Has Zelda Lost its Identity?

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  • เผยแพร่เมื่อ 19 ม.ค. 2025

ความคิดเห็น • 53

  • @AtlasBear_007
    @AtlasBear_007 6 หลายเดือนก่อน +5

    Missing the older style, but still loving the new one.

    • @bitsoftimemedia
      @bitsoftimemedia  6 หลายเดือนก่อน

      I think that’s a happy place to be. It’s good to miss things, gets you excited for whenever they finally do another remake or go back to the old formula…or at least something close

  • @Flamister76
    @Flamister76 6 หลายเดือนก่อน +4

    Seriously. My only problem with TotK dungeons is that it does not have challenging/menacing enemies to fight. That is it. Nintendo has to understand that dungeons are the place where you the game’s difficulty has to pick up significantly, much like the original LoZ. It is a very simple fix. I could not care less for puzzles. The puzzle crowd already have their shrines.

    • @bitsoftimemedia
      @bitsoftimemedia  6 หลายเดือนก่อน +4

      I haven’t seen this take yet after 3 videos.
      I can see an argument to this.
      TotK def puts the stronger enemies scattered throughout the world versus in its dungeons (minus final). That’s a good criticism.

    • @Ianmar1
      @Ianmar1 6 หลายเดือนก่อน +1

      The depths were a real missed opportunity. They could have put NES LoZ style dungeons there.

    • @bitsoftimemedia
      @bitsoftimemedia  6 หลายเดือนก่อน +1

      I like the depths how they are. But I don’t fault anyone for wanting more dungeons down there.

  • @Lockon_4
    @Lockon_4 6 หลายเดือนก่อน +3

    The dungeons in TotK were significantly worse than the Divine Beasts in BotW and easily the worst in the series. The Divine Beasts, albeit lackluster in comparison to other Zelda games, still had an overarching dungeon mechanic through the ability to physically alter the dungeon. We see this similar concept in other great Zelda dungeons such as flipping Stone Tower, knocking the pillars in Eagles Tower, changing water levels in the Water Temple, and moving rooms in Sky Keep just to name a few. TotK was completely missing this and were just simplified versions of Divine Beasts with a new coat of paint. They were also incredibly easy to cheat. Ascend is too powerful in dungeons and made bypassing puzzles incredibly easy. The overpowered abilities Link has removed any challenge the dungeons presented. The Divine Beasts had some challenge because they prevented climbing whereas in TotK, you could just climb up the Fire Temple and get to every terminal. Constraint is what makes dungeons both fun and challenging. Instead, these were designed like they were an explorable overworld area with dungeon skins to make it seem like a dungeon. It was also disappointing to see reused puzzles from old games, especially seen with the simple mirror puzzles in the Light Temple. I agree that the dungeon build-ups were cool, but not more impressive than what we see in BotW and very much inferior to dungeon build-ups in past Zelda games. The bottom of the well and sneaking into Gerudo Fortress in OoT are far more fun and interesting than bouncing off a few flying ships to enter a far inferior version of the Sand Ship from Skyward Sword. Now, I'm not arguing that old Zelda dungeons need to come back, but adding constraint and some linearity makes for far more interesting dungeons. Nintendo can do much better; instead they doubled down on the Divine Beasts that most people did not like and reskinned them to act like they listened to feedback. These "go to the terminal" quests are not fun and the dungeon build up should not be more interesting than the dungeon itself. Dungeons are the part players look forward to, so when you're hoping to just finish them as soon as possible, that's an issue. The gameplay flow of the dungeons in TotK were no different from the copy pasted mazes, which is disappointing to say the least.
    To go into more detail specifically about dungeon simplicity, I will have to disagree and say that the TotK dungeons were far more simple. This is mainly because of how easy they were and how they lacked both enemy variety and puzzles with any challenge. Navigating the dungeons is typically a big part of Zelda games and this is completely removed from both BotW and TotK. Combine this with the fact that rooms can be completely bypassed with overpowered abilities, the dungeons then become extremely easy and simple. In terms of dungeon build-up, it's still not very good. Sure, there were interesting moments with the anti-gravity in the water temple build-up and jumping on ships for the wind temple, but these sections are very much just linear platforming sections. They're also quite minuscule parts of the game given the scale of the game. Yes, there is a little bit of story that ties this together before the platforming sections (significantly less than BotW), but that's about it. It's mainly fetch quests and exploration to open the dungeons followed by a forced platforming section. Compare this with Majoras Mask for example. In the Great Bay area, there is so much build-up for the Great Bay Temple. You have to save Mikau, infiltrate Zora's domain as Mikau, gather all the eggs and sneak into the pirates fortress, figure out how to navigate Pinnacle Rock, and help Lulu just to mention the high level of this part of the game. There's a lot of story and emotional character moments and this is just to enter the temple and doesn't even get into the story elements tied in with after defeating the dungeon and helping the Zoras. This is such an amazing build-up and doesn't even let up since the temple is also quite incredible. The water current mechanic is challenging and utilizing different masks and unique items to navigate the dungeon is very creative. None of the build-up in TotK can even hold a candle to the incredible dungeon sections and build-ups of Majoras Mask. Compare this with the other Zelda games and it is very "simple" in TotK. I guess to sum it up, TotK lacks meaningful moments and places and instead replaces these story beats with platforming. If you prefer turning a few mirrors to open the Light Temple over character interactions, pre-dungeon dungeons, story beats, and quest item gathering then that's fine. I just find it questionable to prefer the former especially when it leads to disappointing dungeons.

    • @bitsoftimemedia
      @bitsoftimemedia  6 หลายเดือนก่อน

      There’s so much to unpack here…I’m gonna have to think on this one

    • @bendavidson9306
      @bendavidson9306 6 หลายเดือนก่อน +1

      I agree with everything you said. I don’t hate the new Zelda games but since they came out I’ve never been a huge fan (I’m not bandwagoning lol). I will say, at least Breath feels like there were consistent ideas and design philosophies behind it. Tears just feels aimless to me, like a game that was rushed and has no idea what it wants to be.

  • @firionkaiser8291
    @firionkaiser8291 6 หลายเดือนก่อน +1

    I juat hope dungeons actually feel like youre inside a dungeon. In the older games I enjoyed how closed off I felt from the rest of the overworld when inside a dungeon. I didnt really feel that way in TotK especially with the water temple which was easily the worst one of the four. The lightening and wind temples were the closest to match that feel

    • @bitsoftimemedia
      @bitsoftimemedia  6 หลายเดือนก่อน

      Funny water temple is by FAAAR my favorite. I like this whole integrating the dungeons into the world itself.
      But I don’t disparage your thought process of wanting more separate traditional dungeons like previous games.
      It’s a switch that not everyone is gonna be down with.

  • @danielebowman
    @danielebowman 6 หลายเดือนก่อน +10

    I believe the "not a real Zelda dungeon" crowd will NEVER be happy with the state of evolved maps/puzzles/challenges in Zelda now.
    Likewise those who were disappointed that we got a NEW Zelda game inside of the WW to TP port could never be happy, because they have fixed their minds that is all they want. Despite the fact they can play them already, the WW is on 2 consoles and TP is on 3 different consoles. That reaction is nuts, fulfilling their fantasy release schedule is more important to them than new games.

    • @bitsoftimemedia
      @bitsoftimemedia  6 หลายเดือนก่อน +1

      Good point about TP on 3 consoles…that’s pretty significant!
      I mean of course I want them on Switch but I’ll pick a new iteration over remakes/remasters.
      Never being happy is a good way to put it.
      Appreciate the comment!

    • @vanimapermai
      @vanimapermai 6 หลายเดือนก่อน +3

      Also emulators exist, I'm currently playing Twilight Princess hd on my Steam Deck.

    • @danielebowman
      @danielebowman 6 หลายเดือนก่อน

      @@bitsoftimemedia I want them on Switch too, never played WW and never finished TP. But the idea I'd complain not getting them if we get a new Zelda over these old ports is nuts.

    • @bitsoftimemedia
      @bitsoftimemedia  6 หลายเดือนก่อน +1

      How you liking the steam deck? Have almost bought that a couple times.

    • @bitsoftimemedia
      @bitsoftimemedia  6 หลายเดือนก่อน

      Never played WW, you are in for a treat when that day comes.
      The discourse over those “alleged” games and then not seeing them and getting upset they aren’t in a direct is truly a self fulfilling prophecy 😅

  • @TheWeeabooKid
    @TheWeeabooKid 6 หลายเดือนก่อน +2

    I loved BOTW, after playing totk I didn't care for it. The dungeons being a highlight. But also kind of a letdown
    I hope what ever is next for the zelda franchise it's something new and not another open world botw clone.
    Something more traditional.
    I'm interested to see how echo of wisdom pans out.

    • @bitsoftimemedia
      @bitsoftimemedia  6 หลายเดือนก่อน

      I’m curious where they go after Echoes. Knowing BotW and TotK are by far the best selling in the franchise…they aren’t going to pivot too much from that would be my guess.
      Exciting future!

  • @CyberHardcore-z7g
    @CyberHardcore-z7g 6 หลายเดือนก่อน

    People who claim Zelda has ‘lost its identity’ aren’t considering the fact that the franchise has been evolving years before BOTW. I remember years ago many older Zelda fans claiming that Zelda lost its identity after Zelda 1 by becoming more linear so you could almost argue that BOTW was more of a return to form for the series

    • @bitsoftimemedia
      @bitsoftimemedia  6 หลายเดือนก่อน +1

      This is a good counter point to this entire narrative. Return to form if you look at it from that angle.

  • @rcdr898
    @rcdr898 6 หลายเดือนก่อน

    Just found this channel, and excited to join the discussion.
    I am not a Zelda fan. I played BOTW and enjoyed it enough to pick up TOTK. I played TOTK for a while, but lost interest in the game a little after clearing my first regional phenomenon. I'm not really sure why. I think the game just got really overwhelming, maybe? I still don't really have interest in going back, though what I DID play of the game was breathtaking and I loved it.
    When they announced Echoes of Wisdom in the Direct, my first thought was this: "Man, this is fantastic! The Zelda community is probably going bonkers right now!" I maintained a pretty neutral level of excitement, seeing as the game looked adorable and creative, but isn't really my thing. I'm currently doing a playthrough of Link's Awakening on Switch. It's delightful, but linear, and the controls are clunky.
    It actually took a rewatch of the reveal trailer to really pick up on the finer details. Specifically, when Aonuma was talking about the game's structure. The line was "every player's experience will be different". And just like that, I was interested. I totally agree with what you were saying in this video about solving puzzles with one solution. They can be satisfying, but if too hard or cryptic, I get really frustrated and lose motivation to continue. But solving a puzzle in a sandbox environment just hits different! For me, the ideal scenario is a puzzle where there's a clear best solution, and maybe a few functional but sub-optimal solutions, and all the rest are solutions the developers never intended or considered. Giving me the chance to really crack the game open and experiment makes me feel like I'm actually having a unique experience as a player instead of going from point A to point B.
    I didn't know it was possible, but I'm excited for a Zelda game now.

    • @bitsoftimemedia
      @bitsoftimemedia  6 หลายเดือนก่อน +1

      Welcome to the channel and thanks for taking the time to comment.
      I’ve always leaned more Mario focused than Zelda when thinking Nintendo but I am getting more and more into the Zelda games…basically these open world ones really sucked me in.
      I have a friend who was too overwhelmed with TotK as well so I don’t think it’s just a you thing.
      Someday you may go back who knows? I’ve gone back to games a handful of years later and was like…why did I stop playing this ha
      Glad you’re freaking excited for a new Zelda game! Puzzle solving is such a strange beast in games but I’m happy where the developers are taking this concept.

  • @Artistjames2330
    @Artistjames2330 6 หลายเดือนก่อน

    i'm very impressed that we are even getting a new Zelda game and this time we finally get to play as Zelda herself. i'm currently still playing botw and totk.

    • @bitsoftimemedia
      @bitsoftimemedia  6 หลายเดือนก่อน

      I was not expecting another NEW Zelda game at this point. Knowing we got TotK last year.
      Enjoy those games. Freaking love TotK! Can’t wait for you to get to the end. One of my favorite ending boss fights.

  • @Chronoflation
    @Chronoflation 6 หลายเดือนก่อน

    I find it kinda ironic that you said this new sandbox formula makes it so you don't have just one way to solve multiple puzzles. I know you meant multiple puzzles with just one way to solve them, but that change to multiple answers to single puzzles is why I don't like this new direction. I never get stuck. I don't feel smart because I did something in a weird way, I feel like the game is constantly letting me cheat, and that a single solution will apply to so many of the puzzles. It's ironic that the games that give so many options end up just making it so that players don't need to think and can get through the game with the least variety ever. Players aren't forced to change how they approach different challenges, so most don't, and the things they do over and over again just keep working
    I'm actually going to skip Echoes of Wisdom because it looks like this will be something that happens again. It'll probably have other staffs that do other things considering the UI showed the tri rod being just right on the d-pad with the rest blank. That gives me hope I won't just be using the same things over and over and over again like how TotK ended up being after the first 10 hours. It's really only experimental as long as you keep finding new puzzles that can't be solved using methods you already know and finding new items/powers that interact in different ways with the world than what you already have does. Just like the fan hoverbike can get you over basically any challenge in the overworld in TotK, we've already seen how the beds in Echoes of Wisdom can be used to scale any wall as long as you have enough room to keep spawning them. There seems to be an energy resource, but let's be real, these open world Zelda's don't like to limit players, so what's really gonna challenge players to approach things differently once they find generic solutions for 90% of the problems they face? To me, struggling to figure out a puzzle that has 1 solution that has me totally stumped is what I go to Zelda for. That and the lore.
    I had this problem with BotW too. I was so excited to overcome all these challenges to get to the top of the twin peaks and see how I could try to manipulate the game to get up to the top before I was ready, when my stamina was too low to climb the whole thing. The first thing I did after getting off the plateau was follow a southern path towards the twin peaks, catching a horse and riding it as far as I could. I rode it up 90% of the twin peaks and only had to climb at one point for less than 2 minutes. It was that moment when I realized "oh, I'm already at the top" when I realized Zelda wasn't going in a direction that I liked. I kept looking for challenges in the exploration, and every time there was a simple and easy solution to all of them, or there was rain which just meant waiting, or use Revali's gale after unlocking that. I still learned to enjoy BotW for what it was, but TotK really doubled down on this and now it looks like EoW is likely to triple down.
    I'm really tired of the 3D formula already, I'm happy for them to do a 2D variant of it, but I just plain rather wait for a new, more traditional styled game at this point. For me, Zelda was great because of how it made you players cleverly work around limitations. Now it's just wanting to make players feel clever with no limitations, and that just makes being "clever" feel cheap to me. Finding 1000 ways to not make a light bulb and 1 to make a working light bulb is a satisfying challenge. Finding 1 of 1000 or 10000 ways to get through TotKs world is just one of many. I find that boring

    • @bitsoftimemedia
      @bitsoftimemedia  6 หลายเดือนก่อน +1

      I can see how you take the multiple solutions to one puzzle being more of a negative. I like the change but def see where you’re coming from.
      I like the extermination and trying to come up with strange ways to bypass things. That brings me enjoyment.
      That doesn’t mean I don’t like the past Zelda games and their dungeon structures, but I was ready for something different.
      The nice part is, I’m going to start missing that traditional design. Seeing the new EoW approach to 2D doesn’t make me lose hope for a traditional Zelda in the future.
      I like missing things even though I could see people being out of Zelda for a game or two if this trend continues.
      Thankfully I love both gameplay directions.
      Hope we both get satisfied with Zelda titles in the future!

    • @Chronoflation
      @Chronoflation 6 หลายเดือนก่อน

      @@bitsoftimemedia Yeah, I hope we both do too. I didn't mind the break, I was even ready for it to be 2 or 3 games. I just thought that 2 or 3 games would've been something like a 5 year venture, not 7+. The new game output for this franchise has tanked post Wii/DS era. I appreciate that we get more remasters now, but it really seems to be holding back the franchise at this point, to me.

  • @Light23K
    @Light23K 6 หลายเดือนก่อน

    The new sale might have saved the series. Obviously the old style is not appealing because the sales numbers reflect that?

    • @bitsoftimemedia
      @bitsoftimemedia  6 หลายเดือนก่อน

      I don’t think it saved the series. The new direction elevated the sales dramatically. The remake of Link’s Awakening sold nearly 6.5 million. So traditional is still doing great numbers without even being a new game.

    • @Light23K
      @Light23K 6 หลายเดือนก่อน

      @@bitsoftimemedia traditional Zelda games doing great numbers? The last Zelda game before BOTW sold 3.5m copies. That’s great for any other game but not a Zelda game. Links awakening switch sold well because of the exposure of BOTW. Had it came out before BOTW it would have sold half as many copies. The reason the Zelda team had to make something different is because of low sales numbers.

    • @bitsoftimemedia
      @bitsoftimemedia  6 หลายเดือนก่อน

      BotW sure did help the Remake on Switch no denying that. But yes Zelda games selling multiple millions is good. They traditionally have sold 4-5 million expect for the stand outs
      OG Zelda, OOT, and Twilight Princess. All the others are consistent with their handful of millions even back when the audience was smaller.
      Open world Zelda is a different story.
      So yes I think those are strong sales overall.
      The Switch itself though, man, the switch effect is real when it comes to Nintendo IP

    • @firionkaiser8291
      @firionkaiser8291 6 หลายเดือนก่อน

      ​@@Light23K Sure it also didn't help that Link's Awakening was also one of the most popular in demand for a remake at the time so regardless it was gonna sell a ton either way. Glad 2D Zelda will still be a success going forward.

    • @bitsoftimemedia
      @bitsoftimemedia  6 หลายเดือนก่อน

      It’s a great timeline to be in!

  • @wert556
    @wert556 6 หลายเดือนก่อน +1

    Ahh yes when's the last time I heard this oh right.... Skyward Sword .______.

    • @bitsoftimemedia
      @bitsoftimemedia  6 หลายเดือนก่อน

      That game spawned a lot of Zelda talk for sure ha

  • @pitshoster401
    @pitshoster401 6 หลายเดือนก่อน

    This whole video was just you shilling nu-Zelda and deflecting from all it's criticisms.

    • @bitsoftimemedia
      @bitsoftimemedia  6 หลายเดือนก่อน

      Not shilling, counter viewpoints targeted towards community comments. Just a different perspective and also how I feel.

  • @scarletsabbath9973
    @scarletsabbath9973 6 หลายเดือนก่อน

    No

  • @kuarapika
    @kuarapika 6 หลายเดือนก่อน

    No.

  • @RH-beefhemoth
    @RH-beefhemoth 6 หลายเดือนก่อน

    No. Things change with time as they should.

    • @bitsoftimemedia
      @bitsoftimemedia  6 หลายเดือนก่อน

      Don’t know if I 100% agree that “they should” change. But there’s no denying things do overtime.

  • @coquebedoya
    @coquebedoya 6 หลายเดือนก่อน +1

    Do not buy it then. Ive played all 24 games of the franchise and each has its good and so-so things. WILL keep buying whatever else they put out for as long as I can.

    • @bitsoftimemedia
      @bitsoftimemedia  6 หลายเดือนก่อน

      Think you may have commented on that video without watching it…😅
      Unless you’re talking to people as a whole not to buy it.