@@Direloc Interesting point which made me reread the text, which states “an opponent” but doesn’t explicitly state a “single” opponent. It’s a bit ambiguous if I’m honest, so will err on the side of fun (and speed). Would be interested to know what others think though. I’ll pin this post. EDIT: I deleted a couple of your comments which appeared to be duplicate posts, just in case you wondered why. All good. 🙂
Fleetwood slays the toughest kobold morale fails so they cower in fear. Fleetwood evicts them screaming tell Felonius it was Me, Fleetwood! Or would he force them to attack other monsters for him? Tell them i am coming for them!
I ran a party through X3 and X4 a few years ago. When they encountered the army and decided to fight instead of surrender, my players insisted on fighting the encounter properly rather than me hand-waving it and applying 5% hits (because the "monsters" needed 20s to hit the players) and I didn't roll a single 20 all encounter. Sometimes, the 20s just don't come
Episode 2: after Fleetwood slaughters the monsters in the first 2 caverns like it’s nothing, the rest of the monsters wisely decide to leave the Caverns of Chaos to find somewhere safer to live. 😉
In a case like the common cave, I wouldn't go through all that dice rolling, I would just tally up the number of attacks the kobolds have, assume 5% of them hit, and roll that many damage dice. If deflect is available as an option, go ahead and roll that against the hits and reduce damage accordingly. May not be quite as "authentic", but it'd sure save huge amounts of time!
I would have suggested a companion level character 18th or 20th level or even an expert level character of Name rank 10th level. But an almost immortal level 36 character should be mugging dragons. Thanks for showing the game. Would wrestling attacks by the Kobolds work? Dog pile? Or trying to net him or disarm his weapon?
Great Video! I've recently started to primarily use Foundry for my Solo 5E games and I've got some great ideas from this video - I think you've convinced me to go gridless, and i'll be checking out some of the modules you mentioned Something that really helped me was utilizing keyboard shortcuts to reduce the "number of clicks" to play: - T for Target, Shift-M: Next Combat Turn, Shift-Left Click: Takes the "Default" Roll on the prompt (when clicking on a weapon roll for example) (Doesn't seem to work for OSE Module though☹ )
Thank you for doing this. I am facinated by "unbalanced" encounters, whether a single high-level PC tasks on a bunch of lower level enounters or the reverse, where a band of low-level PCS take on a single high-level encounter. Can numbers overwhem superior abilities in the first or can clever tactics win in the second case?
@@archersfriend5900 I'm not sure of that. In just the 2nd encounter, with the Rats, 1 rat managed a hit and did 3 damage, reducing the Avenger from 125 to 122 (if I recall). That suggests that as long as it is possible for a low level opponents to hit, even on a 20, then enough of those opponents could eventually seriously hurt even a 36th level PC. It might take a 1000 Kobolds though!
@@pauldupuis4739 The real problem is healing and the massive amount if hit points the PC has. If that 20 that hit would do significant damage (say 20pts), the 2 hits would have him sweating. His tactics of allowing them to surround him would change and he would have to fight smarter to reduce the numerical advantage. Plus he is never in any real danger as he can flee at any time with his Word of Recall. There is no threat, no danger, no real challenge... maybe if the character decided he would see if he could clear the caves in a single run with zero healing as a self imposed challenge, but there isn't. That is fine, it is a thought experiment and he is having fun... but there is no doubt in the outcome. That is the fantasy of D&D in a nutshell is this video... Kings have been killed by a single arrow, but when any hits are no real threat to the character once you have a massive amount of hit points and access to healing, the challenge is removed. I think there are 3-4 monsters in the Caves the PC can't one-shot on a average roll, which means they have even fewer chances to inflict damage on him, specially is their tactics also put them at a terrible disadvantage with no self preservation instinct.
@@becmiberserker 1 in 400 (.25% = .0025), i think. They only hit you on a 20 (5%=.05), you only fail the save on 1 (same). Unless there are other factors I'm forgetting, you have the math of it basically right
I’d chop these into smaller segments, rarely have 2 hours to watch videos. Been watching Wizard Deadloss doing solo run throughs of BECMI modules with a party and I find his 30 ish minute episodes to be about the right length.
The initial trapdoor really should have a saving throw rather than a flat chance. Then again, on the levels that the Keep was intended, it wouldn't have made a difference as the saving throws do not improve during the first three levels. I will really be surprised if Fleetwood doesn't carve his way without effort through this dungeon. Well, the Medusa has a 5% chance to petrify him. The level-draining undead might be very annoying, but only if they hit, which is a low chance.
Fleetwood rolls a 1. Felonious returns and the Medusa presents him with a gift: a statue of Felonious’s old “friend”, Fleetwood. “Ah, Fleetwood will make a nice addition to my garden - I’m sure the pigeons will enjoy sitting on him… and s**ting on him.” 😎
22:40 how do you describe doing 24 points to a 1 hit point creature? Is it just enough to fell the beast or a splayed arc of blood flesh and gore like it exploded from your swipe? Would you use insect swarm rules here? Do damage to 24 1 hit point creatures thus 24 killed . Or 12 if 2 hp or 6 if 4 hp maximum for 1/2 hit dice level? Becmi rules as written would be one at a time (4 attacks 4 kills a round here)
The initial kobold ambush from the trees just outside the cave was always lethal when I ran it, did you skip that for some reason or did I miss a combat in episode 1?
41:00 winded! How many hit points of damage has he done versus hit points those rats had? Make them each wolves at 2HD and it would be very much same outcome.
Probablity doesn't work the way people think it does. 5 out of every 100 rolls won't necessarily hit because each single roll only has a 5% chance to hit and that's what matters. It's like assuming a coin will come up heads because the last 50 flips came up tails, the coin still has a 50/50 chance of being heads each time no matter what.
If you have 7 identical creatures attacking in a round, can you just repeat the same creature attacking 7 times in a row for expedience? Ah, you did start doing that. :p Definitely explains why people don't usually do such huge combats!
140:00 is, 2hp in damage. Level 35, I bet he has a billion healing potions or spells, plus that instant death ray avoid attacks. I watched out of morbid curiosity. I just spent 2hrs watching the most uncompelling d&d I think I have ever seen. Did the kobolds fight a fighting retreat maybe have the archers fire until they run out of arrows or throw oil, or use an ambush, or use nets or a scorpion on a stick. I better yet, run away and lead the death machine into a trap. You are the Terminator can you make your targets compelling? That is my challenge.
Well, unless the bads use interesting tactics, this will be you just killing as many monsters as you have attacks per round. I wouldn't do this at a table. It is an interesting idea for about 10 minutes.
Just reviewed the ad placement and there were about a billion. Clearly my channel is mega-popular... ;) Seriously though, I've reduced it to just three breaks on the half hour. I think that's fair.
@@becmiberserker Thank you. I will give it another go, I really like your content but I refuse to support channels that support TH-cams aggressive Ad policy.
but where's the roleplay?🤔 what is his purpose? esp in attacking such low level creatures like the kobolds? surely, a character of his stature should realize they are moderately intelligent creatures who do not want total doom to themselves. he could just announce himself to them, maybe demand a tribute for their lives. and ask where more and better treasure is located?🤨
This was cool to see! Unfortunately OSE on Foundry is in kind of a sorry state and no longer actively supported, so you may run up against more limitations for BECMI if you choose to continue with it, but right now there's not really a better alternative for playing B/X on Foundry.
@@becmiberserker Oh yeah there are a couple of great volunteers keeping the system functional, in fact it was just recently updated to work with the latest Foundry version after some users galvanized to contact Necrotic Gnome/Exalted Funeral. Unfortunately the maintainer went missing and the new person they contracted has also gone missing! Weird situation for sure, but I do hope for change in the future (or someone creating a dedicated B/X or BECMI system)!
I always read multiple attacks per round as against a single creature that you need 2 to hit. Was this just me?
@@Direloc Interesting point which made me reread the text, which states “an opponent” but doesn’t explicitly state a “single” opponent. It’s a bit ambiguous if I’m honest, so will err on the side of fun (and speed). Would be interested to know what others think though. I’ll pin this post.
EDIT: I deleted a couple of your comments which appeared to be duplicate posts, just in case you wondered why. All good. 🙂
Fleetwood slays the toughest kobold morale fails so they cower in fear. Fleetwood evicts them screaming tell Felonius it was Me, Fleetwood! Or would he force them to attack other monsters for him? Tell them i am coming for them!
@@robertbyerlay5040 You’ve given me an idea to have a Felonius vs. Fleetwood face off at the end. 🙂
@@becmiberserkerWill he have 8 young, traumatized kobolds to support? 😂
Soooo excited, to listen.....thank you for all the effort and work!
@@bobkarstenson1792 Thank you.
I ran a party through X3 and X4 a few years ago. When they encountered the army and decided to fight instead of surrender, my players insisted on fighting the encounter properly rather than me hand-waving it and applying 5% hits (because the "monsters" needed 20s to hit the players) and I didn't roll a single 20 all encounter. Sometimes, the 20s just don't come
Episode 2: after Fleetwood slaughters the monsters in the first 2 caverns like it’s nothing, the rest of the monsters wisely decide to leave the Caverns of Chaos to find somewhere safer to live. 😉
That makes sense. He better hit the Minotaur next to make sure he doesn't escape.
Or the temple. The temple would be fun.
In a case like the common cave, I wouldn't go through all that dice rolling, I would just tally up the number of attacks the kobolds have, assume 5% of them hit, and roll that many damage dice. If deflect is available as an option, go ahead and roll that against the hits and reduce damage accordingly. May not be quite as "authentic", but it'd sure save huge amounts of time!
Just remember, 'BE YARK' means 'We Surrender!'.
I would have suggested a companion level character 18th or 20th level or even an expert level character of Name rank 10th level. But an almost immortal level 36 character should be mugging dragons.
Thanks for showing the game.
Would wrestling attacks by the Kobolds work? Dog pile?
Or trying to net him or disarm his weapon?
This is fun, thanks for doing it.
Fleetwood is on a real tear!😁⚔🙏
Great Video! I've recently started to primarily use Foundry for my Solo 5E games and I've got some great ideas from this video - I think you've convinced me to go gridless, and i'll be checking out some of the modules you mentioned
Something that really helped me was utilizing keyboard shortcuts to reduce the "number of clicks" to play: - T for Target, Shift-M: Next Combat Turn, Shift-Left Click: Takes the "Default" Roll on the prompt (when clicking on a weapon roll for example) (Doesn't seem to work for OSE Module though☹ )
@@LeeAlanBerg I need to work on my shortcuts more. 🤔
Would be interesting to see ever increasing levels of monsters, to see at what level a 36th level can be overwhelmed.
Thank you for doing this. I am facinated by "unbalanced" encounters, whether a single high-level PC tasks on a bunch of lower level enounters or the reverse, where a band of low-level PCS take on a single high-level encounter. Can numbers overwhem superior abilities in the first or can clever tactics win in the second case?
Thanks, Paul. I appreciate that.
Player tactics can win or escape. He could throw 1000 kobolds at the Avenger and unless they are using better tactics they will lose.
@@archersfriend5900 I'm not sure of that. In just the 2nd encounter, with the Rats, 1 rat managed a hit and did 3 damage, reducing the Avenger from 125 to 122 (if I recall). That suggests that as long as it is possible for a low level opponents to hit, even on a 20, then enough of those opponents could eventually seriously hurt even a 36th level PC. It might take a 1000 Kobolds though!
@pauldupuis4739 who is going to roll 1000 d20s? Totally unrealistic at a table, after he kills the first 100 their morale will break.
@@pauldupuis4739 The real problem is healing and the massive amount if hit points the PC has. If that 20 that hit would do significant damage (say 20pts), the 2 hits would have him sweating. His tactics of allowing them to surround him would change and he would have to fight smarter to reduce the numerical advantage. Plus he is never in any real danger as he can flee at any time with his Word of Recall. There is no threat, no danger, no real challenge... maybe if the character decided he would see if he could clear the caves in a single run with zero healing as a self imposed challenge, but there isn't. That is fine, it is a thought experiment and he is having fun... but there is no doubt in the outcome.
That is the fantasy of D&D in a nutshell is this video... Kings have been killed by a single arrow, but when any hits are no real threat to the character once you have a massive amount of hit points and access to healing, the challenge is removed. I think there are 3-4 monsters in the Caves the PC can't one-shot on a average roll, which means they have even fewer chances to inflict damage on him, specially is their tactics also put them at a terrible disadvantage with no self preservation instinct.
I never had a chance of running or playing this. so its nice to watch someone else playing it, hopefully without any KTP :)
Love it ty!
Between his armor class and weapon mastery he may never be hit.
I think the probability is 0.0025% with melee and thrown weapons. 😬
@@becmiberserker 1 in 400 (.25% = .0025), i think. They only hit you on a 20 (5%=.05), you only fail the save on 1 (same). Unless there are other factors I'm forgetting, you have the math of it basically right
Let's hope Fleetwood doesn't fail his save vs The Medusa
@@howardkingston7901 it could all come down to that.
At first your meta-gaming was a bit grating, then I remembered you are running a 36th level immortal. Thanks for your time. Bravo.
I’d chop these into smaller segments, rarely have 2 hours to watch videos. Been watching Wizard Deadloss doing solo run throughs of BECMI modules with a party and I find his 30 ish minute episodes to be about the right length.
The initial trapdoor really should have a saving throw rather than a flat chance. Then again, on the levels that the Keep was intended, it wouldn't have made a difference as the saving throws do not improve during the first three levels.
I will really be surprised if Fleetwood doesn't carve his way without effort through this dungeon. Well, the Medusa has a 5% chance to petrify him. The level-draining undead might be very annoying, but only if they hit, which is a low chance.
Very small possibility of losing a multiple attack by dropping to 35th level. :D
Fleetwood rolls a 1. Felonious returns and the Medusa presents him with a gift: a statue of Felonious’s old “friend”, Fleetwood. “Ah, Fleetwood will make a nice addition to my garden - I’m sure the pigeons will enjoy sitting on him… and s**ting on him.” 😎
@@SimonAshworthWood I think at the end I’ll have a Felonius vs. Fleetwood face off. 🙂
And then Bargle appears?
22:40 how do you describe doing 24 points to a 1 hit point creature? Is it just enough to fell the beast or a splayed arc of blood flesh and gore like it exploded from your swipe?
Would you use insect swarm rules here? Do damage to 24 1 hit point creatures thus 24 killed . Or 12 if 2 hp or 6 if 4 hp maximum for 1/2 hit dice level?
Becmi rules as written would be one at a time (4 attacks 4 kills a round here)
The initial kobold ambush from the trees just outside the cave was always lethal when I ran it, did you skip that for some reason or did I miss a combat in episode 1?
Skipped it. These videos are long enough. :)
41:00 winded! How many hit points of damage has he done versus hit points those rats had? Make them each wolves at 2HD and it would be very much same outcome.
No problem
Probablity doesn't work the way people think it does. 5 out of every 100 rolls won't necessarily hit because each single roll only has a 5% chance to hit and that's what matters. It's like assuming a coin will come up heads because the last 50 flips came up tails, the coin still has a 50/50 chance of being heads each time no matter what.
Could you organize your Solo AP so the order is in first to latest. Easier to watch start to end.
Personally, I can't wait to see Fleetwood kick the crap out of the Minotaur. I still have a grudge against that guy
Does BECMI have unit scaling? 🤔
Bite attacks are still melee.
ambush? why dont they use it?
54:40 humble bragging, while picking the wings off of Flys. He is level 35 of coarse he can hit obscene numbers.
If you have 7 identical creatures attacking in a round, can you just repeat the same creature attacking 7 times in a row for expedience?
Ah, you did start doing that. :p
Definitely explains why people don't usually do such huge combats!
@@DanielMWJ 🙂 This would be far quicker at a table. From episode 4 I will be rolling multiple dice in one go and looking for the 20. 🙂
140:00 is, 2hp in damage. Level 35, I bet he has a billion healing potions or spells, plus that instant death ray avoid attacks. I watched out of morbid curiosity. I just spent 2hrs watching the most uncompelling d&d I think I have ever seen. Did the kobolds fight a fighting retreat maybe have the archers fire until they run out of arrows or throw oil, or use an ambush, or use nets or a scorpion on a stick. I better yet, run away and lead the death machine into a trap. You are the Terminator can you make your targets compelling? That is my challenge.
so the kobold needs a 19 to hit ac 0 meaning if he wants to hit anything below zero he needs a 20... 20 hits anything right
@@Bondanalloy Yes. There is always a chance to hit.
Foundry is too expensive for me, it's around $77AUD.
Well, unless the bads use interesting tactics, this will be you just killing as many monsters as you have attacks per round. I wouldn't do this at a table. It is an interesting idea for about 10 minutes.
I would love to watch but I'm not sitting through 40+ second Ads every 8 minutes....
I only had ads come up a couple times... That's kinda weird.
Are you watching through the TV app? They're notoriously ad heavy.
Just reviewed the ad placement and there were about a billion. Clearly my channel is mega-popular... ;)
Seriously though, I've reduced it to just three breaks on the half hour. I think that's fair.
@@becmiberserker Thank you. I will give it another go, I really like your content but I refuse to support channels that support TH-cams aggressive Ad policy.
@ I understand. It’s a creative process and there needs to be an incentive beyond being proud of our work, but TH-cam takes liberties.
but where's the roleplay?🤔 what is his purpose? esp in attacking such low level creatures like the kobolds? surely, a character of his stature should realize they are moderately intelligent creatures who do not want total doom to themselves. he could just announce himself to them, maybe demand a tribute for their lives. and ask where more and better treasure is located?🤨
This was cool to see! Unfortunately OSE on Foundry is in kind of a sorry state and no longer actively supported, so you may run up against more limitations for BECMI if you choose to continue with it, but right now there's not really a better alternative for playing B/X on Foundry.
Their Discord page is still active and I understand they’re watching, so hopefully things might change. 🙂
@@becmiberserker Oh yeah there are a couple of great volunteers keeping the system functional, in fact it was just recently updated to work with the latest Foundry version after some users galvanized to contact Necrotic Gnome/Exalted Funeral. Unfortunately the maintainer went missing and the new person they contracted has also gone missing! Weird situation for sure, but I do hope for change in the future (or someone creating a dedicated B/X or BECMI system)!
I always read multiple attacks per round as against a single creature that you need 2 to hit. Was this just me?