Thanks so much, timing of this couldn't be better. Started running a blend of Phandelver/Icespire last year when this came out. I ran it to defeating Zorz but not giving the map. They saved the villagers so it wasn't an immediate threat but looming issue of the "masters" intentions on the obelisk shards. Wrapping up the beyond Icespire chapters and teasing out that this is still an issue when they return to Phandalin by running the mutated cow as Petunia from Butterskull Ranch and last visit they had to find Pip and deal with Gemmules. I'm replacing the 3 dungeons to collect the remaining shards (felt repetitive)with Kryptgarden and another central NPC that had already collected them. (using Hamun Kost as a later villain that isn't in direct conflict yet so willing to trade). I will definitely use your tips to get through the rest of it though. Thanks again!
Ah that's a nice cow tie-in. You could definitely put the shards anywhere. You get a tiny bit of lore of the fallen illithid empire in the chapter 6 locations but I don't think it adds all that much
I've been running LMoP since January and now we are going into Shattered Obelisk. You helped me so much! I linke the changes and the ideas. Great job, thanks!!
I'd love to see this series continue. I just started running this campaign as my first time GMing, and we're just about at this transition period. I found your channel when I started and have taken some of your advise. Had a blast in the first half, and I really think the second turns it up. Looking forward to it!
Some of the best dungeon master advice out there. Couldnt agree more about the book getting (sometimes) undeserved flak. For me adding my own flair is the best part of running an adventure, and this book gives you so much cool creepy stuff to twist and tweak as you see fit
Just ran a session 1 yesterday, your videos helped me make it an amazing experience for everyone for sure. Set to continue next week with the Klarg boss fight.
Pulling together / editing down the cast and giving the PCs a chance to bask in their success: good move - giving the characters fun games to play in a festival only to essentially have a bomb go off in the middle is a great way to give the players the same shock and confusion, the characters should be having - “We’ll Do It Live!” - fully agree that it’s a must to keep what the PCs have already done matter - I wonder what would happen if the PCs decided to actually join - could be an interesting hard right turn - yes, take every chance you get to up the ante - love the idea of a magic item factory - could be a draw for some interesting magic item eating creatures - definitely should contribute to the idea of the city being their home base, furthering their connection to it - mechanical consequences to narrative - events is primo - love generating the mutations with the players: investment breeds interest - if they’re part of the creation process, they’ll naturally have more fun with it in-game - good move having pros and cons for the mutations - great stuff 👍🏿
I like these concurrent comments, it's cool to get insight on the viewers mind set while they watch. I looked up your buddy, great stuff. I'm going to reach out next week
@@RdotDoyle thanks - I’ve been trying it out - also saves me from posting something that you end up addressing later 😄 - that’s great news - really glad you like what you saw - Josh will be pumped
I just finished running one of my groups through the whole thing. I'm going to reflect on the experience for a while but there very well could be another installment in the future
I picked this book up because the alt cover looked amazing when it came out and the time has finally come to run it, I actually do really like the features and flavor it adds with the metamorphosis of the characters and their environment.
Pleaaaaaaase break down the rest. So keen to see individual videos on each chapter. Will be running this in a few months and inserting a murder mystery into the town for chapter 2 which i saw in a playthrough from steelysam, but I love your breakdowns
Started my DM journey in October and your original series really helped me. My players are currently on ‘Chapter 3.5’ because chapter 3 wasn’t suited to the style of game my players want. Just about to start Wave Echo Cave, so a playlist on what’s come couldn’t come at a better time. I really hope you’re able to make that playlist. Thank you I love your content.
Warning - some spoilers ahead in my feedback: Thank you for the creative suggestions. I had some similar ones that I used to begin this adventure. At the end of the 1st campaign, I had the party given Tresendar Manor as a new base and the party was using their gold to rebuild the manor while using the underground area between adventures. I had the party arrive in time to investigate the shrine and Sleeping Giant attacks and actually catch some of the goblins at the Sleeping Giant for their 1st combat. I chose to move the last stone in town to a Mill area where the party had a multi-floor battle which turned out to be very fun. One change that I made is to split the goblins into 2 factions - the mutated psychic ones and the normal original goblins. The original goblins resented the mutated ones who treated them like slaves. This led to a captured goblin helping the group to infiltrate Zorzula's Rest and taking about half of the goblins out of the fight. I like to reward my players for using diplomacy and role-playing to get out of fights or to make them easier. In this case, they used poison in the stew that was being served to just the mutated goblins before their big battle - the normal goblins helped with this, and having the mutated goblins fighting at a disadvantage was a huge help for them. The lower level was similar except that I chose to let them befriend Hjoldak and he ended up sacrificing himself in the final battle against his fellow undead comrades to help them all transcend to a peaceful afterlife. Indigo Sanctum was where I added Sister Garaele as one of the prisoners to tie into the earlier story. We had a one time guest join us for this part of the adventure and she wanted to play a cleric so I had her found by the group in the Captain's room as a prisoner and her mission was to rescue her fellow cleric, Sister Garaele - nice hero moment for her. I find that breaking up the dungeons with more roleplaying and adding unique backstory elements for the characters makes this a more meaningful adventure. This is as far was we have gotten so far so I expect the rest to take 3 to 5 more sessions. Good luck!
Great stuff, good example of adapting existing material to suit your self and the players, using factions and NPC connections to get more out of an adventure. Love it
Thank you so much for this video, it was awesome! I'm currently in the middle of running LMoP to my friends (of course after I've watched your wonderful videos about it), and this video and the previous one about the Shattered Obelisk really helped me think about, and already start incorporating, things into the last session we had. You rock!
@@RdotDoyle BTW if I may, a technical question about this adventure, since I tried looking it up in the book and didn't find it - As I was saying, I started incorporating things from this adventure into LMoP, and when I was hinting at the obelisk's shards (obviously not calling them that) for example in the shrine of luck, one of the players cast detect magic, and I had no idea what answer to give them. We've been old friends, and have been playing together for years, so they didn't mind a delayed response, but as I said, I couldn't find any. Do the shards emit any magical aura? and if so, can you tell which school of magic\vibe would it give? All good if not, but I figure if someone might know, it's you. Thanks in advance!
@sabinakormanyos8294 I actually experienced the same issue. I said the PC got a very strange vibe from them as if they were a very strange form of magic or were once infused with magic but are not currently. Not exactly rules as written but that’s how I called it
Im currently about to enter wave echo cave, i have planned a travelling circus/caravan forced to move due to the mind goblins causing mischief. I was planning a more social journey, being able to seek out vendors and specific shops, armour, weapons, general magic items. With the night ending in the fighting pits with an NPC they had fought at the start of their adventure. All the while if they explore the town they find the goblins looting and gathering the shards. If not then the goblins go unnoticed. Turns out the goblins needed a distraction to steal the shards without interruption
Heyo!. Im running the second half currently and ... oh boy. Its like they wrote it in a weekend and never played it before publishing. Having just gotten past this part, all good advice. I did a little of this oh my own, but I painted myself into a corner, assuming the shards need to end up in enemy hands and my players really did a good job thwarting the goblin's efforts and I had to heavy handedly had to force their failure and it felt horrible, but as a new DM, i wasn't sure what to do. Having the players recover the shards would have been much better.
Definitely hoping for a full series on this. I bought the adventure right before I ended up making the decision to leave 5e for shadowdark. I still want to run the adventure and "convert" it to shadowdark because I feel the horror aspects of the story would fit pretty well with shadowdark but the adventure seems so rigid and linear that it would clash with the free form sandbox that shadowdark works best with.
Yeah the more systems you run the more you realize you can translate things. This one is pretty linear in general, and while I love and gravitate more wide open world design I kind of accept it here because Phandalin is in real trouble if we go sidequesting and fart around for awhile.
I'm preparing to run this oddly enough as a squeal to the Witchlight campaign, previously we did the Acq Inc campaign and I was a player, we were based out of Phandalin so now things are kinda coming full circle with the next generation getting to do the Wave Echo Cave then the new bits too. We never actually played the starter set so now seems like the right time as 5e seems to be ending for the new D&D 5.5e Nxt 2024. (sorry I have to mock the name).
Has anyone combined Icespire Peak with Shattered Obelisk? Is there a preferred order of running these adventures/quests that make it seem cohesive? Then of course there is Beyond Icespire Peaks, does that come after Shattered Obelisk?
I've heard good things about a tale of two dragons on the DMsGuild, which scales LMoP and DoSI so you can run them sequentially. I think the appeal to combining them with Beyond Icespire and Shattered Obelisk would be to fill a sandbox and let the players choose what to interact with, because I don't think you'd get through all the material in a traditional campaign
I'm running shattered for my first wotc adventure. The lmop walk through was amazing! I loved the ideas in this video. If you were running shattered when would you do the mutation brainstorming session? Before downtime? Before attack? Before phandalin starts to change? Also I have some players potentially wanting to play a soulknife Rouge would you discourage them or let them figure it out?
Thanks! I did the brainstorming at the start of the session when the effects with consequences started setting in. If you're starting from one it might be cool to fold it into the downtime / montage between the two parts of the adventure. That can build some tension in the players as they wait for things to set in, and/or give them a chance to forget about it and then be surprised by things they made themselves when it hits
This is great! With the Bastion rules coming out, the Manor you get at the end of Lost Mine finally has a use. I was thinking of combining all the Phandelver adventures into one, you wouldn't happen to have any tips for mixing the Icespire Peak and its 3 sequel adventures with this book would you?
The downtime is great I will say depending on how invested the characters are in the town downtime might not convince them to stick around so I might suggest if you want something that takes up a significant length of time in game would be to run a condensed version of the lost laboratory of qualish from extra life and say that the reason they are going there is because they found paperwork and maybe some designs from qualesh in the wave echo cave
@@RdotDoyle yea I find it fits nicely in that gap, Also i took your suggestion of running the goblin attack with the party in town rather than off screen and it makes a huge difference in keeping them invested
That downtime during 4 and 5 is a great idea i should have heard of last week lol. You pointed the problem, my players don't give a damn about Phandalin and REALLY don't give a damn about Harbin Wester. Tressendar Manor renovation is a no brainer, and now, with the Emeralds being REAL in wave Echoe Cave (compared to the Original LMOP) my players have a LOT of money to fix the place. I have a side story with a demon in a book that made them destroy the Forge of Spells (oops, lol). There's a few things weird in this book, like NPCs trying to chase gobelins but those Psy gobelins are so strong they could kill them 6 times just by looking at them. Good point about getting a shard, but i don't know how you played the Ruxithid end if he's missing a shard? and also, what abberration would the players get from keeping it.
Yeah, I guess you could have the town give them Tressendar now so they stick around. Ruxithid wants the shards if he didn't get them already so I think getting our heroes on board would still be appealing to him. The abberations are on a table in the very beginning of the book. You can also borrow from the descriptions of what's happening to the townsfolk towards the end
@@RdotDoyle THANK YOU!!!!! I completely forget about those tables since i don't read the firsts parts of the book anymore. Wow, why are those things not on the chapter 5 synopsis instead. This will for sure add a lot of fun to the game. Next time i read an adventure book, i need to add Notes in later chapters so i don't forget!
Great question! The short answer is absolutely. The approach would depend on your taste and what the players respond too. Easiest answer is to take your favorite bits from DOIP and insert them into the sandboxy section of LMOP between the Redbrands and Cragmaw Castle. You could also insert some DOIP into that interlude of downtime I describe. Orcs make trouble, it becomes clear they've been driven out by Cryovain: the gang climbs a mountain and slays a dragon. Almost like a one/two shot that takes place within that downtime segment, which I might make a year if I were doing it this way. Is that helpful?
Great question! I think you could take the same approach I lay out here without changing much. Insert a stretch of downtime / time lapse, let the PCs invest in the town, then maybe the celebration is about the slaying of Cryovain or ending the orc threat
i made gwynn gundren's ex-girlfriend. she was in the first session in the tavern where the heroes got their assignment from gundren. they laughed, drank and learned about the relationship between gwynn and gundren. was a 10/10
You can do anything, change it up however you like. The idea in the book is that the psionic gerblins are a whole different thing than the Cragmaw, but it's not the best idea I've ever heard
Hey hey! That's pretty weird actually, no idea. I don't have full analytics because this just went up, but I don't see any dislikes on this one. You can undo a like I believe, but you can't undo a view, so I have no idea how that count could go down ever. TH-cam has had weird reporting glitches in the past that they go adjust.
For the life of me, I can't understand why they didn't thread the new and old content together better in the written adventure. It really wouldn't have taken that much more work to drop in more foreshadowing in the lvls 1-5 parts. Harumph.
Harumph indeed. I think they would have been better off just not even touching LMoP and doing this as a true sequel. Why revisit the OG only to do the tiniest amount of ineffective foreshadowing? That's why I like my way of letting the two stories breath better
So not interested in psionic goblins. The whole book just feels like too much over the top. Lots of window dressing and not much story substance. Anyhow, I’m thinking maybe I can modify it so the mindflayers are removed and all the goofy meaty dungeon stuff. Forgot to say, if one is going to run this, your suggested changes are great. Not a fan of the forge going into mass production. We haven’t got there yet, but my plan is for the cave to collapse, the forge sinks into somewhere out of reach, and is lost.
I am about to run this for a group. Thank you so much for the tips! Keep the Phandelver content coming, please!
Thanks, I think there's at least one more installment in our future
your series on Lost Mine was super helpful hopefully this series continues!
Thanks so much, timing of this couldn't be better. Started running a blend of Phandelver/Icespire last year when this came out. I ran it to defeating Zorz but not giving the map. They saved the villagers so it wasn't an immediate threat but looming issue of the "masters" intentions on the obelisk shards. Wrapping up the beyond Icespire chapters and teasing out that this is still an issue when they return to Phandalin by running the mutated cow as Petunia from Butterskull Ranch and last visit they had to find Pip and deal with Gemmules. I'm replacing the 3 dungeons to collect the remaining shards (felt repetitive)with Kryptgarden and another central NPC that had already collected them. (using Hamun Kost as a later villain that isn't in direct conflict yet so willing to trade). I will definitely use your tips to get through the rest of it though. Thanks again!
Ah that's a nice cow tie-in. You could definitely put the shards anywhere. You get a tiny bit of lore of the fallen illithid empire in the chapter 6 locations but I don't think it adds all that much
I've been running LMoP since January and now we are going into Shattered Obelisk. You helped me so much!
I linke the changes and the ideas. Great job, thanks!!
I'd love to see this series continue. I just started running this campaign as my first time GMing, and we're just about at this transition period. I found your channel when I started and have taken some of your advise.
Had a blast in the first half, and I really think the second turns it up. Looking forward to it!
Happy to hear it. There's some valid criticism on this book but I've had a lot of fun with it
Love the idea of the festival and the goblin attack! It needs a better link between the two halves and this nails it, thanks mate! 🤘🏼
absolutely, always nice to have an excuse for a party
Some of the best dungeon master advice out there. Couldnt agree more about the book getting (sometimes) undeserved flak. For me adding my own flair is the best part of running an adventure, and this book gives you so much cool creepy stuff to twist and tweak as you see fit
Thanks! High praise
Just ran a session 1 yesterday, your videos helped me make it an amazing experience for everyone for sure. Set to continue next week with the Klarg boss fight.
Pulling together / editing down the cast and giving the PCs a chance to bask in their success: good move - giving the characters fun games to play in a festival only to essentially have a bomb go off in the middle is a great way to give the players the same shock and confusion, the characters should be having - “We’ll Do It Live!” - fully agree that it’s a must to keep what the PCs have already done matter - I wonder what would happen if the PCs decided to actually join - could be an interesting hard right turn - yes, take every chance you get to up the ante - love the idea of a magic item factory - could be a draw for some interesting magic item eating creatures - definitely should contribute to the idea of the city being their home base, furthering their connection to it - mechanical consequences to narrative - events is primo - love generating the mutations with the players: investment breeds interest - if they’re part of the creation process, they’ll naturally have more fun with it in-game - good move having pros and cons for the mutations - great stuff 👍🏿
I like these concurrent comments, it's cool to get insight on the viewers mind set while they watch. I looked up your buddy, great stuff. I'm going to reach out next week
@@RdotDoyle thanks - I’ve been trying it out - also saves me from posting something that you end up addressing later 😄 - that’s great news - really glad you like what you saw - Josh will be pumped
We need more videos about this adventure!
I just finished running one of my groups through the whole thing. I'm going to reflect on the experience for a while but there very well could be another installment in the future
I picked this book up because the alt cover looked amazing when it came out and the time has finally come to run it, I actually do really like the features and flavor it adds with the metamorphosis of the characters and their environment.
We just finished our campaign through it and I stand by that there is a lot of great content int his one
Perfect timing. My players just got into the Redbrand's Hideout.
Awesome, watch out for the Nothic
Same! We just got to the hideout
I want more! Your first series helped me a lot
Pleaaaaaaase break down the rest. So keen to see individual videos on each chapter. Will be running this in a few months and inserting a murder mystery into the town for chapter 2 which i saw in a playthrough from steelysam, but I love your breakdowns
Started my DM journey in October and your original series really helped me. My players are currently on ‘Chapter 3.5’ because chapter 3 wasn’t suited to the style of game my players want. Just about to start Wave Echo Cave, so a playlist on what’s come couldn’t come at a better time. I really hope you’re able to make that playlist. Thank you I love your content.
Thanks for taking the time to let me know! Happy to have been of service
Warning - some spoilers ahead in my feedback: Thank you for the creative suggestions. I had some similar ones that I used to begin this adventure. At the end of the 1st campaign, I had the party given Tresendar Manor as a new base and the party was using their gold to rebuild the manor while using the underground area between adventures. I had the party arrive in time to investigate the shrine and Sleeping Giant attacks and actually catch some of the goblins at the Sleeping Giant for their 1st combat. I chose to move the last stone in town to a Mill area where the party had a multi-floor battle which turned out to be very fun. One change that I made is to split the goblins into 2 factions - the mutated psychic ones and the normal original goblins. The original goblins resented the mutated ones who treated them like slaves. This led to a captured goblin helping the group to infiltrate Zorzula's Rest and taking about half of the goblins out of the fight. I like to reward my players for using diplomacy and role-playing to get out of fights or to make them easier. In this case, they used poison in the stew that was being served to just the mutated goblins before their big battle - the normal goblins helped with this, and having the mutated goblins fighting at a disadvantage was a huge help for them. The lower level was similar except that I chose to let them befriend Hjoldak and he ended up sacrificing himself in the final battle against his fellow undead comrades to help them all transcend to a peaceful afterlife. Indigo Sanctum was where I added Sister Garaele as one of the prisoners to tie into the earlier story. We had a one time guest join us for this part of the adventure and she wanted to play a cleric so I had her found by the group in the Captain's room as a prisoner and her mission was to rescue her fellow cleric, Sister Garaele - nice hero moment for her. I find that breaking up the dungeons with more roleplaying and adding unique backstory elements for the characters makes this a more meaningful adventure. This is as far was we have gotten so far so I expect the rest to take 3 to 5 more sessions. Good luck!
Great stuff, good example of adapting existing material to suit your self and the players, using factions and NPC connections to get more out of an adventure. Love it
Thank you so much for this video, it was awesome!
I'm currently in the middle of running LMoP to my friends (of course after I've watched your wonderful videos about it), and this video and the previous one about the Shattered Obelisk really helped me think about, and already start incorporating, things into the last session we had.
You rock!
Thank you so much for this comment. It's easy to underestimate how awesome input like this keeps creators going, so you rock!
@@RdotDoyle BTW if I may, a technical question about this adventure, since I tried looking it up in the book and didn't find it - As I was saying, I started incorporating things from this adventure into LMoP, and when I was hinting at the obelisk's shards (obviously not calling them that) for example in the shrine of luck, one of the players cast detect magic, and I had no idea what answer to give them.
We've been old friends, and have been playing together for years, so they didn't mind a delayed response, but as I said, I couldn't find any. Do the shards emit any magical aura? and if so, can you tell which school of magic\vibe would it give?
All good if not, but I figure if someone might know, it's you.
Thanks in advance!
@sabinakormanyos8294 I actually experienced the same issue. I said the PC got a very strange vibe from them as if they were a very strange form of magic or were once infused with magic but are not currently. Not exactly rules as written but that’s how I called it
@@RdotDoyle Perfect, that would make a lot of sense! Thank you!
Yess! Please prepare the full playlist!
I have just bought the book and was reading it now, We are at the redbrand manor right now in the story
Awesome, we shall see if there's more on the way for these
@@RdotDoyle lovely!!!
Im currently about to enter wave echo cave, i have planned a travelling circus/caravan forced to move due to the mind goblins causing mischief. I was planning a more social journey, being able to seek out vendors and specific shops, armour, weapons, general magic items. With the night ending in the fighting pits with an NPC they had fought at the start of their adventure.
All the while if they explore the town they find the goblins looting and gathering the shards. If not then the goblins go unnoticed. Turns out the goblins needed a distraction to steal the shards without interruption
ah cool, that's another interesting approach
Nice work as per usual Mr Doyle
Thanks, I love the logo!
Heyo!. Im running the second half currently and ... oh boy. Its like they wrote it in a weekend and never played it before publishing.
Having just gotten past this part, all good advice. I did a little of this oh my own, but I painted myself into a corner, assuming the shards need to end up in enemy hands and my players really did a good job thwarting the goblin's efforts and I had to heavy handedly had to force their failure and it felt horrible, but as a new DM, i wasn't sure what to do. Having the players recover the shards would have been much better.
Yeah it's a tough one. Most of us learn better ways of doing stuff by first doing it a worst way
“This ain’t the starter set anymore, baby…” haha!
That almost got cut but I loved the line too much
Definitely hoping for a full series on this. I bought the adventure right before I ended up making the decision to leave 5e for shadowdark. I still want to run the adventure and "convert" it to shadowdark because I feel the horror aspects of the story would fit pretty well with shadowdark but the adventure seems so rigid and linear that it would clash with the free form sandbox that shadowdark works best with.
Yeah the more systems you run the more you realize you can translate things. This one is pretty linear in general, and while I love and gravitate more wide open world design I kind of accept it here because Phandalin is in real trouble if we go sidequesting and fart around for awhile.
I'm preparing to run this oddly enough as a squeal to the Witchlight campaign, previously we did the Acq Inc campaign and I was a player, we were based out of Phandalin so now things are kinda coming full circle with the next generation getting to do the Wave Echo Cave then the new bits too. We never actually played the starter set so now seems like the right time as 5e seems to be ending for the new D&D 5.5e Nxt 2024. (sorry I have to mock the name).
Ah very cool. Yeah, I'm all for mixing and matching as many elements as suits you
Great timing. I used your LMoP to start my PnB
Awesome, glad to hear it
Has anyone combined Icespire Peak with Shattered Obelisk? Is there a preferred order of running these adventures/quests that make it seem cohesive? Then of course there is Beyond Icespire Peaks, does that come after Shattered Obelisk?
I've heard good things about a tale of two dragons on the DMsGuild, which scales LMoP and DoSI so you can run them sequentially. I think the appeal to combining them with Beyond Icespire and Shattered Obelisk would be to fill a sandbox and let the players choose what to interact with, because I don't think you'd get through all the material in a traditional campaign
I'm running shattered for my first wotc adventure. The lmop walk through was amazing! I loved the ideas in this video. If you were running shattered when would you do the mutation brainstorming session? Before downtime? Before attack? Before phandalin starts to change? Also I have some players potentially wanting to play a soulknife Rouge would you discourage them or let them figure it out?
Thanks! I did the brainstorming at the start of the session when the effects with consequences started setting in. If you're starting from one it might be cool to fold it into the downtime / montage between the two parts of the adventure. That can build some tension in the players as they wait for things to set in, and/or give them a chance to forget about it and then be surprised by things they made themselves when it hits
This is great! With the Bastion rules coming out, the Manor you get at the end of Lost Mine finally has a use.
I was thinking of combining all the Phandelver adventures into one, you wouldn't happen to have any tips for mixing the Icespire Peak and its 3 sequel adventures with this book would you?
Great title!!
Thanks Pat!
The downtime is great I will say depending on how invested the characters are in the town downtime might not convince them to stick around so I might suggest if you want something that takes up a significant length of time in game would be to run a condensed version of the lost laboratory of qualish from extra life and say that the reason they are going there is because they found paperwork and maybe some designs from qualesh in the wave echo cave
Yeah good idea, you could definitely insert that or another adventure to space out the two sides of this one
@@RdotDoyle yea I find it fits nicely in that gap, Also i took your suggestion of running the goblin attack with the party in town rather than off screen and it makes a huge difference in keeping them invested
@@benjaminalexander5778 Oh awesome, how'd it go?
@@RdotDoyle it went good, they did recover 1 shard so I'm adding an extra one at the tower in thunder tree for the next chapter
@@benjaminalexander5778 On nice, venomfang is also a great fit there (probably better than at level 3)
That downtime during 4 and 5 is a great idea i should have heard of last week lol. You pointed the problem, my players don't give a damn about Phandalin and REALLY don't give a damn about Harbin Wester.
Tressendar Manor renovation is a no brainer, and now, with the Emeralds being REAL in wave Echoe Cave (compared to the Original LMOP) my players have a LOT of money to fix the place. I have a side story with a demon in a book that made them destroy the Forge of Spells (oops, lol).
There's a few things weird in this book, like NPCs trying to chase gobelins but those Psy gobelins are so strong they could kill them 6 times just by looking at them. Good point about getting a shard, but i don't know how you played the Ruxithid end if he's missing a shard? and also, what abberration would the players get from keeping it.
Yeah, I guess you could have the town give them Tressendar now so they stick around. Ruxithid wants the shards if he didn't get them already so I think getting our heroes on board would still be appealing to him. The abberations are on a table in the very beginning of the book. You can also borrow from the descriptions of what's happening to the townsfolk towards the end
@@RdotDoyle THANK YOU!!!!!
I completely forget about those tables since i don't read the firsts parts of the book anymore. Wow, why are those things not on the chapter 5 synopsis instead. This will for sure add a lot of fun to the game. Next time i read an adventure book, i need to add Notes in later chapters so i don't forget!
Can you merge PnB with DoIP and DoSI and make it a huge campaign ? How would you approach it ? Since you had that 1m in between chapters.
Great question! The short answer is absolutely. The approach would depend on your taste and what the players respond too. Easiest answer is to take your favorite bits from DOIP and insert them into the sandboxy section of LMOP between the Redbrands and Cragmaw Castle. You could also insert some DOIP into that interlude of downtime I describe. Orcs make trouble, it becomes clear they've been driven out by Cryovain: the gang climbs a mountain and slays a dragon. Almost like a one/two shot that takes place within that downtime segment, which I might make a year if I were doing it this way. Is that helpful?
Any quick recommendation for going from dragon of icespire peak right into Phandelver? I was thinking about skipping right to chapter 5
Great question! I think you could take the same approach I lay out here without changing much. Insert a stretch of downtime / time lapse, let the PCs invest in the town, then maybe the celebration is about the slaying of Cryovain or ending the orc threat
i made gwynn gundren's ex-girlfriend. she was in the first session in the tavern where the heroes got their assignment from gundren. they laughed, drank and learned about the relationship between gwynn and gundren. was a 10/10
This is brilliant!
does it need to be goblins?? could i mix some of the other goblins in to phase 1??
You can do anything, change it up however you like. The idea in the book is that the psionic gerblins are a whole different thing than the Cragmaw, but it's not the best idea I've ever heard
Hi Ryan. I have been watching the views and like count go up and down as I watch. Is this bots being removed or funky TH-cam bug?
Hey hey! That's pretty weird actually, no idea. I don't have full analytics because this just went up, but I don't see any dislikes on this one. You can undo a like I believe, but you can't undo a view, so I have no idea how that count could go down ever. TH-cam has had weird reporting glitches in the past that they go adjust.
@@RdotDoyle Yep. Just thought I would let you know. See you in a few days.
For the life of me, I can't understand why they didn't thread the new and old content together better in the written adventure. It really wouldn't have taken that much more work to drop in more foreshadowing in the lvls 1-5 parts. Harumph.
Harumph indeed. I think they would have been better off just not even touching LMoP and doing this as a true sequel. Why revisit the OG only to do the tiniest amount of ineffective foreshadowing? That's why I like my way of letting the two stories breath better
do you know what is a mind goblin?
I do,. I bet someone here in these comments is ready to learn about them though. Feel free to ask
Bin off Oresong completely and have Reidoth fill her role. Why set the adventure in Phandalin at all if none of the old NPCs make a reappearance?
Absolutely. Any NPC with half a brain and a relationship to the PCs could fill this role
So not interested in psionic goblins. The whole book just feels like too much over the top. Lots of window dressing and not much story substance. Anyhow, I’m thinking maybe I can modify it so the mindflayers are removed and all the goofy meaty dungeon stuff.
Forgot to say, if one is going to run this, your suggested changes are great.
Not a fan of the forge going into mass production. We haven’t got there yet, but my plan is for the cave to collapse, the forge sinks into somewhere out of reach, and is lost.
Yeah, this one isn't for everybody. I'm for it because I think we gotta go over the top to match the ton of tier three
FIRST!!