ULTRAKILL CUSTOM LEVEL /// ALL GUTS, NO GLORY

แชร์
ฝัง
  • เผยแพร่เมื่อ 27 ส.ค. 2024
  • Custom level made in Tundra.
    Music by OXBLOOD / @oxbloodxix
    Some textures taken from DUSK (with david's permission)

ความคิดเห็น • 595

  • @beanyboi7235
    @beanyboi7235 ปีที่แล้ว +1498

    This feels like P-2 but P-1 instead.
    >2 mindflayers in the same room
    >2 insurrectionists

    • @Ghostly3011
      @Ghostly3011 ปีที่แล้ว +122

      Can't forget the 2 radiant ferrymen at the end. Shit's like Ornstein and Smough, but Smough is replaced with a second fucking Ornstein

    • @themacintoshnerd
      @themacintoshnerd ปีที่แล้ว +17

      I hope someone makes a mod that adds a gauntlet to P-1

    • @ooftime2557
      @ooftime2557 ปีที่แล้ว +10

      ​@@Ghostly3011 except both ornsteins are already in their super forms here

    • @didedslide
      @didedslide ปีที่แล้ว

      P-3 basically

    • @aarepelaa1142
      @aarepelaa1142 ปีที่แล้ว +6

      Insurrectionists, weird angel spheres, striders and ferrymen and such would have to be removed though, as there is none in act 1, and to be blatantly honest the insurrectionist fight didn't fit in there really at all.

  • @twitchyeyess
    @twitchyeyess ปีที่แล้ว +1778

    This is like if P-1 had its own mini-level within itself like P-2

    • @Steve_005
      @Steve_005 ปีที่แล้ว +94

      Don't give ideas to hakita

    • @snacks_v1
      @snacks_v1 ปีที่แล้ว +31

      if this was real it would be my fav lvl

    • @sfmportalcore8845
      @sfmportalcore8845 ปีที่แล้ว +35

      Idea: after beating p-2, p-1 will turn into this while still keeping the boss fight

    • @kurokamikage_official
      @kurokamikage_official ปีที่แล้ว +68

      ​@@Steve_005 p-3 gauntlet is gonna be resurrected minos and sisyphus primes, sanded and under idols who will be sealed behind impenetrable glass, the only way to lift that glass will be to defeat radiant hideous mass x3 and radiant*10 cerberus x4

    • @ashlikesharks
      @ashlikesharks ปีที่แล้ว +8

      P-1 would be even better, thats actually a very cool ideia

  • @corey6536
    @corey6536 ปีที่แล้ว +637

    This is the coolest custom level I've seen yet, can't wait until the level editor is publicly available.

    • @distantsea
      @distantsea ปีที่แล้ว +2

      The encounters will be so cash

    • @MinosPrimeGaming
      @MinosPrimeGaming ปีที่แล้ว +12

      I wonder how the little timmy levels will be like

    • @gonzaxdbruh8622
      @gonzaxdbruh8622 ปีที่แล้ว

      ​@@MinosPrimeGaming m a u r i c e

    • @Yannopill
      @Yannopill ปีที่แล้ว +21

      @@MinosPrimeGaming just make it locked behind killing Minos, then little Timmy’s can’t do it.

    • @MinosPrimeGaming
      @MinosPrimeGaming ปีที่แล้ว +1

      @@Yannopill Oh yeah that's a good idea

  • @JustFun-lq9ef
    @JustFun-lq9ef ปีที่แล้ว +242

    If the level editor is THIS powerful I can’t wait to get my hands on it

  • @nyoplus
    @nyoplus ปีที่แล้ว +891

    Challenge: beat the level without using the Whiplash

    • @resigned7739
      @resigned7739 ปีที่แล้ว +18

      insanely hard

    • @kenner102
      @kenner102 ปีที่แล้ว +110

      @@resigned7739 slam storage: allow me to introduce myself

    • @kazakhstanobamarunesports1350
      @kazakhstanobamarunesports1350 ปีที่แล้ว +55

      @@kenner102rocket riding: allow me to introduce myself

    • @SurelyNotClover
      @SurelyNotClover ปีที่แล้ว +42

      @@resigned7739 Wall and Blast Jumps: Allow us to introduce ourselves

    • @orangejello3263
      @orangejello3263 ปีที่แล้ว +46

      ​@@SurelyNotClover Flim flamming: allow me to introduce myself

  • @OxbloodXIX
    @OxbloodXIX ปีที่แล้ว +128

    that final encounter was so painful but still loved playing this, the whiplash jamming was quite funny and it also made me do other stuff than grapple on every single living thing.
    also it feels strange (in a good way) seeing my music used in an actual level, awesome job

    • @TherealpabloLOL
      @TherealpabloLOL ปีที่แล้ว +5

      What’s the song called? I really like it

    • @ultragoober
      @ultragoober ปีที่แล้ว

      @@TherealpabloLOL th-cam.com/video/u8XucSisGB4/w-d-xo.html

  • @willem13215
    @willem13215  ปีที่แล้ว +437

    Thanks for all the support! did not expect this to blow up.
    Shockwaves and other enemy textures are purple due to a (currently unfixable) unity bug where apparently render textures are not getting removed from memory correctly.
    the level is now playable thanks to an unexpected port! its now available on the online browser of Angry Level Loader.

    • @Crow-Dragon
      @Crow-Dragon ปีที่แล้ว +21

      Bruh this custom level is so badass! I enjoyed watching every second of it.

    • @icycactus88
      @icycactus88 ปีที่แล้ว +3

      tbh it looks kinda cool

    • @orthodoxconquer
      @orthodoxconquer ปีที่แล้ว +1

      This looks cool af i was wondering, what did you use to make everything?

    • @willem13215
      @willem13215  ปีที่แล้ว +4

      @@orthodoxconquer official ultrakill level editor called tundra, which is private rn

    • @ymmas_
      @ymmas_ ปีที่แล้ว

      @@willem13215 so how did you get it?

  • @Zachabruh
    @Zachabruh ปีที่แล้ว +117

    The whiplash jamming and the flesh creeping on to the start gate are such cool concepts. Reminds me of 5-4 when the start gates were flooded with water. Also I wonder if it’s possible to make the flesh blocks wiggle like in the game

  • @marcoantoniotorres4924
    @marcoantoniotorres4924 ปีที่แล้ว +414

    Imagine a boss after the Ferrymen which is THE Cerberus from Dante's Inferno(and Greek myth). A 3 headed hellhound as a boss would be metal af.

    • @FatJoeGamin
      @FatJoeGamin ปีที่แล้ว +78

      I personally feel as if instead of a greekly accurate Cerberus (the three headed hound you described), I feel like having it be a malformed, three headed, multilegged, stone aberration would fit ultrakill a bit more, but that's my own opinion.

    • @kindertak5396
      @kindertak5396 ปีที่แล้ว +8

      We need Cerberus as a boss in ULTRAKILL

    • @FatJoeGamin
      @FatJoeGamin ปีที่แล้ว +30

      @@kindertak5396 I mean... We.. We already kinda do. 0-5, two cerberi are there, though it's the statue kind.

    • @marcoantoniotorres4924
      @marcoantoniotorres4924 ปีที่แล้ว +8

      @@FatJoeGamin Maybe add a new faction of enemies? Like instead it being a demon(which are the stone guy faction) what about making them like a Golem or something. Maybe Golems are creations of angels like the Flesh Prison and Panopticon. But yeah having it made of stone would be cool too.

    • @januszpolak254
      @januszpolak254 ปีที่แล้ว +8

      @@FatJoeGamin There is also this triple Cerberi room in 3-1 that supposed to reference dog Cerberus.

  • @AAZ-yu5ss
    @AAZ-yu5ss ปีที่แล้ว +261

    Now all we need is THE LIVING ROOM in Ultrakill! 😁

    • @Vector123
      @Vector123 ปีที่แล้ว +10

      literally LIVING room

    • @boi2192
      @boi2192 ปีที่แล้ว +5

      ​@@Vector123 just a reminder that hell is alive in this game

    • @OxbloodXIX
      @OxbloodXIX ปีที่แล้ว +6

      how funny would it be

    • @E-An3
      @E-An3 ปีที่แล้ว +2

      Y E S

    • @_Meta.
      @_Meta. ปีที่แล้ว +2

      ​@@E-An3translates to 'FORKS' lol

  • @CactusSawmill
    @CactusSawmill ปีที่แล้ว +98

    Looks sick! gives me a vibe of something like a "Rotting Gluttony", like a bonus level you would play after beating the main game.
    Liked the usage of Dusk textures, some songs from the original OST, and OXBLOOD's music also goes hard.

    • @DarkestDungeonFan
      @DarkestDungeonFan ปีที่แล้ว +8

      A chunk of the rotting layer of Gluttony broke off and fell from the rest, crushed a segment of a later layer, and took its place. And it just so happens that the piece it replaced was the one our vampiric GoPro was about to enter. The survivors of the incident now face off against the robot, albeit weakened.

    • @user-to9tk9fe4c
      @user-to9tk9fe4c ปีที่แล้ว +2

      ROTTING GLUTTONY // CLIMAX
      3-? All Guts, No Glory
      that name reminds me of tboi floor variants

  • @BreezyShadow
    @BreezyShadow ปีที่แล้ว +51

    I LOOOOVE THE STORY YOUR LEVEL IS TELLING, the ost is so cool and is describing the danger of the environnement. And the environnement, man... is great. Eyes, skull, huge corpse, rivers of blood. Making pauses every fight with lore and showing the dark and deep levels of hell is how you make a game immersive

  • @sorensmith8403
    @sorensmith8403 ปีที่แล้ว +54

    due this is fuckin sick. when tundra gets released to the public, you should make more stuff like this, it looks fun asf

  • @Frizou
    @Frizou ปีที่แล้ว +190

    Absolutely incredible! This is what Gluttony should've looked like!

    • @pulsarbeam3857
      @pulsarbeam3857 ปีที่แล้ว +14

      I mean man I would have appreciated this was just 3-2
      And have Gabriel be 3-3

    • @dachigobeja8490
      @dachigobeja8490 ปีที่แล้ว +50

      ​@@pulsarbeam3857 yea it'd be cool but there's just a *massive* difficulty spike there, this levels difficulty is comparable to P-2 and have it be 3-2? New players would just give up the game on the spot

    • @unoviverseyt
      @unoviverseyt ปีที่แล้ว +11

      @@dachigobeja8490 itd be better to make this p-1 and not 3-2

    • @Cr_zzy
      @Cr_zzy ปีที่แล้ว +11

      This would be way too chaotic for a level in act 1, maybe like an extra extra secret level inside of p-1, “p-?”

    • @unoviverseyt
      @unoviverseyt ปีที่แล้ว +1

      @@Cr_zzy def p-1 if sisyphus can get a boss gauntlent memos can to

  • @KryptRaider
    @KryptRaider ปีที่แล้ว +98

    Honestly I think this is the kind of thing that should've been in P-1 before Minos Prime instead of just the spinal staircase. Not quite as tough as the P-2 gauntlet but an appropriate Act 1 challenge

    • @sleeper5905
      @sleeper5905 ปีที่แล้ว +40

      That's probably because Hakita was still experimenting with the idea of prime sanctums and he is gradually evolving them into an actual hard levels instead of just some cool thicc boss with banger music

    • @DanateDMC
      @DanateDMC ปีที่แล้ว +10

      Man... I barely defeated Minos... that would just make it impossible for me.

    • @couchpotato5657
      @couchpotato5657 ปีที่แล้ว +23

      Nah the Flesh Prison already tests the players multitasking skills. Having a gauntlet in P-1 would be unnecessary and either too difficult for that stage in the game or easier than the Flesh Prison

    • @eater9494
      @eater9494 ปีที่แล้ว +3

      @@sleeper5905 calling minos prime "just some cool thicc boss" is such disrespect to what might be the best boss ever designed in a video game

    • @enverpasa8567
      @enverpasa8567 ปีที่แล้ว +3

      @@eater9494 certainly not the best boss, in any sense. It is a great one, but falls short when you think about all the masterpieces that came over the years.

  • @ultrio325
    @ultrio325 ปีที่แล้ว +7

    I have to say, this was a nice level! Though, I think the difficulty is definitely "over" Gluttony
    - Unintroduced enemy types
    - 6-1-esque enemy count
    I think the forced whiplash diasbling is interesting choice, since ULTRAKILL is all about player expression and disabling the whiplash might prevent that, but also who knows I'm not a professional game designer
    Either way, great job!

  • @TheonetruedogTheDog
    @TheonetruedogTheDog ปีที่แล้ว +92

    This feels like prime sanctum 3, not a Gluttony level, gaw dam
    Or at least maybe one of the last levels in the game

    • @AAZ-yu5ss
      @AAZ-yu5ss ปีที่แล้ว +17

      Minos if his Prime Sanctum was as secure as Sisyphus’s:

    • @SniperOnSunday
      @SniperOnSunday 7 หลายเดือนก่อน

      This honestly looks like it could be an alternate P-1, just without the Prime Sanctum itself.

  • @Dubious_Adubio
    @Dubious_Adubio ปีที่แล้ว +66

    The level design and detail are quite simply amazing, a step up from official levels if you will, and the music is nice! But I can't help but feel that there's too a few too many enemies for my taste and how the level feels like it drags on a bit longer than it should. Really makes you think how official ULTRAKILL levels do with less an. I guess if you wanted to maintain the difficulty, you could have fewer enemies, but harder rooms, like what P-2 did. Also this might just be me but two radiant ferrymen sound extraordinarily annoying to me, maybe I'm just bitter on how radiant enemies keep screwing me over in the Cybergrind.
    I guess i haven't played it yet so maybe my words would fall flat once I actually try it, *_but based off of looks_* I give it 7.5/10, I absolutely admire the effort the must've went into it.
    PS This is an idea, y'know room where you get one of the red skulls, the one with grapple-points and pit. I feel like it could be watterlogged(with blood to fit the level theme ofc) and it'd make it even more unique of a room than it already is, though if you were to go through with that, maybe make the room a little bigger.

    • @willem13215
      @willem13215  11 หลายเดือนก่อน

      Thanks for the feedback!
      The radiant ferrymen were indeed nerfed becauset in retrospective they were awful lol
      That red skull room you talk about did indeed have water early on but it was removed cause i didnt know how to make underwater rooms fun back then.

  • @Orvixran7692
    @Orvixran7692 ปีที่แล้ว +16

    Holy moly, i can definitely see this as what P-1 could have been and i LOVE IT just put a Minos Prime boss fight at the end in another arena and BOOM you have P-1 with an awesome gauntlet...
    For the sake of being convincing its probs shouldn't have the Virtues / Whiplash / Insurrectionists / Ferrymen but still good GOD that was GREAT

    • @unowncommenter9581
      @unowncommenter9581 ปีที่แล้ว

      Nor sentries, since they appear in the Wrath layer.

    • @Orvixran7692
      @Orvixran7692 ปีที่แล้ว

      @@unowncommenter9581 that too!

  • @toxinketchup
    @toxinketchup ปีที่แล้ว +5

    imagine the guts ferryman has an idol statue in a closed room, to open the room you have to kill glory first, due the name litteraly being "all guts no glory"

  • @b-o-a-t3923
    @b-o-a-t3923 ปีที่แล้ว +15

    may the blood of the damned leak into the soul

  • @yokaismiley
    @yokaismiley ปีที่แล้ว +5

    makes me realize how many missed opportunities there are with the settings in ultrakill
    the hand holding the red skull, the spinal hallway, and giving you some room to fight in the level

    • @bionicleapple1254
      @bionicleapple1254 ปีที่แล้ว +2

      wdym missed opportunities with the settings? the official levels have some banger level design. from the double skull door in 1-3 to the stairs room in 3-1 to the ship sinking in 5-3, there is are lots of cool arenas and creative environments in ultrakill.

  • @dashat3938
    @dashat3938 ปีที่แล้ว +9

    Ngl, I am kinda mad that the ferrymen aren't red and blue like the swordsmachine and insurrectionist secret bosses. Based on looks, imma say 9.5/10.

  • @BreadleonREAL
    @BreadleonREAL ปีที่แล้ว +36

    Well done

  • @Kaleii08
    @Kaleii08 ปีที่แล้ว +19

    Insanely sick level, i'm hoping the tundra forms open again soon so i can make some stuff myself

  • @calmcat5377
    @calmcat5377 ปีที่แล้ว +7

    this is a delight to see after the discord teasers! gluttony got done dirty compared to heresy

  • @kingbonelesslive
    @kingbonelesslive ปีที่แล้ว +5

    WHO SAID THE FIRE WAS GONE?? IT'S RIGHT HERE 🔥🔥🔥🔥🔥
    all seriousness tho, love this one, man! i love the idea of one of your tools being temporarily unusable, and you having to do an objective to restore it
    the level also just overall kicks ass, dude. don't think we've ever seen this much depth to a custom level, so it always kept me going "wait, there's MORE???"
    *Serious kudos, man. Keep it up!*

  • @Fresh_Knight
    @Fresh_Knight ปีที่แล้ว +6

    This is super cool, my only critique is that I think having the skulls colors swapped so that you can see the blue glow in the starting room because it’s not very obvious you are meant to return to the beginning, other than that the best custom level I’ve seen

    • @cirnogaming2352
      @cirnogaming2352 ปีที่แล้ว

      could probably manually change the glow too: straight up removing it or changing the color once you hit a trigger in that room or something

  • @NeilDegrasseTysonWithAKatana
    @NeilDegrasseTysonWithAKatana ปีที่แล้ว +2

    "Typical politician, all guts, but no glory..."
    -"what?"

  • @deathvideogame2
    @deathvideogame2 ปีที่แล้ว +3

    This feels like P1.5. I love it. Also, the track absolutely bangs.

  • @Rejki_
    @Rejki_ ปีที่แล้ว +3

    "Ah, the big arena. This must be the end!"
    *Beats the arena*
    "Alright, wait, 2 more skulls? Oh well"
    *Gets the 2 skulls*
    "Now this has got to be the end. Wait, another arena? It can't be that hard ri- *fuckin dies*

  • @spruce4168
    @spruce4168 ปีที่แล้ว +3

    I REALLY want to play this now, it looks so well made and fun to play!

  • @sillierlittlegoober
    @sillierlittlegoober ปีที่แล้ว +3

    This is the best custom level I’ve seen. Reminds me of Dusk, not just the textures but the overall level design too, which is so amazing Love it!

  • @raveelemental4928
    @raveelemental4928 ปีที่แล้ว +5

    Ah hell nah not the Dusk trypophobia room
    Gross feeling aside, this level was sick, I really like how dynamic it is

  • @simonhebert4089
    @simonhebert4089 ปีที่แล้ว +4

    Learning all sorts of tricks on this video, like dodging left/right as you grapple towards an enemy! Awesome play mah dude

  • @itsdawg43
    @itsdawg43 ปีที่แล้ว +4

    whenever I see a custom ULTRAKILL level it just gets me more excited for the full game

  • @nugnug2718
    @nugnug2718 ปีที่แล้ว +1

    absolutely amazing, very in tune with the style of the other hard ultrakill levels.

  • @NamesNotAstella
    @NamesNotAstella ปีที่แล้ว +6

    man i love your playstyle, its not too chaoctic and its still stylish aswell, and you use other stuff other than spamming what clears stuff the fastest, which is very cool.

  • @OrangeCreamsicle
    @OrangeCreamsicle ปีที่แล้ว +2

    not a single idol, you're a saint

  • @soupmug9896
    @soupmug9896 ปีที่แล้ว +81

    ruined by lack of glory

    • @willem13215
      @willem13215  ปีที่แล้ว +53

      you have 3 days

    • @Russo_Von_Carnificia
      @Russo_Von_Carnificia ปีที่แล้ว +8

      Glorified by guts

    • @luigifan4393
      @luigifan4393 ปีที่แล้ว +11

      Glory has to be fought for.

    • @mistical5030
      @mistical5030 ปีที่แล้ว +5

      ​@@willem13215"there is a skinless body in your closet" vibes lol

    • @kiroko4877
      @kiroko4877 ปีที่แล้ว +5

      ​@@willem13215 "We have 3 days to live!"

  • @ultrafun2227
    @ultrafun2227 ปีที่แล้ว +3

    STOP ASKING "How can I play this?"
    You can't. Wait until Ultrakill's full release

  • @goatwithagun
    @goatwithagun ปีที่แล้ว +4

    probaly the coolest fan made level i seen so far
    i always wanted to do something like 1:46
    can't wait to put my hands on the level editor

  • @cartoonwizard5171
    @cartoonwizard5171 ปีที่แล้ว +2

    Very intriguing level with an interesting layout and expansion on the whole "organic and gory" aesthetic of Gluttony (Dusk textures were a nice touch too.)
    I think this would be a cool concept for a P-1 boss gauntlet replacing the spinal staircase before the final battle with Flesh Prison and Minos, though my only gripe with that would be the two radiant Ferryman at the very end creating a massive difficulty spike that will probably get most people trying to get a P-Rank killed before they even reach the final bosses.
    Still a very well done level though, can't wait to try it out myself when the level editor comes out and see what else comes out of it in the future.

  • @IHave_NoFreakingIdea
    @IHave_NoFreakingIdea ปีที่แล้ว +5

    God damn. That looks insane

  • @perfbruh
    @perfbruh ปีที่แล้ว +2

    Hakita taking his time making act 3 meanwhile the community making their whole own levels

  • @daktotathecolossus7404
    @daktotathecolossus7404 ปีที่แล้ว +4

    This is really cool I love the arenas, especially how the spawns are staggered. I do kinda wish there were harder arenas which were more open and complex in the base game, like the last room of 4-3. I do think the rooms have too many enemies and it drags on a bit too long though. I think its better to have a certain amount if enemy variety so each room feels more unique and less messy

  • @kalebwhite9621
    @kalebwhite9621 11 หลายเดือนก่อน

    Ayooo oxblood, one of my fav creators for fanmade ultrakill music right along with marzuku

  • @circuit0831
    @circuit0831 ปีที่แล้ว +11

    this is really well made. with a bit of polishing you could pass this off as an acutal level

  • @space_prick
    @space_prick ปีที่แล้ว +2

    I dont usually check out custom made maps but damn, this one is good.

  • @talinah7720
    @talinah7720 ปีที่แล้ว +1

    Love the part at 5:20 where the music just becomes william's PC fan trying to comprehend the massive brain plays he's making

  • @DarklordKermit77
    @DarklordKermit77 ปีที่แล้ว +2

    That opening is how 3-1 should've started, with the flesh in the elevator and the hanging stray with the bridge instead of the hallway with the malface.

  • @skystone15
    @skystone15 ปีที่แล้ว +1

    HOLY SHIT YEAH I LOVE THIS LEVEL AND U USING THE OXBLOOD SONG IS THE CHERRY ON TOP YEEEEEAAAAAAAAH

    • @skystone15
      @skystone15 ปีที่แล้ว +1

      i love this song in particular a lot and it fits so damn well here i need to be able to play this

  • @garrettupchurch8840
    @garrettupchurch8840 ปีที่แล้ว +1

    this is super well designed, and good use of oxblood's music

  • @schlooble
    @schlooble ปีที่แล้ว +3

    Beautiful. When this level editor releases, ultrakill will be infinite.

  • @terrafin6354
    @terrafin6354 ปีที่แล้ว

    Ferryman: appears. P-2 flashbacks: started playing

  • @fullmetalgf
    @fullmetalgf ปีที่แล้ว +1

    cannot wait to play this it looks so good!

  • @yeehaw27
    @yeehaw27 ปีที่แล้ว +1

    Bro I know you may have made this level and know where all the enemies are, but that doesn't change the fact that the chargeback at 1:11 was stylish as fuck. Bravo

  • @thenormalizer532
    @thenormalizer532 ปีที่แล้ว +1

    This is so insane! GREAT JOB 👍👏

  • @erikdahl6861
    @erikdahl6861 ปีที่แล้ว

    That "your whiplash jams" reminds me of Dusk where it just takes away your flashlight for no explicit reason.

  • @extro7757
    @extro7757 ปีที่แล้ว +3

    I love how this level disables the whiplash when you first enter. Just imagine a level that disables your most used weapon so you have to use different weapons

  • @SeedashLoud
    @SeedashLoud ปีที่แล้ว +1

    YOOO HOLY SHIT THIS IS GOOD
    WE EATING GOOD TONIGHT

  • @ceremyjlarkson9475
    @ceremyjlarkson9475 ปีที่แล้ว +2

    I gotta have the song for this, OXBLOOD did such a good job

    • @willem13215
      @willem13215  ปีที่แล้ว +2

      Fallen Greatness on his TH-cam channel

  • @conallirvine5157
    @conallirvine5157 ปีที่แล้ว

    Honestly if someone told me this was a remake of p-1, I would probably believe them. Bravo!

  • @HereComesBoi
    @HereComesBoi ปีที่แล้ว

    DUUUUUUUDE
    I can see this being like a secret level for gluttony! This looks amazing!
    (Also because nobody said it, Spingebob reference in the title)

  • @incognito7609
    @incognito7609 ปีที่แล้ว +2

    If level encores are a thing in the future, I'd love to see P-1 having a gauntlet like this before Minos

    • @incognito7609
      @incognito7609 ปีที่แล้ว +1

      I also feel like in the drop down before the final room would be the PERFECT place to put the Spinal Staircase.

  • @Stevder
    @Stevder ปีที่แล้ว +3

    It would actually be very cool if people made an extra stage as a challange for each layer when the level editor comes out. for example this would be the third layers extra stage

    • @user-to9tk9fe4c
      @user-to9tk9fe4c ปีที่แล้ว +1

      Something like this?
      GLUTTONY // ACT I CHALLENGE
      3-F - ALL GUTS, NO GLORY

    • @Stevder
      @Stevder 11 หลายเดือนก่อน

      ​@@user-to9tk9fe4cyub, thats right
      Actually maybe 1 challange per act is better because p ranking a layer is easy but extra stages are hard and making a extra stage for each layer probably would be boring

  • @Zaccby
    @Zaccby ปีที่แล้ว

    this is just the start of a very long cool and very fun modding community for ultrakill

  • @ivandog11
    @ivandog11 10 หลายเดือนก่อน +1

    Now its my favorite custom level

  • @michalmotyka9208
    @michalmotyka9208 ปีที่แล้ว +2

    gotta love anatomy

  • @KyleMax.
    @KyleMax. ปีที่แล้ว +1

    awesome custom level, hope a level editor comes out in act 3 update

  • @VavilenLaCiganDeTatar
    @VavilenLaCiganDeTatar ปีที่แล้ว

    Yoooooooo maan, it is fucking fabulous!

  • @Plaga_4.0
    @Plaga_4.0 ปีที่แล้ว +2

    This is truly, an Ultrakill moment right there

  • @Ohmman
    @Ohmman ปีที่แล้ว +4

    Banginnnn

  • @malignantpootis213
    @malignantpootis213 ปีที่แล้ว +1

    Cool custom level and cool spawn room. I could see this like a modded P-1 gauntlet if it only had the prelude/act 1 lineup of enemies

  • @Cyc_Ysticc
    @Cyc_Ysticc ปีที่แล้ว

    Wooooooow now u can do custom levels awesome

  • @MRACOS2
    @MRACOS2 ปีที่แล้ว +1

    This really feels like a proper P-1 level before Pinos or something. Also wow, it properly uses graple points, while base game only uses it on 5-1 and like 3 more arenas throught all of act 2. The level looks really good and it feels like something inside of giant, not the whatever the Penrose stairs stuff there is

  • @noeldro
    @noeldro ปีที่แล้ว

    holy fuck can't wait for tundra to be released with workshop, i want to try this thing out holy fuck

  • @thegoose8663
    @thegoose8663 ปีที่แล้ว +1

    Looks 100% official. Incredible work! I'll go as far as to say that it looks better than most levels that ARE in the game (beautiful leveldesign btw)

    • @thegoose8663
      @thegoose8663 ปีที่แล้ว

      Also an extra note - I didnt mention it originally, but I love the whiplash idea. Its a neat way to add a small limitation that motivates people who overly rely on whiplash to try other movement options AND for people who rarely use it get a reminder about it in the room with hook points.

  • @bluec9151
    @bluec9151 ปีที่แล้ว +2

    hah, I appreciate the use of DUSK textures

  • @smaker6451
    @smaker6451 ปีที่แล้ว

    3:02 I love this room, it just looks so cool

  • @Mortisem
    @Mortisem ปีที่แล้ว +1

    Just like every floor has a secret level, every floor should have a super difficult level like this that after completing you would be rewarded with lore

  • @Micha-Hil
    @Micha-Hil ปีที่แล้ว +2

    1:49 WHY CAN'T THIS BE A REAL ARENA CMOOOOOON

  • @empressofmadness
    @empressofmadness ปีที่แล้ว

    Holy crap that's awesome

  • @NicoLas-xy3ew
    @NicoLas-xy3ew ปีที่แล้ว

    POV: P-3 releases and you have to fight a "small warm up" before the boss

  • @roboticdryzalar374
    @roboticdryzalar374 ปีที่แล้ว +1

    This looks so cool

  • @pixellatedpixie215
    @pixellatedpixie215 ปีที่แล้ว

    fucking masterful! I love this!

  • @Aceatoll
    @Aceatoll ปีที่แล้ว +1

    This is super cool!
    Im particularly a fan of the room with the coiling spine, as well as the room with the insurrectionists

  • @Starmie_
    @Starmie_ ปีที่แล้ว

    Ah, splendid, P-1 Cut Gauntlet.

  • @TheMMMification
    @TheMMMification ปีที่แล้ว

    The music is really good.

  • @CDracolich
    @CDracolich ปีที่แล้ว +1

    1:47 My jaw literally dropped

  • @ofiscal4711
    @ofiscal4711 ปีที่แล้ว

    that was a smooth and clean play, i loved it

  • @CricetoFunni
    @CricetoFunni ปีที่แล้ว

    This feels like if there was a P-2-esque gauntlet in P-1.

  • @Hydraxouz
    @Hydraxouz ปีที่แล้ว

    The skull in the fake ending room is really cool

  • @namek_flix
    @namek_flix ปีที่แล้ว

    This looks prety fun actualy

  • @bottomtext3063
    @bottomtext3063 ปีที่แล้ว

    Imagine getting your whiplash tangled right before the P-2 gauntlet

  • @chosen_mizzy
    @chosen_mizzy ปีที่แล้ว

    I don’t know what happening. I love it.

  • @A.Z.296
    @A.Z.296 ปีที่แล้ว

    That name is a Tank Dempsy Quote if I've ever heard one, and I have.

  • @mikogametuto9355
    @mikogametuto9355 ปีที่แล้ว

    This guy plays ultrakill like doom, it's very entertaining to see

  • @ultraferal6138
    @ultraferal6138 ปีที่แล้ว

    ok whiplash jamming is such a cool mechanic

  • @Nuggetls
    @Nuggetls ปีที่แล้ว

    having sisypus' corpses as an enemy is such a good idea.