Not even remotely true. Reflect is my case and point. Luck is helpful to avoid the rolls and so is spell absorption, but you end up facing creatures that out cast and out last you late game making the multiple max spell absorbtion sources you gather lose a lot more than they win. Of course mods can fix this issue but vanilla goty is not favorable for casters. Stealth is worse. Combat is decent but morrowind favors a melee build with ultility spell skills ultimately. Also lockpick is better than open spells just because it saves points and has a disarm pick that magic doesn't. Ultility spells are where it's at. Lastly there's a few ways to get around reflect besides SA, Luck, etc - just racial resist and constant effect enchants that make you immune to damage types like fire, frost and shock which is easily maxed out early game as a nord with dragonbone mail, ring of pynaster and the other ring near gnisis. Frost fire - immune, shock mostly resistant to. So a nord mage could cast all day as long as there isnt a weakness debuff in their own spells. Not to mention helseth can be taunted late game for his ring - 100% reflect. So theres ways but my point stands, there's a lot of variables to take into account mid to late game as a caster when the high lvl enemies spawn and you hit late MQ and t Expansions.
Fully specced a Mage can be a bit over kill though. When you're killing a Golden Saints with one hit from a Bound Battle Axe do you really need more;).
Fun fact: if you are skilled enough, you can actually shoot down enemy spell projectiles reliably, leaving you unbeatable as long as you are untouchable.
Know what else you cant do in skyrim? Loot pauldrons. Loot greaves. Wear clothes under your armor. Mark or recall (teleport in daggerfall). Open an actual journal to search topics and what was said word for word. I hate how dumbed down they've made TES...
@@kirkfogg8366 It makes sense why they dumbed it down later on in the series, but I'm hoping they find a good balance between more classic RPG elements and casual play in ES6
Spellmaking in Skyrim could have been so great. Could have combined a somatic element, so jet/ball/trap/kamehameha, with an effect and/or element. Imagine the lightning kamehameha but it's flames, or a healing trap that you prepped before starting the fight, or a telekinetic jet you channel for a discount fus roh dah. All with custom magnitude and duration...
Eh. The base Game of Skyrim comes with the creation kit, which has a more robust and extensive spell making system than Morrowind or the Construction set. There's more GFXs to play with, more effects and more freedom without needing to script. The 'base gane' without building new assets or importing anything can give you nuke spells
in morrowind, it only counts the initial cast towards skill up. Meaning, you wouldn't be any better off doing that versus healing yourself for one point
I usually make a Restore Fatigue 19-20 for one second (only costs one mana) and cast it on myself as I'm running between towns and dungeons. Seems to level up pretty well.
I always just did the trainer exploit if I wanted to cheese skill level ups. Forget if it's drain or damage skill, but whichever spell's a temporary effect. Temporarily lower the skill below 0 for one or two seconds and then you can train the skill with a trainer for like 1 coin.
@@silverjohn6037 I just love how you can make so many things in Morrowind. Like this spell had not occured to me, yet i have found other ways to solve the same problem. I make an ring with constant restore 3 fatigue instead.
One of my favourite playthroughs i role played as a lich. Favourite spell was a 50ft DoT health absorption self-cast. I would run close enough to capture all the enemies in the room and explode and drain them all at the same time. You hit yourself with the spell, but you also heal for the damge you deal so it's nullified, then with enough enemies they literally cannot kill you. Then the exact same spell with Soul Trap for non-humanoids. I combined that with a strength, agility and fatigue damge (not self-cast) just to cripple them while i drained them out. Agility and fatigue they miss more while the strength is ticking down. Sooner or later their encumbrance becomes higher than their strength and they can't move. Free souls
I always loved the spell design of that with like the fire orange but some illusion green mixed in. I know some of the renegade ashlander mabrigash use it but on a much smaller scale lmao
I mean sure, alchemy and daisy chaining can yield god like stats. Just gets sooo boring though and it makes combat stale. Will say i do appreciate that theres a thing where you can sale mudcrab meat and kwama eggs to the mages guild alchemist in balmora and it increases her stock of it permantly by the amount sold each time. Just grab the master set in caldera, port back and spam restore fatigue pots to sell for more ingredients to level and train other attributes each level to get int and whatever stat you want plus a point into luck each level.
I love how you hear that massive sniff and think "oh great, this guy left his mic on and just graced our ears with that smh" But no, the game just *does that*, there'll even be a subtitle for it if you have them on.
It’s a real shame that the Elder Scrolls games got less ambitious with each release after Daggerfall (in terms of scope) and Morrowind (magic and role playing). Imagine how things would be if Oblivion and Skyrim actually functioned like sequels to Morrowinds mechanics instead of just streamlining everything for the sake of people who don’t understand how building a character works. I literally started Morrowind for the first time more recently and it’s easily a better game than Oblivion and Skyrim when it comes to being an RPG.
In all fairness while still successful, the games were kinda niche, Todd was brought in to make the company loads of money and with his handling of TES and Fallout he definitely did Sadly nowadays we have to look to Larian for the same level of roleplay depth with games like DOS 2, and even then it's not as immersive since it's never in first person
@@QuantemDeconstructor Larian's recent games like DOS2 and Baldur's gate 3 are heavily interactive, dynamic and open ended like Morrowind, but they're completely different. Larian's RPGs are more like Biowares with branching storylines, a cast of plot relevant companion characters and a non linear story. Morrowind's main story doesn't branch at all and is linear. Morrowind doesn't have any of the depth in the areas Baldur's Gate 3 does. Baldur's Gate 3 doesn't have numerous extensive faction storylines, guilds and open world Morrowind does. Fallout 3, New Vegas and 4 are more like a Larian game than Morrowind is
In all honesty, I'm glad the barrier of entry was lowered otherwise my dumbass wouldn't have ever gotten into elder scrolls. It's a pitty that the option to be as in-depth as Morrowind is, is no longer available though.
@@invader_jim2837 it's 7 am here, I'm 10 iq at this time. Was thinking it's a spell name or the character's itself. Found out it's the class. Not that hard to simply answer.
Looks like an enchanted Daedric Shield. So with enough skill in Enchanting yes. In fact, if you had something like 115-120 skill in Enchanting from skill boosting constant effect items items, it would only cost one point of charge to cast.
Average telvani mage when he is told slavery and kidnapping is outlawed
calmest telvani mage
Morrowind is a paradise for mages, being a mage in Morrowind is comparable for being a stealth archer in Skyrim
And Oblivion is a paradise for no one
@@NiCoNiCoNiColaOblivion is paradise for knights.
@@Aetheriem for everyone tbf
Except for Dual Wield berserkers
Not even remotely true. Reflect is my case and point. Luck is helpful to avoid the rolls and so is spell absorption, but you end up facing creatures that out cast and out last you late game making the multiple max spell absorbtion sources you gather lose a lot more than they win. Of course mods can fix this issue but vanilla goty is not favorable for casters. Stealth is worse. Combat is decent but morrowind favors a melee build with ultility spell skills ultimately. Also lockpick is better than open spells just because it saves points and has a disarm pick that magic doesn't. Ultility spells are where it's at. Lastly there's a few ways to get around reflect besides SA, Luck, etc - just racial resist and constant effect enchants that make you immune to damage types like fire, frost and shock which is easily maxed out early game as a nord with dragonbone mail, ring of pynaster and the other ring near gnisis. Frost fire - immune, shock mostly resistant to. So a nord mage could cast all day as long as there isnt a weakness debuff in their own spells. Not to mention helseth can be taunted late game for his ring - 100% reflect. So theres ways but my point stands, there's a lot of variables to take into account mid to late game as a caster when the high lvl enemies spawn and you hit late MQ and t
Expansions.
@@Aetheriem oblivion is a paradise for exploiters who watch spiffingbrit. 100% reflect damage. All im saying.
i specially love the part where it explodes like a nuke but hits like a wet towelette
Still hurts! If you whip well enough 💀
Skyrim : Stealth Archer shines
Oblivion : Spellsword shines
Morrowind : Mages are Gods among mere mortals
Fully specced a Mage can be a bit over kill though. When you're killing a Golden Saints with one hit from a Bound Battle Axe do you really need more;).
Morrowind: Drugs
well said jarmen kell
Fun fact: if you are skilled enough, you can actually shoot down enemy spell projectiles reliably, leaving you unbeatable as long as you are untouchable.
happens all the time when you have a shootout with another mage, then both of you waste all your magicka and start fist fighting
@@kirillnikolaev346😂
@@kirillnikolaev346 i am a touch spell enjoyer so i dont have this problem
@@freakyskull516 if your foe doesn’t light your ass on fire before you get closer then yeah there’s no problem
Skyrim may have sold more copies, but you know what you can't do in Skyrim?
Fly around town nuking everything to the ground. In the base game.
Know what else you cant do in skyrim? Loot pauldrons. Loot greaves. Wear clothes under your armor. Mark or recall (teleport in daggerfall). Open an actual journal to search topics and what was said word for word. I hate how dumbed down they've made TES...
@@kirkfogg8366 It makes sense why they dumbed it down later on in the series, but I'm hoping they find a good balance between more classic RPG elements and casual play in ES6
Spellmaking in Skyrim could have been so great.
Could have combined a somatic element, so jet/ball/trap/kamehameha, with an effect and/or element.
Imagine the lightning kamehameha but it's flames, or a healing trap that you prepped before starting the fight, or a telekinetic jet you channel for a discount fus roh dah.
All with custom magnitude and duration...
Eh. The base Game of Skyrim comes with the creation kit, which has a more robust and extensive spell making system than Morrowind or the Construction set. There's more GFXs to play with, more effects and more freedom without needing to script. The 'base gane' without building new assets or importing anything can give you nuke spells
EXACTLY@@kirkfogg8366
Make a spell that heals 1 in an area this big and you can just go around training restoration on the whole town with no bounty.
in morrowind, it only counts the initial cast towards skill up. Meaning, you wouldn't be any better off doing that versus healing yourself for one point
Gonna use this to grind now, thanks
I usually make a Restore Fatigue 19-20 for one second (only costs one mana) and cast it on myself as I'm running between towns and dungeons. Seems to level up pretty well.
I always just did the trainer exploit if I wanted to cheese skill level ups. Forget if it's drain or damage skill, but whichever spell's a temporary effect. Temporarily lower the skill below 0 for one or two seconds and then you can train the skill with a trainer for like 1 coin.
@@silverjohn6037 I just love how you can make so many things in Morrowind. Like this spell had not occured to me, yet i have found other ways to solve the same problem. I make an ring with constant restore 3 fatigue instead.
"Legalize Nuclear Bombs"
One of my favourite playthroughs i role played as a lich. Favourite spell was a 50ft DoT health absorption self-cast. I would run close enough to capture all the enemies in the room and explode and drain them all at the same time. You hit yourself with the spell, but you also heal for the damge you deal so it's nullified, then with enough enemies they literally cannot kill you. Then the exact same spell with Soul Trap for non-humanoids. I combined that with a strength, agility and fatigue damge (not self-cast) just to cripple them while i drained them out. Agility and fatigue they miss more while the strength is ticking down. Sooner or later their encumbrance becomes higher than their strength and they can't move. Free souls
Draining fatigue is really all you need to be a god 😂
Apparently there's a Necromancy mod called Necrocraft, and in late games you can literally become a Lich! :)
“We thought we might start a chain reaction that would destroy the entire world… I believe we did” -Vivec
So that's how you split atoms.
I always loved the spell design of that with like the fire orange but some illusion green mixed in. I know some of the renegade ashlander mabrigash use it but on a much smaller scale lmao
Now imagine doing this and crafting an item using the alchemy exploit to basically have nuclear bombs on a string lol
I mean sure, alchemy and daisy chaining can yield god like stats. Just gets sooo boring though and it makes combat stale. Will say i do appreciate that theres a thing where you can sale mudcrab meat and kwama eggs to the mages guild alchemist in balmora and it increases her stock of it permantly by the amount sold each time. Just grab the master set in caldera, port back and spam restore fatigue pots to sell for more ingredients to level and train other attributes each level to get int and whatever stat you want plus a point into luck each level.
you may not like it but this is what peak performance looks like
LMAO The ball lights up entire cells
But who is watching you tho 👀
As morrowind magic myself I can confirm that is its best
I love how you hear that massive sniff and think "oh great, this guy left his mic on and just graced our ears with that smh"
But no, the game just *does that*, there'll even be a subtitle for it if you have them on.
this is epic but will just kill wife in Skyrim
i miss being so OP so much in Skyrim
Can you soul trap on self and raise your stats so you can make it last 10 seconds
I have beat Morrowind as One punch man and bro casually cast's nukes
Explosion!
How do I create the levitation spell and the explosive fireball spell?
what is more morrowind than *sniff*
It’s a real shame that the Elder Scrolls games got less ambitious with each release after Daggerfall (in terms of scope) and Morrowind (magic and role playing). Imagine how things would be if Oblivion and Skyrim actually functioned like sequels to Morrowinds mechanics instead of just streamlining everything for the sake of people who don’t understand how building a character works. I literally started Morrowind for the first time more recently and it’s easily a better game than Oblivion and Skyrim when it comes to being an RPG.
In all fairness while still successful, the games were kinda niche, Todd was brought in to make the company loads of money and with his handling of TES and Fallout he definitely did
Sadly nowadays we have to look to Larian for the same level of roleplay depth with games like DOS 2, and even then it's not as immersive since it's never in first person
@@QuantemDeconstructor Larian's recent games like DOS2 and Baldur's gate 3 are heavily interactive, dynamic and open ended like Morrowind, but they're completely different. Larian's RPGs are more like Biowares with branching storylines, a cast of plot relevant companion characters and a non linear story. Morrowind's main story doesn't branch at all and is linear. Morrowind doesn't have any of the depth in the areas Baldur's Gate 3 does. Baldur's Gate 3 doesn't have numerous extensive faction storylines, guilds and open world Morrowind does. Fallout 3, New Vegas and 4 are more like a Larian game than Morrowind is
@@7dayspking I agree
With mods skyrim has way better and more diverse magic.
In all honesty, I'm glad the barrier of entry was lowered otherwise my dumbass wouldn't have ever gotten into elder scrolls. It's a pitty that the option to be as in-depth as Morrowind is, is no longer available though.
lol sex haver. I'm fucking 40 and I still laughed at that.
Wut
@@bio-garbage did you even watch the video?
@@invader_jim2837 it's 7 am here, I'm 10 iq at this time. Was thinking it's a spell name or the character's itself. Found out it's the class. Not that hard to simply answer.
@@bio-garbageMy bad. I have been dealing with some special people today so I was being catty out of habit.
@@invader_jim2837 np. We all good.
Years later, a kid found a fancy ring. He managed to activate the spell.
That's the beginning of the Red Year
What did activate (didnt find a better word: its 6 am and im 10 iq this time) the phrase "There is someone watching me!"?
*trigger
i believe thats just one of the many idle phrases npcs will say
00:23 The ol razzle dazzle
ol skoom
Is this possible without mods?
yes, its a weak spell with a high area of effect. try making an alteration spell for 1 point in 50 feet, it's beautiful
yep
Looks like an enchanted Daedric Shield. So with enough skill in Enchanting yes. In fact, if you had something like 115-120 skill in Enchanting from skill boosting constant effect items items, it would only cost one point of charge to cast.
this is they the gods nuked them
So you just increased the aoe? Lol. Weak spell. I could teach you a thing or two guild mage.
as the description says, "best way to tickle your opponents to death" lol
I'll never understand why people use subtitles for this game
because 7.5 billion people don't have english as their first language, reading along makes it easier to understand, especially during sound effects
Thank you captain literal
@@grumpyginger9783 wow dude, i didn't know the whole world played morrowind