No offense but if you think about Vulastrasz isnt that OP. It puts you a turn ahead but i doubt druids would play it since they cant play most of their mana ramp spells and hunters wouldnt since theyre aggro and need early game. Zoolock wouldnt since they need those small minions. And with it being a legendary you wont be getting more than a turn ahead which youll use to hero power. I feel like ots much more balanced than Trump gives it credit for.
And at the same time make Odd Paladin completely ludicrous. '2 mana, two 2/2's'. It would create the most stupidly broken meta where every deck is essentially forced to run the Banner just to negate the opponent's Banner.
In a weird way it isn't. It makes aggro decks slightly better, since the card in question is a 3 mana 3/3 minion. It invalidates all even decks and makes any deck list 29 cards long plus this card, but since all decks would be running it, the decks wouldn't be broken. It's just a very stupid design. Patches to the nth degree, any deck that can run it will and any deck that can't will be a non factor, thus making this card both a must have and a useless addition. A trash card, like Trump I can't understand why this was even featured.
For Passage of Time: in a programming perspective, all actions has to be done sequentially so one of the Hyenas will be considered older than the other anyway. In that case the leftmost one being always being the oldest can be arranged and makes sense.
ProfDrOetker You can tell which order minions are summoned in already - if you put down a knife juggler, you can see the trigger for each one, and the left one gets a trigger first in every case I know of.
Not only it makes sense - it is how it would already works. Currently minions from both sides of the board are placed on one list. It has properties like ownership or its space on the board. Of course on that list one of them has to be first (and two objects can't be first - duh). The implementation is the reason how deathrattles work, not design. I bet they never really thought about that when creating the game.
MajkaSrajka not entirely true, they might have the property of ownership but they definitely don’t have a property of space on the board. If you passed a space on the board for the property then it would be a fixed value and could only change if you specifically altered it with a specific line of code for that specific card. It’s a dynamic value, the event handlers determine the space on the board of the cards.
ENRG Not necesserily entirely true - one could easily implement it both ways. The main point was that entire board (not sure about hand/deck etc.) is stored on the single list - and list always have order in memory, and that is why deathrattle work the way they work (upon any interaction list is checked in order - which is why sylvanas into sylvanas trade worked the way they did). You can argue whenever "property" is correct term in OOP, and you could argue that "property" may be defined as Class variable vs Instance variable, but lets face it - we are talking to people who do not know that board is single dynamic list, and this is the reason why certain interaction happen the way they do, not "magical implementation of board history and remembering when which minions were played".
the custom hearthstone reddit upvotes the cards they think are the coolest and the cards they most like to use. i assume a lot of them don't evaluate balance when they rate a card.
5:00 I feel like people upvote cards strictly on how "epic" they are, completely disregarding balance. People complain at Giggling Inventory being played in like 30% of decks... This card would be played in close to 100% of decks. This card could be a 10 mana 0-1 and it would still be the most played card in the game.
It counters paladins power in vs control and makes most 1-2 hp drops die on play in control v control Or it buffs aggro to all hell in agro v agro Or it does nothing in control v agro Oh and it would be a must craft card because you're blatantly at a disadvantage not using it
@@CG-zr7rc A nice and simple design. After 'To my side' rotates out this could be printed. Could see play in even Hunter. Also we can create a Legendary that resummons companions that died this game, or a quest to summon 5 Companions in a game... THE POSSIBILITIES ARE ENDLESS.
Yeah, I was about to comment the same. That's exactly how current exodia mage works, you just play antonidas before you play a molten reflection and boom, you go yourself a fireball.
@@goon5665 6 mana 7/7 with no drawbacks is too good. And overload 2 is not the same as something costing two more, because you can play it on turn four. Also I'm sure trump would agree that flamewreathed faceless was op.
@@Ic-gv2eo Have you never played hearthstone before? A 6 mana vanilla 7/7 with no drawback would be a dogshit card that nobody would run in today’s meta. You are right tho that 4 mana 7/7 overload 2 is WAYY better than 6 mana 7/7
@@thedon6079 6 mana 7/7 wouldn't even be good when this video was made Trump was huffing something when he said a 4 mana 5/6 might be too strong, honestly lol
@@furkankacar9421 for tavern brawl they could disable it, and hopefully make the rope timer way shorter. It would be really interesting to see what happens
Does anyone else think that Blizzard works on their own, having inspirations from many places, just like customhearthstone is well known from copy pasting and altering cards from other games and HS cards included? Because there are many cards that no one ever suggested there. Please don't write like customhearthstone deservers merits over the company. If all the cards they made were run in the game, the game would be dead long time ago.
@Vike275 True, but at that point you're still using two cards to clear the board (or bait a hard removal spell) at four mana, which seems about where it should be balanced.
+Niel O'Body It would be Equality-consecration-esque effect for 4 mana in warrior. Either that or you get through 2/11 taunt. If you can get through 2/11 taunt, you are most likely overextended to brawl anyway.
I missed this format. Here's a fun card for you: A 5 2/3 Neutral Legendary: Battlecry: Choose a common minion from your hand. Make it Legendary! (Give it +2/+2, Rush, Lifesteal and an Amazing theme!) EDIT: The theme is the same as Tirion and Antonidas. It also gets a neat animation.
@@benepic3101 Free from Amber uses word 'Discover' as 'choose' because it doesn't give you the copy, it only summons it. But now I see it's different, I'll change it. Thanks for clearing inconsintencies!
Custom Carderino Kripperino here’s an idea for a meme card “Behold my finisher” 0 mana epic spell (idk the class) At the start of game, if you only have one legendary in your deck, shuffle it to the bottom of your deck (secretly)
@@kennethokubo3435 I. Love. It. The problem is that it's a dead 0 cost spell that does nothing. You know what that means. The class is Rogue. EZ. 0 cost do nothing in Miracle Burgle deck and the Legendary is Tess, or IDK. I can't find a good use for this card, but it's a good meme.
Magical Coin is definitely busted, but I think bringing up that it'd be used in Exodia Mage is sort of silly. That's an EIGHT card combo you're looking at right there. That's eight dead draws you have to deal with through your game, and by the time you're holding seven combo pieces you've essentially got a three card hand-size limit. Exodia Mage already has problems with drawing (and holding) enough combo pieces with the Quest, adding two more pieces to the combo will only make the deck weaker.
Well actually 7 if you play antonidas before molten reflection, and just saying but quest exodia need 6 card one of which is quest. So yeah it's kinda unbalanced.
1. exodia mage in the current form isnt OP 2. You wouldnt play the coin and the quest in the same deck. The coin replaces the quest. So it is 7 cards for the combo.
quest is no longer needed which allows it to be built like a control mage deck with exodia in it also don't count the extra random spell Trump got the combo wrong.
But they already have a lot of resources to pick it up, and it is actually viable in the meta, it could boost the kingsbane rogue to a much higher tier of deck in my opinion
As someone that plays a lot of (Wild) Kingsbane Rogue, this would in 90% of the games be used to search for valeera, since you have a 2 mana 3/1 to get the weapon, a 4 mana 3/2 to get the 3/1 and run coldlight oracle plus shadowstep to draw more and mill opponents. It pretty much never happens that you go long without being able to get kingsbane back. But its critical in a lot of games to be able to get valeera for one turn of stealth to heal back up and take over the game. Also this is way stronger in quest rogue cause you can reliably draw sonya to finish the quest with charge minions and also run valeera so the card is strong in the late game as well as the early to mid.
5:55 Make it a 3 mana legendary quest that is simply choose a faction, make For the Horde give +2/+0 and For the Alliance give +0/+2. Giving minions any kind of negative health makes some cards literally unplayable (wisp, penguin, microbot, ragers, most murlocs, etc.) and neither faction really has a reason to cause negative stats. The Horde are aggressive and the Alliance are defensive, which can be seen in their architecture. This way control and aggro decks still have a clear incentive to run it, but it has a clear time gate before you get the effect allowing the clear answer to possibly change based on how the game is going so far.
Faction Flag: Utterly OP since it makes every minion which already has 1 health unplayable, unless such minions have important battlecries that go off before immediate and horrid death. Harvest Titan: Nope. Nooooope. Even with the silence effects running rampant in the meta, minions that spawn minions that spawn minions is an awful idea that no player wants to play against. Sludge Belcher and Piloted Shredder were omnipresent and annoying, something that takes that idea even further is even worse. The only reason vanilla Harvest Golem gets a pass is because the Damaged Golem has a paltry 1 health. The rest are, to my reckoning, fair and accurate grades.
I have one! Soulwell: start of game: if you have no even cards, conjure a healthstone on turn 2, 4, 6, and 8. Healthstone: cost 0, heals the target for 3. Can only use one each turn.
Cogg Saron Mk II 10 mana 5/7 Battlecry: for each mech played this game, cast a random mech battlecry or deathrattle. Basically, it would show you a mech and the bc/dr will occur. Could do a million goblin bombs, could clear the board, could flood with1/1 tokens, hilariously enough could kill itself or clear your own board.
I really wish there was some expensive neutral with little stats and battlecry "Your opponent's armor starts to corrode (take fatigue damage) until it's gone). This would give other control decks a chance to do something against odd warrior and druid, would be skillful to use and wouldn't provide too much tempo.
Vulastrasz is basically -Start of Game: Choose one: Concede to any aggro OR you might have a chance against some control or midrange decks Its not OP in my opiniony its actually pretty bad and I think Trumps vision is a bit blurred by the aggro light current meta
the best druid opening is t1 pass t2 growth t3 have 4mana with Vula you do t1 hero power t2 hero power t3 have 4mana you get a stronger opening that the current best opening, every single game stronger by 2 hero powers and 1card an opening that is largely stronger than the current best opening is not going to lose to aggro
yeah, but your deck is missing ferocious howl, spellstone, wrath, naturalise and mct, not even mentioning that malygos druid is not a thing with vulastrasz, cuz moonfires don't exist either
howl and mct - who cares naturalize - other than taunt druid, who cares spellstone and wrath - this might look bad, until you go to HS replay, look at druid, filter out spellstone and wrath, and find lists that are doing fine without those
I would love to see how the wild meta would be affected by the Stoneskin Imp + Cruel Dinomancer + double faceless Manipulator (= permanent 3 5/5s on the board if none gets silenced)
He made a mistake, you only need 7 cards. And it is pretty broken because of how easily mage can draw cards. With Aluneth, it's really not that difficult to draw through your deck.
I give this review four stars. Had to dock a point for letting some ego spill into the rating of trump card, but agree with everything else. Not to mention the banner works stupidly well with odd pally if the other player didn’t pick the horde flag, making 4/4 in two bodies for two mana. I feel like it should change to horde: +1 attack and maybe rush to their minions and Alliance: +1-2 health and taunt for flavor
This format is an excellent example of why i subscribed to this channel. Yes, the editing is excellent. But it's just icing on top of an already excellent product to my taste. To be more specific: It's because im less interested in Hearthstone specifically and more learning about meta gaming from a pro who explains why this is good in this situation. It teaches as much about playing as it does design.
I JUST HAD AN AMAZING INSIGHT: you dont need any other spell with the changed magical coin card. You would just play antonidas after you play a magical coin. That way you would have 3 fireballs ready to go by the time you are finished setting up Exodia! love you trump!
stream hero card Crisparraian 6 mana battlecry:RNG becomes your enemy for the rest of the game. Hero power: predict top 3 cards in your opponent deck. Amars 5 mana battlecry: You will become luckier than your opponent for the rest of your game. Your IQ and decisions will be the same as Amars.
For the faction flag why not spell, start of game choose faction, discard this card when you draw it, draw a card Horde: give minions in your deck +1/-1 Alliance: give minions in your deck -1/+1
12:23 Well, Trump isn't much on the custom hs subreddit if he thinks that that card is 5-stars design. This card/type of card comes up so often that I can't understand why it gets upvoted at all.
Trump card would be pretty op in Malygos Rogue though. The only issue is really getting all your combo pieces and being able to add 2 more cards to increase the chances is rather good.
For the coin (that gains on spell damage): I'd just make it a 1-2 mana card, but you instead only get 1 mana crystal this turn only [increased by spelldamage]. Basically meaning that if you have over 2 spell damage, then you can gain bonus mana, and it can't be cast inless u have at least 2 mana leftover.
I saw the first Cogg-Saron when it was in its first version. It had yoggs exact stats and had the random spell casting flavor, but it was unsalvagable because it required the card to stay on board for a "whenever you cast ___, do ___" and yogg doesn't have good HP to stay on board alone. The author shouldve gone with a battlecry route instead of a complete stat change.
Here's a way to make discard more interesting. Make it discard the middle card/cards from your hand. So if you have 4 cards in your hand the middle 2 will be discarded but if you have 5 only the middle will be discarded.
The magical coin is why I created twilight sparkler. 1 mana Mage spell: deal 1 damage, this cards cost is reduced by spell damage (only) , if the cost of the card is reduced under 0 mana gain that many mana crystals, this turn only.
This is a bit of time traveling but i promise even in 2018 Hearthstone, that Harvest Titan would be an insane card. I don't know if Trump realized at the time but a 6 mana neutral mech that deathrattles into a mech that deathrattles into ANOTHER mech is pretty insane and would be auto-include in any mech deck. It would also be a top tier arena card. For 6 mana you get a very sticky minion and 8/10 worth of stats over 2 deathrattles. It's arguably better than Cairne because of the race tag: Mech and you can include 2 in ANY deck.
Cogg-saron idea. Have it be constantly replacing your hand and set it back to yoggs stats, hand replacement would be timed like nozdormu or something similiar.
I think Faction Flag would be cool if it is *Start of turn* If your deck contains minions of one faction only, give them +1 / +1. That way they'd have to make it more specific and you could choose alliance or horde.
I think Trump card would enable a Myra's element deck to become much more powerful. Being able to put multiple copies of it into your deck seems very strong. Also, if that card existed, I would not bother with Zola, and just being drawing dk or soyna.
the faction flag: start of game choose a faction: for the horde: give ALL minions +1/-1(but not less then one life) for the alliance: give ALL minions -1/+1(but not less then one attack)
it could be 10 mana wouldnt change a thing, the card it self isnt importent it's over powered because it happens at the start of the game like genn and baku while there being no restrictions or limitations to it at all, it forces all decks to have the effect into consideration since your opponent can change the stats of your minions (also with your changes if both players pick opposite factions nothing will happen)
yes it does matter in this case because he brought up odd paladin. yes there are restrictions namely that as you can read you can buff attack but reduce health and the other way around. just not below 1 because that would be absolutly stupid also its not just with my change that if both players have the card nothing happens. thats the same with the original card
its also a flaw of the original card that it'll do nothing of opposition picks opposite your own faction, there's no deck restriction on the card itself such as being only able to have even or odd cards only which just means its easier to build a deck around it, like put it in egg paladin now all your eggs have less health and can attack and you only have to replace a single card and if all paladin guys get +2 to attack they become obnoxious, lost in the jungle turn one, vine cleaver dry gulch jailer, steward of darkshire so many ways for them to spiral out of control easily if they have more stats at best the card does nothing at worst it'll be like trump said. Just double aggro trying to out aggro each other really fast
I'd salvage the Flag by making it +1 attack or +1 (2?) health depending on faction (defense or offense), making it unplayable, and making the flag itself have some bad effect happen when drawn (which makes wanting to keep it in your starting hand a valid option) Something like "When drawn, discard this card, and the opposing player summons 2 1/1 flag thieves". Perhaps with the caveat of getting to draw another card. The buff would still be global, but because whomever puts it in their deck gets a lot more control over the deck building. Also, add a flag for each faction. Making people choose something when it's not their turn is a no-go in Hearthstone, so if the flag has to have two options, then it's got to be two flags.
Idea for "Switching to Another Game": "Summon a 5/5 King" King: "While this is on the board, each player can only make one move per turn. Mana Cost is Ignored."
A fun way to balance The Faction Flag would be to let both sides choose their faction. If one chooses Horde and the other Alliance, nothing happens. But if both sides choose the same faction the effect would go off. This would give players the choice to create a big difference in the game while fixing the power the alliance buff would have for aggro or horde debuff for control. Maybe the card wouldn't be that competitive but I don't really think such a broad start of turn card like that should be. It's the kind of card where if it was competitive you would just throw it in every deck and people would get sick and tired of it.
Some of y'all get on Trump's case for being too critical but I love watching him tear down bad cards. There are other custom card reviews (like regis kilbin's) to talk about card ideas and what they could do if they weren't design-limited (instead of thinking about impact in the current standard metagame).
I think the least you could do to "balance" the faction flag is to make it so the horde gives all minions +1 Attack and the alliance gives all minions +1 health
Trump, you know Exodia Mage doesn't need a quest. All you have to have is Leyline Manipulator (Reduce cards that didn't start in your deck by 2). You just simulacrum the Sorcerer's Apprentice then Leyline Manipulator
The faction flag could probably be salvageable, make it a « starts in your hand » 1 mana spell that either gives +1 attack to all minions (horde) or +1 health to all minions (alliance). I would say decently balanced given that it burns your turn 1, although it could be too good with some odd decks (ie paladin or rogue), so I dunno maybe a 2 mana spell? This way it doesnt stack with keleseth, but its wierd cuz its a deck defining card that you do not play at the start of the game, so y I dunno, maybe make it a 2 mana something with start of the game effect as stated before. Would be an interesting card to play with for sure, but probably not balanced
Vulastraz is a balanced card. I like how Trump uses Druid as an example here. You know, the one whose ramp deck needs wrath, Spellstone and a few other 1 to 3 Mana cards to even function because of draw and to counter early aggression? Trump, I don't know where your throughts were, but you simply igmore that this is a more than huge enough deficit for the card to be balanced...
Idk if it would be balanced but I agree it's not nearly as OP as Trump thinks. He seemed to think that the only low mana cards that would be restricted are early-game cards, which wouldn't be needed since you start at 2 mana, and ignored that those mana slots have very important late game cards as well
nonsense, druid decks don't need wrath and spellstone to function go to hs replay, look at druid decks and filter out wrath and spellstone. You'll see token druids with no 1drop, no 2drop and no 3drop, that have 57% win rate. the best druid opening is t1 pass t2 growth t3 have 4mana with Vula you do t1 hero power t2 hero power t3 have 4mana you get a stronger opening that the current best opening, every single game stronger by 2 hero powers and 1card an opening that is largely stronger than the current best opening is not going to lose to aggro you'll just out tempo aggro and run over everything this is completely over powered
Genuinely I'd love if blizzard changed every discard to leftmost. I love discard control, but its hard when you randomly discard your wincons, removal right before you need it, etc. If it was leftmost, it would at least be my decision rather than dumb luck
NGL If that was a thing I can mentally see some sort of discard demon hunter to cast their outcasts easier (since the cards in between left and the outcast get reduced)
Why not make Cogg-Saron like the Darkness (a minion without stats) and not enable him. You get to roll dice for your hand every turn. I don't know about replacing your hand with 10 new cards though. Perhaps make it 6-8 cards instead. Lots of combos are not available because you'd need to cross-class to do them (unlike MTG where you can build multicolored decks).
Don't you think that Harvest Titan would be really good in Dr.Boom deck? all of the "parts" have rush, but it's quite hard to remove, and Magnetic keyword has really strong synergy with mechs that are no longer affected by summoning sickness.
To be fair, faction flag is thematically fitting, the horde usually strikes fear, demoralising and weakening everyone, and the alliance flag is a symbol of prosperity, emboldening everyone. I don’t think it would be so shallow as “the horde is aggressive”
I feel like the magical coin would be fixable by changing the mana cost to 1 or even 2, thus preventing s Malagos’ combo (unless you have the normal coin or some other way like unstable portal ring) but you need at least +1 spell damage for it to be “profitable” as in you can trigger gadgets an auctioneer or cabalists tome it on quest mage (basically any ‘whoever you cast/play a spell’ card) and even ‘battlecry your next spell gains +2 spell damage’. So I feel like it has potential but we would have to see how 2 mana would work for it, and at 3 it’s too hard to get off and not worth it.
Faction flag is actually an easy fix, change it to "Your Minions instead of All minions and change the buffs to Horde +1/-1 and Alliance -1/+1, that way if Horde is chosen they cannot just stuff their deck full of X/1 ultra cheap cards, because they instantly die but still get an offense boost, meanwhile the control decks will have harder time winning on board because they stuff have less attack but their minions are still stronger on defense.
Vilastrasz is totally not OP like you think, sure you get a wild growth but you have to skip your first 2 turns doing nothing but using hero power and maybe some zero cost cards. You then have no cheap removal so it would basicly be an autolose deck against aggro.
I think Trump Card should be changed to "Draw the rarest card in your deck" so that it can draw epics, rares and commons too. This way people without legendary cards won't have a problem with it and it will serve a function even if you have exhausted your legendary cards already. It would simply choose randomly between cards of the same rarity. I don't think it would break the card in terms of balance. If anything, the guaranteed draw might just be what it would need to be viable.
I think the reason why something like the faction flag card reached the top of the list is because it's cool, not because it's balanced or would fit in the game.
The play another game card might be a smidge better if it was all minions attack the target in front of them at the end of the turn. Making it match the chess event. However basically giving all minions charge might be too overpowered.
I think an interesting change to Magical coin would be: Gain 1 Mana crystal this turn only. Gain another if you control a minion with spell damage. That way Exodia doesn't work unless you have a spell damage minion live for one turn. Which would still be too dangerous. Plus having a coin that sometimes is doubled is probably too dangerous anyway not even considering any combos. Yeah Magical Coin would never work
5:56 for this card, what if both players choose a faction? then the other player could cancel the initial buff/nerf or double down on it if they wanted to. you would have to slightly increase the stats on the flag itself because it could be a blank effect, but otherwise i think it would be balanced.
Card would be both useless and trash if that were the case. It would literally either do nothing or help both of you, meaning it would have no reason to be run
That combo would be a 7 card 10 mana combo with all those cards being mediocre or terrible outside the combo, hardly game breaking. Yes it's stronger than the quest version but quest mage is a joke deck so that's not saying too much. To put it shortly, Trump grossly overestimated the card, he saw it's an improvement on an existing combo and deduced it's opop without considering if the existing combo was any good or not
Hey trump, I've got a card idea and I'd love to hear your opinion on it. What about an 3 mana 4.4 with the deathrattle "heal back the damage you dealt to champions." ( Dont know what class to put it in) It seems easy enough to clear and with the healing back mechanic, hitting champions doesn't do anything. Anyways, would love to hear your opinion!
3:05 What's wrong with being able to play Exodia Mage without the quest? You could do it before the quest existed. This combo is easier in that it doesn't need the setup that Quest or Thaurissan needed, but you being able to do the Exodia with it in itself isn't bad.
@attila blizzard practically forced malygos druid down our throats and thats much much faster and way better stalls then this combo,,,same can be said for shudderwok.. only difference is that these "require" at least 1 turn to set up. dont get me started on every other 15+ damage instant combo thats thrown in aggro/midrange decks
I guess you've never played Shudderwock then. If you had, you'd realize how difficult it is to pull off the combo in comparison. Even if you draw through your entire deck you can still lose playing Shudderwock. In fact, I lost dozens of games even with my entire combo set up as perfectly as possible and my deck completely gone. It's not an OTK, and there are so many counters to it that it's horribly inconsistent. It's playable, but it's not even close to a top tier deck. It's not even a tier 2 deck. The mage combo requires 7 cards to instantly kill your opponent from any amount of HP/armor. You play the apprentices, one coin, Antonidas, the molten reflections, the second coin and then the fireballs. Shudderwock requires you to play at least 5 ~ 6 cards and even at that point your opponent can still mess up your combo or you lose to RNG. Mage also has tools to draw through their deck insanely fast, while Shaman doesn't.
10:00 with the benefit of hindsight, this card is actually terrible (outside of arena). The benefit of having board is you're dealing a bit(or more) damage each turn. With a full board including this card, you're dealing at most 7 damage a turn from your board. Mage currently runs solid alibi which is a 2 mana spell which makes it so they take only 1 damage at a time for the next turn. Yes you'll get a bit of tempo for a turn or so but your opponent is barely taking damage so they can set up different types of plays depending on what kind of deck they're playing so the benefit isn't really there.
The faction flag should be a 2 mana 0/3, *insert thing here*: This minions attack is equal to the number of minions you control divided by 2 Start of game: For the horde: Give ALL minions +1/-1, For the Alliance: Give ALL minions -1/+1 OR For the Hoard: Give ALL minions 0/-1, For the Alliance: Give ALL minions -1/0
Well I would say 7 card because one of those cards is just any spell under 4 mana, but I do agree that comparing it to some of the combo decks we have now it doesn't seem all that OP. Honestly that card would probably be the most broken in tempo mage, synergizes super well with apprentices but also Celestial Emmisary, Cosmic Anomaly and Stargazer Luna.
What about a card that has passive effect: Whenever you burn (from overdraw) a death rattle card, trigger it’s deathrattle. Note: First time thinking up a card so be gentle
CLARIFICATION: Vulastrasz is a Neutral card. The author clarified it even though the card has a priest badge.
~ Jens
FOR THE ALLIANCE!!!!!!!
Pretty neat cards today.
It's also the first time I think you rated all cards perfectly.
Good job.
For now.
-Tries to ominously dissapear in fog-
somehow trump also missed that you only get a mana crystal once. he sounded like you would get it every turn
No offense but if you think about Vulastrasz isnt that OP. It puts you a turn ahead but i doubt druids would play it since they cant play most of their mana ramp spells and hunters wouldnt since theyre aggro and need early game. Zoolock wouldnt since they need those small minions. And with it being a legendary you wont be getting more than a turn ahead which youll use to hero power. I feel like ots much more balanced than Trump gives it credit for.
Have you considered adding an extra star rating for "humor" for these custom cards?
The faction banner thing is so shit that it would make pally's hero power useless.
And at the same time make Odd Paladin completely ludicrous. '2 mana, two 2/2's'.
It would create the most stupidly broken meta where every deck is essentially forced to run the Banner just to negate the opponent's Banner.
except it wouldn't because any deck that can will run it including paladin who, more often than not, will pick the +1/+1 option.
@@joshrawlins9085 Any deck running it is the defenition of being broken.
In a weird way it isn't. It makes aggro decks slightly better, since the card in question is a 3 mana 3/3 minion. It invalidates all even decks and makes any deck list 29 cards long plus this card, but since all decks would be running it, the decks wouldn't be broken.
It's just a very stupid design. Patches to the nth degree, any deck that can run it will and any deck that can't will be a non factor, thus making this card both a must have and a useless addition. A trash card, like Trump I can't understand why this was even featured.
29 cards in a deck and a shit 3/3 would be rough.
For Passage of Time: in a programming perspective, all actions has to be done sequentially so one of the Hyenas will be considered older than the other anyway. In that case the leftmost one being always being the oldest can be arranged and makes sense.
ProfDrOetker You can tell which order minions are summoned in already - if you put down a knife juggler, you can see the trigger for each one, and the left one gets a trigger first in every case I know of.
Not only it makes sense - it is how it would already works.
Currently minions from both sides of the board are placed on one list. It has properties like ownership or its space on the board. Of course on that list one of them has to be first (and two objects can't be first - duh).
The implementation is the reason how deathrattles work, not design. I bet they never really thought about that when creating the game.
MajkaSrajka not entirely true, they might have the property of ownership but they definitely don’t have a property of space on the board. If you passed a space on the board for the property then it would be a fixed value and could only change if you specifically altered it with a specific line of code for that specific card. It’s a dynamic value, the event handlers determine the space on the board of the cards.
ENRG
Not necesserily entirely true - one could easily implement it both ways.
The main point was that entire board (not sure about hand/deck etc.) is stored on the single list - and list always have order in memory, and that is why deathrattle work the way they work (upon any interaction list is checked in order - which is why sylvanas into sylvanas trade worked the way they did).
You can argue whenever "property" is correct term in OOP, and you could argue that "property" may be defined as Class variable vs Instance variable, but lets face it - we are talking to people who do not know that board is single dynamic list, and this is the reason why certain interaction happen the way they do, not "magical implementation of board history and remembering when which minions were played".
It’s op, you have no board, and opponent play say - lich King or yseea or whatever, then you play that and it dies.
12:05 - Wow. Blizzard did do this card... almost. Reckless Diretroll is so similar. Props to the original designer!
the custom hearthstone reddit upvotes the cards they think are the coolest and the cards they most like to use. i assume a lot of them don't evaluate balance when they rate a card.
I don't think they even care about usage. I think they auto upvotes if they think it's cool because a lot of cards in here were underpowered as fuck.
Redditors are retarded.
@@0IIIIII ikr people upvoting cards they like dispite balance
5:00 I feel like people upvote cards strictly on how "epic" they are, completely disregarding balance.
People complain at Giggling Inventory being played in like 30% of decks... This card would be played in close to 100% of decks.
This card could be a 10 mana 0-1 and it would still be the most played card in the game.
newp gaston yep. Redditors are really stupid but think they are really smart.
It counters paladins power in vs control and makes most 1-2 hp drops die on play in control v control
Or it buffs aggro to all hell in agro v agro
Or it does nothing in control v agro
Oh and it would be a must craft card because you're blatantly at a disadvantage not using it
newb doesn't understand that giggling inventor was so good that it was nerfed several months ago to 7 mana lol
dah0heavy noob doesn’t understand the passage of time and that this comment was made almost a month before the nerf
people don't like cards based solely on if it would be a healthy environment, cool ideas are better to a balanced idea when it comes to reasonably use
Here’s an obvious card:
Hunter 4 mana spell
Name: loyal companion
Discover and summon an animal companion
Wow, that card would suck.
Jozko Krssak always huffer
Seems solid. Not too powerful, not too weak, just right.
Fred Riddles that’s what I think, each companion is slightly worse than 4 mana but u get flexibility
@@CG-zr7rc
A nice and simple design.
After 'To my side' rotates out this could be printed.
Could see play in even Hunter.
Also we can create a Legendary that resummons companions that died this game, or a quest to summon 5 Companions in a game... THE POSSIBILITIES ARE ENDLESS.
3:25 Or, yknow, play antonidas before the molten reflections.
Yeah, I was about to comment the same. That's exactly how current exodia mage works, you just play antonidas before you play a molten reflection and boom, you go yourself a fireball.
you wouldn't have enough mana to play both apprentices if you play tony first
@@stijnhintzen yes you would, you play apprentice, apprentice, magical coin Antony, magical coin, molten reflection, molten reflection
Atlas oh yeah, you’re right. My bad
7 card otk isn't even that broken considering APM Priest is even better as a combo.
3:24 Silly Trumpo! You just play Tony before the Moltens and you don't even need an extra spell.
I came up with the same idea watching this video. Damn you for watching this video earlier!
"a 4 mana 7/7 has to have an insane drawback". Overload 2?
Well then it's technically 6 mana 7/7
@@goon5665 6 mana 7/7 with no drawbacks is too good. And overload 2 is not the same as something costing two more, because you can play it on turn four. Also I'm sure trump would agree that flamewreathed faceless was op.
@@Ic-gv2eo Have you never played hearthstone before? A 6 mana vanilla 7/7 with no drawback would be a dogshit card that nobody would run in today’s meta. You are right tho that 4 mana 7/7 overload 2 is WAYY better than 6 mana 7/7
@@thedon6079 6 mana 7/7 wouldn't even be good when this video was made
Trump was huffing something when he said a 4 mana 5/6 might be too strong, honestly lol
Trump every custom hearthstone card review: "We're almost caught up!"
Switching to Another Game would be a pretty interesting brawl tho.
There is a 50 turn limit in the game. So unless they disable that every game would end in a draw.
@@furkankacar9421 for tavern brawl they could disable it, and hopefully make the rope timer way shorter. It would be really interesting to see what happens
Pretty interesting brawl: Thousands of complaints in HS reddit later "the worst brawn ever."
Does anyone else think that blizzard works on custom hearthstone cards? Because stoneskin imp is just reckless diretroll now.
Isn't the troll discard the lowest cost card?
@@Matthew-lu4sf yes, but it's the same exact stats, but with a change in effect by a bit
Does anyone else think that Blizzard works on their own, having inspirations from many places, just like customhearthstone is well known from copy pasting and altering cards from other games and HS cards included? Because there are many cards that no one ever suggested there.
Please don't write like customhearthstone deservers merits over the company. If all the cards they made were run in the game, the game would be dead long time ago.
to balace companionator just give it overload 2 lol (blizzard plz hire me)
And we also have flamewreathed faceless, which is a 4 mana 7/7 overload 2.
woosh
Lol.
Turtlere you got the joke!
whooooooooooooosh
Your version of Final Sacrifice is really good with Doomsayer
how would your doomsayer get damaged though?
''Suggestion, *take off the damaged part* of it so just give a friendly minion +2/+4 and taunt''
Shlabedeshlub o fair enough
@Vike275 True, but at that point you're still using two cards to clear the board (or bait a hard removal spell) at four mana, which seems about where it should be balanced.
+Niel O'Body
It would be Equality-consecration-esque effect for 4 mana in warrior. Either that or you get through 2/11 taunt.
If you can get through 2/11 taunt, you are most likely overextended to brawl anyway.
I missed this format.
Here's a fun card for you:
A 5 2/3 Neutral Legendary:
Battlecry: Choose a common minion from your hand. Make it Legendary! (Give it +2/+2, Rush, Lifesteal and an Amazing theme!)
EDIT: The theme is the same as Tirion and Antonidas. It also gets a neat animation.
Custom Carderino Kripperino wouldn’t it be choose a minion? Or are you adding a copy of it to your handv
@@benepic3101
Free from Amber uses word 'Discover' as 'choose' because it doesn't give you the copy, it only summons it.
But now I see it's different, I'll change it.
Thanks for clearing inconsintencies!
Custom Carderino Kripperino here’s an idea for a meme card
“Behold my finisher”
0 mana epic spell (idk the class)
At the start of game, if you only have one legendary in your deck, shuffle it to the bottom of your deck (secretly)
Buffed imp with call to arms theme seems amusingly
@@kennethokubo3435
I. Love. It.
The problem is that it's a dead 0 cost spell that does nothing.
You know what that means.
The class is Rogue. EZ.
0 cost do nothing in Miracle Burgle deck and the Legendary is Tess, or IDK.
I can't find a good use for this card, but it's a good meme.
They literally added in stoneskin imp in Rastakhan, except it's slightly different (reckless diretroll).
Magical Coin is definitely busted, but I think bringing up that it'd be used in Exodia Mage is sort of silly. That's an EIGHT card combo you're looking at right there. That's eight dead draws you have to deal with through your game, and by the time you're holding seven combo pieces you've essentially got a three card hand-size limit. Exodia Mage already has problems with drawing (and holding) enough combo pieces with the Quest, adding two more pieces to the combo will only make the deck weaker.
Well actually 7 if you play antonidas before molten reflection, and just saying but quest exodia need 6 card one of which is quest. So yeah it's kinda unbalanced.
1. exodia mage in the current form isnt OP
2. You wouldnt play the coin and the quest in the same deck. The coin replaces the quest. So it is 7 cards for the combo.
I mean it’s a 7-card combo that can be run in a control mage shell that isn’t reliant on random spell generation soooo... Yeah, that’s spooky.
quest is no longer needed which allows it to be built like a control mage deck with exodia in it also don't count the extra random spell Trump got the combo wrong.
About the trump card: What about kingsbane?
They have a 2 Mana 3/1 that does the same thing so... Maybe?
But they already have a lot of resources to pick it up, and it is actually viable in the meta, it could boost the kingsbane rogue to a much higher tier of deck in my opinion
As someone that plays a lot of (Wild) Kingsbane Rogue, this would in 90% of the games be used to search for valeera, since you have a 2 mana 3/1 to get the weapon, a 4 mana 3/2 to get the 3/1 and run coldlight oracle plus shadowstep to draw more and mill opponents. It pretty much never happens that you go long without being able to get kingsbane back. But its critical in a lot of games to be able to get valeera for one turn of stealth to heal back up and take over the game.
Also this is way stronger in quest rogue cause you can reliably draw sonya to finish the quest with charge minions and also run valeera so the card is strong in the late game as well as the early to mid.
5:55 Make it a 3 mana legendary quest that is simply choose a faction, make For the Horde give +2/+0 and For the Alliance give +0/+2. Giving minions any kind of negative health makes some cards literally unplayable (wisp, penguin, microbot, ragers, most murlocs, etc.) and neither faction really has a reason to cause negative stats. The Horde are aggressive and the Alliance are defensive, which can be seen in their architecture. This way control and aggro decks still have a clear incentive to run it, but it has a clear time gate before you get the effect allowing the clear answer to possibly change based on how the game is going so far.
Faction Flag: Utterly OP since it makes every minion which already has 1 health unplayable, unless such minions have important battlecries that go off before immediate and horrid death.
Harvest Titan: Nope. Nooooope. Even with the silence effects running rampant in the meta, minions that spawn minions that spawn minions is an awful idea that no player wants to play against. Sludge Belcher and Piloted Shredder were omnipresent and annoying, something that takes that idea even further is even worse. The only reason vanilla Harvest Golem gets a pass is because the Damaged Golem has a paltry 1 health.
The rest are, to my reckoning, fair and accurate grades.
I have one! Soulwell: start of game: if you have no even cards, conjure a healthstone on turn 2, 4, 6, and 8. Healthstone: cost 0, heals the target for 3. Can only use one each turn.
Cogg Saron Mk II
10 mana 5/7
Battlecry: for each mech played this game, cast a random mech battlecry or deathrattle.
Basically, it would show you a mech and the bc/dr will occur. Could do a million goblin bombs, could clear the board, could flood with1/1 tokens, hilariously enough could kill itself or clear your own board.
I really wish there was some expensive neutral with little stats and battlecry "Your opponent's armor starts to corrode (take fatigue damage) until it's gone). This would give other control decks a chance to do something against odd warrior and druid, would be skillful to use and wouldn't provide too much tempo.
As an idea, maybe a tech card that says "deal 1 damage to your opponent until they have 30 remaining hit points".
Vulastrasz is basically -Start of Game: Choose one: Concede to any aggro OR you might have a chance against some control or midrange decks
Its not OP in my opiniony its actually pretty bad and I think Trumps vision is a bit blurred by the aggro light current meta
YEAH RIGHT, I thought this card was shit, and after Trump reviewed it I was like waaaaaat
the best druid opening is t1 pass t2 growth t3 have 4mana
with Vula you do t1 hero power t2 hero power t3 have 4mana
you get a stronger opening that the current best opening, every single game
stronger by 2 hero powers and 1card
an opening that is largely stronger than the current best opening is not going to lose to aggro
yeah, but your deck is missing ferocious howl, spellstone, wrath, naturalise and mct, not even mentioning that malygos druid is not a thing with vulastrasz, cuz moonfires don't exist either
Just to let let you know, a 0 mana card is neither a 1, 2, nor 3 mana card. Food for thought.
howl and mct - who cares
naturalize - other than taunt druid, who cares
spellstone and wrath - this might look bad, until you go to HS replay, look at druid, filter out spellstone and wrath, and find lists that are doing fine without those
I would love to see how the wild meta would be affected by the Stoneskin Imp + Cruel Dinomancer + double faceless Manipulator (= permanent 3 5/5s on the board if none gets silenced)
Or spiritsinger umbra dinomancer. Then you have 6 perma 5/5s.
Daaamn that's right, forgot about that. Probably a Nzoth as an easy refill as well
Then they play psychic scream and laugh as they deal with your entire board that does nothing the turn its summoned
3:40 But that's like an 8 card combo, if you have 7 pieces of exodia in your hand and just need that 1 last card, your hand size is a whopping 3.
Exactly. 8 card inflexible otk is not broken.
He made a mistake, you only need 7 cards. And it is pretty broken because of how easily mage can draw cards. With Aluneth, it's really not that difficult to draw through your deck.
I give this review four stars. Had to dock a point for letting some ego spill into the rating of trump card, but agree with everything else. Not to mention the banner works stupidly well with odd pally if the other player didn’t pick the horde flag, making 4/4 in two bodies for two mana. I feel like it should change to horde: +1 attack and maybe rush to their minions and Alliance: +1-2 health and taunt for flavor
This format is an excellent example of why i subscribed to this channel. Yes, the editing is excellent. But it's just icing on top of an already excellent product to my taste.
To be more specific:
It's because im less interested in Hearthstone specifically and more learning about meta gaming from a pro who explains why this is good in this situation.
It teaches as much about playing as it does design.
Uhm, excuse me, why does Trump Card get 5 stars on design? It's a card that requires you to put a LEGENDARY card to your deck...
Most people have a few legendaries even just starting out.
Just *do it* Marin or ctun if ya want to...
We all know why Trump gave that card 5 stars.
wut, every expansion u get a legendary, so theres little exscuse for not having atleast 1...
+Xal
Basically every top tier meta deck requires you to put legendaries in the deck. That's the nature HS. It's not comparable to golden cards.
I JUST HAD AN AMAZING INSIGHT:
you dont need any other spell with the changed magical coin card. You would just play antonidas after you play a magical coin. That way you would have 3 fireballs ready to go by the time you are finished setting up Exodia! love you trump!
Switching to another game, is an amazing idea, of course it can’t be played or printed, but design wise, it’s quite unique.
stream hero card
Crisparraian 6 mana
battlecry:RNG becomes your enemy for the rest of the game.
Hero power: predict top 3 cards in your opponent deck.
Amars 5 mana
battlecry: You will become luckier than your opponent for the rest of your game. Your IQ and decisions will be the same as Amars.
For the faction flag why not spell, start of game choose faction, discard this card when you draw it, draw a card
Horde: give minions in your deck +1/-1
Alliance: give minions in your deck -1/+1
12:23 Well, Trump isn't much on the custom hs subreddit if he thinks that that card is 5-stars design. This card/type of card comes up so often that I can't understand why it gets upvoted at all.
Trump card would be pretty op in Malygos Rogue though. The only issue is really getting all your combo pieces and being able to add 2 more cards to increase the chances is rather good.
Éxodos can be played without a quest already with Leyline Manipulator, as long as you used Zola and Simulacrum first.
3:19 Trump predicts conjure mana biscuit in exodia mage
For the coin (that gains on spell damage): I'd just make it a 1-2 mana card, but you instead only get 1 mana crystal this turn only [increased by spelldamage]. Basically meaning that if you have over 2 spell damage, then you can gain bonus mana, and it can't be cast inless u have at least 2 mana leftover.
You can play antonidas before molten reflections. You don't need the extra spells.
I saw the first Cogg-Saron when it was in its first version. It had yoggs exact stats and had the random spell casting flavor, but it was unsalvagable because it required the card to stay on board for a "whenever you cast ___, do ___" and yogg doesn't have good HP to stay on board alone. The author shouldve gone with a battlecry route instead of a complete stat change.
Here's a way to make discard more interesting. Make it discard the middle card/cards from your hand. So if you have 4 cards in your hand the middle 2 will be discarded but if you have 5 only the middle will be discarded.
The magical coin is why I created twilight sparkler. 1 mana Mage spell: deal 1 damage, this cards cost is reduced by spell damage (only) , if the cost of the card is reduced under 0 mana gain that many mana crystals, this turn only.
This is a bit of time traveling but i promise even in 2018 Hearthstone, that Harvest Titan would be an insane card. I don't know if Trump realized at the time but a 6 mana neutral mech that deathrattles into a mech that deathrattles into ANOTHER mech is pretty insane and would be auto-include in any mech deck. It would also be a top tier arena card.
For 6 mana you get a very sticky minion and 8/10 worth of stats over 2 deathrattles. It's arguably better than Cairne because of the race tag: Mech and you can include 2 in ANY deck.
Exodia mage has standard decks that don’t use the quest. Most exodia mages don’t want/need quest now
Idea to maybe split stars into 3 categories? It seems like the subjective contextual flavor of a card and its mechanical design aren't often the same.
Cogg-saron idea. Have it be constantly replacing your hand and set it back to yoggs stats, hand replacement would be timed like nozdormu or something similiar.
I think Faction Flag would be cool if it is *Start of turn* If your deck contains minions of one faction only, give them +1 / +1. That way they'd have to make it more specific and you could choose alliance or horde.
Here's one that can potentially break the game but something I would not mind.
3 mana hunter spell: Draw a card for each beast you control on board
I think Trump card would enable a Myra's element deck to become much more powerful. Being able to put multiple copies of it into your deck seems very strong. Also, if that card existed, I would not bother with Zola, and just being drawing dk or soyna.
the faction flag: start of game choose a faction:
for the horde: give ALL minions +1/-1(but not less then one life)
for the alliance: give ALL minions -1/+1(but not less then one attack)
odd paladin is a thing...
jesus christ make it 4 mana then...
it could be 10 mana wouldnt change a thing, the card it self isnt importent it's over powered because it happens at the start of the game like genn and baku while there being no restrictions or limitations to it at all, it forces all decks to have the effect into consideration since your opponent can change the stats of your minions (also with your changes if both players pick opposite factions nothing will happen)
yes it does matter in this case because he brought up odd paladin.
yes there are restrictions namely that as you can read you can buff attack but reduce health and the other way around. just not below 1 because that would be absolutly stupid
also its not just with my change that if both players have the card nothing happens. thats the same with the original card
its also a flaw of the original card that it'll do nothing of opposition picks opposite your own faction, there's no deck restriction on the card itself such as being only able to have even or odd cards only which just means its easier to build a deck around it, like put it in egg paladin now all your eggs have less health and can attack and you only have to replace a single card and if all paladin guys get +2 to attack they become obnoxious, lost in the jungle turn one, vine cleaver dry gulch jailer, steward of darkshire so many ways for them to spiral out of control easily if they have more stats
at best the card does nothing at worst it'll be like trump said. Just double aggro trying to out aggro each other really fast
I'd salvage the Flag by making it +1 attack or +1 (2?) health depending on faction (defense or offense), making it unplayable, and making the flag itself have some bad effect happen when drawn (which makes wanting to keep it in your starting hand a valid option)
Something like "When drawn, discard this card, and the opposing player summons 2 1/1 flag thieves". Perhaps with the caveat of getting to draw another card.
The buff would still be global, but because whomever puts it in their deck gets a lot more control over the deck building.
Also, add a flag for each faction. Making people choose something when it's not their turn is a no-go in Hearthstone, so if the flag has to have two options, then it's got to be two flags.
Idea for "Switching to Another Game":
"Summon a 5/5 King"
King: "While this is on the board, each player can only make one move per turn. Mana Cost is Ignored."
A fun way to balance The Faction Flag would be to let both sides choose their faction. If one chooses Horde and the other Alliance, nothing happens. But if both sides choose the same faction the effect would go off. This would give players the choice to create a big difference in the game while fixing the power the alliance buff would have for aggro or horde debuff for control. Maybe the card wouldn't be that competitive but I don't really think such a broad start of turn card like that should be. It's the kind of card where if it was competitive you would just throw it in every deck and people would get sick and tired of it.
Some of y'all get on Trump's case for being too critical but I love watching him tear down bad cards. There are other custom card reviews (like regis kilbin's) to talk about card ideas and what they could do if they weren't design-limited (instead of thinking about impact in the current standard metagame).
I like his reviews being more spicy but Trump is just wrong on many cards lol
I think the least you could do to "balance" the faction flag is to make it so the horde gives all minions +1 Attack and the alliance gives all minions +1 health
Trump, you know Exodia Mage doesn't need a quest. All you have to have is Leyline Manipulator (Reduce cards that didn't start in your deck by 2). You just simulacrum the Sorcerer's Apprentice then Leyline Manipulator
That's quite different. That requires you to play both simulacrum and leyline, which cannot be done in one turn with the exodia part
yeah but that takes multiple turns and set up, unlike the Magican Coin which is active the moment you have all the cards in hand
The faction flag could probably be salvageable, make it a « starts in your hand » 1 mana spell that either gives +1 attack to all minions (horde) or +1 health to all minions (alliance). I would say decently balanced given that it burns your turn 1, although it could be too good with some odd decks (ie paladin or rogue), so I dunno maybe a 2 mana spell? This way it doesnt stack with keleseth, but its wierd cuz its a deck defining card that you do not play at the start of the game, so y I dunno, maybe make it a 2 mana something with start of the game effect as stated before. Would be an interesting card to play with for sure, but probably not balanced
Vulastraz is a balanced card. I like how Trump uses Druid as an example here. You know, the one whose ramp deck needs wrath, Spellstone and a few other 1 to 3 Mana cards to even function because of draw and to counter early aggression? Trump, I don't know where your throughts were, but you simply igmore that this is a more than huge enough deficit for the card to be balanced...
Shikaschima Exactly
Idk if it would be balanced but I agree it's not nearly as OP as Trump thinks. He seemed to think that the only low mana cards that would be restricted are early-game cards, which wouldn't be needed since you start at 2 mana, and ignored that those mana slots have very important late game cards as well
It actually would be bad
nonsense, druid decks don't need wrath and spellstone to function
go to hs replay, look at druid decks and filter out wrath and spellstone. You'll see token druids with no 1drop, no 2drop and no 3drop, that have 57% win rate.
the best druid opening is t1 pass t2 growth t3 have 4mana
with Vula you do t1 hero power t2 hero power t3 have 4mana
you get a stronger opening that the current best opening, every single game
stronger by 2 hero powers and 1card
an opening that is largely stronger than the current best opening is not going to lose to aggro
you'll just out tempo aggro and run over everything
this is completely over powered
Trump is a professional and you are a scrub. Why should anyone listen to you?
11:50 you can salvage it somewhat by considering only playing cards as actions.
Genuinely I'd love if blizzard changed every discard to leftmost. I love discard control, but its hard when you randomly discard your wincons, removal right before you need it, etc. If it was leftmost, it would at least be my decision rather than dumb luck
NGL If that was a thing I can mentally see some sort of discard demon hunter to cast their outcasts easier (since the cards in between left and the outcast get reduced)
Why not make Cogg-Saron like the Darkness (a minion without stats) and not enable him.
You get to roll dice for your hand every turn.
I don't know about replacing your hand with 10 new cards though. Perhaps make it 6-8 cards instead. Lots of combos are not available because you'd need to cross-class to do them (unlike MTG where you can build multicolored decks).
Don't you think that Harvest Titan would be really good in Dr.Boom deck? all of the "parts" have rush, but it's quite hard to remove, and Magnetic keyword has really strong synergy with mechs that are no longer affected by summoning sickness.
9:33
Keening Banshee exists, Trump. Also no, it's not worth running in constructed.
Edit: I didn't hear the "vanilla" part at first. My bad.
True. It should be a 6/6 because the downside is way worse than Banshee's.
vanilla*. as in has no downside/effect with a 4 mana 5/5 statline.
Oh wow, my bad. I somehow didn't hear the vanilla part.
0IIIII why you insult guys what are you ive or so
Ignore him. He's been stalking my comments for some reason I don't know. Just some no-life loser who has nothing better to do with his time.
For the mage otk you can just play antonidas before the last molten reflection to not need a spell as the molten will start the combo.
To be fair, faction flag is thematically fitting, the horde usually strikes fear, demoralising and weakening everyone, and the alliance flag is a symbol of prosperity, emboldening everyone. I don’t think it would be so shallow as “the horde is aggressive”
Switching to another game is an interesting idea for brawl at least. With random or premade decks ofc
I feel like the magical coin would be fixable by changing the mana cost to 1 or even 2, thus preventing s Malagos’ combo (unless you have the normal coin or some other way like unstable portal ring) but you need at least +1 spell damage for it to be “profitable” as in you can trigger gadgets an auctioneer or cabalists tome it on quest mage (basically any ‘whoever you cast/play a spell’ card) and even ‘battlecry your next spell gains +2 spell damage’. So I feel like it has potential but we would have to see how 2 mana would work for it, and at 3 it’s too hard to get off and not worth it.
Just watched the next 2 seconds fml
Or just make it give 0 Mana for 0 Mana.
Flame Fusion malygos basically costs 4 then and you have a 11 damage pyroplast with a 4/12 (fireball) or mb use unexpected results
@@minimg6725 sounds pretty weak.
Trump final sacrifice could be used on deathrattle cards so the dying part gives it more potential
Turn 1: Prep + Espionage
Turn 2: tutor for a 1 mana legendary
Fair and balanced
1 mana Millhouse OPOP
Millhouse is a class card? lol
How likely are you to even get a legendary out of Espionage?
@@smrki506 rip I'm dumb idk moorabi? Blood Queen ? The legendary pool isn't amazing is what I meant
More like:
Turn 1: Prep + Espionage
Turn 2: Play "Trump Card" and do nothing xd
Companionator is basically just a 4 mana 1/7 poisonous, right? It's not that over powered. It's good, but not that extreme
Faction flag is actually an easy fix, change it to "Your Minions instead of All minions and change the buffs to Horde +1/-1 and Alliance -1/+1, that way if Horde is chosen they cannot just stuff their deck full of X/1 ultra cheap cards, because they instantly die but still get an offense boost, meanwhile the control decks will have harder time winning on board because they stuff have less attack but their minions are still stronger on defense.
Vilastrasz is totally not OP like you think, sure you get a wild growth but you have to skip your first 2 turns doing nothing but using hero power and maybe some zero cost cards. You then have no cheap removal so it would basicly be an autolose deck against aggro.
I think Trump Card should be changed to "Draw the rarest card in your deck" so that it can draw epics, rares and commons too. This way people without legendary cards won't have a problem with it and it will serve a function even if you have exhausted your legendary cards already. It would simply choose randomly between cards of the same rarity. I don't think it would break the card in terms of balance. If anything, the guaranteed draw might just be what it would need to be viable.
I think the reason why something like the faction flag card reached the top of the list is because it's cool, not because it's balanced or would fit in the game.
My version of Faction Flag
2 mana 0 5 Taunt
Horde- Give all minions +1 attack
Alliance- Give all minions +1 Health
The combo is
Apprentice Apprentice coin antonidas coin molten molten for no other spell needed
quick workaround: for the horde gives all minions +1 atk; for the alliance give all minions +1 hp
The faction flag could be changed as Horde giving +1/-1 and Alliance giving -1/+1.
The play another game card might be a smidge better if it was all minions attack the target in front of them at the end of the turn. Making it match the chess event. However basically giving all minions charge might be too overpowered.
How this for balance: Vulastrasz: 9 mana 8/8 If your deck has no 0, 1, 2, and 3 cost cards, then add two copies of the coin into your hand.
I think an interesting change to Magical coin would be: Gain 1 Mana crystal this turn only. Gain another if you control a minion with spell damage.
That way Exodia doesn't work unless you have a spell damage minion live for one turn. Which would still be too dangerous. Plus having a coin that sometimes is doubled is probably too dangerous anyway not even considering any combos. Yeah Magical Coin would never work
5:56 for this card, what if both players choose a faction? then the other player could cancel the initial buff/nerf or double down on it if they wanted to. you would have to slightly increase the stats on the flag itself because it could be a blank effect, but otherwise i think it would be balanced.
Card would be both useless and trash if that were the case. It would literally either do nothing or help both of you, meaning it would have no reason to be run
3:40 but you can already do it without the quest with simulacrum and leyline
Yeah but that way you need some setup in the turns beforehand, whereas the combo with the custom card is online the instant you draw the cards for it.
Yeah, but that requires multiple turns of setup as well as all the cards. This one just needs you to have them in your hand
@@heroricspiritfreinen38 Wut?
But it does still require 7 cards to complete and 10 mana crystals. So it's not it's not really that insane compared to other combo decks.
That combo would be a 7 card 10 mana combo with all those cards being mediocre or terrible outside the combo, hardly game breaking. Yes it's stronger than the quest version but quest mage is a joke deck so that's not saying too much. To put it shortly, Trump grossly overestimated the card, he saw it's an improvement on an existing combo and deduced it's opop without considering if the existing combo was any good or not
companionator would be good in priest and warlock especially. for priest just silence it and buff it and warlock treachery
Hey trump, I've got a card idea and I'd love to hear your opinion on it. What about an 3 mana 4.4 with the deathrattle "heal back the damage you dealt to champions." ( Dont know what class to put it in) It seems easy enough to clear and with the healing back mechanic, hitting champions doesn't do anything. Anyways, would love to hear your opinion!
3:05 What's wrong with being able to play Exodia Mage without the quest? You could do it before the quest existed. This combo is easier in that it doesn't need the setup that Quest or Thaurissan needed, but you being able to do the Exodia with it in itself isn't bad.
You said it yourself. Fighting Exodia mage is a race against time. Basically anything that make combo decks faster is a BAD idea.
Then anything that gives you cheap spells from outside of your deck in mage is BAD, because they make completing the quest faster.
@attila blizzard practically forced malygos druid down our throats and thats much much faster and way better stalls then this combo,,,same can be said for shudderwok.. only difference is that these "require" at least 1 turn to set up. dont get me started on every other 15+ damage instant combo thats thrown in aggro/midrange decks
For some reason Trump thinks an 8 card inflexible combo is busted when Shudderwock and Druid exists.
I guess you've never played Shudderwock then. If you had, you'd realize how difficult it is to pull off the combo in comparison. Even if you draw through your entire deck you can still lose playing Shudderwock. In fact, I lost dozens of games even with my entire combo set up as perfectly as possible and my deck completely gone. It's not an OTK, and there are so many counters to it that it's horribly inconsistent. It's playable, but it's not even close to a top tier deck. It's not even a tier 2 deck.
The mage combo requires 7 cards to instantly kill your opponent from any amount of HP/armor. You play the apprentices, one coin, Antonidas, the molten reflections, the second coin and then the fireballs. Shudderwock requires you to play at least 5 ~ 6 cards and even at that point your opponent can still mess up your combo or you lose to RNG. Mage also has tools to draw through their deck insanely fast, while Shaman doesn't.
The thing is I actually think it's full flavor for faction flag to be a 100% playrate card
8:30 I kinda think overload 2 is a less drawback than only take one damage at a time
companioator is such a stable card highest damage you can take from the enemy board
10:00 with the benefit of hindsight, this card is actually terrible (outside of arena). The benefit of having board is you're dealing a bit(or more) damage each turn. With a full board including this card, you're dealing at most 7 damage a turn from your board. Mage currently runs solid alibi which is a 2 mana spell which makes it so they take only 1 damage at a time for the next turn. Yes you'll get a bit of tempo for a turn or so but your opponent is barely taking damage so they can set up different types of plays depending on what kind of deck they're playing so the benefit isn't really there.
About the discard one, what about Zavas and the quest? Wouldn't this card brake that?
the thought of tempo rogue basically having two extra copies of Keleseth
The faction flag should be a
2 mana 0/3,
*insert thing here*: This minions attack is equal to the number of minions you control divided by 2
Start of game: For the horde: Give ALL minions +1/-1, For the Alliance: Give ALL minions -1/+1
OR
For the Hoard: Give ALL minions 0/-1, For the Alliance: Give ALL minions -1/0
The magical coin is fine. An 8 card combo for an OTK is not really broken. It's a shit-ton of cards and requires major build around.
The exodia mage combo is an 8 card combo, so maybe it wouldn't be broken
Well I would say 7 card because one of those cards is just any spell under 4 mana, but I do agree that comparing it to some of the combo decks we have now it doesn't seem all that OP. Honestly that card would probably be the most broken in tempo mage, synergizes super well with apprentices but also Celestial Emmisary, Cosmic Anomaly and Stargazer Luna.
0:09
Skipperino Kripperino You are not welcome here
@@theburningtacoofdoom301
We've travelled a long way to get here, leave us be.
Skipperino Trumperino?
Gtfo, I never skip Trump.
Top 10 Anime Betrayals
3:30 no need for frostbolt if you think about order...
Yeah, you can play Antonidas and then the second coin before the rest of the apprentices.
What about a card that has passive effect: Whenever you burn (from overdraw) a death rattle card, trigger it’s deathrattle.
Note: First time thinking up a card so be gentle
That plus the rogue spell that draws tour entire deck, so much overdraw, so much death
firedrake110 but does the rouge spell actually burn all those cards or does it just get rid of them? I’m curious as to the interaction
Touch draw and burn everything past 10 cards in hand
Regarding the Trump Card, I don't think having a card that is tied to the dust value of your deck or collection is good design
SuperSymn by design you’d only want 1-2 highly specific legendaries in the deck if you run trump card. Most decks have about 3 legendaries or more