@@supercannonball1236 What's this? A comments section woefully underpopulated by Dr Bees fans? A large influx Dr Bees should put a stop to that /watch?v=PYtXuBN1Hvc
My favorite thing about astral self isn't just what Astral self does, but the flavor text about it in Tasha's Cauldron of Everything. "Note to self: create a spell that lets you throat-punch people with your ghost- Tasha"
In a new home brew pirates campaign where one of the party members swarm is just a giant flock of seagulls that follows the ship. She’s named all 100 of them and my favorite is Gulldolf the Gull
@@MoonbornUwU Eh, I have a Wind Genasi ranger named Starling that worships the Raven Queen and Ravens is mine. I like to think my good natured quasi-disney princess isn't that edgy. XD In fact she always calls her faith the good news of the Raven Queen and everyone else can't stop laughing at that idea.
I've played a halfling rune knight/wizard, and let me tell you this: the way that the giant rune is worded is it sets your size to large. So imagine the 3 ft tall halfling suddenly becomes 10 ft tall.
Actually, unless they changed that part from UA, using the giant form always makes you large size, no matter what your starting size was. Meaning Gnomes would be large instead of normal size
Quick note. Fey Wanderer is the first and basically only ranger that really uses Wisdom heavily. This, combined with the Druidic Fighting style for Shillelagh, allows for a Wisdom Single Attribute Build Ranger that can make a lot stronger use of Spellcasting than Rangers normally are capable of.
@@arandomcheese I didn't even need to do that. That shows how good this subclass is out of combat. It's even decent (not fantastic, but decent) in-combat as well due to its +1d4 psychic damage mechanic. I paired it with the "Shadow-Touched" feat (I didn't want any redundancy, and I worked it out through backstory), and I'm pretty sure that I will never be found when disguised lol
I'm playing a Changeling in one of my campaigns who is multiclassing into Ranger, and once I get to my archetype at Character Level 5 I'm going to have a +12 to my Deception. I just love how ridiculous that is.
I've seen the ranger's Favoured Foe ability interpreted as that: though you are concentrating, you're not concentrating on a spell, meaning that you may still concentrate on a spell on top of Favored Foe. I'd allow that in any of my games, it's a really fair interpretation of the rule that gives ranger some strength they really need.
I remember on the DNDMemes reddit, someone pointed out that the swarmkeeper used to say Tiny Beasts and showed that velociraptors were tiny beasts (Thank you Volo's). _I can now only think of what a swarm of velociraptors allowing small flight capabilities looks like._
@@user-ch6xl1zc6k not anymore, the official subclass just says that the swarm is made of "nature spirits", but as a DM I'd allow to flavor that as pretty much anything.
They were honesrly SO CLOSE with the Ranger, but fell flat right at the finish line. Favored foe requires concentration, which is just a f*cking slap in the face, and completely defeated the purpose of why we wanted it. The rest wasn't bad changes, but they took away from the actual flavor of the Ranger & just gave it a bunch of mechanical stuff & spells. Imo, as a recommendation DM's. Let your Ranger's ignore difficult terrain once they get the Roving feature from deft explorer, and use the revised Ranger's version of Favored Enemy. That imo is when they got it right, and I've played 3 sessions so far with it working out great.
Just homebrew some rules if they are not ok ( because d&d has a lot like this in my opinion ). Me and my friends homebrewed quite a lot in our sesions.
Favored Foe: no concentration; Deft explorer: another expertise (maybe at lvl 6??); Additional ranger spells: dispel magic (maybe find familiar); all subclasses get a exclusive spell list; Beast master: printed errata to the lvl 7 ability "your companion's attacks are magical" --------BAAAM, all rangers become awesome.
I will say that only favoured foe need a change to be concentration less. The rest feels way more useful than favoured terrain or favoured enemy because, as flavourful as they can be, they lack reliability when you get out of your comfort zone. Base ranger is a perfect class for one-shots, because you aren't supposed to change terrains or type of enemies.
Rune Knight is pretty fun, after having played one for a little while. I get to have the skill power of a Bard and Rogue through the power of advantage and can just pick up enemies. Our wizard casted Enlarge on my Goliath Rune Knight after he already grew Large, so with Powerful build and becoming Huge, I got to wrestle the Adult Red Dragon our party was stealing from while they ran away
Swarm keeper just made me realize the one downside of being a swarmkeeper: the chance of you being unlucky enough to have a swarm of snails who take too long to get to you
I'll do you one better: swarm master warforged who IS a swarm of nanobots part of which is stuck in anthropomorphic form due to some malfunction, and when they regain their ability to meld into the swarm it can be roleplayed as them rediscovering their true hivemind nature.
Step 1. Be a kobold or other “small” race. Step 2. Take 3 levels in rune knight and 3 in sorc/wizard Step 3. Inform people that they wouldn’t like you when angry. Step 4. Pop both enlarge and giants might on yourself. Go from small to huge in one combat round.
That sounds fantastic for the subclass spells. Having one goblin act as your mage hand, and a bunch of them holding onto enemies and slowing them down for Faerie fire and web, a hidden scout for arcane eye! The only thing that's a little weirder is gaseous form, but then again I don't think that really fits to most swarm types.
@@SenorVilla Also very funny, each of my party members begun voicing a goblin, basicaly a second party. If one spell doen't fit good the DM allows change it for something better.
Hmph...I kind of want to revisit the “Hunter” Ranger with these new features. “Fey Wanderer” seems tailor-made for eladrin...stacking Wisdom & Charisma gives them VERY good social play. Plus...a free teleport on top of your free teleports.
The UA for Favored Foe actually works the way you homebrewed, except it flat out gave you Hunters Mark, without needing concentration. Why did they feel the need to nerf it?
Because UA feedback was that it was too strong, now the question of if anyone actually played it or if it was all theory crafters, is a different question.
@@LupineShadowOmega I'd say just remove concentration, and it'll be golden. The free Hunter's Mark arguably opens up your options more as well as prevents you from stacking damage, so not sure why that was bad aside from the 1d6.
I made a variation of favored foe, try this out Favored foe revisited : This feature can be taken in substitution for favored enemy and the hunters mark spell Your proficiency bonus times a day you can mystically mark a creature within 90 feet of you as a bonus action, for on hour you gain a advantage to perception/survival check involving the marked creature and you gain a additional 1d4 to damage rolls to the creature ( increasing to a d6 at 6 level, and a d8 at 11 level) , lastly as a as a bonus action when the marked creatures hit points reach 0 you can move the mark to a creature within 30 ft of it.
The first thing I thought of when I read the Swarmkeeper was someone like Mysterio who uses robotic drones. Maybe add some extra wizard to add the illusions.
My swarm keeper was a first born child given to the fae as payment, their swarm are glowing butterflies that are the manifestation of their soul under the effects of the contract
I feel like swarmkeeper ranger would make a great BBEG. You could use so much cockroach imagery, or some other hideous bug, and if the party ever traps him he gets swarmed by his bugs and disappears, plus so much more
I’m playing a drow psi warrior with a Russian accent, and let me just say it is SUPER fun, both to roleplay and in combat. I used to think fighters were boring, then I learned the true power of the drow side.
Will add as just a point: Foe's can still be used in conjunction with 'on hit' spells like Hail of Thorns or lightning arrow by casting the spell first and the marking your target once you hit. So that's 'something'. Not Ideal, but something that you can use your 'instant damage' concentration spells where before it was just hunter's mark or bust.
Can someone please tell me what’s up with that rose? I noticed the glitch but don’t know if there’s anything special or unique about it apart from it being an editing error
In a d&d podcast, one character who took level in Ranger and is a swarm keeper used pixies as his swarm. He is also a chef, so all the pixies are named after a spice. They all swarm around and help him cook. In a game breaking moment, he tried to use one of the pixies to send a message even though he doesn't have the message cantrip. The DM had him roll persuasion, and he failed. The pixie confidently saluted like it understood, flew off, and instead of delivering the message just shrugged to say "I don't know what I was supposed to tell you."
I think quite possibly my favourite swarm keeper creature was one of my friends who (because they’re technically tiny beasts) chose badgers. It was adorable. And deadly.
Favored foe is nice for a few reasons, even if it is concentration based. Reason 1- level 1 rangers don’t have anything to concentrate on. This really helps your ranger help the party make it past level 1. Reason 2- low level rangers don’t have a lot of spells slots to use. Level 2-3 ranger only has 2 spell slots, and a level 4 ranger has 3 slots. this helps them stay effective at those levels. Reason 3- it doesn’t entirely interfere with rangers that choose to use their bonus action. Can be used with two weapon fighting without giving up that initial turn. at level 5 when extra attack is available it can be used to activate on the same turn as another concentration spell being “used up”. Example: ranger uses bonus action to cast hail of thorns and is concentrating. Ranger uses attack action, hits a creature with first shot, hail of thorns goes off. Second shot lands too, you can now activate favored foe.
I always read that favored foe is mantained "as if you were concentrating" but it itself does not need concentration, meaning it does not take the slot, just drops when your concentration would drop (like wizard's conjuration ability)
100% agree. The idea of the Fighter is a experiencied warrior who knows strategy and battle. Not anyone who fights is a Fighter. Battle master's lore is EXACTLY the same thing. Please, if the fighter wasn't a tactician, it would be either a barbarian or just some run of the mill common person who fights, not a PC!
My favorite swarmkeeper concept so far I saw was the Oxventurer's where he's a wannabe vampire and his swarm of bats are what let's him fulfil his dream as close as he can get without actual vampirism
You know until TCoE, I would never have legitimately considered an intentionally edgy character until they made the Mercy Monk. Just saying there is the Angel of Death character in almost every crime show. I would model mine after the one hospice care guy from Smallville
The Mercy Monk sounds a lot like 5e's version of the Shadow Sun Ninja, which is one of my favorite prestige classes from 3.5. Dope. In my personal dnd world, there is an entire monastic tradition focused around them and even a quasi-deity called the Aspect of Balance.
Gosh, I was starting to miss that voice! I hope you found the love for your work, and if you want to do a 360° and change all your content, I'll give you all my support!
For swarm keeper candidates can be termites or paper wasps. They can let you build and mold terrain. Or you can pick my favorites the warrior wasp. A kobolt blue stingy boi that hurts like a truck but also can beat their wings in unison and sound like a Marching army. Now imagine a guy in blue armor with a short spear and sheilf doing some war dance while the trees are make a terrorizing sounds. That's the fear of the swarm
With the Fey Wanderer Ranger subclass, you can get a +16 bonus to Dispel Magic and Counterspell or +22 in a more specific set of circumstances. 3 levels in Fey Wanderer Ranger, 11 levels in Abjuration Wizard, and 6 Levels in Sorcerer. With this, You may cast Dispel Magic and Counterspell as a Sorcerer and use Charisma as the spellcasting ability, add your Wisdom bonus to the check and your proficiency bonus to the spellcasting ability check. If you want the +22 bonus for in case you need to cancel a minimum level 13 spell (or maximum level 32 spell), you need to take the Draconic ancestor sorcerer and cast it at a dragon, as you can double your proficiency bonus on that check.
*swarm ranger sees there are only some bees* My briefcase full of bees should help this! Enemy: oh no, the situation has only gotten worse with the introduction of yet more bees!
Favored enemy is easy to fix, broader category of enemies covered and add either a plus to hit or a plus to damage equal to your level or pro bonus... done Favorite terrain... broader areas and active the moment you are in said area instead of after 1 hour... done The two most situational features are now actually far more useful
I had my swarm ranger use rat swarms because the DM had us roll for random traits and I rolled being a wererat. It was a very fun character to play as especially since I got a lot of nifty bonuses for being a wererat.
To homebrew Favored Foe I'd do this. Take the UA version, lock the number of uses to proficiency (Tasha's likes to do this so why not) and then make it so that it still uses Concentration until you hit level 5. This will dissuade folks from just taking a lvl 1 dip and running with it since it still has Concentration.
Hey, Crucify for having this opinion.. But the fix on rangers favored foe could just be a mixture of the unearthed arcana sub class feature and the printed one. Keep the proficiency bonus usage per every long rest but just make it so it’s hunters Mark you cast without requiring concentration on it. Since you’re not concentrating on it and it saves spell slots it automatically fixes a lot of different problems with rangers sacrificing concentration on this and that.
5:20 "you still need dexterity for armor class..." yes, but now it gives a greater incentive to have wisdom because it also boosts a monk's AC *AND* your damage with Astral self. I was confused with my first monk, but Astral monk would be great for a beginner. Picking first wisdom, then dexterity and then constitution would make them especially tanky and strong.
I do wish he could dig inti the big third party campaigns like Humblewood or the Silver Games published books. They both have crazy ass races, feats, and Humblewood has spells that'll really give your druid the boost it needs. Spiky shield, bad berry, and the one spell that gives you a frog's tongue should really be covered and used in a lot of campaigns.
In my games if someone wanted to play ranger I'd just give them both the base class features and the optional features and make favored foe proc more then once a turn and not require concentration
As far as AC goes for way of the astral self monks, their unarmed defense also scales based on wis mod so making that your primary stat instead of dex shouldn't be a problem.
When they gave hunters mark at level 1 I thought "that's odd." And homebrewed a level 2 ability that gives you hunters mark in your spell list, and allowed you to cast it once per day without using spell slots and concentration. And kinda solved both the limited spells known and the lack of a "mark" ability that is worth casting without limiting the use of other spells.
swarmkeeper: WHATS THIS, A SUBSTANTIAL LACK OF BEES, LUCKILY MY BEES CAN HELP!
i will force this meme into the ground
AAAGH, THE MEMES HAVE ONLY BEEN MADE DANKER BY THE ADDITION OF MORE BEES
Or even better, wasps
BEEEEEEEEEEEES!!!!!!! BEES FOR EVERYONE!!!!! MUAH HAHAHAHAHAHAHAH!!!!!
@@supercannonball1236 What's this? A comments section woefully underpopulated by Dr Bees fans? A large influx Dr Bees should put a stop to that /watch?v=PYtXuBN1Hvc
th-cam.com/video/wKNLUt6YDxc/w-d-xo.html
Swarmkeeper can turn any enemy into Nicolas Cage.
"ARRGGH! NOT THE BEES! NOT THE BEES!"
The only acceptable way for the bard to give a swarmkeeper advantage is by playing "flight of the bumblebees"
totally off topic but i think it’s so adorable that XP to Level 3 is one of davvy’s patrons, kings lift up other kings
we look out for our own! #ClanMcGygax
th-cam.com/video/wKNLUt6YDxc/w-d-xo.html
Boys support boys
@@abdelwahabnassim6281 What the fuck even was that video, stop spamming that shit.
@@Thebongosusetobethicc what was the video
Give in to your desires, go full weeb: be a Swarmkeeper with a swarm of cherry blossom petals.
That's... Actualy quite cool.
Become that one dude from bleach
@@buddyb3165 BYAKUYA KUCHIKI
th-cam.com/video/wKNLUt6YDxc/w-d-xo.html
@@dragonmaster613 Draws sword, "Senbonzakura Kageyoshi" Unleash DEATH.
Swarmkeeper: "You get little fey creatures that swarm around you"
Me: "So I can have a swarm of cats is what you are saying?"
Cats, velociraptors, an oversized amoeba, whatever you want, honestly.
@@maaxorus cat ranger pog
Yep. The one I've made is skinned so it's a pack of spectral hunting dogs.
I was thinking hummingbirds would be pretty cool
@@leahbeah1585 One of my character concepts is a Swarmkeeper Ranger that uses hummingbirds. She's basically a Disney princess.
My favorite thing about astral self isn't just what Astral self does, but the flavor text about it in Tasha's Cauldron of Everything. "Note to self: create a spell that lets you throat-punch people with your ghost- Tasha"
A woman of culture.
I FUCKING LOVE THE FLAVOR TEXT!!!! It was that book that made me change my old flavor texts that were essays to funny snippets like that!
me when he started talking about the astral form monk: "where's Jojo's reference? where's Jojo's? where's Jojo's reference? whe.... Oh, there it is"
It would have been better if he left it out until the very end of the video, and then said "yes, it's a Jojo reference!".
Should I make it known that velociraptors are statted as tiny creatures..... A swarmkeeper ranger could have velociraptors as a swarm
Kobald swarm keeper with the velociraptors
Rune knight: for when you want to play a barbarian that has his shit together
astral monk/cleric:you are either the most zen bastard ever or a massive weeb
In a new home brew pirates campaign where one of the party members swarm is just a giant flock of seagulls that follows the ship. She’s named all 100 of them and my favorite is Gulldolf the Gull
I need more of this its really good
"Technically your swarm doesn't have to be bees."
I can't help but disagree here.
Crows. Be THEEE EDGELORD
@@MoonbornUwU Eh, I have a Wind Genasi ranger named Starling that worships the Raven Queen and Ravens is mine. I like to think my good natured quasi-disney princess isn't that edgy. XD In fact she always calls her faith the good news of the Raven Queen and everyone else can't stop laughing at that idea.
@@LupineShadowOmega OMG SHE IS PRECIOUS
@@LupineShadowOmega MY HEART HAS MELTED
@@LupineShadowOmega I love that idea. I don’t know why but it’s so pure and precious c,:
One of my Players is playing a swarmkeeper warforged but they’re really just a mecha piloted by pixies
now i want to make a gnome fighter who just becomes normal height for their giant form
I've played a halfling rune knight/wizard, and let me tell you this: the way that the giant rune is worded is it sets your size to large. So imagine the 3 ft tall halfling suddenly becomes 10 ft tall.
Actually, unless they changed that part from UA, using the giant form always makes you large size, no matter what your starting size was. Meaning Gnomes would be large instead of normal size
What is this normal size of which you speak?
Love that you’re doing multiple different videos so you can focus on each subclass instead of one long video rushing through them
Quick note. Fey Wanderer is the first and basically only ranger that really uses Wisdom heavily. This, combined with the Druidic Fighting style for Shillelagh, allows for a Wisdom Single Attribute Build Ranger that can make a lot stronger use of Spellcasting than Rangers normally are capable of.
If you do this, have decent charisma and put your expertise into persuasion, you can become an insane party face.
@@arandomcheese I didn't even need to do that. That shows how good this subclass is out of combat. It's even decent (not fantastic, but decent) in-combat as well due to its +1d4 psychic damage mechanic. I paired it with the "Shadow-Touched" feat (I didn't want any redundancy, and I worked it out through backstory), and I'm pretty sure that I will never be found when disguised lol
The firbolg race seems a natural fit for this build.
I have a player who is planning on doing that exact thing with their backup character.
I'm playing a Changeling in one of my campaigns who is multiclassing into Ranger, and once I get to my archetype at Character Level 5 I'm going to have a +12 to my Deception. I just love how ridiculous that is.
Davvy Loses His Fucking Mind: Attack Of the ‘Coast.
I've seen the ranger's Favoured Foe ability interpreted as that: though you are concentrating, you're not concentrating on a spell, meaning that you may still concentrate on a spell on top of Favored Foe. I'd allow that in any of my games, it's a really fair interpretation of the rule that gives ranger some strength they really need.
Reads to me that they gave the Ranger a watered down version of the Pathfinder 1e Paladin's smite...
" I implore you, please throw more bees at people!"
"Use my bees, I beg of you!"
I remember on the DNDMemes reddit, someone pointed out that the swarmkeeper used to say Tiny Beasts and showed that velociraptors were tiny beasts (Thank you Volo's).
_I can now only think of what a swarm of velociraptors allowing small flight capabilities looks like._
I’ve been looking for someone to acknowledge that fact here. It’s just such a ridiculous idea to imagine. I love it
Just a bunch of raptors with spinning tails carrying a person
Wait- so technically I can play a Hobgoblin Swarmkeeper Ranger, and my swarm could be just a group of Goblins?
Think it has to be beasts tho right?
@@user-ch6xl1zc6k not anymore, the official subclass just says that the swarm is made of "nature spirits", but as a DM I'd allow to flavor that as pretty much anything.
Yes! The General can bring his army along!
A swarm of smaller, angrier goblins just appearing would be terrifying
I missed the “hob” in hobgoblin and thought you were going to have a goblin swarm keeper and immediately pictured Squirtle and his Squirtle gang
Good idea, become a swam keeper ranger who's just a babysitter
Tabaxi swarm keeper with an army of cats.
th-cam.com/video/wKNLUt6YDxc/w-d-xo.html
Chickens
Perfect excuse to yeet the misbehaving children at the enemy ogre.
Swan keeper
They were honesrly SO CLOSE with the Ranger, but fell flat right at the finish line. Favored foe requires concentration, which is just a f*cking slap in the face, and completely defeated the purpose of why we wanted it. The rest wasn't bad changes, but they took away from the actual flavor of the Ranger & just gave it a bunch of mechanical stuff & spells.
Imo, as a recommendation DM's. Let your Ranger's ignore difficult terrain once they get the Roving feature from deft explorer, and use the revised Ranger's version of Favored Enemy. That imo is when they got it right, and I've played 3 sessions so far with it working out great.
Just homebrew some rules if they are not ok ( because d&d has a lot like this in my opinion ). Me and my friends homebrewed quite a lot in our sesions.
Favored Foe: no concentration; Deft explorer: another expertise (maybe at lvl 6??); Additional ranger spells: dispel magic (maybe find familiar); all subclasses get a exclusive spell list; Beast master: printed errata to the lvl 7 ability "your companion's attacks are magical" --------BAAAM, all rangers become awesome.
I will say that only favoured foe need a change to be concentration less. The rest feels way more useful than favoured terrain or favoured enemy because, as flavourful as they can be, they lack reliability when you get out of your comfort zone. Base ranger is a perfect class for one-shots, because you aren't supposed to change terrains or type of enemies.
Rune Knight is pretty fun, after having played one for a little while. I get to have the skill power of a Bard and Rogue through the power of advantage and can just pick up enemies. Our wizard casted Enlarge on my Goliath Rune Knight after he already grew Large, so with Powerful build and becoming Huge, I got to wrestle the Adult Red Dragon our party was stealing from while they ran away
I reskinned one as a maker of magical pottery recently. Thrown weapon focus, throwing pots at them.
How did you get out? Did the conjuration wizard stay behind riding on your back so she could exfiltrate you with Dimension Door?
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Swarm keeper just made me realize the one downside of being a swarmkeeper: the chance of you being unlucky enough to have a swarm of snails who take too long to get to you
THIS IS THE BEST JOKE CHARACTER CONCEPT I'VE EVER HEARD
Tasha's REALLY loves the Battle Master
We even got new Battle Maneuvers for the Battle Master
Everybody loves the Battle Master.
I don't, all you get at later levels is the garbage you didn't want when you took the subclass in the first place.
Astral Monk seems like its made for a Githzerai, given their lore.
Stop trying to make "Gith" a thing! Its not gonna happen!
Thrown weapon fighting: twisted tea. God i love that. Im dying laughing
The twisted tea, I can’t even rn 😭
WotC releases new Ranger features, still requiring concentration to deal more damage
Community: "Missed it by that much"
Astral self a.k.a "Oh, you're approaching me, instead of running away you're coming right to me?"
Swarmkeeper warforged who's swarm is nano bots.
this is actually a very good and cool idea
Ganna use that
I'll do you one better: swarm master warforged who IS a swarm of nanobots part of which is stuck in anthropomorphic form due to some malfunction, and when they regain their ability to meld into the swarm it can be roleplayed as them rediscovering their true hivemind nature.
Step 1. Be a kobold or other “small” race.
Step 2. Take 3 levels in rune knight and 3 in sorc/wizard
Step 3. Inform people that they wouldn’t like you when angry.
Step 4. Pop both enlarge and giants might on yourself. Go from small to huge in one combat round.
Fun Fact for Swarmkeeper Rangers: Velociraptors are Tiny Beasts. Use this information for what you will.
This was life changing. Thankyou so much
what if... Just to make davvy angery like a barbarian....
*The example swarmkeeper swarm of pixies.*
0:09 "Tasha's Guide to Everything"
That's fair
Xan's 2: Psychic Boogaloo
The swarm of angry toddlers bit was hilarious
A bunch of fey toddlers! Your enemies are doomed!
My swarmkeeper is a Hobgoblin that carries a bunch of goblins in his backpack, calling them a mercenary company with him as the leader.
That sounds fantastic for the subclass spells. Having one goblin act as your mage hand, and a bunch of them holding onto enemies and slowing them down for Faerie fire and web, a hidden scout for arcane eye! The only thing that's a little weirder is gaseous form, but then again I don't think that really fits to most swarm types.
@@SenorVilla Also very funny, each of my party members begun voicing a goblin, basicaly a second party. If one spell doen't fit good the DM allows change it for something better.
Hmph...I kind of want to revisit the “Hunter” Ranger with these new features.
“Fey Wanderer” seems tailor-made for eladrin...stacking Wisdom & Charisma gives them VERY good social play.
Plus...a free teleport on top of your free teleports.
The UA for Favored Foe actually works the way you homebrewed, except it flat out gave you Hunters Mark, without needing concentration. Why did they feel the need to nerf it?
Because UA feedback was that it was too strong, now the question of if anyone actually played it or if it was all theory crafters, is a different question.
@@LupineShadowOmega I'd say just remove concentration, and it'll be golden. The free Hunter's Mark arguably opens up your options more as well as prevents you from stacking damage, so not sure why that was bad aside from the 1d6.
I made a variation of favored foe, try this out
Favored foe revisited :
This feature can be taken in substitution for favored enemy and the hunters mark spell
Your proficiency bonus times a day you can mystically mark a creature within 90 feet of you as a bonus action, for on hour you gain a advantage to perception/survival check involving the marked creature and you gain a additional 1d4 to damage rolls to the creature ( increasing to a d6 at 6 level, and a d8 at 11 level) , lastly as a as a bonus action when the marked creatures hit points reach 0 you can move the mark to a creature within 30 ft of it.
Now we’re getting to the good shit! The changes to ranger, fighter, and monk are fantastic
The first thing I thought of when I read the Swarmkeeper was someone like Mysterio who uses robotic drones. Maybe add some extra wizard to add the illusions.
My swarm keeper was a first born child given to the fae as payment, their swarm are glowing butterflies that are the manifestation of their soul under the effects of the contract
I feel like swarmkeeper ranger would make a great BBEG. You could use so much cockroach imagery, or some other hideous bug, and if the party ever traps him he gets swarmed by his bugs and disappears, plus so much more
Agreed! It reminds me of the main character from the web serial Worm. If you haven't read it, I highly recommend it.
parahumans.wordpress.com/
@@Drekromancer oh fuck yeah Taylor time, hope there's no big superheroes about to choke to death on flies :)
Last time I came this early I left someone _veeery_ disappointed
F
I’m playing a drow psi warrior with a Russian accent, and let me just say it is SUPER fun, both to roleplay and in combat. I used to think fighters were boring, then I learned the true power of the drow side.
10:29 - The GM of that group: "Well at least your character feels what I feel."
Swarm keeper ranger that is just a child who fed some crows and got adopted by the murder (collective name for group of crows).
ACCIDENTAL CROW MOM
The point of the mercy monk was the mercy of healing or the mercy of a swift death
Will add as just a point:
Foe's can still be used in conjunction with 'on hit' spells like Hail of Thorns or lightning arrow by casting the spell first and the marking your target once you hit. So that's 'something'.
Not Ideal, but something that you can use your 'instant damage' concentration spells where before it was just hunter's mark or bust.
no views, yet it has thumbs up
a youtube classic
1 view, 30 likes
7:19 glitch rose has secrets to tell
I don't get it
Can someone please tell me what’s up with that rose? I noticed the glitch but don’t know if there’s anything special or unique about it apart from it being an editing error
THIS DIDN'T HAPPEN WHEN I WAS EDITING. GAH.
@@emmaallard5500 We don't blame you, stuff like this happens sometimes, we get it.
In a d&d podcast, one character who took level in Ranger and is a swarm keeper used pixies as his swarm. He is also a chef, so all the pixies are named after a spice. They all swarm around and help him cook.
In a game breaking moment, he tried to use one of the pixies to send a message even though he doesn't have the message cantrip. The DM had him roll persuasion, and he failed. The pixie confidently saluted like it understood, flew off, and instead of delivering the message just shrugged to say "I don't know what I was supposed to tell you."
I think quite possibly my favourite swarm keeper creature was one of my friends who (because they’re technically tiny beasts) chose badgers. It was adorable. And deadly.
Favored foe is nice for a few reasons, even if it is concentration based.
Reason 1- level 1 rangers don’t have anything to concentrate on. This really helps your ranger help the party make it past level 1.
Reason 2- low level rangers don’t have a lot of spells slots to use. Level 2-3 ranger only has 2 spell slots, and a level 4 ranger has 3 slots. this helps them stay effective at those levels.
Reason 3- it doesn’t entirely interfere with rangers that choose to use their bonus action. Can be used with two weapon fighting without giving up that initial turn. at level 5 when extra attack is available it can be used to activate on the same turn as another concentration spell being “used up”.
Example: ranger uses bonus action to cast hail of thorns and is concentrating. Ranger uses attack action, hits a creature with first shot, hail of thorns goes off. Second shot lands too, you can now activate favored foe.
*Goblins, Orcs, and Gnolls laughing*
Ranger: Call me Useless again!
I Dare you! *I DOUBLE DARE YA!!*
**Whips out a Twisted Tea** 7:23
I always read that favored foe is mantained "as if you were concentrating" but it itself does not need concentration, meaning it does not take the slot, just drops when your concentration would drop (like wizard's conjuration ability)
I couldnt agree more about favored foe that was so heart breaking to read when I got the book
Battlemaster should have never been a subclass, it should've been incorporated into the default fighter.
Change my mind.
100% agree. The idea of the Fighter is a experiencied warrior who knows strategy and battle. Not anyone who fights is a Fighter. Battle master's lore is EXACTLY the same thing. Please, if the fighter wasn't a tactician, it would be either a barbarian or just some run of the mill common person who fights, not a PC!
The fact that davvy never played a monk is A U D I B L E
My favorite swarmkeeper concept so far I saw was the Oxventurer's where he's a wannabe vampire and his swarm of bats are what let's him fulfil his dream as close as he can get without actual vampirism
I really feel the swarmkeeper theme fits the druid much more than the ranger.
"Finally, I get to hear about my favorite new subclass, I wonder what this dude thinks about it."
*Watches video
sad fey wanderer noises
Of all the classes I thought would get a plague doctor subclass, I didn’t think it’d be the monk
Now I can finally be the rat lord
Well now I just HAVE to go swarmkeeper, I never thought I'd say "Hey, I wanna play a ranger" from watching a Davvy Chappy video.
Swarmkeeper was so fun to build! I was a Tabaxi ranger who's swarm was his fleas haha
You know until TCoE, I would never have legitimately considered an intentionally edgy character until they made the Mercy Monk. Just saying there is the Angel of Death character in almost every crime show. I would model mine after the one hospice care guy from Smallville
The Mercy Monk sounds a lot like 5e's version of the Shadow Sun Ninja, which is one of my favorite prestige classes from 3.5. Dope.
In my personal dnd world, there is an entire monastic tradition focused around them and even a quasi-deity called the Aspect of Balance.
Gosh, I was starting to miss that voice! I hope you found the love for your work, and if you want to do a 360° and change all your content, I'll give you all my support!
That slow zoom into the hill giants lower stomach made me somewhat uncomfortable
thanks, we love you and appreciate your work
2 things, chicken swarmmaster
And also you’re so off on astral self monk, high levels it’s so good
Cucco Swarm
^ Damn, beat me to saying it! :P
"I am the Guardian of Cuccos. Fear my invincible chickens!"
@@vasudeanguy8523 Famous last words:
"Look at ALLLLLLL those CHICKENS!!!"
For swarm keeper candidates can be termites or paper wasps. They can let you build and mold terrain. Or you can pick my favorites the warrior wasp. A kobolt blue stingy boi that hurts like a truck but also can beat their wings in unison and sound like a Marching army. Now imagine a guy in blue armor with a short spear and sheilf doing some war dance while the trees are make a terrorizing sounds. That's the fear of the swarm
Thrown weapon fighting style gets an image of twisted tea. I was dying laughing when I saw that
With the Fey Wanderer Ranger subclass, you can get a +16 bonus to Dispel Magic and Counterspell or +22 in a more specific set of circumstances. 3 levels in Fey Wanderer Ranger, 11 levels in Abjuration Wizard, and 6 Levels in Sorcerer. With this, You may cast Dispel Magic and Counterspell as a Sorcerer and use Charisma as the spellcasting ability, add your Wisdom bonus to the check and your proficiency bonus to the spellcasting ability check. If you want the +22 bonus for in case you need to cancel a minimum level 13 spell (or maximum level 32 spell), you need to take the Draconic ancestor sorcerer and cast it at a dragon, as you can double your proficiency bonus on that check.
*swarm ranger sees there are only some bees*
My briefcase full of bees should help this!
Enemy: oh no, the situation has only gotten worse with the introduction of yet more bees!
The battlemaster/psi knight maneuvers should have been what all fighter subclasses should have their own flavor of. I will happily die on this hill.
Ah yes. Official revised ranger
The Way of The Mercy Monk sounds like I could play with my WWE Feind gloves on. Hurt! Heal!
Thrown Weapon Fighting and then shows a picture of Twisted Tea lol. Priceless.
Ranger is good now, it's okay guys
Thanks davvy, really looking forward to hearing your opinion on the wildfire druid next
I had a swarmkeeper in my game that used a hoard of whispey weeds as his swarm, the small trees from Kirby.
Thank you for clearing up the Ranger. I knew it was worded weird ckmaprdd to the PHB but I wasnt sure what was the beat way to fix it.
I found a homebrewed sharkfolk race, and now I have a sharkfolk swarmkeeper with a swarm of tiny winged sharks flitting about.
I wanna play a swarmkeeper ranger just to see what weird stuff I could make the swarm into.
Favored enemy is easy to fix, broader category of enemies covered and add either a plus to hit or a plus to damage equal to your level or pro bonus... done
Favorite terrain... broader areas and active the moment you are in said area instead of after 1 hour... done
The two most situational features are now actually far more useful
I had my swarm ranger use rat swarms because the DM had us roll for random traits and I rolled being a wererat. It was a very fun character to play as especially since I got a lot of nifty bonuses for being a wererat.
My sexuality: Kalm
Davvy: Shows the thumbnail from the theros video with that Satyr again
My sexuality: Panik
To homebrew Favored Foe I'd do this.
Take the UA version, lock the number of uses to proficiency (Tasha's likes to do this so why not) and then make it so that it still uses Concentration until you hit level 5. This will dissuade folks from just taking a lvl 1 dip and running with it since it still has Concentration.
Hey, Crucify for having this opinion.. But the fix on rangers favored foe could just be a mixture of the unearthed arcana sub class feature and the printed one. Keep the proficiency bonus usage per every long rest but just make it so it’s hunters Mark you cast without requiring concentration on it. Since you’re not concentrating on it and it saves spell slots it automatically fixes a lot of different problems with rangers sacrificing concentration on this and that.
5:20 "you still need dexterity for armor class..." yes, but now it gives a greater incentive to have wisdom because it also boosts a monk's AC *AND* your damage with Astral self. I was confused with my first monk, but Astral monk would be great for a beginner. Picking first wisdom, then dexterity and then constitution would make them especially tanky and strong.
Astral monk is basically just stand powers, and I'm here for it.
Concept, a swarmkeeper of a race with fur and the swarm are just their fleas. And that ranger WILL refuse to bathe.
I do wish he could dig inti the big third party campaigns like Humblewood or the Silver Games published books. They both have crazy ass races, feats, and Humblewood has spells that'll really give your druid the boost it needs. Spiky shield, bad berry, and the one spell that gives you a frog's tongue should really be covered and used in a lot of campaigns.
In my games if someone wanted to play ranger I'd just give them both the base class features and the optional features and make favored foe proc more then once a turn and not require concentration
My swarm keeper will have pigeons as their swarm, to become the ultimate urban hermit
As far as AC goes for way of the astral self monks, their unarmed defense also scales based on wis mod so making that your primary stat instead of dex shouldn't be a problem.
When they gave hunters mark at level 1 I thought "that's odd." And homebrewed a level 2 ability that gives you hunters mark in your spell list, and allowed you to cast it once per day without using spell slots and concentration. And kinda solved both the limited spells known and the lack of a "mark" ability that is worth casting without limiting the use of other spells.
I hope Davvy will talk about Cyberpunk Red.