The trick to braking in this game is exactly the same as if you ride a real bike yourself. The answer is progressive brake pressure. Grad a handful of brake all at once? Welcome to stoppie town! Progressively pull the brake down, which you can still do quickly, and watch your rear stay seated for the entirety of the ride! Ask any real biker how it is done. It does apply to this game, that is a me guarantee!
Yes and now when it is like real life it is a more boring ass game compared to how 20 played and felt, congrats to all you bike riders complaining year in and year out to make the game more sim more sim, games is not real life, try to understand that. Next year we have mopeds going in slow motion around the stage because we have to start braking 2 hours before every turn.
I dont inow wich brake to tap first and how it works if i tap the front i end up crashing if i tap the back i end up crashing when i am more relaxed and control i take the turn but i feel slow
Yes Static CoG differs from bike-to-bike but not track-to-track. CoG is independent of the track. From Dynamics POV CoG will shift only due to rider movements and/ or upgrades made to bike suspension etc. What is most important is controlling braking force distribution between front and rear wheel which dictates dynamic weight transfer and stability overall.... I think this link is missing. ( that dynamic wheel transfer is can be affected by track conditions- key parameter as we know... surface friction) 😊
Strange that my real bike never did this. The stoppies are exaggerated in this game. They over did it. Here is Rossi HARD breaking: 300KPH to 75 th-cam.com/video/SkMxcL86Noo/w-d-xo.html But tips and tutorials like these do help, thank you!
You can´t compare your normal streetbike to a MotoGP bike. The first thing you hear every year from rookie MotoGP-riders, is that the carbon braking in the MotoGP is hard to learn. So actually Milestone did a great job to make braking a lot harder since it is on a real MotoGP bike :)
@@wallegames64 I agree with everything you said. What I'm saying is they over did the stoppie/end over. It's very exaggerated. They turned breaking into a silly mini game.
Why has Mile Stone created such a ridiculously hard game ?? It should be called Moto GP Braking 2021 !! Huge, Demoralizing learning curve here that cannot be good for sales !
@@arvidsvedberg8704 Why make Braking so hard, that's all I want to know ? Played a lot of racing games and never seen anything like this, even Moto GP 2020 was more forgiving then this game ! It's getting Shelved !!
It's really different isn't it I got used to it....but, when you go and try 2020 it's so much easier in many ways. It's so much more forgiving in nearly every context.
Good video mate! keep on going with such videos. I am also a gamer like you and I also do publish similar gaming videos, Gamers are always welcome to my channel.
Motogp21 should be called stoppie simulator 21
The trick to braking in this game is exactly the same as if you ride a real bike yourself. The answer is progressive brake pressure. Grad a handful of brake all at once? Welcome to stoppie town! Progressively pull the brake down, which you can still do quickly, and watch your rear stay seated for the entirety of the ride! Ask any real biker how it is done. It does apply to this game, that is a me guarantee!
Yes and now when it is like real life it is a more boring ass game compared to how 20 played and felt, congrats to all you bike riders complaining year in and year out to make the game more sim more sim, games is not real life, try to understand that. Next year we have mopeds going in slow motion around the stage because we have to start braking 2 hours before every turn.
Even tho I actually ride motorcycles lol I can’t play this game correctly
Snap, maybe this is how hard it is to ride those beasts with full carbon brakes..im sticking with moto 2 on gp 20 at moment
That’s normal.
Soo.... slam on the rear brake way earlier 🤔 to get the COG lower? then tap the front brake (instead of just grabbing a hand ful)
I dont inow wich brake to tap first and how it works if i tap the front i end up crashing if i tap the back i end up crashing when i am more relaxed and control i take the turn but i feel slow
Great video. Looks like a physics class. Can you cover more setup settings? Like suspension and geometry.
Thanks and yes more videos like this will be coming mate. 👍
Yes Static CoG differs from bike-to-bike but not track-to-track. CoG is independent of the track. From Dynamics POV CoG will shift only due to rider movements and/ or upgrades made to bike suspension etc. What is most important is controlling braking force distribution between front and rear wheel which dictates dynamic weight transfer and stability overall.... I think this link is missing. ( that dynamic wheel transfer is can be affected by track conditions- key parameter as we know... surface friction) 😊
01:34 head go BRRRRRR 😂 Thanks for the advice helped alot!
Nice one mate glad our video was useful 👍
Great tutorial... looking forward to viewing more in the future!
Thanks and we are working on more tutorials for MotoGP 👍
Cheers, mate. Thanks. Your tutorial is amazing. It's help me so much
Glad it was helpful mate, thanks.
Great video Rich! Great tutorial.
Thank you 👍
how to use front and rear brake tutorial pls I'm a new at manual
Strange that my real bike never did this. The stoppies are exaggerated in this game. They over did it.
Here is Rossi HARD breaking: 300KPH to 75 th-cam.com/video/SkMxcL86Noo/w-d-xo.html
But tips and tutorials like these do help, thank you!
You can´t compare your normal streetbike to a MotoGP bike. The first thing you hear every year from rookie MotoGP-riders, is that the carbon braking in the MotoGP is hard to learn. So actually Milestone did a great job to make braking a lot harder since it is on a real MotoGP bike :)
@@wallegames64 I agree with everything you said. What I'm saying is they over did the stoppie/end over. It's very exaggerated. They turned breaking into a silly mini game.
Thanks for this, gunna check out some of ur older videos
Nice one thanks mate and I hope you enjoy them.
Great video bro..much informative
I have problem with sum times it will lift up sometimes
Why has Mile Stone created such a ridiculously hard game ?? It should be called Moto GP Braking 2021 !! Huge, Demoralizing learning curve here that cannot be good for sales !
Yes its actually really frustrating.. having to rewind after every corner because you go way to wide or fell of the bike…
@@arvidsvedberg8704 Why make Braking so hard, that's all I want to know ? Played a lot of racing games and never seen anything like this, even Moto GP 2020 was more forgiving then this game ! It's getting Shelved !!
Fuck i regret buyin this game!!!!
Don't buy anything Milestone post 2019 lol it's just waiting for sales to wane till they get back to senses really
It's really different isn't it
I got used to it....but, when you go and try 2020 it's so much easier in many ways. It's so much more forgiving in nearly every context.
Just control your brakes. And use rear brakes if needed.
What country were you born in bro
i thought the title was Tips to improve your barking ! fasting is hard....
Haynes guide to moto gp 21 recieved lol
Can I repost your video?
Hi, where to? You may embed it anywhere using the share functions built in to TH-cam to a website or blog but you may not repost as your own. Thanks.
@@pitlanes tutorials for corner for beginners on MOTOGP 21. Sir
Good video mate! keep on going with such videos. I am also a gamer like you and I also do publish similar gaming videos, Gamers are always welcome to my channel.