25+ Tweaks That Make Zelda: Tears of the Kingdom BETTER Than Breath of the Wild

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  • เผยแพร่เมื่อ 26 ธ.ค. 2024

ความคิดเห็น • 447

  • @nicolemonrue
    @nicolemonrue ปีที่แล้ว +642

    I like how they incorporated some of hyrule warriors into tears by using the monster camp health bars

    • @VortechBirb
      @VortechBirb ปีที่แล้ว +66

      same thing with character profiles

    • @hylianro
      @hylianro ปีที่แล้ว +26

      Same with the music that plays when you beat a dungeon boss

    • @mrchoyg9297
      @mrchoyg9297 ปีที่แล้ว +6

      Yea the ones that have heath bars are the ones you need to kill for a quest

    • @liv4177
      @liv4177 ปีที่แล้ว +6

      and the sound that plays for heart containers

    • @tanzolo4487
      @tanzolo4487 ปีที่แล้ว

      Still a shitty game tho
      Edit: prepared for the discussion in the comments. I stand by it. People WANT to love this game. So they try to convince themselves while it’s sucking the fun out of them secretly wishing they were playing a better game. I tried to convince myself as well for a while. I finished it. It made me almost question why I bought a switch in the first place. Thank heavens for totk. A shame really. Because it had potential. But potential is not reality. No matter how much you love a franchise.

  • @jefftroidvania
    @jefftroidvania ปีที่แล้ว +858

    The load screens are also incredibly short. Going into and out of a shrine is like MAYBE 5 seconds.

    • @Victini7472
      @Victini7472 ปีที่แล้ว +40

      oh, good to know lol, cause ik botw's load screens were quite long

    • @ethanhaynes7406
      @ethanhaynes7406 ปีที่แล้ว +72

      That's a bit of an exaggeration. It's definitely faster going into shrines (my guess would be like 8 seconds), but going back into hyrule or between warp points is around 15-25 seconds. Still faster then before though

    • @ShadianVise
      @ShadianVise ปีที่แล้ว +25

      SSDs have spoiled me, the loading times seem tremendously long. I hope Nintendo joins us in the present with their next console lol

    • @ethanhaynes7406
      @ethanhaynes7406 ปีที่แล้ว +13

      @ShadianVise same here, although nintendo's average of 10-15 second load times is still leagues above ps4 and Xbox One. But you're right, nothing feels better than playing Death Stranding or GoT on PS5 and loading across the map in a single second

    • @jimmyrichards5595
      @jimmyrichards5595 ปีที่แล้ว

      I really liked the Breath of the Wild loading screen… A good looking animation of Link going down an elevator. The new loading screen is, a loading screen.

  • @UnderAverage
    @UnderAverage ปีที่แล้ว +126

    2 Things I noticed that you didn't mention:
    1. When you skip the cooking animation, It fades to black and comes back a lot quicker. A small thing, but I usually have big cooking sessions in bulk to last me a couple hours, and this feels really nice
    2. Enemies that used to pop up at random do so a lot less. Yiga soldiers, chu-chus, stalkoblins, oktoroks, keese, it was so annoying just peacefully walking around and then these guys came up. They still are in TotK, but it is a lot more rare.

    • @lavenderinthedark
      @lavenderinthedark ปีที่แล้ว +19

      enemy spoilers, dont click if you havent played the game yet! you wont forget meeting your first one
      the tree ones though... AAAAA literally made me jump out of my seat when i first encountered one

    • @user-rg8qh6tq6g
      @user-rg8qh6tq6g ปีที่แล้ว +2

      also one on the topic of the fuse ability. FUSING SHEILDS TO CLAYMORE/SPEARS. it lets you block! because trying to block while holding a two-handed weapon cost me so many deaths. I will definitely be doing this throughout my whole playthrough.

    • @lailoutherand
      @lailoutherand ปีที่แล้ว +2

      I think the second one is partly due to hyrule recovering and monster control crews

    • @djmulder
      @djmulder ปีที่แล้ว

      Hmm I kinda disagree on the spawning.. Esp stalmobs keep coming and coming.. I love the... Euh evil stealth set thingy that makes them neutral.. Still not perfect but works

  • @VaraxEstin
    @VaraxEstin ปีที่แล้ว +207

    Another neat thing is with the Rock Octoroks. In BOTW, they would just clean up the Rusty Weapons and make them pristine. In TOTK, while it doesn't remove the decay from surface weapons, Rocktoroks now can suck up any weapon and restore it to full durability and add a random buff to it as well. Limit one weapon per Rocktorok per Blood Moon.

    • @Enndorii
      @Enndorii ปีที่แล้ว +4

      So you can find multiple rocktorocks per blood moon and do multiple weapons?

    • @VaraxEstin
      @VaraxEstin ปีที่แล้ว +6

      @@Enndorii Yeah, but only one weapon with each one. When the blood moon hits, you can run through them all again.

    • @Enndorii
      @Enndorii ปีที่แล้ว +2

      @@VaraxEstin dope, I’ll keep a record of that

    • @Gorgutsforcongress
      @Gorgutsforcongress ปีที่แล้ว

      What the f is a rocktorok?

    • @kennycarter5682
      @kennycarter5682 ปีที่แล้ว +4

      Octorocks in volcano land that shoot explosive rocksat you

  • @DanielPvb4
    @DanielPvb4 ปีที่แล้ว +348

    For throwing items they really only need to make one change. They should allow you to press R from the times menus (up on the D pad) instead of first readying your weapon to throw.

    • @reev9759
      @reev9759 ปีที่แล้ว +16

      Item* menu
      Yes it should go both ways for both arrow fusion and item throwing.

    • @123goofyking
      @123goofyking ปีที่แล้ว +17

      That's good but I've had a better idea.
      If you have a weapon drawn, R throws the weapon. If you don't, R will throw an item.
      This would be even better if they would've let the game remember what item you're selecting like with arrow attachments

    • @reev9759
      @reev9759 ปีที่แล้ว

      @@123goofyking when I'm done shooting a fused arrow, it always then defaults back to a blank arrow. You're saying that doesn't happen with you?

    • @123goofyking
      @123goofyking ปีที่แล้ว +3

      @@reev9759 Sorry, I meant to say "as well as with arrows". Because you're right, they don't keep the arrow attachment.
      Although this hasn't bothered me as much. Even if it doesn't auto-fuse, it DOES actually remember where the cursor was in your item selection. Then all you have to do is just tap the item button once without paying attention to the item selection

    • @reev9759
      @reev9759 ปีที่แล้ว +2

      @@123goofyking You're right, and since the developers used auto placement over auto fuse, perhaps devs play testing revealed that as a more favorable trade-off.

  • @justjared9985
    @justjared9985 ปีที่แล้ว +132

    One of my favorite small changes was how fast you can melt ice just by holding a fire weapon. I never wanted to lose durability on my weapons in BotW, but it took forever to melt larger pieces of ice.
    Now it only takes a few seconds.

    • @edgarlastra4992
      @edgarlastra4992 ปีที่แล้ว +6

      I noticed this too, but I thought I was just crazy, glad to see someone else noticed it

    • @wizardpikachu
      @wizardpikachu ปีที่แล้ว +1

      you could do that in botw too

    • @justjared9985
      @justjared9985 ปีที่แล้ว +1

      @snasy I'm aware. As I said, it took forever to melt large pieces of ice in BotW. Now it only takes a few seconds.

    • @wizardpikachu
      @wizardpikachu ปีที่แล้ว

      @@justjared9985 oh sorry i missed your comment, my bad

    • @justjared9985
      @justjared9985 ปีที่แล้ว

      @@wizardpikachu No problem!

  • @SunnyCress
    @SunnyCress ปีที่แล้ว +14

    The map still having minor detail makes so much sense lore-wise as link hasn’t lost his memory and would recognise hyrule from those little hints, as much of the player base would, which is so cool to me

  • @JsYTA
    @JsYTA ปีที่แล้ว +132

    Lillypads can also be landed on from any height without losing a heart. Comes with a cool animation for Link as well.

    • @carrickhayre6037
      @carrickhayre6037 ปีที่แล้ว +33

      Oh so I don't need to be dodging them then😂😂😂

    • @leonro
      @leonro ปีที่แล้ว

      Is this new in the sequel or also in BotW?

    • @carrickhayre6037
      @carrickhayre6037 ปีที่แล้ว +4

      @@leonro well the lily pads weren't a thing in BOTW so yeah they are

    • @cheke_hs
      @cheke_hs ปีที่แล้ว +5

      SUPERHERO LANDING?!!?!!?!?????

    • @carrickhayre6037
      @carrickhayre6037 ปีที่แล้ว +2

      @@cheke_hs sounds like someone watches austin john plays

  • @mckenzieprice2270
    @mckenzieprice2270 ปีที่แล้ว +99

    I know it will almost certainly never happen, but it would be cool if Nintendo provided an update for BOTW that adds some of these QOL improvements. That could make it easier for fans to replay the original after playing this without the minor headaches.

    • @Explorer09_kc
      @Explorer09_kc ปีที่แล้ว +13

      I smell a "Breath of the Wild Deluxe" game should Nintendo port it to the next generation console. With QoL updates, of course.

    • @retrogamerockstar4334
      @retrogamerockstar4334 ปีที่แล้ว +6

      @@Explorer09_kc I would buy that in a heartbeat

    • @anorax001
      @anorax001 ปีที่แล้ว +2

      I would love this and it would definitely make it worth a return visit to BotW.

    • @n1nj4l1nk
      @n1nj4l1nk ปีที่แล้ว +5

      @@Explorer09_kc 10 years seems to be the amount of time before the 3d games get remastered. I'd guess we'll get BotW remastered Nov 2026 with better graphics, some qol, some kind of really dumb decision and maybe a tiny bit of extra content (cave of ordeals type thing). Then BotW 3 in 2030...

    • @blastofo
      @blastofo ปีที่แล้ว

      We would probably get Wind Waker HD on Switch before that.

  • @PowerPandaMods
    @PowerPandaMods ปีที่แล้ว +62

    I really hope that a future update allows you to throw an item straight from the up-button menu. Pull up your item menu, and press R to throw it.

    • @cjengelken1725
      @cjengelken1725 ปีที่แล้ว +1

      Hold right bumper and up on the dpad

    • @dementedsupernova1427
      @dementedsupernova1427 ปีที่แล้ว +3

      They did it like that so it would match the inputs for fusing an item to an arrow

    • @karlhendrikse
      @karlhendrikse ปีที่แล้ว +2

      They also need to have a different way of switching bows without pretending to shoot an arrow and cancelling.

    • @Regigigas_YT
      @Regigigas_YT 8 หลายเดือนก่อน

      @@karlhendrikse you can just press ZL once and then do it

  • @1990Floh
    @1990Floh ปีที่แล้ว +90

    Okay I'm around 40 hours in, finished the first dungeon and I didn't know that the sensor and the heros path are back. Damn there's so much to do and see

    • @ethanhaynes7406
      @ethanhaynes7406 ปีที่แล้ว +17

      Definitely! My only complaint is it's kind of hard to know where to get all of the "basic" features, unlike the first game where they were pretty easy to find. I've heard of people missing the paraglider because they didn't think they'd get it from going to the castle. For me personally, I didn't find out how to unlock the camera until 25 hours in because no one pointed you that to the npc. Probably the only flaw of this game is that the tutorials are a lot worse compared to the original, which I honestly don't blame them for since there are so many new mechanics.

    • @enzog1078
      @enzog1078 ปีที่แล้ว +16

      @@ethanhaynes7406 I have to say, I found getting all that stuff extremely obvious. I would argue the exact opposite. They’ve done a remarkable job of letting you play exactly how you want but setting clear path to take if you want to do what the game tells you. It’s almost impossible to miss the camera. Seriously.

    • @jonson856
      @jonson856 ปีที่แล้ว +5

      Me 2! I thought the sensor is gone since most of the shrines are more easily to spot than in botw

    • @sonjaenste647
      @sonjaenste647 ปีที่แล้ว +3

      Same, did 3 dungeons already, didn't know about the sensor. Just thought the shrines are easier to spot know.

    • @azurereloaded
      @azurereloaded ปีที่แล้ว

      @@ethanhaynes7406i still haven't figured out how to get autobuild 😂

  • @amirgarcia547
    @amirgarcia547 ปีที่แล้ว +32

    Being able to choose materials instantly without going to the menu is a change I never knew I wanted but definitely dig, along with now being able to choose to get rid of a weapon if your inventory is full after opening chests. I do wish you could do so with any weapons you find on the ground, but hey, progress is progress!
    One change I do sincerely hope they make in the future though is being able to pick up items while riding a mount or vehicle.

    • @JohnDoe-vt8vp
      @JohnDoe-vt8vp ปีที่แล้ว +2

      it would open up a menu during comat if you try to pick up items and your weapon slots are full. i think thats why it doesnt work that way

  • @Mickey_Human
    @Mickey_Human ปีที่แล้ว +24

    The smoke from the stables is also horseshoe shaped, another nice detail

  • @amirgarcia547
    @amirgarcia547 ปีที่แล้ว +87

    Huge pro tip: when an unfused weapon is about to break, fusing it with another material *resets* its durability due to it essentially becoming a different weapon. And so it’s definitely an interesting way to get as much mileage out of your weapons as possible.
    Though keep in mind, you can *only* do this if it hasn’t been fused before, since fusing a weapon, using it for a bit, then destroying the fused material and fusing it with a different one won’t change its durability.

    • @originalulix
      @originalulix ปีที่แล้ว +3

      There is also a way to get unique weapons again, but I won't spoil it. In BOTW I just never used them.

    • @Kyrinson
      @Kyrinson ปีที่แล้ว +8

      I prefer to feed my almost broken weapons to an Octo-Rock. it spits em back at me good as new, Fuze and all... only issue is that its one item per octo so you need to kill it after so it resets.

    • @originalulix
      @originalulix ปีที่แล้ว +1

      @@Kyrinson I also heard it only works once per blood moon, so even if you find anothe octorok it won't work until a blood moon has passed.

    • @reev9759
      @reev9759 ปีที่แล้ว

      I'm pretty sure this also works when you defuse a fused weapon, and then fuse it to something new.

    • @123goofyking
      @123goofyking ปีที่แล้ว +10

      It DOES NOT reset durability
      It adds a fuse bonus onto the weapon. You're actually just shooting yourself in the foot by using a weak weapon for the majority of its durability

  • @KatElleice
    @KatElleice ปีที่แล้ว +7

    One of the only things I find myself missing is the little animations on the loading screen the devine beasts were so cute and now it's just symbols for the sages when I wish they had little animated sage sprites, it's very small but I still miss it

  • @DustinMillerPolyInnovator
    @DustinMillerPolyInnovator ปีที่แล้ว +11

    also the mini map remembers which one you were on last. so when you look at the mainland while in the depths, but dont switch back to depths map. the mini map will be that of the mainland while you're underground helping navigation

  • @JohnvanCapel
    @JohnvanCapel ปีที่แล้ว +8

    Something else that's a nice QoL improvement in my opinion: If you go into an area where the climate deals damage to you (Gerudo Desert, Hebra Mountains, Eldin), the temperature gauge in the HUD will now flash red and say "unbearable heat/cold" next to it. This makes it a lot easier to see what's going on, for example in Gerudo Desert when the temperature goes from hot in the day to cold at night.

  • @CharlesM2
    @CharlesM2 ปีที่แล้ว +8

    A small thing that I noticed was neat about the shrine sensor, it visually shows you whether it’s above or below but you can *also* listen to the dings it makes to find that out too. If the shrine is high up it plays a note, and then another higher note, and the opposite if it’s below. It’s just a nice touch that makes it easier to find your relative position to a shrine.

    • @ZePopTart
      @ZePopTart ปีที่แล้ว +3

      And they made the sound so much less annoying too!

    • @fotografick
      @fotografick ปีที่แล้ว +1

      Yeah, I realized that's for the Pro HUD, so you can hear the notification instead of seeing it

  • @auberginepomegranate2742
    @auberginepomegranate2742 ปีที่แล้ว +6

    In case you didn't know there's an armor set you get from completing all the potential princess sightings which has the set bonus of slip proof when upgraded, so you can climb as much as you want without worrying about any slippage
    And another huge change for me are the increased number of traveller medallions. Placing one in terry town and having another one at a fairy fountain is so convenient

  • @flyuff
    @flyuff ปีที่แล้ว +22

    You can also look through the scope while gliding without losing your place or stamina!

    • @thegreatpapyrus2306
      @thegreatpapyrus2306 ปีที่แล้ว +4

      You do lose it, just very slowly. It seems to be basically bullet time but without the visual effects

    • @DORAisD34D
      @DORAisD34D 4 หลายเดือนก่อน

      Do you still move forward (if you’re holding forward) or do you just fall down?

    • @DORAisD34D
      @DORAisD34D 4 หลายเดือนก่อน

      @@thegreatpapyrus2306 Do you still move forward if you're holding forward) or do you just fall down?

  • @rifatbobos
    @rifatbobos ปีที่แล้ว +28

    Always love these QoL updates, they're very often got overlooked because of their subtlety even though it can highly affect your gameplay experience. The changes in cooking and weapon switch system are among my favourites

  • @roids_sketchbook4783
    @roids_sketchbook4783 ปีที่แล้ว +4

    There are now 200 more pins. In TOTK you get 300 pins instead of BOTW's 100. It's a minor one but I genuinely appreciated this change since there are so many unique sights of interest across Hyrule

  • @aeliusdawn
    @aeliusdawn ปีที่แล้ว +16

    "Pretty early on you get the shrine sensor"
    Played 25 hours and I still don't have it

    • @DNYLNY
      @DNYLNY ปีที่แล้ว +1

      Yeah. It’s not really that early on unless you specifically go for it. Cuz it’s located way east in hateno. Most ppl would’ve done rito, death mountain, and possibly Zoras domain before getting to hateno. Robbie tells you in lookout landing he’s going there but it’s still a huge trip. But I guess a shrine sensor is more valuable later in the game when you’ve completed a bunch already and need assistance funding the others.

    • @aeliusdawn
      @aeliusdawn ปีที่แล้ว

      @@DNYLNY But.. I have been to Hateno several times already. I saw the tech lab and it was closed. maybe I missed something

    • @the_mystical_pigeon
      @the_mystical_pigeon ปีที่แล้ว +2

      @@aeliusdawn you have to do Josha and Robbie's quests in lookout landing first

    • @JohnnyBoy8089
      @JohnnyBoy8089 ปีที่แล้ว +2

      @@DNYLNY you dont do side quests?

    • @evilchicken314
      @evilchicken314 ปีที่แล้ว +2

      ​@@DNYLNY I went straight to Hateno after landing because I had to get that Cece drip

  • @marcheharvey2301
    @marcheharvey2301 ปีที่แล้ว +27

    Having the ability to destroy fused items without going to the menu would be nice. The A button has no function during weapon selection screen so it's a good idea to assign it to that button. Or the game could just automatically destroy the fused item when you try to fuse a new item to a weapon/shield.

  • @samlucas3243
    @samlucas3243 ปีที่แล้ว +7

    The most major improvement you overlooked for the camera feature, was that you don’t get that annoying, wavy effect that is constant when you play back in breath of the wild, which means it is perfect for turning them in to JPEGs with the Capture button!

  • @ReturnOf962
    @ReturnOf962 ปีที่แล้ว +1

    There is also Frog armor that allows you to climb wet surfaces, it’s located at the stables near Rito Village and is locked behind a side quest. You should start the quest immediately before exploring because you have to visit multiple stables for the quest. So you will basically just complete it as you play through the game if you get the quest right away.

  • @Explorer09_kc
    @Explorer09_kc ปีที่แล้ว +12

    There is 1 little thing that can be done to make the "map on the load screen" even better in TotK: When the player enters a shrine and the game loads the shrine interior, instead of showing an arrow on the map, use a shrine icon on the player's location. Because the arrow's direction won't matter when in the shrine.

  • @superdave3093
    @superdave3093 ปีที่แล้ว +5

    Also with hero’s mode (minor spoiler) it has an option to see where you’ve gone in the sky, land, and the depths and you can toggle each one on and off. 😊 It makes it SUPER convenient to see EXACTLY where you’ve gone and haven’t gone. 🥰

    • @Xf3rnaPlays
      @Xf3rnaPlays ปีที่แล้ว

      The fuck you're talking about, there's no such thing as a hero mode in totk

  • @alaster555
    @alaster555 ปีที่แล้ว +10

    One strange change is they removed Link's balancing on a long animations. In BofW he had some special animations for when he was standing on or walking across a log, now in TofK he just uses the normal ground animations.

    • @edgarlastra4992
      @edgarlastra4992 ปีที่แล้ว +10

      Probably because in botw you weren't meant to walk on a log outside of using it as a bridge. In totk, you likely use logs a lot to build rafts or other contraptions so it wouldn't make sense for link to tip-toe carefully along a large boat made of logs. Just my guess.

  • @craigmoon2121
    @craigmoon2121 ปีที่แล้ว +3

    I actually don't know if it's a feature in BOTW or not, since TOTK is my first Zelda game, but when you run out of stamina while gliding, you will get one more chance to redeploy your paraglider briefly before you fall to your death. It's a really nice QOL feature, and since the stamina increase for swimming is new to TOTK, I figured the paraglider thing might be too.

    • @Jaxagain.
      @Jaxagain. ปีที่แล้ว +2

      That was in the previous game. It isn’t new

    • @craigmoon2121
      @craigmoon2121 ปีที่แล้ว +1

      @@Jaxagain. Ok cool thanks for letting me know

  • @phills6732
    @phills6732 ปีที่แล้ว +7

    That stamina when you fall into water feels almost like a rush of adrenaline, it's so clever

  • @MarcoMartinsM
    @MarcoMartinsM ปีที่แล้ว +8

    I'd like them to add cateries groups to Materials (for example, monster parts, food, rocks, etc), maybe adding 2 or 3 more lines to the quick menu, as it's so hard to find things some times, due to the great diversity of materials.
    Also, increase the time by 1 or 2 seconds to change powers, as I usually end up changing it by mistake.

    • @123goofyking
      @123goofyking ปีที่แล้ว

      The materials are already separated by groups. When you sort by Type, it lists the plants first, then animals, then minerals, then monster parts, then zonai parts
      It never takes me more than a second or two to get what I'm looking for

    • @MarcoMartinsM
      @MarcoMartinsM ปีที่แล้ว +1

      @@123goofyking I mean having more rows in the quick menu, instead of just one, like: row 1 - foods, row 2 - rocks, row 3 - monster parts, etc

    • @Thierce
      @Thierce ปีที่แล้ว +1

      @@MarcoMartinsM What they should really add is the ability to sort weapons by attack power instead of by type only

  • @blizz2748
    @blizz2748 ปีที่แล้ว +3

    For the slip problem. Avoiding spoilers go to north west stables. One of them starts a quest. For at teir 2 upgrades armor slip proof

  • @oyvind10
    @oyvind10 4 หลายเดือนก่อน +1

    Im over 400h into the game and the heros path is still saving all of my movement from the very start of the game!

    • @oyvind10
      @oyvind10 4 หลายเดือนก่อน

      It stopped now btw at around 470-500 h mark

  • @desh206
    @desh206 ปีที่แล้ว +25

    Tears of the Kingdom fixed a lot of the small problems i had whit Breath of the wild like leaving an item so you can open the chest for a new one the cooking system and so on

    • @m0n0deferia
      @m0n0deferia ปีที่แล้ว

      That's literally what this video is about. Who are you talking to?

  • @ah2190
    @ah2190 ปีที่แล้ว +3

    There's also the fact that you can have three Travel Medallions instead of just one. True, you need to find a prototype in order to unlock the first one, and the other two require overworld map completion, but you can put them almost anywhere you want, even in dungeons.

  • @teapottanuki5841
    @teapottanuki5841 ปีที่แล้ว +4

    Here’s one for the map. The coloured icons on the map will show up between the Sky and Surface - the one you place is the full icon and the one on the other layer is a mini version - allowing for co-ordination between the sky and surface.

    • @superdave3093
      @superdave3093 ปีที่แล้ว

      It does it in the depths as well. 😊

  • @vanilla1910
    @vanilla1910 ปีที่แล้ว +2

    the shrine sensor sensing above or below you wasnt just added for quality of life, it was also necessary since a good amount of shrines are located in caverns now

    • @DORAisD34D
      @DORAisD34D 4 หลายเดือนก่อน

      Right

  • @Xzer029
    @Xzer029 ปีที่แล้ว +7

    Im kinda sad that they removed the huge rhino from the wildlife😢

  • @harlslayer69
    @harlslayer69 ปีที่แล้ว +1

    Another quality of life change I've noticed is that when you now ask goddess statues for multiple heart containers/stamina vessels, it only plays the animation once now, of it like going into him and the gloom dissipating, rather than every time

  • @elrolando84
    @elrolando84 ปีที่แล้ว

    The Hold for Recipe option when holding an item will show you the recipe(s) you can cook with it, BUT ALSO, you have a prompt to select all the items for that recipe. I find that extremely convenient!

  • @mydemon
    @mydemon ปีที่แล้ว +4

    Biggest gripe so far for me is the interface for throwing items. R while holding a single item should work to throw it.

    • @catalyst539
      @catalyst539 ปีที่แล้ว

      That would be impractical. Link can only put items on the floor or cook them when he’s holding them. Plus, what if he was holding multiple? They wouldn’t be able to program a specific text that tells you that you can’t do it, because nothing would make sense, or be short enough to be used. If they used “You can’t throw an item when holding multiple” it wouldn’t be short enough.

  • @FarekWad
    @FarekWad ปีที่แล้ว +5

    6:48
    Was that a Murshu (storekeeper) reference? 😂

  • @LetsGoPredators
    @LetsGoPredators ปีที่แล้ว +2

    I'm an old school Zelda fan who didn't really care that much about BOTW, but TOTK really knocked it out of the park and I'm not sure exactly why, but it might be because of a lot of these quality-of-life improvements.

  • @smoldragon339
    @smoldragon339 ปีที่แล้ว +7

    Most of these are good, but I'm actually really not a fan of how the game just directly tells you where all the fairy fountains are. I actually liked how BotW made you discover most of them on your own.

    • @RealBradMiller
      @RealBradMiller ปีที่แล้ว

      Oh yeah, I agree!

    • @smoldragon339
      @smoldragon339 ปีที่แล้ว +2

      ​@LockPickinPaws True, but you still know the general area they're gonna be in. In BotW, you were given no clues as to where the great fairies were except for the one near Kakariko, which made discovering a fountain feel a lot cooler imo.
      And that's fair. I personally found it pretty fun essentially playing Hyrulian Geoguessr for the memories in BotW, but I like the glyph method a lot as well

    • @fotografick
      @fotografick ปีที่แล้ว

      I also like the areas of the BOTW fountains better, surrounded by flowers and fairies. In TOTK they seem so randomly placed.

  • @vicplays2735
    @vicplays2735 ปีที่แล้ว

    one thing I also like is that mission that have a location on the map show it directly instead of leaving the menu and going to the map

  • @littlevoice6203
    @littlevoice6203 ปีที่แล้ว +1

    13:00 There is a armor for that too. It is super nice.

  • @Moriningland
    @Moriningland ปีที่แล้ว

    I wish you could select and mark items that you want to show up for throwing or adding onto weapons and arrows. It could really clean up the interface when you’re selecting them in battle

  • @itssslashhere5245
    @itssslashhere5245 ปีที่แล้ว +1

    Also to counter the slippiness in gear there is also a side quest where you get a whole suit to counter the slip on rain

  • @autographedshaggy6687
    @autographedshaggy6687 ปีที่แล้ว

    If I'm not mistaken they also changed temporary stamina so it gets used last instead of first.
    They also made it so the horse can hear you whistle from farther away, I believe that as long as they are on the mini map they will come.

  • @danisky14
    @danisky14 ปีที่แล้ว +3

    Hi Felix, just want to comment on how wonderfully put together and narrated this video is. The content is relatable, and made me laugh several times 😂 Not being a fan of change, I was wary to see a new face in the Nintendo Life videos, and I also remember you being conscious of your English in the early stages, but please be safely assured that your talent is such a bonus to what was a great channel! The way you presented the quality of life tweaks was genuinely so enjoyable. Please keep creating more TOTK content!

  • @chocochobi
    @chocochobi ปีที่แล้ว

    About cooking, the best feature that you miss about recipes is that on the ingredient page you can select one item to open the menu and select recipe. then it opens the menu relative to the selected ingredient you select the recipe you like and it gathers the rest of the items.

  • @drantino
    @drantino ปีที่แล้ว

    durability was fine in base botw, but it started showing how off balance it can get with hero mode and the amount of weapons, like multiple weapons needed to kill 1 higher tier enemy.
    the one improvement i enjoy is they basicly nerfed all the weapon types but gave each weapon type a modifier asoctiated with it, so even late game the different types felt like they had use still instead of just keeping a invantory full of royal/lynel tier weapons by the time you got the majority of the stuff done. like i got a gerudo claymore fused with the strongest item specificly to take out well riding the lynels, the yiga 1h sword has stealth attack up, knights i see people use especially in the speed runs. soldiers have some nifty charge attack, and the one i abuse to all hell is royal(not royal guards) for that flurry rush boost, holy hell do these boost do a lot. the damage stays fairly consistent because its based on the type of enemys you can battle instead of going to specific areas to get the high tier weapons.(be it their is a notable fast ramp up if you know what youre doing far faster then the game is balanced around)

  • @c.d.dailey8013
    @c.d.dailey8013 4 หลายเดือนก่อน

    Woah. That stuff is so minute I either bearly notice or not notice at all. The only significant one for me is the sticky buff. I would like to add that there is an entire froggy armor set with the sticky feature. I don't even bother with sticky elixir. There is a quest line where Link gets to be a journalist for the Lucky Clover Gazette. Finishing the whole questline allows one to complete the whole set. That set can be upgraded at a fairy fountain. If the whole set is upgraded two stars or higher, then it is entirely slip proof. I don't even bother with sticky elixer at all. I just put on my froggy suit whenever I need to climb wet surfaces. Rain is something that didn't bother me in BOTW. I rarely waited for the sun in order to climb. I accept the rain as a part of the fun survival challenge. However that is something that players whine about a lot. I do like how TOTK handled it it was so fair. It is possible to climb wet surfaces without slipping. However it takes work to get the right elixirs and armor to get that. It isn't about dumbing down the game. If anything the froggy armor is like sets like snowquill and desert voe. These are sets that help a player survive in harsh weather.

  • @n1nj4l1nk
    @n1nj4l1nk ปีที่แล้ว +2

    Next time the recipe book needs to be different, we should be able to view it without going via a meal and you should be able to scoll through them (ones that we don't have items for should be greyed a bit) click on one and Link makes it from there.
    The full weapons thing is a half job, it should come up any time you try to pick a weapon while having no free slots.
    The item throwing/attach to arrow menu is horrendous, it should have verticality to it so you scroll left and right to select your item but there are multiple rows (fruits and veg, herbs and flowers, monster parts, meat and fish, minerals, Zonai ect) so you'd press up on the dpad, if what you wanted was a fruit or veg you'd scroll across but if it's one of the other types you tilt the right stick down to the type then across. It would really speed things up. You should be able to fuse items to weapons from that ingame menu instead of dropping them.
    Menus should circle round, maybe a brief pause to indicate you're at the start or end then it continues from the opposite end.
    Also, what's the point of bringing a menu into the gameplay if it pauses the gameplay? It seems the Zelda team are forgetting lessons they've already learned.
    The map is far from perfect, it's become exactly what they said they didn't want during the BotW dev (it being covered in markers). It should have a key that allows you to show what sort of markers you want. You should be able to attach notes to pins that only show when you select that pin.
    You should be given the option to transfer pictures to the Switches album instead of just deleting them then transfer any TotK pic back into the game.
    Fairy fountain locations shouldn't have been given to you when you get your first. The way the icon works is great but we should have been allowed to find them alone, maybe once you've found one you can pay her to give a hint to where another is.

    • @HolyDoomfish
      @HolyDoomfish ปีที่แล้ว +1

      Just skimmed through the comments to see if anyone else was bothered by the quick item menu. lol
      As soon as materials started piling up in my inventory I also realized there should be verticality to the quick menu and materials should be split into categories like you mentioned. It baffles me, Nintendo didn't think of that during their year of testing and I really hope they patch that in.
      It works fine in the beginning when you only have a few items, but as soon as you have more, it's very tedious finding the one you want because there is just too much to scroll through. This also hinders me from just trying to attach or throw random items to see what they do. The quick sort options aren't sufficient imo.
      In addition, they should've utilized the ZL/ZR buttons in the pause menues. There is a "page down" scroll with the flick of the analogue stick, but it's more awkward to use than just pressing ZL/ZR would be.
      (The same goes for unsticking items during building, the 3 ways to do that I know of are kinda clunky, I would've preferred a simple button press and those buttons are unused during the process.)

    • @n1nj4l1nk
      @n1nj4l1nk ปีที่แล้ว

      @@HolyDoomfish yeah, it's so long winded. For arrows I'm finding I only really use bombs, fire fruit, glowy plants (I'm near 100 hours in on my switch play through, you'd have thought I'd know their names by now 😂) and then occasionally white chu jelly or ice grapes and throwing I only really use bombs so the most used setting is fine ig. I don't know if that would be all I used if the menu wasn't so cumbersome, most things don't do anything special when stuck on an arrow aside from slightly up the damage.
      I do wish we could toggle fuses too, like select a bomb then every shot is a bomb arrow until I turn it off or run out of bombs/arrows. Maybe it resets when I change bows too. I dunno.
      It definitely feels like some things weren't given nearly enough thought. I agree with everything else you said too (though I only know about wiggling the r stick and motion to unstick items. What's the third?).
      Oh, and then there's the equivalent of champion abilities being locked behind annoying mechanics and menus.

  •  ปีที่แล้ว +1

    I actually use the person stamp for shrines lol

  • @meikahidenori
    @meikahidenori ปีที่แล้ว

    I like the sound of making enemies attack one another. The only game to ever do that was Crystal Chronicals: Crystal Bearers and some enemies actually upgraded/evolved when you did this making them more deadly adding to the challenge. I find it a shame games haven't used that since!

    • @lululamo
      @lululamo ปีที่แล้ว

      Plenty of games let you turn enemies on one another

  • @Daxterbeer
    @Daxterbeer ปีที่แล้ว +1

    i feel like the bullet time is a nerf since i was able to shoot more arrows in BOTW

  • @happyguppy17
    @happyguppy17 ปีที่แล้ว

    I didnt get the shrine sensor until I was 75 hrs in and 92 shrines completed and just before i rolled credits. I honestly completely forgot that was a thing in BOTW

  • @timg2727
    @timg2727 ปีที่แล้ว +2

    I never minded weapon durability, but honestly the Fuse mechanic doesn't really change how it functions in practice. There's basically no reason to use a base weapon in this game, so every weapon I use is fused before I use it. It just feels like the weapon I'm using was already in that state when I picked it up, and it breaks about when it would have in BotW.

    • @n1nj4l1nk
      @n1nj4l1nk ปีที่แล้ว

      There is a reason but it's kinda grasping I guess, if you use an unused weapon until its just about to break then fuse it the durability resets. I use weapons on weak enemies until they're about to break then fuse them and they only get used for higher enemies then.

    • @endless_del
      @endless_del ปีที่แล้ว

      ​@@n1nj4l1nkfuse doesnt reset durability. im sure youve learned this the hard way by now, but just for anyone who might stumble across the comment who's only just starting the game. fuse ADDS durability to a weapon (with a minor few exceptions) so it is always always always better to not use a weapon before a fuse is attached to it. if your weapon has 5 durability, and your fuse adds 10, using up your weapon's durability down to 2 before adding the fuse will only increase it to 12. you will get the same amount of strikes out of it no matter when you add the fuse, so it's better to have all those strikes deal more damage.

  • @djmulder
    @djmulder ปีที่แล้ว

    3 changes I feel really needs to be added:
    - followers need heck of a tweaking. They are clunky and far from polished. The amount of times I accidentally use them when I don't want is numerous. I now just go without them unless I enter a difficult battle or have use for them (5th sage is awesome for mining) .. Even then they get in the way/do attacks that cripple the flow of combat;
    - autobuild should use items from inventory. Stuff falling down/can't place/etc is just frustrating;
    - cooking needs mass production system. Showing recipes is a start, but if they'd just add "create this 5x" to the recipe and I'll even put in effort finding more recipes.
    Oh and perhaps a way to skip/create a blood moon (both perhaps at high cost) .. Sometimes I just want to do exploring/experimenting... and then boom blood moon (added that I personally feel there are far more blood moons compared to botw)

  • @goldmemberpb
    @goldmemberpb ปีที่แล้ว

    The map coordinate is useless because it does not update in the actual big map. It only updates in the minimap when Link is physically moving. So, all of the websites posting coordinates might as well write" find stuff here".
    I still have not gotten the shrine sensor. I just got to Hateno after 100 hours. I also fully explored the depths which just reveals the shrine general location. So, the sensor will be way less useful but not useless.

  • @Tyler_Cain
    @Tyler_Cain ปีที่แล้ว +2

    The chest thing where you can drop a current weapon is the biggest for me

  • @benfox5117
    @benfox5117 ปีที่แล้ว +5

    Great video, really gives an insight to the benefit of the game being less rushed. No spoilers either. Nice one!

  • @littlevoice6203
    @littlevoice6203 ปีที่แล้ว

    13:43 I don’t have it that’s why I use the roots from underneath to find the location. Root = shrine

  • @Moai_Guy09
    @Moai_Guy09 ปีที่แล้ว +1

    6:46 sorry link, I can't give credit, come back when you're a little mmmm richer.

  • @SethRevels
    @SethRevels ปีที่แล้ว +3

    Reason not to cook frogs and lizards: you need them to upgrade the froggy set for more permanent slippery climbing buff

    • @sparkypack
      @sparkypack ปีที่แล้ว

      Generally, frogs and lizards need to be left alone.

  • @paulhinterberger7438
    @paulhinterberger7438 ปีที่แล้ว

    Froggy armor is the true fix to climbing in the rain or even on ice when upgraded to lvl 2

  • @Lexi-M
    @Lexi-M ปีที่แล้ว

    I have so many pins on my map and they all mean different things in my head. I have so many things I want to mark that I’ve had to come up with multiple meanings for the same stamps and somehow remember. It’s kinda crazy but it works for me haha
    For example I use the far right stamp (looks like a tower symbol to me) to mark where map towers are on the map, but I also use that same stamp to mark where the cherry blossom trees are. I also use that same Stamp to mark off when I’ve completed the quest at each stable.
    On the “main” map I use the person stamp to mark where the geoglyphs are but on the underground map I use that stamp to mark where statues are.
    I could go on and on but you get the point haha

  • @tydr0
    @tydr0 ปีที่แล้ว

    One of my favorite quality of life improvements is literally just the ascend ability

  • @JoseRodriguez-mj1qm
    @JoseRodriguez-mj1qm ปีที่แล้ว

    Perfect dodging a Lynel's Downward swing no longer lets you get hurt by the shockwave.

  • @noot7109
    @noot7109 ปีที่แล้ว +1

    I knew this game just felt better overall, but i couldn't figure out why. Apparently, it's just a TON of quality of life improvements.

  • @princess_sarina_aria_elysia
    @princess_sarina_aria_elysia ปีที่แล้ว +1

    Wait what there’s a shrine sensor!? I completely missed picking that up

  • @Link-Link
    @Link-Link ปีที่แล้ว

    The organization in that game is crazy, it makes the experience so much better

  • @luisalfredobalsellsgarcia9670
    @luisalfredobalsellsgarcia9670 ปีที่แล้ว

    Damn, NL. This is just a PERFECT youtube video. Congrats!

  • @karlhendrikse
    @karlhendrikse ปีที่แล้ว

    The dialog log is annoying because it's the only button prompt on screen, so it confuses how to actually just regularly advance the text (which is B by the way, because A makes it scroll slowly).
    The experience of throwing items is really wonky because making like you're going to throw your weapon and then not is just odd.
    They have not fixed the chest problem, because 99% of the time the item you want to drop is the one from the chest, but it doesn't let you drop that. So you have to drop something else and then drop the item from the chest and pick up the something else again. Still better than BotW but I wish they fixed it properly (properly would be just dropping the item from the chest on the floor when you press B instead of putting it back in the chest). I don't care about what's the the chest but it must be marked as opened.
    Dropping items (and attaching them to arrows) from the quick item menu is terrible because there's so much scrolling. For some reason they refused to just do the blindingly obvious solution which is to make it a grid rather than a linear list.

  • @shurikencookies
    @shurikencookies ปีที่แล้ว

    The map opening/closing sound change is sooo much better too, great video btw 🙌

  • @shaqtaku
    @shaqtaku ปีที่แล้ว

    what i dont like is that if you are hovering over the map, it doesnt show you the coordinates of where your cursor is, just where Link is actually standing

  • @josuecenturiondomaniczky9297
    @josuecenturiondomaniczky9297 ปีที่แล้ว +4

    regarding the fairy fountains, I quite like that instead of having to pay a huge amount of rupees, you instead do a side quest to open it.
    in breath of the Wild it was impossible to open the four fountains without having to farm rupees, which is tedious

    • @endless_del
      @endless_del ปีที่แล้ว +2

      yeah it's nice to be able to do higher upgrades sooner, but now you have to pay for each upgrade which is the trade off. idk if i prefer this because it's technically more expensive now to upgrade everything to max. BUT the side quest was absolutely amazing so i think i don't mind that much regardless tbh

  • @shaqtaku
    @shaqtaku ปีที่แล้ว

    would have been nice if you could show only surface/sky/depths path in heros path mode. it gets confusing quickly

    • @nintendolife
      @nintendolife  ปีที่แล้ว +2

      You actually can! When in hero's path, click the toggle display button (Y) twice, and it will only show you the hero's path for the layer of the map you've currently selected! :D - Felix

  • @Elitempesta
    @Elitempesta ปีที่แล้ว

    Wait, did the shrine detector find shrines in breath of the wild by walking to it or only being near?

  • @skeletized
    @skeletized ปีที่แล้ว

    i had no clue you were supposed to get the purah pad upgrades early in the game, i only got around to it like 80 hours in hgddjbfbvf

  • @jeffreykimmet7805
    @jeffreykimmet7805 ปีที่แล้ว

    I enjoy the music that you hear while doing a shrine

  • @skins4thewin
    @skins4thewin ปีที่แล้ว +1

    The coordinates would be nice.... If it showed the coordinates of your cursor when moving it around the Map screen! Otherwise the coordinates are practically useless as you're not gonna know exactly where that is.

  • @skins4thewin
    @skins4thewin ปีที่แล้ว +1

    Honestly, they should have added the ability to choose multiple things to sell at once. Having to sell meals one at a time is still a time consuming drag.

  • @circuitcoder
    @circuitcoder ปีที่แล้ว

    I like to think of totk like a version of botw which basically fixed every mistake and made it even more perfect than it already was

  • @MisterM2402
    @MisterM2402 ปีที่แล้ว +1

    The biggest quality of life improvement I was hoping for (but they didn't include) was cooking multiple meals at once. If I've got enough ingredients for 5 of the same dish, just let me cook all 5 at once, instead of selecting ingredients and skipping animations/text 5 separate times.

    • @Xf3rnaPlays
      @Xf3rnaPlays ปีที่แล้ว

      As they think about qol improvements to freaking cooking instead of story, lore, gameplay and, you know, the other essential things to make the game work out properly

  • @l0ss322
    @l0ss322 ปีที่แล้ว

    The slip resistance seems entirely pointless to me because neither a level 3 potion nor the full froggy armor set actually completely fixes it. The main problem is though, you still can't climb jump!!! I don't think I ever just climb at normal speed, I have places to go so I spam that x button, but in rain even with max slip resistance, you slip with every jump. So to me it still slows me down just as much and I'd always just use a rocket shield or something instead

  • @elidicerbo
    @elidicerbo ปีที่แล้ว

    Another thing with cooking: the menu-ing is faster! I’m BOTW after cooking a meal it took a second for the meal name/info card to go away, in TOTK you can button mash right through those bad boys. 😁

  • @lordrikudouzero9119
    @lordrikudouzero9119 ปีที่แล้ว +2

    This isn’t qol but is very nice. When you reach a certain expansive area, there’s a flag that shows where you last were in that area!
    I thought that was very cool as it’s very puzzling in that certain area*👌🏾
    *it a spoiler to name what it is ;)

  • @schalaofzeal
    @schalaofzeal ปีที่แล้ว

    Kind of weird to mention the sticky elixirs but not the froggy armor. Upgraded set is slip-proof.

  • @Shikawolf1
    @Shikawolf1 ปีที่แล้ว

    I don’t know if anyone else noticed this, but the horses you have saved on botw they’re automatically in totk.

  • @Christo_glenn
    @Christo_glenn ปีที่แล้ว

    I really didn't resonate with BOTW. I just couldn't get into it...BUT, I've fallen in love with TOTK and I'm having an absolute blast! I'd consider myself more of a fan of traditional Zelda games, but TOTK really has won me over.

  • @OstianOwl
    @OstianOwl ปีที่แล้ว

    To be fair with the death scream still being in the Hero's Path, hearing it back to back is actually kind of funny.

  • @neonswift
    @neonswift ปีที่แล้ว

    I think you missed what they were showing on map areas not unlocked yet, its all water sources, and its like that so you can see when in the sky above an area you haven't unlocked where it is safe to sky dive down.

  • @wildguardian
    @wildguardian ปีที่แล้ว

    I like how I could make Link look as a badass on Breath of the Wild and now I look like a badass with rocks and boulders and random stuff glued all over him like he's a Katamari.

  • @A10N50
    @A10N50 11 หลายเดือนก่อน

    I just thought they just threw the shrine sensor away. I wish I knew before finding 90% of them.

  • @vicfirth1
    @vicfirth1 ปีที่แล้ว +1

    It’s the same sensor SFX, but they pitched it down a perfect 4th.

  • @dash_dash100
    @dash_dash100 9 หลายเดือนก่อน

    So everyone's most used items are
    1. Brightbloom seeds
    2. Bomb flowers
    3. Fire fruit

  • @jimmyjames8959
    @jimmyjames8959 ปีที่แล้ว

    Hero’s path mode is lovely. It’s so nice being able to see where I’ve been and haven’t been