MESA | Solo Netracells run |
ฝัง
- เผยแพร่เมื่อ 3 ต.ค. 2024
- My mesa Netracells showcase run.
If you have any questions, leave them in the comments.
Timestamps:
0:00 | Build
0:55 | Start
3:33 | Defense
7:00 | Treasure
7:41 | Evacuation
notes:
Just a cool run, nothing special.
Have a few mistakes because I'm sleepy, but that's okay.
I can usually solo with Protea but that’s impressive with Mesa. I do see a lot of Wisps on public take all the keys so I usually just run saryn, protea, gyre, and maybe mesa. Usually a good team is like 6mins to complete
Thank you! I think everyone tries to get the most out of their favorite frame hah :)
Bro saw a good team beat it in 8 Minutes and thought to himself "Yeah, i can beat that"
Kudos to you
If not you, who will decide your destiny 😈
Damn, that was cool. took me over 25 minutes when i tried it for the first time 2 weeks or so ago
@@wickedweavile4612 Yeah, thank you. Actually the main thing is to not focus on the mobs until you start the defence part of the mission. Simply try to get all 3 glyphs as fast as you can, if u don’t use frame with mobility skill, just use operator/drifter Void Sling, when you’ll mastered it, oh god, that thing is too good.
*sorry for so loud video, i didn't realise my windows volume on 30%*
Fashion: th-cam.com/video/SQu2xyFRZJI/w-d-xo.html
Fashion frame video? Ur frame looks sick as hell.
Thank you mate, sure I can do it. I will ping/reply when video will be ready.
@muizzbhuiyan5618 Here you go th-cam.com/video/SQu2xyFRZJI/w-d-xo.html
@@HARDCOREGLADIATOR Bless up brother
what those settings bro, looks good
Hello! Glad you like it!
I have everything on low (or disabled), except:
Anti-Aliasing - TAA 8X
TAA Sharp - 50%
Anisotropic Filtering - 8X
Trilinear Filtering - ON
In the game I have 144 fps lock, and 120 fps recording lock.
I prefer a more stable framerate than quality, I just added antialiasing so that there are no steps in the textures.
@@HARDCOREGLADIATOR damn thanks for the reply, you got my sub for sure
@@Krioknn Thanks man.
Good job but oof. How are you triggering archon flow? And the archon shards only being online with epitaph feels bad.
At first, thanks!
About "Archon Flow", i'm always asked about it, i'm actually bored to wait Baro Ki'Teer with Prime Flow and i don't wanna waste platinum, so simply bought from Kahl's shop, that's it.
Topaz shards are a huge pain, yes. I'm trying to solve this problem in so many different ways:
1. Regulators are crit weapon with 10% base SC, and in my main Corrosive+Heat build, heat status is only 3.2% chance to apply.
2. Exilus slot -- Firewalker, cool mod but only 3m radius on a start point from bullet jump meehh.
3. Helminth Nezha "Fire Walker" skill, gonna try it tomorrow when she will be subsumed, but anyway lose Nourish is a big question mark, because Energy sometimes is pain too.
4. Soo.. "Stat stack stick" Epitaph (IMHO) is the only good way to apply Heat, and I like this active gameplay, with variability and implementation of the entire arsenal.
5. Yeah we have red archon shards but bruh, we wanna max out potential 😈
@@HARDCOREGLADIATOR I'd recommend straight heat on regulators and let your pet apply corosive. her fire rate makes up for the low status chance. And the galvanized status mod takes advantage of the flurry of status companions can apply. I'd still run epitaph or compressa for priming specific enemies. Also of note straight heat opens up archon vitality as an option.
My regulators have roughly 11% chance for heat 7% viral( from nourish) and 43 shots per second before considering external fire rate modifiers.
@@myramedchan4775 I understand your point of view, it just seems to me that we perceive gameplay a little differently.
If we take Murmur as an example, they die so quickly that they don’t have time to apply the heat status because I have a lot of radiation.
It’s not a problem for me to do a build and a loadout for each faction. If we’re talking about quick missions with enemy levels up to 150, then any build will erase them.
If we talk about long missions with 250+ enemies, then getting these topaz 375% will not be a problem, because in fact you need to kill only 375/7.5 = 50 enemies under heat status, I don’t consider this an impossible task.
@HARDCOREGLADIATOR maybe I misread the shards? Does it only work on enemies affected by heat or is it a buff from enemies affected by heat?
@@myramedchan4775 Every time you kill an enemy that has a heat status on it you gain 1.5% cc permanently for the rest of the mission. There's nothing complicated about it.
They prime the enemies with heat with epitaph, then kill them with regulators to get the cc more effectively, because sometimes the enemies die before you proc heat if you don't do that.
He's a Batman fan
Nah, I'm a Bloodborne fan man
What do you consider a great endo farm?
@@Someone2Real tbh, i like doing Mother’s bounty lvl (40-60) on Deimos, where u can get 1000 endo per 1 stage out of 5, but some times this bounty goes wild and i have 3 out of 5 = 3000 endo, it's about 6-7 minutes.
@@HARDCOREGLADIATORpreciate it
I use qorvex))) with Helmont wisp ability