Your biggest staffing concerns are at the early game, when you're just getting off the ground and can't afford to be very picky on who you hire. This means you may be forced to hire polluted talent pools. What I do is to hire them anyway, then when a fresh Student Doctor appears, I hire them immediately, and when there are enough people to cover for the polluted person, I use him/her to train the Student Doctor. When I get enough Pure doctors, I fire the polluted person. I find that that saves a lot on training fees.
very surprised you didnt mention the staff allocation menu, as far as i am aware they will just go to any room which could mean training a nurse in ward for her to work in pharmacy is a waste of time for example - but using the menu you can make sure they only work in wards
Surprised there was mention of personality traits! Traits like unhygenic & boring are poison to a hospital while charming & hygenic can really help in the smooth running of any facility! Others like 'cheese for brains' are mainly just funny! 👍
my favourite traits are S tier: cheap, class clown, A tier: magic healing hands, positive, hygienic, tireless B tier: Romantic, funny, trash tier: Charming, inspiring, green fingers, teacher, fast learner I would put motivated in s tier for janitors and trash tier for everyone else.
Oh my god after dozens of hours of playtime I only now see the button with which you can reject applications............... I need to see an eye-doctor...
Hello, could you make a video explaining the process of diagnostics ? There are a lot of different diagnostics rooms, are they worth building them all? Do they do different jobs ? Like what is the difference between Cardiology and General diagnostic ? And once we deblock the big scanners, is it worth keeping the basic rooms? Sooo many questions and few information online.. I think it could do a very good video !
There's a lot of different strategies that you can choose here, but when it comes to just diagnosing patients as quickly and effectively as possible, the basics are as follows: Higher level diagnostic rooms can completely replace lower level rooms. So, you don't really need general diagnosis if you have the big scanners or fluid analysis. If you're getting notifications that you've exhausted all your diag rooms but still aren't sure what's wrong with a patient, that's a sign you need to add a diag room. Otherwise, you're good to go.
Reading the Wiki, each disease has a diagnostic room that is more effective at diagnosing the disease. The GP will give your initial diagnosis level and a well trained GP will make your life a lot easier by reducing the amount of tertiary diagnosis that's required. They won't get everything first time around, but an initial diagnosis of 25% is going to slow down the whole process and lead to patients "bleeding out" in your hallway. The example on the Wiki was Lycanthropy, which indicated that Cardio has a diagnosis effectiveness of about (off the top of my head) 35%, while all other rooms had an effectiveness of 5%. I still build one of each diagnosis room to ensure that all the diseases have access to whatever room will be most capable of hitting the mark.
You didn't talk about their personality traits like entertainer, class clown, etc etc. I look at those when hiring so that I can avoid hangry,nasty, unhygienic, and the like. I want to get my GPS to lvl5 for example. Also ,getting a pure diagnosis (maybe ward) nurse with healing hands is really rare, but super awesome if one comes across your hiring list. I prefer blank slate hires with good personality traits, failing that to get someone with no negatives, like narcolepsy or something 😀. Thanks for making these videos, I really enjoy what you are doing.
Not sure if the whole "number of rooms plus one" rule always applies. If you have only one psychiatry or M.E.G.A. Scan, hiring two people to work in that one room is very costly. While if you have a huge hospital with a room for every rare disease possible, you don't need to have one person constantly sitting in every room.
A few other quick staffing tips: 1 - Make sure to assign your specialized staff to the rooms/jobs they are specialized in. A GP's doctor should only work in the GP's office. 2 - Customize your staff's clothing to keep easy track of them. Diagnostic nurses can wear blue, Treatment nurses can wear green, and ward nurses can wear purple. This way it's much easier to identify nurses or staff that have ended up doing the wrong job.
Hiring the right staff is taking me years... I like clean sheet staff so I can train them the way I want. But more importantly are the traits. I constantly dump all negative trait persons so big luck if I find a right staff member...
do a marketing campaign for that staff type, a few marketeers working in the room massively increases the rate of churn in the applicants list. hope this helps
Just out of curiosity, other than the janitorial skill sets, what other advise can you give about the custodial staff? Specifically, how many in general to hire. In my games, Mr. Monopoly always tells me I have too many but when I let one go, nothing ever seems to get done in a timely manner.
Reply to a year old comment... janitors are the most finicky employees. They’re always roaming great distances, and don’t have the benefit of staying in a well dressed room. They spend lots of time tied to tasks and it keeps their needs drained most of the time. Just ignore the advisor on this one. Just keep enough janitors so that none of your machines catch on fire or explode. Train one janitor for upgrades only, and the rest should be well trained in repairing, that way they are quick on the job, giving them more opportunities to fill their needs, and repair more stuff. Training janitors in emotional intelligence is actually very useful, too. Janitors are more unhappy than everyone else since they spend much of their time roaming hallways, which don’t get the room prestige bonus. It’s a great way to trick them into being content.
Pharmacy and Injection is kind of polluted since you can't use both at the same time but I agree that it's probably not an issue (at least not until near the end of the level when you're looking for ways to optimize).
The Milton GP's office combined with the Diagnostic Mosh Pit will let you handle GP queues as effectively as possible. However, as you hospital grows, a single two-office mosh pit won't be able to keep up, so don't be shy about building a 2nd mosh pit to handle the volume, normally around hospital level 8-10
Thanks man! great tip but I did try the diagnostic mosh pit and I actually had 3 in my hospital and still the queues were driving me insane and the death rate was skyrocketing. How many GP offices are required per level in your estimation?
I had this issue with the Power Plant Hospital. What I did to get 3 stars is made one 5 seat reception room in the first building, and then filled it and the 2 buildings nearest to them with GPs, 4 General Diagnosis and 3 DNA Labs. The biggest issue that creates a GP Queue are patients going back and forth between GPs that are spread out across different buildings. Another tip: put all the Treatment only facilities, Tarining and Reaserch in the furthest buildings
Here's another very important tip: Once things start getting hectic, open up the Patients screen. Sort the list of patients by diagnosis percentage. Send anyone with 95% diagnosis or better straight for treatment. Now look for patients who have been diagnosed, but only have less than 50% diagnosis. Send them home because they will probably spend too much time in diagnosis. Now sort your patient list by health. Send home any patients with low health who haven't been fully diagnosed (ie, they don't have their disease listed). Keep training up your GPs, continue to build up GP Offices, and continue to monitor your patient queues frequently, and you shouldn't have too much of a problem with this.
Rod H this is a great tip also! Thanks for sharing! Even if the patient list might look long, it seems the maximum number of patients at any given time is 249, so it's still managable to do Rod's advice even at very large hospitals. And it helps a lot!
No mention of the personality bonuses, seems like maybe something you don't worry about? I also like to hire low level folks and train them as opposed to paying for expensive doctors.. seem to get a little better return on investment.
Biggest annoyance is waiting for the good aplicants. Ohhh, a nurse with ward management 1+2, but ALSO pharmacy management, TRASH or PERFECT qualifications (fx. ward management 1+2+3+4+5) BUT have the unhygienic, nasty and evil traits. I would rather have BLANKS I can train up.
So even though it isn't ideal, if you HAD to make all staff member Jack's of all trades, what skills would you personally train to make them swiss army staffers that could reasonably cover all roles? Just curious as a self-imposed restriction for fun
For doctors and nurses, pure generic diagnosis. The ability to treat goes up naturally with each level and where treatment % has a limit where it is reasonably effective, diagnosis is good all the way up. Of course, that would lock you out of psychology, radiology, DNA and surgery. In that case a Radiology 1, Psych 1, Surgery 1, DNA 1, Diagnosis 1 doctor. A treatment 2, Diagnosis 3 nurse (in that order) would give you a quick maxing of cure % while making the more senior ones also effective at diagnosis.
Hi guys i have some question about advance diagnostic room. Which one is better for late game? Mega scan, DNA lab, or liquid analysis? Also do you guys actually build DNA lab? If so what is the perfect skill for DNA lab? Honestly its pain in the ass to choose between diagnostic or treatment skill for doctor who work in DNA lab.
Yes, DNA lab is great, build two when you can and dont forget to upgrade healexir on at least lvl2. Regarding skills, I treat DNA room as diagnosis room, since patient ratio is 80:20 for diagnostics (and treatment has pretty good chance to succeed with upgraded healexir). You can mix radiology and genetics with plain diagnostic skill and perhaps bedside manner to train couple of pure diag doctors for x-ray, megascan and DNA labs.
I get all of them and double up when i see there will be a long que.... money is not really a problem in this game... build more, get higher hospital level -> get more patient and more money and build more....
Traits like diagnostic and treatment - the both in one person - is essentially an important combo for the nurses to have in ward(s). It helps - quite a lot! Plus they serve as backup to each other - in case you are using them as a trainer or trainee.
I disagree with you about bedside manner, but only a bit GPs are the only room a patient will need to visit more than once. I think after GP 3 it's worth picking up bedside manner to give them a happiness boost at every stage of the diagnosis to keep them from storming out. A level 5 room with a bedside manner GP can give happiness boosts in the ballpark of 25-30%, which can buy you a load of time in case you're having other problems. Janitors benefit from ghost capture, motivation and stamina training. I find that maintenance 2 is usually good enough anyway for most machines so I usually give them those 3 and maintenance 2. But Janitors are really a "can't build them wrong really" situation except for your pure mechanists. Max those out as fast as you can and never hire janitors with mechanics mixed in with anything else like you say.
You forget somthing about staff. If you clik on them and look "Employment references" becaus some doctor got for example 50% teaching and with teaching trait you get 100% speed, some got -10% happines or -20% move speed. Same nurse, some got +20% move speed so 20% faster on Ward or inspiring other ppl etc. This is very important because some doctor got "iritate ppl" or other "bad" manners, nurse "Dosen't wash hands".
For radiology, isn't it better that the four next skill be GP's not Diagnostics? I find that Diagnostics for Doctors are redundant, better to train them in GP's skills. Just a thought.
GPs does give +15% rather than +10% but only applies that bonus when working in the GP's office. The radiology skill is useless to a GP. Thus radiology+GP is a polluted skill combo since it is impossible for both to be used at the same time. Best to keep them as separate types.
I agree with Pinstar, your GP doctors should be pure GP or 4xGP and bedside manner/stamina You can mix radiology with genetics and diagnosis to get all-around diag doctors.
Your biggest staffing concerns are at the early game, when you're just getting off the ground and can't afford to be very picky on who you hire. This means you may be forced to hire polluted talent pools. What I do is to hire them anyway, then when a fresh Student Doctor appears, I hire them immediately, and when there are enough people to cover for the polluted person, I use him/her to train the Student Doctor. When I get enough Pure doctors, I fire the polluted person. I find that that saves a lot on training fees.
You sound like hitler rn if you replace fire with kill
very surprised you didnt mention the staff allocation menu, as far as i am aware they will just go to any room which could mean training a nurse in ward for her to work in pharmacy is a waste of time for example - but using the menu you can make sure they only work in wards
Oh gosh thanks so much for this. This answers so many questions as to regards to the "only needing one specialized practice".
Surprised there was mention of personality traits! Traits like unhygenic & boring are poison to a hospital while charming & hygenic can really help in the smooth running of any facility! Others like 'cheese for brains' are mainly just funny! 👍
cheese for brains means the applicant is stupid and will take longer time to learn something..
@@valkyrajn Gorgonzolamentable!
my favourite traits are
S tier: cheap, class clown,
A tier: magic healing hands, positive, hygienic, tireless
B tier: Romantic, funny,
trash tier: Charming, inspiring, green fingers, teacher, fast learner
I would put motivated in s tier for janitors and trash tier for everyone else.
Oh my god after dozens of hours of playtime I only now see the button with which you can reject applications............... I need to see an eye-doctor...
same here -.-
same here...
Me too *facepalm*
Same here :DDD
I just got this game and your videos on tips and advice are wonderful!
Hello, could you make a video explaining the process of diagnostics ? There are a lot of different diagnostics rooms, are they worth building them all? Do they do different jobs ? Like what is the difference between Cardiology and General diagnostic ? And once we deblock the big scanners, is it worth keeping the basic rooms? Sooo many questions and few information online.. I think it could do a very good video !
There's a lot of different strategies that you can choose here, but when it comes to just diagnosing patients as quickly and effectively as possible, the basics are as follows: Higher level diagnostic rooms can completely replace lower level rooms. So, you don't really need general diagnosis if you have the big scanners or fluid analysis. If you're getting notifications that you've exhausted all your diag rooms but still aren't sure what's wrong with a patient, that's a sign you need to add a diag room. Otherwise, you're good to go.
Reading the Wiki, each disease has a diagnostic room that is more effective at diagnosing the disease.
The GP will give your initial diagnosis level and a well trained GP will make your life a lot easier by reducing the amount of tertiary diagnosis that's required. They won't get everything first time around, but an initial diagnosis of 25% is going to slow down the whole process and lead to patients "bleeding out" in your hallway.
The example on the Wiki was Lycanthropy, which indicated that Cardio has a diagnosis effectiveness of about (off the top of my head) 35%, while all other rooms had an effectiveness of 5%.
I still build one of each diagnosis room to ensure that all the diseases have access to whatever room will be most capable of hitting the mark.
Been waiting for this topic specifically. Awesome job.
Let’s just take a moment to appreciate the name Noddy Beast.
You didn't talk about their personality traits like entertainer, class clown, etc etc. I look at those when hiring so that I can avoid hangry,nasty, unhygienic, and the like. I want to get my GPS to lvl5 for example. Also ,getting a pure diagnosis (maybe ward) nurse with healing hands is really rare, but super awesome if one comes across your hiring list. I prefer blank slate hires with good personality traits, failing that to get someone with no negatives, like narcolepsy or something 😀. Thanks for making these videos, I really enjoy what you are doing.
I have a staffing 201 video planned where I go into personality traits as well as when and which soft skills are useful to train your employees in.
@@Pinstar I wouldn't doubt that you are going to cover all the bases for a second. Looking forward to seeing it.,👍
@@Pinstar it has been removed unfortunately :(
Pinstar can you reupload it? I’m new to your channel.
@@Pinstar where can I find this video?
Amazing work you did with these videos!
Not sure if the whole "number of rooms plus one" rule always applies. If you have only one psychiatry or M.E.G.A. Scan, hiring two people to work in that one room is very costly. While if you have a huge hospital with a room for every rare disease possible, you don't need to have one person constantly sitting in every room.
3:48 couldn't train Tony Wang as a radiologist for the x-ray machine as that's a nurse, not a doctor!
Love these videos dude, keep it up.
I just discovered you can X someone from the hiring pool so they'll get replaced. Thanks!
A few other quick staffing tips:
1 - Make sure to assign your specialized staff to the rooms/jobs they are specialized in. A GP's doctor should only work in the GP's office.
2 - Customize your staff's clothing to keep easy track of them. Diagnostic nurses can wear blue, Treatment nurses can wear green, and ward nurses can wear purple. This way it's much easier to identify nurses or staff that have ended up doing the wrong job.
Hiring the right staff is taking me years... I like clean sheet staff so I can train them the way I want. But more importantly are the traits. I constantly dump all negative trait persons so big luck if I find a right staff member...
do a marketing campaign for that staff type, a few marketeers working in the room massively increases the rate of churn in the applicants list. hope this helps
Explain SURGERY ROOM!!! Does a nurse with a certain skill work better in the surgery room? Love these videos!!!
Surgery room is coming next week! Promise!
I use nurse with treatments skills, the more skillful the better :D
Pinstar Awesome!!! So cool you replied
@@Pinstar Surgery and Research Rooms, please?
Your series convinced me to purchase the game... Thanks!
Would you please consider doing a tutorial on beating Duckworth-upon-Bilge?
I love this series
Just out of curiosity, other than the janitorial skill sets, what other advise can you give about the custodial staff? Specifically, how many in general to hire. In my games, Mr. Monopoly always tells me I have too many but when I let one go, nothing ever seems to get done in a timely manner.
Reply to a year old comment... janitors are the most finicky employees. They’re always roaming great distances, and don’t have the benefit of staying in a well dressed room. They spend lots of time tied to tasks and it keeps their needs drained most of the time. Just ignore the advisor on this one.
Just keep enough janitors so that none of your machines catch on fire or explode. Train one janitor for upgrades only, and the rest should be well trained in repairing, that way they are quick on the job, giving them more opportunities to fill their needs, and repair more stuff.
Training janitors in emotional intelligence is actually very useful, too. Janitors are more unhappy than everyone else since they spend much of their time roaming hallways, which don’t get the room prestige bonus. It’s a great way to trick them into being content.
Finally!!!keep up the good work mate!!
Pharmacy and Injection is kind of polluted since you can't use both at the same time but I agree that it's probably not an issue (at least not until near the end of the level when you're looking for ways to optimize).
I would agree Tony Wang would be great for the X-Ray room... if he wasn't a nurse :P
I dont even think he spotted that xD
Please explain how to deal with GP queues! they ruin everything for me
The Milton GP's office combined with the Diagnostic Mosh Pit will let you handle GP queues as effectively as possible. However, as you hospital grows, a single two-office mosh pit won't be able to keep up, so don't be shy about building a 2nd mosh pit to handle the volume, normally around hospital level 8-10
Thanks man! great tip but I did try the diagnostic mosh pit and I actually had 3 in my hospital and still the queues were driving me insane and the death rate was skyrocketing. How many GP offices are required per level in your estimation?
I had this issue with the Power Plant Hospital. What I did to get 3 stars is made one 5 seat reception room in the first building, and then filled it and the 2 buildings nearest to them with GPs, 4 General Diagnosis and 3 DNA Labs.
The biggest issue that creates a GP Queue are patients going back and forth between GPs that are spread out across different buildings.
Another tip: put all the Treatment only facilities, Tarining and Reaserch in the furthest buildings
Here's another very important tip:
Once things start getting hectic, open up the Patients screen. Sort the list of patients by diagnosis percentage. Send anyone with 95% diagnosis or better straight for treatment. Now look for patients who have been diagnosed, but only have less than 50% diagnosis. Send them home because they will probably spend too much time in diagnosis. Now sort your patient list by health. Send home any patients with low health who haven't been fully diagnosed (ie, they don't have their disease listed).
Keep training up your GPs, continue to build up GP Offices, and continue to monitor your patient queues frequently, and you shouldn't have too much of a problem with this.
Rod H this is a great tip also! Thanks for sharing!
Even if the patient list might look long, it seems the maximum number of patients at any given time is 249, so it's still managable to do Rod's advice even at very large hospitals. And it helps a lot!
Useful tips, thanks 😎👍
No mention of the personality bonuses, seems like maybe something you don't worry about? I also like to hire low level folks and train them as opposed to paying for expensive doctors.. seem to get a little better return on investment.
Biggest annoyance is waiting for the good aplicants.
Ohhh, a nurse with ward management 1+2, but ALSO pharmacy management, TRASH
or PERFECT qualifications (fx. ward management 1+2+3+4+5) BUT have the unhygienic, nasty and evil traits.
I would rather have BLANKS I can train up.
So even though it isn't ideal, if you HAD to make all staff member Jack's of all trades, what skills would you personally train to make them swiss army staffers that could reasonably cover all roles? Just curious as a self-imposed restriction for fun
For doctors and nurses, pure generic diagnosis. The ability to treat goes up naturally with each level and where treatment % has a limit where it is reasonably effective, diagnosis is good all the way up. Of course, that would lock you out of psychology, radiology, DNA and surgery. In that case a Radiology 1, Psych 1, Surgery 1, DNA 1, Diagnosis 1 doctor. A treatment 2, Diagnosis 3 nurse (in that order) would give you a quick maxing of cure % while making the more senior ones also effective at diagnosis.
really wish we had options to duplicate and save rooms. very annoying to rebuild each one each time
Check the Beta tab in the games steam properties - the (currently) only one there adds a copy button to the room info panel.
Awesome! Thanks!
Ohhhh! Im going to check it out!!!
Hi guys i have some question about advance diagnostic room. Which one is better for late game?
Mega scan, DNA lab, or liquid analysis? Also do you guys actually build DNA lab? If so what is the perfect skill for DNA lab?
Honestly its pain in the ass to choose between diagnostic or treatment skill for doctor who work in DNA lab.
Yes, DNA lab is great, build two when you can and dont forget to upgrade healexir on at least lvl2.
Regarding skills, I treat DNA room as diagnosis room, since patient ratio is 80:20 for diagnostics (and treatment has pretty good chance to succeed with upgraded healexir).
You can mix radiology and genetics with plain diagnostic skill and perhaps bedside manner to train couple of pure diag doctors for x-ray, megascan and DNA labs.
I get all of them and double up when i see there will be a long que.... money is not really a problem in this game... build more, get higher hospital level -> get more patient and more money and build more....
great video as usual :)
no offense but i really hope you invest the money you get from the ads and patreon into a new CPU, your pc seems to have problems handling this game.
Sammy Blaze stop with the hate
@@DeezSpoiledEggz this ain't hate snowflake
Anyone know how to increase staff morale??
The fps looks terrible. Is recording slowing you down?
Traits like diagnostic and treatment - the both in one person - is essentially an important combo for the nurses to have in ward(s). It helps - quite a lot! Plus they serve as backup to each other - in case you are using them as a trainer or trainee.
ward nurses should be trained in ward management levels as this increases both treatment and diag
this guys voice reminds me of the chicken man in toy story 2
That's a new one! *adds it to the list* :)
I disagree with you about bedside manner, but only a bit
GPs are the only room a patient will need to visit more than once. I think after GP 3 it's worth picking up bedside manner to give them a happiness boost at every stage of the diagnosis to keep them from storming out. A level 5 room with a bedside manner GP can give happiness boosts in the ballpark of 25-30%, which can buy you a load of time in case you're having other problems.
Janitors benefit from ghost capture, motivation and stamina training. I find that maintenance 2 is usually good enough anyway for most machines so I usually give them those 3 and maintenance 2. But Janitors are really a "can't build them wrong really" situation except for your pure mechanists. Max those out as fast as you can and never hire janitors with mechanics mixed in with anything else like you say.
You forget somthing about staff. If you clik on them and look "Employment references" becaus some doctor got for example 50% teaching and with teaching trait you get 100% speed, some got -10% happines or -20% move speed. Same nurse, some got +20% move speed so 20% faster on Ward or inspiring other ppl etc. This is very important because some doctor got "iritate ppl" or other "bad" manners, nurse "Dosen't wash hands".
So, how do you train them? You explained all the ins and outs of training, but never showed how to train them 😆
There’s a training room you can build (looks like a classroom) where the staff can be trained.
For radiology, isn't it better that the four next skill be GP's not Diagnostics? I find that Diagnostics for Doctors are redundant, better to train them in GP's skills. Just a thought.
GPs does give +15% rather than +10% but only applies that bonus when working in the GP's office. The radiology skill is useless to a GP. Thus radiology+GP is a polluted skill combo since it is impossible for both to be used at the same time. Best to keep them as separate types.
I agree with Pinstar, your GP doctors should be pure GP or 4xGP and bedside manner/stamina
You can mix radiology with genetics and diagnosis to get all-around diag doctors.
Thank You for the insight Pinstar and nemacakademac.
boring, but could be usefull, video is fine i m just already far in game :D i rl like room ideas bcs i just played like usual guy
Stop smacking your lips while talking. It's distracting and takes a way from your video.