Proof of concept Mr. G&W in Smash 64 (watermarked, not the remix version)
ฝัง
- เผยแพร่เมื่อ 26 เม.ย. 2024
- edit 4/25/24: Yes, I'm aware of the remix cut content video. The g&w I show above was a separate project from the remix one. at the time, I had no knowledge of the cut g&w's existence when I made this back in 2023, though I respect their work a lot. Since the cut content video essentially disconfirmed g&w, I might continue this project sometime in the future. We'll see. I will upload more videos of this project in the coming days, including a non watermarked version of this video.
ORIGINAL DESCRIPTION:
Proof of concept Mr. Game and Watch in ssb64. I watermarked this video and had it unlisted since it originally wasn't intended to be shared beyond an application for something, and I didn't want it to be passed off as some sort of fake leak.
I began work on this on November 20, 2023, and this is what it looked like after about 50 days. Progress slowed around January 11, 2024 after I discovered that the game file I was working with was bugged (the game would crash every time fox used his reflector against a projectile, even though I didn't change anything in Fox's code in GE). I was also too busy with irl things to find time to write everything to a new version of the game. I still have all the original files, but will likely only rewrite if/after I make more progress on animations and learning ASM.
Blender 3.0 was used to model and animate the character. Goldeneye editor was used to import the character and animations, change hitbox data and attributes, and write the data to the game. Noesis was used to convert any models or .objs that wouldn't open in blender. Texture64 was used to make the stock icons and the emblem texture behind the %.
I also took the time to make a 3d victory screen emblem, but I could never get it to show up when importing it (I checked the normals and every face/vertex was pointed outward, and it shows up fine in programs like noesis and goldeneye editor so idk why it didn't work. Maybe a texture or model positioning issue?)
My next steps would have been importing sound effects, finishing up item animations (hammer, beam sword, etc), and learning enough asm to change his fireball into a sausage projectile. Another thing I would have wanted to do (but need more asm knowledge for) was to turn his down-b into judgement hammer with an rng mechanic.
His model is 3D. it uses mario's skeleton with slightly different proportions. All of the objects he uses are special parts that I modeled based off their appearances in Super Smash Bros Melee.
Credit for help, resources, and other things goes to the following people:
Collaterale15 (Smash Wiki) - rip & upload of G&W emblem
ComJay (models-resource.com) - SSB64 Mario Model Rip (used as a base for my model)
Halofactory - Rig Model (of Mario, used to give G&W a skeleton)
HeronNobody - TH-cam tutorial videos for importing characters
OniFox (in Smash Remix Discord) - for posts about special parts from 2021 which i used to make the model parts appear
Nintendo/HAL - Animation inspiration for attacks, movement, hit animations (most of the animations were recreated manually in blender based on his appearance in Melee, some inspiration taken from Smash 4 for frame data too), character design and concept
I also want to credit the n64vault website for all the documentation there. - เกม
I was about to point out that he wasn't flat enough, but then i realized that at the time, Nintendo would totally make him 3D.
I could see the team working on Paper Mario giving them the idea to make G&W flat.
Nevermind that gw would eat a TON of memory of he was entirely composed of sprites, so an inbetween of sprites and a 3d model would work best on the hardware
This literally looks so beautiful, I hope you continue with this mod, it seems like a dream to see Mrgame&watch for real, and good luck with the bug you have with Fox, I hope you find a way to fix that bug
It would be great if when you turn this into a mod, you pass it to Smash Remix :D
Absolute PERFECTION
i was so upset about the fact that he was scrapped. I feel like it wouldve been better if I never knew he was in consideration lol. I love this tho. I hope it gets finished some time
This looks so good
Keep the great work
(Although this mr G&W looks a bit chubby lol)
Sip, Hacerlo un poco mas parecido al de Mele no estaria mal.
Wow! Si! Para Smash Remix!
Joder tio, como alguien que queria a Mr.game and watch en Smash Remix, Me Dolio el verlo en los personajes descartados.
Pero me alegro que alguien mas pueda Hacer Posible a Game and watch en Smash 64. (Aun que siempre me pregunto Si el Down B deberia ser el balde o el Martillo.)
Te comprendo bro, yo también quería a mr game and watch, para colmo no lo agregaron con los demás parches de material descartado, estoy feliz porque alguien más va a hacer realidad a mr game and watch en smash remix :')
As much as I want the hammer to be Down B, I think bucket would make more sense since there aren't many characters that can absorb projectiles like Ness, Lucas & Marina. I think hammer would be harder to code in with the number of different attacks for each judge number.
@@Andypatino7612 Maybe down B can be the double hammer while normal B is the bucket, or maybe down A is the double hammer
@@Andypatino7612 Maybe the hammer could be the normal B while the bucket is the down B
there's a model scaler for each character and you can adjust the Z portion to 0.1 to make it look flat.
*vengo del Rincón del Retro 99*
*Este proyecto lo esperamos con ansias ❤❤❤❤*
Will the mod come with the watermark as well?
Please bro continue this... I will like so much ma favorite character in smash remix.
Really nice 👍
you know, if you copied him, made the copy a inch bigger, made it graey and inverted it, you could make the outline. in fact you could go a step further and make his diver face out of graey triangles.
ABSOLUTE 3D BLASPHEMY.
Looks really nice tho so far! He looks like a lot of fun to play.
This is soo amazing
When will the mod be ready?
Phenomenal!
Good work
Como posso baixar tomara que ele venha
OMG 🤯
SSB supports sprites, so why not make GnW a sprite? The N64 has very limited resources and a sprite would look smooth and not jagged. Even Remix was doing a polygon based GnW even though they made him flat, what was the point?
Sprites take up an egregious amount of space.
@@pringles_ssb Ah nice to have a SR dev answer my question.
That take so much memory and In return *_LAG_*
Nah, he'd be a png
This is good now just need to make him little bit flat this have hope!
Very Nice!!💜💜💜💜💜
God 😮😮😮
fuck yeah man this is awsome
Esta interesante el concepto del smash remix
Link
This is awesome. Only thing is that I think Neutral B is Chef instead of Judge. Judge is much more iconic and should be his neutral B but I understand that RNG would be very difficult to implement in SSB64
Mr game and watch in 3D?
Ai link?
😮👍
This would make me drop Melee in favor of Smash 64.
Mediafire
Donde lo puedo descargar
aún no está terminado
Wtf
3D G&W isn't real, it can't hurt you:
3D G&W:
But in all honesty this looks pretty cool