Wow that I live to see an AI for once not being a tattle tale, actually preventing human harm and not assisting the station in validhunting/lynching a person. What a Chad AI player.
yeah honestly if someone is immediately lethalling a human AI should always side with that human, unless that human is contributing to human harm themselves. if theres nothing harmful happening its not their problem.
@@ZeFrootper silicon policy ai's and borgs should stop human harm if said harm is immediate even if said person would harm in the future ence has a ai/Borg you are required by policy to stop human harm that is happening at the moment not future
I love how whenever I fight back against someone with a proper conflict escalation, I get boinked. But people who try to kill you over chutes are perfectly fine, as it's just an "IC issue".
Ah, I remember on boxstation, I think, all you had to do was connect a chute to that pipe between cap's office and chemistry and it worked well enough to trap ~5 people within a couple minutes. I'd also swap the bin for an outlet so that they can't flush themselves and weld the door shut ;D
On metastation if you unweld and rotate a single junction east of the captain's maint it redirects the service backroom disposal chute into the captains office. Best part is, it's upstream from the rest of the disposals network so random garbage doesnt pop out of the disposals - basically a perfect 2 way transit to the cap's office
An unarmed mime is trespassing? Time for lethals
Truly a Captain moment of all time.
Well I can't hear him complain about that.
mrper speaking
No harm done
literally just funny antics
entire crew using lethal force
Wow that I live to see an AI for once not being a tattle tale, actually preventing human harm and not assisting the station in validhunting/lynching a person. What a Chad AI player.
yeah honestly if someone is immediately lethalling a human AI should always side with that human, unless that human is contributing to human harm themselves. if theres nothing harmful happening its not their problem.
Wat da mime doin?
its amazing how much difference a single player doing his job can make
@@ZeFrootper silicon policy ai's and borgs should stop human harm if said harm is immediate even if said person would harm in the future ence has a ai/Borg you are required by policy to stop human harm that is happening at the moment not future
Virgin AI validhunter, and Chad actually normal AI
I love how whenever I fight back against someone with a proper conflict escalation, I get boinked. But people who try to kill you over chutes are perfectly fine, as it's just an "IC issue".
The same thing always happens to me, since the game is so many years old and so few people play it, it has made a very marked social scale
how do you know they did not get a boinked after doing so?
@@Juan-nn3sp because if you play on a server regularly enough you start to see the same people pop up.
@@rocketjumper1380 well, yeah, but still dont know if those guys got a warning after going killer monkey mode. I get the point tho
I love how the captain was too incompetent to use tools properly
captain has too much drip to replace any of it with useless tools.
i need to learn the art of messing with disposal pipes, i need to direct all trash to sec
3:45 I love how you can see the robot stop to think “ what the hell “
only in ss13 do you get people constantly attempting to murder you for a bit of harmless trolling
Ah, I remember on boxstation, I think, all you had to do was connect a chute to that pipe between cap's office and chemistry and it worked well enough to trap ~5 people within a couple minutes. I'd also swap the bin for an outlet so that they can't flush themselves and weld the door shut ;D
Works on yog default map as well, right side of caps office.
On metastation if you unweld and rotate a single junction east of the captain's maint it redirects the service backroom disposal chute into the captains office. Best part is, it's upstream from the rest of the disposals network so random garbage doesnt pop out of the disposals - basically a perfect 2 way transit to the cap's office
@@BootupProcess default yog map is boxstation
Came for the SS13, stayed for the royalty free music
Cerror - Outline MC th-cam.com/video/TKSXCIL-dAY/w-d-xo.html
@@0xdeed771 Sorry i didnt see that you had replied, Thanks a lot for the link!
I was in this round I was the geneticist and I watched from my lab the madness you were commenting. That round was a hell of a drug
Nice job! Always appreciate mimes if they do something funny
I love watching people who are good at ss13 play it
Is a little silly, gets instant lethals from captain and crew.
4:30
Cask of Amontillado
"For the love of god, Mimetresor!"
"..."
The Captains big public freakout.
he returns with another extremly funny video
Oh! That was you! I was the "Revhead" Sci with a pie on their face.
classic TG, bunch of griefers trying to kill a mime for a bit of tomfoolery and getting away with it
Colorful Win
Oh im a colorjak
More like a soyjak haha
Very cool
Wow hella great job.
awesoem vid! love the fake output chutes, rly clever. stupid captain
some thos people bad at "Equivalent force"