2nd generation Stargates are one of the most perfectly engineered devices in sci-fi. Damn near indestructible, can be dialed manually, able to use power from just about anything, including a lightning bolt and a moss that produces cold fusion, and the only times we see it not operating perfectly are due to the Tau’ri voiding the warranty with their home-made dialing computer
A Serpent guard, a Horus guard and a Setesh guard meet on a neutral planet. It is a tense moment. The Serpent guard's eyes glow. The Horus guard's beak glistens. The Setesh guard's nose drips.
Stargate Universe didn't help matters... Sci-Fi (SyFi? SyFe? SyFy? Whatever.) cancelled SG-1 and found out that the direct-to-video movie releases were IMMENSELY profitable. Then cancelled Atlantis and were going to make films. Then no one watch Universe because it was utter shit and barely had anything to do with Stargate, and that was cancelled. Then MGM ran into issues, the films got put off, and the series basically died entirely. And because of how popular things like The Expanse are, I don't see Sci-Fi bringing back Stargate anytime soon. But they will one day when they want a boatload of attention/money... and I don't trust them to not fuck it up again and not bastardize and will give us some hackneyed reboot (god, no, do not do that) or something.
Universe was NOT bad, it was different, and like with ST: Discovery that had all the ultra-hard-core hyper-nerds raging, like a whore with flare up of the clap.
I always wondered why stargate is so "underground" compared to other franchises like Star Trek or Battlestar Galactica. The metavere is quite vast and the point of being a space opera viewed and treated with the mindset of the early XXI century makes it unique.
Because MGM sucks and there was never any sort of promotion done around the franchise, never any public event or even ads. CBS is far better at promoting Star Trek.
I really like the gate network and how it is so well thought out. It would be extremely difficult to invade another planet using only the gate. But for exploration and trade it is perfectly suited.
It's even kinda underused in that regard. If we had the technology to transport goods between planets through a single, tiny wormhole instantly and practically for free we would build a supersonic maglev train system directly going through the gate to ship as much cargo per minute as possible.
@@quazar5017 Yeah, I had that idea too, also it is kinda stupid they still use stargate command as a forward operating base, it would make much more sense to set up a new base for exploration, science and military missions and have the earth gate work as a efficiently as possible as a transport hub (maybe even setting more transport hubs up on other worlds, this could really be usefull for future colonisation). This would keep earth much more safe, since new civilizations won't even get to learn earth's gate address, not even when executing diplomatic meetings (can be held at the new base). Honestly, stargate command is just a terrible base, it doesn't allow vehicles or much cargo to go through, it is just too limited in function. As for security, put it on an island in an underground base, but with great transportation opportunities (like trains being able to go through, as well as other vehicles). The base was essentially an adhoc base, don't know why they over all these years didn't change it (ofcourse I can understand from a producing sense, just not an in universe sense)
@@MDP1702 as to why they didn't change the SGC base (in universe). It would have been a huge amount of effort to modify even just the gate room. Considering the fact its underground, you have to be worried about potential collapse and structural stability. Though yeah it would make more sense to move it at some point. A custom built base to counter most potential attacks would be the _least_ they could do.
@@timothycotner3492 I never asked why they didn't change the gate room itself (obviously they are limited by the original base design), rather why they didn't move it to a new specially build site.
It's not just radio waves that can travel both ways through an open wormhole ... other forms of energy will translate both ways, including gravity waves.
@DragGon7601 Nope, that's a common misconception. If you look closely, the gate shuts down after Apophis came through, and it remains off during the firefight. It's only turned on *after* the SF guards and Hammond enter the gate room. In the "Final Cut" remastered re-release, they added additional sound FX so you can hear the gate activating while the guards are running towards the gate room.
I thought it was interesting in that alternate timeline episode, where the Gate was revealed to the world and then a sort of Airport, or "Gateport" was built to house it for everyday travel.
I always thought the digital gate really only made sense on Lantian city ships. Stationary stargates never change what network they are part of but since a city ship can move between galaxies and networks it makes sense for it's gate to be able to adjust and sync in to whichever network it is in proximity to. Also you have to admire how the plucky Tau'ri managed to come up with a purely mechanical method of guarding an open gate. When I watched the show I at first thought the iris had always been there and they had only recently figured out it was there and how to control it.
Hammond of Texas, with a head of polished marble. Like O'Neill said on "The Torment of Tantalus," he was a teddy bear. Clear skies and Godspeed, Mr. Davis.
you both are wrong. Giant buttons are design using precognition so that they can continue using them when they'll have massive energy "tentacles" instead of fingers... or so that energy giants from episode with glass skull could use it in any form without microscope.
It's likely it was designed to be used even while injured. If your hands are damaged or even missing, you can still accurately dial with other parts of the body. Or even an object. Or maybe it was just an interesting design choice. And or the buttons were designed to be easily changed out. (Or possibly change on the fly if there was a nanotech component)
great explanation about the stargate. i think they should finish SGU universe only had 2 seasons and ended on a huge cliffhanger. BRING BACK SGU. BRING BACK SGU. BRING BACK SGU. BRING BACK SGU
Some things interesting trivia: 1.) The SGC iris did prevent materialization of most things, but there was an instance where a particle accelerator was used to bombard the iris with particles, which worked because sub-atomic particles were allowed through to re-materialize - heating up and almost melting the gate. 2) The 2nd generation Milky Way gates are capable of manual dialing (physically, by a human, moving each chevron to a dial location - like a rotary phone... I now sadly realize some of you are too young to know what that is, just do a TH-cam/Google image search for it). The 3rd generation Pegasus gates are basically digital and are not capable of this. Sounds like a pointless thing, but it allows emergency dialing without any control device. 3.) SGC/Carter's dialing computer also bypasses innate safety protocols that the Dial Home Device has built-in to protect "bad connections" (SGC/Carter didn't know this at first). Meaning you can establish connections that normally wouldn't be allowed... whether for good or bad (usually bad). 4.) The SGC/Tau'ri actually made good military use of the gates. They even had a missile launching platform that was retractable in the gate room and would launch missiles THROUGH the Stargate at times. They also used drones and launched them through the gate, as well. The only thing that they didn't do was really send much in the way of armored vehicles through the gate. Although, at sites where they could build bases, they did transfer some vehicles and things like F-302s. 5.) Stargates have issues operating in close proximity with each other depending on the conditions and circumstances. Stargates with working DHDs take precedence over any other gate at a fixed location, as SGC found out when they realized that there were actually two Stargates on earth. Also, newer generation Stargates automatically take precedence and override newer generation gates. Making use of two generation Stargates in close proximity difficult (some enemies actually used this by having a gate on their ship to prevent SGC from utilizing their stargate, since either they had newer generation stargates or they had working DHDs - taking precedence over SGC's 2nd generation/non-DHD stargate). McKay managed to rig the two gates on Midway Station (a space station that utilized an automated series of gates from the Milky Way and Pegasus galaxies for cheap/easy/fast travel between galaxies without a ship or ZPM) to work in close proximity with one another, despite being different generations.
In regards to you point #4, I think that the problem with sending armored vehicles through the gate is bringing them to the gate room in the first place. There's no way that they could bring anything larger than a motorcycle or a small ATV to the gate room because none of the elevators leading up/down to the gate room would be large enough and/or have power to lift that much weight; I'm not even sure there's an elevator or lift powerful enough to lift a modern armored vehicle. The only to bring an armored vehicle in would be to airlift it in by slinging it under a helicopter and bringing it in through the "skylight", but that might draw too much attention, people might wonder what NORAD is doing with armored vehicles. Air dropping is out of the question since that would require the kind of pinpoint accuracy that the air dropping can't deliver and there's still the weight limit of what you can drop out the back of an airplane and expect it survive the fall, even retarded by parachutes, don't mention the structural integrity of the floor to withstand so much weight dropping on it. Assuming you cover vehicles with tarps or something to disguise their appearance you would still be limited to what you could bring in to light armored vehicles like Marine Corps LAVs and Army Strykers. While I can't find any info on this I don't think that anything as heavy as a Bradley can be underslung by either a CH-53 or CH-46, Marine Corps and Army heavy lift helicopters and an M1 Abrams is completely out of the question, way to heavy to be lifted by any helicopter made by anybody.
+Riceball01 ...Did you not see where how they explained how they got the GATE ITSELF which weighs *_32 tons (64,000 lbs) and is 22 feet (6.7 meters) in weight/size_* into the facility to begin with? The Stargate in the SGC is at the bottom of a reinforced shaft that has "doors" for a ceiling that can be opened. They lowered the Stargate down that way into the facility. And if you can lift down (and up - they had to lift out the original Stargate and strap it to an X-302 prototype and hyperspace it away from Earth before it blew up) a 32 ton ring that is 22 feet in diameter, you can lower and raise all types of shit in the U.S. inventory. And it's not like you NEED an Abrams MBT. Something even as simple as a M113 would be a HUUUUGE force multiplier and asset for SGC. And they're pretty damn light and amphibious and can be IFVs and APCs and mount some pretty impressive weaponry (for such a small/light vehicle). In fact, you can drive through two M113s at the same time and still have a bunch of room in-between them and on the sides without touching the Gate. Anything that is capable of fitting through the Gate can be used, since weight isn't an issue for the Gate and lowering anything down outside of maybe an M1A2 with TUSK/SEP would be possible (By the way, yes, an M1A2 with TUSK and SEP outfittings and turrets would still fit through the Gate with plenty of room.) The only things that would present problems with fitting through are aircraft because of their size being too big for the Gate itself (like, say, even if you took a C-130 and took off the wings, it's still too tall to fit through the Gate - and you can't really cut the fuselage apart and put it back together very easily).
@@Riceball01 while what you say is true if they dont want to use the elevator that lifted the gate it self, in later times when they got beaming they could beam a vehicle into the room and out tbh and didnt they had a puddle jumper after s8.
D.Magnus You have a point there, but I think that you would have to beam the object/person to the ship first, then from there down to wherever. I don't think that they could, say, beam a tank from wherever it's parked then directly to the gate room, it would have to be beamed aboard the ship first then to the gate room. Now, if the Daedalus classes had a large enough hold and it can beam things to there then beaming a tank, or any other vehicle, would work.
The series were not always that great but the original concept is so good and the gate is quite elegant. Ho man, how many times did I wish I could step through one of those ?
Thanks for posting this. Always thought SG was one of the best series. Any chance on doing an episode on the Space Above & Beyond fighter? Along with the Chiggy Von Richthofen stealth prototype?
I think I've never heard of this series, even though it's not very long. I'd love to lea rn more about those ships, they look like an inspiration for the StarGate's F-302 design, if you took just the main wing and the cockpit and glued them together.
P3x310 - I loved the utility of the design on the show. Literally fly from a runway or have the cockpit lowered into the assembly. The show, to me, had elements some old anime shows and basic practical effects (no overblown fictional tech). It would be a great ship to review. Prototype is more fun, if you can get details on it.
Manuel James great suggestion I own this on DVD and it was a shame they didn't do multiple seasons not only cover the fighter but the capital ships definitely the carrier that the fighters were launched from
Here an interesting suggestion: the Marker from Deadspace. Great choice making the first episode the Stargate. Iconic and one of the greatest sci-fi inventions ever.
The two issues I've always had with the Gate depictions were: 1) Only _matter_ cannot travel backwards through a SG, and 2) the iffy consistency of the initial energy wave. My head canon for the first issue was that signals (e.g. radio waves) were traveling through the rings themselves and not the portals, acting sort of like radio antennae; or maybe traveling on a different data stream/band of sorts than matter, in a similar vein to wifi, since the Gates are shown to function like computers. However, the second one is much harder for me to reconcile. Sometimes we'll see team members or equipment standing right in the path of the energy whirlpool, with the Gate conveniently initializing off-screen. The other thing about it is that it felt like the titanium iris should have needed to wait until _after_ the whirlpool for it to close, especially after it was shown that the first iteration wasn't unaffected by energy hitting it. After all, it's not a matter of _matter materializing_ on startup, it's a jet of pure energy that can disintegrate metals and people! I know there was something about being able to control the Gate's habit of creating the energy whirlpool presented later in the series, but that doesn't satisfy these slight early inconsistencies, at least for me.
Alarec Scarbrow. My own head canon on energy travelling both ways but matter travelling only one way, is that the mechanism exists in the gate system to "reverse the transducer" if we only knew how to access it. When an off-world site dials in, the cheverons on the homeworld gate lock in sequence, ending with the home point of origin. So the gates communicate with each other through subspace, and the act of laying in an outgoing address cause an incoming address to also be laid in. From there It's just a matter of how to reverse the polarity. In the feature, before this concept had been worked out, they showed the back of the gate form a vortex out to nowhere, but in the series, when the gate activated, the back of the gate was always flat. I wonder if they ever tried this experiment: Dial an off-world site, send someone holding a baseball through, then have him walk around behind the off-world gate and throw his ball through its reverse horizon. Would it disintegrate, or would it bounce off the back wall of the gate room?
@@Swiftbow Okay, but it doesn't affect the rest of what I said. We've seen 3 times that the gate can just be reopened to an outgoing wormhole without entering new coordinates: Apophis did it in the pilot episode, Nox Lya did it while rescuing the Tollans from Col. Maybourne, and Old Cassandra did it to send SG1 back to their proper time. So the radio communications may not be travelling the wormhole at all, just accidentally tapping into the two gates' own direct subspace comlink. As for the other side of the gate being the wormhole in reverse, two episodes support this. The factory world of Harland ("Comtraya!") has a ramp on both sides of the gate, implying that outgoing shipments could be sent at the same time the factory was receiving new raw materials, and the trip to the Rhi-tu Rebel planet. 5 rebels came back with the SG teams and Tokrah, undetected even though the gate was being scanned by TERs on the return of the humans. There was no TER activity on the outgoing trip, so the rebels might have come in via the rear of the gate while the SG recon party was outgoing through the front.
@@TheDetailsMatter In the pilot episode, the Jaffa dialed the Gate manually. Teal'c hand dialed it in just the same way a couple times. Arduous, but there were a few of them there. (It was done offscreen, but the director's cut added the sound effect as the marines were running down the hall.) Lya and Cassandra were using wireless tech (or Nox psychic ability) to dial the Gate. It's advanced... it doesn't mean the Gate isn't receiving instructions the same way. It's similar to how the Gates are dialed in Pegasus. The last two are entirely speculation. The double ramp may just be for bringing packages down the other way after delivery. You can walk through the open Gate when it's off, after all. As to the other one, are you sure they already had the TERs? Regardless, the Reetu episodes had a LOT of issues. There's a reason they dropped that plot thread entirely. Additionally, since we're speculating, maybe the Reetu were already there from earlier, or maybe they hid behind SG members to block the TERs during the return trip. Any of these explanations are far better than anything that violates one of the primary rules of Stargate's wormhole physics: You can only go through one way.
@@Swiftbow Dialed it manually? With soldiers shooting at them? Really? Talk about dedication. Apophis touched a control on his wrist and the gate just came back on, and then he stepped through, followed by Teal'c and the captive sergeant. Lya used no device, she activated the outgoing wormhole with the power of her mind. No redialing. Not even a kerwhoosh. Cassandra did use a device. The gate kerwhooshed, but the dial did not spin. She just fed it power. Yes, they had the TERs, because the Tokrah provided them. Because common wisdom says nothing can come in through an outgoing wormhole, they didn't bother to TER the gate on the departure, just on the return. Rhi-tus are big-ass bug critters. There's no way they could hide from a TER in the shadow of a couple of small, slender humans. And they can't cloak from a TER or the rest of the episode they would have continued doing so. They had to have arrived before TERs were in use. The most likely time for that is when the recon party gated out to their world. Look, we're both making a lot of assumptions here. The difference is, I'm assuming there is more to gate physics than what we have seen, and you are assuming there is not. I think mine are the more justifiable assumptions.
I like stargates as a narative device. If provides a point that can can be moved around. You can enter, leave, defend, infultrate. Some don't know what it is. It's just great.
@@mho... Yeah man, I thought to myself "what does the Stargate series need? Oh yeah, tons of people using Ancient technology to swap bodies with strangers and have sex with each other." Thats real sci-fi right there lmao
I loved Stargate but my biggest criticism of the gates was how they always knew exactly how long the plot needed them to stay open. They may only last long enough to walk through or they may last long enough to have a long conversation.
Kathic 1)36 minutes longest without time dilation 2)they can track the passing objects as well as signal from another side 3)they have safety procedure to shut it down as soon as possible ^any problem?
I'm not sure but I think you talk about a situation I always wonder. Sometimes they activate the gate and move into it in few seconds after they reach their destination Stargate will turn off. Also in lots of situations they activate the gate then move into it in few minutes(gate still open bc of 38 minutes rule) and they reach their destination but gate is still open. And it always based on the plot. PS: Watch your six, you Cerberus fan Alliance is coming for you.
For example sometimes they dial the gate and travel into it and gate closes immediately because they left no one behind but when someone is coming from behind gate waits before close. I hope you can understand
Commander Shepard ah, yeah, I see now. The gate on exit side should always close at the same time as entry one, but in this case initial one is already closed while they're still in transit to destination. Thanks.
You should cover all the material on Homeworld, Homeworld 2, Deserts of Kharak and Homeworld Cataclysm (resurgence). There´s a lot of interesting content, spacecrafts and technologies that you could add, and that i´d like to see it covered. Great channel and great content, i enjoy it very much.
Wow, this was great! I hope you do more sci-fi technology soon. Perhaps look at star trek warp theory, which is discussed mostly in the technical manuals.
@@Zorro9129 That may be so, but you can always just not watch it (again). The new Star Wars are "meh" for me, but as someone who never really got into Star Trek I really enjoyed the new movies. So IMO choice over something is better than nothing at all.
Stargates do create wormholes, but they're also teleporters. They dematerialize travelers, sending their substance through the wormhole before putting them back together. The wormhole always works in both ways, allowing radio signals, radiation, even gravity to come through, but it will only teleport matter coming in from one side.
After the series ended, I spent a lot of time geeking out on the subject of unanswered questions about the gate and related subjects. My SG-1 geek file includes things such as why the event horizon looks like water, how to dial *67 on a stargate, why it should be unnecessary to dial the 7th symbol, how to keep unwanted visitors from sending dreadnaughts through your supergate, and why radio only seems to travel both ways through a wormhole. Alas, with no active Stargate series, I have no outlet for these notions.
Some of these did get answers in the show though, and others can be inferred easily enough. SG-1 had a whole episode (s10e3 "The Pegasus Project") focused on keeping unwanted visitors coming through the supergate. As for two way radio communication through gates, it's heavily implied if not stated outright that the one-way travel rule only applies to matter. Presumably this is an inbuilt limitation of the gates, either to prevent accidents (e.g. someone coming out of the same place someone else is entering) or because the gates physically can't handle two-way travel. You're totally right regarding the 7th symbol, though. The only excuse for that is that it's a holdover from the movie which wasn't exactly written with over a dozen seasons worth of spinoffs in mind.
Dialing speed had nothing to do with the age or generation of the stargate. The protocol used to dial it was what defined how fast it would take. SG1's dialing computer used the same method a DHD for, but those gates too were capable of fast dials under the proper circumstances. The asgard did this when they needed to use the gates, which was a bloody rare event since they had starships, FTL speed and teleporters. The Lantian gates too were often used in a slow dial mode too because that gives the gate time to start it's calculations and searching algorithms to find a gate at the coordinates specified. Otherwise with a fast dial people would be stuck in the buffer of the sending gate until a connection was made to the ideal destination. I say ideal because if the destination was not available it would divert and put the people in the buffer to the closest point possible to there. A slow dial prevents that all together by simply not making a connection if there's no response to the connection attempt. However, to say the stargate was the thing that guided other civilizations? No... it was the medium that races like the goa'uld used much like one used the atlantic ocean to transport slaves. Most of the other civilizations was initially seeded by the goa'uld taking from earth and transplanting somewhere else.
Anything that is not matter is the exception to the one way travel as that is purely a limitation of the gates themselves not the wormholes. The gates event horizion breaks down matter to its base elements, sends that to the other gate, then the other gate re-builds it to its original form. (Theory: This is probably deliberate so patterns do not get mixed up if multiple objects/people were to emerge from the gates in the same spots.) Other examples of things that can pass through an incoming wormhole include, radiation, gravity wells, and my personal favourite time dilations because of said gravity wells (which also have a lensing effect applied to them so they expand faster then the gravity well itself).
The gates are technically bi-directional, just you best not be anything that needs to be re-integrated. Raw elements like radiation and stuff can go both ways, as seen when the SGC blew up the surface of a planet and the radiation fed back through their outgoing wormhole. Then there was the whole black hole incident. So it's not that the gates are unidirectional, it's just that the pattern buffers are set a certain way to prevent patterns from being mixed up. Literally what happens when you go through an incoming wormhole is you just sit in the outgoing gates buffer since it won't re-integrate you, you only cease to exist when it wipes the buffer the next time it activates.
The gate networks are argueably the greatest legacy of the Ancients/Alterans/Lanteans in the stargate universe one that only the most advanced races are able to duplicate on their own or can show others how to make like how the Nox showed the Tollan how to make Stargates.
It should be pointed out that on numerous occasions, Stargates have demonstrated an additional capability that might also have been linked with the operation of the 9th chevron, that of time travel. A wormhole passing through a solar prominence picks up a phenomenal burst of extra energy, causing the destination to shift not to another Stargate nearby in space, but to the same Stargate as designated but in a different era in time. It could easily turn out that this was intended by the Ancients to be a function of the 9th chevron, to input any of 39 different eras (the number of keys on a DHD) to send the traveler to, but was deemed impractical due to the absurd power requirements to activate the feature. Upon arriving, the traveler would be stranded, lacking any practical means of feeding the gate sufficient energy to access chevron 9 for a return journey. Instead they went with the puddle-jumper time engine concept, since a jumper in flight operates on energy drawn directly from subspace in the same manner as a zero-point module. Another feature of the gate depicted occasionally but never explained in detail was dial-free return activation. Whenever a gate registers an incoming wormhole, the chevrons lock in sequence, finishing with the point-of-origin symbol for the world on which the receiving gate currently sits. These symbols are the address of the sending gate, automatically laid in in preparation for the return trip. Once a gate sends a wormhole to another gate, the potential for that wormhole remains even after the gate powers down; that potential is only erased when a new address is dialed. Several travelers, such as Apophis, Lya of Nox, and Thor of Asguard, have demonstrated the ability to reactivate the gate in the opposite direction without dialing, simply by applying power. All a dialer at a gate with a DHD needs do is push the big red ball to reopen the gate out to the locked return destination. Redialing is unnecessary unless a different destination is desired.
I feel like if there was ever a reboot or expanded universe series, it would be a cool idea to have AI for sites like ancient settlements like Atlantis and the polar base, the orbital platform and the data repository etc. The SGC could backwards engineer an ancient AI and create a kind of cortana character which could have its own character arc.
And the Ascended guy who took human form built one in Carter's basement from stuff he bought online. (It only worked for one trip, though, and it took out her circuit breakers when he activated it.)
Always love the Stargate content here :) Small nitpick, but technically there are two 9 chevron addresses. Any 2nd or 3rd generation can dial the Destiny address, despite the origin point always being Earth. Yet, Destiny itself has a 9th chevron address in its databank that connects solely to Earth. 8 are listed with the 9th added through the program based on the distance. (on my part, I assume the 1st generation gate cannot dial Destiny through a 9-chevron dial sequence because unlike its successors, its glyphs aren't based on points in space, something that is required for the "code" of the to-Destiny address)
I’ve always wondered why earth didn’t just use a black hole to dial the destiny gate ship???? by floating a gate near one it can dial anywhere in the universe that’s how the ori did it? Ok you couldn’t bring anyone back but you could open a supply line
Marcus walker wouldn't even need to fire..just sit there and ignore the enemies,no way they going to take on a 304..Dam even the ori struggled, especially in the movie lol
Lewis Pollard yes but that’s only when they have a ZPM... Asgard shields way more powerful yes but remeber it was earth technology that built them their not as powerful as Asgard build Asgard shields, and mark 3 naquda reactors typically power the Daedalus class systems so limited power
I'd have to say because the gravity waves of the black hole would translate through the gate? It would eventually suck destiny up into its own gate including whatever star system they would be in.
Question about Midway I'm wondering if anyone has a feaible answer to. When it was first under construction, a Jumper was used to traverse it. The macro was used to tell the first gate to forward the traveler to the next, and the next, etc, but how did the gate systems know which was being dialled, Milky Way or Pegasus and not dial simultaneously? And for bonus points, how did a Pegasus DHD in the Jumper dial the MW gate system, before the completion of the control room and seperate McGyver-ed DHDs?
The Jumpers DHD system can and will reconfigure itself to work with whatever gates or gate system is nearest to it, If I recall correctly. So as it moves away from the Pegasus gate and towards the Milky Way gate it will change it's layout to match the gate it is heading towards. They showed it happening in one episode, I think.
My deepest thanks to the Spacedock Patrons who make spin-off series like this one possible. You guys are the best.
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Thanks for the video. Great stuff.
Spacedock
Main series: USS cygnus
PlanetSide: FNR-5 Fafnir
Sci-tech: castellan robots of the adeptus Mechanicus.
Can we see a video on the jump gates from Babylon 5?
Spacedock awesome vid; can't wait for the next one. Have a great day.
Spacedock
You're welcome, Sir. Glad to be of assistance.
2nd generation Stargates are one of the most perfectly engineered devices in sci-fi. Damn near indestructible, can be dialed manually, able to use power from just about anything, including a lightning bolt and a moss that produces cold fusion, and the only times we see it not operating perfectly are due to the Tau’ri voiding the warranty with their home-made dialing computer
Imagine the Ancient tech support that get a call every time the Tau'ri screwed something up.
absboodoo Have you tired turning it off and on again?
@@ducknorris233 we do that every time we aren't dialing it
@@ducknorris233 Doesn't Carter literally try this in one of the episodes? lmao
@@eggnorman in deed
A Serpent guard, a Horus guard and a Setesh guard meet on a neutral planet. It is a tense moment. The Serpent guard's eyes glow. The Horus guard's beak glistens. The Setesh guard's nose drips.
Jaffa jokes lol
indeed
Funniest joke ever ;) but that was a great episode
*falls over, rolling on the floor, laughing*
That joke was quite humorous.
I miss stargate
there is supposed to be new movie (i hope it turns out alright) and some people say if its popular it could be new beginning for the universum
Same...
Stargate Universe didn't help matters... Sci-Fi (SyFi? SyFe? SyFy? Whatever.) cancelled SG-1 and found out that the direct-to-video movie releases were IMMENSELY profitable. Then cancelled Atlantis and were going to make films. Then no one watch Universe because it was utter shit and barely had anything to do with Stargate, and that was cancelled. Then MGM ran into issues, the films got put off, and the series basically died entirely.
And because of how popular things like The Expanse are, I don't see Sci-Fi bringing back Stargate anytime soon. But they will one day when they want a boatload of attention/money... and I don't trust them to not fuck it up again and not bastardize and will give us some hackneyed reboot (god, no, do not do that) or something.
matchesburn guess what //slides slip of paper towards you *stargate origins*
Universe was NOT bad, it was different, and like with ST: Discovery that had all the ultra-hard-core hyper-nerds raging, like a whore with flare up of the clap.
7 chevrons local calls, 8 chevrons international calls, 9 chevrons sat phone
Nice write up as usual, dude I hope you do Mass Relays next
Its just a shame you need the expensive ZPM plan to make any international calls :(
Darn, beat me to it. ;)
Sam need a whole planet/ sun or possibly a black hole for the 9th,can't get more expensive than that lol
Yeah, Mass Relays would be nice to see
10th Chevron would be multiverse if anything
The design of the stargate is timeless,unlike some others sci fi designs.
I always wondered why stargate is so "underground" compared to other franchises like Star Trek or Battlestar Galactica. The metavere is quite vast and the point of being a space opera viewed and treated with the mindset of the early XXI century makes it unique.
Because MGM sucks and there was never any sort of promotion done around the franchise, never any public event or even ads. CBS is far better at promoting Star Trek.
Because the stargate was literally underground...
MGM especially in the last 20ish years were cheapskates that's why.
@@rainick Ba dum tss.
so people don't realise that it's real
I really like the gate network and how it is so well thought out. It would be extremely difficult to invade another planet using only the gate. But for exploration and trade it is perfectly suited.
It's even kinda underused in that regard. If we had the technology to transport goods between planets through a single, tiny wormhole instantly and practically for free we would build a supersonic maglev train system directly going through the gate to ship as much cargo per minute as possible.
@@quazar5017 Yeah, I had that idea too, also it is kinda stupid they still use stargate command as a forward operating base, it would make much more sense to set up a new base for exploration, science and military missions and have the earth gate work as a efficiently as possible as a transport hub (maybe even setting more transport hubs up on other worlds, this could really be usefull for future colonisation). This would keep earth much more safe, since new civilizations won't even get to learn earth's gate address, not even when executing diplomatic meetings (can be held at the new base).
Honestly, stargate command is just a terrible base, it doesn't allow vehicles or much cargo to go through, it is just too limited in function. As for security, put it on an island in an underground base, but with great transportation opportunities (like trains being able to go through, as well as other vehicles). The base was essentially an adhoc base, don't know why they over all these years didn't change it (ofcourse I can understand from a producing sense, just not an in universe sense)
@@MDP1702 as to why they didn't change the SGC base (in universe). It would have been a huge amount of effort to modify even just the gate room.
Considering the fact its underground, you have to be worried about potential collapse and structural stability. Though yeah it would make more sense to move it at some point. A custom built base to counter most potential attacks would be the _least_ they could do.
@@timothycotner3492 I never asked why they didn't change the gate room itself (obviously they are limited by the original base design), rather why they didn't move it to a new specially build site.
@@MDP1702 ah sorry. As for that part. Most likely jurisdiction issues and/or refusal to fund construction (stupid but governments can be stupid).
It's not just radio waves that can travel both ways through an open wormhole ... other forms of energy will translate both ways, including gravity waves.
Plus diffrent forms of radiation
Yes, radiation is a form of energy.
And system lords/hostages in episode one (you know before the rule was thought of).
@DragGon7601 Nope, that's a common misconception. If you look closely, the gate shuts down after Apophis came through, and it remains off during the firefight. It's only turned on *after* the SF guards and Hammond enter the gate room. In the "Final Cut" remastered re-release, they added additional sound FX so you can hear the gate activating while the guards are running towards the gate room.
@@DragGon7601 Yes, and that rule was from the movie. If they could just reactivate from Earth, Daniel wouldn't have had to anything at all.
I thought it was interesting in that alternate timeline episode, where the Gate was revealed to the world and then a sort of Airport, or "Gateport" was built to house it for everyday travel.
Yeah, too bad that timeline had no children.
@@matthew8153 and genozide
@@matthew8153 I had a hunch this episode was the one in question, your comment solidified my hunch
Good ol' Aschen
Jack: "Oh my. There is a distinct lack of optimism in this room".
I always thought the digital gate really only made sense on Lantian city ships. Stationary stargates never change what network they are part of but since a city ship can move between galaxies and networks it makes sense for it's gate to be able to adjust and sync in to whichever network it is in proximity to. Also you have to admire how the plucky Tau'ri managed to come up with a purely mechanical method of guarding an open gate. When I watched the show I at first thought the iris had always been there and they had only recently figured out it was there and how to control it.
IN THE MIDDLE OF MY BACK SWING?!?!?
Colonel O'neil what the hell are you doing?!?!?
WHACKO!!!
Love when te'alc shoves that soldier back down the hatch. LMAO
The Stargates are still my favorite device in all sci-fi.
Does it spin? What do you mean it doesn't spin....
I'm the General and I want it to SPIN!
#Wefoundaringinthesand
#HammondofTexas
RIP Don S. Davis.
I wouldn't mind one more jaunt through the old Orifice.
*silence*
Didn't we call it that?
No sir.
Hammond of Texas, with a head of polished marble. Like O'Neill said on "The Torment of Tantalus," he was a teddy bear. Clear skies and Godspeed, Mr. Davis.
Spinning is so much *cooler* than not spinning.
My favorite series of all time. God I miss SG1 and Atlantis
Fun fact: The Ancients had fucking massive hands, which explains why all their buttons are so ridiculously large.
Ze Rubenator wrong! Anicent use telekines to move it!!
you both are wrong. Giant buttons are design using precognition so that they can continue using them when they'll have massive energy "tentacles" instead of fingers... or so that energy giants from episode with glass skull could use it in any form without microscope.
Or maybe they had really bad eyes, kinda like how there's a big text version of anything for seniors.
It's likely it was designed to be used even while injured. If your hands are damaged or even missing, you can still accurately dial with other parts of the body. Or even an object. Or maybe it was just an interesting design choice. And or the buttons were designed to be easily changed out. (Or possibly change on the fly if there was a nanotech component)
great explanation about the stargate.
i think they should finish SGU universe only had 2 seasons and ended on a huge cliffhanger. BRING BACK SGU. BRING BACK SGU. BRING BACK SGU. BRING BACK SGU
Right. It didn't end. It just STOPPED. T_T (Sorry for the 9-month later reminder, lol.)
you did an excellent job on the description and history on all three generations of stargates and how they operate,
no better device to launch this subseries with.
By using it, your society develops along the paths we desire.
kumisz this ain't no reaper plot......unless you count the human form replicators in the Pegasus Galaxy.
@@unitNitro this is literally how the wraith use the network
Some things interesting trivia:
1.) The SGC iris did prevent materialization of most things, but there was an instance where a particle accelerator was used to bombard the iris with particles, which worked because sub-atomic particles were allowed through to re-materialize - heating up and almost melting the gate.
2) The 2nd generation Milky Way gates are capable of manual dialing (physically, by a human, moving each chevron to a dial location - like a rotary phone... I now sadly realize some of you are too young to know what that is, just do a TH-cam/Google image search for it). The 3rd generation Pegasus gates are basically digital and are not capable of this. Sounds like a pointless thing, but it allows emergency dialing without any control device.
3.) SGC/Carter's dialing computer also bypasses innate safety protocols that the Dial Home Device has built-in to protect "bad connections" (SGC/Carter didn't know this at first). Meaning you can establish connections that normally wouldn't be allowed... whether for good or bad (usually bad).
4.) The SGC/Tau'ri actually made good military use of the gates. They even had a missile launching platform that was retractable in the gate room and would launch missiles THROUGH the Stargate at times. They also used drones and launched them through the gate, as well. The only thing that they didn't do was really send much in the way of armored vehicles through the gate. Although, at sites where they could build bases, they did transfer some vehicles and things like F-302s.
5.) Stargates have issues operating in close proximity with each other depending on the conditions and circumstances. Stargates with working DHDs take precedence over any other gate at a fixed location, as SGC found out when they realized that there were actually two Stargates on earth. Also, newer generation Stargates automatically take precedence and override newer generation gates. Making use of two generation Stargates in close proximity difficult (some enemies actually used this by having a gate on their ship to prevent SGC from utilizing their stargate, since either they had newer generation stargates or they had working DHDs - taking precedence over SGC's 2nd generation/non-DHD stargate). McKay managed to rig the two gates on Midway Station (a space station that utilized an automated series of gates from the Milky Way and Pegasus galaxies for cheap/easy/fast travel between galaxies without a ship or ZPM) to work in close proximity with one another, despite being different generations.
In regards to you point #4, I think that the problem with sending armored vehicles through the gate is bringing them to the gate room in the first place. There's no way that they could bring anything larger than a motorcycle or a small ATV to the gate room because none of the elevators leading up/down to the gate room would be large enough and/or have power to lift that much weight; I'm not even sure there's an elevator or lift powerful enough to lift a modern armored vehicle. The only to bring an armored vehicle in would be to airlift it in by slinging it under a helicopter and bringing it in through the "skylight", but that might draw too much attention, people might wonder what NORAD is doing with armored vehicles. Air dropping is out of the question since that would require the kind of pinpoint accuracy that the air dropping can't deliver and there's still the weight limit of what you can drop out the back of an airplane and expect it survive the fall, even retarded by parachutes, don't mention the structural integrity of the floor to withstand so much weight dropping on it.
Assuming you cover vehicles with tarps or something to disguise their appearance you would still be limited to what you could bring in to light armored vehicles like Marine Corps LAVs and Army Strykers. While I can't find any info on this I don't think that anything as heavy as a Bradley can be underslung by either a CH-53 or CH-46, Marine Corps and Army heavy lift helicopters and an M1 Abrams is completely out of the question, way to heavy to be lifted by any helicopter made by anybody.
+Riceball01
...Did you not see where how they explained how they got the GATE ITSELF which weighs *_32 tons (64,000 lbs) and is 22 feet (6.7 meters) in weight/size_* into the facility to begin with? The Stargate in the SGC is at the bottom of a reinforced shaft that has "doors" for a ceiling that can be opened. They lowered the Stargate down that way into the facility. And if you can lift down (and up - they had to lift out the original Stargate and strap it to an X-302 prototype and hyperspace it away from Earth before it blew up) a 32 ton ring that is 22 feet in diameter, you can lower and raise all types of shit in the U.S. inventory. And it's not like you NEED an Abrams MBT. Something even as simple as a M113 would be a HUUUUGE force multiplier and asset for SGC. And they're pretty damn light and amphibious and can be IFVs and APCs and mount some pretty impressive weaponry (for such a small/light vehicle). In fact, you can drive through two M113s at the same time and still have a bunch of room in-between them and on the sides without touching the Gate. Anything that is capable of fitting through the Gate can be used, since weight isn't an issue for the Gate and lowering anything down outside of maybe an M1A2 with TUSK/SEP would be possible (By the way, yes, an M1A2 with TUSK and SEP outfittings and turrets would still fit through the Gate with plenty of room.) The only things that would present problems with fitting through are aircraft because of their size being too big for the Gate itself (like, say, even if you took a C-130 and took off the wings, it's still too tall to fit through the Gate - and you can't really cut the fuselage apart and put it back together very easily).
Yeah. The gate room is literally at the bottom of an empty missile silo.
@@Riceball01 while what you say is true if they dont want to use the elevator that lifted the gate it self, in later times when they got beaming they could beam a vehicle into the room and out tbh and didnt they had a puddle jumper after s8.
D.Magnus You have a point there, but I think that you would have to beam the object/person to the ship first, then from there down to wherever. I don't think that they could, say, beam a tank from wherever it's parked then directly to the gate room, it would have to be beamed aboard the ship first then to the gate room. Now, if the Daedalus classes had a large enough hold and it can beam things to there then beaming a tank, or any other vehicle, would work.
The series were not always that great but the original concept is so good and the gate is quite elegant. Ho man, how many times did I wish I could step through one of those ?
Thanks for posting this. Always thought SG was one of the best series. Any chance on doing an episode on the Space Above & Beyond fighter? Along with the Chiggy Von Richthofen stealth prototype?
I think I've never heard of this series, even though it's not very long. I'd love to lea rn more about those ships, they look like an inspiration for the StarGate's F-302 design, if you took just the main wing and the cockpit and glued them together.
P3x310 - I loved the utility of the design on the show. Literally fly from a runway or have the cockpit lowered into the assembly. The show, to me, had elements some old anime shows and basic practical effects (no overblown fictional tech). It would be a great ship to review. Prototype is more fun, if you can get details on it.
Manuel James great suggestion I own this on DVD and it was a shame they didn't do multiple seasons not only cover the fighter but the capital ships definitely the carrier that the fighters were launched from
Such a great plot device
More like a plot generator.
That too.
No different a plot generator than the USS Enterprise.
Cool stuff. Love when you cover Stargate.
Spacedock, you rock
Here an interesting suggestion: the Marker from Deadspace.
Great choice making the first episode the Stargate. Iconic and one of the greatest sci-fi inventions ever.
Awesome to see a third series. I hope you continue to grow
Stargate will always be a top 3 sci-fi experience. SG-1 is by far my favorite sci-fi show of all time.
YES YES YES :D it was a good idea to support you
The two issues I've always had with the Gate depictions were: 1) Only _matter_ cannot travel backwards through a SG, and 2) the iffy consistency of the initial energy wave.
My head canon for the first issue was that signals (e.g. radio waves) were traveling through the rings themselves and not the portals, acting sort of like radio antennae; or maybe traveling on a different data stream/band of sorts than matter, in a similar vein to wifi, since the Gates are shown to function like computers.
However, the second one is much harder for me to reconcile. Sometimes we'll see team members or equipment standing right in the path of the energy whirlpool, with the Gate conveniently initializing off-screen. The other thing about it is that it felt like the titanium iris should have needed to wait until _after_ the whirlpool for it to close, especially after it was shown that the first iteration wasn't unaffected by energy hitting it. After all, it's not a matter of _matter materializing_ on startup, it's a jet of pure energy that can disintegrate metals and people! I know there was something about being able to control the Gate's habit of creating the energy whirlpool presented later in the series, but that doesn't satisfy these slight early inconsistencies, at least for me.
Alarec Scarbrow. My own head canon on energy travelling both ways but matter travelling only one way, is that the mechanism exists in the gate system to "reverse the transducer" if we only knew how to access it. When an off-world site dials in, the cheverons on the homeworld gate lock in sequence, ending with the home point of origin. So the gates communicate with each other through subspace, and the act of laying in an outgoing address cause an incoming address to also be laid in. From there It's just a matter of how to reverse the polarity.
In the feature, before this concept had been worked out, they showed the back of the gate form a vortex out to nowhere, but in the series, when the gate activated, the back of the gate was always flat. I wonder if they ever tried this experiment: Dial an off-world site, send someone holding a baseball through, then have him walk around behind the off-world gate and throw his ball through its reverse horizon. Would it disintegrate, or would it bounce off the back wall of the gate room?
@@TheDetailsMatter The vortex in the movie didn't stick around, it appeared briefly (as an aftershock to the whoosh) before going flat.
@@Swiftbow Okay, but it doesn't affect the rest of what I said. We've seen 3 times that the gate can just be reopened to an outgoing wormhole without entering new coordinates: Apophis did it in the pilot episode, Nox Lya did it while rescuing the Tollans from Col. Maybourne, and Old Cassandra did it to send SG1 back to their proper time. So the radio communications may not be travelling the wormhole at all, just accidentally tapping into the two gates' own direct subspace comlink.
As for the other side of the gate being the wormhole in reverse, two episodes support this. The factory world of Harland ("Comtraya!") has a ramp on both sides of the gate, implying that outgoing shipments could be sent at the same time the factory was receiving new raw materials, and the trip to the Rhi-tu Rebel planet. 5 rebels came back with the SG teams and Tokrah, undetected even though the gate was being scanned by TERs on the return of the humans. There was no TER activity on the outgoing trip, so the rebels might have come in via the rear of the gate while the SG recon party was outgoing through the front.
@@TheDetailsMatter In the pilot episode, the Jaffa dialed the Gate manually. Teal'c hand dialed it in just the same way a couple times. Arduous, but there were a few of them there. (It was done offscreen, but the director's cut added the sound effect as the marines were running down the hall.)
Lya and Cassandra were using wireless tech (or Nox psychic ability) to dial the Gate. It's advanced... it doesn't mean the Gate isn't receiving instructions the same way. It's similar to how the Gates are dialed in Pegasus.
The last two are entirely speculation. The double ramp may just be for bringing packages down the other way after delivery. You can walk through the open Gate when it's off, after all. As to the other one, are you sure they already had the TERs? Regardless, the Reetu episodes had a LOT of issues. There's a reason they dropped that plot thread entirely.
Additionally, since we're speculating, maybe the Reetu were already there from earlier, or maybe they hid behind SG members to block the TERs during the return trip.
Any of these explanations are far better than anything that violates one of the primary rules of Stargate's wormhole physics: You can only go through one way.
@@Swiftbow Dialed it manually? With soldiers shooting at them? Really? Talk about dedication.
Apophis touched a control on his wrist and the gate just came back on, and then he stepped through, followed by Teal'c and the captive sergeant.
Lya used no device, she activated the outgoing wormhole with the power of her mind. No redialing. Not even a kerwhoosh.
Cassandra did use a device. The gate kerwhooshed, but the dial did not spin. She just fed it power.
Yes, they had the TERs, because the Tokrah provided them. Because common wisdom says nothing can come in through an outgoing wormhole, they didn't bother to TER the gate on the departure, just on the return. Rhi-tus are big-ass bug critters. There's no way they could hide from a TER in the shadow of a couple of small, slender humans. And they can't cloak from a TER or the rest of the episode they would have continued doing so. They had to have arrived before TERs were in use. The most likely time for that is when the recon party gated out to their world.
Look, we're both making a lot of assumptions here. The difference is, I'm assuming there is more to gate physics than what we have seen, and you are assuming there is not. I think mine are the more justifiable assumptions.
So here's an idea. We take a transport ship on a simple three hour reconnaissance mission...
*Gilligan's Island theme playing distantly*
Love it. Brilliant video as per usual!
Do more battle analysis videos like the one you made of the capture of a star destroyer, those are awesome
This series is awesome! Keep up the good work
The Stargate! a great way to start a new series!
Great video, as always! :)
You certainly nailed everything about the stargates in that video
Ah, Stargate... My childhood favourite... Cool idea to show the tech behind the various sci-fi universes. Also, the new logo looks great!
Loved it. Please do more
I'd love to hear more from spacedock on the subject of all the stargate serise
I like stargates as a narative device. If provides a point that can can be moved around. You can enter, leave, defend, infultrate. Some don't know what it is. It's just great.
It's been theorised the 9th chevron can be used as a 'command line override' to dial any existing Stargate by serial number.
I really wish they would bring back SGU.
It had so much potential. Now is the perfect time to revive it!
SGU season 3 will be like Half Life 3.
@@mho... Yeah man, I thought to myself "what does the Stargate series need? Oh yeah, tons of people using Ancient technology to swap bodies with strangers and have sex with each other." Thats real sci-fi right there lmao
Damn son I love the new intro
I hope he continues with more stuff like this one
This really made me miss the SG1, and the others too I suppose.
Loved this show.
awesome vid, love your content
Very nice, I love Stargate
I love Spacedock.
watching this felt kinda great with stellaris music in the background lol :D at first i thought it was part of the video :DD
subed :D
SGA puddle jumpers next? Thanks for the videos
I loved Stargate but my biggest criticism of the gates was how they always knew exactly how long the plot needed them to stay open. They may only last long enough to walk through or they may last long enough to have a long conversation.
Kathic
1)36 minutes longest without time dilation
2)they can track the passing objects as well as signal from another side
3)they have safety procedure to shut it down as soon as possible
^any problem?
I'm not sure but I think you talk about a situation I always wonder. Sometimes they activate the gate and move into it in few seconds after they reach their destination Stargate will turn off. Also in lots of situations they activate the gate then move into it in few minutes(gate still open bc of 38 minutes rule) and they reach their destination but gate is still open. And it always based on the plot.
PS: Watch your six, you Cerberus fan Alliance is coming for you.
Commander Shepard
sorry, I fail to see anything not answered by my previos comment. Care to specify?
For example sometimes they dial the gate and travel into it and gate closes immediately because they left no one behind but when someone is coming from behind gate waits before close. I hope you can understand
Commander Shepard
ah, yeah, I see now. The gate on exit side should always close at the same time as entry one, but in this case initial one is already closed while they're still in transit to destination. Thanks.
Stargate was my childhood!
You should cover all the material on Homeworld, Homeworld 2, Deserts of Kharak and Homeworld Cataclysm (resurgence). There´s a lot of interesting content, spacecrafts and technologies that you could add, and that i´d like to see it covered. Great channel and great content, i enjoy it very much.
Hell yeah, expand and thrive baby!
Wonderful!
Wow, this was great! I hope you do more sci-fi technology soon. Perhaps look at star trek warp theory, which is discussed mostly in the technical manuals.
amazing review!
The Tollan built their own gate when they lost their ancient gate.
Helped by the Nox, not by themselves.
@@T3rm1NaT0r_ Also amazing that they can open a gate without the swoosh.
@@jutau Well they are one of the four races so they probably have a good way to control the woosh.
I wish Netflix would make a new Stargate series
Ed Lippincott
Google stargate origins ☺
Don't wish Netflix to make anything, as it corrupts everything it touches.
@@Zorro9129 Surely at this point ANY Stargate would still be better than no Stargate show?
@@petr-nagy Look at Star Trek and Star Wars. Everything you know and love will be violated and destroyed.
@@Zorro9129 That may be so, but you can always just not watch it (again). The new Star Wars are "meh" for me, but as someone who never really got into Star Trek I really enjoyed the new movies. So IMO choice over something is better than nothing at all.
Very cool sci-fi tech and cool universe
Stargates do create wormholes, but they're also teleporters. They dematerialize travelers, sending their substance through the wormhole before putting them back together. The wormhole always works in both ways, allowing radio signals, radiation, even gravity to come through, but it will only teleport matter coming in from one side.
Hell yea daniel your the man for this....
*yeah
*you're
you + are = you're
Now that you have done the Stargate from the Alteran. I think it is time to do the Gateway from the Iconian. :D
You are really making want to get into watching Stargate.
Mass effect tech next?
Can you do the Protoss warp matrix from Starcraft
After the series ended, I spent a lot of time geeking out on the subject of unanswered questions about the gate and related subjects. My SG-1 geek file includes things such as why the event horizon looks like water, how to dial *67 on a stargate, why it should be unnecessary to dial the 7th symbol, how to keep unwanted visitors from sending dreadnaughts through your supergate, and why radio only seems to travel both ways through a wormhole. Alas, with no active Stargate series, I have no outlet for these notions.
Some of these did get answers in the show though, and others can be inferred easily enough. SG-1 had a whole episode (s10e3 "The Pegasus Project") focused on keeping unwanted visitors coming through the supergate. As for two way radio communication through gates, it's heavily implied if not stated outright that the one-way travel rule only applies to matter. Presumably this is an inbuilt limitation of the gates, either to prevent accidents (e.g. someone coming out of the same place someone else is entering) or because the gates physically can't handle two-way travel. You're totally right regarding the 7th symbol, though. The only excuse for that is that it's a holdover from the movie which wasn't exactly written with over a dozen seasons worth of spinoffs in mind.
Thanks
Dialing speed had nothing to do with the age or generation of the stargate. The protocol used to dial it was what defined how fast it would take.
SG1's dialing computer used the same method a DHD for, but those gates too were capable of fast dials under the proper circumstances. The asgard did this when they needed to use the gates, which was a bloody rare event since they had starships, FTL speed and teleporters.
The Lantian gates too were often used in a slow dial mode too because that gives the gate time to start it's calculations and searching algorithms to find a gate at the coordinates specified. Otherwise with a fast dial people would be stuck in the buffer of the sending gate until a connection was made to the ideal destination. I say ideal because if the destination was not available it would divert and put the people in the buffer to the closest point possible to there.
A slow dial prevents that all together by simply not making a connection if there's no response to the connection attempt.
However, to say the stargate was the thing that guided other civilizations? No... it was the medium that races like the goa'uld used much like one used the atlantic ocean to transport slaves. Most of the other civilizations was initially seeded by the goa'uld taking from earth and transplanting somewhere else.
I wondering why the floor is not demaged by the vortex of the stargates where the lower part of the ring is sunk in the ground
because it'd fall over
Basically because the "splash" that occurs when the wormhole is activated doesn't extend at the edges.
Well, the walkway is always below the Unstable Vortex, and there is a gap in the walkway to account for the fully formed event horizon.
@@mho... The walkway doesn't go inside the gate, only leading up to it.
'A stargate can keep itself open for 38 minutes'
EVE Online stargates: we're technologically advanced in every way
Except it's usually one gate to one system.
There are days I miss EVE.
I doubt the Destiny Gate was the "Original prototype."
"Original model," sure, why not? "Prototype?" Nah.
Anything that is not matter is the exception to the one way travel as that is purely a limitation of the gates themselves not the wormholes. The gates event horizion breaks down matter to its base elements, sends that to the other gate, then the other gate re-builds it to its original form. (Theory: This is probably deliberate so patterns do not get mixed up if multiple objects/people were to emerge from the gates in the same spots.)
Other examples of things that can pass through an incoming wormhole include, radiation, gravity wells, and my personal favourite time dilations because of said gravity wells (which also have a lensing effect applied to them so they expand faster then the gravity well itself).
SG episodes are my favorite
Could u please do more videos about epic space battles ? (star wars, bsg, etc? :)
Ideas for future episodes:
Halo - Halo Rings
Warhammer 40k - Warp Drive
Star Wars - Lightsabers (New Canon)
Could you do a video on Star Craft?
I just love listening to this persons voice. he sounds cool XD
The gates are technically bi-directional, just you best not be anything that needs to be re-integrated. Raw elements like radiation and stuff can go both ways, as seen when the SGC blew up the surface of a planet and the radiation fed back through their outgoing wormhole. Then there was the whole black hole incident. So it's not that the gates are unidirectional, it's just that the pattern buffers are set a certain way to prevent patterns from being mixed up. Literally what happens when you go through an incoming wormhole is you just sit in the outgoing gates buffer since it won't re-integrate you, you only cease to exist when it wipes the buffer the next time it activates.
The gate networks are argueably the greatest legacy of the Ancients/Alterans/Lanteans in the stargate universe one that only the most advanced races are able to duplicate on their own or can show others how to make like how the Nox showed the Tollan how to make Stargates.
It should be pointed out that on numerous occasions, Stargates have demonstrated an additional capability that might also have been linked with the operation of the 9th chevron, that of time travel. A wormhole passing through a solar prominence picks up a phenomenal burst of extra energy, causing the destination to shift not to another Stargate nearby in space, but to the same Stargate as designated but in a different era in time.
It could easily turn out that this was intended by the Ancients to be a function of the 9th chevron, to input any of 39 different eras (the number of keys on a DHD) to send the traveler to, but was deemed impractical due to the absurd power requirements to activate the feature. Upon arriving, the traveler would be stranded, lacking any practical means of feeding the gate sufficient energy to access chevron 9 for a return journey. Instead they went with the puddle-jumper time engine concept, since a jumper in flight operates on energy drawn directly from subspace in the same manner as a zero-point module.
Another feature of the gate depicted occasionally but never explained in detail was dial-free return activation. Whenever a gate registers an incoming wormhole, the chevrons lock in sequence, finishing with the point-of-origin symbol for the world on which the receiving gate currently sits. These symbols are the address of the sending gate, automatically laid in in preparation for the return trip.
Once a gate sends a wormhole to another gate, the potential for that wormhole remains even after the gate powers down; that potential is only erased when a new address is dialed. Several travelers, such as Apophis, Lya of Nox, and Thor of Asguard, have demonstrated the ability to reactivate the gate in the opposite direction without dialing, simply by applying power. All a dialer at a gate with a DHD needs do is push the big red ball to reopen the gate out to the locked return destination. Redialing is unnecessary unless a different destination is desired.
Nostalgia and loss.... nostalgia and loss.
I feel like if there was ever a reboot or expanded universe series, it would be a cool idea to have AI for sites like ancient settlements like Atlantis and the polar base, the orbital platform and the data repository etc. The SGC could backwards engineer an ancient AI and create a kind of cortana character which could have its own character arc.
You can also use stargates to blow up suns and mess around with time travel. Love 'em.
Stargate was a good show
Other forms of energy such as gravitational forces from black holes also flow both ways from wormhole
Im re watching SGA right now.
Any chance for a vid on the Starcraft line of Battlecruisers?
The Tollan also build a Stargate for their new home world, their gate was much slimmer.
Ours are bigger.
And the Ascended guy who took human form built one in Carter's basement from stuff he bought online. (It only worked for one trip, though, and it took out her circuit breakers when he activated it.)
Always love the Stargate content here :)
Small nitpick, but technically there are two 9 chevron addresses. Any 2nd or 3rd generation can dial the Destiny address, despite the origin point always being Earth. Yet, Destiny itself has a 9th chevron address in its databank that connects solely to Earth. 8 are listed with the 9th added through the program based on the distance.
(on my part, I assume the 1st generation gate cannot dial Destiny through a 9-chevron dial sequence because unlike its successors, its glyphs aren't based on points in space, something that is required for the "code" of the to-Destiny address)
I’ve always wondered why earth didn’t just use a black hole to dial the destiny gate ship???? by floating a gate near one it can dial anywhere in the universe that’s how the ori did it? Ok you couldn’t bring anyone back but you could open a supply line
For the same reason 3 shitty Ha'tak can take on a post Ori war Daedalus-class warship... "Plot!"
QseftJohn yeah I thought that too lol their beam weapons would shred them
Marcus walker wouldn't even need to fire..just sit there and ignore the enemies,no way they going to take on a 304..Dam even the ori struggled, especially in the movie lol
Lewis Pollard yes but that’s only when they have a ZPM... Asgard shields way more powerful yes but remeber it was earth technology that built them their not as powerful as Asgard build Asgard shields, and mark 3 naquda reactors typically power the Daedalus class systems so limited power
I'd have to say because the gravity waves of the black hole would translate through the gate? It would eventually suck destiny up into its own gate including whatever star system they would be in.
love your vids. Total Biscuit pointed me your way months ago. happy he did :)
Question about Midway I'm wondering if anyone has a feaible answer to. When it was first under construction, a Jumper was used to traverse it. The macro was used to tell the first gate to forward the traveler to the next, and the next, etc, but how did the gate systems know which was being dialled, Milky Way or Pegasus and not dial simultaneously? And for bonus points, how did a Pegasus DHD in the Jumper dial the MW gate system, before the completion of the control room and seperate McGyver-ed DHDs?
The Jumpers DHD system can and will reconfigure itself to work with whatever gates or gate system is nearest to it, If I recall correctly. So as it moves away from the Pegasus gate and towards the Milky Way gate it will change it's layout to match the gate it is heading towards. They showed it happening in one episode, I think.
Also gate addresses were directional in nature. so the dial code you would enter indicated which direction to go in.
VIDEO IDEA....... different stargates and each ones advancement over the other ?
Mass relay next?
Can you do a video on the battleship from the movie Valerian and the city of a thousand planets