anthraxAI game engine (Vulkan API): 2D to 3D
ฝัง
- เผยแพร่เมื่อ 11 มิ.ย. 2024
- hi all ! in this video i will show you how i started to work on 3D rendering in my 2D engine :)
0:00 intro
0:50 blender monkey
1:10 tinyobjloader and glitches
1:35 thoughts about rendering.... how it was .....
3:20 3D and 2D works
5:38 code
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💻 gitlab.com/svatostop
😜 t.me/formationbody
🥶 meandprn?ig... - เกม
Welcome to the world of 3D graphics in Vulkan! It's incredibly painful and soul-crushing... you'll love it!
oh ! no worries, not for the first time. inlove already 🥰🥰🥰
А рекомендации ютуба и правда начали работать как надо, годный контент подсовывает, удачи в разработках!
спасибо 😊
youtube recommended this video to me and I binge watched all your previous videos to see the development of your engine. I've been loving seeing the progress it has been going through, and how you do not shy away from showing the engine even with the little bugs it has xD
yeah, my planned universe is growing on your eyes 👀
@@sudolovemebaby I am looking forward to seeing your planned universe 😆
Wow! Such a huge step so quickly! Amazing! Good luck on your journey!
thank you 🥺🥺
its freaking amazing! keep going on it)
thank you :*)
Nice video. Best of luck for the next steps.
I got curious on why is it called anthraxAI? Is tere any specific use of AI technologies? Or is it just naming?
hehe it was partly just for fun at the beginning ... but ....
Вау какие неожиданные рекомендации мне подкидывает ютуб. Человек который разрабатывает один из моих любимых космосимов, да еще и шейдеры, рендеринг и всё тому подобное. Прям круто clap clap clap, очень хотелось бы увидеть не только разработку движка, но и что-то вроде гайдов по 3д графике) Ну и удачи в реализации целей (судя по телеге они очень крутые)
ой спасибо 🥺 да, буду думать еще какой контент крутить....
Best of luck! Building your own engine can be such a painful but rewarding process.
i am used to cry 🤪
One of my first job as a graphics programmer was to build a game engine using WebGL, and that was back before multiple render targets were available. We built a physically-based renderer using a prelighting system similar to what was used on Crysis and a Cook-Torrance BRDF with packed floating point render targets as a ghetto GBuffer. It was a real sink or swim kind of deal.
Best of luck and hopefully there will be more laughter than tears.
@@attilathenunso cool! is it still available somewhere?
@@sudolovemebaby Unfortunately no.
Good luck
Удачи в разработке!
Я тоже делаю свой игровой движок на Vulkan, всегда приятно увидеть других, кто что-то подобное делает :)
привет! Спасибо! А показываешь где то?
@@sudolovemebaby Нет, только на github лежит. Еще не дошел до того, чтобы сайт сделать или видеоблог, как у тебя😅
@@sudolovemebaby Нет, только на гитхабе пока что выложен. До того, чтобы сделать видеоблог или сайт, я пока что еще не дошел😅
@@sudolovemebaby ютуб почему-то удалил мои комментарии, которые я писал, и тут ни один не отображается. В общем, нет, не показываю. Только исходный код на гитхабе лежит
I have been doing game/ graphics programming for a while now but never tried game engine development even though it caught my interest always. My question is about what kind of pathway you have been through.
Specifically did you study game engine architecture by books before the start or do you think it is not a good idea? And did you follow videos by the Cherno / tokyospliff?
oh since i met computer i was caught by complex systems... but i don't have special education, but yeah i was always following youtube channels like tokyospliff and some others and i read lots of books... not always the information finds the right place tho 😛
but i guess the most major part in my path is the fact that i got a job as render programmer 1.5 year ago and it changed everything
@@sudolovemebaby interesting. Thanks for the reply. Have you also done game programming or only graphics?
@@mind-blowing6286what exactly do you mean by game programming? i was porting modern games to sega for a while and there for example i was implementing some basic mechanics
@@sudolovemebaby something like this, but I was casting commercial game engines like unity,unreal. Or in a custom built engine but implementing game mechanics.
@@mind-blowing6286 oh yes, i played with unity or unreal, i was doing vr diploma work using unreal, but i wouldn't say that it was something big....
wow
оо спасибо рекомендациям ютуба
Girl you're gorgeous, you gotta fix the lighting for your facecam! I can relate tho, most of the time I too look like I live in a cave 😂
yeah well i just record these videos after coding sessions and the light always depends on what time i stopped coding ;p but i received similar comments, so will do something about it ....
The weird issue with the monkey model to me looks like the faces don't have consistent winding order, or maybe there is no depth testing.
yeah, i am mostly sure it is because i don't have any depth test :)
where are you from ?
i am from russia, but i left when the war began
Ооо вы из Англии
😰🤯
😭😭