just to clarify things here even if u are 4 man group and u enter the mission alone it scale on u only cos they are out of the mission for the system cos i already tested
You are completely right Freeradical teck. The mission does not scale until all party members are in the mission boundaries. If they stayed in the 1st courtyard area you would have seen the scaling change but these enemy spawns are for 1-2 people, not 4. OP for future reference you may want to do a little research before jumping down other posters throats & coming off as idiot. It only makes you look bad.
It's obvious that you are not very bright & frankly not worth the time or effort for me to explain to you where you are incorrect in your assessment. Keep lying to yourself you mumpsimus fuck
Cannot take criticism can you? A video showing you killing 1 mob means nothing it is the influx of enemies with an increasing HP pool & added aggro that makes it more difficult. Show a video of you soloing it with a full team, only you shooting & using abilities. They just hang in the back within the same CP they I'd be impressed. That is not what is in this video you dumb shit. This video shows a solo run, during a GE, with spawns for 1 person NOT 4. You should notice the influx of enemies unless you really are that stupid. Not to mention you're on PC so you could be using some kind of cheat (not saying you are but it can be done). Judging from how you respond to strangers online you are though. Just another phony
Cause he skipped the second wave of enemies in the second area (the once that come out the door), if you do that and don't suicide, the last section (boss area) of the mission has a large chance of not having any enemies present, the reason this happens is cause of the games entity limit.
just to clarify things here even if u are 4 man group and u enter the mission alone it scale on u only cos they are out of the mission for the system cos i already tested
now get fuck out of here.
You are completely right Freeradical teck. The mission does not scale until all party members are in the mission boundaries. If they stayed in the 1st courtyard area you would have seen the scaling change but these enemy spawns are for 1-2 people, not 4. OP for future reference you may want to do a little research before jumping down other posters throats & coming off as idiot. It only makes you look bad.
It's obvious that you are not very bright & frankly not worth the time or effort for me to explain to you where you are incorrect in your assessment. Keep lying to yourself you mumpsimus fuck
You don’t have to explain shit to me. You are wrong I’m right end of story. Now get the fuck out of my channel and don’t come back.
Cannot take criticism can you? A video showing you killing 1 mob means nothing it is the influx of enemies with an increasing HP pool & added aggro that makes it more difficult. Show a video of you soloing it with a full team, only you shooting & using abilities. They just hang in the back within the same CP they I'd be impressed. That is not what is in this video you dumb shit. This video shows a solo run, during a GE, with spawns for 1 person NOT 4. You should notice the influx of enemies unless you really are that stupid. Not to mention you're on PC so you could be using some kind of cheat (not saying you are but it can be done). Judging from how you respond to strangers online you are though. Just another phony
Is there a reason why you suicided at 5:10 which despawned Hunter?
Cause he skipped the second wave of enemies in the second area (the once that come out the door), if you do that and don't suicide, the last section (boss area) of the mission has a large chance of not having any enemies present, the reason this happens is cause of the games entity limit.
im 5/6 Striker atm, guess I know what build im stealing :) thanks!