would be happy to see some streams! I really love the vibe and passion you have and that is contagious! so lets lets stream and infect more people with it :D
Looks like another good week for you. Great thumbnail picture and makeup. I watch a stream while I work on my game so if you end up streaming I will be there if time-zones allow it. I will post some progress reports to Instagram this week to help give back some of the motivation I get from your videos.
me too :D i just turning on camera and getting embarrassed :D i am not sure, honestly, i also think that i have problems with English... if you want my opinion: fear not.... that's probably helping me a lot
I'm not sure if you've solved the problem of moving objects around not being smooth yet, but in case you haven't; is it possible that the problem arises from using integers instead of floats when calculating mouse deltas? I'm pretty sure that the Windows API(assuming that you're using it) stores mouse points as ints, which would imply that all deltas would be expressed as ints, which in turn would mean that objects would only move in discrete steps and not in a continuous smooth manner. This is just a hunch, but even if it is true, I'd have no idea of how to fix it, as I'm not aware of any functions that would allow you to get the mouse position as floats, but hopefully there exists such an alternative.
@@sudolovemebaby I see. Still, is it possible that the problem is the same? If you're getting mouse positions from xcb as integers the problem could possibly still be what I described earlier.
@@praktexemplar8082 yes, i solved it by using floats for the object positions, but better solution for this would be transforming mouse from screen space to world space, but i didn't implement it yet :)
@@Programmingwithrohit personally i dont have any big projects, just some from game jams on itch io, or unpublished on my repo. but for 1.5 year i work on X4 foundations, maybe that counts
Привет. Супер, хороший прогресс! А у меня к тебе вопрос: как ты считаешь, что важнее, изучать технологию вглубь по максимуму, или всё-таки сосредоточится на творчестве, используя те знания, что есть на данный момент, а технологию изучать по ходу? Спасибо)
Привет!! А я не знаю :D мне очень нравится изучать технологию, но в процессе появляются какие то творческие идеи, хотя я понимаю, что для их реализации нужно разобраться в технологии))) думаю, индивидуально. Хотя если бы творчество было бы в приоритете, то, наверное, я бы осталась с юнити 4 года назад))
would be happy to see some streams! I really love the vibe and passion you have and that is contagious! so lets lets stream and infect more people with it :D
Oh thank you :') i will try
Very good work, mouse picking is not trivial! Also I love your cat 🥰
thanks a lot!! :))
Looks like another good week for you. Great thumbnail picture and makeup. I watch a stream while I work on my game so if you end up streaming I will be there if time-zones allow it. I will post some progress reports to Instagram this week to help give back some of the motivation I get from your videos.
thank you so much for your feedback!! please share your work too, i am curious :)
@@sudolovemebaby I followed you and posted some of the work. I can send you a message there if you want to know what I'm making.
youtube recommended me this vid when im upset about a bug I encountered, now the bug is gone but so as my heart
@@caubetretrauofficial7328 🥺
I realy fun of 3d and pysics too!
Some time ago i did stuff picking, something similar to what you are doing in your project
I love the face metal jewelry
@@Andrew-wu1xd oh thank you :')
I find it difficult to speak English in front of camera how can i improve?
me too :D i just turning on camera and getting embarrassed :D
i am not sure, honestly, i also think that i have problems with English... if you want my opinion: fear not.... that's probably helping me a lot
I'm not sure if you've solved the problem of moving objects around not being smooth yet, but in case you haven't; is it possible that the problem arises from using integers instead of floats when calculating mouse deltas?
I'm pretty sure that the Windows API(assuming that you're using it) stores mouse points as ints, which would imply that all deltas would be expressed as ints, which in turn would mean that objects would only move in discrete steps and not in a continuous smooth manner.
This is just a hunch, but even if it is true, I'd have no idea of how to fix it, as I'm not aware of any functions that would allow you to get the mouse position as floats, but hopefully there exists such an alternative.
@@praktexemplar8082 i did exactly this :) but i am not using win api, i am using xcb here. Even tho i have win api inckuded for windows version
@@sudolovemebaby I see.
Still, is it possible that the problem is the same?
If you're getting mouse positions from xcb as integers the problem could possibly still be what I described earlier.
@@praktexemplar8082 yes, i solved it by using floats for the object positions, but better solution for this would be transforming mouse from screen space to world space, but i didn't implement it yet :)
Cute 😍
@@joshnjoshgaming 🥰
hey, what's that silver thing on ur face?
@@hehehe4206 face sticker 🤪
I wanna know what are games developed by you
what games did i develop?
@@sudolovemebaby yet any published or completed game project by you
@@Programmingwithrohit personally i dont have any big projects, just some from game jams on itch io, or unpublished on my repo. but for 1.5 year i work on X4 foundations, maybe that counts
Are u building this alone? That's amazing! Can we connect with u?
hi, thanks! yes, alone.
Sure, you can dm on my Instagram
instagram.com/meandprn?igsh=dnR3bTMycTh1M2V3
or telegram
@xasmxasmx
Привет. Супер, хороший прогресс! А у меня к тебе вопрос: как ты считаешь, что важнее, изучать технологию вглубь по максимуму, или всё-таки сосредоточится на творчестве, используя те знания, что есть на данный момент, а технологию изучать по ходу? Спасибо)
Привет!! А я не знаю :D мне очень нравится изучать технологию, но в процессе появляются какие то творческие идеи, хотя я понимаю, что для их реализации нужно разобраться в технологии))) думаю, индивидуально. Хотя если бы творчество было бы в приоритете, то, наверное, я бы осталась с юнити 4 года назад))
И ещё вопрос, а какую игру (какого жанра) ты бы хотела создать на своём движке?
нет идеи о создании игры, я хочу просто всякие техники пробовать, узнавать) а там видно будет