌🏻
Surgery is entirely dependent on the doctor's stats when determining cure effectiveness and illness difficulty. Maybe you could just stack bedside manner on the nurse to offset the loss in happiness if you were to jack the price up.
Nurse skills have ZERO effect of surgery. It's one of the biggest pitfalls that the game never explains.
4 years too late XD
Sounds like you have a real hospital in the background! :D
My best doctor is named Hannover Fist...because we make money hand over fist thanks to your tutorials!!
this will help me immensely
i looked out my window when the siren and the silence started.... ha
Thanks for video, i dont know about this but def gonna try
This is great. Thanks! Do you have any tips for research rooms?
God, please tell me it only runs at that frame rate because you have FRAPs or some kind of screen capture running.
Great video! Looking forward to your next videos and the Staffing 201 video. Using your advice, I was able to clear all of the game. Do you (or anyone reading this) have a preference in a particular hospital for extended game play? I was trying to use the final level, since everything is unlocked, but the hordes of people make the hospital way too flooded... even when forcing a poor reputation through price gouging. Mitton University is fun, but the wings are too small. Trying to get my character training level 5 achievements :)
I’ve been building 2 of everything to handle overload. Is this counter productive for endgame?
He said in the comments for the video about staffing and hiring that he starts out with one diagnostic moshpit and when it gets overwhelmed he starts a new one in another building, then a third in another building later.
So I would say building multiples of a room is the intended way to handle high traffic.
He also said in a previous video that he keeps research and classrooms as far as possible from diagnostic moshpits, and treatment rooms in the area between moshpit and the rarely used stuff.
The lycanthropy example would be 1/20th the price if the game would be "US Two Point Hospital".
100% all treatment and diagnosis. Everything else, 0%.. You get the occasional poor customers who will refuse to pay but you'll be making nore than enough to cover for all your costs (training, expansion, upgrades)..
Plus it's a good way to gate the influx of patients as to not overwhelm your GPs..
Thanks for the video !!!!!!!!!!!!!Liked!
Hey, can you please do a video about tips for starting a hospital. Because in higher levels I lose money fast, I don't know how to make money efficiently at the very beginning. Thanks :)
Paulsey did an awesome video, th-cam.com/video/kHpNDmkhf1c/w-d-xo.html
Start small with only essentials. GP, general diagnostic, reception desk, bath- and staff room. skeleton crew, jack up the prices 30 - 40 percent. And only add the rooms that are requested.
Training, food/water and room prestige
It looks like this was recorded at 5fps. But anyway love your tips and strategies. I hoped you had played this game and you did!
I never had any problem with money, so I keep it on 0%.
Depend.
On the wave challenge, where the amount of patients are fixed. It's better to set higher price or you won't be able to afford your team of high-skill staff.
@@Weigazod - Is your username related to Malec?
@@spacewolfcub ???
What do you need the extra money for?
what if you was to make all happiness, thirst, hunger etc. hospital features completely free? Sure you'd take a hit in upfront cost, but the entire time that they are in the hospital they should be counteracting any negative emotions/feelings with free food, drinks and entertainment...... So they'll basically never refuse to pay or storm out unless they have the "Brainwashed by Orb Corporation" trait. Surely that should be something worth considering.
Actually, I'm going to try this myself.
Did that work?
So did it?
Money just walks in the door at 100% anyway. I guess you could make money faster.
Two questions I haven't managed to find answers for yet. 1) Are number of incoming patients reduced for earlier hospitals. I am still working my way through the hospitals, but went back to old hospitals to apply things I'd learned since and found that while I can easily make plenty of money I never seem to get enough patients to keep up with the hospital I've built. My reputation is maxed and even dropping prices seems to have no effect. 2) is there a way to raise price reputation once it has bottomed out. I get that it doesn't seem to really do much as your overall rep can be maxed even if your price rep is through the floor, but I assumed you could raise that value again by lowering prices. But after 2 years of running at -50% I still haven't managed to get the slightest sliver of rep back.
I'm guessing (and I have no concrete proof of this) that there is a limit of how many patients of a specific disease can show up per year (barring advertising) and the early hospitals with fewer diseases means fewer potentially max patients. Alternatively the earlier levels could have a soft cap on patient count specifically to prevent inexperienced hospital managers from getting completely flooded.
Rep repair seems simultaneously broken and not broken. It's near impossible to fix a type of rep, but letting it sit at rock bottom isn't a failure state either. I'm not sure if this is a bug, an intentional design or some mixture of the two.
How many patients should I be expecting to see in a hospital? I'm currently up to Grockle Bay (so that's about 10 hospitals so far), and I keep seeing people posting everywhere about huge queue issues on their hospitals but I've never had queues unless I accidentally forget to employ enough staff or something silly. I've checked over all my hospitals now, and they all manage between 50-100 patients at any one time (usually closer to 50). This is in hospitals that are level 20+ with most buildings developed, all rooms prestige 5, trained staff, hospital reputation at max and stays the same even if I drop all prices down to -80% for a year or so. Seeing pictures of other people's hospitals for some of these levels flooded with patients, I'm wondering if I'm doing something really wrong or I'm bugged as they absolutely have to have way more patients than I do coming in to look like that. Also the graph showing patients per month seems to suggest that is a low number given it's position on the graph. What else can I do to increase patient numbers?