Is Roblox Pressure BETTER THAN Roblox Doors?! (Comparison)

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  • เผยแพร่เมื่อ 25 ต.ค. 2024

ความคิดเห็น • 566

  • @The_guest2319
    @The_guest2319 3 หลายเดือนก่อน +31

    First the hotel, now underwater, whats next? skyscraper?

    • @Eliza-ie3zx
      @Eliza-ie3zx 3 หลายเดือนก่อน +2

      Probably

    • @Nooberking9901
      @Nooberking9901 2 หลายเดือนก่อน +3

      Space

    • @AGoldenCube
      @AGoldenCube 2 หลายเดือนก่อน +1

      How about in the SHADOW RELAM!

    • @alexisbaumgarten1042
      @alexisbaumgarten1042 หลายเดือนก่อน

      @@The_guest2319 na next is SPACE

    • @A.dude.you.know.
      @A.dude.you.know. 20 วันที่ผ่านมา

      What's next, your average work place with no windows? *Oh wait.*

  • @Nevadabendy_yeeps
    @Nevadabendy_yeeps หลายเดือนก่อน +4

    Doors dose have destoryed rooms flooded in floor 2 and overgrown grass rooms in floor 2 💀

    • @SPOOKZE-rblx
      @SPOOKZE-rblx 28 วันที่ผ่านมา

      @@Nevadabendy_yeeps fr they be bootleggin 💀🙏

  • @Pebbsi_official
    @Pebbsi_official 3 หลายเดือนก่อน +16

    Both are great games
    But pressure is the best doors fangame compared to other fan games, this is fact

    • @MavStudios2024
      @MavStudios2024 2 หลายเดือนก่อน +4

      I agree. It leaves every other fangame in the dust.

  • @creativehandlenamelol
    @creativehandlenamelol 3 หลายเดือนก่อน +83

    Doors===Pressure
    All jokes aside, Doors and Pressure are good in their own right, the both have their own flaws and goods; making them equal on their own.

    • @Rajd_is
      @Rajd_is 2 หลายเดือนก่อน +2

      Doors, Haunt and Pressure
      The Trinity

    • @Rajd_is
      @Rajd_is 2 หลายเดือนก่อน +3

      It's even funnier when you bring 3 Architects to it.
      Doors - Your guide is light with Cyan hue - Guiding Light
      Haunt - Helps you with keys and instruction during milestones, Yellow sparkle - Curious Light
      Pressure - Marks most wrong door with a red light bulb - Red Light (Modifier one)
      Eventually: Pressure marks all correct door and ways with green light bulb - Green Light (Speculated Herb of Viridis related)

    • @mr.vaggelis146
      @mr.vaggelis146 2 หลายเดือนก่อน

      We are not gonna have communism over this. Pressure is superior to doors due to the richer lore and storyline that it offers along with many easter eggs and an entirely new theme. The bosses you encounter are more fun to say the least and the game itself has a lot of things that you can do to win and a lot of achievements to receive.

    • @crashbandit0483
      @crashbandit0483 2 หลายเดือนก่อน +1

      @@mr.vaggelis146 Well honestly i get kinda sad seing doors going down like this ;n; this is what i dont like seeing
      Sigh its just sad but tis probably just me....

    • @AGoldenCube
      @AGoldenCube 2 หลายเดือนก่อน +1

      Chill out Floor 2 is coming out soon

  • @mrTank42
    @mrTank42 2 หลายเดือนก่อน +40

    doors just has this… personality, with its music and characters and whatnot. it came out of nowhere on roblox and raised the standards for roblox games tenfold. its really done a lot for roblox and without it we defo wouldn’t have pressure or probably many other high quality games on roblox due to standards being much lower.
    edit: actually pressure is better i beat it and holy the music and gameplay and entities and atmosphere and rooms are so cool so I was wrong lol pressure is defo better. also i love sebastian.

    • @mrTank42
      @mrTank42 2 หลายเดือนก่อน +10

      also uhh i think doors is better because of the subfloors and modifiers and general polish, and also the music too. the music is incredible. did I mention the music?

    • @L1berat1on
      @L1berat1on 2 หลายเดือนก่อน +2

      @@mrTank42 Pressure is 2 years behind so it isn't really fair too compare them

    • @mrTank42
      @mrTank42 2 หลายเดือนก่อน +8

      @@L1berat1on i get that, but i can still have preferences

    • @L1berat1on
      @L1berat1on 2 หลายเดือนก่อน +1

      @@mrTank42 I guess

    • @pablobigpops
      @pablobigpops 2 หลายเดือนก่อน +1

      scary - Pressure
      (the ambient sounds, the paranoia from wall dwellers and the entities are scarier imo)
      entities - Equal
      (angler is rush but better and with more variants, and the original pressure entities are amazing, love painter and sebastian is iconic. However figure and seek are absolute classics and i love them so ill leave it as equal)
      atmosphere - Pressure
      (much greater ambience sounds and designs)
      room amount - Equal
      (if you count the rooms from doors, then doors has way more. But the actual game, pressure has more rooms. So ill leave it equal)
      popularity - Doors
      (way more visits and well known)
      Revelancy - Pressure
      (doors its past its peak)
      badges - Pressure
      (i have nearly all badges in both games, and i think pressure badges are funner to get)
      Replayability - Pressure
      (way more room types, feels like a different game everytime i play)
      Difficulty - Pressure
      (i beat doors everytime i play it, but i still have some trouble with pressure sometimes)
      Overall- Pressure
      Winner - Pressure low-mid diff
      8-3
      debate me if disagree and provide proof

  • @funnymancaleb
    @funnymancaleb 2 หลายเดือนก่อน +4

    Both games are somewhat equally good imo. Both are filled to the brim with easter eggs, have good storytelling, and mostly keep you on your feet.
    Doors, of course, are one of the big influences on this game, as seen with the greenhouse-like section after you collect the crystal and the entities you encounter along the way.
    All-in-All, both games have impressive qualities and provide a challenge for the player.

  • @TheNecrobloxicon
    @TheNecrobloxicon 3 หลายเดือนก่อน +33

    About doors is being scarier than pressure. Ig most of ppl wouldn't agree with that. Bc pressure is scary not bc of the loosing progress. Pressure makes u scared by atmosphere. I have to point what pressure got really horrifying ambient and sounds. There also alot of phobias like: Giantophobia, Thalassophobia and more. And tbh pressure has more horrifying look of monsters and their jumpscares. Doors is easier than pressure, so loosing progress in pressure way scarier than loosing progress in doors. Good thing u can by revives by the game value. But u can revive only 2 times

    • @Pebbsi_official
      @Pebbsi_official 3 หลายเดือนก่อน +6

      Dont forget that pressure scares you with difficulty
      Such a different entities can gave you different scenarios where your character will die
      Some of them are easy to avoid, and some are complete annoyance (chainsmoker🤬🤬🤬)
      This makes you wish that you won't encounter your worst entity

    • @Natsukiyuu_
      @Natsukiyuu_ 3 หลายเดือนก่อน

      You are totally right!!! For real

    • @Natsukiyuu_
      @Natsukiyuu_ 3 หลายเดือนก่อน +4

      ​@@Pebbsi_officialindeed , wall dweller scares the hell outta me

    • @iok1617
      @iok1617 3 หลายเดือนก่อน +2

      It’s really scary first playing pressure and getting pandemonium, it’s not hard, just the *INTENSE BREAKCORE* and atmosphere make it stressful

    • @SillyGreenGuy
      @SillyGreenGuy 3 หลายเดือนก่อน +2

      ​@@Natsukiyuu_ i hate wall dwellers they got me so paranoid when i do see them cuz now i remember they exist

  • @Hamburgun7122
    @Hamburgun7122 3 หลายเดือนก่อน +6

    I would argue about the “fear of losing progress” being in the scary aspect of both games.
    For me, it should be put in the stress aspect as it is something you have to deal with even in a non-horror game. And the horror from both games should be about how the player feels while processing through the entire game, not just the mid or end parts of it.

  • @SomeGuyProb
    @SomeGuyProb 3 หลายเดือนก่อน +23

    I feel very mixed about both of these games.
    On one hand, pressure has unique bosses, room variation, details, pandemonium mini game, better screech, better story etcetera.
    But on the other hand, DOORS has better visuals and has a more charming music soundtrack with entities that don’t have their own variant and are very unique and are hard to compare to other entities, along with 2 subfloors that are more different than the Hotel (especially the Backdoor!)

    • @JustAr0bl0xPlayer2Bruh
      @JustAr0bl0xPlayer2Bruh หลายเดือนก่อน

      Honestly, the entities arent unique at all. I managed to beat it on my first try just from playing alot of doors

    • @SPOOKZE-rblx
      @SPOOKZE-rblx 28 วันที่ผ่านมา

      @@SomeGuyProb *BETTER VISUALS?! HAVE YOU SEEN THE -2 POLYGON SEEK MODEL?!* But better visuals don’t automatically mean better, doors has more pleasant visuals that make the game marketable to kids and ruins the tension. Pressure has damp metallic rooms with pipes or destroyed architecture which makes the game less enjoyable making the game scarier

    • @SomeGuyProb
      @SomeGuyProb 28 วันที่ผ่านมา +1

      @@SPOOKZE-rblx metallic textures and destroyed architecture doesn’t mean that the visuals are “unpleasant”, i actually really like the pressure visuals in terms of DETAILS. Pressure models have tons of details, tons of colour, and they also have a much more complex design, but doors feels very warm, somewhat cartoonified, but doesn’t make it less scary… Doors visuals are very unique, i dont know how to explain, but they’re very cartoony and very high resolution, which fits really well with the entities and atmosphere

    • @SPOOKZE-rblx
      @SPOOKZE-rblx 28 วันที่ผ่านมา +1

      @@SomeGuyProb the fact that I would spend a night in the doors hotel if it didn’t have the entities shows how much the scenery let’s down the scary factor *DOORS IS A VIBE!* 😎

    • @SomeGuyProb
      @SomeGuyProb 28 วันที่ผ่านมา

      @@SPOOKZE-rblx yeah, the hotel is pretty comfy, i’m kinda mad at the greenhouse rework though…

  • @OzyOnShenanigans
    @OzyOnShenanigans 3 หลายเดือนก่อน +32

    Pandemonium has me locking in so hard that i feel like i stop breathing i have NEVER had an experience as horrifying as that in doors😭🙏

    • @borgedd
      @borgedd 3 หลายเดือนก่อน +5

      i dont understand why people deny the horror in pressure , an entity that PUNISHES YOU for using a light source will keep ME on my TOES, checking my back every 30 seconds for a ball shaped entity won't scare me, everything in doors feels like more of a hinderance not a threat

    • @八雲藍-y2j
      @八雲藍-y2j 2 หลายเดือนก่อน

      ​@@borgedd I don't find the game scary (obviously a little bit but not that much), I find the game extremely anxious though

    • @borgedd
      @borgedd 2 หลายเดือนก่อน +1

      @@八雲藍-y2j that's not horror anymore that's STRAIGHT UP TERROR, if a game can make you feel terror instead of horror then they nailed it at being a horror game

    • @danielidzik6967
      @danielidzik6967 2 หลายเดือนก่อน

      The stress I got on door 100 in doors when I tried to beat it first time. O took me 20-30 mins💀

    • @TheMorningWarriors
      @TheMorningWarriors 2 หลายเดือนก่อน

      @@borgedd I’m not scared of horror games, unless it’s amnesia or silent hill or something.

  • @samsanimations8130
    @samsanimations8130 หลายเดือนก่อน +12

    After doors floor 2 nobody did doors vs pressure ever again💀

    • @0penCircut-ClosedMind
      @0penCircut-ClosedMind 28 วันที่ผ่านมา

      Haha a person could dream

    • @luzlatorrehenar1769
      @luzlatorrehenar1769 27 วันที่ผ่านมา

      Floor 2 is mid, floor 1 is even better than floor 2 lol

    • @samsanimations8130
      @samsanimations8130 27 วันที่ผ่านมา +4

      @@luzlatorrehenar1769 I just think its better than pressure and its an opinion

    • @0penCircut-ClosedMind
      @0penCircut-ClosedMind 27 วันที่ผ่านมา

      @@luzlatorrehenar1769 I like them both, if you like calm go for floor 1 you want difficult? Floor 2 (unless you use modifiers on hotel, it’s a nightmare)

    • @0penCircut-ClosedMind
      @0penCircut-ClosedMind 27 วันที่ผ่านมา

      @@luzlatorrehenar1769 I enjoy them both

  • @Type40TARDIS
    @Type40TARDIS 3 หลายเดือนก่อน +11

    I’d say they’re absolutely equal.
    They’re both really goated and have things that makes them unique.

  • @MiniNG3108
    @MiniNG3108 3 หลายเดือนก่อน +5

    Both games are very good, but if about the scary, I think Pressure does better even though it's not a little better than Door, but if you know, in Pressure, the angler will have 5 types, some will be easy to detect such as angler, froger, and difficult like pink (this is also not difficult, but if you don't pay attention to the sound, it's easy to get confused), In door, it's not hard to face like rush or ambuse, The entity that I was impressed with in pressure was Pandemonium because of its minigame (just in my opinion)

    • @thingthingthingthingthingthing
      @thingthingthingthingthingthing 2 หลายเดือนก่อน

      Pressure requires you to think all the time, but doors, you have less thing to worry about

    • @ifwrina
      @ifwrina หลายเดือนก่อน +1

      ​@@thingthingthingthingthingthing exactly, the point of doors is different from that of pressure, pressure forces you to think all the time, while doors makes you calm and you only need to worry about some points. I don't think need to comparison when the two have different points

  • @ewrik_
    @ewrik_ 3 หลายเดือนก่อน +19

    I think we shouldn't compare the games because they are both really well made and have similar gameplay so switching from one to another doesn't feel like learning smth completly different making playing more enjoyable and the devs and community aren't in an hate relation and it should stay like that

    • @remi_exists__maybe
      @remi_exists__maybe 3 หลายเดือนก่อน +5

      It doesn't make sense to compare them because theyre both similar with similar ascepts and concepts
      If doors didn't exist, neither would pressure
      You can like whichever, like both, like none, but comparing them wouldnt make any sense imo

    • @NOOBFPSGAMER
      @NOOBFPSGAMER 3 หลายเดือนก่อน

      @@remi_exists__maybenot tryna be rude but id the rooms didn’t exist doors mist likely wouldn’t exist

    • @Pebbsi_official
      @Pebbsi_official 3 หลายเดือนก่อน +4

      ​@@remi_exists__maybeisn't comparison meant to find similarities, differences, and etc?

    • @OstafrikasaurusOsty
      @OstafrikasaurusOsty 2 หลายเดือนก่อน +2

      @@Pebbsi_officialYeah but nowadays people do it see which game is better instead.

  • @MoonWorldStudios
    @MoonWorldStudios 3 หลายเดือนก่อน +2

    In terms of fear factor, I choose Pressure. As someone with Thalassophobia, I love the concept of It being underwater, and It really gives me a sense of unease. As a Doors fan from way back then, I've never actually felt fright or fear in Doors from the actual entities and rooms. Those are different in Pressure. Having to navigate underwater while avoiding giant monsters seeking for you in the sky? Nightmare fuel. Even tho I'm a huge Doors fan, I've gotta give It to Pressure on this one. And I love a good lore too, I hope Doors can improve in these points honestly. It can happen since we saw some flooded rooms in the Floor 2 trailer, so maybe I'll actually feel scared at Doors for once lol. Here's my opinion: Doors is a fun horror game to play with friends and even alone, while Pressure is fun too, but handles the fear factor way better than Doors. No hate to any of the games, both are really cool! (Sebastian's also kinda funny I like him lol)

  • @cheemsdrip7478
    @cheemsdrip7478 3 หลายเดือนก่อน +12

    i dont rly like how the documents are obtained. just dying to the entities over and over again after already beating the game gets really tedious, especially with searchlight and pandemonium since they are so scarce.

    • @WowzerWowza
      @WowzerWowza 3 หลายเดือนก่อน +3

      Doors also requires you to die multiple times to learn on how to beat the enemy, even so, there are plenty of videos on every enemy and how to beat them.

    • @cheemsdrip7478
      @cheemsdrip7478 3 หลายเดือนก่อน +5

      @@WowzerWowza the difference is that dying to the enemies isn’t directly linked to unlocking stuff in doors

    • @bulletbro4745
      @bulletbro4745 3 หลายเดือนก่อน +6

      I think it’s fine. It’s really creative, and I’ve died to the angler so much that I’m still missing a few documents from monsters that straight up haven’t killed me yet.

    • @arkkon2740
      @arkkon2740 3 หลายเดือนก่อน

      ​@@cheemsdrip7478documents are always optional, you find out how to get around the game via gamesense. That being said, the document system is honestly better because you can keep track of what gimmicks you may have forgotten, or what counters you may want to look out for. In Doors you get some flavor texted and you're put into spectator, thats kinda it

    • @emmet042
      @emmet042 2 หลายเดือนก่อน

      Yeah, I have only died to Squiddles, Searchlights, and Good People once; and that was only because a teammate died who wanted to play again combined with me wanting to at least get a new document. If the Trenchbleeder and Parasites documents require multiple deaths to fully be read, I would say those are the worst offender. You can only get crushed by a Trenchbleeder if you are lucky enough to get a run with an Airlock section, and likewise Parasites can only be encountered in an Airlock section (or in the final boss fight, but why would you do that?)

  • @NotS4b
    @NotS4b 3 หลายเดือนก่อน +3

    About the pressure milestone events: the developers are currently making a new boss fight, and the eventual idea is that you are gonna encounter 2 grand encounters (the first boss 2 fights in a run) and 1 final encounter (as the name suggests, its a grand encounter but harder and different) in one run. There are eventually gojng to be a lot of different encounters and only 3 of those will eventually be- well- encountered in one run. Also, the ridge goes from door 100-114 instead of 100-109

  • @Pebbsi_official
    @Pebbsi_official 3 หลายเดือนก่อน +12

    I think in terms of progression there's gonna be a tie
    In pressure there's a lot of rooms and monster, so it takes more time to show them, and for this reason there's a 2 breaks between bosses
    In doors these bosses come because you don't have that much threats to see
    Also normal monsters in pressure are harder than bosses, so it means that these "breaks" between each boss, also increase level of "scary"
    Though in doors bosses need to make gameplay feel less repetitive, because there's less monsters to counter, meaning that having only figure would be pretty boring
    Both games use FITTING progression for them

    • @jamaicanexile
      @jamaicanexile 3 หลายเดือนก่อน +2

      Drink lots of water… cause your sister to fall…

    • @VeryCoolSoda
      @VeryCoolSoda 2 หลายเดือนก่อน +2

      I think there is Over 800 Room Varients in Pressure.

  • @floppydiskdrive6
    @floppydiskdrive6 3 หลายเดือนก่อน +4

    this comment is coming from someone who has months more experience in doors and doors was even the game that made my favorite game genre horror, and this comment will contain my own thoughts. 2:39 although I do agree with this part you have to consider how new the game is and also that they are already planning to add some sort of mini boss similar to seek. 4:19 revives do have multiple uses in pressure the limit is still only 2 and during the final boss you can no longer revive. 4:53 losing progress is scarier in doors but horror games aren't just about being scary they are mainly focused on the horror aspect rather than if they are scary or not (that last part was a bit controversial), and the final boss is definitely scarier in doors, but I think people care more about the gameplay which is all down to people's opinion. I do think that when doors floor 2 releases and the seek like mini boss they will both have something new and comparing them will be much easier.

    • @RedThing2
      @RedThing2 3 หลายเดือนก่อน +1

      Abomination isn't a mini-boss, it's an actual boss since each run will have 2 bosses (+ an ending encounter)
      the plan for grand encounters is to have a roster with 2 bosses being picked to be added to a run (4 if it's nightmare/last wave mode) so bosses aren't repetitive unlike doors

  • @FrenchFry_GTAG
    @FrenchFry_GTAG 2 หลายเดือนก่อน +1

    pressures revive system, from a discord announcement sent out yesterday in their community discord server shows that the devs intended it to have the first revive be purchased using the tokens for the first revive and the second one being a dev purchase. This won't be a thing until their Friendly Fire update but in the post they say, "it was always meant to be like that, we simply didnt program it in cuz gameplay came before monitization"

  • @HiveWingGamer
    @HiveWingGamer 2 หลายเดือนก่อน +1

    i feel that pressure is better than doors but like you said, its newer and doors just feels old for me. i feel that instead of comparing them i like combining them ‘cause like-it would be cool for a april fools update doors monsters go to pressure and pressure monsters go to doors or something like that

  • @OrangeFrendy
    @OrangeFrendy 3 หลายเดือนก่อน +4

    Doors 🤝 pressure

  • @puppies3330
    @puppies3330 2 หลายเดือนก่อน +1

    I think pressure may be scarier, but I think doors has that “charm” and “personality” to it. Especially since something cool for the game is happening on the 30th. I personally like doors more but I respect it if someone likes pressure more.

  • @zyrusjohnjosue8264
    @zyrusjohnjosue8264 หลายเดือนก่อน +1

    I think the scariness goes to pressure because players nowadays are focused with lightless, damageless, lockerless, and other runsm

  • @xXSo_fireXx
    @xXSo_fireXx 3 หลายเดือนก่อน +16

    Honestly, the series of doors is only beginning so it would be too soon to release a lot of lore. Please no hate, it’s just my opinion

    • @Frepatatarat
      @Frepatatarat 3 หลายเดือนก่อน

      No hate or anything but i swear doors has been teasing floor 2 for months now and we still havent gotten anything it just feels so boring compared to pressure in my opinion

    • @personofknowing
      @personofknowing 2 หลายเดือนก่อน +4

      And it's only the beginning of pressure's lore, it theybalready have that much, imagine what 1 big update could do (like doors the mines)

    • @xXSo_fireXx
      @xXSo_fireXx 2 หลายเดือนก่อน +2

      @@personofknowing yeah, but they already explained why you are there. What more lore can you create after that with a game like pressure?

    • @personofknowing
      @personofknowing 2 หลายเดือนก่อน +2

      @@xXSo_fireXx lemme name a few lore addons
      No.1 why/how were the monsters were created (we already know about anglers but what about the others)
      No.2 who is Sebastian (the documents don't really say much about Sebastian's personal life)
      No.3 why was this place built? (WE know it's to store teh gem but why is the facility so big then?)
      If you want I could carry on

  • @alexisbaumgarten1042
    @alexisbaumgarten1042 3 หลายเดือนก่อน +64

    (In my opinion) I think Pressure is more difficult than Doors (and I have Hotel Hell) but doesn't have that charm Doors has

    • @valodevrim5960
      @valodevrim5960 3 หลายเดือนก่อน +15

      i dont think that pressure is that hard i finished the game in first try and i am pretty sure gettin hotel hell is definitely alot harder than pressure

    • @TheyabMO
      @TheyabMO 3 หลายเดือนก่อน +3

      True

    • @alexisbaumgarten1042
      @alexisbaumgarten1042 3 หลายเดือนก่อน +2

      @@valodevrim5960 I've died at door 93

    • @valodevrim5960
      @valodevrim5960 3 หลายเดือนก่อน +2

      @@alexisbaumgarten1042 idk maybe i was lucky and didn’t get the hard monsters

    • @Kerastalise
      @Kerastalise 3 หลายเดือนก่อน +3

      Just do 200% or higher bonus mods

  • @Yippee_Micskippy
    @Yippee_Micskippy 3 หลายเดือนก่อน +1

    The green house I doors and the ridge in pressure are not equal in how much skill you need to complete.
    in the greenhouse, you only need to worry about 3 entities. In the ridge you need to worry about EVERY ENTITY, including void lockers,eyefestation, pandom, and more.

  • @ThePaper51
    @ThePaper51 2 หลายเดือนก่อน +1

    Floor 2 should come with a HUGE overhaul. Im excited for it

  • @wubsuf
    @wubsuf 3 หลายเดือนก่อน +7

    Doors feels more- empty- to me. Pressure's rooms and entity encounters feel more fleshed out than Doors'.

    • @bulletbro4745
      @bulletbro4745 3 หลายเดือนก่อน +3

      Doors is kind of mind for a less mature audience who enjoys horror games, and then pressure takes that and makes a mature version of doors which is scarier and more challenging

    • @MavStudios2024
      @MavStudios2024 2 หลายเดือนก่อน +1

      @@bulletbro4745 STOP IT WITH THIS BOOHOO SCARY ARGUMENT. PRESSURE IS FUNNY.

    • @bulletbro4745
      @bulletbro4745 2 หลายเดือนก่อน

      @@MavStudios2024 what do you mean

    • @Red_Mooshroom
      @Red_Mooshroom 23 วันที่ผ่านมา

      @@bulletbro4745it literally states that pressure is a comedy in the description

    • @bulletbro4745
      @bulletbro4745 22 วันที่ผ่านมา

      @@Red_Mooshroom scary and funny lmao. Ever heard of sarcasm? Sebastian uses it a lot

  • @bloxycola_enjoyer8756
    @bloxycola_enjoyer8756 2 หลายเดือนก่อน +1

    personally,i think comparing doors and pressure is like comparing a emrald to a dismond,both are very good and are near equal to wachother in terms of how amazing they are

  • @gavinarad2288
    @gavinarad2288 3 หลายเดือนก่อน +12

    I’d say that doors being the original lowers some of pressures points, as at the end of the day, a lot of pressures stuff comes from doors.

    • @ItsAvlee
      @ItsAvlee 3 หลายเดือนก่อน +1

      But it's better in my opinion

    • @ItsAvlee
      @ItsAvlee 3 หลายเดือนก่อน +1

      It looks so much cooler and little better than the original(Doors)

    • @Gl1cH3d_GamingYT
      @Gl1cH3d_GamingYT 3 หลายเดือนก่อน

      Pressure points lfmao

    • @cheemsdrip7478
      @cheemsdrip7478 3 หลายเดือนก่อน

      pun intended?

    • @nutthakunowo8910
      @nutthakunowo8910 3 หลายเดือนก่อน

      I love them all don't want to compare it

  • @joshcheng6796
    @joshcheng6796 3 หลายเดือนก่อน +4

    To clarify, doors actually does handle lores properly. It’s just quite deep and subtle that most of the ppl cannot spot the clues. For example why is there an infirmary in a hotel? Why r there entities in the hotel? Why guiding lights seems to be more helpful than curious light? All of these have been seen as mysterious and unexplainable but actually solvable. Matpat even made vids for doors’s lores and they r quite persuasive.

    • @Eliza-ie3zx
      @Eliza-ie3zx 3 หลายเดือนก่อน +1

      Cheddar balls has made tones of videos explaining the doors lore.

  • @Goofy_Goober405
    @Goofy_Goober405 3 หลายเดือนก่อน +8

    Okay, this is how I feel about doors and pressure
    For design and atmosphere, I’m going pressure. The reason I chose pressure here is because you can be exploring , and you could hearing a something explode, or you can hear something in the vents, you can even hear people talking on the intercom
    For room’s/Room diversity, I’m giving it to pressure. If I remember correctly, pressure has about 800, or even more than 800 room design.
    For the bosses/mini-bosses (Like seek, figure and the search lights) I prefer doors.
    Having to sneak around figures library for books to unlock the door is quite fun, I do like pressures way with generators, but I find doors more fun for that.
    For monster variety, I’m going pressure.
    You got the angler, and its variant’s, pandemonium, wall dwellers, etc, I feel like it’s more fun with the variety.
    For scare factor, I find it tied
    For example, if you need to hide from rush, and Jack Jumpscare’s you, yeah it’s unexpected
    And in pressure, hearing pinky charge at you without warning is also scary
    And for the last one, the final 10/15 doors. I find this to be a tie
    I’m so sorry I talk to much, but if anyone fully read this, thank you.
    In short, I prefer Pressure, but doors is also a amazing experience

    • @trappist-1d587
      @trappist-1d587 2 หลายเดือนก่อน +4

      I especially agree to the first point. I think exploration and the thrill of the unknown can make for a quite terrifying experience
      But there's also another stat you've forgotten: Music & Sound design. Which Pressure completely wins at thanks to REN's masterpieces like the lobby themes, One Way Trip, Dying Campfire, Wait Of The World, Eyes In The Sky, Search Party, and my absolute favorite Welcome To The Ridge
      But I do agree both games should be praised for their qualities

    • @Goofy_Goober405
      @Goofy_Goober405 2 หลายเดือนก่อน +2

      @@trappist-1d587 Yeah, I agree totally with the music! Pandemonium’s music (Knock Knock) is such a good music piece, it helps with the pandemonium’s fear factor.

    • @UnrealFigure1
      @UnrealFigure1 2 หลายเดือนก่อน +2

      You forgot about DOORS' soundtracks, There are like 10+ soundtracks and honestly they're very good. Such as the OST in the seek chase (here I come)

    • @Goofy_Goober405
      @Goofy_Goober405 2 หลายเดือนก่อน

      @@UnrealFigure1 Yes, doors soundtrack is amazing with seek and all that, but for me, pressure feels more diverse with its music. However, hearing seeks theme for the first time was still a better experience than some of the other music timings in pressure

    • @MaybeMyo-Rabbit
      @MaybeMyo-Rabbit 2 หลายเดือนก่อน

      @@UnrealFigure1nahhhhh… Wait Of The World, Knock Knock, Persistence slams here I come. But here I come is a banger too

  • @user-USIF
    @user-USIF หลายเดือนก่อน +6

    I love how every doors vs pressure no one talks about backdoor and rooms

    • @JayzRandom0
      @JayzRandom0 หลายเดือนก่อน

      Lol

    • @0penCircut-ClosedMind
      @0penCircut-ClosedMind 28 วันที่ผ่านมา +1

      True, in opinion that’s a reason doors has one over pressure, a lot more to do and it continues to expand in depth

    • @wanderer3269
      @wanderer3269 26 วันที่ผ่านมา

      I think pressure is still very new
      It could update more mode later
      Doors is 2 years old im not gonna wonder if it have more modes
      But pressure only come out for a few months

    • @0penCircut-ClosedMind
      @0penCircut-ClosedMind 26 วันที่ผ่านมา +1

      @@wanderer3269 yup, I agree but for now I just prefer doors for its amount of things to try, I’m still learning new things from them both lol

    • @wanderer3269
      @wanderer3269 26 วันที่ผ่านมา

      @@0penCircut-ClosedMind i prefer pressure
      First of all smooth animation and graphics
      And the main keys is
      Variety of entity and different gimmicks for each entity
      I think if doors used those gimmicks
      I think door could get a lot better

  • @TheRussianAppl3
    @TheRussianAppl3 2 หลายเดือนก่อน +1

    Both games are really good but i think pressure is a bit better as its scarier, harder and really fun

  • @Weeklynewsforyou
    @Weeklynewsforyou 2 หลายเดือนก่อน +1

    In terms of graphics doors wins, but I would say everything else goes to pressure, the horror of losing progress isn't a fear after death fifty in either games, you just expect to die at every door it's what you expect

  • @typervader
    @typervader 2 หลายเดือนก่อน

    I think the main thing pressure lacks is Modifers. There is no way to really change how you play pressure outside of self challenges, but doors gives you a ton you need to try and beat

  • @gooooofyguy393
    @gooooofyguy393 2 หลายเดือนก่อน +3

    if your saying doors is more scary you havent met the wall dwellers. YOU DONT WANNA KNOW HOW MUCH IVE BEEN JUMPSCARED

    • @MavStudios2024
      @MavStudios2024 2 หลายเดือนก่อน +1

      Oh yea I got those stupid little things. Scared me half to death. Hilarious.

    • @MavStudios2024
      @MavStudios2024 2 หลายเดือนก่อน

      But lol doors is better.

    • @emmet042
      @emmet042 2 หลายเดือนก่อน +1

      Eh, I find myself being jump-scared more by Squiddles than Wall Dwellers. My first death to them had me far more confused that scared; in fact, it was right before I opened a door so I though I got a glitched Good People. They are definitely unsettling, but I wouldn't call them scary.

    • @buhar3987
      @buhar3987 หลายเดือนก่อน

      ​@@MavStudios2024nah you are blinded

    • @domi22xnoes
      @domi22xnoes หลายเดือนก่อน +1

      @@buhar3987 nah hes right

  • @TheRealZloxus
    @TheRealZloxus หลายเดือนก่อน

    i just wanted to say that the reason the first 50 rooms have no bosses or challanges is because the monsters like the anglers which have 4 variations and spawn like every 5 rooms eyefestation and "good people" are very common in the first rooms lets say you are a new player and you have to deal with all these monsters for the very first few times which can be overwelming until you learn about them and how they work like looking for fake doors how to better look away at eyefestation and how to hide from anglers even if there are no lockers if they added a boss or mini boss at door 30 than they would have a lot harder time playing since now they gotta fight a boss. this is why they did not add a mini boss until around door 70 where the only people who reletivly make are those who have much more skill and awareness thinking than a new player fresh out of spawn
    i hope this does not sound like hate i loved the vid

  • @Frepatatarat
    @Frepatatarat 3 หลายเดือนก่อน +3

    In my opinion pressure is better than doors in most aspects
    More variety for entities and rooms especially rooms there are a lot of different rooms
    Entities all have different behaviours my favourite being the wall dweller and how it stalks you and then runs away if seen however if you look away it might sprint at you in hopes to surprise you and if in a group will attack one by one until it wipes you.
    The bosses in pressure and doors are VERY close but i think pressures bosses are better because of the introductions and gameplay in the areas. Doors room 50 feels so tedious you have to sneak around slow af in a small area while pressure clearly shows what the entity does and even gives a tutorial on generators before the boss. Doors room 100 is really close because i like how you have enough room to run around as the boss chases you because of the sound but pressure has a better difficulty ramp for the boss because more searchlights spawn and watching the trenchbleeder stomp a searchlight is so cool.
    Sebastian is 100x better than the doors shopkeeper because he has lore,he ties A LOT together and he interacts with the player a lot. He even gives the player tips for beating monsters better than the light in doors because he gives you files and fills in more each time and then tells you how to evade them after reading to sum it up. Also sebastians voice actor is giovanni (Gabriel) so that already makes him peak.
    The document system in pressure is WAY better than doors(it doesn't even have one) because it gives you reason to do more runs and try to complete every entry on every monster while doors just tells you the same thing every time. You can also get lore on urbanshade in pressure and read the files on that. The monster files are insanely in depth especially the saboteur and good peoples documents.

    • @Eliza-ie3zx
      @Eliza-ie3zx 3 หลายเดือนก่อน

      The doors shopkeeper is called Jeff.

  • @KuromonArts
    @KuromonArts 20 วันที่ผ่านมา +1

    I love both games but prefer pressure, my only dislike of doors is really just the Figure and door 100

  • @Gabewolf6
    @Gabewolf6 3 หลายเดือนก่อน +24

    Pressure is way scarier then doors, first off, when your in the very last section in the ridge it is terrifying with pandemonium and others coming through, then the final bossfight was scaring my soul out of me for evey damn close call I got, I only have gotten scared by a spider jumping out of a drawer (Timothy lol)
    But I love both games

    • @Monkey6969-M
      @Monkey6969-M 3 หลายเดือนก่อน +3

      Its scarier but not better

    • @Unoriginal-.0
      @Unoriginal-.0 3 หลายเดือนก่อน +8

      @@Monkey6969-Meveryone has their own opinion

    • @bulletbro4745
      @bulletbro4745 3 หลายเดือนก่อน +3

      @@Monkey6969-Msthu before and argument starts 😭

    • @Jc_7058_
      @Jc_7058_ 3 หลายเดือนก่อน

      ​@@bulletbro4745fr

    • @Pebbsi_official
      @Pebbsi_official 3 หลายเดือนก่อน +4

      ​@@Monkey6969-M he was talking about the point where creator of video gave scariness to doors
      Also, isn't the point of horror games is HORROR in first place?

  • @alaagd41
    @alaagd41 2 หลายเดือนก่อน

    Guys i think litteraly everyone forgot that there are not only one gamemode in the game cuz in fact there is 2023 april fool, modifiers which can completely change the game but its still not a new gamemode and we got 2024 april fool, the backdoor and the rooms during hotel hell and in likely 1 week probably floor 2

  • @arandomalt4158
    @arandomalt4158 3 หลายเดือนก่อน +3

    I should mention that pressure was never meant to replace or be better than doors to anyone who thinks that's the case.
    it's meant to co-exist alongside doors and be something you can play while waiting for other floors from doors.
    although I personally like pressure way more since it's way less repetitive than doors and doesn't rely on more "chapters/floors".

    • @Mini-wd7qz
      @Mini-wd7qz 3 หลายเดือนก่อน

      I’ve only played doors once and it did get boring rlly fast

  • @ajdinsamardzic5090
    @ajdinsamardzic5090 15 วันที่ผ่านมา

    People should stop comparing Doors and Pressure, they are both amazing.

  • @Testbot379
    @Testbot379 3 หลายเดือนก่อน +2

    Presure is a bit better than, but I'd let a new player play doors first as it's easier

  • @nikitost34
    @nikitost34 2 หลายเดือนก่อน

    i'll give my opinion cuz i can
    so just like you i've had a good bond with doors and its a game i've played for a long time, but imo pressure has what doors lacked for me, and pressure not having what doors had doesn't really make it any worse of a game for me. now i'll give ratings
    map: definitely pressure on this one, 700+ different rooms is straight up insane. sections (heavy containment, trench, etc.) is also something i like a lot, flooded rooms are also a great addition, although it's not that big of a threat, for some reason that part makes me feel anxiety. the map constantly changes and that's what doors lacks badly, it's just the hotel all the time and after multiple playthroughs u begin to get fed up with it
    progression: really debatable, imo the constant encounters with seek and figure are just necessary for doors because of how repetitive it gets otherwise, afterall there's barely any entities, so until an encounter you are basically just fighting rush and screech over and over. meanwhile pressure has more things to throw at you (although i'd say they should increase the chance for other angler variants, default angler can sometimes spawn more often than it should imo), pandemonium often only starts appearing at like door 30, so pressure can't really just throw in an encounter when not all the entities in the game can even spawn yet, and that's also when you often encounter your first non-default angler, so it doesn't get too repetitive. although yes, searchlights first encounter being door 70 is a bit late imo, it should be decreased to like door 55-60, because door 70+ is also when the trenchbleeder room has a chance to appear, which is also a sort of an encounter, and if it was reworked to not be so broken and slow and appeared in every run, it would be a good break from the door opening. imo if what i just said was implemented, the progression in pressure would be better, but i'll give this one a tie. (ridge>greenhouse though)
    story: self explanatory, pressure.
    scariness: this is pretty subjective and it really depends on the player, i found pressure scarier, some find doors scarier, so not really giving any of them a point.
    monsters: another tie because i really like the rooms entities but pressure's pandemonium and angler variants carry
    overall winner for me is pressure, i've got all badges in both games and love them, but pressure just did it better. i'm open to any feedback on my takes as well

  • @mythbricksstudio
    @mythbricksstudio หลายเดือนก่อน

    I personally think doors is far better - it has a more unsettling, unnerving atmosphere, and the lack of exposition makes the game feel really mysterious. That too, the better progression you specified make the gameplay incredibly fun, even on the new floor 2 - on floor 2, you’ll get a short figure room every 15 doors or so in the beginning, door 40 is when you get seek, door 50 is when you find grumble, and soon you make it to the sewers where everything you learned is being tested

  • @minecteddifyLOL
    @minecteddifyLOL วันที่ผ่านมา

    Doors: 🗿
    Pressure: 🗿
    People who compare (except for cheddar balls and my subscribers because they are sigma): 🤡🤡🤡

  • @Th3-Subj3ct
    @Th3-Subj3ct 2 หลายเดือนก่อน +1

    *Doors.*
    First of all, Zeal's not a very nice person, kind of mean. doesnt effect anything, just my personal experience with him.
    ACCESIBILITY:
    PRESSURE is only playable in English, while DOORS doesn't have any talking (besides for floor 52, with Goblino,) so it does not require English Language to play.
    ATMOSPHERE:
    Atmosphere goes to Pressure, however. I do like the vibe very much.
    Pressure DOES succeed with certain entities in terms of design, like Good People replacing that mimick-door thingy.
    Searchlights are cool, i guess.
    DYNAMICS:
    Doors' Figure has extremely dynamic movement and a very complex animation rig, extremely hard to make, with varying patterns of movement.
    Searchlights has a cool design, but its movement patterns are just 360 degrees in a circle.
    MUSIC:
    Equal. Unhinged II from doors is very well done with varying music, along with Pressure's finale.
    *Might have had a different opinion if Zeal wasnt such a jerk.*

    • @Th3-Subj3ct
      @Th3-Subj3ct หลายเดือนก่อน

      @@melcdypond Zeal's not a forgiving person, I said something on their discord accidentally and started treating me like absolute shit, despite showing true remorse.

    • @Lean99999
      @Lean99999 หลายเดือนก่อน

      ​@@Th3-Subj3ctwhat trauma did zeal put you in bro

    • @Th3-Subj3ct
      @Th3-Subj3ct หลายเดือนก่อน

      @@Lean99999 no other way to put it, he's an unforgivable asshole.
      I said something on their server that was against the rules, muted me for 3 days, I showed true remorse after, despite all that treated me like shit.

  • @blut0craftandthepericlam861
    @blut0craftandthepericlam861 3 หลายเดือนก่อน +4

    I know it’s pretty much a fangame, but the amount of things copied by pressure is actually kinda hilarious

    • @borgedd
      @borgedd 3 หลายเดือนก่อน +2

      Similar entities inspired by doors:
      Angler: Basically rush
      Pinkie: greenhouse rush (light's don't flicker when it spawns)
      Froger: basically ambush but rebounds
      Blitz: extremely fast rush
      Chainsmoker: rush with green gas that make you get out lockers quickkk 🔥🔥
      Pandemonium: mix of rush and figure, Forcing you to play a minigame in a locker with some FIRE MUSIC 🔥🔥
      Eyefestation: basically eyes
      Good people: basically dupe
      Puddles of Void-Mass: basically jack but on steroids, Entering will pull you inside the locker with tentacles and slowly make you lose hp until a teammate rescues you
      Squiddles: basically the opposite of screech, oh and don't get near it or use a flashlight on it
      Trenchbleeder: this one isn't related to doors at ALL
      Environmental Hazards: Electricity? water? they all have something in common! They will end you!
      The Multi-Monster: this guy is genuinely A-60, No joke. same sprite and everything
      Mr. Lopee: basically glitch
      Styx: basically the shadow, extremely rare
      The Man from the Mindscape: also rare
      The Educator: WHAT THE FUCK!! WHY'S BALDI HERE
      The saboteur: basically guiding light
      Wall Dweller: basically discord mods
      Searchlights: basically seek, but 10x annoying and scary

    • @blut0craftandthepericlam861
      @blut0craftandthepericlam861 3 หลายเดือนก่อน +1

      @@borgedd trenchbleeder is based on the Earthmover from Ultrakill

    • @eightbitfeline1415
      @eightbitfeline1415 3 หลายเดือนก่อน

      it's almost like pressure is a take on improving doors' mechanic

    • @eightbitfeline1415
      @eightbitfeline1415 3 หลายเดือนก่อน +4

      also, inspiration ≠ copying. that's a whole two different thing

    • @borgedd
      @borgedd 2 หลายเดือนก่อน +2

      @AverageNoob2023 yeah and i hate to break it to you but i researched the wiki on all of the entities so there's no way "half of these are wrong"
      name them, go ahead

  • @yaviburns2999
    @yaviburns2999 2 หลายเดือนก่อน +1

    Doors and pressure both are equally as good

  • @MavStudios2024
    @MavStudios2024 2 หลายเดือนก่อน

    Doors is just original. For me it’s nostalgic being the first game I played on Roblox and all the memories being terrified watching my friend play it on XBOX at midnight… scary!

  • @DaRealMcNugget
    @DaRealMcNugget 2 หลายเดือนก่อน

    My honest thought on the final boss dilemma is that the Pressure final boss is a tiny bit better and better balanced, because of the increasing threat, banger soundtrack (correspondng with the progress), more fleshed out escape sequence and the fact that its less cheese-able than the Doors bossfight (Crucifix, electric box room and safe room). Plus, the introduction is better aswell with the huge safe room and the sight over the sea before it with the announcement preparing the player for the last stretch. While Doors only has the ceepy atmosphere, lever, and unexplained garden rooms before it, while Pressure explains why the Ridge exists, and why it houses the crystal. Its true that revives in Pressure have less value , but it pays up for that with the added difficulty (More rooms and enemies), its overall game length and that you can only revive once (like in Doors, and the second one costs robux), which i think pays up for the lesser value, while Doors revives have more value, the game is noticeable easier than Pressure, and (most of the times) shorter.
    This doesnt in any way mean that Doors is a bad game, Pressure is currently just outshining it with its new content. However, Doors has yet to publish Floor 2, which will definitely bring a breath of fresh air for the community.
    Sorry for yapping and have a good day
    (Im also a doors veteran hehehe)

  • @technicly_no_one
    @technicly_no_one 3 หลายเดือนก่อน +9

    Despite everything, Doors is Pressure’s father

  • @SussymcBaka
    @SussymcBaka 2 หลายเดือนก่อน +1

    Pressure is probably the only good quality doors fangame (even tho i kinda like doors but kinda cheap and shorter) but if it weren't for doors, pressure probably wouldnt exist. Ive always been a doors fan so obviously im gonna think doors is better but both games are good in their own way

  • @Chillow14
    @Chillow14 3 หลายเดือนก่อน +2

    Doors have been in roblox since 2021 and preassure has released in 2024. If preassure was the one that released in 2021 it would be superior than doors in my opinion.

    • @Verses_Bon
      @Verses_Bon 2 หลายเดือนก่อน +1

      doors was in 2022

    • @MavStudios2024
      @MavStudios2024 2 หลายเดือนก่อน

      Because it would be original. Buts it's not.

  • @The-real-Monkey-356
    @The-real-Monkey-356 3 หลายเดือนก่อน +9

    We shouldn't compare the game who haven't updated for a long time, we should compare it after floor 2 cames out because both will be new.
    (but still don't compare it because both are good)

    • @Pebbsi_official
      @Pebbsi_official 3 หลายเดือนก่อน +7

      We can't compare pressure to second floor of doors, because it will be new part of game, meaning that we will compare new part of one game to old part of another
      Tho we can compare second floor to pressure's "second dive" or whatever will pressure get in contuniation

    • @Thukunathekingofbaggingfemboys
      @Thukunathekingofbaggingfemboys 2 หลายเดือนก่อน

      We should compete it when both games get on their peak floor 2 for doors and pressure perfecting its gameplay or another update that adds another part for the lore

    • @Thebiggestmemerofalltime
      @Thebiggestmemerofalltime 2 หลายเดือนก่อน +2

      @@Pebbsi_officialI have to disagree doors came out 2022 and pressure 2024, floor 2 is scheduled for august 30 2024, I think that’s fair

    • @Pebbsi_official
      @Pebbsi_official 2 หลายเดือนก่อน +1

      @@Thebiggestmemerofalltime doors already had a lot of content, pressure is only out

    • @Thebiggestmemerofalltime
      @Thebiggestmemerofalltime 2 หลายเดือนก่อน

      @@Pebbsi_official in talking about if you looked at floor 2 stand alone vs pressure currently, sorry for the confusion

  • @YeENzBlast
    @YeENzBlast 3 หลายเดือนก่อน +2

    Doors looks like a more fun experience
    While Pressure looks be more painful experience (for me, of course)
    And i don't know, but i decide stay with pressure, really got me, maybe in a future i can try doors too

    • @Thukunathekingofbaggingfemboys
      @Thukunathekingofbaggingfemboys 2 หลายเดือนก่อน

      Doors is fun pressure is a scary drug its scary and freaks me out but i still play it

  • @bulletbro4745
    @bulletbro4745 3 หลายเดือนก่อน +39

    In my OPINION, Pressure did everything doors does, but better and more mature. Pressure *IMO* is scarier, it’s *IMO* more fun with friends, it’s *IMO* more challenging and rewarding to beat. Doors is a good horror game for younger audiences, and then pressure does the same thing for teenagers and above. You aren’t gonna have little kids playing pressure and making TH-cam kids content about it.

    • @LilFancyFish
      @LilFancyFish 3 หลายเดือนก่อน +5

      Ngl, if you give it time, there will probably be some sort of content farm milking the hell out of it

    • @bulletbro4745
      @bulletbro4745 3 หลายเดือนก่อน +2

      @@LilFancyFish there isn’t much to go off of other than Sebastian. They’re all marine sea creatures. Nothing is really humanoid.

    • @LilFancyFish
      @LilFancyFish 3 หลายเดือนก่อน +3

      ​​@@bulletbro4745that's fair but the reason I said some sort of farm is because there are things like, do you remember those farms that would use discord and have the characters of doors talk to each other throught discord, or it could be throught a dub or comic of sorts sense i know a lot of fandoms have comic/dubs, but considering pressure is more serious it's less likely, but you'd be surprised what people can use to farm popular things

    • @darkyrblx9160
      @darkyrblx9160 2 หลายเดือนก่อน +1

      Btw i remember when the game was closed because of development, i checked its age restriction and it was +18 now its not +18

    • @bulletbro4745
      @bulletbro4745 2 หลายเดือนก่อน +2

      @@darkyrblx9160 doors should be like 10+ and pressure should be like 13+

  • @diamond227_
    @diamond227_ 2 หลายเดือนก่อน

    imo to compare doors to pressure is more difficult to say by itself, as in why they're definitely equal, although the pure amount of content in pressure keeps me playing it [i have 40 wins + 150 deaths, most badges except lockerless + this badge sucks]
    Doors has [yes] been stale for a while [floor 2 is releasing soon and pressure won't get an update for a while to allow way for floor 2]
    Doors is more... simple compared to pressure, as theres
    - less complicated entities
    - ALOT, ALOT less rooms [pressure has around 900]
    - main gameplay loop is very simple
    - basicially near to no lore
    Pressure completely took Doors' gameplay loop and made it ALOT, ALOT more interesting
    - more complicated entities, e.g adding variants to angler
    - nearly 900 rooms
    - not added yet, but randomised bosses
    - entire DIFFERENT TYPES of rooms, somewhat countering the progression system
    - ALOT, ALOT more lore + world building

  • @Applemint-xr2zh
    @Applemint-xr2zh หลายเดือนก่อน

    both are great games but Doors just has this charm that makes it a bit better, the music, the animations, the lore, the buidup, the balance of quality, and etc

    • @0penCircut-ClosedMind
      @0penCircut-ClosedMind 28 วันที่ผ่านมา

      I agree with you one hundred percent, got any specific things you like in doors?

  • @Leonardobaobeii
    @Leonardobaobeii 3 หลายเดือนก่อน +2

    Pressure shouldn’t be compared to doors and we should take pressure has a temporary replacement for doors before doors floor 2

    • @RedThing2
      @RedThing2 3 หลายเดือนก่อน +1

      That's exactly what pressure's creator was going for

  • @AlexPlaysStuff-games
    @AlexPlaysStuff-games 2 หลายเดือนก่อน

    I still have no idea what they want me to do with the parasites. I keep following the beacon but it's moving way to fast if they're talking about the moving light. Kind of annoying.

  • @DinoCraftrex
    @DinoCraftrex หลายเดือนก่อน

    Doors is the best roblox game I have ever played no only is the game play great but the music and overall horror of it is just the cherry on top.

  • @salidrawnbuild1697
    @salidrawnbuild1697 2 หลายเดือนก่อน

    I prefer doors, when I played doors for the first time, I enjoyed it. I wanted to play more of it. As long as pressure, when I first played pressure I just didn’t enjoy it. It wasn’t fun. It didn’t give me that joy of progression like in doors. And doors entities are more unique than pressure entities. Pressure entities look so rushed. Edit: (I wanted to extend this a little) pressure entity’s all look like some member of the rush family, because they are all gray. Also horror also needs to be enjoyable (joy of being scared) but being panicked does not equal with that chilling experience of horror.

  • @AntonGermanReal
    @AntonGermanReal 2 หลายเดือนก่อน +1

    both games are amazing

  • @davemiller2573
    @davemiller2573 3 หลายเดือนก่อน +1

    pressure you can only revive 2 timesz and its balanced reviving at the end if you die from a lag

  • @d.g.g
    @d.g.g 3 หลายเดือนก่อน

    Cheddar,i got one question,will you make more videos on pressure?

  • @Shankman65
    @Shankman65 27 วันที่ผ่านมา

    Pressure is too noisy and very boring. I still like the gameplay, characters and map.
    Doors and Pressure are both epic

  • @NemoDing
    @NemoDing 3 หลายเดือนก่อน

    The quality of your videos are amazing hope you one day become one of the greats in roblox explanation youbube

  • @SansIsPro3566
    @SansIsPro3566 2 หลายเดือนก่อน

    Both games are equal in my opinion. Pressure looks scarier i think cuz of it's atmosphere and ofc it got the better lore and storytelling but doors just is unique cuz it changed roblox games quality and stuff. I just can't wait more for floor 2 of doors. Just the trailer is showing such cool stuff of floor 2. (especially the new big guy at end of trailer)

  • @branched5665
    @branched5665 2 หลายเดือนก่อน

    I'm sorry, but I believe pressure does monsters better. Let me compare 2 sides of the same coin: In pressure, eyefestation is actually pretty scary. I've played the game for awhile but everytime a window pops up, I can get pretty scared. Compare this to eyes, which can just be countered by looking down.
    Also, I literally had not hear of the rooms since it was such a secret area until a month after the update, since I didn't want to spoil myself with yt videos, I just didn't know about A-90's existance.
    Dont take an internet losers' comments too seriously, your video is yours, and I can't change your opinion .

  • @MrCreeper_
    @MrCreeper_ 18 วันที่ผ่านมา

    for those who think doors is better than pressure:
    there is a pandemonium under your pillow :)

  • @Testbot379
    @Testbot379 3 หลายเดือนก่อน

    Also I disagree with the scaryness factor because, in pressure there are so many encounters possible and they can happen simentiously,and angler's varients need to be differentiated with each other, in this way the player is put into a much pressured stated and making anticipate anything when opening the next door which i believe adds to the scary ness factor
    Also you Missed the mid generator section in pressure

  • @bhao3
    @bhao3 3 หลายเดือนก่อน +1

    doors lore is a secrt it doesnt tell you why you are here or not the game story will progress over time and doors haves A LOT of lore stuff just watch matpats videos

  • @Merging_Game_Player
    @Merging_Game_Player 2 หลายเดือนก่อน +3

    whenever someone says "pressure is better than doors" my mind goes to "just go see floor 2 dumdum"

    • @Thukunathekingofbaggingfemboys
      @Thukunathekingofbaggingfemboys 2 หลายเดือนก่อน

      Floor 2 is a new thing and pressure still isn't fully perfected

    • @tylerpostplays2472
      @tylerpostplays2472 2 หลายเดือนก่อน +1

      tbh pressure looks better than floor 2

    • @Merging_Game_Player
      @Merging_Game_Player 2 หลายเดือนก่อน

      @@tylerpostplays2472 you suck

    • @magnetflorrio
      @magnetflorrio หลายเดือนก่อน

      @@tylerpostplays2472does your take still stand

    • @KIRBYISGOD-whatthe
      @KIRBYISGOD-whatthe หลายเดือนก่อน

      ​@@tylerpostplays2472now it's out what do you think?

  • @Cupcakeboi2000
    @Cupcakeboi2000 2 หลายเดือนก่อน

    i honestly think that pressure is better, also spooky's jumpscare mansion was the first to do it

  • @PLRSave
    @PLRSave 2 หลายเดือนก่อน

    I've played both games and well, I would guess these games are actually great.
    The Monsters and their threat level is insane, I've reached to door 72 Which I've encountered the first major boss in Pressure, I've been panicking due I don't rely on reviving and So is the challenge of the difficulty.
    I will be also talking about the
    - Story
    - Quality and Gameplay
    - The monsters/entities
    *Both of them have good storytelling, Like the Guiding and Curios Light and are they related? Or are they just in different timelines? Are they the same person or not? It's a mystery That it's possible for us to be told when just looking at something in Doors and you make theories out of it! Impressive with the Storyline of Doors. *
    *For Pressure the Story is representing on the Crystal, Why do they need it? Why is [The fish guy] Doesn't attack us? Is he friendly or is he only using us to know the documents? Something interesting to go on with. *
    Overall, The quality and the gameplay is Fine. I'm giving Doors a point for horror more than just Pressure, Yes Pressure's details and design is very good. BUT Keep in mind that Pressure is just new, It's not like it's made in 2020. So I'm hoping for Pressure to increase the Horror inside the factory itself.
    *The Entities? Well, I will go with Doors. The Entities are memorable and really basic to know of, Yeah. We don't have enough info about them or their backstories. But that doesn't mean It's worse than Pressures' Monsters. They rely on your focus point and your Timing and thinking. But for Doors Just.. Don't act stupid and you have your time to find a closet to hide in, Don't speak too fast or celebrate too early. You can Die at any moment, Even Glitch can make you die.*
    Overall, Doors is Probably still in the Top. Pressure is still close to Door's. And I won't lie. Both games deserves to be in the category of horror and storytelling and fun.
    [Doors 3/2] [Pressure 3/1]
    wut, I've finished already. and Yeah, The text is long so uhh.. Have fun reading History rn.

  • @GenericSwordOwner
    @GenericSwordOwner 2 หลายเดือนก่อน

    Pressure and doors is just same after all
    The difference is just the other game take place in motel or hotel i think? While the other one take places in big submarine with the dude name sebastien being voice actwd by gabriel from ultrakill.

  • @Koda403
    @Koda403 3 หลายเดือนก่อน +1

    Both are good, both are awesome

  • @spidermonkeyspidermonkey787
    @spidermonkeyspidermonkey787 3 หลายเดือนก่อน

    honestly in my opinion pressure is better ITS SOOOOOOOOO FREAKING RANDOM ITS GOOD like you can get a rare room a rare easter egg a rare item or a rare entity encounter and the lore is just great getting all the documants is great and dying over and over again to learn more both lore and mechanics wise is guinies it actually shows the more you die the more you learn

  • @toastedfork658
    @toastedfork658 2 หลายเดือนก่อน

    I think I have to disagree on the entity variety point, but that's solely because of Pressure's node monsters. They're good, but they just seem so... _similar._ And I'm not even talking about their mechanics (although it IS important). They're all anglerfish, they have screams so similar I couldn't tell they were different until they came, and they're all surrounded in darkness. The only two node monsters that break this convention are Chainsmoker and, you guessed it, Pandemonium. Although, Pandemonium is only unique because of its minigame and the fact it ruins Lockerless runs (its minigame is pretty damm good tho). Its scream and appearance are (compared to Doors) too similar to the anglers to be unique. Chainsmoker, however, is probably the best node monster in this game. For starters, it's not an angler at all and is instead a blob fish. It also has TWO unique mechanics to it (two!!!!!! :D), with it being slow AND it producing a thick green smoke that induces cleithrophobia. This green smoke is also present in the art for it, AND it surrounds the Chainsmoker instead of boring darkness. The only real critique for it is that its scream is still pretty similar to the other node monsters. I have no idea why Chainsmoker is this good compared to the other node monsters, lol.
    I mean, it's not that Pressure's node monsters are bad, or anything, they're just not super great when compared to Doors' node monsters. The difference between Rush and Ambush is night and day, despite the fact Ambush is mechanically different in only two ways (rebounding and being much more rare). There are some really neat details about Ambush the Pressure devs didn't pick up on, I think. For example, Ambush doesn't flicker the lights, but instead screams to notify the players. While this is mechanically the same, it gives Ambush some much needed uniqueness. And it also makes the players feel more anxious for the first time encountering it, because you KNOW it's different from Rush. Another cool thing about Ambush is that it gives off a green/red glow, instead of that darkness rush and Pressure's node monsters have. These are very tiny things, but they add up to make a very memorable monster. (Oh, and also, Ambush's scream when attacking is so also very good but I don't know enough about sound design to talk about it so👍)
    TL;DR: I really like Chainsmoker and Ambush, and I'm using this as an opportunity to talk about them. Oh, and Doors has cooler node monsters than Pressure, or whatever.

    • @typervader
      @typervader 2 หลายเดือนก่อน

      Well, if you count node monsters, you should also count blitz, a-60 and a-120 in doors as well.

    • @toastedfork658
      @toastedfork658 2 หลายเดือนก่อน

      @@typervader If I'm being completely honest, I don't know why i didn't include Blitz in the original rant. They're perfect evidence for why Doors has better monsters than Pressure. Blitz and Angler's pngs looks EXTREMELY similar to each other, similar screams, similar vibes, it's all there. Only differences is that A) Blitz flickers the lights for longer (which is actually a really cool thing because it tells you something is different right off the bat) and B) their scream is more sudden. That's kind of it.
      I personally think A-60 and A-120 don't count because they originated from Rooms. Also because A-60 appears in both Doors and Pressure.

    • @typervader
      @typervader 2 หลายเดือนก่อน

      @@toastedfork658 Angler has fake miarges, while blitz can go back

    • @toastedfork658
      @toastedfork658 2 หลายเดือนก่อน

      @@typervader By "Blitz can go back" do you mean he can rebound? Because I don't think that's true. Or do you mean he can spawn from the front? He (probably) can, but Angler does that too.
      While the mirages are really cool and add a lot of variety, they aren't common enough to impact the gameplay, imo. Although, I've never encountered one, so take that with a tiny grain of salt.

    • @typervader
      @typervader 2 หลายเดือนก่อน

      im talking about doors blitz, who is able to go back to hiding spots.
      Each of the variets are unquie in some way in pressure. Angler sometimes comes from the front plus miarages,. chainsmoker is slow and emits gas, frogger can rebound mutiple times, pinkie is complety silnt

  • @bob.2547
    @bob.2547 3 หลายเดือนก่อน

    pressure better in the current state of both games because pressure has a much cooler environment and i like the biomes feature where rooms next to each other are similar and pressure's scp vibes are actually so cool but the mines could change that

  • @Nr.N-Avatar-Of-Chaos
    @Nr.N-Avatar-Of-Chaos 3 หลายเดือนก่อน

    Actually in my opinion, pressure is way more scarier than doors, yes you can revive but you can only revive twice and at the final boss fight, you cant revive anymore so pressure is way scarier

  • @YametekudasaiAh
    @YametekudasaiAh 3 หลายเดือนก่อน +3

    I think pressure is better because it has more mechanics like going underwater, fixing stuff and etc..
    Not to mention that it has lore 🤯

    • @xXSo_fireXx
      @xXSo_fireXx 3 หลายเดือนก่อน

      I’m just saying, there is only one chapter in doors, there will be lore just give the devs some time

    • @user-px2mf4kb8l
      @user-px2mf4kb8l 3 หลายเดือนก่อน

      ​@@xXSo_fireXxThat argument also goes to Pressure so uh

    • @xXSo_fireXx
      @xXSo_fireXx 3 หลายเดือนก่อน

      @@user-px2mf4kb8l yeah but how much more detailed could the lore of pressure even get? Doors lore has so many possibilities. Also I don’t want to start a fight so you are entitled to your opinion and I respect that

  • @hazardous_cowth
    @hazardous_cowth 4 วันที่ผ่านมา

    4:22 not it absolutely did not. You are so wrong i cant believe your saying this so proudly.
    Doors feels like olayong a game made for 9yr olds while pressure levels uo the horror factor by kms and makes it a lot whole scarier, ambiance doesnt let you oe at ease, random sound effects and others annoy you, keeping you on your toes and finally the monsters, some of them have fun interactions while others are horrible, i mean horrible in how good it is at making you feel unsafe, even in a safe place.

    • @hazardous_cowth
      @hazardous_cowth 4 วันที่ผ่านมา

      Doors lacks ambiance, the sounds doesn't make it scary. Only part considered making someone feel uneasy is on the green house BUT THE ONLY part. The rest are bright illuminated hotel rooms and the common dark room.

  • @SolaceJames
    @SolaceJames 3 หลายเดือนก่อน

    Doors player here i can say i also became a pressure player as well both games are the goats in roblox horror

  • @iok1617
    @iok1617 3 หลายเดือนก่อน +2

    I think pressure just has the more fire soundtracks, lore, variability, character design, a sprinkle of comedy, and some pretty fun references to ultrakill, I would say they were equal if doors had its update rn, so pressure on top unless doors cooks up something much better.

    • @SansIsPro3566
      @SansIsPro3566 2 หลายเดือนก่อน

      idk about the soundtrack for pressure tbh. the music of door 100 for figure is literally masterpiece and ofc we can't forget seek's chase music. i think doors beats pressure if we talk about soundtracks. (still waiting so much for floor 2, i just cant control the patience)

  • @matios2
    @matios2 2 หลายเดือนก่อน

    idk why, but i can't play pressure, its just not fun, at least for me, i gave this game many chances, but its just not fun as doors, i think its because i like more the concept of floors, in doors you can make a full ass run with all the floors, getting items from every place, but in pressure this has not been implemented yet, also it's not scarier than doors for me, but i don't think this isn't a good comparison, because when i played doors, it was a new thing, a new concept, opening doors on a rogue like thing and that creatures with original ideas, i didn't knew nothing, it was pretty scary, but pressure its like a copy, sure it's better than doors in many things, but still is like a fangame, and that's why i don't think its a good comparison for me, i need someone else that didn't played any games, to play them both and say what's scarier

  • @battleforspace_OFFICAL
    @battleforspace_OFFICAL 2 หลายเดือนก่อน

    I think a rooms fangame is the best doors related game, I KNOW HE IS NOT TALKING ABOUT IT, anyway the game is called interminable rooms. It’s goofy and scary and the same time with a bunch of fan base and some lore, thousands of rps exist about it and combination
    A-10
    A-35
    A-60
    A-100
    A-120
    A-150
    A-183
    A-200
    A-245
    A-278
    A-300
    A-332
    A-350
    E-1
    E-22
    E-60
    E-142
    E-144
    E-200
    V-5
    V-27
    V-35
    V-50
    BOOM it has way more entities then doors and pressure combined and that’s not them all
    X-10
    X-35
    X-60
    X-200
    And still not them all
    Ulb-278
    Tlab-278
    M-120
    M-orb
    A-1paper
    There is so many enemies you have to survive with different survival
    It’s not realistic as them but it doesn’t matter it’s a amazing game, and more enjoyable then doors and pressure like I hate that stupid pressure and yes I have played it
    It’s not even that scary it’s just a doors rip off like it’s a complete rip off 89%

    • @battleforspace_OFFICAL
      @battleforspace_OFFICAL 2 วันที่ผ่านมา +1

      Oh yeah pressure seemingly copied off doors, since doors was created first in 2022, and pressure was created in 2023. Additionally, the goal of both games is to travel through 100 different doors while confronting various monsters throughout the journey.

  • @やゆよの会
    @やゆよの会 3 หลายเดือนก่อน

    Ig pressure is more helping, bc you can buy revives by earned coins.

  • @adin7525
    @adin7525 2 หลายเดือนก่อน

    A-60 isnt in doors, its in rooms, but you can stil add it on modifiers. But for me pressure is better, and it more dificult

  • @johnmclong2997
    @johnmclong2997 2 หลายเดือนก่อน +1

    The Hotel’s story is so much better because instead of giving you walls of text to give creepy backstories instead Doors actually gives you theorizing room and more freedom with theorizing on the story

  • @PossibleCoolGuy
    @PossibleCoolGuy 3 หลายเดือนก่อน

    I’d say pressure is better, due to the game idea, models ect but here’s a comparison doors: 9.6/10 pressure: 9.8/10

  • @samuel-the-italian
    @samuel-the-italian 3 หลายเดือนก่อน +1

    they are both good
    change my mind:

  • @SPOOKZE-rblx
    @SPOOKZE-rblx หลายเดือนก่อน

    Pressure is scary because of it's well. *PRESSURE.* The anxiety you get from playing Pressure could never be achieved with the way doors is cheaply targeted towards children. Therefore the tense atmosphere and the way harder bosses make pressure scarier and better, due to these reasons Pressure quite literally side lines doors into looking like the rip off. Also you cannot tell me you're not bias when you even had the thought to compare doors entities to Pressure's. Most of doors actually scary entities like rush and ambush all look poorly made while the angler and pandemonium were very well drawn. if anybody wants to oppose my opinion please reply to my comment...

    • @matios2
      @matios2 หลายเดือนก่อน +1

      in quality, doors wins, why? Just because of floors 2, pressure, sure is better than the hotel, just seeing gameplays of pressure you can see the difference, but the mines, every room is gorgeous in its design, the new entities are all well made and have pretty cool mechanics, also most old entities are back and with new mechanics, the new bosses are insane, and this new floor is harder than pressure, also, we have new mechanics and many new rooms, the new bosses are way better than pressure tho, the new seek chase is so fun, and very hard, and the 150 room boss, perhaps dosen't have an original mechanic, but i really prefer that than doing dbd generators

    • @SPOOKZE-rblx
      @SPOOKZE-rblx หลายเดือนก่อน +1

      @@matios2 Don't Compare Floor 2 Until Pressure Gets A Chapter 2 If It Ever Does. But Unlike The Hotel I Actually Quite Liked The Mines

    • @0penCircut-ClosedMind
      @0penCircut-ClosedMind 28 วันที่ผ่านมา

      I would disagree with a lot here, though not just because I love doors and are a doors Brandan her are my reasons

    • @0penCircut-ClosedMind
      @0penCircut-ClosedMind 28 วันที่ผ่านมา

      1: doors while yes is allowed for all ages and most kids play it, it lured in plenty of adults because it is scary and does have a good quality though pressure does have a less kid friendly aspect.
      Doors does have plenty of tension, maybe not as much, but doors is great when it comes to build up. The seek eyes are an example of this less scary but it does put buildup and tension into act. Figure before door 50 you can hear him growling and this gets things into play when it comes to tension of the what’s on the other side?
      The scares are pretty well made as well, one of these being screech. Now screech itself isn’t that scary, however the way it’s made, screech appears before it actually says its thing, and I’ve seen plenty of people jump when screech is just there. (Also everyone has jumped when meeting Tim the spyider for the first time even after then!)
      The music does great as they are just bangers l, but also In gameplay, seems is intense to show that this entity is dangerous and on your tail, until that chime at the end to let you know it’s over, I could go on and on

    • @SPOOKZE-rblx
      @SPOOKZE-rblx 28 วันที่ผ่านมา

      @@0penCircut-ClosedMind here are my problems with the game still
      1. The models look ass
      Figure has the most cartoony and outdated design ever, they didn’t bother to change it in the new chapter and it looks corny af. Seeks model is *SO OUTDATED.* It has like, negative polygons in its model I swear 😭🙏
      2. Ambient noise
      Ambient noise in pressure is quite literally what makes it 1. Scarier and 2. Harder (than the hotel) because there are ambient noises that sound like the angler or pinkie (pinkie is angler but the lights don’t flash, instead you have to listen out for its noise) and that makes you paranoid and disorients you.
      3. The amount of entities
      The amount of entities in pressure are way better, there are literally 4 types of rush in the game and that makes you have to look out for them depending on their unique sound or mechanic, making the game more fresh each time you get a different variant (I fucking hate pinkie tho) but there is also a rush (that isn’t an angler variant) that shakes around your locker when you try to hide in it, making you play a difficult ass mini game that bamboozles all my runs 😭🙏
      3. Doors is a vibe 😎
      Doors scenery is so calm, especially with the lighting and everything. It just removes all the tension for me, I would live in that hotel fr.

  • @Zora.pk76
    @Zora.pk76 3 หลายเดือนก่อน

    I'm just going to say if you like spooky's jump-scare mansion in games like spookies you're probably like doors if you prefer scps and more underwater horror games then I recommend pressure overall I recommend both games pressure for if you want a serious SCP style indoors if you want less of a serious style but more of a goofy but still scary horror game.

  • @Mr.Mursel
    @Mr.Mursel 2 หลายเดือนก่อน

    Pressure might be better, but doors is scarier and harder

    • @uh-sg3ow
      @uh-sg3ow 2 หลายเดือนก่อน

      I find pressure much scarier since the final boss is much harder and then gave me pain about doors I have not known yet since I don't play doors because of pressure

    • @Mr.Mursel
      @Mr.Mursel 2 หลายเดือนก่อน

      @@uh-sg3ow
      Screech:

  • @Bloxxer0908
    @Bloxxer0908 3 หลายเดือนก่อน +3

    pressure>>>doors

    • @yanisgribissa2057
      @yanisgribissa2057 3 หลายเดือนก่อน

      No.

    • @YametekudasaiAh
      @YametekudasaiAh 3 หลายเดือนก่อน +2

      ​@@yanisgribissa2057lil bro can't respect other people's opinions 😭

    • @yanisgribissa2057
      @yanisgribissa2057 3 หลายเดือนก่อน

      @@YametekudasaiAh Lil bro doesn't know that original will always be original.
      Pressure is good game, I myself love it. But I always see people saying it's better than doors, even tho doors wins in the majority of categories.
      Lore, storytelling, room generation, better quality goes to pressure.
      The rest goes to doors.

    • @Bloxxer0908
      @Bloxxer0908 3 หลายเดือนก่อน

      @@yanisgribissa2057 what is the rest?

    • @YametekudasaiAh
      @YametekudasaiAh 3 หลายเดือนก่อน

      @@yanisgribissa2057 doors ain't original it was inspired by rooms so youre just wrong